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Post by Deleted on May 23, 2017 15:24:26 GMT
As much as I hate the circlejerk that is le Reddit, this thread has a lot of good data that essentially spits in the face of this guy's fake news level clickbait bullshit video. To summarize le Reddit thread, ME:A sold slightly under expectations in its first week at ~2.7 million units sold out of the expected ~3 million, BUT, and this is a huge caveat, these sales numbers are physical only. There is currently no reliable sales data for digital copies regardless of the distributor, but it is safe to assume that the prevalence of digital sales is only ever increasing (especially on the PC platform) and could easily make up the ~.3 million deficit. Not to mention that the numbers in 3rd party financial reports are always rounded down and calculated with the most pessimistic outlook possible in order to prevent artificial inflation of the company in question's stock prices. To say that ME:A was a flop as a financial investment is an outright lie, and a malicious one at that. Digital sales are somewhat under 50% of all sales, according to EA guy (don't remember if it was Jorgensen the CFO or Wilson CEO) during an investor conference interview. It's on their EA IR page. The actual digital quaota may vary for different brands and / or regions. Where I live physical copies have been slashed to but a few shelves of media and tech stores. Assuming what you stated applies to ME:A, 50% of 2.7 million is 1.35 million if I did my math/conversions right. That could be extrapolated to mean that ME:A grossed around 4.05 million USD. Significantly over EA's expected gross. That's just purely speculation on my part of course and could very well possibly be wrong as shit.
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Post by Deleted on May 23, 2017 15:25:58 GMT
As much as I hate the circlejerk that is le Reddit, this thread has a lot of good data that essentially spits in the face of this guy's fake news level clickbait bullshit video. To summarize le Reddit thread, ME:A sold slightly under expectations in its first week at ~2.7 million units sold out of the expected ~3 million, BUT, and this is a huge caveat, these sales numbers are physical only. There is currently no reliable sales data for digital copies regardless of the distributor, but it is safe to assume that the prevalence of digital sales is only ever increasing (especially on the PC platform) and could easily make up the ~.3 million deficit. Not to mention that the numbers in 3rd party financial reports are always rounded down and calculated with the most pessimistic outlook possible in order to prevent artificial inflation of the company in question's stock prices. To say that ME:A was a flop as a financial investment is an outright lie, and a malicious one at that. After reading a link in that Reddit post I am wondering how accurate that three million number is now as well. At the beginning of March Aaryn Flynn during an interview said he was only predicting a five million lifetime sales figure for Andromeda, while that three million first week and six million lifetime was announced a month earlier. Both of those numbers are projections and can change easily, but if the five million number is the one EA was going by that means first week sales could have surpassed what they were expecting then if you go by the way some companies project with 50% of lifetime sales being in the first week. Ah well, mindless speculation on my part. Speculation is really all we can do if/until official sales data is released by EA.
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Post by cypherj on May 23, 2017 15:30:38 GMT
Again, that's overstating the revenue. EA only gets all $60 for an Origin sale.. But even if they are only making say $30 on each copy that is still 90 million they have brought in on an investment of 40 million. most likly they spent a bit on marketing and ongoing bug fixing etc but nowhere near 90 million.. They may not be making as much money on the game as they thought they would but they certainly are NOT losing money. I don't think anyone said it was, certainly not the person in the video. All he said was that EA said they expected three million in the first week, and 6 - 9 million lifetime. He said he could see the game selling 4.5 - 5 million, which would be a million or so under the low end of the projection and millions under the high end. Thus the title selling million under projections. Don't know how it got turned into him saying that the game was a financial failure, or it lost money. Obviously 4.5 - 5 million would not be close to a losing money or a financial failure, and I doubt EA put nine million in Sales into the earnings projections or their budget. They probably budgeted towards the lower end, the six million. They probably thought it would do better than ME:3, which was 6 million total.
