aoibhealfae
N3
The stars, the moon, they have all been blown out
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 811 Likes: 1,190
inherit
1157
0
1,190
aoibhealfae
The stars, the moon, they have all been blown out
811
Aug 23, 2016 19:19:58 GMT
August 2016
aoibhealfae
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
|
Post by aoibhealfae on Nov 24, 2016 17:20:14 GMT
Another unpopular opinion : I really don't like Faunts music at the end of ME1 and ME3. *waiting for pitchforks* You'd probably rather have some youtuber cover with "feels" amirite? Like that gal who sang the Skyrim songs and then did some Mass Effect Leaving Earth cover? Different sensibilities, but I though Mass Effect lost a lot of my respect when it started relishing in bad modern cinema tropes like all the Hans Zimmer-esque bombastic music or the "it's piano so it's very emotional" crap of the Clint Mansell pieces. When it started abandoning those 80s John Carpenter or Blade-runner synthy sounds more and more I got more and more apathetic towards what they were trying to go for in terms of creating emotional moments. The song that sounded like something from Dragon Age Origins - the Future For the Krogan - in ME3 had me rolling my eyes as I was playing the game. I just don't think that's the kind of emotion or tone this franchise needs to have emotionally powerful scenes. Not at the expense of that established soundscape that was mostly retained in ME1 and ME2. For Andromeda I say do whatever because it's a reboot as far as I'm concerned, but for ME123 being a trilogy I disliked how far they went away from the style Jack Wall had established with 3. Faunts is just a local Edmonton band they adopted to quick fame. Neither of the songs used suited the transition music that lead to the credits and it sound grating and fit Joker's porn music playlist better. I'm more an alt-rock person.
|
|
inherit
Psi-Cop
38
0
Feb 21, 2019 15:55:45 GMT
10,231
CrutchCricket
The Emperor Daft Serious
4,577
August 2016
crutchcricket
CrutchCricket
Mass Effect Trilogy
|
Post by CrutchCricket on Nov 24, 2016 17:44:03 GMT
I read/heard somewhere that ME1 and 2 were supposed to pay homage to different eras of movies, with ME1 doing earlier stuff, 80s sci-fi and such and ME2 being more 90s action. Music-wise it follows. I like the TRON-like music of ME1 but you can't knock the beats of ME2 either, especially not the Suicide Mission track.
ME3 is indeed over the top "feel sad damn it!" music. Didn't like in the narrative, don't like it in the audio. Otherwise I thought the Overlord theme (David's theme) was really cool.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Nov 25, 2016 0:37:55 GMT
I read/heard somewhere that ME1 and 2 were supposed to pay homage to different eras of movies, with ME1 doing earlier stuff, 80s sci-fi and such and ME2 being more 90s action. Music-wise it follows. I like the TRON-like music of ME1 but you can't knock the beats of ME2 either, especially not the Suicide Mission track. ME3 is indeed over the top "feel sad damn it!" music. Didn't like in the narrative, don't like it in the audio. Otherwise I thought the Overlord theme (David's theme) was really cool. So wait a dark game that isn't meant to be happy has sad music and that is over the top? Do you also complain when horror movies have music that tells you to feel dread damn it? Or happy movies that tell you to be happy damn it?
|
|
inherit
Psi-Cop
38
0
Feb 21, 2019 15:55:45 GMT
10,231
CrutchCricket
The Emperor Daft Serious
4,577
August 2016
crutchcricket
CrutchCricket
Mass Effect Trilogy
|
Post by CrutchCricket on Nov 25, 2016 1:08:39 GMT
So wait a dark game that isn't meant to be happy has sad music and that is over the top? Do you also complain when horror movies have music that tells you to feel dread damn it? Or happy movies that tell you to be happy damn it? If it's forced and unearned, yes I do. No matter how much the music swells or baby deer cry poignant tears, I'm never going to care about some dumb kid in a vent, or the asari homeworld burning after it was the last to fall, and the more they try, the more I resent them for it. Pro-tip: actual emotion comes from a connection that is forged between audience and the thing eliciting that connection. Mordin dying- that's sad, because we knew Mordin, we forged a connection with him. The vent kid on the hand? No one knows or cares, and why should they? Just because it's a kid? Is the pain or fear of an adult or an elderly person any less? It also helps when the thing trying to elicit emotion isn't ruined by previous or later dumbassery. The asari get no sympathy from me because a) everyone else is already suffering and they've been digging their heels, plugging their fingers in their... whatever equivalent they have for ears and ignoring the problem even during the war. While others fought and died on alien planet or worse, the asari sat high and mighty and didn't do shit. After having more advantages heaped on them from straight up Prothean uplifting to hiding their beacon (now with hypocrisy bonus!) and they still turn out to be the most useless race to the war effort short of the salarians holding back because "muh genophage!". As for the kid he's of course ruined by his holokid successor and all the bullshit that brought as well as the unskippable aggravating dream sequences where instead of Shepard being haunted by previous losses or horrors he's faced, or you know, something he can relate to, he (and the player) is instead tortured with some faceless kid in a forest. Boo freakin hoo. The music works when it's appropriate and there's a genuine emotional connection. But for all the times there is, I guarantee there's a time where it isn't and it's just forced drivel. And the music that should be appropriate is thus ruined.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Nov 25, 2016 2:16:44 GMT
So wait a dark game that isn't meant to be happy has sad music and that is over the top? Do you also complain when horror movies have music that tells you to feel dread damn it? Or happy movies that tell you to be happy damn it? If it's forced and unearned, yes I do. No matter how much the music swells or baby deer cry poignant tears, I'm never going to care about some dumb kid in a vent, or the asari homeworld burning after it was the last to fall, and the more they try, the more I resent them for it. Pro-tip: actual emotion comes from a connection that is forged between audience and the thing eliciting that connection. Mordin dying- that's sad, because we knew Mordin, we forged a connection with him. The vent kid on the hand? No one knows or cares, and why should they? Just because it's a kid? Is the pain or fear of an adult or an elderly person any less? It also helps when the thing trying to elicit emotion isn't ruined by previous or later dumbassery. The asari get no sympathy from me because a) everyone else is already suffering and they've been digging their heels, plugging their fingers in their... whatever equivalent they have for ears and ignoring the problem even during the war. While others fought and died on alien planet or worse, the asari sat high and mighty and didn't do shit. After having more advantages heaped on them from straight up Prothean uplifting to hiding their beacon (now with hypocrisy bonus!) and they still turn out to be the most useless race to the war effort short of the salarians holding back because "muh genophage!". As for the kid he's of course ruined by his holokid successor and all the bullshit that brought as well as the unskippable aggravating dream sequences where instead of Shepard being haunted by previous losses or horrors he's faced, or you know, something he can relate to, he (and the player) is instead tortured with some faceless kid in a forest. Boo freakin hoo. The music works when it's appropriate and there's a genuine emotional connection. But for all the times there is, I guarantee there's a time where it isn't and it's just forced drivel. And the music that should be appropriate is thus ruined. And the irony is that there are players who don't give anymore care about Mordin then you do about the vent kid. That the entire Mordin dying could have had this Playing and would have been perfect for them. Which was my actual point when I replied. You are actually complaining about the music doing what music is suppose to do in any media. Set the tone for the scene. If it is a sad scene then the tone of the music is sad. Which is again why above song wouldn't be played if lets say the protagonists wife was being gunned down by the villain to get back at protagonist. So when you complain about a song being over the top sad because it is played for moments that are suppose to be somber. Then it is doing it's one and only job. Enhancing the tone of events that are transpiring. Now your personal enjoyment of said events is a totally different story. The rest just show again how players wanted a simple by the books 999,999 in 1 million game. Carbon copy of the same basic simple story every other game has.
