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Post by brad2240 on Feb 12, 2017 22:39:47 GMT
In no particular order: - I love Ashley, Kaidan and James. I think they're all interesting, I like taking them all on missions and they're among my most played companions in the trilogy, when they're available obviously. - Ashley isn't racist, Kaidan doesn't whine, James isn't useless. - I enjoy the system of enemy defenses in ME 2, including weapon type vs. defense type. ME 3 would have been better if it kept that. - The Extended Cut ending(s) fixed all the problems I had with the original. - The Claymore is overrated in ME 2 and 3. Come at me. - Infiltrator is the "weakest" class in ME 2 (though all are pretty even) but also maybe the best example of what a hybrid should be: a class that borrows from its parent classes without completely obsoleting them. - Infiltrator is boring in ME 3 because Tactical Cloak is so completely OP. It needs some severe toning down for Andromeda. - Vanguard is overrated. - Liara is one of my least used companions. I wish she wasn't forced back on my team in ME 3. She's also one of the least attractive Asari in the universe. And her romance is boring. - I wanted to romance Gabby Daniels. - MP related: the Salarian Engineer isn't made obsolete by the Paladin. Because the Paladin isn't a Salarian!I'm soooo gonna get flamed....
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Post by Darth Dennis on Feb 13, 2017 0:12:28 GMT
The Claymore is overrated in ME 2 and 3. Come at me. Kill! Kill! Kill! Quite the opposite. Assassination Cloak + Widow + Headshot bonuses = Win. I agree with both of those.
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Post by brad2240 on Feb 13, 2017 0:39:29 GMT
Either Vega or EDI should've been canned for Miranda. The only real issue is that Miranda could die in ME2. Liara, Vega and EDI are the base squad in ME3 to ensure that the player (regardless of what they did in ME2) has at least 3 to choose 2 from. If Miranda replaced either one of those, then the player might be reduced to just having two squad mates if, for example, Garrus, Tali and Miranda all died in ME2 and they wind up shooting the Virmire Survivor during the Citadel coup. I would have liked to have seen them add any of the other ME2 LIs in as recruitable squad mates in ME3... Jack, Miranda, and Thane; but they obviously wanted to keep the squad smaller... probably due to the cost of the additional VA work it would have taken to make them squad mates.
Tali and Garrus could die, too. And, IIRC, Miranda was pretty hard to kill unless you go out of your way to do it on purpose. Plus she already has a lot of dialogue in the game so making her a squadmate wouldn't have added that much more, and what it did add would be offset by EDI having less.
Add to that, I always felt the reason for Miranda not joining the crew was really, really thin. I mean, she's looking for info about her sister, right? Well, I just happen to have the galaxy's (supposed) greatest info broker right here on my ship. What a coincidence! Incidentally, I feel the same about Samara having little to no reason to not be there. "The Code" demands she be in the thickest fighting. So who's in deeper than Shepard??
If I could rewrite part of ME 3, I would have Miranda join the crew when you meet her on the Citadel, then leave to go after Oriana at the point of her last conversation when she asks for Alliance resources. Then proceed as normal.
This has always been one of my biggest sticking points about ME 3, even bigger than the endings: EDI should have been Miranda. She fills the same role, but Miranda was a popular character with an established fanbase and just as likely (if not more so) to be alive as Tali or Garrus. And if she's not, let the player feel the consequences of their previous choices. It's not like a Shepard of any class needs tech power support in ME 3 anyway.
Whoever said that Traynor could have been the tech squaddie, that's actually a good idea I never considered. Would have been much better than EDI. But, personally. I would still always see her as "Not-Miranda" so there you go...
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Post by Deleted on Feb 13, 2017 2:08:48 GMT
The only real issue is that Miranda could die in ME2. Liara, Vega and EDI are the base squad in ME3 to ensure that the player (regardless of what they did in ME2) has at least 3 to choose 2 from. If Miranda replaced either one of those, then the player might be reduced to just having two squad mates if, for example, Garrus, Tali and Miranda all died in ME2 and they wind up shooting the Virmire Survivor during the Citadel coup. I would have liked to have seen them add any of the other ME2 LIs in as recruitable squad mates in ME3... Jack, Miranda, and Thane; but they obviously wanted to keep the squad smaller... probably due to the cost of the additional VA work it would have taken to make them squad mates.