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Post by Deleted on May 23, 2017 15:36:42 GMT
As much as I hate the circlejerk that is le Reddit, this thread has a lot of good data that essentially spits in the face of this guy's fake news level clickbait bullshit video. To summarize le Reddit thread, ME:A sold slightly under expectations in its first week at ~2.7 million units sold out of the expected ~3 million, BUT, and this is a huge caveat, these sales numbers are physical only. There is currently no reliable sales data for digital copies regardless of the distributor, but it is safe to assume that the prevalence of digital sales is only ever increasing (especially on the PC platform) and could easily make up the ~.3 million deficit. Not to mention that the numbers in 3rd party financial reports are always rounded down and calculated with the most pessimistic outlook possible in order to prevent artificial inflation of the company in question's stock prices. To say that ME:A was a flop as a financial investment is an outright lie, and a malicious one at that. The Reddit guy isn't reading his own materials correctly. Mass Effect 3 sold 3 million in the first month not week. The 3.5 he's referencing is units shipped, not sold. Just like the 2 million units in the mass effect 2 article are sold-in, not sold to customers. Dragon Age Inquisition sold 1.14 million physical units during its first week, and EA said that was the biggest opening for a Bioware game ever based on units sold. So DA:I could not have even sold three million copies in the first week because digital sales definitely were not 1.86 million in the first week. So if DA:I didn't sell three million in the first week, then ME:3 did not sell three million because by EA's own words DA:I had a better opening. Given that, if ME:A was the second best opening for a ME game behind ME:3 according to his own materials, how could ME:A have sold three million copies in the first week? To a company, shipped = sold. EA ships the games and gets their money. What happens to the copies at that point falls on the retailer. The possibility of copies being sent back to EA is certainly possible, but highly unlikely and EA might have a policy against accepting unsold copies back for a refund. I honestly don't know. I am unfamiliar with DA:I's sales data. I'm only relaying and speculating based on what I read in the thread. Dragon Age is significantly less popular than Mass Effect though, which could be the cause for the discrepancy. EA could have also meant the biggest opening for a BioWare Dragon Age title. Not sure tbh. 2.7 million to be accurate, which is still significantly behind ME3's estimated 3.5 million. Those kind of sales would make it indeed second best opening for an ME game, certainly better launch week sales then ME2's approximate sales. Not sure where you are going with that one.
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Post by Iakus on May 23, 2017 15:37:56 GMT
I always get a kick out of the occasional knocks on Inquisition, since it turned out to be a very successful game. I don't know. It did well in 2014 but nowadays most people that remember it as GOTY caveat it with "but 2014 was a bad year for games." Then Witcher 3 came out. I enjoyed DAI more than Witcher 3, but a lot of people will view DAI as lesser due to the achievements made by Witcher 3. I do recall DAI being called Bioware's most successful launch ever. I do not recall any such talk about MEA
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Post by alanc9 on May 23, 2017 15:47:02 GMT
Again, that's overstating the revenue. EA only gets all $60 for an Origin sale.. But even if they are only making say $30 on each copy that is still 90 million they have brought in on an investment of 40 million. most likly they spent a bit on marketing and ongoing bug fixing etc but nowhere near 90 million.. They may not be making as much money on the game as they thought they would but they certainly are NOT losing money. Sure. I was just pointing out the error because the poster was accusing other people of not being able to use basic math, and then threw in a whopper of an error in his own math.
