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Post by themikefest on Jun 2, 2017 0:58:53 GMT
Hehe, I was never able to complete a full renegade play through like that. It is crazy funny to watch videos of it but actually playing the game like that, I dunno, just makes Shep feel like a sociopath instead of a badass soldier. I've completed full renegade runs numerous times. Did playthroughs with most squadmates survivng. Did a playthrough, like the one in my signature, that was a lot of fun. I've even completed a full paragon playthrough doing more damage than a renegade playthrough.
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Post by derrame on Jun 2, 2017 1:49:35 GMT
ok just compare it to me1
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Mihura
N4
“Major Wulf Khan and the 903rd Catachan ‘Night Shrikes’…”
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by Mihura on Jun 2, 2017 2:05:40 GMT
Sure but I can compare ME:A with ME1 and it does not hold a candle.
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Post by obatalaryder on Jun 2, 2017 4:53:08 GMT
Comparing ME:A to an individual game is fair.
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Post by colfoley on Jun 2, 2017 19:02:28 GMT
Alright then. Lets compare mea with me1.
Story advantage: MEA Character advantage: MEA. Gameplay advantage:MEA. Rp advantage:MEA. side mission advantage:tie End mission advantage: MEA. Protagonist advantage:MEA. Antagonist advantage: ME 1 Presentation: tie.
Honestly last time i played me 1...which was in the run up to MEA... I was so tempted to downgrade it. The gameplay, while not the worse, was very annoying and the RP made Shepard dull most of the time unless of course she randomly decided to beat up a reporter. I have to give Bioware some slack since its a ten year old game and they were trying A LOT new...but still had the game been made today...the exact game...maybe just improve the graphics...it'd be a tier 3 maybe even a 4.
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Post by decafhigh on Jun 2, 2017 19:16:46 GMT
Alright then. Lets compare mea with me1. Story advantage: MEA Character advantage: MEA. Gameplay advantage:MEA. Rp advantage:MEA. side mission advantage:tie End mission advantage: MEA. Protagonist advantage:MEA. Antagonist advantage: ME 1 Presentation: tie. Honestly last time i played me 1...which was in the run up to MEA... I was so tempted to downgrade it. The gameplay, while not the worse, was very annoying and the RP made Shepard dull most of the time unless of course she randomly decided to beat up a reporter. I have to give Bioware some slack since its a ten year old game and they were trying A LOT new...but still had the game been made today...the exact game...maybe just improve the graphics...it'd be a tier 3 maybe even a 4. I don't agree with your comparisons but I do agree Ryder comes across as a more natural character. I love Shepard but he/she was clearly meant to be a video game badass, not a real person. Ryder feels more real to me. Whether or not I like the bad jokes and juvenile dialogue aside, I liked the presentation of Ryder more than Shepard. If the dialogue had been a little more serious considering the huge odds and deadly stakes of their mission I would have immensely preferred the way MEA presented the main character.
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LogicGunn
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I'll relinquish one bullet. Where do you want it?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LogicGunn
PSN: LogicGunn
Posts: 909 Likes: 1,848
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Post by LogicGunn on Jun 2, 2017 19:20:01 GMT
It's an impossible comparison, pitting the first game in a (branched off) series to an entire story arc. ME1 had the same kind of flack when it first came out, but games 2 and 3 brought it all together. Andromeda is the set up, where we go from here is how it will be remembered.
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Post by AnDromedary on Jun 2, 2017 20:12:44 GMT
It's an impossible comparison, pitting the first game in a (branched off) series to an entire story arc. ME1 had the same kind of flack when it first came out, but games 2 and 3 brought it all together. Andromeda is the set up, where we go from here is how it will be remembered. I would say that the flack ME1 got was kind of the opposite to that ME:A got. ME1 was generally criticized for weaknesses in gameplay (specifically combat and the MAKO handling) while it was lauded for it's story, lore and the dialogue. ME:A on the other hand was generally well received in terms of its general gameplay mechanics and the vehicle handling but got flack for it's story, the mediocre dialogue and the uninspired quest design. Now, it's a question of preference which issues concern you more (for me, ME:A's problems definitely are the ones I care more about) but I think that's why both side have such staunch defenders. It's likely not a very productive argument to find a "winner" here. The better route would be to recognize the problems of both games and learn from them to try to get the best of both worlds in the future. The only thing that both games got criticized for was a certain lack of polish but here, ME:A definitely got the harsher criticism. Whether this is because the issues are actually that much worse or because BW still got cut a lot more slack in 2007/8 is a question that is not easy to answer, probably a bit of both, I'd say.
