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https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Sept 12, 2016 15:38:04 GMT
<<<<<<<<<<(0)>>>>>>>>>>
Mass Effect: Andromeda is a human centric story, according to Bio. Yet, the studio confirmed the Asari, Salarian and Krogan MW species. I cannot see the three in Andromeda without the Turians. What's next? The Quarians?
The studio wants to tell a story where the Humans feel like the aliens in the Helios cluster. How can that be, when we bring the most influential species in the MW with us? Where is the room for the Helios species? Is the feeling of alieness just represented by the art work?
If that is the case, is it really any different from Shep's universe where we were the "new kid in town"? Is this another attempt by Bio to sell us something not in the game or poorly implemented?
When I went camping, I brought the minimal requirements.... tent, tools, fishing rod, sleeping bag, 1st Aid kit, water bottles some food (I expected to fish). When I got married, she insisted on bring the house with us, toilet and kitchen sink. I feel that with the inclusion of so many MW species with us in the Helios cluster, we brought our home with us.
How, then, can Bio write a human centric story and give us the feeling that we are the intruders?
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RageUnderFire
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Games: Mass Effect Trilogy
Origin: Aralakh
Posts: 898 Likes: 430
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Post by RageUnderFire on Sept 12, 2016 16:43:35 GMT
Numbers.
If a couple of white people go into an ethnic eatery together, it still feels foreign.
Chances are your servers and fellow customers are apart of that ethnic group.
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Post by KaiserShep on Sept 12, 2016 17:17:51 GMT
The whole idea of us being the aliens doesn't really matter. We are the aliens in the original trilogy too, but being actual humans watching other humans coexist (or fight) with non-humans kinda makes this irrelevant.
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Post by CHRrOME on Sept 12, 2016 17:35:17 GMT
I believe that what they want to accomplish is a feeling of a pre-Mass Effect 1. Like a first contact, seeing new aliens for the first time ever. Remember that in ME1 our characters supposedly knew how an Asari or Turian looked like (although we as the players didn't). It's one of the reasons about why the game feels like a soft reboot of the franchise. And of course the exploration part that people wanted so badly and was nowhere to be found in ME2 and 3. And ME1 exploration wasn't particularly interesting either. A completely new galaxy, new aliens, and we have no idea what we might encounter around the corner. Those are the basics, I believe.
I actually was thinking how the game aims to achieve some of the things people wanted in the past. A prequel for instance (I never wanted a prequel, mind you). By all means this is not a prequel, but has some of that feeling (finding new planets, first contact with new aliens, etc). At the same time they are giving us races we already know like Salarians, Asari, Krogans and Humans (duh). So that ought to be "a nice touch" for people who played previous games. Human centered? It'll work just nice for newcomers, that surely will catch their attention in a game that has "weird" aliens everywhere.
That's the impression I have at least.
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guanxi
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
PSN: guanxi
Posts: 843 Likes: 1,011
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Post by guanxi on Sept 12, 2016 17:44:14 GMT
After decades of integration species is becoming just another irrelevant tick box label like ethnicity and nationality today. These are our friends, neighbors, colleagues and even family in some cases. Turians and Asari are no more alien to us now then cats and dogs or russians.
Sure this is a weird concept for newcomers to grasp but it's nothing new under the sun. Star Trek has been successfully doing mutual exploration of space by space-faring species for decades.
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GannayevOfDreams
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights
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Post by GannayevOfDreams on Sept 12, 2016 17:52:37 GMT
Numbers. If a couple of white people go into an ethnic eatery together, it still feels foreign. Chances are your servers and fellow customers are apart of that ethnic group. More or less. I don't know how many humans are going to be with us, or how many representatives of the other species from the MW, but there is simply no way they stack compared to what must be present in Andromeda. The alien is going to outweigh the familiar by a wide margin. When more is alien than familiar, you ARE the alien.
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Arcian
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Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: GVArcian
XBL Gamertag: GVArcian
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Prime Likes: 2168
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Post by Arcian on Sept 14, 2016 20:25:18 GMT
How, then, can Bio write a human centric story and give us the feeling that we are the intruders? Oh, that's easy: They can't.
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Post by opuspace on Sept 14, 2016 20:28:47 GMT
Will we get the option to lore dump on native Andromedans while traveling?
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Post by CrutchCricket on Sept 14, 2016 21:09:09 GMT
Well, we can always hope for some truly alien Andromeda natives. As in, fundamentally different and not just Rubber Forehead Aliens. Of course that opens up other potential issues.