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Post by cypherj on May 23, 2017 15:48:13 GMT
The Reddit guy isn't reading his own materials correctly. Mass Effect 3 sold 3 million in the first month not week. The 3.5 he's referencing is units shipped, not sold. Just like the 2 million units in the mass effect 2 article are sold-in, not sold to customers. Dragon Age Inquisition sold 1.14 million physical units during its first week, and EA said that was the biggest opening for a Bioware game ever based on units sold. So DA:I could not have even sold three million copies in the first week because digital sales definitely were not 1.86 million in the first week. So if DA:I didn't sell three million in the first week, then ME:3 did not sell three million because by EA's own words DA:I had a better opening. Given that, if ME:A was the second best opening for a ME game behind ME:3 according to his own materials, how could ME:A have sold three million copies in the first week? To a company, shipped = sold. EA ships the games and gets their money. What happens to the copies at that point falls on the retailer. The possibility of copies being sent back to EA is certainly possible, but highly unlikely and EA might have a policy against accepting unsold copies back for a refund. I honestly don't know. I am unfamiliar with DA:I's sales data. I'm only relaying and speculating based on what I read in the thread. Dragon Age is significantly less popular than Mass Effect though, which could be the cause for the discrepancy. EA could have also meant the biggest opening for a BioWare Dragon Age title. Not sure tbh. 2.7 million to be accurate, which is still significantly behind ME3's estimated 3.5 million. Those kind of sales would make it indeed second best opening for an ME game, certainly better launch week sales then ME2's approximate sales. Not sure where you are going with that one. “In particular, Dragon Age: Inquisition had by far the most successful launch in BioWare’s history, exceeding our expectations. In addition, game sales for last-generation consoles were also much stronger than we had anticipated,” said Blake Jorgensen, EA’s CFO during the call.
“Outperformance versus our outlook was driven by the record-breaking Dragon Age: Inquisition performance.”
Despite not disclosing total sales, or really any sales data, an EA representative told Gamespot that the “most successful launch” milestone is based on units sold.www.vg247.com/2015/01/28/dragon-age-inquisition-is-the-most-successful-launch-for-bioware-based-on-sales/It beat ME:3 "by far", and I don't know where the ME is significantly more popular than DA came from.
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Post by alanc9 on May 23, 2017 15:49:11 GMT
But even if they are only making say $30 on each copy that is still 90 million they have brought in on an investment of 40 million. most likly they spent a bit on marketing and ongoing bug fixing etc but nowhere near 90 million.. They may not be making as much money on the game as they thought they would but they certainly are NOT losing money. I don't think anyone said it was, certainly not the person in the video. All he said was that EA said they expected three million in the first week, and 6 - 9 million lifetime. He said he could see the game selling 4.5 - 5 million, which would be a million or so under the low end of the projection and millions under the high end. Thus the title selling million under projections. Don't know how it got turned into him saying that the game was a financial failure, or it lost money. Obviously 4.5 - 5 million would not be close to a losing money or a financial failure, and I doubt EA put nine million in Sales into the earnings projections or their budget. They probably budgeted towards the lower end, the six million. They probably thought it would do better than ME:3, which was 6 million total. Where did that 9 million figure come from in the first place? It sounds like ridiculous optimism.
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Post by cypherj on May 23, 2017 15:51:01 GMT
I don't think anyone said it was, certainly not the person in the video. All he said was that EA said they expected three million in the first week, and 6 - 9 million lifetime. He said he could see the game selling 4.5 - 5 million, which would be a million or so under the low end of the projection and millions under the high end. Thus the title selling million under projections. Don't know how it got turned into him saying that the game was a financial failure, or it lost money. Obviously 4.5 - 5 million would not be close to a losing money or a financial failure, and I doubt EA put nine million in Sales into the earnings projections or their budget. They probably budgeted towards the lower end, the six million. They probably thought it would do better than ME:3, which was 6 million total. Where did that 9 million figure come from in the first place? It sounds like ridiculous optimism. EA said three million in the first week, which would constitute 30-50% of lifetime sales. So doing the math in my head, that would make the range 6-9 million roughly. Actually that would be 6 -10 million thinking about it now.
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Post by Deleted on May 23, 2017 16:03:05 GMT
To a company, shipped = sold. EA ships the games and gets their money. What happens to the copies at that point falls on the retailer. The possibility of copies being sent back to EA is certainly possible, but highly unlikely and EA might have a policy against accepting unsold copies back for a refund. I honestly don't know. I am unfamiliar with DA:I's sales data. I'm only relaying and speculating based on what I read in the thread. Dragon Age is significantly less popular than Mass Effect though, which could be the cause for the discrepancy. EA could have also meant the biggest opening for a BioWare Dragon Age title. Not sure tbh. 2.7 million to be accurate, which is still significantly behind ME3's estimated 3.5 million. Those kind of sales would make it indeed second best opening for an ME game, certainly better launch week sales then ME2's approximate sales. Not sure where you are going with that one. “In particular, Dragon Age: Inquisition had by far the most successful launch in BioWare’s history, exceeding our expectations. In addition, game sales for last-generation consoles were also much stronger than we had anticipated,” said Blake Jorgensen, EA’s CFO during the call.
