Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1122
0
Nov 28, 2024 17:30:34 GMT
Deleted
0
Nov 28, 2024 17:30:34 GMT
January 1970
Deleted
|
Post by Deleted on Nov 16, 2016 15:18:23 GMT
I don't know about that... I"ve always had better luck with Tali staying alive longer. Garrus is usually the squad mate who tends to "die" the most frequently in my games. I often take Tali on the mission to take down Saren. on the Suicide Mission, and on the Priority Earth mission (particularly when romancing her)... all on insanity difficulty... and she has gone down very, very few times during those games. I've had different experiences. I took Tali and Jack with me on Suicide Mission to hedge my bets that no one would die on my Insanity play though. She did nothing but die frequently. Was great bullet sponge. I think some of it really depends on how you build them... and then the other 90% of it is just plain luck.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Nov 16, 2016 15:31:23 GMT
And every single time I've utilized Tali on anything that isn't easy mode she dies so much that all she is really useful for is as a bullet shield. Garrus for me almost never dies because I usually have him in the back using sniper rifle. Swapping to assault rifle if we get into close quarter areas. Combine this with Wrex who is a tank with shotgun for CQC and my team almost never dies. I play as an Infiltrator, my squadmates is primarily used as cannon fodders and Garrus is useless to me for that purpose. Since being a sniper is his claim to fame, I let him use that as a primary weapon and he is terrible at it. He took long breaks between shooting and he always misses, he lack any defensive until ME3 where he had shield boost, he's vulnerable to swarms, he hardly function as damage support and require the most micromanaging through the trilogy. The last two mechs in his loyalty mission ALWAYS kill him. Tali is excellent for both ME1 and ME2 where you do deal with a lot of Geth and mechs and ME3 is a lot forgiving with tech bursts. She have Energy Drain which can function as her personal boost. She is primarily a shotgun user so I tweak her stats just so she could function as a mid-range fighter. Her drones as tanks and backup and her AI hacking helps a lot so I don't really have to watch her back. She's a mini engineer after all. What sniper to you give to Garrus? I've always given him at least in ME 2 and 3 snipers like M-97 Viper or M-29 Incisor and he would have a fairly decent fire rate. Using single round snipers does seem to dramatically increase the delay between fires. My first play though was as infiltrator and is one of my top two classes to play as tied with Vanguard. Rapid fire sniper + overload strips the shields and barriers of NPC fairly well. Leaving them wide open for my Mantis or Widow sniper to OHKO them. I will give you he seems to be a lot less capable using an assault rifle. Which is why I always kept him back with me. Also power combo incinerate with overload. Loyalty missions I almost never have Garrus die by the Mech. My vanguard play though did get him killed but that was because I'm going full shotgun. But on all play thoughts with Tali and her loyalty mission she is constantly dying on me. My play style she just isn't adequate enough to be used. She doesn't have the range to be a useful barrier/shield stripper, but also doesn't have the ability to tank shots to be up close and personal the way Wrex, Grunt, James can do to make full use of shotgun. She always seems to exist in that middle ground between the two that render her useless for how I play.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1122
0
Nov 28, 2024 17:30:34 GMT
Deleted
0
Nov 28, 2024 17:30:34 GMT
January 1970
Deleted
|
Post by Deleted on Nov 16, 2016 15:34:24 GMT
Yes, and if it means booting Pressly off, that would be an added bonus. Pressly was XO. That's not a position Cortez or Traynor could just be slotted into. In ME2, Miranda is the XO, though Shepard didn't have a say in it. I don't know who was XO in ME3. Probably the VS if they come aboard but otherwise unknown. I don't think they had an XO in ME3... probably due to the shortage of crew on the Normandy when they escaped earth; and Shepard did not really pick up any crew other than a doctor on his/her first visit to the Citadel. Theoretically, Anderson could have made the VS officially XO at the same time he put Shepard in command. However, I think then the VS would have been obligated to return to the ship after recovering in hospital. I always found it a little odd that both Hackett and Udina would offer the VS alternate jobs (essentially "raiding" him/her of staff) when Shepard's mission was supposed to be so important to them.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1122
0
Nov 28, 2024 17:30:34 GMT
Deleted
0
Nov 28, 2024 17:30:34 GMT
January 1970
Deleted
|
Post by Deleted on Nov 16, 2016 15:50:55 GMT
I play as an Infiltrator, my squadmates is primarily used as cannon fodders and Garrus is useless to me for that purpose. Since being a sniper is his claim to fame, I let him use that as a primary weapon and he is terrible at it. He took long breaks between shooting and he always misses, he lack any defensive until ME3 where he had shield boost, he's vulnerable to swarms, he hardly function as damage support and require the most micromanaging through the trilogy. The last two mechs in his loyalty mission ALWAYS kill him. Tali is excellent for both ME1 and ME2 where you do deal with a lot of Geth and mechs and ME3 is a lot forgiving with tech bursts. She have Energy Drain which can function as her personal boost. She is primarily a shotgun user so I tweak her stats just so she could function as a mid-range fighter. Her drones as tanks and backup and her AI hacking helps a lot so I don't really have to watch her back. She's a mini engineer after all. What sniper to you give to Garrus? I've always given him at least in ME 2 and 3 snipers like M-97 Viper or M-29 Incisor and he would have a fairly decent fire rate. Using single round snipers does seem to dramatically increase the delay between fires. My first play though was as infiltrator and is one of my top two classes to play as tied with Vanguard. Rapid fire sniper + overload strips the shields and barriers of NPC fairly