Tali and Garrus could die, too. And, IIRC, Miranda was pretty hard to kill unless you go out of your way to do it on purpose. Plus she already has a lot of dialogue in the game so making her a squadmate wouldn't have added that much more, and what it did add would be offset by EDI having less.
Add to that, I always felt the reason for Miranda not joining the crew was really, really thin. I mean, she's looking for info about her sister, right? Well, I just happen to have the galaxy's (supposed) greatest info broker right here on my ship. What a coincidence! Incidentally, I feel the same about Samara having little to no reason to not be there. "The Code" demands she be in the thickest fighting. So who's in deeper than Shepard??
If I could rewrite part of ME 3, I would have Miranda join the crew when you meet her on the Citadel, then leave to go after Oriana at the point of her last conversation when she asks for Alliance resources. Then proceed as normal.
This has always been one of my biggest sticking points about ME 3, even bigger than the endings: EDI should have been Miranda. She fills the same role, but Miranda was a popular character with an established fanbase and just as likely (if not more so) to be alive as Tali or Garrus. And if she's not, let the player feel the consequences of their previous choices. It's not like a Shepard of any class needs tech power support in ME 3 anyway.
Whoever said that Traynor could have been the tech squaddie, that's actually a good idea I never considered. Would have been much better than EDI. But, personally. I would still always see her as "Not-Miranda" so there you go...
Miranda wasn't all that much harder to kill on the SM than any of the others. All you had to do was side with Jack (i.e. lose her loyalty) and then take her on the final leg of the SM where any disloyal squadmate will die. As long as they could die, then they couldn't be one of the base 3 squad mates that Liara, James and EDI represent. Yes, I agree, it would have been a big plus for me to have her as another squadmate (like Garrus and Tali) on top of that basic 3 that Bioware made sure you got. For that matter, I also really wanted Jack, Thane and Jacob... i.e. any squad mate who could have been a love interest in ME2... rather than just Garrus and Tali. Yes, as themikefest suggested, they could have changed Samantha's character a bit and made her that 3rd basic squadmate or they could have introduced any new character as a 3rd squadmate... but they went with EDI. It just doesn't upset me as much as it seems to upset some people.
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Post by brad2240 on Feb 14, 2017 13:11:01 GMT
Quite the opposite. Assassination Cloak + Widow + Headshot bonuses = Win. Soldier can do the same. And I think that Adrenaline Rush is a better power than Cloak in ME 2. But that's ok, because the Infiltrator shouldn't be able to out-shoot a Soldier and out-cast and Engineer simultaneously. Like it does in 3. Don't get me wrong, I love the Infiltrator in ME 2, it's a great class. I say it's "weak" in relation to the others because it really doesn't do any one thing that another doesn't do better. But that's also what makes it perfectly balanced and exactly what a hybrid class should be, IMO.
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Post by Deleted on Feb 14, 2017 17:05:01 GMT
Bin Tali she annoys the hell out of me and theres no option not to recruit here...but there is for the likes of Wrex !
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Post by melbella on Feb 15, 2017 4:42:17 GMT
Bin Tali she annoys the hell out of me and theres no option not to recruit here...but there is for the likes of Wrex ! I assume you are talking about ME1? True, you can't get out of recruiting her (thanks, Udina) but you don't have to talk to her after that. Just leave her in Engineering and pretend she's not there.
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Post by nougat on Feb 15, 2017 21:41:59 GMT
Complete the Rachni mission. Complete genophage. Just before going to Thessia, rescue the turians. Complete Thessia and Sanctuary. Now go disarm that bomb and hear an extra line of dialogue from Hackett. I'm curious. Is this the line you were talking about: "Commander, we are approaching the point of no return."? Also fact: it's possible to trigger "Tuchanka: Bomb" mission failure before resolving genophage' arc. Such an oversight. Shepard just receives an email from Wrex/Wreav.
