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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by abaris on Jun 10, 2017 13:35:47 GMT
Maybe the modding community could try at least different face tatoos or something color wise to hide how identical they are? Or go to specific characters NPC files and try editing those so the army of clones don't look just like Lexi and Sarissa. As long as there's no option for mesh editing and implementing, there's nothing any modder can do about it. They already have different face textures. It's just not enough to hide the obvious.
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Cyberstrike
N4
is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
PSN: cyberstrike-nTo
Prime Posts: 1,732
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is wanting to have some fun!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Cyberstrike on Jun 10, 2017 14:24:41 GMT
for some its an immersion breaking issue , in my case i have not finish the game (got the game since day of release) and every time i talk to an Asari i just alt-F4 no one in the game comments about the Asari faces and the fact that Peebee seems to have the only unique face , i cant keep playing when i talk to her or any other Asari ahaha i hope they fix this I agree! It really kills the immersion when ALL Asari (asside from PeeBee) have the SAME FACE! I mean it standard practice from many open world games to have repeat faces, but when a particular race ALL has the SAME face? It might not be a big issue in terms of gameplay but it is an issue when it comes to immersion and for a 2017 AAA game we should demand better and not settle for meritocracy. This is Bioware we are talking about, not some no name rookie developer. We should expect more. Maybe for you but not for me. Besides immersion is a lie. Not being able to say or do what I would in game, glowing objects that important, menus, UI, and lots of non-gaming things breaks immersion for me knowing that I'm looking at a TV, or seeing a controller in my hand, when the phone rings, I get hunger or have to go to the bathroom, and etc.
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Post by abaris on Jun 10, 2017 14:30:50 GMT
Besides immersion is a lie. Yeah, sure. Immersion is a lie. Not. Speak for yourself, if you please.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
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Dang it.
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griffonclaw39
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on Jun 10, 2017 14:35:07 GMT
This cutscene being one of the most commonly brought up, they should really edit out the close-up shot for the time being if they do not intend to remodel Asari faces. If the obvious recolor of the same model is really irking that many players, it's not that hard of a fix. Just focus on Ryder and crew or on Tann. All other species did not jump out as badly as Asari did because they do have human faces. Well, they are paying the price for making a race of blue babes from outer space and not hooking up their human face generator to morph with headtails. One word: polish. Excellent fix by the way.
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Post by Deleted on Jun 10, 2017 15:30:50 GMT
This cutscene being one of the most commonly brought up, they should really edit out the close-up shot for the time being if they do not intend to remodel Asari faces. If the obvious recolor of the same model is really irking that many players, it's not that hard of a fix. Just focus on Ryder and crew or on Tann. All other species did not jump out as badly as Asari did because they do have human faces. Well, they are paying the price for making a race of blue babes from outer space and not hooking up their human face generator to morph with headtails. One word: polish. Excellent fix by the way. Not polish so much, as not knowing many years ago how expensive it will be to create enough diverse faces to trick the human recognition. The problem with Asari or Twileks is that their faces are human, monogender and have the same hairstyle. Even with Twileks who have both male and female and have 5 or so different heads in SWTOR per gender and more colours than asari and more distinctive tattoos, they trigger recognition. In the earlier games, people complained that cloned humans triggered immersion breaking. Well, they have ten heads per gender, tons of hair to play with to alter them. You can never offer the same variety to Asari, unless your game is all about Asari. Notice how all other aliens whose faces are not human do not generate the same flurry of complains. Asari design as an alien race was flawed to start with, too human, too little variability to build in the species, ie same gender, narrow skin color range and human faces without any facial or head features to change up. Even if you use 10 female human faces by now people will recognize them and would not like them morphed into Asari. People did not like it on Zabracks, Twileks etc in SWTOR. I understand why it causes problems of immersion, but it's not polish, it's major investment with a focus on non-playable race. The only French benefit of it will be in MP.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
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Nov 17, 2024 18:04:04 GMT
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Dang it.
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March 2017
griffonclaw39
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on Jun 10, 2017 15:47:12 GMT
One word: polish. Excellent fix by the way. Not polish so much, as not knowing many years ago how expensive it will be to create enough diverse faces to trick the human recognition. The problem with Asari or Twileks is that their faces are human, monogender and have the same hairstyle. Even with Twileks who have both male and female and have 5 or so different heads in SWTOR per gender and more colours than asari and more distinctive tattoos, they trigger recognition. In the earlier games, people complained that cloned humans triggered immersion breaking. Well, they have ten heads per gender, tons of hair to play with to alter them. You can never offer the same variety to Asari, unless your game is all about Asari. Notice how all other aliens whose faces are not human do not generate the same flurry of complains. Asari design as an alien race was flawed to start with, too human, too little variability to build in the species, ie same gender, narrow skin color range and human faces without any facial or head features to change up. Even if you use 10 female human faces by now people will recognize them and would not like them morphed into Asari. People did not like it on Zabracks, Twileks etc in SWTOR. I understand why it causes problems of immersion, but it's not polish, it's major investment with a focus on non-playable race. The only French benefit of it will be in MP. Thank you for explaining that. As I'm playing the original trilogy for the last time, it never struck me how many faces are reused. I'm with Jacob doing his loyalty mission and half the women have the same face except with minor variations to tone and hair color.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
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At sunrise there is the sunset.
