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Post by Dieb on May 27, 2017 10:08:29 GMT
Kobayashi Maru.
Never to sacrifice lives immediately in order to increase the chance of survival at possible later occasions, is pretty much the only and closest thing to a "codex" all my canon heroes live by (and would I). They are decisions I make without thinking, because time is the most ruthless of all the variables.
Not to mention that it doesn't make any sense to either just "leave" the facility with a complimentary chocolate on fresh sheets, or reducing it to a pile of rubble. For this particular "dramatic decision" it's not even necessary to think outside the box, if it suffices not to be randomly insane.
P.S.: It's possibly moot to debate the strategic realities of such a decision, however, as I find that the game is perpetually very undecided on the actual military strength of the Angaran/Nexus allied forces.
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Post by zeypher on May 27, 2017 10:59:30 GMT
What piece of shit are you spouting, we know exactly what will happen in that facility, you, resistance leaders, Moshae know exactly what will happen if that facility is left standing. More angaran will be captured and then converted to Kett simple as that.
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Post by mfr001 on May 27, 2017 11:15:33 GMT
Kobayashi Maru. Never to sacrifice lives immediately in order to increase the chance of survival at possible later occasions, is pretty much the only and closest thing to a "codex" all my canon heroes live by (and would I). They are decisions I make without thinking, because time is the most ruthless of all the variables. Not to mention that it doesn't make any sense to either just "leave" the facility with a complimentary chocolate on fresh sheets, or reducing it to a pile of rubble. For this particular "dramatic decision" it's not even necessary to think outside the box, if it suffices not to be randomly insane. P.S.: It's possibly moot to debate the strategic realities of such a decision, however, as I find that the game is perpetually very undecided on the actual military strength of the Angaran/Nexus allied forces. Destroying the facility is not in the least insane. If the facility continues to operate then the Kett will have the means to continue "recruiting" new troops, while simultaneously reducing Angaran (and even possibly in the longer term human, asari, krogan and turian) numbers. It is clear at this stage that the war against the Kett is not going to be ended in the near future, so failing to analyse the likely consequences of any action seems to me to be close to criminal stupidity. The indications from the game are that the Kett have greater military strength than the allied forces, but distributed in relatively small numbers over a large number of important (and unimportant!) locations*. Destroying their ability and will to fight through hit and run tactics while avoiding being drawn into a large scale battle makes sense. *Kett drop ships turning up at any small base that Ryder passes seems to be a "defend everything, regardless of cost" approach. This has a tendency to go badly wrong.
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Post by Reorte on May 27, 2017 12:00:25 GMT
The "Kobayashi Maru" isn't a great example of strategy, rather it's an example as to what tends to happen when people who know more about writing science-fiction than about strategy, try to pretend to understand the latter, while applying unrealistic morals that never stood to the test of the harsh realities of an all-out war. Don't see that that's a problem with the Kobyashi Maru. It's not supposed to be a test of strategy. The blowing up the base choice is a nice change for a genuinely unpleasant but needed decision (which I didn't make on my first playthrough, and I should've done). Too often they're stuck with insisting on making choices with no right decision, you can't do the right thing, it's bad no matter what, even where I think one of them is the right choice despite that. This on the other hand is a genuinely unpleasant task that should be done. The "can't win whatever you do" ones, may as well toss a coin for those.
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Post by Fen'Harel Faceman on May 27, 2017 12:10:51 GMT
Kobayashi Maru. Never to sacrifice lives immediately in order to increase the chance of survival at possible later occasions, is pretty much the only and closest thing to a "codex" all my canon heroes live by (and would I). They are decisions I make without thinking, because time is the most ruthless of all the variables. Not to mention that it doesn't make any sense to either just "leave" the facility with a complimentary chocolate on fresh sheets, or reducing it to a pile of rubble. For this particular "dramatic decision" it's not even necessary to think outside the box, if it suffices not to be randomly insane. P.S.: It's possibly moot to debate the strategic realities of such a decision, however, as I find that the game is perpetually very undecided on the actual military strength of the Angaran/Nexus allied forces. "Randomly insane"?...