“Outperformance versus our outlook was driven by the record-breaking Dragon Age: Inquisition performance.”
Despite not disclosing total sales, or really any sales data, an EA representative told Gamespot that the “most successful launch” milestone is based on units sold.www.vg247.com/2015/01/28/dragon-age-inquisition-is-the-most-successful-launch-for-bioware-based-on-sales/It beat ME:3 "by far", and I don't know where the ME is significantly more popular than DA came from. I dunno, lol. Le Reddit post is well sourced with reliable data. I based ME being more popular than DA based on sales, a rule-of-thumb the DA:I obviously broke.
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Post by sdzald on May 23, 2017 16:07:31 GMT
But even if they are only making say $30 on each copy that is still 90 million they have brought in on an investment of 40 million. most likly they spent a bit on marketing and ongoing bug fixing etc but nowhere near 90 million.. They may not be making as much money on the game as they thought they would but they certainly are NOT losing money. Sure. I was just pointing out the error because the poster was accusing other people of not being able to use basic math, and then threw in a whopper of an error in his own math. Ok cool. I wasn't really trying to point out errors. One of the posters above mentioned that games shipped is games sold. NOT always. It depends on the contract the producer has with the retail store. In gaming and software in general, it is NOT uncommon for the retailers to take on copies under consignment, meaning any copies not sold are returned to the producer. In any case, NO need to shed tears for EA, they are making a lot of money off of MEA. Until gamers wise up and stop buying EA products, keeping their business model of "sell any crap as long as it makes money" going strong then there is NO incentive for them to spend one dime more on quality.
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Post by Sanunes on May 23, 2017 16:55:02 GMT
But even if they are only making say $30 on each copy that is still 90 million they have brought in on an investment of 40 million. most likly they spent a bit on marketing and ongoing bug fixing etc but nowhere near 90 million.. They may not be making as much money on the game as they thought they would but they certainly are NOT losing money. I don't think anyone said it was, certainly not the person in the video. All he said was that EA said they expected three million in the first week, and 6 - 9 million lifetime. He said he could see the game selling 4.5 - 5 million, which would be a million or so under the low end of the projection and millions under the high end. Thus the title selling million under projections. Don't know how it got turned into him saying that the game was a financial failure, or it lost money. Obviously 4.5 - 5 million would not be close to a losing money or a financial failure, and I doubt EA put nine million in Sales into the earnings projections or their budget. They probably budgeted towards the lower end, the six million. They probably thought it would do better than ME:3, which was 6 million total. The problem is we don't have the final projection at launch, Aaryn Flynn during a press conference about tax benefits on March 1st said he only expected to sell at least five million copies of the game during its lifetime. SourceNow was that YouTuber using incorrect information to base his entire argument?
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Post by Sanunes on May 23, 2017 16:56:06 GMT
Sure. I was just pointing out the error because the poster was accusing other people of not being able to use basic math, and then threw in a whopper of an error in his own math. Ok cool. I wasn't really trying to point out errors. One of the posters above mentioned that games shipped is games sold. NOT always. It depends on the contract the producer has with the retail store. In gaming and software in general, it is NOT uncommon for the retailers to take on copies under consignment, meaning any copies not sold are returned to the producer. In any case, NO need to shed tears for EA, they are making a lot of money off of MEA. Until gamers wise up and stop buying EA products, keeping their business model of "sell any crap as long as it makes money" going strong then there is NO incentive for them to spend one dime more on quality. Why should people only "wake up and stop buying EA products" when everything EA does is common, you would need them to wake up to the entire industry and not cherry-picked publishers.
