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Post by phoray on Jul 8, 2017 3:54:42 GMT
I really want to see the Mad Hermit again No, that is not a question! And if it be an answer, it be an answer to a question I have not asked!
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Post by outlaw1109 on Jul 8, 2017 8:09:15 GMT
So considering the bold hints now for DA(4) ... anyone want to prognosticate when the announcement they're working on it will be? I think it's definitely going to be sooner than the Anthem release. The earliest I would expect it would be next E3, but they may decide to put it off in favor of focusing marketing exclusively on Anthem (Or not, I don't think Dragon Age and Anthem overlap overly much in terms of audience, at least not as much as Mass Effect and Anthem) Assuming a 2019 release date, we could also see a reveal in late 2018. I would be surprised if we went through all of 2018 without a reveal though. I agree with this on a general level, but they're going to be pushing for Anthem. Even though the audience is different, they'll want to focus marketing on Anthem specifically because they're trying to build a new audience. They won't want Anthem to fall into the shadow of Dragon Age. They might release the two games in the same year, but I'm fairly certain Anthem will come first and it's success or failure will determine how quickly we get Dragon Age. I'm not a fan of Anthem's concept, personally, and I can see it being a flop if they don't PR the hell out of it.
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Post by DragonKingReborn on Jul 8, 2017 10:27:16 GMT
Too tired to read through to see if someone else has posted this, sorry... Prediction: The first companion reveal trailer will be for Scout Harding and include a PTSD dream about Coryfifish and his whole "where is your Maker now?" bit. And she'll have better hair. ![:mellow:](//storage.proboards.com/6576594/images/QLAUQgkPrNeGEzr0Jx0x.png) *drinks because hair*
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Post by tacsear on Jul 8, 2017 13:42:44 GMT
I really want to see the Mad Hermit again No, that is not a question! And if it be an answer, it be an answer to a question I have not asked! Hah! So you claim. They send you didn't they?
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Post by tacsear on Jul 8, 2017 13:43:32 GMT
I really want to see the Mad Hermit again He is from Tevinter for what I remember but BioWare made it kill able so probably they will not bother. Probably. But if Leliana can come back so can he
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Post by tacsear on Jul 8, 2017 14:17:47 GMT
So what are the chances that DA4 will be another "Massive open world full of areas to explore". Because I don't want that from BW anymore. I mean admitting you're bad at something is the first step to getting better. My love for DAI doesn't come from those big areas. It's the characters and the plot as usual in any BW game. But my complains are probably in vain because open worlds are popular right now. I have never seen a company who are so persistent at doing something that they do worst.
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Post by cmoe on Jul 8, 2017 14:40:04 GMT
So what are the chances that DA4 will be another "Massive open world full of areas to explore". Because I don't want that from BW anymore. I mean admitting you're bad at something is the first step to getting better. My love for DAI doesn't come from those big areas. It's the characters and the plot as usual in any BW game. But my complains are probably in vain because open worlds are popular right now. I have never seen a company who are so persistent at doing something that they do worst. I think the chances are good it will be. They went in the right direction with JOH. Hopefully that's something we will see more of.
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∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: HeimdallX
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Post by Heimdall on Jul 8, 2017 15:10:56 GMT
So what are the chances that DA4 will be another "Massive open world full of areas to explore". Because I don't want that from BW anymore. I mean admitting you're bad at something is the first step to getting better. My love for DAI doesn't come from those big areas. It's the characters and the plot as usual in any BW game. But my complains are probably in vain because open worlds are popular right now. I have never seen a company who are so persistent at doing something that they do worst. I think they improved somewhat with JoH, and they did more focused linear levels in Trespasser, so my hope is that we'll see fewer but better open areas in DA4 with more fleshed out linear levels.