well. Leaving them wide open for my Mantis or Widow sniper to OHKO them. I will give you he seems to be a lot less capable using an assault rifle. Which is why I always kept him back with me. Also power combo incinerate with overload. Loyalty missions I almost never have Garrus die by the Mech. My vanguard play though did get him killed but that was because I'm going full shotgun. But on all play thoughts with Tali and her loyalty mission she is constantly dying on me. My play style she just isn't adequate enough to be used. She doesn't have the range to be a useful barrier/shield stripper, but also doesn't have the ability to tank shots to be up close and personal the way Wrex, Grunt, James can do to make full use of shotgun. She always seems to exist in that middle ground between the two that render her useless for how I play. In ME2 and ME3, using Tali is really all about making strategic use of her attack drones. For example, during the Reaper IFF, her drone will cause the husks to clump into a group around the drone... making it really easy to wipe out the lot of them with a single concussive blast. Her drones will also cause the mechs to turn around... alllowing you to attack them full out without risk of getting blasted by them. Using her drones as strategic crowd control means that everyone dies less... including her. On the geth missions, her AI hacking essentially puts another gun on the field. If you use her to hack destroyers, hunters and even Primes... you really get a lot of firepower out of them before the hack wears off. In reality, her shotgun is her least effective weapon, so you might find her staying alive longer and more useful to you if you order her to hold back with you, the same as you do with Garrus.
|
|
aoibhealfae
N3
The stars, the moon, they have all been blown out
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 811 Likes: 1,190
inherit
1157
0
1,190
aoibhealfae
The stars, the moon, they have all been blown out
811
Aug 23, 2016 19:19:58 GMT
August 2016
aoibhealfae
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
|
Post by aoibhealfae on Nov 16, 2016 16:08:24 GMT
What sniper to you give to Garrus? I've always given him at least in ME 2 and 3 snipers like M-97 Viper or M-29 Incisor and he would have a fairly decent fire rate. Using single round snipers does seem to dramatically increase the delay between fires. My first play though was as infiltrator and is one of my top two classes to play as tied with Vanguard. Rapid fire sniper + overload strips the shields and barriers of NPC fairly well. Leaving them wide open for my Mantis or Widow sniper to OHKO them. I will give you he seems to be a lot less capable using an assault rifle. Which is why I always kept him back with me. Also power combo incinerate with overload. Loyalty missions I almost never have Garrus die by the Mech. My vanguard play though did get him killed but that was because I'm going full shotgun. But on all play thoughts with Tali and her loyalty mission she is constantly dying on me. My play style she just isn't adequate enough to be used. She doesn't have the range to be a useful barrier/shield stripper, but also doesn't have the ability to tank shots to be up close and personal the way Wrex, Grunt, James can do to make full use of shotgun. She always seems to exist in that middle ground between the two that render her useless for how I play. You have your answer actually. Tali seems terrible for you because she is unbalanced to a Vanguard whereas she always paired well with an Infiltrator where she could be more effective with combo. And you wanted her to absorb a lot of damage but her skills made her useful as a crowd controller like Liara. She's a tactical fighter and best paired with another aggressive fighter who could help take the aggro for her. If you want to be Vanguard and keep her, use a Sentinel as support.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Nov 16, 2016 21:14:38 GMT
What sniper to you give to Garrus? I've always given him at least in ME 2 and 3 snipers like M-97 Viper or M-29 Incisor and he would have a fairly decent fire rate. Using single round snipers does seem to dramatically increase the delay between fires. My first play though was as infiltrator and is one of my top two classes to play as tied with Vanguard. Rapid fire sniper + overload strips the shields and barriers of NPC fairly well. Leaving them wide open for my Mantis or Widow sniper to OHKO them. I will give you he seems to be a lot less capable using an assault rifle. Which is why I always kept him back with me. Also power combo incinerate with overload. Loyalty missions I almost never have Garrus die by the Mech. My vanguard play though did get him killed but that was because I'm going full shotgun. But on all play thoughts with Tali and her loyalty mission she is constantly dying on me. My play style she just isn't adequate enough to be used. She doesn't have the range to be a useful barrier/shield stripper, but also doesn't have the ability to tank shots to be up close and personal the way Wrex, Grunt, James can do to make full use of shotgun. She always seems to exist in that middle ground between the two that render her useless for how I play. You have your answer actually. Tali seems terrible for you because she is unbalanced to a Vanguard whereas she always paired well with an Infiltrator where she could be more effective with combo. And you wanted her to absorb a lot of damage but her skills made her useful as a crowd controller like Liara. She's a tactical fighter and best paired with another aggressive fighter who could help take the aggro for her. If you want to be Vanguard and keep her, use a Sentinel as support. I was actually in reference to my Infiltrator class. I am aware as Vanguard she won't be as useful. As infiltrator my squad mates have two jobs. Act as a wall to keep enemy away from me or delay them enough to allow me to react. And reduce barrier/shields. Tali just doesn't for fill either of those set ups nearly as well as Grunt and Garrus. Though I will admit Zaeed in ME 2 does a better job simply because of his Distruptor ammo evolution. Just has just always been a glass cannon for me. Useful but gets KOed so easily due to the limitation of her ability to take and give a hit that isn't power based.