|
|
inherit
Psi-Cop
38
0
Feb 21, 2019 15:55:45 GMT
10,231
CrutchCricket
The Emperor Daft Serious
4,577
August 2016
crutchcricket
CrutchCricket
Mass Effect Trilogy
|
Post by CrutchCricket on Nov 25, 2016 5:26:11 GMT
If it is a sad scene then the tone of the music is sad. And if it's not actually a sad scene, it's over the top and forced nonsense. The examples I gave don't have a claim to the music because they don't legitimately elicit the emotion they're supposed to. In which case the music, far from enhancing the tone, just annoys the audience. And for a game that's supposed to be "sad" about the horrors of the Reaper war, there's precious few actual sad moments in it. All of them in fact have to do with squadmates or close contacts dying. Mordin, Thane, Legion, and then if you choose: Miranda, Tali, Samara etc. We never really see the full horrors of the war (and no, one stupid kid, or moping on the Normandy over Thessia doesn't count), so from an overall perspective, ME3 doesn't really earn its sweeping "feel sad music" at all.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Nov 25, 2016 6:07:55 GMT
If it is a sad scene then the tone of the music is sad. And if it's not actually a sad scene, it's over the top and forced nonsense. The examples I gave don't have a claim to the music because they don't legitimately elicit the emotion they're supposed to. In which case the music, far from enhancing the tone, just annoys the audience. And for a game that's supposed to be "sad" about the horrors of the Reaper war, there's precious few actual sad moments in it. All of them in fact have to do with squadmates or close contacts dying. Mordin, Thane, Legion, and then if you choose: Miranda, Tali, Samara etc. We never really see the full horrors of the war (and no, one stupid kid, or moping on the Normandy over Thessia doesn't count), so from an overall perspective, ME3 doesn't really earn its sweeping "feel sad music" at all. It is still a sad scene. You personally might not fight it so. That is all personal interpretations. Kind of like how I watch horror movies and laugh at the sight of someone being disemboweled by a demon. It doesn't personally effect me. But I don't go calling the scene and the music over the top and stupid simply because I don't react to it the way it was intended to and how the person a couple seats down from me reacts. I'm not that egotistical that my personal reaction should be the gold standard for everyone to compare anything to. Oh they show you the horror of war but in rather indirect moments. Budget reasons and to mesh with the rest of the series rather casual approach to showing real consequences of fighting. PTSD Asari in Hospital, Abandoned girl in the Refugee area, news broad casts. Just because they don't show someone being ripped in half while crying for their mother doesn't mean it isn't sad. You might not see everyone being killed but you know that a fire ball that large to be seen from a moon would encompass hundreds of square miles. Resulting in hundred thousand plus deaths from that. Even if it is only the size and population of Rode Island that is still roughly 1 million lives lost due to the Reapers. I would say the slow destruction of several thousand years of civilization and the death of millions each day. The fact that fighting their hardest the best the Turians can do is slow down the Reaper advancement is fairly sad. The sight of the Reapers descending on Earth almost effortlessly dispatching any attempt to repel them and killing near indiscriminately in their effort to pacify the planet so they can harvest it as sad. By the logic you are using tomorrow NYC and all 8 million residence could be blow up in a nuclear strike by some wack job dictator and the only possible way it would even in the smallest way possible register on your emotional radar would be if one of your friends or immediate family members were a victim of the strike. You can watch the smoldering and burning remains of the city and legitimately question why people are feeling sad. Because nothing sad happened because you were not personally effected by it. Because that picture is exactly that. That is NYC burning with the loss of millions of lives and you are standing there claiming nothing sad happened and the horrors of war were not really shown. Simply because you didn't see the twisted chard corpses clinging to each other out of fear.
