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Post by CHRrOME on May 26, 2017 19:58:24 GMT
I don't know, the story had that grey area at some points. Although if you're killing people left and right (See Vaas in FC3 and his "master" don't even remember the name), that immediately brands you as evil, no matter your motivations. And why the military or the government couldn't do anything about it? specially when we're talking about the US, and a bunch of dickheads messing within your own country. Whatever kind of "cult with guns" it is, it'd be immediately branded as a terrorist faction (because that's kind of what they are), and then it'd GG for them. If the villain is correct and a Government collapse does happen, who is supposed to respond to this terrorist threat? If there's no government then I suppose no one? I mean, you tell me, I don't know how american law works here. But wait, the game assumes there's no government? the fuck? The premise is even more stupid than I thought then, lol.
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Post by LightningPoodle on May 26, 2017 20:06:38 GMT
If the villain is correct and a Government collapse does happen, who is supposed to respond to this terrorist threat? If there's no government then I suppose no one? I mean, you tell me, I don't know how american law works here. But wait, the game assumes there's no government? the fuck? The premise is even more stupid than I thought then, lol. It's called a plot. There will be a beginning, middle and end, like every story. Just because that story is set in a near real location doesn't mean the story itself needs to be near realistic. Stories can have creative freedoms. That's the beauty of them being stories. The way I can see it happening is, the game will start where you turn up in this town. There is trouble and you, being a sheriff, try to help. Throughout the game, you and other characters question why there isn't any help from the military, the government or anything. Towards the end of the game, we start finding out that the government is having to handle something that is crucial to it's survival, which is why this threat has gone unmet or even unseen by them. A story.
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Post by flyingsquirrel on May 26, 2017 20:08:47 GMT
Isn't the villain always somewhat right at the end of these Far Cry games? I've only played 2, 3, and 4, but I'd say "not really." In FC2, it's hard to really identify a villain. The player-character is a mostly amoral merc-for-hire who has no problem working for both sides of a bloody civil war and can kill unarmed people without any negative consequences. The conflict is also being manipulated by this shady character called the Jackal, who, IIRC, eventually reveals that he's purposely causing the situation to escalate so that the most violent people on both sides as well as the mercs-for-hire wipe each other out. There aren't many sympathetic characters aside from the few civilians and aid workers you encounter. In FC3, not at all, though the game is sort of playing with and undermining the whole stereotype of the "action hero" through a mix of legitimate psychodrama and over-the-top satire. However, there's nothing sympathetic about the villains - they're thieves, murderers, and slave-traders. One of them is batshit crazy enough to be entertaining, but he's only "right" in the sense that he accurately predicts that the player-character risks losing his grip psychologically by doing what he's doing. In FC4, the ending is sort of a "meet the new boss, same as the old boss" deal. The would-be king is terrible, but so are either of the people who can take over from him, at least to a degree. The protagonist's psyche and morality aren't really addressed in the way they were in 2 and 3.
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Post by Deleted on May 26, 2017 20:09:21 GMT
Looks promising especially after primal
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Post by AnDromedary on May 30, 2017 19:43:41 GMT
It's called a plot. There will be a beginning, middle and end, like every story. Just because that story is set in a near real location doesn't mean the story itself needs to be near realistic. Stories can have creative freedoms. That's the beauty of them being stories. The way I can see it happening is, the game will start where you turn up in this town. There is trouble and you, being a sheriff, try to help. Throughout the game, you and other characters question why there isn't any help from the military, the government or anything. Towards the end of the game, we start finding out that the government is having to handle something that is crucial to it's survival, which is why this threat has gone unmet or even unseen by them. A story. Ideally, stories should make sense. Terms like "art" or "creative freedom" are poor excuses when used as reasons for why your story makes no (common) sense. Balanced internal logic can almost always be achieved, you only need to care enough in order to accomplish that.
That said, it is possible that the new FC will have valid story reasons for this, hell, it could be happening in an entirely different alternate universe setting, and in this case it would make sense.
Ludonarrative dissonance is a problem with some games, some FC games included, and this dissonance isn't too different from good old immersion breakage that happens when the game writers don't give a shit.
Oh come on! I love how the discussions here go. It goes to show how little reflection is going on around games over all. That's why I really love Ubi for choosing the USA setting for FC5. Finally, it turns the premise on itself. It's brilliant! What? You guys didn't complain that tropical islands are not full of nothing but violent killers, evil voodoo cults and drug smugglers? Or do you think FC2 was a valid depiction of Africa and it's real problems? How about the Himalaya, don't think that was a completely over-the-top fucked up setting? FC5 does exactly the same thing they have always done, it takes a near real location (I assure you, there Montana is not going to look exactly like the real one either) and messes it up and introduces a bogus over the top idea for why it gets to be the latest playground for your massively violent sandbox. There is absolutely no difference whatsoever, just instead of the real tragedies in those more exotic locations (like the drug smuggling cartels in the south pacific or the civil wars in African countries) they now take an American crisis like Waco and play it completely over the top. But now, as it is set in a fictional USA, people start crying that it's oh so unrealistic. That doesn't make you critical now, it makes you blind to what these kinds of action games (and not just Far Cry but throw in your CoDs and whatnot) have done for the last 20 years anyway, just somewhere else. Go on Ubisoft, make this as messed up as you possibly can, please! Oh, just by the way, found this, it's pretty hillerious: www.change.org/p/ubisoft-cancel-far-cry-5
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Post by SofaJockey on May 30, 2017 19:51:10 GMT
That petition is so funny.