|
|
hipi07
N2
Games: Mass Effect Trilogy, KOTOR
XBL Gamertag: Hipi07
Posts: 66 Likes: 66
inherit
2125
0
Mar 23, 2017 21:35:08 GMT
66
hipi07
66
November 2016
hipi07
Mass Effect Trilogy, KOTOR
Hipi07
|
Post by hipi07 on Nov 18, 2016 3:56:57 GMT
ME3 ending wasn't the best but I don't have a huge problem with it. I don't understand people who let 10min destroy three games for them, especially when they say they can't play the franchise anymore.
|
|
inherit
2096
0
Sept 12, 2018 6:47:07 GMT
41
steamshipman
48
November 2016
steamshipman
|
Post by steamshipman on Nov 18, 2016 9:38:30 GMT
I don't understand people who let 10min destroy three games for them, especially when they say they can't play the franchise anymore. It's because said 10min contradicts and turns into bad joke everything what happened before. I just pretend that those 10min didn't happened at all. That jumping into the beam of light after Marauder Shileds confrontation immediately triggers control ending cut-scene. Fixed awesome game for me... Well. Not entirely. I still have to pretend that all Crucible-related magic actually makes sense.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
825
0
Nov 28, 2024 17:30:34 GMT
Deleted
0
Nov 28, 2024 17:30:34 GMT
January 1970
Deleted
|
Post by Deleted on Nov 18, 2016 12:23:34 GMT
For some Mass Effect was tarnished the minute Mass Effect 2 came along and derailed everything with its plot that didn't actually go anywhere. Mass Effect 3 suffered the burden of having to do what ME2 didn't do, and tie up everything.
I love all three games. The endings were poor, but I look past them, since I loved the actual final mission on Earth preceding the beam run. And I just headcanon Citadel DLC ending as the trilogy ending, so I'm all good.
|
|
hipi07
N2
Games: Mass Effect Trilogy, KOTOR
XBL Gamertag: Hipi07
Posts: 66 Likes: 66
inherit
2125
0
Mar 23, 2017 21:35:08 GMT
66
hipi07
66
November 2016
hipi07
Mass Effect Trilogy, KOTOR
Hipi07
|
Post by hipi07 on Nov 18, 2016 13:22:31 GMT
For some Mass Effect was tarnished the minute Mass Effect 2 came along and derailed everything with its plot that didn't actually go anywhere. Mass Effect 3 suffered the burden of having to do what ME2 didn't do, and tie up everything. I love all three games. The endings were poor, but I look past them, since I loved the actual final mission on Earth preceding the beam run. And I just headcanon Citadel DLC ending as the trilogy ending, so I'm all good. I've always said Mass Effect 2 is a fantastic game, it improved many aspects of ME1 (although at the same time it simplified to near overkill a lot of the RPG elements ((muh skill tree points and equipable ammo types and Frictionless Materials IX)) and exploration of the original) but its plot suffers from simply not really doing anything with the story. I love the start with the destruction of the Normandy and everyone thinking that you're dead but the overall plot with the Reapers and Collectors does nothing for the big picture, if anything some insight into how the Reapers work. Although without a doubt Mass Effect 2 has some of the best moments of the franchise as well as plot twists (Legion being the god he is, the Collectors having been once Protheans, Reaper IFF mission, the amazing cast of squadmates, the fact that Jacobs loyalty mission plays on the stereotype of black fathers leaving their kids/household at an early age and never appearing again ((still can't believe they put that in and barely anyone noticed)), etc etc). As a standalone game it is an absolute 10/10, I've always said it felt, overall, like a standalone game because of how it starts and ends. IMO ME1 is the king of the franchise by far still.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Nov 18, 2016 13:58:12 GMT
I don't understand people who let 10min destroy three games for them, especially when they say they can't play the franchise anymore. It's because said 10min contradicts and turns into bad joke everything what happened before. I just pretend that those 10min didn't happened at all. That jumping into the beam of light after Marauder Shileds confrontation immediately triggers control ending cut-scene. Fixed awesome game for me... Well. Not entirely. I still have to pretend that all Crucible-related magic actually makes sense. But it doesn't contradict anything. The only thing it contradicts is player's expectancy of what will happen. Which is way different then contradicts anything in game.
