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Post by projectpatdc on May 21, 2017 4:25:24 GMT
If you have a source, I'd love to see that for clarification Here is the first link I found on it from Google. LinkIf I remember the timelines correctly that was after they announced the game was coming in Early 2017 and in that article they said they would delay the game up to five months. Now it does get fuzzy because the announcement was at the beginning of November and the game was released at the end of March. So it becomes how they intended to look at the delay, from when they made that comment or when they had the date penciled in. If it was from when they had the game penciled in delaying until June could have been possible. Hmm that's interesting. They did say they "expect it to release by March 2017" so I wonder what really happened. Thanks for that
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Fen'Harel Faceman
N7
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Workin' so hard, to make it easy.
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Post by Fen'Harel Faceman on May 21, 2017 4:25:36 GMT
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Post by cypherj on May 21, 2017 4:26:50 GMT
ME3 sold three million in the first month, not first week. DA:I had the best ever opening for a Bioware game and it didn't sell three million in the first week. I am going by the information from this link and I found others that say the same thing and they quote it being from EA. Gamespot Link
Edit: I could be mistaking sales with shipped. www.vgchartz.com/article/252306/dragon-age-inquisition-sells-114m-units-worldwide-first-week-ps4-xbox-one-x360-ps3-pc/DA:I sold 1.14 physical copies first week. Add it digital sales and you may get to two million or a little more. At the quarterly earnings call after DA:I was released they said it was the best opening ever for a Bioware. If ME:A had beaten these numbers, we would have heard the same thing on the last earnings call, but they didn't mention it at all.
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Just a flip of the coin.
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Post by Sanunes on May 21, 2017 4:27:18 GMT
I am not saying the game didn't have issues at launch, but at the same time the reaction seemed to be beyond anything I have seen for any other game. Heck even the beloved games have had issues that people just ignore. Telltale is one developer that has performance issues still and doesn't seem to want to do anything about it, I can play Mass Effect: Andromeda at 4k on my PC, but I have issues with Batman. Bethesda might be changing now, but it isn't because of their bugs people had other issues. I had issues with the lip sync issues with Horizon Zero Dawn near the end of the game. The problem I have also is that people were talking about how bad the facial animations were for Andromeda, but they weren't like that for the whole game. There were instances were it was really bad, but I would say the majority of the game was on par with any prior BioWare game. People made it out to be that the entire game was like that. Out of all the posts I've made about ME:A I've never once mentioned facial animations. Falling through the floor while using Biotics and having to force start the game, enemies stuck in walls either killing you, keeping you from completing a quest, finishing missions and getting killed during dialogue scenes with the dialogue wheel up, just to name a few. I've never had these types of issues with a Bioware game before. When you have force close your game, or reload saves from earlier in the game to replay sections you've already completed you go past normal first day bugs to bugs that ruin your enjoyment, or make you not even want to play the game. People who were lucky and didn;t experience bad bugs seem to want to act as if other people are exaggerating or blowing things out of proportion because they haven't seen these bugs themselves. But the technical issues of the game went way past facial animations. Only game I can remember that was worse than this was Arkham City on PC. I was going by what people were outraging at during launch with the animations. Now with the problems you have I had that happen a couple of times, but I remember with Mass Effect 2 having to Alt+F4 many of times because of the clipping bug and getting stuck on the Normandy next to EDI with a clipping problem on the floor. Which all happened to me on Day 1. I won't say that Andromeda is perfect, but I would say people are forgetting the problems with the prior BioWare games.
