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Post by Lavochkin on Sept 15, 2016 1:01:08 GMT
Off the top of my head....
- Tela Vasir is quite possibly the only worthwhile adversary in the trilogy, and I lament that she couldn't be turned into a squadmate and waifu. - Consider the addition of the Garrus and Tali romances to be terrible, due to lore reasons and it being cheap fan service. - Tuchanka and Rannoch Arcs are lackluster in general, partly due to how they should've been handled already in ME2. - Vorcha are one of my fave alien races, and i recognize that they're far smarter than they're usually given credit for(which is backed up by in-game and supplementary material) - I prefer Morinth over Samara, and think she would've been one of the best squadmates in terms of story potential if handled better. - an Illusive Man pseudo-"romance" with femshep could've been good in terms of story and character development if handled right(ie none of the usual cheap romance fanwank, something more along the lines of Aeon Flux/Trevor Goodchild) - Whilst i like the idea of choices and the save import function in theory, BW would've been better off making ME more of a streamlined TPS in terms of story with no false pretense of "choice) given their ineptitude(or refusal) with making worthwhile tangible impacts from choices and having decent consistency with them. The overarching plot is already an incoherent mess without factoring the choice variables. - The Batarian Hegemony should've the main secondary antagonist faction in ME3, due to either willingly joining up with the reapers or not for revenge for what happened in Arrival and past unpleasantness with humanity, with possibilbly being able to turn against the reapers later in the game. The Batarian military would've been am more logical and credible opponent than the Cerberus Sith Empire, and their SIU should've taken the place of Cerberus Clone Troopers in hounding Shep all over the place.
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Post by Natashina on Sept 15, 2016 1:13:31 GMT
The batarians are one of the best races in ME. They don't immediately kiss humanity's collective ass and go on about "the potential in your species." Instead of a more in-depth exploration of culture clash and xenophobia, the writers made the batarians black and white bad guys. Another case of story potential wasted.
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Post by themikefest on Sept 15, 2016 1:30:36 GMT
Having Mordin die while curing the genophage was pathetic. The console on the ground detected a temperature malfunction. Why couldn't it fix it from there? Oh that's right. Lets have Mordin sacrifice himself for whatever. Good thing I don't cure it. Mordin can go test those seashells
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Post by Lavochkin on Sept 15, 2016 3:36:21 GMT
Having Mordin die while curing the genophage was pathetic. The console on the ground detected a temperature malfunction. Why couldn't it fix it from there? Oh that's right. Lets have Mordin sacrifice himself for whatever. Good thing I don't cure it. Mordin can go test those seashells He died while trying to curing it in my game too, except that it was after I had shep put a round into him, kek.
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Post by straykat on Sept 15, 2016 3:43:54 GMT
The batarians are one of the best races in ME. They don't immediately kiss humanity's collective ass and go on about "the potential in your species." Instead of a more in-depth exploration of culture clash and xenophobia, the writers made the batarians black and white bad guys. Another case of story potential wasted. I love them and hate them. I still think they're trash for the slavery. If it wasn't for that, I'd view them more like the Volus.. just people getting screwed by the Council. But they crack me up.. the defiance and self-righteousness. Like the Omega news guy. At the same time, I think that's the only reason the Council finds humanity useful.. to serve as some sort of buffer zone in the Traverse and being a thorn in the Batarians' sides. They just got more than asked for by siding with humans.... in my playthrough at least.
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Post by HYR on Sept 15, 2016 5:06:47 GMT
-- TIM's eyes are not a sign of indoctrination. He was not indoctrinated by the Arca Monolith artifact, not indoctrinated until after Sanctuary when he gets the implant. I can prove this beyond reasonable doubt, too, so this is not really even an opinion. You'll have to explain that one. While TIM clearly wasn't under control of the Reapers until late in ME3, I think the events we know of suggest that there was some subtle Reaper influence in his mind ever since the encounter with the Arca Monolith. If you think otherwise, I'd like to see your evidence. I'm making a separate thread on this because the post has gotten real long and is not really on-topic here anyway. 'Else we'll have a case of a: (LOL!)
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Post by Elfen Lied on Sept 15, 2016 10:22:01 GMT
Well, I don't like the quest very much. But it helped some of us who missed ME2 characters. I don't know what the hell they were thinking.. trying to make the last game an ME1 throwback or something. It should've been a culmination of everything, like Citadel somewhat attempted. True. I am happy that they gave us some additional time to spend with our squadmates, by hanging out with them around the Citadel. And I think that the final party was really a nice way to say ideally farewell to everybody. (That's why I always play the DLC at the end of every campaing). But the mission of the DLC imho is terrible, and also very silly.