|
|
inherit
Psi-Cop
38
0
Feb 21, 2019 15:55:45 GMT
10,231
CrutchCricket
The Emperor Daft Serious
4,577
August 2016
crutchcricket
CrutchCricket
Mass Effect Trilogy
|
Post by CrutchCricket on Nov 25, 2016 15:08:59 GMT
It is still a sad scene. You personally might not fight it so. That is all personal interpretations. Kind of like how I watch horror movies and laugh at the sight of someone being disemboweled by a demon. It doesn't personally effect me. But I don't go calling the scene and the music over the top and stupid simply because I don't react to it the way it was intended to and how the person a couple seats down from me reacts. I'm not that egotistical that my personal reaction should be the gold standard for everyone to compare anything to. Wait, what? You mean to tell me there's an opinion in an opinions thread? Say it ain't so! Oh they show you the horror of war but in rather indirect moments. Budget reasons and to mesh with the rest of the series rather casual approach to showing real consequences of fighting. PTSD Asari in Hospital, Abandoned girl in the Refugee area, news broad casts. Just because they don't show someone being ripped in half while crying for their mother doesn't mean it isn't sad. You might not see everyone being killed but you know that a fire ball that large to be seen from a moon would encompass hundreds of square miles. Resulting in hundred thousand plus deaths from that. Even if it is only the size and population of Rode Island that is still roughly 1 million lives lost due to the Reapers. I would say the slow destruction of several thousand years of civilization and the death of millions each day. The fact that fighting their hardest the best the Turians can do is slow down the Reaper advancement is fairly sad. The sight of the Reapers descending on Earth almost effortlessly dispatching any attempt to repel them and killing near indiscriminately in their effort to pacify the planet so they can harvest it as sad. By the logic you are using tomorrow NYC and all 8 million residence could be blow up in a nuclear strike by some wack job dictator and the only possible way it would even in the smallest way possible register on your emotional radar would be if one of your friends or immediate family members were a victim of the strike. You can watch the smoldering and burning remains of the city and legitimately question why people are feeling sad. Because nothing sad happened because you were not personally effected by it. Because that picture is exactly that. That is NYC burning with the loss of millions of lives and you are standing there claiming nothing sad happened and the horrors of war were not really shown. Simply because you didn't see the twisted chard corpses clinging to each other out of fear. What was that line about one death being a tragedy, a million a statistic? Yeah, that. Yes I just quoted Stalin. No, the fact that he was a mass-murderer doesn't render his words untrue. Giant faceless tragedies removed from your immediate sphere of perception will never register the same way as a single tragedy close to home. If you want a friendlier quote about it, look up Mordin's "big picture" quotes. The closer you are to a tragedy the more you feel it. Just the way it is. Getting told about faceless millions dying carries nowhere near the emotional impact of actually seeing a sample of it, to say nothing of having a preexisting connection to some of it- and nowhere near the amount to justify the sad piano splooging of some of ME3's music.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Nov 25, 2016 20:00:44 GMT
Wait, what? You mean to tell me there's an opinion in an opinions thread? Say it ain't so! Funny thing there though your complaint about the music being obviously intended to be sad. Is a lot like complaining that water is wet, ice is cold, fire is hot. You don't have to like the fact you were handed a glass of water when you really wanted tea. But you can't complain that some how the water was doing it's job wrong. Which is exactly what you have done. Quoting Stalin in this case is a lot like trying to prove your not a white supremacist by quoting Hitler and telling everyone he had some good ideas on how to handle stuff like the LBGT, mentally challenged, Jewish and political dissidents. Your not just shooting yourself in the foot right now your nuking it. Of course those close to you have greater impact then people you don't know. But your logic shows a complete and total lack of understanding of even the concept of empathy. You don't have to know the people in that scene to be effected by it. Or even simply be capable of acknowledging that the events transpiring are sad ones. Because at this point I think the Geth have more understanding of empathy then you do right now. Because even they would be capable of acknowledging that the loss of millions of lives even if they didn't personally know that qualifies as the emotion known as sadness.
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Nov 25, 2016 20:42:21 GMT
I read/heard somewhere that ME1 and 2 were supposed to pay homage to different eras of movies, with ME1 doing earlier stuff, 80s sci-fi and such and ME2 being more 90s action. Music-wise it follows. I like the TRON-like music of ME1 but you can't knock the beats of ME2 either, especially not the Suicide Mission track. ME3 is indeed over the top "feel sad damn it!" music. Didn't like in the narrative, don't like it in the audio. Otherwise I thought the Overlord theme (David's theme) was really cool. Yeah, it's fine with some ethereal, godly-sounding vocals as long as there's still a good sense of science fiction to it and the David theme sounds kind of like Deus Ex Human Revolution/Jesper Kyd-like. But the Krogan theme or other "feel sad damn it!" music in ME3 failed to hit home IMO because it was Christopher Lennerz doing his usual summer blockbuster OST (like all Hans Zimmer music. Bombastic and lots of horns) and then added ethereal vocals and similar elements to that but it doesn't work in the simple movie-chords style as it does with synthy arpeggios or fleeting, faded chords. In regards to whether a moment is legitimately sad or "forced sad", to me it usually comes down to how soon it is. I find that for "emotional moments" they fail and become forced if they're too heavy-handed or forced too quickly before you have the proper context or buildup to justify it. For example, I would've related more to defending Earth if they had showed us the value of Earth in Mass Effect 2186 universe and not just assume we care because we're on Earth and we're human IRL, and similarly they can't just assume I'll cry because a child dies because it's a child. It's then that it becomes obvious that the creators are trying too hard.