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Post by colfoley on Jun 2, 2017 20:13:45 GMT
Alright then. Lets compare mea with me1. Story advantage: MEA Character advantage: MEA. Gameplay advantage:MEA. Rp advantage:MEA. side mission advantage:tie End mission advantage: MEA. Protagonist advantage:MEA. Antagonist advantage: ME 1 Presentation: tie. Honestly last time i played me 1...which was in the run up to MEA... I was so tempted to downgrade it. The gameplay, while not the worse, was very annoying and the RP made Shepard dull most of the time unless of course she randomly decided to beat up a reporter. I have to give Bioware some slack since its a ten year old game and they were trying A LOT new...but still had the game been made today...the exact game...maybe just improve the graphics...it'd be a tier 3 maybe even a 4. I don't agree with your comparisons but I do agree Ryder comes across as a more natural character. I love Shepard but he/she was clearly meant to be a video game badass, not a real person. Ryder feels more real to me. Whether or not I like the bad jokes and juvenile dialogue aside, I liked the presentation of Ryder more than Shepard. If the dialogue had been a little more serious considering the huge odds and deadly stakes of their mission I would have immensely preferred the way MEA presented the main character. i know humor is considered passe in modern grim stories...but why? A good joke or quip can lighten the mood and relieve tension. Just look at Hawk in DA 2. They faced a way more grim and personally horrible situation yet you almost could have thrown out a humorous line with every breath. Many of them childish.
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Post by decafhigh on Jun 2, 2017 20:59:10 GMT
I don't agree with your comparisons but I do agree Ryder comes across as a more natural character. I love Shepard but he/she was clearly meant to be a video game badass, not a real person. Ryder feels more real to me. Whether or not I like the bad jokes and juvenile dialogue aside, I liked the presentation of Ryder more than Shepard. If the dialogue had been a little more serious considering the huge odds and deadly stakes of their mission I would have immensely preferred the way MEA presented the main character. i know humor is considered passe in modern grim stories...but why? A good joke or quip can lighten the mood and relieve tension. Just look at Hawk in DA 2. They faced a way more grim and personally horrible situation yet you almost could have thrown out a humorous line with every breath. Many of them childish. Didn't play DA2 so can't comment on that. I don't mind "some" humor being in the game when it makes sense. I just thought there was too much of it in MEA. The AI is in pretty dire straits when we get there after Habitat 7, Ryder and crew just take everything far too frivolously for my tastes.
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Post by abaris on Jun 2, 2017 21:26:53 GMT
Story advantage: MEA Character advantage: MEA. Gameplay advantage:MEA. Rp advantage:MEA. side mission advantage:tie End mission advantage: MEA. Protagonist advantage:MEA. Antagonist advantage: ME 1 Presentation: tie. Story advantage, tie at best Character advantage ME1, hands off Gameplay advantage, MEA, I give you that RP advantage, tie at best Side missions, agreed End mission, tie at best. It was just the usual push buttons while fighting through hordes with MEA. I'm not sure if I replayed the Saren confrontation again, ME1 would come up victorious. So tie. Protagonist, ME1 for me Anatgonist, agreed Presentation, agreed. But one has to keep in mind that ME1 is nearly a decade old by now. I would also like to add another thing. Issuing specific commands to squadmates, full advantage ME1
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mmoblitz
N3
USN-Retired
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Origin: mmoblitz
PSN: NotPC
Posts: 515 Likes: 590
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Post by mmoblitz on Jun 3, 2017 2:49:33 GMT
Comparing a single game to a a summary of three entire games is nonsense. Especially when those three games are very individual and the only thing truly connecting them is the narrative and lore. ME1 is a totally different game from ME2. And ME2 is vastly different from ME3. Anyone who played the trilogy straight through, one right after the other, can pick up the dissonance between them all no matter how small it is felt. "ME:A doesn't live up to the OT" well of course, you're pitting a single game experience, against three games that you're compounding as one. How are you supposed jam the essense of each OT game into one? (Actually I think that's likely what Bioware attempted to do here) i think once ME:A 2 comes out, everyone will start letting go of this rigid basis to comparing (essentially) a single game reboot of the series, to a rose-colored filtration of all the OT games squeezed into one compendium made of one's imagination. i noticed I was doing this myself when I was wondering why my Ryder wasn't an exact clone of Shepard. I know right! Comparing a game with Mass Effect in the title to other games with Mass Effect in the title is just nonsense. Not sure why anyone would do that?