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Atemporal Vanguardian-Debugger
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
5,220
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thelastvanguardian
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
NO. NEVER. AGAIN.
No.
No
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Post by Atemporal Vanguardian-Debugger on Jun 10, 2017 15:53:34 GMT
Maybe the modding community could try at least different face tatoos or something color wise to hide how identical they are? Or go to specific characters NPC files and try editing those so the army of clones don't look just like Lexi and Sarissa. As long as there's no option for mesh editing and implementing, there's nothing any modder can do about it. They already have different face textures. It's just not enough to hide the obvious. And what exactly is the obvious? For I don't see the issue. If a texture changes them then why mesh editing so important? Is it one of those playing at higher resolution things? If so... media.giphy.com/media/nvvvaQwvLrZZe/giphy.gifI personally prefer lower graphics... doubt anyone else here forces ME:A into 800x600 resolution. Lower graphics and lower resolution mean quicker time through loading screens and back to the game.
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Deleted
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Post by Deleted on Jun 10, 2017 15:59:47 GMT
Not polish so much, as not knowing many years ago how expensive it will be to create enough diverse faces to trick the human recognition. The problem with Asari or Twileks is that their faces are human, monogender and have the same hairstyle. Even with Twileks who have both male and female and have 5 or so different heads in SWTOR per gender and more colours than asari and more distinctive tattoos, they trigger recognition. In the earlier games, people complained that cloned humans triggered immersion breaking. Well, they have ten heads per gender, tons of hair to play with to alter them. You can never offer the same variety to Asari, unless your game is all about Asari. Notice how all other aliens whose faces are not human do not generate the same flurry of complains. Asari design as an alien race was flawed to start with, too human, too little variability to build in the species, ie same gender, narrow skin color range and human faces without any facial or head features to change up. Even if you use 10 female human faces by now people will recognize them and would not like them morphed into Asari. People did not like it on Zabracks, Twileks etc in SWTOR. I understand why it causes problems of immersion, but it's not polish, it's major investment with a focus on non-playable race. The only French benefit of it will be in MP. Thank you for explaining that. As I'm playing the original trilogy for the last time, it never struck me how many faces are reused. I'm with Jacob doing his loyalty mission and half the women have the same face except with minor variations to tone and hair color. Heh, let me say I have a long history of seeing people complain about things in games. And idiotic memory that remembers stuff I don't really need in RL.
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Post by abaris on Jun 10, 2017 16:05:25 GMT
I personally prefer lower graphics... doubt anyone else here forces ME:A into 800x600 resolution. Lower graphics and lower resolution mean quicker time through loading screens and back to the game. I guess that defines the difference in perceptions and preferences more than any lengthy explanations would do.
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Garo
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 734 Likes: 1,370
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by Garo on Jun 10, 2017 16:06:03 GMT
"Let's hold on with fixing dialogues, bugs, clone faces, broken multiplayer or CC, they REAL problem lies in Hainly Abrams and Jaal not being bisexual!"
BioWare 2017
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Reorte
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Mass Effect Andromeda
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Post by Reorte on Jun 10, 2017 16:06:52 GMT
Maybe for you but not for me. Besides immersion is a lie. Not being able to say or do what I would in game, glowing objects that important, menus, UI, and lots of non-gaming things breaks immersion for me knowing that I'm looking at a TV, or seeing a controller in my hand, when the phone rings, I get hunger or have to go to the bathroom, and etc. So why bother trying to make anything look or sound decent? Why do films want good actors and aren't just made with a mobile phone? Some take people along with them, others fail. Most people are able to engage in willing suspension of disbelief, up to a point. Hard to understand how you could get anything out of any form of fiction otherwise.
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Conquer Your Dreams
N3
Say that you love me
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: stescooter100
Posts: 944 Likes: 1,383
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Conquer Your Dreams
Say that you love me
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Post by Conquer Your Dreams on Jun 10, 2017 16:08:19 GMT
They will never fix it, that's for sure. I expect no more than another 1-2 final small patches and that will be it. Probably soon all of them will be involved in other projects.