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Post by tacsear on Jul 8, 2017 16:52:03 GMT
So what are the chances that DA4 will be another "Massive open world full of areas to explore". Because I don't want that from BW anymore. I mean admitting you're bad at something is the first step to getting better. My love for DAI doesn't come from those big areas. It's the characters and the plot as usual in any BW game. But my complains are probably in vain because open worlds are popular right now. I have never seen a company who are so persistent at doing something that they do worst. I think the chances are good it will be. They went in the right direction with JOH. Hopefully that's something we will see more of. True but there are more failures than successes in the case of open worlds. I hope you're right though
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Post by tacsear on Jul 8, 2017 16:54:14 GMT
So what are the chances that DA4 will be another "Massive open world full of areas to explore". Because I don't want that from BW anymore. I mean admitting you're bad at something is the first step to getting better. My love for DAI doesn't come from those big areas. It's the characters and the plot as usual in any BW game. But my complains are probably in vain because open worlds are popular right now. I have never seen a company who are so persistent at doing something that they do worst. I think they improved somewhat with JoH, and they did more focused linear levels in Trespasser, so my hope is that we'll see fewer but better open areas in DA4 with more fleshed out linear levels. The ones in origins where you had kind of an open area inside of main quests and you could find side quests within were just right. JoH is also pretty awesome. So we'll have to keep hoping
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Post by ladyiolanthe on Jul 9, 2017 0:45:51 GMT
I actually really enjoyed wandering around the large open world maps in DAI. But I enjoy wandering around beautiful landscapes in the real world, too. So I may be biased.
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Post by midnight tea on Jul 9, 2017 1:48:39 GMT
I think the chances are good it will be. They went in the right direction with JOH. Hopefully that's something we will see more of. True but there are more failures than successes in the case of open worlds. I hope you're right though Some of the most successful and liked games in 2017 were open-world games (HZD, Breath Of The Wild, Nier:Automata). So the trend is still strong. Anyway, as someone who likes open-world games and ability to roam the world and break the pace of the main campaign I am obviously biased, but I really don't know why some people have decided that Bioware is so bad with open world, when they've had free-roaming or at least semi-open areas as part of their games since... Baldur's Gate? Quite a while anyway. Even DAO has open world areas, with the difference of them being smaller (...and emptier). IMO the main reason DA titles didn't have bigger open-world areas till DAI wasn't lack of interest, but lack of technology or time to implement them - now they have it, but it just so happens that DAI was the very first RPG on Frostbite ever, while MEA had troubled development time (and even with that, there were many people who enjoyed side-questing in this game or praised it for implementation of open-world areas). In other words, I can't really share the sentiment of NOT wanting more open/semi-open areas from Bioware or DA team specifically. ... Even if I think there's a high chance DA4 will not emulate DAI's format, and will be something of a hybrid between DA2 and DAO - a very large hub in Minrathous and smaller, more scattered maps outside of the city. Larger than what we've seen in Trespasser, but smaller than in DAI for the most part, with possible one or two longer dungeon crawls.
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Post by roselavellan on Jul 9, 2017 2:08:42 GMT
Aside from the Forbidden Oasis and the Hissing Wastes, I think Bioware did open world quite well. Regions like the Emerald Graves and the Exalted Plains, for example, had enough side quests in them to maintain our interest. While I definitely agree that Bioware's strength is in their stories and characters, I personally felt that DAI benefited a lot from being open world.
Well... aside from the Forbidden Oasis and the Hissing Wastes, which were vast expanses of space filled with very little of real interest.
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Post by phoray on Jul 9, 2017 14:24:16 GMT
Aside from the Forbidden Oasis and the Hissing Wastes, I think Bioware did open world quite well. Regions like the Emerald Graves and the Exalted Plains, for example, had enough side quests in them to maintain our interest. While I definitely agree that Bioware's strength is in their stories and characters, I personally felt that DAI benefited a lot from being open world. Well... aside from the Forbidden Oasis and the Hissing Wastes, which were vast expanses of space filled with very little of real interest. What I liked about the Exalted Plains was the missing regiment trapped by their own folly by activating technology they didn't understand. The bits of elven dribble drabble spotted around the area with no explaination gave this feeling of... People unqustioningly building their lives on the bones of old. I also liked the watery area with the Dragon and other lizards- it seemed like a natural habitat that we were infringing on. I literally can't remember the Emerald Graves except for it being green, where I get Samson's letters and... is that one quest where you find out how the exalted march against the Dales got kicked off? or is that the Exalted Plains again? Otherwise, it had like 50 friggen stab your flag codex moments and had giants and rhino's all over the place and meh. I'm leaving.