Make no mistake, this "randomly insane" decision is the only plausible decision (strategically speaking) in such a situation. Especially if you are the numerically and technologically inferior force in the equation.
Any other decision would be purely ideological in nature, and could be seen as rather naïve. If you were to fight an actual war with similar tactics, especially against an enemy as ruthless as the Kett, you would lose every time.
The "Kobayashi Maru" isn't a great example of strategy, rather it's an example as to what tends to happen when people who know more about writing science-fiction than about strategy, try to pretend to understand the latter, while applying unrealistic morals that never stood to the test of the harsh realities of an all-out war.
Soldiers are consciously sacrificed in every war in order to achieve victory, and while the same can't be said for civilians (not to the same degree at least), civilian casualties are always a reality when fighting a war, pretending otherwise is useless, not to mention naïve.
Totally agree. Speaking of civilians, that reminds me the Third Reich planned for the slaughter of Russian civilians so the German people could benefit the most from the resources they robbed as they invaded. The Japanese also sacrificed Okinawans defending Okinawa. The Allies bombed the hell out of both Japanese and German cities, killing civilians.
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Post by Reorte on May 27, 2017 12:15:47 GMT
Don't see that that's a problem with the Kobyashi Maru. It's not supposed to be a test of strategy. The blowing up the base choice is a nice change for a genuinely unpleasant but needed decision (which I didn't make on my first playthrough, and I should've done). Too often they're stuck with insisting on making choices with no right decision, you can't do the right thing, it's bad no matter what, even where I think one of them is the right choice despite that. This on the other hand is a genuinely unpleasant task that should be done. The "can't win whatever you do" ones, may as well toss a coin for those. But that isn't a "toss a coin" situation, that was my entire point. There is merely thinking about this problem strategically, and "thinking" with your feelings.
The number of dead Angara won't really change, they will either die now, or die to the "exaltation" process - and in larger numbers too.
As for the "Kobayashi Maru", I will admit that my memory is somewhat vague on the details of this example, so perhaps I was wrong about the specifics.
I agree with you - my point is that this one was good for not being a coin toss for once.
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Post by Deleted on May 27, 2017 12:42:17 GMT
Kobayashi Maru. Never to sacrifice lives immediately in order to increase the chance of survival at possible later occasions, is pretty much the only and closest thing to a "codex" all my canon heroes live by (and would I). They are decisions I make without thinking, because time is the most ruthless of all the variables. Not to mention that it doesn't make any sense to either just "leave" the facility with a complimentary chocolate on fresh sheets, or reducing it to a pile of rubble. For this particular "dramatic decision" it's not even necessary to think outside the box, if it suffices not to be randomly insane. P.S.: It's possibly moot to debate the strategic realities of such a decision, however, as I find that the game is perpetually very undecided on the actual military strength of the Angaran/Nexus allied forces. That's how I function too. I refuse to sacrifice lives for a strategical advantage and to avoid, possibly, more future deaths. It's not stupid at all to destroy the facility but I feel it as a cold calculation a robot would do. My heart tells me it's wrong. This is also about sending a message "every life matters, we don't abandon anybody". Otherwise, as has been said, I'm not sure keeping the facility means more dead Angara or more troops for Ketts in the future. Even if the complex is destroyed, Ketts and Angara will continue fighting on the same planets there are already active on. If the facility isn't destroyed, once Angara know what exaltation means, they can organize themselves to not be taken alive. All in all I feel that destroying the facility means killing the captives for a very uncertain advantage.