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Post by themikefest on Jun 3, 2017 2:59:46 GMT
Alright then. Lets compare mea with me1. Story advantage: MEA Character advantage: MEA. Gameplay advantage:MEA. Rp advantage:MEA. side mission advantage:tie End mission advantage: MEA. Protagonist advantage:MEA. Antagonist advantage: ME 1 Presentation: tie. Honestly last time i played me 1...which was in the run up to MEA... I was so tempted to downgrade it. The gameplay, while not the worse, was very annoying and the RP made Shepard dull most of the time unless of course she randomly decided to beat up a reporter. I have to give Bioware some slack since its a ten year old game and they were trying A LOT new...but still had the game been made today...the exact game...maybe just improve the graphics...it'd be a tier 3 maybe even a 4. have choice to recruit squadmates ME1 - yes MEA - no decide the fate of a species - ME1 - yes MEA - no choose a squadmate to die ME1 - yes MEA - no let main character or a squadmate kill another squadmate - ME1 - yes MEA - no punch reporter - ME1 - yes MEA - no ground transportation has weapons - ME1 - yes MEA - no ship has weapons - ME1 - yes MEA - no all squadmates have sealed armor - ME1 - yes MEA - no able to choose weapons and armor for squadmates - ME1 - yes MEA - no
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Post by Pearl on Jun 3, 2017 3:03:42 GMT
I agree, comparing Andromeda to the original trilogy as a whole is unreasonable. However, it is not unreasonable to have expected Andromeda to continue building on the things that worked in the OT, when in quite a few cases Andromeda has taken steps backwards.
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Post by colfoley on Jun 3, 2017 4:13:11 GMT
Alright then. Lets compare mea with me1. Story advantage: MEA Character advantage: MEA. Gameplay advantage:MEA. Rp advantage:MEA. side mission advantage:tie End mission advantage: MEA. Protagonist advantage:MEA. Antagonist advantage: ME 1 Presentation: tie. Honestly last time i played me 1...which was in the run up to MEA... I was so tempted to downgrade it. The gameplay, while not the worse, was very annoying and the RP made Shepard dull most of the time unless of course she randomly decided to beat up a reporter. I have to give Bioware some slack since its a ten year old game and they were trying A LOT new...but still had the game been made today...the exact game...maybe just improve the graphics...it'd be a tier 3 maybe even a 4. have choice to recruit squadmates ME1 - yes MEA - no decide the fate of a species - ME1 - yes MEA - no choose a squadmate to die ME1 - yes MEA - no let main character or a squadmate kill another squadmate - ME1 - yes MEA - no punch reporter - ME1 - yes MEA - no ground transportation has weapons - ME1 - yes MEA - no ship has weapons - ME1 - yes MEA - no all squadmates have sealed armor - ME1 - yes MEA - no able to choose weapons and armor for squadmates - ME1 - yes MEA - no and this would go under....? Only thing i really think is 'better' in me 1 is the sealed armor. For all future games if we are to choose companions weapons and armor is if they have a crafting system similar to inquisitions.
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Post by themikefest on Jun 3, 2017 4:37:31 GMT
and this would go under....? other What is better, of what I listed, is having the option to recruit squadmates, wearing sealed armor and choosing weapons and armor for the squadmates Why does it have to be like Inquisition? The crafting system in MEA would work.
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Post by KaiserShep on Jun 3, 2017 5:12:25 GMT
decide the fate of a species - ME1 - yes MEA - no It's too bad that this decision ended up being a mistake to include, and I feel would have been the same here. Frankly, I don't think we should be able to actually decide the fate of an entire species anymore, not unless the devs can actually commit to the resulting world states, which I doubt they could realistically can. I mean, the rachni decision ended up being crap. Killing the queen should have logically resulted in zero ravagers.