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Post by Ieldra on Sept 15, 2016 12:09:59 GMT
I don't know how unpopular this is, but the only part of ME3 I unreservedly loved was Leviathan. A great mood, beautiful locations and a great sense of exploration and investigation.
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Post by straykat on Sept 15, 2016 12:14:12 GMT
I don't know how unpopular this is, but the only part of ME3 I unreservedly loved was Leviathan. A great mood, beautiful locations and a great sense of exploration and investigation. I like the end and Bryson's lab.. but the end isn't very long. Makes me wonder how cool the Hanar homeworld would have been, if they had finished it.
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Post by Deleted on Sept 15, 2016 17:48:03 GMT
I don't know how unpopular this is, but the only part of ME3 I unreservedly loved was Leviathan. A great mood, beautiful locations and a great sense of exploration and investigation. I like the end and Bryson's lab.. but the end isn't very long. Makes me wonder how cool the Hanar homeworld would have been, if they had finished it. To me, it was the "explanation" at the end that was disappointing. It felt like a big "deus-ex organa" (similar to a "deus-ex machina" - but only using an off the wall "organic" god to pull the AIs are bad story arc out of the hole).
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Post by themikefest on Sept 15, 2016 17:54:24 GMT
The biggest issue I had with Leviathan was Shepard not asking about the catalyst. I mean Shepard asks about the crucible, but not the catalyst? Whatever.Outside of that, I like the dlc.
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The stars, the moon, they have all been blown out
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by aoibhealfae on Sept 15, 2016 18:50:11 GMT
The biggest issue I had with Leviathan was Shepard not asking about the catalyst. I mean Shepard asks about the crucible, but not the catalyst? Whatever.Outside of that, I like the dlc. Probably trying to maintain the mystery about "Catalyst = Not Citadel= Leviathan's AI".
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Post by themikefest on Sept 15, 2016 19:03:57 GMT
The biggest issue I had with Leviathan was Shepard not asking about the catalyst. I mean Shepard asks about the crucible, but not the catalyst? Whatever.Outside of that, I like the dlc. Probably trying to maintain the mystery about "Catalyst = Not Citadel= Leviathan's AI". Its just another one of those things that wasn't planned
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Entropy
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Post by Entropy on Sept 15, 2016 20:02:40 GMT
I prefer the original ending over the extended cut...
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Post by straykat on Sept 15, 2016 23:05:58 GMT
I prefer the original ending over the extended cut... I would too, if it weren't for those extra flashbacks in the EC. That was a nice touch.
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Post by themikefest on Sept 15, 2016 23:41:41 GMT
I prefer the original ending over the extended cut... I would too, if it weren't for those extra flashbacks in the EC. That was a nice touch. the only thing the extended cut fixed was the flashbacks when Shepard chooses whatever ending. I got tired of seeing Larry, Curly and Moe. With the extended cut, I only have to see one of them.
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Post by straykat on Sept 15, 2016 23:45:47 GMT
I would too, if it weren't for those extra flashbacks in the EC. That was a nice touch. the only thing the extended cut fixed was the flashbacks when Shepard chooses whatever ending. I got tired of seeing Larry, Curly and Moe. With the extended cut, I only have to see one of them. I'd mod that if I could. Just the flashbacks and the original ending. And include Space Hamster, like you said the other day
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DoomsdayDevice
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Oh, me so scrubby! Me pugging long time! --- 78 URs to go
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate
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Post by DoomsdayDevice on Sept 16, 2016 1:20:51 GMT
I have only one unpopular opinion:
If the Indoctrination Theory was actually Bioware's intention, then they pulled off the best goddamn genius game ending of all time. Not by forcing your Shepard to become indoctrinated, but by giving the player himself an actual choice, a sense of agency, and simply fooling them into aligning themselves with the likes of TIM and Saren and the Reapers' way of thinking, at the same time leaving the whole thing entirely ambiguous, forcing some players to forever wonder if perhaps they got fooled.
Well, okay I have a second one:
Screw this Andromeda bullshit, I want my "one more story" about The Shepard.