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Fogg
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Karma whoring over on Reddit, actual opinions on BSN
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Post by Fogg on Sept 14, 2016 21:25:12 GMT
If we are the aliens... can we put probes in the Andromedians?
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Post by opuspace on Sept 15, 2016 5:20:58 GMT
If we are the aliens... can we put probes in the Andromedians? You mean romance them?
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Post by Deleted on Sept 15, 2016 5:33:54 GMT
I wish we don't understand Andromedans and that they wouldn't understand us, at least in the begging. The universal translator can't work right from the start. That would make the me feel more alien to Andromeda.
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shodiswe
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
Prime Posts: 5003
Prime Likes: 236
Posts: 59 Likes: 18
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
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Post by shodiswe on Sept 15, 2016 6:28:14 GMT
What might happen is that the Milkyway settlers that traveled together and came from a somewhat united galaxy will band together just like the nations of earth was said to band together to expand in the milkyway and stick together.
Or they might persue their own odds and ends entierly. What should be remembered though is that we got a multispecies crew, that suggests a collective effort. Also, if threatened by species native to Andromeda for the sake of beign alien, the most natural ally would be the people who share your origin and commes from the milkyway. You would have a vested interest in protecting the rights of the species comming from the Milkyway to find a home and survive. I would expect some kind of Council system tbh, and in this case the old influential MW species arn't likely to be that much more influential or any more influential at all, other than perhaps old debts and such, cultural memories of greatness lost etz...
I have a feeling the populations moved will be fairly equal in size to sustain each species. Unless one species somehow managed to build an extra Ark on their own.
Other than that we will have to wait and see what the writers settled on.
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Hunter
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Run Fast
PSN: TheSho21
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TheSho21
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Post by Hunter on Sept 15, 2016 6:28:27 GMT
I don't see a problem bringing the Milky Way species along nor do I see how it prohibits us from meeting the Andromeda species. It's kind of like the latest Star Wars movie. The cast of the original trilogy was there to give us something familiar but to also hand off the story to the new characters. With out the MW species we would essentially have the Star Wars prequels and nobody wants that haha.
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kizanare
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire
Posts: 606 Likes: 240
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire
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Post by kizanare on Sept 15, 2016 6:34:55 GMT
Well, one idea would be to have the "aliens" kind of totally comprehend the possibilities and behavior of the "humans" and possibly have been observing them for thousands/millions of years and know everything about them but aren't necessarily out to control them. In other words avoid this "Oh my gosh! What is this culture!" kind of shock that seems to go with everything... I'd imagine that would feel truly alien, the possibility that they are intimately understood on a deep, fundamental, psychological level, almost like they were just waiting for them to explore the outer reaches. Well except for the heavily sinning humans, they'll have to be blood purged and wiped out, but after that's done.
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RageUnderFire
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Games: Mass Effect Trilogy
Origin: Aralakh
Posts: 898 Likes: 430
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Post by RageUnderFire on Sept 15, 2016 6:55:57 GMT
Here something to think about.
Will MWG aliens be viewed as foreign now that we're in a different galaxy.
In the original ME they made every non-human feel foreign
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wright1978
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
Prime Posts: 8,116
Prime Likes: 2073
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Post by wright1978 on Sept 15, 2016 7:36:59 GMT
<<<<<<<<<<(0)>>>>>>>>>> How, then, can Bio write a human centric story and give us the feeling that we are the intruders? By having us and other Milky Way species be in conflict with natives for resources.
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Post by Vortex13 on Sept 15, 2016 14:02:13 GMT
Well, we can always hope for some truly alien Andromeda natives. As in, fundamentally different and not just Rubber Forehead Aliens. Of course that opens up other potential issues. I would gladly take those potential issues than go bump into an Andromeda alien that is essentially a Krogan or Batarian 2.0, which is to say a rubber forehead human with a few tweaks to their face paint. It's a lot to ask of BioWare, I know, but if they could somehow make the setting truly alien to us, without insinuating that said state is 'wrong', then they could do an effective job of making humanity feel like the aliens. The problem with the original trilogy of games was that everything was relatable to us, with those scant few outliers being killed off, quickly shoved off camera, turned into joke races, or made to be more like us. Humanity, and our way of thinking and perceiving things, should be a small part of a much larger whole. BioWare should also reduce the "human exceptionalism" meter by about a factor of five. We shouldn't be showing up in Andromeda and then immediately setting up shop with all other species deferring to our superior snowflake-iness genetic diversity. We should be scrabbling, looking to other native aliens to help rather than instantly going around solving everyone's problems.