It's making me tempted to play and I only played the first one...
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Post by AnDromedary on May 30, 2017 20:23:21 GMT
"That said, it is possible that the new FC will have valid story reasons for this, hell, it could be happening in an entirely different alternate universe setting, and in this case it would make sense."
Is this hard to comprehend? I just hope that the story is crafted well enough to make sense. That's it. Because like it or not, a banana republic somewhere definitely makes a lot more sense for a far cry story. And how many banana republics have you actually been to to make that judgement? (I know, questions like these are rhetorical on the internet) Anyway, I'd argue no, FC's over the top violence and "everyone is out to kill you casually" makes little sense in any of the settings they chose so far. So why not use an American one for a change? Don't need much story for that. Cult claims a huge piece of land and declares secession from the United States or something, sends armed goons to secure their new "borders", US law enforcement is held at a temporary standstill while internally chaos ensues. As I said, take Waco, throw in a couple of other cliches, play it completely over the top and the setting will be just as "valid" as in any other game of the series. There is no more or less realism needed here. I think that's exactly the beauty of it. It goes to show how ridiculous games always are and always have been. That, we can agree on. I also hope they'll have some new gameplay mechanics to offer this time. Got to give it to them though, despite the fact that the gameplay got stale long ago, the scenarios they come up with are always fresh and unexpected.
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Post by flyingsquirrel on Jun 1, 2017 14:56:42 GMT
Finally, it turns the premise on itself. It's brilliant! What? You guys didn't complain that tropical islands are not full of nothing but violent killers, evil voodoo cults and drug smugglers? Or do you think FC2 was a valid depiction of Africa and it's real problems? How about the Himalaya, don't think that was a completely over-the-top fucked up setting? Well, there's a slight difference here. Both the unnamed African country in FC2 and Kyrat in FC4 are fighting a civil war. The island in FC3 doesn't seem to have a functioning government at all. So there is at least a sensible answer as to why nobody has put an end to all the violence and fighting in those games - because nobody is able to. Having a mini-civil war break out within a country with a functioning government, if that's what's happening in FC5, isn't quite the same thing.
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Post by General Mahad on Jun 11, 2017 23:50:57 GMT
So basically this iteration is what would happen if the Branch Davidians weren't contained in Waco and instead escaped to Montana.
I don't know about you guys but I really like this set up, but then again I always had a morbid fascination with Cults and Militias.
Also, does it seem like the stars on their flags look like something from the Church of Scientology?
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Hrungr on Jun 12, 2017 21:14:07 GMT
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by xeternalxdreams on Jan 21, 2018 4:26:32 GMT
Hey, I was wondering if anyone played the Farcry series. The upcoming 5th game looks awesome. It has online CO-OP where you can play the game together with someone in its entirety. Fully customizable Protagonist and you can have AI party members. I never played any of series. What's everyone's opinion?
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Post by Superhik on Jan 21, 2018 17:03:03 GMT
Hey, I was wondering if anyone played the Farcry series. The upcoming 5th game looks awesome. It has online CO-OP where you can play the game together with someone in its entirety. Fully customizable Protagonist and you can have AI party members. I never played any of series. What's everyone's opinion? Mediocre-ish FPS with good level design and "conquer the compound" gameplay in open world...kind of jack of all trades, master of none. Can be load of fun, but always feel like there's something missing to get real recognition ( though that's Ubisoft in nutshell). Really what is best for you depends on the setting. Primal/Blood Dragon is my favorite.
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Post by Unicephalon 40-D on Jan 21, 2018 17:45:11 GMT
1st - well this was more of a techdemo I think 2nd - Good premise, story, setting. Player was drilled into arse on every road but there was a great atmosphere overall with malaria, crappy guns and ramshack villages. Can be modded to get rid of the most annoying stuff like road checkpoints. 3rd - My favourite, still. Amazing dreamlike feeling in a great setting, although got a bit boring on the second island. Still, THE farcry for me. Music, graphics, atmosphere all superb. Several tactics can be used to disable the camps. One of my favourite is setting the other side into fire and then running to the opposite side. Enemies panic about the fire and can now be easily get rid of with silencer guns 4rd - Hm, was a bit disapointed after the 3rd one as this didnt much give anything else except different place to roam. Dont get me wrong, I liked "Nepal" a lot. Can be finished in 15 minutes or so ... I didnt consider Primal to be playable as the setting is so far (cry) removed from the others. Looking forward for the 5th.