|
|
inherit
Psi-Cop
38
0
Feb 21, 2019 15:55:45 GMT
10,231
CrutchCricket
The Emperor Daft Serious
4,577
August 2016
crutchcricket
CrutchCricket
Mass Effect Trilogy
|
Post by CrutchCricket on Nov 26, 2016 0:42:07 GMT
Funny thing there though your complaint about the music being obviously intended to be sad. No I said it was over the top and forced. Go back and read. You don't have to know the people in that scene to be effected by it. Or even simply be capable of acknowledging that the events transpiring are sad ones. I never said there's zero effect or that one can't be affected by it. But I don't know about you but I don't need a sweeping orchestral crescendo to accompany what amounts to "damn, that sucks" or "aw, what a shame". It's overkill, it's unnecessary, it's annoying if done too many times. The rest of your post is, as usual association fallacies, unrelated nonsense and barely veiled, unfounded personal judgements so is thus omitted. In regards to whether a moment is legitimately sad or "forced sad", to me it usually comes down to how soon it is. I find that for "emotional moments" they fail and become forced if they're too heavy-handed or forced too quickly before you have the proper context or buildup to justify it. For example, I would've related more to defending Earth if they had showed us the value of Earth in Mass Effect 2186 universe and not just assume we care because we're on Earth and we're human IRL, and similarly they can't just assume I'll cry because a child dies because it's a child. It's then that it becomes obvious that the creators are trying too hard. Precisely. The Earth focus was also dumb because it didn't make sense to two thirds of created Shepards. What should spacers or colonists care about it the same way as Earthborn? If the assumption is that it matters because place of origin, the colonist should've been more torn up about Elysium and the spacer shouldn't have given a toss about any of it. Unless you mean place of original origin, but that doesn't happen either. If you were born in your country but your parents or grandparents are from a different country would you give more of a shit over that country or your own? Hell, speaking as one not originally born in the country I currently reside in, I place much more stock in my current country than my original one. If the latter were destroyed I wouldn't be pleased but I'd be much more sad or angry if something happened to Canada.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Nov 26, 2016 2:07:30 GMT
Funny thing there though your complaint about the music being obviously intended to be sad. No I said it was over the top and forced. Go back and read. Yes terms that have been universally used all my life to denote someone thinking something was done wrong. Saying it is over the top and forced is not a compliment to how something was done. The music matches the tone of the scene perfectly. Now it might not have struck the same cord with you as it might with others. And that is fine music is completely subjective. But the stance that it is over the top and forced isn't nearly as subjective as personal enjoyment. That is rather objective and objectively the music's rather mournful tone fits you watching the Reapers literally dismantle and kill at will and the fact you are completely and utterly helpless to stop them perfectly. Oh but little one you said: Which I pointed out that you don't need to be shown. The game practically beats you over the head with the implications of the horrors of war. The PTSD Asari in the Hospital who tells her tale of survival that ends with her being forced to kill an unarmed helpless human girl because she was wounded and couldn't say quite. And it was kill her and live or let her live and they both die. A choice that effected her so badly if you Specter authorize her to have a gun she kills herself with it over the guilt of her actions. To the little girl in the Refugee area were she is talking to a C-Sec officer about her parents being on the shuttle right behind her because they promised. Going from genuine hope they will be there to slowly spiraling down into denial about what happened. That her parents are really dead and won't be joining her and the C-Sec officer trying to keep her hopes up even though he knows they are gone. Anyone with even the concept of empathy would find that sad and showing the horrors of the Reaper war. That is why I bring up all the implied deaths. Garrus even points to the burning Palivan and states that the brightest burning spot is exactly were his father and sister live. Shepard watches the Reapers decimate Vancouver. Effortlessly killing thousands in the first few minutes of their invasion. Knowing the same thing is happening world wide. Thessia which stood for centuries as a place of learning, peace and culture being relentlessly assaulted by the Reapers and taken over. Even the revelation that they were hiding a Prothean Super Computer doesn't change what the planet represents and had represented for thousands of years when humans were still sailing wooden boats across the ocean and burning each other at the stake because they thought a mental illness was a demon possession. The kid is very symbolic in the game. That one kid at least as far as Shepard is concerned represents all the millions of innocent lives lost that he could not protect. The millions of innocents that Shepard failed to protect and failed to save. And you calling him one stupid kid shows the absolutely blindness to what was being shown. The concept of sight doesn't even exist for you at the moment. And to counter my statement about the millions of deaths that happen that the game constantly and practically beats you over the head with. You counter by trying to evoke Stalin. The guy who would force poorly armed and trained prisoners to the front lines to fight. With the actual military behind them with orders to shoot any prisoners who attempt to flee the front line. Because they had to fight to the death. The guy who if he so much as thought you were not his biggest fan would cause you to disappear faster then you could blink. To validate your stance of well I don't know all these millions of people so why should I give a care if they live or die. Which is the mentality of a sociopath. As to why the game doesn't deserve to be considered sad. The irony of you complaining about fallacies is so thick I could walk on it. And the part about unfounded personal judgements left me laughing so hard my sides hurt. Literally everything you have said is unfounded personal judgement. So to complain or call someone out about that shows a total lack of self awareness of your own actions that boarders on scary.
|
|
inherit
Psi-Cop
38
0
Feb 21, 2019 15:55:45 GMT
10,231
CrutchCricket
The Emperor Daft Serious
4,577
August 2016
crutchcricket
CrutchCricket
Mass Effect Trilogy
|
Post by CrutchCricket on Nov 26, 2016 5:24:59 GMT