|
|
inherit
Psi-Cop
38
0
Feb 21, 2019 15:55:45 GMT
10,231
CrutchCricket
The Emperor Daft Serious
4,577
August 2016
crutchcricket
CrutchCricket
Mass Effect Trilogy
|
Post by CrutchCricket on Nov 18, 2016 16:21:34 GMT
There should have been casualties in Shepard's inner circle in the finale of ME3. Not all of your current squadmates should have made it through unscathed. If the victory is won conventionally in a fleet battle, Admiral Hackett is the true hero of the story, rather than Shepard. ME1 is the weakest game of the trilogy, and has the largest plot hole in the series. The story does not make sense at all. The Leviathan DLC was better than the Citadel DLC. Actually it was probably the best DLC of the series. The Clone and Brooks should have been indoctrinated. Their motivations make zero sense otherwise. Tali looking near exactly like a human is dumb. That popular fan art the Talimancers loved so much that was the obvious inspiration for her reveal was dumber. Morinth should never have been a recruitable character. Options are great only when the options make sense. Recruiting a crazy person who wants to murder you, does not. Sheploo looks better than 99% of all custom Sheps I've ever seen posted on the BSN. Despite being a popular fan complaint, long hair & beard options did not make sense for Mass Effect's CC. Shepard was a Marine, not a some hipster who slings soy lattes for a living. Mixed feelings on this. Yes it may be appropriate, but I would not like it if favorites got axed. If there was a way to either randomize it or better yet make some deaths mandatory but not nail down who it is that dies, that might work. For example have sets of exclusive missions that kill off a certain squadmate and you must do x of y missions to proceed. Or you can make Shepard remember a little thing called delegation and have someone else on the ground with him calling the shots for the battle. Just because Bioware wants to pander to the CoD crowd doesn't mean you can't mix it up a bit. It also doesn't mean that foot soldier vs kilometer long spaceship thing will ever make sense or resolve satisfactorily, and no a deus ex machina doesn't cut it. Which one exactly? I'm quite enjoying replaying ME1, there's a nice simplicity to just being a soldier on the job and not Space Jesus. Apart from the ones that don't give you squadmates (i.e Stolen Memory or From Ashes) sure. I kind of liked Overlord too. They're selfish (and in Brooks' case racist) assholes? Had they succeeded in stealing the Normandy and replacing Shepard, they probably would've bailed when it came time for the big fight. A single ship, particularly one like the Normandy could hide indefinitely. I like to think Brooks had this whole clone master plan for after, so it's possible they might've made it and even had some viable way of continuing the species. You mean her face? I think the ship for something really freaky sailed the moment you could bang her in ME2. I don't think Morinth wanted to kill you but if you were dumb enough to try and tap that she wouldn't complain. It is stupid to pick her over Samara for any but the most psycho Sheps though. They really set that up poorly. I don't know, have you seen Obamashep? Or Samuel L Shepard? Or Schwartzeshepard? Even mine looks a bit like John Leguizamo. Sheploo is overrated. en.wikipedia.org/wiki/Facial_hair_in_the_military -it can be done. We're not talking Jesus beards or anything, but either neat trimmed beards or full on colonial era bushy facial appliances should be most welcome. Long hair is indeed less plausible, except in ME2 when you're technically rogue and should've been in ME3 with us actually being rogue (or rather independent). The Phoenix armor Ashley wears in ME1 is less tactical than the long hair in ME3 that the fans love to complain about. lol
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2073
0
Nov 28, 2024 17:30:34 GMT
Deleted
0
Nov 28, 2024 17:30:34 GMT
January 1970
Deleted
|
Post by Deleted on Nov 18, 2016 22:24:52 GMT
I may not have explained myself well there. By some mandatory casualties in the finale, I wasn't thinking something similar to Anderson or Thane's deaths. I'd rather the finale of ME3 was a suicide mission with all hands on board (including surviving ME2 squadmates) and there would be some casualties, but who died would be determined by choices made either during the finale or the 30 or so hours that preceded it. I suppose Virmire would be the closest comparison, but I wouldn't want them all to boil down to Choose Between Squadmate A or Squadmate B. Rather most of your choices would have some unintended consequences that weren't immediately clear. A perfect run would be one in which you suffered the minimum amount of casualties (lets say 3 or 4 deaths, as an example), rather than a flawless victory. I think that while Bioware had the right idea in aiming for a bittersweet finale for ME3, they didn't execute it well. A better way to have gone about it would be to have the bitter part of the ending come from the losses among Shepard's friends and allies, but the victory would feel overwhelming and complete. Instead Bioware rolled out an ending pre-EC where Shepard's inner circle made it through unscathed (unless you went Low EMS) but galactic civilization felt borked. They got it backwards. A superweapon doesn't have to be a deus ex machina, so long as it is woven into the plot well. Shepard killing kilometer long starships is more plausible than him or her leaping from command of a frigate to command of an intergalactic armada over people like Hackett or Victus. He or she was too junior an officer for that to ever be believable. Mass Effect is also an RPG, not a RTS. I think even if Bioware were to completely abandon any attempt at giving the story some sense of verisimilitude in the execution of a conventional victory ending, the ending would feel out of place with the rest of the game if it involved Shepard making strategic and tactical decisions for grand fleets. ME1 is one of my favorite games of all time, but some of its fans have a tendency to wear nostalgia goggles when comparing it to other games in the series. Saren attacking Eden Prime to obtain a Prothean beacon he already had (Virmire) to find the location of a backdoor onto the Citadel that he didn't need (Spectres and Asari commandos already have full access to the Presidium) was by far the biggest nonsensical plot element in the entire trilogy. Mass Effect was a fun ride, but it was despite the story, not because of it. The main plot made zero sense. In retrospect I'm convinced that in am early draft Saren either must not have been a Spectre, or had his Spectre status previously revoked...perhaps in that earlier dust up with Anderson. Saren being barred from the Presidium would explain why he needed the Conduit, though there would still be the issue of duplicate beacons. It just doesn't work for me. They, or Brooks at least, may have been racist but