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Post by Lazarillo on Jan 6, 2018 23:20:51 GMT
No, it's entirely untrue. The whole of Inquisition is - in certain ways - all about Solas, his legacy, his relationship with and plans for the world. This is a big part of why I hope neither he nor the Inquisiton takes too much of the spotlight in a hypothetical fourth game: they already had their turn.
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Post by midnight tea on Jan 6, 2018 23:38:09 GMT
No, it's entirely untrue. The whole of Inquisition is - in certain ways - all about Solas, his legacy, his relationship with and plans for the world. This is a big part of why I hope neither he nor the Inquisiton takes too much of the spotlight in a hypothetical fourth game: they already had their turn. We already know that initially Inquisition was planned to be twice as long - so we're yet to see how that story ends, even if Inquisitor himself/herself won't be the main PC. Because here's the thing - Solas also has deep connections with Inquisition and especially its leader. Whether that relationship is positive or negative, Trespasser suggests they'd be the ones standing against one another. Inquisition was, in many ways, about Inquisitor coming into their own in order to - at the end of it - be considered enough of a counterweight to Solas. That, among everything we know, suggests their turn is far from done.
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Post by midnight tea on Jan 6, 2018 23:42:39 GMT
Time travel, check. Mounts, check. Griffons? Probably not. Flying mounts would be great, but unless they go the MMORPG route probably won't be soaring around on griffons, dragons, etc. I'm fairly sure we wouldn't need mounts for long distances, because we'd be likely zipping all across the map via eluvains :3
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Post by Lazarillo on Jan 6, 2018 23:45:09 GMT
We already know that initially Inquisition was planned to be twice as long - so we're yet to see how that story ends, even if Inquisitor himself/herself won't be the main PC. [...] Because here's the thing - Solas also has deep connections with Inquisition and especially its leader. Whether that relationship is positive or negative, Trespasser suggests they'd be the ones standing against one another. Inquisition was, in many ways, about Inquisitor coming into their own in order to - at the end of it - be considered enough of a counterweight to Solas. That, among everything we know, suggests their turn is far from done. It could be, though, that the "half" that they supposedly cut was something from the middle. Furthermore, I coulda sworn Trespasser was, in fact, specifically marketed as the Inquisitor's final story. That seems to indicate that their turn is, in fact, done, after all. And even if they didn't accomplish with the Solas or Inquisitor characters, it doesn't change the fact that they've had their time in the limelight and they're old hat now. We need new characters and a new story. Cutting corners on an old story is not a good enough reason to hold back something new.
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Post by midnight tea on Jan 7, 2018 0:03:24 GMT
We already know that initially Inquisition was planned to be twice as long - so we're yet to see how that story ends, even if Inquisitor himself/herself won't be the main PC. [...] Because here's the thing - Solas also has deep connections with Inquisition and especially its leader. Whether that relationship is positive or negative, Trespasser suggests they'd be the ones standing against one another. Inquisition was, in many ways, about Inquisitor coming into their own in order to - at the end of it - be considered enough of a counterweight to Solas. That, among everything we know, suggests their turn is far from done. It could be, though, that the "half" that they supposedly cut was something from the middle. Gaider, pretty explicitly, states in the interview that he means it in a sense of length of the plot arc, not cut content - and concludes that, I quote: "the rest of the plot arc still exists and is now in Patrick Weekes' hands. Good luck buddy - good luck going the rest of the distance!" So no, no cutting from the middle. When I was sitting to do my first playthrough of Trespasser, I was fairly certain it's going to be their final story. Trespasser made it pretty apparent that it isn't, especially the ending(s). This ain't 'cutting corners' - all of this appears to be deliberate. It's now pretty apparent that all of the previous chapters have been converging to follow particular overarching plotline. So while I'm sure we're going to get an injection of 'new characters and a new story' somewhere within the bigger narrative, I don't think we should expect them just dropping all they've been working to till this point. That would be quite bizarre, with all the laborious build-up and setting things up that they've done so far.