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Post by Dieb on May 27, 2017 13:15:46 GMT
I think I didn't make myself clear enough here, so I'll elaborate if anyone cared for it 1) When I wrote "randomly insane", it would be what the game apparently suggests happens when you decide against destroying the facility. Which is nothing. That is insane. I know troops are sparse, I know we need every availible fighter fighting, but if I decide I want to deploy troops to hold/dismantle/secure the facility, than that's also bloody legitimate strategic allocation. And it is not doomed to be a inferior success than just blowing it up. You can learn a lot from it, hinder the kett from taking it back, set up an ambush, maybe find more ways to fight them or even understand ascension; what have you. If I'm admitting to wishful thinking, it's that I'm stubbornly refusing to see why Ryder wouldn't initiate any of these things as a default after such a decision and really just... leave. In this case, yes, it' is but stupid. 2) This should have also explained why I chose the "Kobayashi Maru" simulation anecdote from Star Trek. The programme is about teaching students that certain situations are unavoidably without a "good" solution, and Kirk refuses to acknowledge this truth. That's what I was getting at with my own behaviour. Anything can happen (though it seems almost certain the Kett will return for the facility and must then, once again, be dealt with) if you chose not to let the facility stand. Death is certain for all capture Angarans if you blow it up "just to be sure". It seems like a very weird time and place to suddenly make the kett seem so very overwhelming they must be avoided at all cost, and that there is no chance to take them on a second time around; when we just decided a full frontal attack with 7 people is the most effective course of action. I know this is silly, game-y, Mass-Effect-logic versus layman real-world military talk, but we're all the same in that. What piece of shit are you spouting, we know exactly what will happen in that facility, you, resistance leaders, Moshae know exactly what will happen if that facility is left standing. More angaran will be captured and then converted to Kett simple as that. Easy there, kimosabe.
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Post by themikefest on May 27, 2017 14:16:39 GMT
Its why i was pissed that when we boarded the Archons's ship we did not plant a bomb or something to blow it up. Especially when Ryder agrees with Drack that they have to do whatever it takes to kill the Archon whenever they get that single chance. I agree. I didn't agree with the plan, if that's what its called, the Rookie had for boarding Archies ship. One of the things I would have done differently is planted explosives on the ship. In regards to agreeing with the Moose or not. I've done both, but prefer having the facility go boom.
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Post by caterpillar on May 27, 2017 15:18:19 GMT
I've done both too. She stops being accusatory towards Ryder immediately after their conversation in the Tempest med bay, though, and her dialogue is exactly the same for both choices from then on. After? No, she becomes friendly again DURING the same conversation. I've called it a "mood swing", but I seriously doubt that was the intent. One of the reasons I'm unable to enjoy the Moshae. Like so many other things in Andromeda she had potential, but they failed to turn it into something truly great. I feel like the Moshae's 'mood swings' are actually a good demonstration of the emotional nature of the angara as a people, and I like that better than hearing people tell me all the time how much more emotional they are. If she feel anger, she expresses, and then when the anger passes, she's done.
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Post by decafhigh on May 27, 2017 15:40:15 GMT
To me trying to apply a quasi-real world tactical analysis to these situations in game is hopeless. If we were to do that, we stand literally no chance against the Kett from the moment we set foot in Andromeda.
We get these unbelievably contrived situations (blow the facility that also happens to kill all the Angara or do nothing) against enemies whose strength, delusion, ineptitude, and stupidity fluctuate wildly as the plot demands at any moment in time to allow the protagonist and his merry band to win against all odds.
In the end I just pick what I think Ryder would do. I don't see Ryder, as presented to us, being either cold hearted or unemotionally logical enough to kill all the Angara even if tactically it is the best option.
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Post by Dieb on May 27, 2017 15:40:40 GMT
On that note, I'd like to point out that this decision, in a gameplay way, is also one for either Moshae or Jaal's approval.
Especially since Moshae is used to thinking about the grand scheme and Jaal is a very emotional man even for an Angara, so it further illustrates how this is a strategy/logic versus impulse/emotion decision.