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Post by R'Shara on May 21, 2017 4:44:34 GMT
Out of all the posts I've made about ME:A I've never once mentioned facial animations. Falling through the floor while using Biotics and having to force start the game, enemies stuck in walls either killing you, keeping you from completing a quest, finishing missions and getting killed during dialogue scenes with the dialogue wheel up, just to name a few. I've never had these types of issues with a Bioware game before. When you have force close your game, or reload saves from earlier in the game to replay sections you've already completed you go past normal first day bugs to bugs that ruin your enjoyment, or make you not even want to play the game. People who were lucky and didn;t experience bad bugs seem to want to act as if other people are exaggerating or blowing things out of proportion because they haven't seen these bugs themselves. But the technical issues of the game went way past facial animations. Only game I can remember that was worse than this was Arkham City on PC. I was going by what people were outraging at during launch with the animations. Now with the problems you have I had that happen a couple of times, but I remember with Mass Effect 2 having to Alt+F4 many of times because of the clipping bug and getting stuck on the Normandy next to EDI with a clipping problem on the floor. Which all happened to me on Day 1. I won't say that Andromeda is perfect, but I would say people are forgetting the problems with the prior BioWare games. The animations were easily meme'd so spread fast. I'm not forgetting the problems that happened with MET games, but I've never had a Bioware game as glitchy and buggy as Andromeda.
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Sanunes
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Just a flip of the coin.
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Post by Sanunes on May 21, 2017 4:58:29 GMT
I was going by what people were outraging at during launch with the animations. Now with the problems you have I had that happen a couple of times, but I remember with Mass Effect 2 having to Alt+F4 many of times because of the clipping bug and getting stuck on the Normandy next to EDI with a clipping problem on the floor. Which all happened to me on Day 1. I won't say that Andromeda is perfect, but I would say people are forgetting the problems with the prior BioWare games. The animations were easily meme'd so spread fast. I'm not forgetting the problems that happened with MET games, but I've never had a Bioware game as glitchy and buggy as Andromeda. That is all fair. My experience is that I have encountered more types of bugs with Andromeda, but the frequency isn't as bad as the prior games especially the clipping bug in Mass Effect 2. The first time I did Garrus's Loyality mission in the Citadel's cargo area I lost count of the times I had to redo the mission because I touched a crate and got stuck for I was playing a Vanguard. Versus my experiences with Andromeda is I would go into a vault and find an enemy I need to kill to unlock a door stuck behind that door, I would load a quicksave prior to entering the vault and it would not be a problem that time. Now I would also say I never encountered the falling through the ground bug people have mentioned or some of the others, but I won't say they didn't happen either. I think one of the major contributors for the problems with bugs in Andromeda is they made the decision to go open world with the game which is something I don't think I will ever agree with, for I don't think the narrative of the story really supports the mechanic it was done because it was a request </soapbox> but it still isn't an excuse.
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Post by dm04 on May 21, 2017 8:30:32 GMT
Pretty good analysis with limited data. I think he is, again, trying to make a point that Mass Effect should have been delayed to finish up the polishing. EA's overconfidence in the Mass Effect brand name vs the quality of the game at launch was their mistake. You cannot do that in 2017 when fans have so much access to content and information at the top of their fingers. You mean BioWare can't do that, but everyone else is allowed to. Plenty of games are released with problems and nobody cares. Is it so? Hm, the shitstorm following Ubisofts "For Honor" had its particular smell, not gone now, doubt ever will. Though, it never was that (MEA) bad, as the anticipation was (compared to MEA) pretty low.
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Post by zipzap2000 on May 21, 2017 8:40:46 GMT
Pretty good analysis with limited data. I think he is, again, trying to make a point that Mass Effect should have been delayed to finish up the polishing. EA's overconfidence in the Mass Effect brand name vs the quality of the game at launch was their mistake. You cannot do that in 2017 when fans have so much access to content and information at the top of their fingers. You mean BioWare can't do that, but everyone else is allowed to. Plenty of games are released with problems and nobody cares. Those games are mostly good. The whole "Bioware is a victim stop beating them up for no reason argument" is gay, Frank.