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Post by tacsear on Jul 9, 2017 14:29:01 GMT
True but there are more failures than successes in the case of open worlds. I hope you're right though Some of the most successful and liked games in 2017 were open-world games (HZD, Breath Of The Wild, Nier:Automata). So the trend is still strong. Anyway, as someone who likes open-world games and ability to roam the world and break the pace of the main campaign I am obviously biased, but I really don't know why some people have decided that Bioware is so bad with open world, when they've had free-roaming or at least semi-open areas as part of their games since... Baldur's Gate? Quite a while anyway. Even DAO has open world areas, with the difference of them being smaller (...and emptier). IMO the main reason DA titles didn't have bigger open-world areas till DAI wasn't lack of interest, but lack of technology or time to implement them - now they have it, but it just so happens that DAI was the very first RPG on Frostbite ever, while MEA had troubled development time (and even with that, there were many people who enjoyed side-questing in this game or praised it for implementation of open-world areas). In other words, I can't really share the sentiment of NOT wanting more open/semi-open areas from Bioware or DA team specifically. ... Even if I think there's a high chance DA4 will not emulate DAI's format, and will be something of a hybrid between DA2 and DAO - a very large hub in Minrathous and smaller, more scattered maps outside of the city. Larger than what we've seen in Trespasser, but smaller than in DAI for the most part, with possible one or two longer dungeon crawls. Not other games. The open worlds from Bioware are generally problematic. I too quite like well done open world games, and JoH and Exalted Plains were indeed fine but most of the time I didn't even know which side quest I was doing because there wasn't any proper explanation for them, only 3 paragraphs of codex entries. I would be OK with open areas if they had something to do with the plot. Again like Origins, it would make the main story longer and exploring enjoyable. It is not rally fun to explore a place that you don't have to be in. For example I hate the Deep Roads but both in Origins and The Descent I explored the shit out of them because you had a reason for being there, and I like that feeling when you're doing an exciting quest and suddenly you are distracted by something else.
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Post by roselavellan on Jul 9, 2017 16:53:08 GMT
What I liked about the Exalted Plains was the missing regiment trapped by their own folly by activating technology they didn't understand. The bits of elven dribble drabble spotted around the area with no explaination gave this feeling of... People unqustioningly building their lives on the bones of old. I also liked the watery area with the Dragon and other lizards- it seemed like a natural habitat that we were infringing on. I literally can't remember the Emerald Graves except for it being green, where I get Samson's letters and... is that one quest where you find out how the exalted march against the Dales got kicked off? or is that the Exalted Plains again? Otherwise, it had like 50 friggen stab your flag codex moments and had giants and rhino's all over the place and meh. I'm leaving. Admittedly most of what you find in the Emerald Graves are minor side quests, but there were quite a few things to discover: Samson's quest, the Freeman of the Dales, Chateau d'Onterre, Din'an Hanin (the elven knight's tomb)... then there's all the really trivial stuff you find like the woman who fell off the cliff, lighting a candle for someone's son, etc. I liked the Emerald Graves mainly because it was beautiful - it was pleasurable to just walk around and explore. Should've mentioned this in my previous post, but Emprise du Lion was another good area. You made a good point about the "flag codex moments". There were too many trivial collectables: collect the shards; collect the landmarks; collect the mosaics; collect the bottles; the quarries and logging stands... It was never-ending. I think making all these collectables actual mini-quests took a lot of pleasure out of exploring, because you were then forced to do it and it became a chore. It's been mentioned before, these should have been war table operations. Further to the topic of open world, it would be nice if Bioware gave us a reason to revisit these regions, like having some important NPCs/quest givers stationed in these areas, or vendors with levelled items to sell. For example, it was a good start for them to plan a portion of the Hinterlands for higher level characters, but it would have also been nice if we could go back to Redcliffe later and talk to some NPCs post-mage rebellion, or find Tier 3 items stocked in the shops. The resource issue, perhaps.