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Post by mfr001 on May 27, 2017 17:05:21 GMT
Just to add to the dilemma, at this stage Ryder has no reason to believe that the Angarans will be saved. The details of the Kett arrival show that they are perfectly prepared to use deceit when it suits them. So the question is whether you will try to save a small number immediately or try to save a larger number later. There is no guarantee that either path will be successful.
If there had been some way of ensuring that all involved on the allied side would be able to leave freely I might have considered the offer, but only for a short time. In the end I decided to aim to do "the greatest good for the greatest number".
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Post by mfr001 on May 27, 2017 17:23:02 GMT
To me trying to apply a quasi-real world tactical analysis to these situations in game is hopeless. If we were to do that, we stand literally no chance against the Kett from the moment we set foot in Andromeda. We get these unbelievably contrived situations (blow the facility that also happens to kill all the Angara or do nothing) against enemies whose strength, delusion, ineptitude, and stupidity fluctuate wildly as the plot demands at any moment in time to allow the protagonist and his merry band to win against all odds. In the end I just pick what I think Ryder would do. I don't see Ryder, as presented to us, being either cold hearted or unemotionally logical enough to kill all the Angara even if tactically it is the best option. Given that the Angara have managed to hold out on a number of planets for some time now, the situation seems far from hopeless. Apart from anything else, the number of Krogan is likely to rise, even if only slowly. "Delusion, ineptitude and stupidity" sounds a bit like a description of many military commanders, not just on losing sides either.
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Post by KaiserShep on May 27, 2017 17:28:14 GMT
To me trying to apply a quasi-real world tactical analysis to these situations in game is hopeless. Hah, welcome to Mass Effect
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Post by decafhigh on May 27, 2017 19:19:50 GMT
To me trying to apply a quasi-real world tactical analysis to these situations in game is hopeless. Hah, welcome to Mass Effect At least to the ME Forums. I don't think these choices are really supposed to be 'analyzed' as deeply as they get on the forums because they end up just not making sense once you look too deeply into them. Just take what the game gives you, chose, and move on is the way it was intended to be I surmise.
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Post by KaiserShep on May 27, 2017 19:23:58 GMT
Hah, welcome to Mass Effect At least to the ME Forums. I don't think these choices are really supposed to be 'analyzed' as deeply as they get on the forums because they end up just not making sense once you look too deeply into them. Just take what the game gives you, chose, and move on is the way it was intended to be I surmise. This is generally how I take in Mass Effect as a whole. It's been a really silly but overall fun ride these past few years. Needless to say, if these games were basically all about their central plot and didn't permit the tons of diversions that BioWare's known for, my brain would have disintegrated a long long time ago. I reconcile what I can to maintain enjoyment, and I love the characters and gameplay enough to look past quite a lot, but man, it can take some effort. This is why DA has been a more enjoyable time overall. The stories seemed like more actual planning was involved.
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Post by decafhigh on May 27, 2017 19:27:25 GMT
To me trying to apply a quasi-real world tactical analysis to these situations in game is hopeless. If we were to do that, we stand literally no chance against the Kett from the moment we set foot in Andromeda. We get these unbelievably contrived situations (blow the facility that also happens to kill all the Angara or do nothing) against enemies whose strength, delusion, ineptitude, and stupidity fluctuate wildly as the plot demands at any moment in time to allow the protagonist and his merry band to win against all odds. In the end I just pick what I think Ryder would do. I don't see Ryder, as presented to us, being either cold hearted or unemotionally logical enough to kill all the Angara even if tactically it is the best option. Given that the Angara have managed to hold out on a number of planets for some time now, the situation seems far from hopeless. Apart from anything else, the number of Krogan is likely to rise, even if only slowly. The Angara were a cluster wide civilization at one point reduced to what we see in game, straggling holdouts of resistance fighters and loosely affiliated population centers. I wouldn't exactly say the are "holding out". If the Archon wasn't obsessed with the Remnant the Angara would have been gone before we ever arrived. Looking at it from a real world perspective, instead of a 'this is a space magic video game' view, what is left of the Angara and the MW orphans would lose due to sheer lack of numbers against a real galaxy wide Kett force that has already subjugated and exalted 1000's of species. We only win in MEA thanks to the humanity is special trope granting us unlimited plot armor.