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Post by dm04 on May 21, 2017 8:48:34 GMT
Out of all the posts I've made about ME:A I've never once mentioned facial animations. Falling through the floor while using Biotics and having to force start the game, enemies stuck in walls either killing you, keeping you from completing a quest, finishing missions and getting killed during dialogue scenes with the dialogue wheel up, just to name a few. I've never had these types of issues with a Bioware game before. When you have force close your game, or reload saves from earlier in the game to replay sections you've already completed you go past normal first day bugs to bugs that ruin your enjoyment, or make you not even want to play the game. People who were lucky and didn;t experience bad bugs seem to want to act as if other people are exaggerating or blowing things out of proportion because they haven't seen these bugs themselves. But the technical issues of the game went way past facial animations. Only game I can remember that was worse than this was Arkham City on PC. I was going by what people were outraging at during launch with the animations. Now with the problems you have I had that happen a couple of times, but I remember with Mass Effect 2 having to Alt+F4 many of times because of the clipping bug and getting stuck on the Normandy next to EDI with a clipping problem on the floor. Which all happened to me on Day 1. I won't say that Andromeda is perfect, but I would say people are forgetting the problems with the prior BioWare games. YOu are not wrong, but keep in mind: showing the facial animations is way easier and less time consuming then talking and explaining why everything else wasnt that good, also, try to explain this to people who were 7 years old in 2007 and actualy never played the original (actualy there are MANY such people who did not play ME until "now" and are "now" complaning about the "cringeworthy and clumsy" combat mechanics of ME... just lol). The facial animations are a symptom of the core problem with MEA and very easy to show and EVERYONE understands it.
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Post by Reorte on May 21, 2017 8:50:28 GMT
Out of all the posts I've made about ME:A I've never once mentioned facial animations. Falling through the floor while using Biotics and having to force start the game, enemies stuck in walls either killing you, keeping you from completing a quest, finishing missions and getting killed during dialogue scenes with the dialogue wheel up, just to name a few. I've never had these types of issues with a Bioware game before. I have. Fallen through the floor several times in ME3 multiplayer (might be network related, it's not happened to me in single player, not that I've played as much of that) and enemies getting stuck stopping me from finishing a quest happened a few times to me in ME1 and once in ME2. Usually when they've been flung somewhere with biotics. It's the sort of thing they should've learned from so it doesn't happen again, but it's certainly not the first time.
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Post by abaris on May 21, 2017 8:51:26 GMT
I wonder why people keep throwing sales numbers of diffrent games around as if that would mean anything.
Any company developing any product has certain projections for this product to be a success. Based on production costs, man hours and overall development cycle. So ME3 selling X amount of copies can't be compared to MEA selling X amounts of copies. Same for DAI or any other game. Unless you are privy to how the company calculated, not even the precise numbers of copies sold tells you anything of value.
It's all pure speculation. Based on the official statements coming from the PR departments, neither denying nor confirming the downsizing of Bioware Montreal, it seems their sales projections haven't been met. Which still doesn't mean they didn't make a profit and are abandoning the franchise. It only means, they stopped to analyze where to go from here. If the rumors had been totall untrue, any PR department worth it's money, would have stepped up to counter them vehemently. Being non commital as they are, doesn't cut it.
Edit: After watching the video, I see that YonYea takes all of this into account. I'd say he did a pretty decent job with the data being available to him.
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Eterna
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Post by Eterna on May 21, 2017 9:15:30 GMT
These threads make my face tired.
Nobody knows for sure how well the games sold until EA comes out and tells us; which they will never do. Anyone who claims to know how much of a financial success this game was is a liar.
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malgus
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Post by malgus on May 21, 2017 9:19:58 GMT
If you have a source, I'd love to see that for clarification Here is the first link I found on it from Google. LinkIf I remember the timelines correctly that was after they announced the game was coming in Early 2017 and in that article they said they would delay the game up to five months. Now it does get fuzzy because the announcement was at the beginning of November and the game was released at the end of March. So it becomes how they intended to look at the delay, from when they made that comment or when they had the date penciled in. If it was from when they had the game penciled in delaying until June could have been possible. Yeah but that does not mean anything, its EA's word and that has no value whatsoever. EA also said the same thing about sim city, that they were sorry for that game controversial release in 2013, and that they would not do this again. Well at the end of the same year, there was a game called battlefield 4 that was also broken at launch : They said the same thing for ME 3, that they were pushing it back from october or november 2011 to march 2012 because they wanted to make a better game. The problem is, it was still not bioware decision to release it at that moment, they wanted more time to make a palaven mission and work on it for more time, but that could not happen due to time restraints.