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Post by kirthesid on Jan 24, 2018 23:06:59 GMT
If you're looking to play Far Cry 3 (which I recommend), look at Ziggy's Mod on the nexus; really opens up the game and makes it much more enjoyable (if harder in some spots).
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Post by KingTony on Jan 29, 2018 5:18:54 GMT
As someone who's actually been to some "Banana Republics" they aren't any more or less realistic a setting for a game like this. Hey, remember that time a year or two ago when radical libertarians with rifles took over a wildlife refuge in Oregon? This is merely reality exaggerated, as most art/pop culture is.
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Post by SofaJockey on Feb 10, 2018 15:46:53 GMT
I've been playing Far Cry 3, it's fun. Getting myself 'warmed up' for 5.
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Post by Pounce de León on Feb 10, 2018 22:01:15 GMT
Mildly interested. I'd like to have a mortar.
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Post by CHRrOME on Feb 11, 2018 13:13:55 GMT
Far Cry 3 is probably the best FC. The problem with 4 (and I don't know about Primal) is that is more of the same, as a matter of fact it's like an expansion. It doesn't feel like a new game, they even recycled guns and shit from 3. 5 kinda interests me, but only because It's been a while, and the last "shooter" game I played (I'm still playing actually) was Wolfenstein 2. Being honest, it looks like more of the same for the second time, I hope it has something that catches my attention. Probably gonna spend a few days watching it on Twitch to get a better impression.
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Post by Deleted on Feb 12, 2018 21:21:00 GMT
Hi, I'm a slut for Pagan Min.
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Post by flyingsquirrel on Feb 13, 2018 16:55:15 GMT
Far Cry 3 is probably the best FC. The problem with 4 (and I don't know about Primal) is that is more of the same, as a matter of fact it's like an expansion. It doesn't feel like a new game, they even recycled guns and shit from 3. 5 kinda interests me, but only because It's been a while, and the last "shooter" game I played (I'm still playing actually) was Wolfenstein 2. Being honest, it looks like more of the same for the second time, I hope it has something that catches my attention. Probably gonna spend a few days watching it on Twitch to get a better impression. My decision on whether or not to play FC5 may depend heavily on whether or not there are any eagles in it. Those had to be one of the most annoying and repetitive video game enemies ever. I could barely walk or drive from one location to another in FC4 without hearing, "Help, that eagle is attacking!" And I know Far Cry isn't the place to go for realism, but since when do eagles randomly dive out of the air and kill humans?
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Post by CHRrOME on Feb 13, 2018 20:26:14 GMT
My decision on whether or not to play FC5 may depend heavily on whether or not there are any eagles in it. Those had to be one of the most annoying and repetitive video game enemies ever. I could barely walk or drive from one location to another in FC4 without hearing, "Help, that eagle is attacking!" And I know Far Cry isn't the place to go for realism, but since when do eagles randomly dive out of the air and kill humans? Ha! the effing eagles! what the fuck was with the wildlife in general in that game. And they were tough AF too. In 4 it was the honey badgers... I mean I know those are quite nasty IRL, but Jesus they just didn't die in that game. Like 6 shotgun shells to the face to kill just one. Wildlife in general seems to be depicted as ultimate killing machines in games. Inquisition and its dumb bears who would follow you to the gates of hell and would attack as soon as they see you, it was so stupid. Animals don't act like that for bollocks sake...
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Post by flyingsquirrel on Feb 14, 2018 4:16:12 GMT
My decision on whether or not to play FC5 may depend heavily on whether or not there are any eagles in it. Those had to be one of the most annoying and repetitive video game enemies ever. I could barely walk or drive from one location to another in FC4 without hearing, "Help, that eagle is attacking!" And I know Far Cry isn't the place to go for realism, but since when do eagles randomly dive out of the air and kill humans? Ha! the effing eagles! what the fuck was with the wildlife in general in that game. And they were tough AF too. In 4 it was the honey badgers... I mean I know those are quite nasty IRL, but Jesus they just didn't die in that game. Like 6 shotgun shells to the face to kill just one. Wildlife in general seems to be depicted as ultimate killing machines in games. Inquisition and its dumb bears who would follow you to the gates of hell and would attack as soon as they see you, it was so stupid. Animals don't act like that for bollocks sake... I don't really get it either, other than a perceived need to throw in more action and opportunities to gain XP. The new Fallout games, The Witcher 3, and ME:A all have randomly hostile wildlife too. And in the case of Fallout, I have to wonder how these mutated wild animals managed to evolve in close proximity to (often armed) humans if every encounter turns into a fight to the death. At least some of them ought to run away or just ignore humans altogether.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
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Post by bshep on Feb 14, 2018 7:09:11 GMT
I hope they tone down the repetition of some side quests (like the ones in Far Cry 4), they get boring after being done a few dozen times.
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Post by SofaJockey on Feb 15, 2018 22:03:34 GMT
Gone back to playing Far Cry Primal. I find it strangely relaxing wandering the landscape with Takkar and his best buddy the Black Jaguar at his side...
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