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Post by colfoley on Jun 3, 2017 6:16:58 GMT
and this would go under....? other What is better, of what I listed, is having the option to recruit squadmates, wearing sealed armor and choosing weapons and armor for the squadmates Why does it have to be like Inquisition? The crafting system in MEA would work. inquisitions crafting system gave you so much more flexibility in what you could do with the weapons and armor. Giving stat boosts to certain things. Allowing to really customize what our companions or the protag could do. Without this b level customization I'm rather meh on the whole equipping companions thing.
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Post by abaris on Jun 3, 2017 8:10:28 GMT
inquisitions crafting system gave you so much more flexibility in what you could do with the weapons and armor. Giving stat boosts to certain things. Allowing to really customize what our companions or the protag could do. Without this b level customization I'm rather meh on the whole equipping companions thing. As it is, your companion do whatever they like in MEA, since your orders are confined to go there. In DAI you could customize what spells or skills they used as well as provide them with a simple strategy. You could even directly control them. But even in ME1, you could order them to strike with a certain skill against a specific target. Customizing at least their weapons is another thing that ME1 has over MEA. Peebee goes out with a frigging pistol. So there's no hope that outside her biotics she's of any use in a fight. One thing MEA has over ME1 is that they at least act in a more intelligent way, if left to their own devices. But that has to be expected one decade later.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
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To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Post by Atemporal Vanguardian-Debugger on Jun 3, 2017 8:48:48 GMT
Comparing a single game to a a summary of three entire games is nonsense. Especially when those three games are very individual and the only thing truly connecting them is the narrative and lore. ME1 is a totally different game from ME2. And ME2 is vastly different from ME3. Anyone who played the trilogy straight through, one right after the other, can pick up the dissonance between them all no matter how small it is felt. "ME:A doesn't live up to the OT" well of course, you're pitting a single game experience, against three games that you're compounding as one. How are you supposed jam the essense of each OT game into one? (Actually I think that's likely what Bioware attempted to do here) i think once ME:A 2 comes out, everyone will start letting go of this rigid basis to comparing (essentially) a single game reboot of the series, to a rose-colored filtration of all the OT games squeezed into one compendium made of one's imagination. i noticed I was doing this myself when I was wondering why my Ryder wasn't an exact clone of Shepard. media.giphy.com/media/EGAJsXGecn3zO/giphy.gifAlso... media.tumblr.com/tumblr_m66ibf7uDj1qk12n6.gif
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N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by DarkBeaver on Jun 3, 2017 13:59:20 GMT
First off, you are right, comparing one game to an entire trilogy is unfair. The problem is, for many, it doesn't even compare to any single game from the OT.
This boils down to personal preference. Do you like the Kett? Do you feel the Kett are just re-skinned Collectors with an unoriginal story? Do you like the Angara? Do you feel the Angara are too "normal" and expected something different seeing as we are in a whole new galaxy? Do you like Ryder? Do you feel Ryder is too flippant and not professional enough? Did you enjoy driving around in the Nomad? Did you feel you spent too much time driving around "empty" planets? Did you enjoy the side quests? Did you tire of side quests? Is multiplayer a main focus? Do you never play multiplayer?
This is why some people are adamant MEA is a great game, while others are very disappointed. Neither side is right, neither is wrong.
My issue with MEA is basically it is too small. Not in size of worlds, but in size of companions, races, and enemies. Here, i will compare to ME2 (because i didnt play ME1). # of companions: ME2-10. MEA-6 # of enemies: ME2-Lots (Vorcha, Batarians, Collectors, Geth, Robots, Humans, etc) MEA-3 (even animals are the same on every planet) # of alien races: ME2-Lots (Salarians, Krogan, Quarians, etc) MEA-1
If you dislike something in ME2, chances are, there are other things you WILL like....if you dislike something in MEA, you are screwed, because its always just more of the same.
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Post by decafhigh on Jun 3, 2017 16:38:58 GMT
inquisitions crafting system gave you so much more flexibility in what you could do with the weapons and armor. Giving stat boosts to certain things. Allowing to really customize what our companions or the protag could do. Without this b level customization I'm rather meh on the whole equipping companions thing. As it is, your companion do whatever they like in MEA, since your orders are confined to go there. In DAI you could customize what spells or skills they used as well as provide them with a simple strategy. You could even directly control them. But even in ME1, you could order them to strike with a certain skill against a specific target. Customizing at least their weapons is another thing that ME1 has over MEA. Peebee goes out with a frigging pistol. So there's no hope that outside her biotics she's of any use in a fight. One thing MEA has over ME1 is that they at least act in a more intelligent way, if left to their own devices. But that has to be expected one decade later. As far as PeeBee goes, since the one time they do show her using her pistol in a cutscene she shoots herself in the face with it I don't think giving her anything more deadly than that is a good idea anyway.