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Post by sdzald on May 23, 2017 17:05:39 GMT
Ok cool. I wasn't really trying to point out errors. One of the posters above mentioned that games shipped is games sold. NOT always. It depends on the contract the producer has with the retail store. In gaming and software in general, it is NOT uncommon for the retailers to take on copies under consignment, meaning any copies not sold are returned to the producer. In any case, NO need to shed tears for EA, they are making a lot of money off of MEA. Until gamers wise up and stop buying EA products, keeping their business model of "sell any crap as long as it makes money" going strong then there is NO incentive for them to spend one dime more on quality. Why should people only "wake up and stop buying EA products" when everything EA does is common, you would need them to wake up to the entire industry and not cherry-picked publishers. All companies are in business to make money. I have no problem with that. However just like in any business, some companies actually care about the product they put out, some only care about profit, many fall in between. EA is the poster child for ONLY caring about profit. I simple comparison between Rockstar and EA is all you have to look at to know NOT all companies are the same.
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Post by cypherj on May 23, 2017 17:10:57 GMT
I don't think anyone said it was, certainly not the person in the video. All he said was that EA said they expected three million in the first week, and 6 - 9 million lifetime. He said he could see the game selling 4.5 - 5 million, which would be a million or so under the low end of the projection and millions under the high end. Thus the title selling million under projections. Don't know how it got turned into him saying that the game was a financial failure, or it lost money. Obviously 4.5 - 5 million would not be close to a losing money or a financial failure, and I doubt EA put nine million in Sales into the earnings projections or their budget. They probably budgeted towards the lower end, the six million. They probably thought it would do better than ME:3, which was 6 million total. The problem is we don't have the final projection at launch, Aaryn Flynn during a press conference about tax benefits on March 1st said he only expected to sell at least five million copies of the game during its lifetime. SourceNow was that YouTuber using incorrect information to base his entire argument? Well they would have submitted their budget at the start of the year and projected their earning months before March 1st. He also said 5 million sold at $80 retail, so that wouldn't be all the sales he's projected, just the ones at that price point. But who knows.
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Post by griffith82 on May 23, 2017 17:18:22 GMT
Why should people only "wake up and stop buying EA products" when everything EA does is common, you would need them to wake up to the entire industry and not cherry-picked publishers. All companies are in business to make money. I have no problem with that. However just like in any business, some companies actually care about the product they put out, some only care about profit, many fall in between. EA is the poster child for ONLY caring about profit. I simple comparison between Rockstar and EA is all you have to look at to know NOT all companies are the same. If that were true we wouldn't have patches for the game.
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Post by Sanunes on May 23, 2017 17:24:09 GMT
Why should people only "wake up and stop buying EA products" when everything EA does is common, you would need them to wake up to the entire industry and not cherry-picked publishers. All companies are in business to make money. I have no problem with that. However just like in any business, some companies actually care about the product they put out, some only care about profit, many fall in between. EA is the poster child for ONLY caring about profit. I simple comparison between Rockstar and EA is all you have to look at to know NOT all companies are the same. So Rockstar (and before anyone else says it CDPR) are the industry average? To me those two companies have the appearance of being the outliers and not being common. Using your Rockstar argument, what about abandoning single player of GTA V just to crank out only content for their microtransaction based multiplayer? If someone didn't want to play online they aren't being supported. I know a friend in that category and to them that decision is putting money ahead of the people that wanted a good single player DLC.
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Post by Sanunes on May 23, 2017 17:24:31 GMT
$100 million Canadian dollars and at that time it was about $73 million USD.
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cypherj
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Post by cypherj on May 23, 2017 17:29:45 GMT
$100 million Canadian dollars and at that time it was about $73 million USD. I was gonna say. But that us still about 75 million, and if that was the budget, it wouldn't take into account the cost associated with the release date being moved. I's still more than I thought they put into it.
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Sanunes
N6
Just a flip of the coin.
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Just a flip of the coin.