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Post by Vortex13 on Sept 15, 2016 14:18:19 GMT
I would gladly take those potential issues than go bump into an Andromeda alien that is essentially Krogan or Batarian 2.0, which is to say a rubber forehead human with a few tweaks to their face paint. It's a lot to ask of BioWare, I know, but if they could somehow make the setting truly alien to us, without insinuating that said state is 'wrong', then they could do an effective job of making humanity feel like the aliens. The problem with the original trilogy of games was that everything was relatable to us, with those scant few outliers being killed off, quickly shoved off camera, turned into joke races, or made to be more like us. It seems farfetched, both because of technical reasons like complicated animations, skeletons, etc. And also because it might potentially be "too different" and too far from mainstream, and therefore not as approachable to the more casual crowds. I don't actually have a problem even with "wrong" aliens, of the monstrous kind that is either too alien to understand, or the kind that just wants to eat your face. Ideally I would love to see a variety of all types. Variety is preferred, but I am rather leery of BioWare's attempts to make such a nuanced setting. If the trend observed through out their latest titles is anything to go by, then I worry that the universe will become even less alien, populated solely with humans, rubber masked humans, and mindless monsters to kill. Having something to shoot is fine, but it gets rather boring when the fundamental premise of the game is (more-or-less) "Kill anything that isn't human(-like)."
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Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
Posts: 15,191 Likes: 36,397
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0
36,397
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August 2016
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https://bsn.boards.net/user/314/personal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Beerfish on Sept 15, 2016 14:30:00 GMT
<<<<<<<<<<(0)>>>>>>>>>> Mass Effect: Andromeda is a human centric story, according to Bio. Yet, the studio confirmed the Asari, Salarian and Krogan MW species. I cannot see the three in Andromeda without the Turians. What's next? The Quarians? The studio wants to tell a story where the Humans feel like the aliens in the Helios cluster. How can that be, when we bring the most influential species in the MW with us? Where is the room for the Helios species? Is the feeling of alieness just represented by the art work? If that is the case, is it really any different from Shep's universe where we were the "new kid in town"? Is this another attempt by Bio to sell us something not in the game or poorly implemented? When I went camping, I brought the minimal requirements.... tent, tools, fishing rod, sleeping bag, 1st Aid kit, water bottles some food (I expected to fish). When I got married, she insisted on bring the house with us, toilet and kitchen sink. I feel that with the inclusion of so many MW species with us in the Helios cluster, we brought our home with us. How, then, can Bio write a human centric story and give us the feeling that we are the intruders? Did your camping trips take 200 years to get to with no way home, and no guarantee there would be any fish at all?
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Sept 15, 2016 14:34:24 GMT
<<<<<<<<<<(0)>>>>>>>>>> Mass Effect: Andromeda is a human centric story, according to Bio. Yet, the studio confirmed the Asari, Salarian and Krogan MW species. I cannot see the three in Andromeda without the Turians. What's next? The Quarians? The studio wants to tell a story where the Humans feel like the aliens in the Helios cluster. How can that be, when we bring the most influential species in the MW with us? Where is the room for the Helios species? Is the feeling of alieness just represented by the art work? If that is the case, is it really any different from Shep's universe where we were the "new kid in town"? Is this another attempt by Bio to sell us something not in the game or poorly implemented? When I went camping, I brought the minimal requirements.... tent, tools, fishing rod, sleeping bag, 1st Aid kit, water bottles some food (I expected to fish). When I got married, she insisted on bring the house with us, toilet and kitchen sink. I feel that with the inclusion of so many MW species with us in the Helios cluster, we brought our home with us. How, then, can Bio write a human centric story and give us the feeling that we are the intruders? Did your camping trips take 200 years to get to with no way home, and no guarantee there would be any fish at all? <<<<<<<<<<(0)>>>>>>>>>> LOL... nope.