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Post by Pearl on Jun 3, 2017 17:56:56 GMT
First off, you are right, comparing one game to an entire trilogy is unfair. The problem is, for many, it doesn't even compare to any single game from the OT. This boils down to personal preference. Do you like the Kett? Do you feel the Kett are just re-skinned Collectors with an unoriginal story? Do you like the Angara? Do you feel the Angara are too "normal" and expected something different seeing as we are in a whole new galaxy? Do you like Ryder? Do you feel Ryder is too flippant and not professional enough? Did you enjoy driving around in the Nomad? Did you feel you spent too much time driving around "empty" planets? Did you enjoy the side quests? Did you tire of side quests? Is multiplayer a main focus? Do you never play multiplayer? This is why some people are adamant MEA is a great game, while others are very disappointed. Neither side is right, neither is wrong. My issue with MEA is basically it is too small. Not in size of worlds, but in size of companions, races, and enemies. Here, i will compare to ME2 (because i didnt play ME1). # of companions: ME2-10. MEA-6 # of enemies: ME2-Lots (Vorcha, Batarians, Collectors, Geth, Robots, Humans, etc) MEA-3 (even animals are the same on every planet) # of alien races: ME2-Lots (Salarians, Krogan, Quarians, etc) MEA-1 If you dislike something in ME2, chances are, there are other things you WILL like....if you dislike something in MEA, you are screwed, because its always just more of the same. Pretty much hit the nail on the head here. The only thing I would say is that I feel that Ryder is spineless, not overbearingly flippant. Andromeda isn't a bad game, but it is a bad Mass Effect game in my opinion.
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Post by vonuber on Jun 3, 2017 18:14:37 GMT
The only thing I would say is that I feel that Ryder is spineless Disagree, she shows real growth over the game to become tougher. Granted right at the start she is unsure of herself, but by the end she easily holds her own. That's called a character arc.
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Fen'Harel Faceman
N7
GIF Addict
Workin' so hard, to make it easy.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 13,331 Likes: 30,906
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Workin' so hard, to make it easy.
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Post by Fen'Harel Faceman on Jun 4, 2017 6:18:52 GMT
First off, you are right, comparing one game to an entire trilogy is unfair. The problem is, for many, it doesn't even compare to any single game from the OT. This boils down to personal preference. Do you like the Kett? Do you feel the Kett are just re-skinned Collectors with an unoriginal story? Do you like the Angara? Do you feel the Angara are too "normal" and expected something different seeing as we are in a whole new galaxy? Do you like Ryder? Do you feel Ryder is too flippant and not professional enough? Did you enjoy driving around in the Nomad? Did you feel you spent too much time driving around "empty" planets? Did you enjoy the side quests? Did you tire of side quests? Is multiplayer a main focus? Do you never play multiplayer? This is why some people are adamant MEA is a great game, while others are very disappointed. Neither side is right, neither is wrong. My issue with MEA is basically it is too small. Not in size of worlds, but in size of companions, races, and enemies. Here, i will compare to ME2 (because i didnt play ME1). # of companions: ME2-10. MEA-6 # of enemies: ME2-Lots (Vorcha, Batarians, Collectors, Geth, Robots, Humans, etc) MEA-3 (even animals are the same on every planet) # of alien races: ME2-Lots (Salarians, Krogan, Quarians, etc) MEA-1 If you dislike something in ME2, chances are, there are other things you WILL like....if you dislike something in MEA, you are screwed, because its always just more of the same. Pretty much hit the nail on the head here. The only thing I would say is that I feel that Ryder is spineless, not overbearingly flippant. Andromeda isn't a bad game, but it is a bad Mass Effect game in my opinion. I don't say anyone has to like the game, but I don't get the "spineless" thing. When he loses his connect with SAM he risks his life to plug on. Well, he risks his life throughout the whole game as he forges an alliance with the Angarans and challenges the Kett and explores the new technologies. There is a clear, simple hero arc in the game.
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