That is rather objective and objectively the music's rather mournful tone fits you watching the Reapers literally dismantle and kill at will and the fact you are completely and utterly helpless to stop them perfectly. Except you never do watch them do any of that. So no, you have no argument. Which I pointed out that you don't need to be shown. The game practically beats you over the head with the implications of the horrors of war. The PTSD Asari in the Hospital who tells her tale of survival that ends with her being forced to kill an unarmed helpless human girl because she was wounded and couldn't say quite. And it was kill her and live or let her live and they both die. A choice that effected her so badly if you Specter authorize her to have a gun she kills herself with it over the guilt of her actions. To the little girl in the Refugee area were she is talking to a C-Sec officer about her parents being on the shuttle right behind her because they promised. Going from genuine hope they will be there to slowly spiraling down into denial about what happened. That her parents are really dead and won't be joining her and the C-Sec officer trying to keep her hopes up even though he knows they are gone. Anyone with even the concept of empathy would find that sad and showing the horrors of the Reaper war. O rly? So you don't need it to be shown, but then it is shown, (except it's not really shown) and honestly what are even on about? Also funny how all the examples you mention are random NPCs standing around the Citadel that the player might well walk by and never even notice. And even if they do notice, none of them have sad music crescendos crashing down on you while you hear their sob story. So tell me again, how these scenes justify music they don't even have. That is why I bring up all the implied deaths. Garrus even points to the burning Palivan and states that the brightest burning spot is exactly were his father and sister live. Shepard watches the Reapers decimate Vancouver. Effortlessly killing thousands in the first few minutes of their invasion. Knowing the same thing is happening world wide. Thessia which stood for centuries as a place of learning, peace and culture being relentlessly assaulted by the Reapers and taken over. Even the revelation that they were hiding a Prothean Super Computer doesn't change what the planet represents and had represented for thousands of years when humans were still sailing wooden boats across the ocean and burning each other at the stake because they thought a mental illness was a demon possession. The kid is very symbolic in the game. That one kid at least as far as Shepard is concerned represents all the millions of innocent lives lost that he could not protect. The millions of innocents that Shepard failed to protect and failed to save. And you calling him one stupid kid shows the absolutely blindness to what was being shown. The concept of sight doesn't even exist for you at the moment. And to counter my statement about the millions of deaths that happen that the game constantly and practically beats you over the head with. You counter by trying to evoke Stalin. The guy who would force poorly armed and trained prisoners to the front lines to fight. With the actual military behind them with orders to shoot any prisoners who attempt to flee the front line. Because they had to fight to the death. The guy who if he so much as thought you were not his biggest fan would cause you to disappear faster then you could blink. To validate your stance of well I don't know all these millions of people so why should I give a care if they live or die. Which is the mentality of a sociopath. As to why the game doesn't deserve to be considered sad. The irony of you complaining about fallacies is so thick I could walk on it. And the part about unfounded personal judgements left me laughing so hard my sides hurt. Literally everything you have said is unfounded personal judgement. So to complain or call someone out about that shows a total lack of self awareness of your own actions that boarders on scary. I'm trying to find a video of that particular Garrus conversation. Haven't found one yet, but I did find the one where they get off Palaven safe, so so much for this point. Even if that weren't the case though I can almost guarantee the encounter is either a click to talk or a full convo but in either case Shepard can offer some stock condolences, maybe a generic "hang in there' and that's about it. And there sure as hell isn't any sweeping orchestra, or buckets of tears. In addition to what I've said about distance diminishing emotional reaction, there's also a thing called subtlety. Something you either lack or entirely ignore when you post crap like this. Thessia is a lie, and even if it truly was the land of happiness and chocolates, everything's going to shit. It's no better or worse than any other homeworld. They should be grateful for the extra days or months they remained intact while Earth and Palaven burned, and I guarantee you no one from those planets that wasn't written by morons wants to hear any shit about how bad they have it. I know what the kid is supposed to represent and it doesn't change shit about how contrived and ultimately lame it is. And it feeds the same kind of bullshit that the Thessia wankery does- oh Shepard, why aren't you saving those millions of lives, you monster? Fuck. That. The Reapers were coming. There isn't a force in the galaxy that could've stopped that. Moreover any preparations anyone could've made were utterly squandered because everyone in the galaxy are morons. Some more so than others, some at different times, but literally everyone failed at doing all they could've done to stop the Reapers. Some waste/mistakes are to be expected, no one's perfect of course, but certainly not to the level seen here. Prepare for the Reapers? Nah, fuck that, we'd rather air quote our way into a hangman's noose, or lock up our best soldier because of some bullshit politics, or agree to said lockup because full retard, or go to a needless war because of a centuries long grudge or build a giant ball in space because "logic", or attack everyone else in a bid to become the Mad Science Space SS for the evulz. The Reapers' millions of casualties are on Shepard? Fuck no. They're on everyone. Shepard didn't ask for this and barring some really moronic moments does the best he can to save the galaxy. If blame and guilt have to be assigned, make sure everyone gets their share before you take more for yourself. You want to have Shepard start to crack, admirable idea, it's very appropriate given the circumstances. But have him crack off shit that actually matters to him or at least has a connection to him of greater length than five minutes. Comrades lost, past horrors he faced, his own death, possible failures, any of those would've been better. The game over cutscene from Arrival would be a better recurring nightmare than the stupid kid. Everyone he knows, friends and enemies alike burning and still looking at him with accusing eyes- "you failed us all Shepard, this is on you!"- I get chills just thinking about it. You want to see to mindfucks in a game done right? Look up The Darkness (and the Darkness 2). That's how you make an emotional breakdown and a personal hell (and incidentally use appropriate music to its full potential without being overbearing). Not "here's some kid. the kid is now dead. Oh the horror, the humanity!!" You know, self-righteousness really works better when you're actually coherent and right about things. Strawmen, rambling, no real arguments to speak of, these do not help your cause.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Nov 26, 2016 16:07:42 GMT
That is rather objective and objectively the music's rather mournful tone fits you watching the Reapers literally dismantle and kill at will and the fact you are completely and utterly helpless to stop them perfectly. Except you never do watch them do any of that. So no, you have no argument. Have you even played this game? Or are you just on here complaining about it after reading a wiki page about the game? at 6:26 the Vancouver HQ is looking at video feeds from multiple areas across the planet showing the Reapers attacking 7:20 shows a Reaper descending from the sky, firing their beam across the ground to the Alliance HQ that hits the building and kills everyone but Shepard and Anderson. 8:13 shows a Reaper standing well above the surrounding buildings with a couple of them on fire with structural damage to them. Filled with the back ground screams of a woman. 8:34 shows a Reaper firing directly at the base of a building causing it to collapse on it self. 9:48 shows a Reaper beam sweeping across the buildings just on the other side of the river. 10: 23 shows the Reaper from 7:20 firing a beam right at the building Shepard and Anderson are standing on. 11:51 shows the full extent of the damage from said beam on the internal structure of the building. 