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Post by suikoden on May 21, 2017 9:23:26 GMT
These threads make my face tired. Nobody knows for sure how well the games sold until EA comes out and tells us; which they will never do. Anyone who claims to know how much of a financial success this game was is a liar. All NPD doesnt know is Origin numbers - it has all the other info... most people probably bought this game on console. No bragging about sales like with Inquisiton, no refuting the Kotaku report after the fact, and Bioware Montreal being scattered around to other projects along with no word about expansions or DLC aside from multiplayer maps... Game sold like hot garbage. And you can get it right now for 50% off! Also funny to see Mac Walters all of a sudden stop tweeting at the beginning of April - almost as if he's relegated himself to the fact that him and the team fucked up big time.
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Post by Eterna on May 21, 2017 9:26:46 GMT
These threads make my face tired. Nobody knows for sure how well the games sold until EA comes out and tells us; which they will never do. Anyone who claims to know how much of a financial success this game was is a liar. All NPD doesnt know is Origin numbers - it has all the other info... most people probably bought this game on console. No bragging about sales like with Inquisiton, no refuting the Kotaku report after the fact, and Bioware Montreal being scattered around to other projects along with no word about expansions or DLC aside from multiplayer maps... Game sold like hot garbage. And you can get it right now for 50% off! Also funny to see Mac Walters all of a sudden stop tweeting at the beginning of April - almost as if he's relegated himself to the fact that him and the team fucked up big time. I do not care to indulge your inane ramblings Suikoden.
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Fen'Harel Faceman
N7
GIF Addict
Workin' so hard, to make it easy.
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Workin' so hard, to make it easy.
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Post by Fen'Harel Faceman on May 21, 2017 9:27:54 GMT
These threads make my face tired. Nobody knows for sure how well the games sold until EA comes out and tells us; which they will never do. Anyone who claims to know how much of a financial success this game was is a liar.
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Post by suikoden on May 21, 2017 9:48:57 GMT
All NPD doesnt know is Origin numbers - it has all the other info... most people probably bought this game on console. No bragging about sales like with Inquisiton, no refuting the Kotaku report after the fact, and Bioware Montreal being scattered around to other projects along with no word about expansions or DLC aside from multiplayer maps... Game sold like hot garbage. And you can get it right now for 50% off! Also funny to see Mac Walters all of a sudden stop tweeting at the beginning of April - almost as if he's relegated himself to the fact that him and the team fucked up big time. I do not care to indulge your inane ramblings Suikoden. You're right, the 78th best rated PS4 game of 2017 probably exceeded sales expectations! It's not that this forum is out of touch, all of the analysts and critics must be wrong!
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Arcian
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Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Arcian on May 21, 2017 9:56:54 GMT
These threads make my face tired. Nobody knows for sure how well the games sold until EA comes out and tells us; which they will never do. Anyone who claims to know how much of a financial success this game was is a liar. All NPD doesnt know is Origin numbers - it has all the other info... most people probably bought this game on console. No bragging about sales like with Inquisiton, no refuting the Kotaku report after the fact, and Bioware Montreal being scattered around to other projects along with no word about expansions or DLC aside from multiplayer maps... Game sold like hot garbage. And you can get it right now for 50% off! Also funny to see Mac Walters all of a sudden stop tweeting at the beginning of April - almost as if he's relegated himself to the fact that him and the team fucked up big time.... again.
