thelonelypoet
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Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire
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thelonelypoet
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thelonelypoet
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire
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Post by thelonelypoet on Jun 4, 2017 6:59:23 GMT
I think the comparison is pretty relevant if I after a one playtrough got back to the trilogy and are still in tears after Suicide Mission, after Miranda's loyalty mission, after the endgame of ME1.
These developers have worked closely with MET. They too compare the old games to the new one, even in the trailers. "We replaced... this and that are gone... with new versions of this...".
The core problem seems to be that BioWare needs new great writers like Drew Karpyshyn. Sorry if I misspelled the name.
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Pearl
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Post by Pearl on Jun 4, 2017 8:08:16 GMT
Pretty much hit the nail on the head here. The only thing I would say is that I feel that Ryder is spineless, not overbearingly flippant. Andromeda isn't a bad game, but it is a bad Mass Effect game in my opinion. I don't say anyone has to like the game, but I don't get the "spineless" thing. When he loses his connect with SAM he risks his life to plug on. Well, he risks his life throughout the whole game as he forges an alliance with the Angarans and challenges the Kett and explores the new technologies. There is a clear, simple hero arc in the game. I'm talking about how most of the dialogue choices boil down to "thank people as they walk all over you" or "say bad words while they walk all over you". There aren't very many conversations where Ryder can really be firm and hold their ground, or at least I haven't found a whole lot of them in any of my playthroughs. There's a few here and there, mostly related to loyalty missions, but for the main quest? None really come to mind. I guess it makes sense considering how Ryder is young and inexperienced, but I missed being able to put my foot down whenever I pleased like I could as Shepard.
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Sondergaard
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
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sondergaard
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
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Post by Sondergaard on Jun 4, 2017 8:36:50 GMT
I guess it makes sense considering how Ryder is young and inexperienced, but I missed being able to put my foot down whenever I pleased like I could as Shepard. Not really. Ryder may be young but I've worked with and for plenty of youngsters who are perfectly capable of standing their ground and putting their foot down. And Ryder's the Pathfinder so you would expect a forceful personality.
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abaris
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by abaris on Jun 4, 2017 8:46:44 GMT
I'm talking about how most of the dialogue choices boil down to "thank people as they walk all over you" or "say bad words while they walk all over you". There aren't very many conversations where Ryder can really be firm and hold their ground, or at least I haven't found a whole lot of them in any of my playthroughs. There's a few here and there, mostly related to loyalty missions, but for the main quest? None really come to mind. I guess it makes sense considering how Ryder is young and inexperienced, but I missed being able to put my foot down whenever I pleased like I could as Shepard. It's harder early in the game, it gets better later in the game. But you have to be careful what reply you're choosing. Emotional often comes over as childish. I realize this game is supposed to have more spoken lines than the OT combined, but I can't shake the feeling of the reply options being very limited. Especially when another character is responding. Their response in many cases is exactly the same, regardless of what you sid originally. Reminds me a bit of FO4 where you could outright insult another character and they just carried on delivering their generic response. I'm fine with some sense of character development. From insecure to headstrong to leader. However I don't get that sense. The arc seems very simplistic all the way and if you don't already know what comes out of your Ryder's mouth when choosing certain replies, you might not get any sense of development. All things considered, a young protagonist still learning the ropes could have been refreshing as opposed to the OT. Shepard already was a strong lead when you started to play. Everyone looked up to them, or feared them. In short the perfect cardboard, since there was virtually nothing left to develop. And yet it felt much more satisfying playing Shepard than it feels to play Ryder. My major gripe with this game, as I said numerous times, is the writing. I don't mean the overall story arc, which isn't better or worse than anything we've seen before. It's entirely how the characters are coming over. Crew as well as lead and their interactions. As compared even to a single game of the OT or against DAI for that matter, they fall flat on their faces.
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