going after Shepard in the middle of the most destructive conflict in galactic history, while the survival of humanity is on the line, is flat out mad. I prefer indoctrination to crazy as character motivation. Once Tali became a LI it was guaranteed that under the helmet she wouldn't be anything other than aesthetically pleasing, but that doesn't necessarily mean she had to look near exactly like a human. She could have used a few more alien features, since she was after all...an alien. The Asari despite being very humanoid, look alien compared to the Quarians. Yet you'll find no shortage of players who thought at least some of them were attractive. Thane had fans as well. If it were up to me I'd have had Bioware reuse one of the unused concepts for the Drell for the Quarians: Most of those are humanoid enough that no one would retch at the thought of Shepard being romantically involved with a Quarian, if one of those was used as a concept, but they also have just enough alien features that no one could ever mistake them for human. There are some custom Sheps that look good, but they're a small minority. All custom Sheps also suffer from being far less detailed than the default, and looking more plastic. Thankfully in Andromeda that probably won't be an issue, if DA:I is anything to go by. I used to be in the military actually. I'm not opposed to short beards, particularly since Joker firmly establishes them as being acceptable in Alliance regs. But I'm okay with Bioware not caving into the fans who wanted ZZ top beards and pink mohawks in the CC. While in theory what someone else chooses in the CC shouldn't affect me, I have a feeling that any options that end up in a CC will also be used on NPCs in the game. Nothing would have killed my suspension of disbelief faster than having a crewman aboard the Normandy with a purple faux hawk, lip ring, and a Grizzly Adams beard.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1122
0
Nov 28, 2024 17:30:34 GMT
Deleted
0
Nov 28, 2024 17:30:34 GMT
January 1970
Deleted
|
Post by Deleted on Nov 18, 2016 22:43:00 GMT
I may not have explained myself well there. By some mandatory casualties in the finale, I wasn't thinking something similar to Anderson or Thane's deaths. I'd rather the finale of ME3 was a suicide mission with all hands on board (including surviving ME2 squadmates) and there would be some casualties, but who died would be determined by choices made either during the finale or the 30 or so hours that preceded it. I suppose Virmire would be the closest comparison, but I wouldn't want them all to boil down to Choose Between Squadmate A or Squadmate B. Rather most of your choices would have some unintended consequences that weren't immediately clear. A perfect run would be one in which you suffered the minimum amount of casualties (lets say 3 or 4 deaths, as an example), rather than a flawless victory. I think that while Bioware had the right idea in aiming for a bittersweet finale for ME3, they didn't execute it well. A better way to have gone about it would be to have the bitter part of the ending come from the losses among Shepard's friends and allies, but the victory would feel overwhelming and complete. Instead Bioware rolled out an ending pre-EC where Shepard's inner circle made it through unscathed (unless you went Low EMS) but galactic civilization felt borked. They got it backwards. A superweapon doesn't have to be a deus ex machina, so long as it is woven into the plot well. Shepard killing kilometer long starships is more plausible than him or her leaping from command of a frigate to command of an intergalactic armada over people like Hackett or Victus. He or she was too junior an officer for that to ever be believable. Mass Effect is also an RPG, not a RTS. I think even if Bioware were to completely abandon any attempt at giving the story some sense of verisimilitude in the execution of a conventional victory ending, the ending would feel out of place with the rest of the game if it involved Shepard making strategic and tactical decisions for grand fleets. ME1 is one of my favorite games of all time, but some of its fans have a tendency to wear nostalgia goggles when comparing it to other games in the series. Saren attacking Eden Prime to obtain a Prothean beacon he already had (Virmire) to find the location of a backdoor onto the Citadel that he didn't need (Spectres and Asari commandos already have full access to the Presidium) was by far the biggest nonsensical plot element in the entire trilogy. Mass Effect was a fun ride, but it was despite the story, not because of it. The main plot made zero sense. In retrospect I'm convinced that in am early draft Saren either must not have been a Spectre, or had his Spectre status previously revoked...perhaps in that earlier dust up with Anderson. Saren being barred from the Presidium would explain why he needed the Conduit, though there would still be the issue of duplicate beacons. It just doesn't work for me. They, or Brooks at least, may have been racist but going after Shepard in the middle of the most destructive conflict in galactic history, while the survival of humanity is on the line, is flat out mad. I prefer indoctrination to crazy as character motivation. Once Tali became a LI it was guaranteed that under the helmet she wouldn't be anything other than aesthetically pleasing, but that doesn't necessarily mean she had to look near exactly like a human. She could have used a few more alien features, since she was after all...an alien. The Asari despite both being very humanoid, look alien compared to the Quarians. Yet you'll find no shortage of players who thought at least some of them were attractive. Thane had fans as well. If it were up to me I'd have had Bioware reuse one of the unused concepts for the Drell for the Quarians: Most of those are humanoid enough that no one would retch at the thought of Shepard being romantically involved with a Quarian, if one of those was used as a concept, but they also have just enough alien features that no one could ever mistake them for human. There are some custom Sheps that look good, but they're a small minority. All custom Sheps also suffer from being far less detailed than the default, and looking more plastic. Thankfully in Andromeda that probably won't be an issue, if DA:I is anything to go by. I used to be in the military actually. I'm not opposed to short beards, particularly since Joker firmly establishes them as being acceptable in Alliance regs. But I'm okay with Bioware not caving into the fans who wanted ZZ top beards and pink mohawks in the CC. While in theory what someone else chooses in the CC shouldn't affect me, I have a feeling that any options that end up in a CC will also be used on NPCs in the game. Nothing would have killed my suspension of disbelief faster than having a crewman aboard the Normandy with a purple faux hawk, lip ring, and a Grizzly Adams beard. Very well put. I agree.