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Post by themikefest on Feb 15, 2017 21:45:09 GMT
I'm curious. Is this the line you were talking about: "Commander, we are approaching the point of no return."? yes
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Post by olimae on Feb 17, 2017 6:22:51 GMT
Bioware, though, also has to consider players who are not at all skilled at shooter games. As for the latter, you seem to be arguing out of both sides of your mouth... first saying that the game came down too heavily being in favor of a cure and now saying it came down too heavily in favor of not curing it. It doesn't... the alignment of the moral decision is merely based on the player's previous decisions rather than being related to single P/R selection presented in a single dialogue wheel. A Shepard who see Krogan as overtly aggressive would likely kill Wrex (or allow Ashley to shoot him) when threatened and would have no interest in eventually helping the Krogan (which is the premise Shepard uses to convince Mordin to save the data). I certainly don't recall a dialogue option that says lets save the data just for posterity without having any intention of possibly using it in the future. To make it so you would have to shoot Mordin to cure the genophage just makes the whole situation completely implausible. If Mordin wasn't at all in favor of curing the genophage, he would never have leaked the information about the female krogan to Wrex/Wreav in the first place and you would not have been able to get him aboard your ship to help work on a cure at all. Therefore, he would not have been on Tuchanka with you at all and you would have had no opportunity to shoot him (and no opportunity at all to even promise a cure to Wrex/Wreav. The Krogran, therefore, would have simply not helped the Turians and your whole alliance would have fallen apart. (Not to mention that if you actually did shoot him, he'd be dead and unable to cure the genophage). I unserstand that Bioware should consider all players, the ones that are good at shooting and the ones who aren't. My question though is, how many players would end up with only 2 squadmates? Is it so common to do the Suicide Mission and end up (without planning) with Garrus, Tali and the other ME2 companion (the one replacing EDI) dead? And even if there are a lot of players that unlucky they could have just make Vega a Sentinel and be done with it. Actually you can lose Garrus & Tali without planning at all. I lost them both on my first play. I had everyone loyal except for Miranda. She died as well. I was quite disappointed that I lost them so easily the first time.
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Post by Gray Jedi on Feb 18, 2017 2:45:58 GMT
I like Vega and Kaidan yes a lot of people say kaidan is boring and vega is from jersey shore but i find both of them likable.
Liara one of my least favorite companions really didn't want the stalker back on my team in ME3
I prefer meer over hale.
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Post by Link"Guess"ski on Feb 18, 2017 18:46:58 GMT
Ashley is racist but that's part of what makes her a great character.
Wow! Controversial, here!
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Post by dmc1001 on Feb 19, 2017 2:37:13 GMT
The more I look, the less I see Ashley as racist. Instead, I see someone who lacks compassion for pretty much anyone outside of her family. As others have pointed out, Kaidan will remember Ash fondly in ME3 but Ash never gives him a second thought once he's dead. She's a generally selfish person. ^ I stand corrected
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Post by themikefest on Feb 19, 2017 3:06:53 GMT
but Ash never gives him a second thought once he's dead. That's incorrect. Take her on the turian bomb mission. Her and Shepard talk about him. Back on the Normandy, she is standing by the memorial wall and mentions his name Just to add to this post. To have her and Shepard talk about Kaidan on the mission, do not take Garrus. He will over ride the dialogue.
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Post by themikefest on Feb 19, 2017 18:49:41 GMT
Its too bad Samara couldn't be on the Thessia mission. I would be curious her thoughts about learning the protheans had something to do with helping the asari. It would be even more interesting if she has visited the temple in the past to hear if she knew about the artifact. Wonder what dialogue she and Liara would have between each other.
Unfortunately she can die in ME2 or not be recruited. In that case, one of the other squadmates on the roster can go just like they currently do.