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Post by caterpillar on May 27, 2017 19:30:22 GMT
At least to the ME Forums. I don't think these choices are really supposed to be 'analyzed' as deeply as they get on the forums because they end up just not making sense once you look too deeply into them. Just take what the game gives you, chose, and move on is the way it was intended to be I surmise. This is generally how I take in Mass Effect as a whole. It's been a really silly but overall fun ride these past few years. Needless to say, if these games were basically all about their central plot and didn't permit the tons of diversions that BioWare's known for, my brain would have disintegrated a long long time ago. yeah, for me this stuff is just about roleplay flavor. Raeka vs. Scouts, Sarissa vs. Vederia, the choice at the exaltation facility, etc make little to no difference in this game and will likely have even less of an impact on any future sequels, but they give you an opportunity to shape your character. Arguing about which choice is the One True Choice seems especially pointless. Do whatever makes your experience of the game better.
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Post by decafhigh on May 27, 2017 19:32:39 GMT
At least to the ME Forums. I don't think these choices are really supposed to be 'analyzed' as deeply as they get on the forums because they end up just not making sense once you look too deeply into them. Just take what the game gives you, chose, and move on is the way it was intended to be I surmise. This is generally how I take in Mass Effect as a whole. It's been a really silly but overall fun ride these past few years. Needless to say, if these games were basically all about their central plot and didn't permit the tons of diversions that BioWare's known for, my brain would have disintegrated a long long time ago. I reconcile what I can to maintain enjoyment, and I love the characters and gameplay enough to look past quite a lot, but man, it can take some effort. This is why DA has been a more enjoyable time overall. The stories seemed like more actual planning was involved. Agreed, and really most games are the same. Even most media in general be it TV, movies, books, etc. Entertainment is made for the masses and is watered down enough to be palatable to whatever common denominator is chosen. Not trying to say it is necessarily a bad thing, just that passionate dissection of them tends to just show the lack of depth.
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Post by KaiserShep on May 27, 2017 19:36:43 GMT
Given that the Angara have managed to hold out on a number of planets for some time now, the situation seems far from hopeless. Apart from anything else, the number of Krogan is likely to rise, even if only slowly. The Angara were a cluster wide civilization at one point reduced to what we see in game, straggling holdouts of resistance fighters and loosely affiliated population centers. I wouldn't exactly say the are "holding out". If the Archon wasn't obsessed with the Remnant the Angara would have been gone before we ever arrived. Looking at it from a real world perspective, instead of a 'this is a space magic video game' view, what is left of the Angara and the MW orphans would lose due to sheer lack of numbers against a real galaxy wide Kett force that has already subjugated and exalted 1000's of species. We only win in MEA thanks to the humanity is special trope granting us unlimited plot armor. A couple of factors impeded the Kett's progress throughout Heleus. First was the scourge, since it made it more difficult for their fleets to mobilize, but a larger factor still was the fact that they were there specifically to exalt, not exterminate. If their goal was to simply crush the angara and rid Heleus of them forever, then it'd be a different story, since they could just as well afford to send orbital bombardments and reduce their strongholds to beaded glass. But they can't afford to do that if they want to sustain their population, so they attempt to subdue and capture. Funnily enough, the Illusive Man makes a similar point when he's arguing in favor of controlling the reapers on Thessia. He insists that the reapers could have simply wiped everything out instantly if they wanted, but simply chose not to because it was part of some larger plan.
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Post by zeypher on May 27, 2017 19:48:49 GMT
Yup the thing Kett are most interested in doing is exalt others. Even the Primus tells you "one day we will be family' till then fight if you must". I am interested in knowing what drives them to this absolute single mindedness, so much so that even Kett who retain their pre exaltation memories agree with what the Kett are doing.