13:11 Shows a new Reaper descending from space firing on a small circular island as it touches down. 13:33 Shows the Reapers effortlessly destroying an Alliance Cruiser sending out a massive shock wave as it's engines exploded. Anyone close to that ship like say on the ground under it is now dead from the shock wave. 15:23 Show the smoldering wreckage of buildings that have been destroyed thanks to the Reaper's assault 20:48 shows scared civilians and child you saw earlier heading towards evacuation ships while Alliance Soldiers keep the Cannibals at bay 21:24 Shows the Reaper taking 2 shots to destroy the evac shuttle before turning to fire at the ground team shooting at it. 21:51 Shows a couple of Reapers standing on the ground with countless attack fire coming from the Alliance while the city of Vancouver is smoldering and wrecked 22:13 Shows the Normandy flying though the wreckage of Alliance ships as it reenters the Earth's orbit. Which unless it burns up completely when it impacts it will only cause more chaos, death and destruction. I highly suggest you actually play the game before coming to the forums to complain about. It really helps your credibility when you make statements. Because your statement that you don't watch the Reapers kill and dismantle at will shows you must have not even played the game. Is is pride? Arrogance? What has caused you to open your mouth and insert your foot so far down your throat that when you sit down you are standing on leg? And yet those characters are right out in the open not hidden from anyone. If you choose to ignore them and simply focus on speed running the game that is your choice. But you also don't get to complain when you miss stuff. Also a ton of it is so obvious in front of you: That is Primarch Victus our right saying the causality reports of the Reaper's attack on Palivan are in the millions. You don't need to know ever single one of them to be able to arrive at the conclusion that millions of deaths isn't all sun shine, butterflies and rainbow pooing unicorns. Found it for you James asks how bad is it and Garrus directly responds to 3 million lost the first day. 5 million the second. Shepard asks how the military is holding up and is told to look around. When Shepard responds that they are putting up a good fight. Garrus asks how long before the fight is kicked out of you. Which feeds right into the over all set up of how sad this game is and how the music fits it. And yet Thessia has been for thousands of years a beacon to the rest of the galaxy. A beacon that is currently burning and being destroyed by the Reapers. It's citizens being harvested and turned into Banshees. The loss of that beacon is a major moral blow to the rest of the galaxy. The loss of the Element Zero deposits on the planet is an equally major strategic blow. And your next bit shows you you lack even the concept of compassion or empathy. Funny thing about soldiers even if they can't protect someone they still feel the responsibility of protecting them. Least the good ones do. There are fuck ups in every group. Shepard is one of those who feels every life lost is his fault for failing to protect them. A mentality that actually fits with the mentality of many a soldier pretty well. As for the rest of the galaxy they are only stupid because our PoV allows us to see everything. The rest of the galaxy lacks the same knowledge and details Shepard and the gamer has. Shepard is the equivalent of that guy with a tin foil hat holding a sign about the world ending tomorrow. Every claim he has lacks any proof to back it up other then taking him at his word. I mean do you not realize or understand that the entire rest of the galaxy is not privy to the same information you see as Shepard? That as far as they know it is just his word that the Reapers exist and that they are coming. The only reason the Alliance even takes anything he said seriously is because Shepard is friends with Anderson and Hackett. Two very high ranked people in the Alliance. For all other races how ever he is that guy that is standing on the street corner yelling about how the dark lord Cthulhu is coming. And his proof is that he saw it himself and he totally isn't lying. And yet again you miss the point of what the kid represents in his dreams. But again you have shown complete lack of understanding of empathy or compassion. The kid was someone that Shepard would watch play from his window. Who was complete innocence the physical embodiment of who he as a solider is suppose to protect and save. Who he failed to save and who he had to watch get blown out of the sky by the Reapers. Who has the continual dream of himself chasing after the kid trying to save him and each time the kid burns. With the final sequence showing the kid finally being got by Shepard only to watch them both burn. Granted after the 4th or 5th time of playing the game it gets boring to watch. But the over all intent and symbolism in it is fairly obvious and fits with the over all theme. You just love to keep pulling pot called the kettle black don't you?
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1122
0
Nov 28, 2024 19:37:57 GMT
Deleted
0
Nov 28, 2024 19:37:57 GMT
January 1970
Deleted
|
Post by Deleted on Nov 26, 2016 16:17:46 GMT
And yet again you miss the point of what the kid represents in his dreams. But again you have shown complete lack of understanding of empathy or compassion. The kid was someone that Shepard would watch play from his window. Who was complete innocence the physical embodiment of who he as a solider is suppose to protect and save. Who he failed to save and who he had to watch get blown out of the sky by the Reapers. Who has the continual dream of himself chasing after the kid trying to save him and each time the kid burns. With the final sequence showing the kid finally being got by Shepard only to watch them both burn. Granted after the 4th or 5th time of playing the game it gets boring to watch. But the over all intent and symbolism in it is fairly obvious and fits with the over all theme. You just love to keep pulling pot called the kettle black don't you? Nicely described. I do think it was a mistake to use the kid to represent the Catalyst... because, for many, it causes them to miss the significance of the kid as you describe it above. I, for one, love the music in ME3 and, particularly the music that accompanies the scene of the shuttles getting blown up leaving earth. I like the music in ME1 (particularly the end credits song). I like the music in ME2 a little more than ME1 (particularly the music in Overlord). However, it's ME3's music overall that really hits a chord with me.
|
|
inherit
Psi-Cop
38
0
Feb 21, 2019 15:55:45 GMT
10,231
CrutchCricket
The Emperor Daft Serious
4,577
August 2016
crutchcricket
CrutchCricket
Mass Effect Trilogy
|
Post by CrutchCricket on Nov 26, 2016 18:16:02 GMT
gothboy: browser messed up during reply. Probably for the best as your inane brand of... discourse is best served in small doses. I only hope you haven't seen X Men Apocalypse, or if you did, the large scale faceless destruction of buildings there too didn't cause you undue stress. I mean, my God the property damage! When will humanity learn, large scale vandalism isn't a victimless crime? Anyway, have fun kiddo. Nicely described. I do think it was a mistake to use the kid to represent the Catalyst... because, for many, it causes them to miss the significance of the kid as you describe it above. I, for one, love the music in ME3 and, particularly the music that accompanies the scene of the shuttles getting blown up leaving earth. I like the music in ME1 (particularly the end credits song). I like the music in ME2 a little more than ME1 (particularly the music in Overlord). However, it's ME3's music overall that really hits a chord with me. I don't think the holokid is the sole reason the kid failed at doing what the devs wanted him to do, though the taint it left is undeniable. And "missing it" has nothing to do with it. We didn't miss it, we rejected it. Basically, it comes down to the set up. If the kid is expected to elicit an emotional reaction from the audience, then we have to spend more than two minutes with him. Shepard may have been watching that kid for six months (kinda creepy when put that way) and if he had nothing else going for him in lockup (crap, that's not better) he may well have formed some kind of attachment to him. But we didn't. So