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Post by Lazarillo on Jan 7, 2018 0:15:26 GMT
This ain't 'cutting corners' - all of this appears to be deliberate. You just said that they said they cut down the plot of Inquisition from what they had originally planned. Whether they cut it down on purpose or not, they should own up to missing the chance to tell that story. Plot threads left dangling here and there don't an overarching plot make. DA2 didn't need Origins. Inquisition didn't need DA2. The name of the series is "Dragon Age", not "Revenge of the Wolf" or something. It's meant to be an anthology, or, at least, it has been so far, and it should continue to be so. The present setting is the soul of the series, not a bunch of dead elves. That all said, the thing is, I suspect that the hypothetically DA4 will be a dry "Inquisition part 2" as well, but I admit that doesn't mean that I think it should be. My resignation to the idea that we'll probably just get some rehashed plot about an ancient mage trying to tear down the veil to the spirit world again is more a lack of trust in the new staff's ability to tell a new story, and general lack of faith in the corporate machine's desire to emulate that same poor type of storytelling that's made Marvel so famous. I'm sure we'll get the Inquisitor and Solas back not because it would make for a good story, but because it will be profitable, and that's why I'm also confident that what the series needs most is to avoid that.
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Post by midnight tea on Jan 7, 2018 1:05:21 GMT
This ain't 'cutting corners' - all of this appears to be deliberate. You just said that they said they cut down the plot of Inquisition from what they had originally planned. Whether they cut it down on purpose or not, they should own up to missing the chance to tell that story. Well, they are owning up to it - from the looks of it, so far they intend to tell the missing part of the story in next DA game. From what Gaider said in an interview, this was a deliberate, creative decision made with a lot of thought put into it. They've decided that the story will flow better if it will be cut in half, with 2nd part of the arc done justice to in future chapter. There's no controversy in this. This is entirely normal, from creative standpoint and from standpoint of DA as a serialized story. But these are not "plot threads left dangling here and there" - and characterizing them as such suggests you might be missing quite a bit from the story that happened so far. They demonstrably do. DAO has set up the basics of the world before we moved forward with more meatier plot. DA2 has set up what has led to DAI (mage-templar conflict, Qunari, red lyrium, Corypheus). And DAI has been setting up its own things, including story's apparent move to Tevinter. You can't disconnect the present from the past, when the past has determined how the present looks like. Needless to say, the present setting relies in large part on actions of Dread Wolf (creator of the Veil) - who himself comes from times "when Dragons ruled the skies". The series is called "Dragon Age" because of the RETURN of the Dragons, signifying RETURN (in some capacity) of the past, in which 'dead elves' are deeply involved and may hold answers to Thedas' future (because of all the secrets that have been lost together with their civilization, which may or may not include origins of the Blight, which so far we've only fought the symptoms of, rather than the threat itself). There will always be some people unhappy with direction of a franchise, especially if they want to envision it as something else. But what the franchise should be, frankly, is decided by its creators. Best we can do now is let them tell it and see where it goes, instead of being overly-pessimistic about it ATM.
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Post by Avejajed on Jan 7, 2018 1:10:55 GMT
A lot of people played Inquisition just fine and didn't need Origins or 2 to understand it.
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Post by midnight tea on Jan 7, 2018 1:19:54 GMT
A lot of people played Inquisition just fine and didn't need Origins or 2 to understand it. You won't understand everything that is happening if you just stick to DAI. You'll know enough to get by, but many things will elude you. I know, precisely because I started my adventure with DA franchise with Inquisition. To get a full picture on many issues, plot threads, characters or conflicts, I got back to previous games and additional materials. Inquisition, just like DA2 or DAO, were never designed to be stand-alone stories just happening within the same universe. I mean, nevermind that whether audience is informed enough about past events in each chapter to understand what's going on is a separate issue from past and future games forming continuous narrative together.
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Post by luin on Jan 7, 2018 1:42:36 GMT
To really appreciate everything, you probably need to play all three, but I don't think it's necessary to do it, in terms of enjoyment. Each one can actually stand alone quite well. I can see what midnight tea means though, in terms of how playing all of them helps you to understand everything going on. (It also gives more emotional investment to some things, like Hawke in DA:I.)
Also, I definitely like this idea of a sort of Inquisition 2. I guess I won't really mind if they go with a new direction (I would assume that they will, to make the game more accessible to new players, as I think I saw someone point out) but it would be nice to really finish the whole Solas story. As that Eurogamer article highlighted, the final scene in Trespasser is apparently the characters looking at a map, with this dialogue: 'We will save our friend from himself...if we can.'
Such a tease for an ending scene...