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Post by nougat on Feb 19, 2017 20:54:10 GMT
- paragon/renegade system is garbage. - all three squads should have had more humans than aliens. Especially ME1. - Wrex&Legion&Mordin are better off dead as characters before ME3. - Rachni is my fave. But they were swept under the rug, because they're not ~ relatable enough (look what happened to the geth in ME3) - batarian squadmate would've been excellent for ME2. - Shepard destroyed the Thorian, can be personally responsible for the ultimate end of the Rachni race, destruction of the entire Bahak system, yet potential tricking of the krogan is the one "genocide" that supposed to "haunt" Shepard consciousness... Uh-huh. - there should have been an option for the geth and quarians obliterating each other. It’s not much dumber than already existing quarian-geth arc in ME3. - Han'Gerrel was right to attack the geth dreadnought. - casualties during the Suicide mission should have been absolutely unavoidable. Shepard dying shouldn't have been an option though. - at least one squadmate should have been killed during the beam run, no matter what your EMS (Normandy evac scene is pure merde) - human squadmates are not boring. - "clone business" should have been optionally skippable in Citadel DLC. Just give me the party and the dates.
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Post by Zemgus on Feb 19, 2017 21:05:55 GMT
- ME2 is the least favorite game of the trilogy for me. Mainly because I feel like the narrative should focus more on Cerberus and the Collectors. As it is it feels like 80% of the game is just recruiting companions and then doing their loyalty missions. Not that I didn't enjoy those loyalty missions or like the companions, I did, but I feel like it was just a bit too much. - I liked ME3's ending (control).
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Post by dmc1001 on Feb 20, 2017 2:06:57 GMT
Its too bad Samara couldn't be on the Thessia mission. I would be curious her thoughts about learning the protheans had something to do with helping the asari. It would be even more interesting if she has visited the temple in the past to hear if she knew about the artifact. Wonder what dialogue she and Liara would have between each other. Unfortunately she can die in ME2 or not be recruited. In that case, one of the other squadmates on the roster can go just like they currently do. Really agree on Samara and it's a shame they didn't do it. After all, with Javik being part of a DLC, you could not take him to Thessia. In that case, someone else will notice the statues look like Protheans. I think it would have been worth the extra dialogue.
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Post by I'm Not Dead Just Yet on Feb 21, 2017 13:41:38 GMT
I finished my ME2 playthrough yesterday with all the addons and I have to say I don't really like any of the dlc very much. - There's no new dialog from existing squadmates (they couldn't even get Joker to say just one line in Arrival) and you have less control over what Shepard says in some of them.
- The Kasumi and Zaeed addons don't flow the same as the other sqaudmate recruitment and loyalty missions. You pick them up and get their loyalty missions in just a few sentences, with no option to converse with them on the Normandy and let things progress until they reveal a problem that you help resolve.
- Lair of the Shadowbroker, Arrival and Overlord aren't bad, but to me the tone and quality isn't the same as the base game. They all feel rushed and cheap and second rate, as if they weren't even made by Bioware. Firewalker is just boring.
ME3's dlc was much better quality, even Citadel. I loved Citadel even though it was totally ridiculous.
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Post by Deleted on Feb 21, 2017 14:00:58 GMT
I finished my ME2 playthrough yesterday with all the addons and I have to say I don't really like any of the dlc very much. - There's no new dialog from existing squadmates (they couldn't even get Joker to say just one line in Arrival) and you have less control over what Shepard says in some of them.
- The Kasumi and Zaeed addons don't flow the same as the other sqaudmate recruitment and loyalty missions. You pick them up and get their loyalty missions in just a few sentences, with no option to converse with them on the Normandy and let things progress until they reveal a problem that you help resolve.
- Lair of the Shadowbroker, Arrival and Overlord aren't bad, but to me the tone and quality isn't the same as the base game. They all feel rushed and cheap and second rate, as if they weren't even made by Bioware. Firewalker is just boring.
ME3's dlc was much better quality, even Citadel. I loved Citadel even though it was totally ridiculous. I agree with your first point with respect to squad mate dialogues. I think it's obvious that ME2 had really blown it's VA budget in the main game by having 10 main squad mates characters available and numerous NPCs on the hub worlds. Budget is also probably a reason why they didn't add in extra lines for Meer and Hale to converse properly with Zaeed and Kasumi. I'm not convince the problem was that the DLC were "rushed" through development. ME3 obviously reserved some of it's VA budget specifically for the production of DLC. As a result, it gets more criticized throughout the main game for it's use of autodialogue and fewer choice options. So, it seems to me that the VA budget "box" was about the same size for both games. With ME2, they stretched it to fit more of the main game and sacrificed dialogue in the DLC; and in ME3, they just did the reverse.