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
inherit
Biotic Booty
1031
0
Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Nov 19, 2016 5:10:36 GMT
I don't understand people who let 10min destroy three games for them, especially when they say they can't play the franchise anymore. It's because said 10min contradicts and turns into bad joke everything what happened before. I just pretend that those 10min didn't happened at all. That jumping into the beam of light after Marauder Shileds confrontation immediately triggers control ending cut-scene. Fixed awesome game for me... Well. Not entirely. I still have to pretend that all Crucible-related magic actually makes sense. While not a bad headcanon, I actually play with the Extended Anderson conversation mod. It doesn't add a lot more but I think it gives more depth to their relationship. I really like it. My headcanon is to have Shepard trigger the Crucible after Hackett calls him to do "something on your end". Then he triggers Destroy and everything else is a blood loss-related nightmare.
|
|
aoibhealfae
N3
The stars, the moon, they have all been blown out
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 811 Likes: 1,190
inherit
1157
0
1,190
aoibhealfae
The stars, the moon, they have all been blown out
811
Aug 23, 2016 19:19:58 GMT
August 2016
aoibhealfae
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
|
Post by aoibhealfae on Nov 19, 2016 6:55:50 GMT
look like a Voss.... I actually married one.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,299 Likes: 50,669
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,669
Iakus
21,299
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Nov 20, 2016 16:46:47 GMT
I don't understand people who let 10min destroy three games for them, especially when they say they can't play the franchise anymore. It's because said 10min contradicts and turns into bad joke everything what happened before. I just pretend that those 10min didn't happened at all. That jumping into the beam of light after Marauder Shileds confrontation immediately triggers control ending cut-scene. Fixed awesome game for me... Well. Not entirely. I still have to pretend that all Crucible-related magic actually makes sense. For me it's MEHEM or nothing. You are right, those last ten minutes turned the entire trilogy pointless. Everything my Shep fought (and died) for was a lie. I'll just leave it at that because I could easily start saying what I think about the endings band be a lot less tactful about it.
|
|
inherit
Psi-Cop
38
0
Feb 21, 2019 15:55:45 GMT
10,231
CrutchCricket
The Emperor Daft Serious
4,577
August 2016
crutchcricket
CrutchCricket
Mass Effect Trilogy
|
Post by CrutchCricket on Nov 20, 2016 20:42:02 GMT
A superweapon doesn't have to be a deus ex machina, so long as it is woven into the plot well. It didn't have to be but it was, from the moment they made the Reapers so hilariously overpowered compared to the rest of the galaxy. That, combined with the procrastination in getting war preparations made until the Reapers were already in our base killing our doodz, resulted in only one option: asspull deus ex machina. Shepard killing kilometer long starships is more plausible than him or her leaping from command of a frigate to command of an intergalactic armada over people like Hackett or Victus. He or she was too junior an officer for that to ever be believable. Mass Effect is also an RPG, not a RTS. I think even if Bioware were to completely abandon any attempt at giving the story some sense of verisimilitude in the execution of a conventional victory ending, the ending would feel out of place with the rest of the game if it involved Shepard making strategic and tactical decisions for grand fleets. Shepard's Alliance rank has nothing to do with his status in the war. Not only is he a Spectre, but since they Space Jesus'd him, doing anything other than fully leading the resistance against the Reapers is lame and a copout. Did it have to be this way? Certainly not. Back in ME1 you were just a ground solider and everyone more or less treated you as such. But since then Shepard has been blown out or proportion. Which, if you want to play that way, fine, but play all the way through. They made Shepard the spear tip of the Resistance, the very symbol of it. Forcing him back to groundpounding (and nothing else) shits all over that. Neither Hackett, nor Victus nor anyone else was responsible for getting everyone together, uniting them under one banner. It should've