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Post by midnight tea on Jan 7, 2018 2:14:52 GMT
To really appreciate everything, you probably need to play all three, but I don't think it's necessary to do it, in terms of enjoyment. Each one can actually stand alone quite well. I can see what midnight tea means though, in terms of how playing all of them helps you to understand everything going on. (It also gives more emotional investment to some things, like Hawke in DA:I.) Well yeah, I don't think you need to play all games just to enjoy playing one of them - and there's enough information in them for a person to not be baffled by what's going on. That much has to be done in order for new players to not be clueless and to ease people into the new chapter after a long gap between each game - but from story perspective, these things are inter-connected and, overall, form a cohesive whole tied together by more than a few loose threads. And whatever it will accumulate to, it will likely be something BIG. Yea, the last scene is a very unapologetic tease. You can watch it on youtube if you wish to, but they're not subtle at all as to where they want to send us and who's spearheading that movement
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Post by Fredward on Jan 7, 2018 5:49:45 GMT
I've been going through some of the info that got released near Trespasser: Conclusively tying off the protagonist, or having that as an explicit goal, doesn't sound like they want to bring the Inquisitor in for DA4. Or at least not as the main protagonist. But he also said this on Twitter. A Q&A mentions the epilogue was chosen more carefully/deliberately and that they'll be relevant in a hypothetical next game. Apparently 3 explicitly which if I had to guess: who's Divine, Dorian, state of the Inquisition. I'm not sure how relevant that is but heeeey. It's probably also worth noting that if the plan was to have Inquisition be a PT 1 that was presumably Gaider's plan, if the first thing Weekes does when he's in charge is an attempt to conclusively tie off the protagonist that doesn't seem like he's carrying Gaider's torch. I'm biased though as I don't really want the Inquisitor as a protag again and I have mixed feelings on the use of a dual protagonist, the idea of diluting the stories of both, or of the Inquisitor stealing the new one's thunder bother me. I don't, for instance, want the new one to be the mook who runs around killing things and then have the Inquisitor do all the politicking or scheming cuz that'll rob that aspect from the new protagonist. At the same time I wouldn't want them to rigidly stick with the idea of one game one protagonist if that isn't the most organic solution. One story one protagonist, sure. Also, we should have a stickied wishlist thread. Weekes mentions a "useful subreddit" somewhere in that talk about what people wanna see in the future and I can't find it so I'm gonna assume it was a thread not a subreddit which means it'd be buried somewhere the light will never again reach thanks to how Reddit works. We wouldn't have that issue. Maybe too late at this stage though.
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Post by midnight tea on Jan 7, 2018 6:37:56 GMT
I've been going through some of the info that got released near Trespasser: Conclusively tying off the protagonist, or having that as an explicit goal, doesn't sound like they want to bring the Inquisitor in for DA4. Or at least not as the main protagonist. But he also said this on Twitter. One has to admit, that the wording seems rather vague. Especially that Trespasser certainly leaves a different kind of impression when it comes to Inquisitor's 'conclusion' or rather lack thereof. Aside from the final few scenes, the decision what to do with Solas claims that it's Inquisition that will deal with him... and the Keep claims it'll be Inquisitor who'd either redeem or stop him. Knight Errant is all about its protagonists having dealings with still-active Inquisition. Also, Epler recently fired off a few tweets, among of which there's this quote: " From humble beginnings, and back to the basics. Because the Inquisition had become too large for you to properly control" - it does seem to suggest that we're not done with Inquisiton yet and the only things that were 'tied off' are those that would impede our chase after Solas, or could perhaps prove to be too Deus Ex Machina (namely - the Anchor) in the end. I think it relates more to the fact that they've caused themselves some problems with DAO epilogues, which were looking too far into the future - Gaider says (in the same interview I keep quoting) that the reason for it was because at the time they didn't know whether DAO will be successful enough to guarantee series' continuation, so epilogues for DAO were more conclusive than they should be. What that means though is that epilogues for DAI and Trespasser, even if vaguer, are written to be relevant in one way or another. Though I assume that many things that we 'leave behind' (who's Divine, who rules Orlais, who we picked as an ally) will not matter as much as decisions that we can 'take' to Tevinter (Dorian's whereabouts, maybe what happened to Calpernia, certainly whether we disbanded Inquisition or not). If it's where they're heading, I'd be quite happy with it, even regardless whether it'd be Inquisitor and PC or some other configuration. While dual-protag brings its own set of challenges, it also provides opportunities - mutiple PoV means that we can be in two places at once (story-wise) or view the situation from different angles. I'm also entirely not worried about being a 'mook' - I keep bringing TES: Oblivion when people argue that point and how I didn't mind being 'just' a Champion of Cyrodiil, who helped the main protagonist - Martin Septim - connect with his destiny of becoming savior of Tamriel. I also don't think many people were unhappy with Witcher 3 being story of Ciri saving the world and with Geralt 'merely' helping her get there. There are multiple ways with which one can make a character can feel indispensable, even if the story is about more than one person (which Dragon Age is ostensibly touted to be). But whether they even consider such a thing remains a speculation, much less whether they decided to do it, or how. I think it's a good idea - I mean, even if they're at a stage where they're entering a more advanced stage of production, there are likely many things that aren't yet hashed out.