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Post by straykat on Sept 16, 2016 3:21:03 GMT
I have only one unpopular opinion: If the Indoctrination Theory was actually Bioware's intention, then they pulled off the best goddamn genius game ending of all time. Not by forcing your Shepard to become indoctrinated, but by giving the player himself an actual choice, a sense of agency, and simply fooling them into aligning themselves with the likes of TIM and Saren and the Reapers' way of thinking, at the same time leaving the whole thing entirely ambiguous, forcing some players to forever wonder if perhaps they got fooled. Well, okay I have a second one: Screw this Andromeda bullshit, I want my "one more story" about The Shepard. I don't know about best of all time, but it's better than the superficial interpretation they seem to push in the EC. It's comforting to know it was on their minds at one point:
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Post by themikefest on Sept 16, 2016 19:06:57 GMT
The reason why the Citadel was moved to Earth is because that's where Anderson was and he and Shepard could have that touchy-feely scene
I would've like the option not to shoot Udina leading him to shooting the asari councilor
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Post by themikefest on Sept 19, 2016 0:29:27 GMT
Steve is the best pilot
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Post by gothpunkboy89 on Sept 19, 2016 1:12:11 GMT
I have only one unpopular opinion: If the Indoctrination Theory was actually Bioware's intention, then they pulled off the best goddamn genius game ending of all time. Not by forcing your Shepard to become indoctrinated, but by giving the player himself an actual choice, a sense of agency, and simply fooling them into aligning themselves with the likes of TIM and Saren and the Reapers' way of thinking, at the same time leaving the whole thing entirely ambiguous, forcing some players to forever wonder if perhaps they got fooled. Well, okay I have a second one: Screw this Andromeda bullshit, I want my "one more story" about The Shepard. I don't know about best of all time, but it's better than the superficial interpretation they seem to push in the EC. It's comforting to know it was on their minds at one point: You mean the ending because players were complaining that the original ending wasn't cut and dry enough?
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Post by straykat on Sept 19, 2016 2:26:36 GMT
I don't know about best of all time, but it's better than the superficial interpretation they seem to push in the EC. It's comforting to know it was on their minds at one point: You mean the ending because players were complaining that the original ending wasn't cut and dry enough? I'm saying the original left more to the imagination. "Lots of speculation for everyone!" lol. The EC made everything great no matter what you chose (barring crappy EMS levels, of course). Plus, "slides" in general are stupid. It's a relic from old games. If you're gonna go cinematic, then stick to it's own type of pacing.
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Post by gothpunkboy89 on Sept 19, 2016 4:05:59 GMT
You mean the ending because players were complaining that the original ending wasn't cut and dry enough? I'm saying the original left more to the imagination. "Lots of speculation for everyone!" lol. The EC made everything great no matter what you chose (barring crappy EMS levels, of course). Plus, "slides" in general are stupid. It's a relic from old games. If you're gonna go cinematic, then stick to it's own type of pacing. Well that is the point though players were actively complaining that the ending wasn't summed up enough. They wanted the ending fully explained to them rather then left open ended for the player to fill in what happened themselves. If I had $5 for every time someone complained about original ending not being clear enough/explaining everything I could get both PS4 Pro and what ever the upgraded X box console is. So it is mildly ironic to complain about the EC ending being bad compared to original ending. (least that is what it seems like) When the entire reason the EC was created was due to massive fan back lash at original ending. Slides are find with me. They provide better graphical quality and they save a ton of space on the disk. Fun fact the Fallout NV actually just has the character staring at a wall that they change the texture of for each photo while an NPC stands behind it narrating everything. www.dorkly.com/post/76731/fallout-coding-tricks/page:3
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Post by straykat on Sept 19, 2016 4:19:38 GMT
I'm saying the original left more to the imagination. "Lots of speculation for everyone!" lol. The EC made everything great no matter what you chose (barring crappy EMS levels, of course). Plus, "slides" in general are stupid. It's a relic from old games. If you're gonna go cinematic, then stick to it's own type of pacing. Well that is the point though players were actively complaining that the ending wasn't summed up enough. They wanted the ending fully explained to them rather then left open ended for the player to fill in what happened themselves. If I had $5 for every time someone complained about original ending not being clear enough/explaining everything I could get both PS4 Pro and what ever the upgraded X box console is. So it is mildly ironic to complain about the EC ending being bad compared to original ending. (least that is what it seems like) When the entire reason the EC was created was due to massive fan back lash at original ending. Slides are find with me. They provide better graphical quality and they save a ton of space on the disk. Fun fact the Fallout NV actually just has the character staring at a wall that they change the texture of for each photo while an NPC stands behind it narrating everything. www.dorkly.com/post/76731/fallout-coding-tricks/page:3I never complained about the ending to begin with. I don't know why you're bringing up other people. I thought it was fine. The only thing I welcome from the EC are the squad flashbacks. If anything, I complain about Earth...as a bad game level. The ending, not so much. As for people complaining, they want way too much exposition in general. Like MEHEM. I just don't care for drawn out closures like that. It's full of trivial shit. I'll just as easily latch on to symbolism. The majority of storytelling is this way.
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