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Post by Sanunes on May 23, 2017 17:34:05 GMT
$100 million Canadian dollars and at that time it was about $73 million USD. I was gonna say. But that us still about 75 million, and if that was the budget, it wouldn't take into account the cost associated with the release date being moved. I's still more than I thought they put into it. Considering that is all in for the costs of the game and it was reported to be about $40 just to develop the game, it doesn't seem to be too far off. I don't think pushing the date would have too much increase because that price is for five years of work and when at peak over 100 employees working on the game at the same time.
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sdzald
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Post by sdzald on May 23, 2017 17:45:46 GMT
All companies are in business to make money. I have no problem with that. However just like in any business, some companies actually care about the product they put out, some only care about profit, many fall in between. EA is the poster child for ONLY caring about profit. I simple comparison between Rockstar and EA is all you have to look at to know NOT all companies are the same. So Rockstar (and before anyone else says it CDPR) are the industry average? To me those two companies have the appearance of being the outliers and not being common. Using your Rockstar argument, what about abandoning single player of GTA V just to crank out only content for their microtransaction based multiplayer? If someone didn't want to play online they aren't being supported. I know a friend in that category and to them that decision is putting money ahead of the people that wanted a good single player DLC. Well I love GTA V and I am as disappointed in no SP DLC for it as anyone as I don't play MP. Like I said they are in business to make money, but they do it in a way that generaly reflects well on their product and the 'perception' is they care about quality. Besides its more then just how good their games are, it is really hard to compare a game like GTA V to MEA because how different they are. However in my opinion there is a real difference in how Rockstar and EA look at gaming. EA is a massive company that has bought up many small developers, they are in the business to make money, money is their passion and I think it shows. The only way to get EA to start caring about quality is to stop buying their trash, I know that is pie in the sky thinking. As for CDPR, as of now I would put them on level with Rockstar except for one thing. They have a very limited history, Witcher 1 & 2 were not all that well received and they only hit a home run with Witcher 3. I do think they care a lot about their quality, the art of gaming if you will. I am holding out judgment on them until I see how they handle their next game Cyberpunk.
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Post by ShadowAngel on May 23, 2017 18:05:04 GMT
So Rockstar (and before anyone else says it CDPR) are the industry average? To me those two companies have the appearance of being the outliers and not being common. Using your Rockstar argument, what about abandoning single player of GTA V just to crank out only content for their microtransaction based multiplayer? If someone didn't want to play online they aren't being supported. I know a friend in that category and to them that decision is putting money ahead of the people that wanted a good single player DLC. Well I love GTA V and I am as disappointed in no SP DLC for it as anyone as I don't play MP. Like I said they are in business to make money, but they do it in a way that generaly reflects well on their product and the 'perception' is they care about quality. Besides its more then just how good their games are, it is really hard to compare a game like GTA V to MEA because how different they are. However in my opinion there is a real difference in how Rockstar and EA look at gaming. EA is a massive company that has bought up many small developers, they are in the business to make money, money is their passion and I think it shows. The only way to get EA to start caring about quality is to stop buying their trash, I know that is pie in the sky thinking. As for CDPR, as of now I would put them on level with Rockstar except for one thing. They have a very limited history, Witcher 1 & 2 were not all that well received and they only hit a home run with Witcher 3. I do think they care a lot about their quality, the art of gaming if you will. I am holding out judgment on them until I see how they handle their next game Cyberpunk. Has GTA ever had single player DLC? I honestly can't remember (I also stopped playing after San Andreas). If not one is getting their hopes up as why expect something from someone who's never done it in the past? It's just like halo fans expecting campaign dlc when it's never been there thing, can't really complain if you ask me when it comes to that matter. GTA 5 however is very very popular, and mainly for the multiplayer, I'm not surprised multiplayer DLC is their focus if that's where most people spend their time, it just takes away from it(plus they're working on other games like red dead and possibly the newer GTA) if they put some focus onto SP. saints row would be a good substitute for that style of game if they want SP dlc however. TW1+2 were received fine by the way, they simply weren't big in the market to be noticed compared to the rest of the competition. Their games weren't shat on nor covered very much and honestly I don't think people would've done so anyways because of how small they were at the time and they just started, essentially what benefit would someone get spending time on articles about them?. Baby steps first before you get to the big shots and that's what TW3 is an example of, spending years on previous iterations and perfecting it till you hit your height(TW3). Now they're the big shots and now all eyes are on them, as you said, people will be watching how Cyberpunk turns out to see if it was just a one hit wonder with TW3 or if they're serious in the industry and can make various games just as good if not better.