been Shepard's banner in name, not just in fact. And I don't think it would've required a shift to RTS either. Instead, turn the final battle into one giant suicide mission, where Shepard decides not which individuals are deployed where but which squads, platoons and other assets are applied against strategic objectives. The fleets would also be such assets. Hackett's Fifth, Han Gerrel's Heavy Fleet, the geth fleet etc, those would still be commanded by their respective admirals. But you could've had a war room meeting where they, Shepard and other leaders sit down and hash out the plan. It would be idiotic for Shepard to ignore the admirals' recommendations but I don't see why he couldn't be in on the planning, given he is the one who put this force together. And before you bring up Hackett again, know that I never agreed with Shepard going back to being the Alliance's errand boy. He should've been independent, with everyone else playing for his team, not the other way around. ME1 is one of my favorite games of all time, but some of its fans have a tendency to wear nostalgia goggles when comparing it to other games in the series. Saren attacking Eden Prime to obtain a Prothean beacon he already had (Virmire) to find the location of a backdoor onto the Citadel that he didn't need (Spectres and Asari commandos already have full access to the Presidium) was by far the biggest nonsensical plot element in the entire trilogy. Mass Effect was a fun ride, but it was despite the story, not because of it. The main plot made zero sense. In retrospect I'm convinced that in am early draft Saren either must not have been a Spectre, or had his Spectre status previously revoked...perhaps in that earlier dust up with Anderson. Saren being barred from the Presidium would explain why he needed the Conduit, though there would still be the issue of duplicate beacons. Are all beacons created equal or in the same state of functioning? I haven't gotten to Virmire yet and the last time I was there was years ago so I don't remember anything about the Virmire beacon. But if you want to poke holes in Saren's plan, the biggest is attacking Eden Prime in the first place. Deception would've suited him much better. Had he gone in with just a few of Benezia's people, pulled Spectre rank and told Eden Prime administration that the beacon is now Council property, no one would've batted an eye. Nihlus and the Normandy would've gotten there, Saren would've told them it's taken care of already, maybe Anderson would've glared at him a bit but that would be that. Later they could've been "attacked" by geth in transit which explains why the beacon suddenly goes missing. Boom- no one doubts him or has reason to come after him, he completes his mission and it's surprise Reaper buttsecks for everyone else. But there's gotta be a game I suppose. As to the other issue, Saren had access to the presidium but there's no way even Spectres are allowed to screw with the main controls willy-nilly and once Sovereign showed up, he certainly couldn't hold off a whole task force of C-Sec long enough to keep the arms open and allow Sovereign to dock. He would've needed troops. Maybe Benezia's people would've been enough, maybe not. But the point of the backdoor wasn't for him, it was for his geth. It just doesn't work for me. They, or Brooks at least, may have been racist but going after Shepard in the middle of the most destructive conflict in galactic history, while the survival of humanity is on the line, is flat out mad. I prefer indoctrination to crazy as character motivation. On the other hand it may be the perfect time to do it, in the chaos of everything else. "Selfish pricks" (perhaps a bit unhinged, yes) works for me. Fair enough to the rest.
|
|
inherit
2096
0
Sept 12, 2018 6:47:07 GMT
41
steamshipman
48
November 2016
steamshipman
|
Post by steamshipman on Nov 21, 2016 10:36:10 GMT
But it doesn't contradict anything. The only thing it contradicts is player's expectancy of what will happen. Which is way different then contradicts anything in game. It contradicts main theme of trilogy and especially of the third game. Main theme was that coexistence is possible. That unity of different [species/life forms/individuals] brings results and can overcome much bigger threats than if standing by themselves. And Catalysts speech t is just big gaudy sign: "Ah, yes, all that. We have dismissed that claim. We need some silly excuse for resolving the whole thing, because its scale kinda got out of control".