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Twitter Guru
gateway beverage
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Post by midnight tea on Jul 9, 2017 19:46:41 GMT
Some of the most successful and liked games in 2017 were open-world games (HZD, Breath Of The Wild, Nier:Automata). So the trend is still strong. Anyway, as someone who likes open-world games and ability to roam the world and break the pace of the main campaign I am obviously biased, but I really don't know why some people have decided that Bioware is so bad with open world, when they've had free-roaming or at least semi-open areas as part of their games since... Baldur's Gate? Quite a while anyway. Even DAO has open world areas, with the difference of them being smaller (...and emptier). IMO the main reason DA titles didn't have bigger open-world areas till DAI wasn't lack of interest, but lack of technology or time to implement them - now they have it, but it just so happens that DAI was the very first RPG on Frostbite ever, while MEA had troubled development time (and even with that, there were many people who enjoyed side-questing in this game or praised it for implementation of open-world areas). In other words, I can't really share the sentiment of NOT wanting more open/semi-open areas from Bioware or DA team specifically. ... Even if I think there's a high chance DA4 will not emulate DAI's format, and will be something of a hybrid between DA2 and DAO - a very large hub in Minrathous and smaller, more scattered maps outside of the city. Larger than what we've seen in Trespasser, but smaller than in DAI for the most part, with possible one or two longer dungeon crawls. Not other games. The open worlds from Bioware are generally problematic. I too quite like well done open world games, and JoH and Exalted Plains were indeed fine but most of the time I didn't even know which side quest I was doing because there wasn't any proper explanation for them, only 3 paragraphs of codex entries. There aren't that many times when side-quests consist of less than three paragraphs in codex entries - most of the time, even companions have something to say about them or actively comment during them. How close to the plot are we talking about? Because a good deal of side-quests, especially those bigger ones, are tied to the plot of Inquisition, many of them directly. So I think the issue that lies at the root of many complaints may lie more in presentation rather than content of quest or its proximity to plot - because in that regard, there ain't that much difference between, say, DAI or DAO, in fact DAI quests can be tied together on multiple levels across many zones. For example, peasants we save in Emprise du Lion aren't just kidnapped at random - they're sent to Red Lyrium mine in Emprise du Lion to conduct experiments on them. Freemen of the Dales that terrorize those peasants or cause trouble in Exalted Plains - they're not random, they're the result of Venatori meddling and causing people to desert from orlesian army. And so on and so forth.
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Exalt the Dwarf Age!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by ewigDunkelheit on Jul 10, 2017 0:48:01 GMT
I didn't get any information about this conflict from Shaper Valta. Was there some dialogue in Trespasser I missed, or is this something you need to have Solas in your Descent party for? Some relevant codices: In the Temple of Mythal: Old Elven Writing "In this place we prepare to hunt the pillars of the earth. Their workers scurry, witless, soulless. This death will be a mercy. We will make the earth blossom with their passing." Song to Elgar'nan Elgar'nan, Wrath and Thunder, Give us glory. Give us victory, over the Earth that shakes our cities. Strike the usurpers with your lightning. Burn the ground under your gaze. Bring Winged Death against those who throw down our work. Elgar'nan, help us tame the land. ──Song to Elgar'nan, found in the Temple of Mythal, author unknown In Trespasser: Vir Dirthara: Signs of Victory The pages of this book—memory?—describe a monument made in a single afternoon by a thousand-thousand toiling servants swarming over a lump of fallen stone as large as a collapsed mountain. By the end of the day, the stern figure of Elgar'nan stares down into a valley, carved out from the foothills of the rock. The slaves have disappeared. Light radiates from the eidolon's narrowed eyes and its open, snarling mouth. "Hail Elgar'nan, first among the gods! Mark his victory eternal!" Torn Notebook in the Deep Roads, Section 2 "These statues are older than anything I saw in my days with the clan. The area's dwarven, though. What were the ancient elves doing down here? Mining? Where were the dwarves? Easier to have them mine it. Not a trading post. You don't go into a friend's home, knock over their gods, and put up your own." War? I don't remember any legends about our people fighting the dwarves. Though I remember my Keeper telling a story about how the dwarves fear the sun because of Elgar'nan's fire. A metaphor for the elves of Arlathan driving the dwarves underground? The Qunari like metaphors. I should share that. Long story short, an Evanuris whose name literally translates as "Spirit of Vengeance" (Elgar'nan) led the elves against the Titans, and presumably won. Mythal also killed a Titan: Veilfire Runes in the Deep RoadsIn the light of the veilfire, the runes seem to shift, coiling and uncoiling like snakes. A thunderous voice shatters the stillness, shouting: "Hail Mythal, adjudicator and savior! She has struck down the pillars of the earth and rendered their demesne unto the People! Praise her name forever!" For a moment, the scent of blood fills the air, and there is a vivid image of green vines growing and enveloping a sphere of fire. The vision grows dark. An aeon seems to pass. Then the runes crackle, as if filled with an angry energy. A new vision appears: elves collapsing caverns, sealing the Deep Roads with stone and magic. Terror, heart-pounding, ice-cold, as the last of the spells is cast. A voice whispers: "What the Evanuris in their greed could unleash would end us all. Let this place be forgotten. Let no one wake its anger. The People must rise before their false gods destroy them all." ![](https://vignette2.wikia.nocookie.net/dragonage/images/0/03/Death_of_a_titan_-_The_Trespasser.png/revision/latest?cb=20150922074332) The effects of this slaying may have ultimately been the source of the Blight. Thanks for the responses. I may have forgotten some of it due to skipping the codex entries after the first playthrough. My party occasionally went without a mage, so it looks like I missed a couple tidbits for sure. I will make sure my canon guide helps me to witness all of this evidence.