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Post by Fredward on Jan 7, 2018 7:46:32 GMT
One has to admit, that the wording seems rather vague. Especially that Trespasser certainly leaves a different kind of impression when it comes to Inquisitor's 'conclusion' or rather lack thereof. Aside from the final few scenes, the decision what to do with Solas claims that it's Inquisition that will deal with him... and the Keep claims it'll be Inquisitor who'd either redeem or stop him. Knight Errant is all about its protagonists having dealings with still-active Inquisition. Also, Epler recently fired off a few tweets, among of which there's this quote: " From humble beginnings, and back to the basics. Because the Inquisition had become too large for you to properly control" - it does seem to suggest that we're not done with Inquisiton yet and the only things that were 'tied off' are those that would impede our chase after Solas, or could perhaps prove to be too Deus Ex Machina (namely - the Anchor) in the end. Nooot really to me, vague would have been "conclusively tying off this chapter" or "bringing the events of DAI to a conclusive end" or something along those lines. And I have no doubt the Inquisitor and the Inquisition will play some role in DA4 that's integral to stopping Solas. Just not that they have to be a dual protagonist to be able to do that. I'm also entirely not worried about being a 'mook' - I keep bringing TES: Oblivion when people argue that point and how I didn't mind being 'just' a Champion of Cyrodiil, who helped the main protagonist - Martin Septim - connect with his destiny of becoming savior of Tamriel. I also don't think many people were unhappy with Witcher 3 being story of Ciri saving the world and with Geralt 'merely' helping her get there. There are multiple ways with which one can make a character can feel indispensable, even if the story is about more than one person (which Dragon Age is ostensibly touted to be). I've played both of those and didn't have a problem with either but then again Martin wasn't a PC (and in this way it's closer to DA2 where you are a witness/participant in great events but it's not really about you) and Ciri's role as a dual protag was confined primarily to flashbacks. And neither of these had a prior game devoted to them to get the player attached. I dunno, I guess it just feels like it'd be a weird decision to even make the game dual protag if you're gonna bring back a playable Inquisitor. If on one hand you have a meaty dual protag you need to balance the Inquisitor and all the baggage they bring to the table wrt acknowledging romances, former choices etc while still making the new protagonist a distinct character with their own choices and romances and all that stuff. It seems headache inducing. On the other hand you can have a relatively sparse dual protagonist setup where it's mostly exposition (like Twitcher 3) but then you need to wonder if the resource investment would justify it. There is one manifestation of this I'd absolutely adore (though, vaguely considered, the specifics of this seem convoluted) and that is if you could bring the Inquisitor and the new protag into conflict. The idea of a romanced Lavellan being all like "I will redeem him!" and the nefarious Tevinter magister protag being like "Nope!" and then the player chooses who to play as, if you go with the Inquisitor Solas is redeemed but if you go with new protag then you outmaneuver the Inquisitor, use them as bait for Solas and then kill them both (preferably with one crawling towards the body of the other and them dying in each other's arms) is the kind of pathos filled drama I breathe for. It'd go something like: 1. You primarily play the new protag, maybe initially the Inquisitor to reaffirm your stance on Solas and recruit the new protag. 2. Game continues with new protag, Inquisitor is there as mentor/boss figure (I didn't think of it before but the Inquisitor's more low-key personality would also mean less chance of people going "My Inquisitor would never do/say that!"), Solas' schemes are progressively unraveled, plenty of time for new protag to form own opinion of Solas. 3. As climax/final confrontation nears the player has the opportunity to express their stance on Solas. 4. If their view aligns with the Inquisitor everything is fine, you still get the option of doing the final confrontation with the Inquisitor instead of new protag tho. 5. If their views do not align you get the option of supporting either the Inquisitor's stance or the new protag's stance, bringing them in direct conflict. I suppose it doesn't always have to lead to tragic death I guess. Maybe not THAT convoluted.