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Nov 21, 2016 14:31:20 GMT
But it doesn't contradict anything. The only thing it contradicts is player's expectancy of what will happen. Which is way different then contradicts anything in game. It contradicts main theme of trilogy and especially of the third game. Main theme was that coexistence is possible. That unity of different [species/life forms/individuals] brings results and can overcome much bigger threats than if standing by themselves. And Catalysts speech t is just big gaudy sign: "Ah, yes, all that. We have dismissed that claim. We need some silly excuse for resolving the whole thing, because its scale kinda got out of control". That claim is kind of under cut by the fact you can play the games as a rather xenophobic Shepard. As well the fact the first game was about unity yes. But the unity of organic life vs the threat of the synthetic life called the Geth. Who are set up as stereotypical AI hates humans set up in ME 1. That was retroactively changed in ME 2 to only be a portion of the Geth are Organic hating willing to kill all humans to get some tech upgrades. And even then Legion only was sent out to find Shepard specifically to help the Geth and no one else. Then ME 3 the Quarians even during a galactic wide invasion still prioritize attacking the Geth above all else. And Legion during the attack doesn't give a shit about the Quarians as every single one of it's goals and suggestions have everything to do with helping the Geth and any side effects of helping Quarians are just that. You can even call Legion out about that in game. Catalyst fits just fine with the main theme of the game.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,299 Likes: 50,669
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,669
Iakus
21,299
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Nov 21, 2016 15:47:49 GMT
That claim is kind of under cut by the fact you can play the games as a rather xenophobic Shepard. Who in ME2 recruits a team made up largely by aliens. Saren was a geth? Even in ME1 it was established that the quarians stuck first in their war with the geth. And afterwards the geth disappeared beyond the Perseus Veil and weren't seen again for centuries. The only things likely to have been retconned were the percentage of geth willing to follow SOvereign, and the general stupididty of the geth in building their megastructure in the quarian home system. The geth were always interested mainly in being left alone. I agree, the quarians were particularly stupid during ME3. And Legion's sudden about face from "Geth find their own path" to "REAPER CODE!!!! OM NOM NOM!!!" was especially jarring. But the general sentiment of every species looking out for themselves first goes all teh way back to ME1 and Ashley's "bear and the dog" metaphor. I believe it was supposed to be the essence of the difference between Paragon and Renegade: Stand together as one, or stand strong and independent on your own?
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Nov 21, 2016 16:15:56 GMT
That claim is kind of under cut by the fact you can play the games as a rather xenophobic Shepard. Who in ME2 recruits a team made up largely by aliens. You don't have to like someone to realize their potential to help you. Not to mention your attempt is slightly under cut by the fact the Collectors are only attacking human colonies. So you are getting aliens to fight and die just for the benefit of humans. Sounds like something TIM would do. Really didn't know Saren single handedly attack Eden Prime or single handedly attacked Feros or single handedly delayed Shepard on Ilos or single handedly took over Citadel and attacked the Citadel Fleet in a way to keep them from being able to rally against Sovereign? Neat trick. Yes the Quarians struck first and then nearly wiped the Quarians out in responds. It took till ME 3 for it to change that the Geth let them go. From ME 1 and 2 the Geth would have wiped them out if the Quarians had not skillfully evaded the Geth. It is also canon that the Geth actively attacked any organic ship that entered the veil. Killing the ambassadors sent to negotiate with them. And any Geth interaction outside of the Veil they were always aggressive to organic life. Hence why every race would spend millions of credits a year keeping fleets at any Relay system that connected to the Veil. Specifically to intercept any Geth attack and buy some time for a responds. And yet Legion's actions are perfectly logical. As were Quarians actions. They seem stupid for us but within the game universe they are both logical. The Geth need the Reaper code if they want to stand a chance against the Reapers. The Quarians needed some place to shelter their non combatants as a single space battle could easily wipe out the entire Quarian race. And the bear and the dog metaphor your screwed either way because neither you nor the dog can take a bear in a fight. So you sacrifice you dog and have a chance to live. Or you stand with your dog and both die.
|
|
aoibhealfae
N3
The stars, the moon, they have all been blown out
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 811 Likes: 1,190
inherit
1157
0
1,190
aoibhealfae
The stars, the moon, they have all been blown out
811
Aug 23, 2016 19:19:58 GMT
August 2016
aoibhealfae
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
|
Post by aoibhealfae on Nov 23, 2016 17:04:04 GMT
Another unpopular opinion : I really don't like Faunts music at the end of ME1 and ME3.
*waiting for pitchforks*
|
|
inherit
Upright Slug
681
0
Jul 25, 2023 22:51:54 GMT
2,664
Darth Dennis
On holiday on Dantooine. This whole "vengeance on the Jedi" thing gets very tiring after a while.
1,480
August 2016
im3gtr
Mass Effect Trilogy
iM3GTR
|
Post by Darth Dennis on Nov 23, 2016 22:52:24 GMT
Another unpopular opinion : I really don't like Faunts music at the end of ME1 and ME3. *waiting for pitchforks*
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Nov 24, 2016 15:52:21 GMT
Another unpopular opinion : I really don't like Faunts music at the end of ME1 and ME3. *waiting for pitchforks* You'd probably rather have some youtuber cover with "feels" amirite? Like that gal who sang the Skyrim songs and then did some Mass Effect Leaving Earth cover? Different sensibilities, but I though Mass Effect lost a lot of my respect when it started relishing in bad modern cinema tropes like all the Hans Zimmer-esque bombastic music or the "it's piano so it's very emotional" crap of the Clint Mansell pieces. When it started abandoning those 80s John Carpenter or Blade-runner synthy sounds more and more I got more and more apathetic towards what they were trying to go for in terms of creating emotional moments. The song that sounded like something from Dragon Age Origins - the Future For the Krogan - in ME3 had me rolling my eyes as I was playing the game. I just don't think that's the kind of emotion or tone this franchise needs to have emotionally powerful scenes. Not at the expense of that established soundscape that was mostly retained in ME1 and ME2. For Andromeda I say do whatever because it's a reboot as far as I'm concerned, but for ME123 being a trilogy I disliked how far they went away from the style Jack Wall had established with 3.
|
|