But as it stands atm the AI and Angara have no chance against the full might of the Kett empire.
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Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
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Nov 27, 2024 20:24:14 GMT
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melbella
Trouble-shooting Space Diva
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melbella
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by melbella on May 27, 2017 20:45:11 GMT
We don't know how much better the angara may have fared vs the kett if their civilization hadn't first been nearly destroyed by the scourge. While it hampered kett efforts, it also took the angara back to pre-spaceflight status and they are only now rebuilding. They were a lot more vulnerable than they would have been otherwise.
Makes me wonder if whoever created the scourge to send against the Jaardan also had some contact/influence on the kett too. One of the audio logs or datapads somewhere seems to confirm the kett are native to Andromeda (they call it "our galaxy" but that could just be them being possessive about it). Just how much did the scourge makers know about them?
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ღ Too witty for a title
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decafhigh
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decafhigh
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Andromeda
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Post by decafhigh on May 27, 2017 23:23:58 GMT
The Angara were a cluster wide civilization at one point reduced to what we see in game, straggling holdouts of resistance fighters and loosely affiliated population centers. I wouldn't exactly say the are "holding out". If the Archon wasn't obsessed with the Remnant the Angara would have been gone before we ever arrived. Looking at it from a real world perspective, instead of a 'this is a space magic video game' view, what is left of the Angara and the MW orphans would lose due to sheer lack of numbers against a real galaxy wide Kett force that has already subjugated and exalted 1000's of species. We only win in MEA thanks to the humanity is special trope granting us unlimited plot armor. A couple of factors impeded the Kett's progress throughout Heleus. First was the scourge, since it made it more difficult for their fleets to mobilize, but a larger factor still was the fact that they were there specifically to exalt, not exterminate. If their goal was to simply crush the angara and rid Heleus of them forever, then it'd be a different story, since they could just as well afford to send orbital bombardments and reduce their strongholds to beaded glass. But they can't afford to do that if they want to sustain their population, so they attempt to subdue and capture. Funnily enough, the Illusive Man makes a similar point when he's arguing in favor of controlling the reapers on Thessia. He insists that the reapers could have simply wiped everything out instantly if they wanted, but simply chose not to because it was part of some larger plan. Again though this just leads you into that same "not supposed to think about it too much" territory since at the end of the day the Kett are just there to have something to pew-pew against. The entire galactic Kett civilization is built upon this 'Exaltation' which they have used to assimilate 1000's of Andromeda species and their best tactic is still to send in ground troops with assault rifles? During the course of conquering all these species they never once stopped to think, "you know maybe there is a better way than just shooting everyone and hope they live to be exalted"? They never looked into technology or methods to immobilize opposition troops? Never thought about using nerve agents to quell uprisings? Never developed technology to pacify whole cities like the Collectors did? Their best option is to "bomb from orbit"? Right, right, not supposed to think, just pew-pew...
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KaiserShep
Party like it's 2023!
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kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on May 27, 2017 23:32:47 GMT
So, business as usual then. I haven't had to really think about a choice in a BioWare game since choosing between Bhelen and Harrowmont. I decided it was best not to really put too much thought into the internal logic of a Mass Effect game as soon as Sovereign's speech was over. The reality is that Mass Effect is a setting with big lofty things that should be more than a small group of infantrymen could ever realistically hope to deal with, but then Mass Effect's basic design revolves entirely around a small group of infantrymen given the means to somehow beat the odds. That's the way it's been since the very beginning, and undoubtedly the way it'll stay until it dies.
With regards to the Collector example, that's actually a prime example of the enemy's brutal efficiency being nerfed so that our ground-based heroes can get things done. The Collectors could have filled all of their ships with seeker swarms. They had thousands of years to manufacture enough of these things to stuff into pods to bombard populated areas and immobilize everyone. The reapers could have used them when they arrived, and the resistance would have stopped dead in its tracks.
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