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Post by phoray on Jul 10, 2017 1:12:48 GMT
Oh Maker. That Morrigan thread got me thinking, somebody said...
What if the Inquistior returns in DA4 as the carrier of Mythal? @_@
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Post by ladyiolanthe on Jul 10, 2017 1:26:56 GMT
Oh Maker. That Morrigan thread got me thinking, somebody said... What if the Inquistior returns in DA4 as the carrier of Mythal? @_@ I've wondered about this, too, but I'm not sure how it would be explained for the Inquisitors who don't drink the Well of Sorrows? Do you think Mythal might have pushed that glowing sphere into the Eluvian to send it to the Inquisitor instead of Morrigan? It's possible but that suggests the devs are very devious indeed and placed a designer note in the game because they knew their fans would data mine it and take it as Word of God. I'm not sure that they'd have the time to place red herrings like that with all the work they have to do to just get the game shipped.
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Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
Prime Posts: 18,258
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Post by Hrungr on Jul 10, 2017 2:07:43 GMT
Aside from the Forbidden Oasis and the Hissing Wastes, I think Bioware did open world quite well. Regions like the Emerald Graves and the Exalted Plains, for example, had enough side quests in them to maintain our interest. While I definitely agree that Bioware's strength is in their stories and characters, I personally felt that DAI benefited a lot from being open world. Well... aside from the Forbidden Oasis and the Hissing Wastes, which were vast expanses of space filled with very little of real interest. In general, I also really liked the regions in DAI (though the Hissing Wastes did feel like one desert too many). I thought their size was large enough to give you a good sampling of the region, and plenty of little areas to explore, yet small enough so as not be overwhelming. Loved the variety of environments, each with their own color palette, lighting, wildlife, music... While some of the side content was interesting, on the whole it's an area that needs improvement, and I would have liked to have had more opportunity to affect greater change on the regions through our actions. And with the improvements in environment fidelity we've seen in games like Anthem/Battlefield One/Battlefront, I don't want to see less, I want to see more!
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
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Post by Frost on Jul 10, 2017 4:22:23 GMT
I really liked Trespasser and hope they go with that format for DA4. I am not excited about open world if it means they have no money left to do proper side quests.
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Post by wickedcool on Jul 10, 2017 13:50:13 GMT
I want more areas like crestwood with changing weather etc but real improvements need to be made into getting to places I dont want to have to go back to skyhold to build a bridge or move a boulder). Camps should have that function
Eluvians played a big part in trespasser. Going to assume they have a part in da4.
Would be very cool if sandal is a temp companion and is key in stopping the big bad (maybe he's the source of next heroes special ability)
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Post by phoray on Jul 10, 2017 14:43:59 GMT
The only open world I've ever liked enough to be like ,"do that" is Horizon Zero Dawn.
Witcher was okay but I didn't like it enough to be like "do that."
I'd have to look at a Thedas map again, but as I recall, the Arbor Wilds didn't make much sense as a tropical place when it's on the same point as Lothering. Maybe something to do with the mountains, but then I looked at normal weather patterns that didn't make sense either. Though "different world" could explain it.
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Post by phoray on Jul 10, 2017 14:47:17 GMT
Oh Maker. That Morrigan thread got me thinking, somebody said... What if the Inquistior returns in DA4 as the carrier of Mythal? @_@ I've wondered about this, too, but I'm not sure how it would be explained for the Inquisitors who don't drink the Well of Sorrows? Do you think Mythal might have pushed that glowing sphere into the Eluvian to send it to the Inquisitor instead of Morrigan? It's possible but that suggests the devs are very devious indeed and placed a designer note in the game because they knew their fans would data mine it and take it as Word of God. I'm not sure that they'd have the time to place red herrings like that with all the work they have to do to just get the game shipped. Well, I think originally I never thought of it because Flemythal died prior to Trespasser. And even an Inquisitor that drank can barely understand Elven in Trespasser, which makes Mythal hanging around in there unlikely. Unless you can be possessed and not know it, but Flemythal said a soul couldn't be forced on the unwilling, which implies "unknowing" is out of the picture.
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