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Post by Deleted on Sept 15, 2016 14:56:37 GMT
<<<<<<<<<<(0)>>>>>>>>>> How, then, can Bio write a human centric story and give us the feeling that we are the intruders? They can start with alien dialogue where we're speaking a human language but any Andromedan we encounter is speaking only Andromedan. Then as the game progresses, force the player to learn their Andromeda language - i.e. rather than instigating a translator that changes all the Andromeda language to human languages, gradually change over the dialogue selections so that they are in previously learned words of Andromedan and, by the end of the game, have everyone only speaking Andromedan. Similarly, for the humans (and other Milky Way) species to learn how to do things the Andromedan way - eating customs, sleeping customs, whatever - so that by the end of the game we've adapted to their way of life, not the other way around.
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Monk
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: MonkMcMueller
PSN: Monk_McMueller
Prime Posts: 600, something, something
Posts: 1,074 Likes: 1,370
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Post by Monk on Sept 15, 2016 15:10:37 GMT
<<<<<<<<<<(0)>>>>>>>>>> Mass Effect: Andromeda is a human centric story, according to Bio. Yet, the studio confirmed the Asari, Salarian and Krogan MW species. I cannot see the three in Andromeda without the Turians. What's next? The Quarians? The studio wants to tell a story where the Humans feel like the aliens in the Helios cluster. How can that be, when we bring the most influential species in the MW with us? Where is the room for the Helios species? Is the feeling of alieness just represented by the art work? If that is the case, is it really any different from Shep's universe where we were the "new kid in town"? Is this another attempt by Bio to sell us something not in the game or poorly implemented? When I went camping, I brought the minimal requirements.... tent, tools, fishing rod, sleeping bag, 1st Aid kit, water bottles some food (I expected to fish). When I got married, she insisted on bring the house with us, toilet and kitchen sink. I feel that with the inclusion of so many MW species with us in the Helios cluster, we brought our home with us. How, then, can Bio write a human centric story and give us the feeling that we are the intruders? Human-centric doesn't mean devoid of other species. Just means the story's from the point of a human. Regards to the other species, it'd take a lot of hand-waving and hope of the goodwill – lulz – of the fans to pull off going to Andromeda without at least some other, if not all major, Milky Wayan species. Even if we went without other species, we'd more than likely run into them eventually since humans aren't the only inventive space-faring species. Ahh, the crux of the problem: where do the Andromedan's fit? Considering our Milky Wayan aliens are no longer so alien to us, they can safely go to the background filling in space stations where normally only humans would take up, leaving room for the new aliens to fit in. Though this won't be simple adventure since our own Milky Wayans and us will be just as alien as the species we'll meet in the new galaxy.
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Now with HESH rounds!
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The Biotic Trebuchet
Stolen by inquisition forces.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR
Trebuchet_MkIV
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Post by The Biotic Trebuchet on Sept 15, 2016 15:31:23 GMT
We're the aliens... mmm...
In the other end (the Andromedan point of view) there's a Commander "x", on Nede Emirp, triggering an Human alien beacon, resulting on strange visions of mammals comming to the galaxy, wiping out every sapient species on it... ?
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asiaredgrave
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Posts: 15 Likes: 21
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Post by asiaredgrave on Sept 15, 2016 17:05:48 GMT
I believe that what they want to accomplish is a feeling of a pre-Mass Effect 1. Like a first contact, seeing new aliens for the first time ever. Remember that in ME1 our characters supposedly knew how an Asari or Turian looked like (although we as the players didn't). It's one of the reasons about why the game feels like a soft reboot of the franchise. And of course the exploration part that people wanted so badly and was nowhere to be found in ME2 and 3. And ME1 exploration wasn't particularly interesting either. A completely new galaxy, new aliens, and we have no idea what we might encounter around the corner. Those are the basics, I believe. I actually was thinking how the game aims to achieve some of the things people wanted in the past. A prequel for instance (I never wanted a prequel, mind you). By all means this is not a prequel, but has some of that feeling (finding new planets, first contact with new aliens, etc). At the same time they are giving us races we already know like Salarians, Asari, Krogans and Humans (duh). So that ought to be "a nice touch" for people who played previous games. Human centered? It'll work just nice for newcomers, that surely will catch their attention in a game that has "weird" aliens everywhere. That's the impression I have at least. I agree. I vaguely remember BioWare doing a survey years ago when ME3 was just finishing up about what people wanted for the next Mass Effect game. Some of the questions were asking if we wanted the story to move forward in the timeline or if we wanted a prequel. From what I can recall (this was years ago, mind you) most people wanted to move forward but there were also a lot that wanted to visit the First Contact war. So I'm thinking this is BioWare's way of finding that middle ground. We're still moving forward in the timeline but in a way that lets us get to experience our own First Contact.
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