mfr001
N2
Gottle o' geer, gottle o' geer!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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mfr001
Gottle o' geer, gottle o' geer!
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mfr001
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by mfr001 on May 30, 2017 9:21:31 GMT
They may not be the sharpest tools in the box, but given the relative ease with which the base was penetrated I find it hard to imagine that no extra preventative steps would be taken. Also, although I have not seen any evidence that failed subordinates have their heads ripped off (game is not quite finished though) I suspect that subordinates buttocks may have been prodded with hobnail boots to encourage improvement.
I did "Dissension in the Ranks" post-ending and the Primus is sort of like that: kett executed for not falling in line with the new regime.
I was thinking more along the lines of Admiral Byng and Voltaire's comment. When failings are revealed by the success of the allied mission Kett commanders involved might find themselves removed from post, one way or another. This would also have a knock on effect elsewhere, so future operations become more difficult.
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gplayer
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I love nailing asari. So ageless and superior -- then you get them and they squeal like school girls
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gplayer
I love nailing asari. So ageless and superior -- then you get them and they squeal like school girls
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Post by gplayer on May 30, 2017 10:10:44 GMT
Destroying the facility and killing the team you enterered the facility with (not counting the reinforcements and scientists they bring in) is a very cold decision. I understand the logic behind it but if there was a "ruthless calculus of war" that would be it (Garrus's dialog in ME3). I never pick destroy because in my 'imagination' joint ops like that would be difficult in the future, no one would sign up for a mission where the team lead so readily sacrifices Angarran lives for the mission. In short the Angarran team was my responsibility, and take priority over the 'what if'.
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KaiserShep
Party like it's 2023!
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kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on May 30, 2017 10:16:29 GMT
I don't recall the team you came with being sacrificed. Ryder calls them in for pickup. After all one of them was actually flying that shuttle.
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mfr001
N2
Gottle o' geer, gottle o' geer!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 236 Likes: 539
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mfr001
Gottle o' geer, gottle o' geer!
236
August 2016
mfr001
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by mfr001 on May 30, 2017 11:28:31 GMT
Destroying the facility and killing the team you enterered the facility with (not counting the reinforcements and scientists they bring in) is a very cold decision. I understand the logic behind it but if there was a "ruthless calculus of war" that would be it (Garrus's dialog in ME3). I never pick destroy because in my 'imagination' joint ops like that would be difficult in the future, no one would sign up for a mission where the team lead so readily sacrifices Angarran lives for the mission. In short the Angarran team was my responsibility, and take priority over the 'what if'. The choice to save the captives (not the Angarans accompanying Ryder) is also a "what if" option. Ryder is informed that the captives are not cooperating and it may not be possible to save them all. (It is not made clear whether any can be saved.) The Kett have shown that they cannot be trusted from the way they convinced the Angarans that they were friendly when they first arrived, then attacked when their guards were down. The worst case scenario is that the buildings are left undamaged and no captives are freed. (If you go beyond the information given to Ryder, it is possible that the time taken to attempt to free the captives could lead to increased casualties in the Angaran team if they cannot carry out the evacuation before help arrives for the Kett.) In fact, Ryder's decision is between causing actual physical damage to the base or possibly saving some of the captives. The "what if" is on the other foot.
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decafhigh
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Andromeda
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Post by decafhigh on May 30, 2017 14:47:28 GMT
I must say I'm fairly shocked at the callous disregard for life in this thread. I mean, I suppose in today's world I shouldn't be given how little regard we see for it every day, but still rather shocking. Yeah I realize maybe people are just applying video game logic to the choice, but damn, that is still pretty cold. If you blow that base you just killed hundreds of Angara, many of which are just regular citizens. Mothers, brothers, sisters. They wouldn't have all or even mostly been Resistance fighters. I've never been a soldier so I don't know about rules of engagement and what counts as a war crime or not but blowing up a building that you know is filled with civilians that can't escape the blast? I can't imagine something like that wouldn't at least be frowned upon. Guess I just still ascribe to the old school ideologies of what it means to be "the good guy" from back in the day before Superman liked snapping people's necks. Times sure have changed.
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Dieb
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
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kelevra
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by Dieb on May 30, 2017 15:11:12 GMT
This is the internet. Also in entertainment year 2017, where blatant gore and dramaturgically pointless sexuality generally are considered foremost indicators of "mature" content. Not calling for censorship or some bullshit here, I'm just not a fan of edginess for edginess' sake. Violence and emotional detachment are not brave.
Like I said before, this choice hinges entirely on what happens to the facility after we leave. I don't think the game presents either outcomes very fairly nor thoroughly, so I'm gonna go what I know is going to help immediately. Which is less death.
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Hawke
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
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hawke
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by Hawke on May 30, 2017 15:22:59 GMT
I've chosen to not blow up the base for three reasons: there were angaran specialists (and possibly savable civilians), who would certainly die, thus the damage to the Resistance would be higher, than to the kett (possible decrease of Chosen and Wraiths, two relatively weak units and the species native to Andromeda). The second is that the operation was led by the Resistance, it was their decision to make. Considering the lack of Evfra, the highest ranking member available was Jaal and he chose to (try to) save the angara. And, of course, one should take into consideration how the allies (namely, the Governor of Aya and the leader of the Resistance) would react.
These are practical and rational reasons. Sentimental and ethical ones (which I may or may not share) are mentioned by the poster above.
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Post by congokong on May 30, 2017 16:05:33 GMT
I must say I'm fairly shocked at the callous disregard for life in this thread. I mean, I suppose in today's world I shouldn't be given how little regard we see for it every day, but still rather shocking. Yeah I realize maybe people are just applying video game logic to the choice, but damn, that is still pretty cold. If you blow that base you just killed hundreds of Angara, many of which are just regular citizens. Mothers, brothers, sisters. They wouldn't have all or even mostly been Resistance fighters. I've never been a soldier so I don't know about rules of engagement and what counts as a war crime or not but blowing up a building that you know is filled with civilians that can't escape the blast? I can't imagine something like that wouldn't at least be frowned upon. Guess I just still ascribe to the old school ideologies of what it means to be "the good guy" from back in the day before Superman liked snapping people's necks. Times sure have changed. Posters are seeing it as the lesser of two evils in a harsh numbers game of saving lives, not disregarding them. You either directly kill hundreds of Angara now, or allow many, many more to indirectly die later. This is all a hypothetical of a very bad situation that (thankfully) most will never find themselves in. Ideals easily get cast aside in war, sadly. It's a similar situation to ME2's Arrival DLC, where even paragon Shepard's are funneled into killing 300,000 batarians directly just to slow the reapers down. Like those imprisoned angara, those batarians were doomed either way. I found plummeting that asteroid into the relay to potentially be very out of character for a paragon Shepard, even if it was very arguably "necessary." But because the game forced you into the choice, many seemingly don't question the morality of it.
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