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liquidsnake
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Post by liquidsnake on May 23, 2017 18:11:59 GMT
Well I love GTA V and I am as disappointed in no SP DLC for it as anyone as I don't play MP. Like I said they are in business to make money, but they do it in a way that generaly reflects well on their product and the 'perception' is they care about quality. Besides its more then just how good their games are, it is really hard to compare a game like GTA V to MEA because how different they are. However in my opinion there is a real difference in how Rockstar and EA look at gaming. EA is a massive company that has bought up many small developers, they are in the business to make money, money is their passion and I think it shows. The only way to get EA to start caring about quality is to stop buying their trash, I know that is pie in the sky thinking. As for CDPR, as of now I would put them on level with Rockstar except for one thing. They have a very limited history, Witcher 1 & 2 were not all that well received and they only hit a home run with Witcher 3. I do think they care a lot about their quality, the art of gaming if you will. I am holding out judgment on them until I see how they handle their next game Cyberpunk. Has GTA ever had single player DLC? I honestly can't remember (I also stopped playing after San Andreas). If not one is getting their hopes up as why expect something from someone who's never done it in the past? It's just like halo fans expecting campaign dlc when it's never been there thing, can't really complain if you ask me when it comes to that matter. GTA 5 however is very very popular, and mainly for the multiplayer, I'm not surprised multiplayer DLC is their focus if that's where most people spend their time, it just takes away from it(plus they're working on other games like red dead and possibly the newer GTA) if they put some focus onto SP. saints row would be a good substitute for that style of game if they want SP dlc however. I never played GTAV after beating the game the first time so I can't speak to that but I think it only ever received online content, but GTAIV had The Lost and the Damned and The Ballad of Gay Tony which were both pretty sizable expansions with a lot of new content and new player characters that were very different from the main game.
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linksocarina
N5
Always teacher, sometimes writer
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Post by linksocarina on May 23, 2017 18:13:25 GMT
Why should people only "wake up and stop buying EA products" when everything EA does is common, you would need them to wake up to the entire industry and not cherry-picked publishers. All companies are in business to make money. I have no problem with that. However just like in any business, some companies actually care about the product they put out, some only care about profit, many fall in between. EA is the poster child for ONLY caring about profit. I simple comparison between Rockstar and EA is all you have to look at to know NOT all companies are the same. True, but EA is not that kind of company. Activision and Ubisoft id say you have more of a case, since their motives is pure profit through familiarity. EA, like it or not, actually takes a risk once and a while. Titanfall 2 comes to mind as a recent example. In fact their entire partners program was them putting out a lot of new product via publishing, most of which didn't sell but was creatively interesting, to say the least. EA is attempting to emulate the model valve has been doing for a decade, the service model writ large so people can "play as they want" for their catalogue. I believe they do care about the product they put out, especially considering how meticulous they have been as a company to change decades old grudges against the publisher for the past three years under Wilson. More fan interaction, very constant patch updates and yearly support for their biggest games, push into multiplayer of course, and one thing that is going unsung, giving more time to developers. It may not have worked with andromeda, but when was the last time EA gave any studio five years to develop a game? We associate EA as being the year-long dev schedule for stuff like Madden, and while true from the sports division which is down to a science, the other divisions seem to have a bit more creative control now a days. That has to count for something. If it was pure profit...pure bottom line, it would be the pillars of Activision until a franchise dies. Skylanders, Guitar Hero, Tony Hawk...they lived...then died...quickly. Only Call of Duty and Overwatch seem to be generating anything for them now a days, even WoW is beginning to wane after over a decade on top. That is pushing profit, to me.
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