shoving him down our throats with "look a kid, how whimsical, love him love him! oh now he's dead, mourn him mourn him!" as the man on the piano breaks himself to unleash the tears really doesn't work. Then there's the dream sequences which are repetitive and annoying due in no small part to the slow movement (yes it's dreamlike but that doesn't mean it's fun to play). And finally it's the forced nature of it, not just from what I said above but also for setting something as canon for Shepard that the player didn't choose. Some Shepards may respond to the kid, others may not. Why is a Renegade dickhole Shepard, who's gunned down everyone he could and laughed about it suddenly a wreck because of this kid? How does that make sense? Yes that is one story you could tell, but not the story some people wanted. So it ties in to the more general complaint of forced direction of a character we're supposed to be roleplaying. There's also the aspect of "why the kid" when we have plenty of others things to torture Shepard with, things already established and closer to home than the kid. Why not do something with Shepard's background, or the squadmate lost at Virmire or squadmates potentially lost on the SM or get really freaky like I said above and make it more of a psychological trip? I highly recommend checking out the Darkness games for how to do this kind of thing right. Both the going crazy and the setting up of the emotional gutpunch (which is honestly one of the most potent emotional moments I've ever seen in a game). Getting back to the music, I suppose I can admit the majority of my beef with it is just the taint of ME3's problems. I don't have an issue with the grim theme and tone throughout. I think it could've been done better. But that piano theme is now the holokid's theme, it's the ending's theme and it's the theme of "art and everything wrong with the series. So I don't care for it. Other pieces like the Tuchanka music don't have this issue, but they haven't registered with me beyond those scenes either. At best I'd be ambivalent towards them. They work in their spot but I don't worry about them afterwards.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Nov 27, 2016 16:28:22 GMT
And yet again you miss the point of what the kid represents in his dreams. But again you have shown complete lack of understanding of empathy or compassion. The kid was someone that Shepard would watch play from his window. Who was complete innocence the physical embodiment of who he as a solider is suppose to protect and save. Who he failed to save and who he had to watch get blown out of the sky by the Reapers. Who has the continual dream of himself chasing after the kid trying to save him and each time the kid burns. With the final sequence showing the kid finally being got by Shepard only to watch them both burn. Granted after the 4th or 5th time of playing the game it gets boring to watch. But the over all intent and symbolism in it is fairly obvious and fits with the over all theme. You just love to keep pulling pot called the kettle black don't you? Nicely described. I do think it was a mistake to use the kid to represent the Catalyst... because, for many, it causes them to miss the significance of the kid as you describe it above. I, for one, love the music in ME3 and, particularly the music that accompanies the scene of the shuttles getting blown up leaving earth. I like the music in ME1 (particularly the end credits song). I like the music in ME2 a little more than ME1 (particularly the music in Overlord). However, it's ME3's music overall that really hits a chord with me. Eh it really dosn't bother me because I understand why it was done. Or at least the most likely reason it was done. In game logically the Catalyst who lacks a true physical form would attempt to show it self in the least threatening form. Which for a human would be a child. And for game play development reasons they already have a model animated and build. They could reuse it just add a new skin layer over it to create the holographic effect. Skyrim did the same thing. All those "ghosts" you see are really just standard character models with the ghost effect on them. Hence why when you kill them they will sometimes change back to a non ghost form before fading away. I understand the intent of the action and I know that reusing models and just reskining them is a fairly common game developer action. So it doesn't bother me all that much.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Nov 27, 2016 17:15:23 GMT
gothboy: browser messed up during reply. Probably for the best as your inane brand of... discourse is best served in small doses. I only hope you haven't seen X Men Apocalypse, or if you did, the large scale faceless destruction of buildings there too didn't cause you undue stress. I mean, my God the property damage! When will humanity learn, large scale vandalism isn't a victimless crime? Anyway, have fun kiddo. Funny thing about that there are multiple ways to deal with large scale destruction. Most movies like X Men Apocalypse out right ignore the massive death and destruction. It acts at best as tension building or plot device. Or are out right ignored like when Civil War stated that only 76 people were killed by the attack during Avengers. Even though fans showed the property damage of that attack would have been in the billions of dollars. In fact according to Civil War despite several wide scale crisis only 117 people have in total died in the Marvel universe. Which for reference the Twin Towers attack killed a little over 2,000 people. Even movies like 2012 with the mutated neutrinos heating up the planet's core over the space of a few weeks then never again. Deaths and destruction of entire continents are treated as nothing more then set pieces. Mass Effect 3 in particular handles that a little bit different. While most movies will gloss over the wide spread death and destruction caused by what ever it is. Or out right retcon the numbers to a fraction of what they really should have been. Mass Effect 3 draws attention to the wide spread death and destruction constantly. While they don't always show every death they make no effort to hide or gloss over what is happening. And they make characters react and respond to it. One of the best I think starts at 1:12. Were Garrus out right points out how heavy their casualties are with the war. And the effect of that death and destruction is obviously effecting Garrus.
|
|
midnightwolf
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: BlackSassyWolf
XBL Gamertag: BlackSassyWolf
Posts: 954 Likes: 1,235
inherit
2174
0
1,235
midnightwolf
954
November 2016
midnightwolf
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
BlackSassyWolf
BlackSassyWolf
|
Post by midnightwolf on Nov 27, 2016 18:41:52 GMT
It's my unpopular opinion that James Jack and Javik, are three of the best companions......Hmmm I sense I theme here. It pleased me to no end when Thessia was destroyed. After Arrival, Harbnger should have had a bigger part in the game stead of just sitting at the beam trying to fry Shepard. I like Ashley and until resently, she was my LI of choice. But in resent play-throughs I decided to save Kaidan and pursue Jack instead. Mark Meer has a lovely voice that I want to roll naked with. I loved the Mako. Vanguard is the best biotic class in ME:3. The Shadow Broker DLC is overrated. Teach me for listening to the Liara fan-girls. I think that's all.....at least for now!
|
|
inherit
♨ Retired
24
0
Nov 28, 2024 19:10:27 GMT
26,318
themikefest
15,641
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Nov 30, 2016 20:22:10 GMT
Did I care about the kid being killed? No more than seeing the others on the shuttles being killed.
During the time Shepard was talking with the kid, what was Anderson doing? About 30 seconds or more passed before he tells Shepard we got to go. From his angle, he wouldn't see the kid, but I'm surprised that he didn't ask why Shepard was looking in the vent? I found it odd the kid saying you can't help me. I know kids say all kinds of things, but that seemed odd he would say that.