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Post by abaris on May 21, 2017 10:09:40 GMT
The problem is, it was still not bioware decision to release it at that moment, they wanted more time to make a palaven mission and work on it for more time, but that could not happen due to time restraints. These restraints being the fiscal year, as they were with MEA. I'm certainly not defending the practice, but there's one thing that everybody should keep in mind. Games may be art in some fashion, but for the companies developping and publishing them, they are products that need to meet certain sales projections. They are multi million projects that have been calculated to the last dime, just the same as any mundaine product is. This isn't lala land where the goal is to make players happy. That's business by large shareholder companies where 90 percent of the employees probably haven't played a single game in their lifetime and only look at the projected numbers, fiscal years, shareholder approvement and other economical restraints. There's also a large marketing machine tied to these releases. Advertising slots are booked months in advance, and they can't be changed at a whim. So, all of this considered, them pushing Dylan back into the next fiscal year is a huge step. A step that in itself is saying something about a lot of restructuring going on behind the curtains. They already lost some of their calculated gains by pushing it's release into the next fiscal year. And losing isn't in the nature of shareholder business.
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Post by Deleted on May 21, 2017 10:19:59 GMT
Am I missing something, or is 2.6-3.5m now "millions less" than 3m? Because I'm fairly sure that's not how maths works...
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by correctamundo on May 21, 2017 10:57:53 GMT
Hahaha...yeah, saw this earlier. Some Bozo: "With very limited info and extrapolating I can confidently state it's a financial failure". YouTube version of clickbait His interpolation didn't seem particularly outlandish to me. My main question concerns the accuracy of the data from the NPD group or whatever. If those rankings are accurate, and the sales of the other games are known, it would seem a reasonable estimate. Is he missing something? Yes, the capabilities for making a rational analysis for one. And PC sales for another. He is dumb enough to make a big thing of MEA dropping to 7th place second month without checking how it's predecessor did. I will stop embarrasing him there. Oh you like to quote VGchartz do you. I'm not sure from where he got the 1,14 mil when their own charts give 985106 sold copies first week for DAI. Anyway MEA sold 1031628 first week according to their charts so if we're going to make any assumptions from VGchartz it has to be that MEA did better than DAI not the other way around. IF you apply rational analysis to it.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
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At sunrise there is the sunset.
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Atemporal Vanguardian-Debugger
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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thelastvanguardian
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Atemporal Vanguardian-Debugger on May 21, 2017 11:13:29 GMT
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mikeymoonshine
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Post by mikeymoonshine on May 21, 2017 11:33:40 GMT
Again, all of these naysayers said Inquisition was a commercial failure to, but now that's apparently the success we are comparing this game to based on sales figures nobody but EA know. I agree that if the game had sold amazingly they would have said something by now, surely? There is no evidence that it sold badly though either, from the looks of it the game sold ok but I just don't know because I don't know the full figures.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by abaris on May 21, 2017 11:48:55 GMT
Again, all of these naysayers said Inquisition was a commercial failure to, but now that's apparently the success we are comparing this game to based on sales figures nobody but EA know. I agree that if the game had sold amazingly they would have said something by now, surely? There is no evidence that it sold badly though either, from the looks of it the game sold ok but I just don't know because I don't know the full figures. Fact 1: Nobody can say how this games sales turned out in relation to prospected sales. Fact 2: Comparing one game to the other doesn't mean anything. There's a gazillion of different facts to consider to come to to a conclusion if it was a success as projected by the company developing it or publishing it. We're not privy to these figures. Fact 3: The same rules apply to games as for selling toilet paper. Games are a product in the corporate world, that are expected to sell a specific numbers of copies to call them a success.
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mmoblitz
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Origin: mmoblitz
PSN: NotPC
Posts: 515 Likes: 590
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by mmoblitz on May 21, 2017 12:23:36 GMT
A much as I bash this game, and rightfully so, I'm sure it made at least it's production costs back. I doubt though that it met expected returns. Bioware/EA has the actual numbers and they aren't going to release them. Had they beat expectations then yes, we would have heard about it.
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