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Post by I'm Not Dead Just Yet on Feb 21, 2017 14:12:57 GMT
I finished my ME2 playthrough yesterday with all the addons and I have to say I don't really like any of the dlc very much. - There's no new dialog from existing squadmates (they couldn't even get Joker to say just one line in Arrival) and you have less control over what Shepard says in some of them.
- The Kasumi and Zaeed addons don't flow the same as the other sqaudmate recruitment and loyalty missions. You pick them up and get their loyalty missions in just a few sentences, with no option to converse with them on the Normandy and let things progress until they reveal a problem that you help resolve.
- Lair of the Shadowbroker, Arrival and Overlord aren't bad, but to me the tone and quality isn't the same as the base game. They all feel rushed and cheap and second rate, as if they weren't even made by Bioware. Firewalker is just boring.
ME3's dlc was much better quality, even Citadel. I loved Citadel even though it was totally ridiculous. I agree with your first point with respect to squad mate dialogues. I think it's obvious that ME2 had really blown it's VA budget in the main game by having 10 main squad mates characters available and numerous NPCs on the hub worlds. Budget is also probably a reason why they didn't add in extra lines for Meer and Hale to converse properly with Zaeed and Kasumi. I'm not convince the problem was that the DLC were "rushed" through development. ME3 obviously reserved some of it's VA budget specifically for the production of DLC. As a result, it gets more criticized throughout the main game for it's use of autodialogue and fewer choice options. So, it seems to me that the VA budget "box" was about the same size for both games. With ME2, they stretched it to fit more of the main game and sacrificed dialogue in the DLC; and in ME3, they just did the reverse. Hmm, you make a good point. I think I could enjoy them a lot more if the va was much better, and to the same standard as the base game. When you play LotSB, Overlord and Arrival it's almost like your squad isn't there and in my mind I can't help but be irritated by knowing the voice actor isn't behind the character.
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Post by CrutchCricket on Feb 21, 2017 16:48:40 GMT
Its too bad Samara couldn't be on the Thessia mission. I would be curious her thoughts about learning the protheans had something to do with helping the asari. It would be even more interesting if she has visited the temple in the past to hear if she knew about the artifact. Wonder what dialogue she and Liara would have between each other. Unfortunately she can die in ME2 or not be recruited. In that case, one of the other squadmates on the roster can go just like they currently do. Indeed, that would've been interesting. However I don't see Samara being as "muh Goddess" as Liara though. Less trolling potential for Javik.
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Post by Link"Guess"ski on Feb 21, 2017 20:57:52 GMT
Samara would've been boring to have to Thessia anyway. They already flanderized her character enough as it is on the one mission she did have. "The code dictates an ardat yakshi that no longer has her monestary must be killed". *shoots herself* *forced piano music*
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Post by CrutchCricket on Feb 21, 2017 21:08:21 GMT
Samara would've been boring to have to Thessia anyway. They already flanderized her character enough as it is on the one mission she did have. "The code dictates an ardat yakshi that no longer has her monestary must be killed". *shoots herself* *forced piano music* First off, who lets her shoot herself? Second of all, that's not Flanderization. It's in line with what we've already seen. If anything, it's legitimate progresion as for once she can't just obey the Code and kill her daughter. Good thing there's no "You cannot self-terminate" clause in the Code.
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Post by Link"Guess"ski on Feb 21, 2017 21:24:33 GMT
It's not the idea that the ardat yakshi have to stay inside the monestary, it's the fact that Samara believes so much in her code that she doesn't look to other options herself. I think that entire scene makes her obedience to the code a complete farce when previously it never bothered me.
I mean, c'mon, a second later Shepard comes up with a pretty easy solution. It's just forced melodrama for the sake of it.
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