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Post by midnight tea on Jan 7, 2018 8:22:51 GMT
Nooot really to me, vague would have been "conclusively tying off this chapter" or "bringing the events of DAI to a conclusive end" or something along those lines. And I have no doubt the Inquisitor and the Inquisition will play some role in DA4 that's integral to stopping Solas. Just not that they have to be a dual protagonist to be able to do that. On its own? Maybe. Paired with everything already mentioned? Vague indeed. I wouldn't mind something in that tune as well. In fact, there's an interesting comment from Mike Laidlaw made all the way in 2015 in Kotaku Q&A: "As to multiple protagonists? Absolutely fascinating and, yes, we have discussed it some. There are a lot of challenges in terms of helping the player identify with more than one created character, but it's a long way from impossible. I thought, for example, that the weaving stories of the GTA V protagonists created a really interesting flow in the story and the gameplay. I agree that betraying yourself would be super cool, so long as "the player" version of you didn't end up feeling like a chump."
Interestingly enough, Patrick Weekes, completely on his own, in an entirely separate interview has also brought a potential possibility of betraying an organisation we're working for. Coincidence? Not unlikely. But it does suggest that at least (as early as 2015, if not earlier) a scenario in which one PC goes against another has passed through their minds. It's an intriguing possibility that I think would be worth the effort, if they managed to pull it off - as well as perhaps pull off some other things I think are possible in dual-protag setup.
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Post by rwaporter on Jan 7, 2018 15:22:00 GMT
If they wanted to do dual protagonists (with the inquisitor) I would hope that the inquisitor would only be there for short, important missions where the inquisitor is a maxxed out version of whatever class he/she was. If the inquisitor was used more than that it would raise the question of why you no longer have top tier equipment and abilities, in short the progression would be limited for the inquisitor or any other returning pc.
On a different note I hope that they follow through on their promise of more in-depth, story-driven specializations, because inquisition's "read a scroll, go kill three guys and loot their stuff" was kind of dull, at least in DAO you had to unlock them by convincing your companions, or completing a specific quest a certain way. My pitch would be for evolving specializations that are chosen during main story missions: example as a warrior, your mentor/father was a templar, one of the main villains, a powerful magister, kills him, you now have the choice to A) remember your training and attempt to block his magic, or give in to your anger and attack without hesitation. If you chose A you would be a templar, if you chose B you would be a berserker. later in the game you would interact with a helpful spirit which at the end of a long mission would offer to bond with you similar to Wynne's faith spirit, if you accept you become a spirit warrior/paladin if you were a templar, or a reaver if you were a berserker. if you refuse to bond with the spirit you become a templar crusader/defender, or a berserker champion/marauder. the same events would happen for each class, possibly with a different mentor, allowing for a story-driven, meaningful choice in specializations. This format would also allow for more direct consequences and commentary on which specializations you choose, example an option for the mage might be blood magic, which could become demon summoning, more pious characters might be displeased, or become hostile, similar to leliana attacking the warden if he chose to defile the urn of sacred ashes to unlock the reaver specialization.
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Post by wickedcool on Jan 7, 2018 19:08:43 GMT
Do we think that since dao that the develepors had a plan for sandal. Crazy theory that “enchantment” is a curse or a spell and the dwarf form isn’t his true form. He grasps some of what’s going on but can’t tap into full mind and powers but may be hidden from enemies such as solas?
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Post by midnight tea on Jan 7, 2018 19:25:23 GMT
Do we think that since dao that the develepors had a plan for sandal. Crazy theory that “enchantment” is a curse or a spell and the dwarf form isn’t his true form. He grasps some of what’s going on but can’t tap into full mind and powers but may be hidden from enemies such as solas? Well... even if they did have plans for Sandal from the start, it doesn't mean that the plan they've had originally is still the plan they have now. Or perhaps they've unspecified plans of some sort in which Sandal happens fit in really well... so they just went with it. We can't tell any other way ATM. But I don't think it's far-fetched to say that a character like that can be made to many different things - from sort of half-jokey, half-serious tool for foreshadowing, to making him someone important somewhere in the plot.
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Post by bloodmagereaver on Jan 9, 2018 14:47:24 GMT
Well...