Next the kid is seen climbing into the shuttle. I would be curious how he ended up there without any problem. Why is no one helping the kid in the shuttle? Is this kid in Shepard's head? The destroyer destroys both shuttles. I wonder why it shot at those and not at the Normandy. Was I suppose to feel all sad that the kid went boom? No more sadder than the others that were killed as well.
Along comes the dreams. The kid is in the dreams. Why? I have no connection to the kid. If anything a Shepard could already be experiencing dreams before ME1 depending on the background chosen. A colonist Shepard would have nightmares about seen his/her family and friends being killed. Or maybe a Shepard would have nightmares about Ashley/Kaidan dying on Virmire. Whatever. I just headcannon my Shepard dreaming about being at a Led Zeppelin concert.
Once Shepard gets to lala land, guess who shows up? That's right. The kid from the dreams and from Vancouver. Except it controls the reapers. Yeah. I guess Shepard really hit her/his head pretty damn good. Why did the thing take the form of a human child? If only Shepard could ask that question. Would it of been better if the thing took the form of a dead character that was close to Shepard? Say Ashley/Kaidan who died on Virmire?
The other thing is that this is the only kid seen in the trilogy and even then only Shepard sees him. Whatever. Like I said. I wasn't really that sad about him being killed.
With other character in the game that can die. None of them I wasn't too sad about since a lot of them didn't need to die.
As far as the Thessia thing goes. Yeah. Nothing to feel sad about.
It was sad seeing Earth on fire when heading to London. I didn't really feel sad about seeing Palaven on fire. If I was a turian I might.
The saddest thing is seeing Earth being scorched, if ems is below 1750 and destroy is chosen, the first time I did a playthrough like that.
I should add another. It was sad that Harbinger, one of the best characters in the trilogy, got reduced to a few moments near the end of ME3. Too bad he didn't play a larger role in ME3.
With the music in the game. It didn't bother me.
|
|
inherit
♨ Retired
24
0
Nov 28, 2024 19:10:27 GMT
26,318
themikefest
15,641
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Nov 30, 2016 20:26:54 GMT
It's my unpopular opinion that James Jack and Javik, are three of the best companions......Hmmm I sense I theme here. James and Javik were alright. I'm not a big fan of Jack. I guess you like characters that have name that starts with the letter J? Same for me. I would've like to have Harbinger in a bigger role in ME3. I know in ME2, my Shepard enjoyed hearing him talk smack I didn't like the dlc.
|
|
midnightwolf
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: BlackSassyWolf
XBL Gamertag: BlackSassyWolf
Posts: 954 Likes: 1,235
inherit
2174
0
1,235
midnightwolf
954
November 2016
midnightwolf
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
BlackSassyWolf
BlackSassyWolf
|
Post by midnightwolf on Nov 30, 2016 20:37:29 GMT
It's my unpopular opinion that James Jack and Javik, are three of the best companions......Hmmm I sense I theme here. James and Javik were alright. I'm not a big fan of Jack. I guess you like characters that have name that starts with the letter J? Same for me. I would've like to have Harbinger in a bigger role in ME3. I know in ME2, my Shepard enjoyed hearing him talk smack I didn't like the dlc. I just like how Jack's character evolves....especially if she's romanced, because you get to see a softer side. And Harbinger was a great and worthwhile enemy....unlike Cerberus fodder and TIM. It's a shame they listened to Fan complaints and decided to make him 'just another Reaper' in ME:3.......I really missed his chatter.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Dec 1, 2016 1:46:46 GMT
And Harbinger was a great and worthwhile enemy....unlike Cerberus fodder and TIM. It's a shame they listened to Fan complaints and decided to make him 'just another Reaper' in ME:3.......I really missed his chatter. How? Until the very end of the game you don't even know that Harbinger is a Reaper. You think he is the Collector Captain. And all he does it send waves of disposable Reaper tech augmented disposable troops towards Shepard. Repeating the same 2 dozen lines over and over again. Which is exactly what TIM does in ME 3.
|
|
inherit
1040
0
3,228
Vortex13
2,202
Aug 17, 2016 14:31:53 GMT
August 2016
vortex13
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
|
Post by Vortex13 on Dec 1, 2016 2:11:30 GMT
Not once did I feel that humanity was the underdog in all of the Mass Effect titles; despite BioWare's narrative instance that we were. Like the whole narrative push behind humanity's acceptance on the Council "Oh no, we only have an embassy on the Citadel after thirty years of being a part of galactic society and are only just now being seriously considered for Council/Spectre status. Look at how much of an underdog we are!" Meanwhile, the Elcor and Volus are having to share a single embassy office despite both of them being part of galactic society for hundreds of years, and neither of them are even being jokingly considered for Council/Spectre status. This drive to showcase us as the "little guy" gets even more ridiculous when you start to add in human supremacist factions like Cerberus or Terra Firma. After the narrative shows humanity single handedly beating every single species at their own game (i.e. better financial success than the Volus, more military acumen then the Turians, etc.) we have an in-game faction screaming at Shepard to push for "human dominance"; we are already dominating.
|
|
midnightwolf
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: BlackSassyWolf
XBL Gamertag: BlackSassyWolf
Posts: 954 Likes: 1,235
inherit
2174
0
1,235
midnightwolf
954
November 2016
midnightwolf
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
BlackSassyWolf
BlackSassyWolf
|
Post by midnightwolf on Dec 1, 2016 2:17:28 GMT
And Harbinger was a great and worthwhile enemy....unlike Cerberus fodder and TIM. It's a shame they listened to Fan complaints and decided to make him 'just another Reaper' in ME:3.......I really missed his chatter. How? Until the very end of the game you don't even know that Harbinger is a Reaper. You think he is the Collector Captain. And all he does it send waves of disposable Reaper tech augmented disposable troops towards Shepard. Repeating the same 2 dozen lines over and over again. Which is exactly what TIM does in ME 3. While I didn't know he was a Reaper during my first play-through.....After 310 hours, I certainly know now. And would rather fight him and the Collectors, over TIM and his Cannon fodder clones. At least the Collectors actually put up a good fight, and have Killed me on more than one occasion. Which is more than can be said for Cerberus.
|
|