Regardless of the story, I'd like to see the following gameplay changes in regards to Inquisition:
1-Instead of limiting our abilities and items to the number of assigned buttons in a controller, use hotkeys as shortcuts for item/ability menus when you hold them. One of the dumbest design decisions in Inquisition was forbidding the player from changing not just equipment but also abilities in the midst of the battle like their character forgot how to use their powers. Example: .1/RB/R1- Spirit Spell Menu .2/B/C- Fire Spell Menu .3/X/S- Lightning Spell Menu .4/Y/T- Ice Spell Menu .5/LT+RB/L2+R1- Nature Spell Menu .6/LT+B/L2+C- Story Ability Menu .7/LT+X/L2+S- Specialization 1 Menu .8/LT+Y/L2+T- Specialization 2 Menu .MB1/RT/R2- Attack .9/LT+RT/L2+R2- Switch Weapon .0/LB/L1- Consumables Menu .T/VB/TP- Tactical Camera
2-Let players carry two weapons at the same time.
3-Return Tactics from DA2, the AI is too dumb to help on it's own.
4-Make the Tactical Camera much higher and let it clip through ceilings, DAO had it right but sequels were just a clumsy mess.
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Post by TheHeroOfFerelden on Jan 9, 2018 15:02:20 GMT
Well... Regardless of the story, I'd like to see the following gameplay changes in regards to Inquisition: 1-Instead of limiting our abilities and items to the number of assigned buttons in a controller, use hotkeys as shortcuts for item/ability menus when you hold them. One of the dumbest design decisions in Inquisition was forbidding the player from changing not just equipment but also abilities in the midst of the battle like their character forgot how to use their powers. Example: .1/RB/R1- Spirit Spell Menu .2/B/C- Fire Spell Menu .3/X/S- Lightning Spell Menu .4/Y/T- Ice Spell Menu .5/LT+RB/L2+R1- Nature Spell Menu .6/LT+B/L2+C- Story Ability Menu .7/LT+X/L2+S- Specialization 1 Menu .8/LT+Y/L2+T- Specialization 2 Menu .MB1/RT/R2- Attack .9/LT+RT/L2+R2- Switch Weapon .0/LB/L1- Consumables Menu .T/VB/TP- Tactical Camera
2-Let players carry two weapons at the same time. 3-Return Tactics from DA2, the AI is too dumb to help on it's own. 4-Make the Tactical Camera much higher and let it clip through ceilings, DAO had it right but sequels were just a clumsy mess. Amen to that! I really don't like that they have set a limit to the skills you can use by playing with a controller!(especially since the game was obviously designed to be played with one). The tactical view is indeed quite annoying at times...
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Post by wickedcool on Jan 10, 2018 14:31:52 GMT
Played JOH and based solely on that are things they should add
Teenagers- Npcs commenting on the death of big bad-loved hearing that The arena-not as good as dao but was nice
The flying memories-these have possibilities for small flying creatures
Water/lighting-water, flora, lighting might be best in game
Npcs-muscular, diverse and tribe felt more connected than anyone in base game
Ice affect/creating potion camps/spider retreating/trails such lighting beacons or tracking the missing person
Lots of little things that could be added into da4
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Jade Empire
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Post by jastall on Jan 12, 2018 3:58:36 GMT
I wouldn't rule out the possibility that DA4 was originally supposed to feature a new protagonist with the Inquisitor in a supporting role, but perhaps the response to Trespasser, among other factors, convinced Bioware to change their plans. Personally I can't see the story in the fourth game not involving Solas, and I can't see a story involving Solas also not involving the Inquisitor in a significant capacity.
As for gameplay, well I'd basically want it to be as close to DAO as possible with some improvements, but to be more specific;
-No ability limit, at all. On PC at least.
-More spells for mages in general. I'm OK with warriors and rogues having a more limited selection, mages should have choice,
-Keep specializations exactly as they are. A cameo from Our Trainer is 100% mandatory.
-Slow down the game in general and make enemies deadlier with more varied abilities. Generally focus more on tactical gameplay than reflexes.
-Ditch that awful third-person attack stuff outside of tactical camera. This is a party-based RPG, not some hack and slash or Mass Effect game.
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bizantura
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Post by bizantura on Jan 13, 2018 2:14:25 GMT
Has EA confirmed DA4 officially?
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Post by ladyiolanthe on Jan 13, 2018 2:17:04 GMT
Has EA confirmed DA4 officially? Not yet.
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Post by Lazarillo on Jan 13, 2018 2:17:57 GMT
Has EA confirmed DA4 officially? Nope.
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