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N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Mass Effect Andromeda
Posts: 172 Likes: 144
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Mass Effect Trilogy, Dragon Age: Origins, Mass Effect Andromeda
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Post by Reorte on Jun 10, 2017 16:11:33 GMT
Not polish so much, as not knowing many years ago how expensive it will be to create enough diverse faces to trick the human recognition. The problem with Asari or Twileks is that their faces are human, monogender and have the same hairstyle. Even with Twileks who have both male and female and have 5 or so different heads in SWTOR per gender and more colours than asari and more distinctive tattoos, they trigger recognition. In the earlier games, people complained that cloned humans triggered immersion breaking. Well, they have ten heads per gender, tons of hair to play with to alter them. You can never offer the same variety to Asari, unless your game is all about Asari. Notice how all other aliens whose faces are not human do not generate the same flurry of complains. Asari design as an alien race was flawed to start with, too human, too little variability to build in the species, ie same gender, narrow skin color range and human faces without any facial or head features to change up. Even if you use 10 female human faces by now people will recognize them and would not like them morphed into Asari. People did not like it on Zabracks, Twileks etc in SWTOR. I understand why it causes problems of immersion, but it's not polish, it's major investment with a focus on non-playable race. The only French benefit of it will be in MP. The same ten faces will be recognisable (try to avoid having two at the same time, and keep them to background characters, and it will be less so), but not as glaringly bad. They've got human face character creators, use those with some random numbers to generate different background characters, manually tweak the settings for secondary non-background NPCs, and build the main ones by hand (whether that's careful crafting or scanning a real person). That wouldn't be that much extra work.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
inherit
At sunrise there is the sunset.
2139
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Atemporal Vanguardian-Debugger
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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thelastvanguardian
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
NO. NEVER. AGAIN.
No.
No
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Post by Atemporal Vanguardian-Debugger on Jun 10, 2017 16:46:08 GMT
I personally prefer lower graphics... doubt anyone else here forces ME:A into 800x600 resolution. Lower graphics and lower resolution mean quicker time through loading screens and back to the game. I guess that defines the difference in perceptions and preferences more than any lengthy explanations would do. Yep. Efficiency beats graphics any day... at least for me. Would rather have a low-graphics game that took twenty hours to play through the story than the same game where graphics are praised but game length is not even 5 hours. Good graphics, bad story: Time Shift Bad graphics, good story: Kotor Middle ground on that I don't think there is... ...Maybe Darkest of Days or Quantum Break but that is pushing it. Load time for me better be under 5 -10 seconds or not worth playing... even on a SSD.
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Post by vonuber on Jun 10, 2017 17:00:24 GMT
Really bugs me. In fact the whole of the asari feel like an afterthought in ME:A. After ME2 and illium they were my favourite race; here I wish they'd arrived as DLC. At least then there might be some investment in them.
The most powerful and advanced race in The milky way never even got on the leadership of the expedition, nor the nexus. Nor even an important role. Right, whatever.
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Post by setokaiba on Jun 10, 2017 17:01:14 GMT
Don't hold your breath for a fix anytime soon. Bioware should be the last people talking about priorities after the recent patch.
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Post by setokaiba on Jun 10, 2017 17:05:00 GMT
Never understood the issue with that. It's not like she is pushed into the forefront or imposing in any way. Just makes a side comment and that was that. I just kinda went "oh, good for you" and kept it moving. Then you haven't been through the proper SJW sensitivity training.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
inherit
At sunrise there is the sunset.
2139
0
5,079
Atemporal Vanguardian-Debugger
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
5,220
November 2016
thelastvanguardian
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
NO. NEVER. AGAIN.
No.
No
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Post by Atemporal Vanguardian-Debugger on Jun 10, 2017 17:14:06 GMT
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Post by Deleted on Jun 10, 2017 17:51:01 GMT
Not polish so much, as not knowing many years ago how expensive it will be to create enough diverse faces to trick the human recognition. The problem with Asari or Twileks is that their faces are human, monogender and have the same hairstyle. Even with Twileks who have both male and female and have 5 or so different heads in SWTOR per gender and more colours than asari and more distinctive tattoos, they trigger recognition. In the earlier games, people complained that cloned humans triggered immersion breaking. Well, they have ten heads per gender, tons of hair to play with to alter them. You can never offer the same variety to Asari, unless your game is all about Asari. Notice how all other aliens whose faces are not human do not generate the same flurry of complains. Asari design as an alien race was flawed to start with, too human, too little variability to build in the species, ie same gender, narrow skin color range and human faces without any facial or head features to change up. Even if you use 10 female human faces by now people will recognize them and would not like them morphed into Asari. People did not like it on Zabracks, Twileks etc in SWTOR. I understand why it causes problems of immersion, but it's not polish, it's major investment with a focus on non-playable race. The only French benefit of it will be in MP. The same ten faces will be recognisable (try to avoid having two at the same time, and keep them to background characters, and it will be less so), but not as glaringly bad. They've got human face character creators, use those with some random numbers to generate different background characters, manually tweak the settings for secondary non-background NPCs, and build the main ones by hand (whether that's careful crafting or scanning a real person). That wouldn't be that much extra work. Yes, they should have done that,and went through the same process with every one of the major races, after all, there were so few of them. Which is in itself another problem, because you have far less non humans to mix human-like Asari with. At some point, somewhere it was cut out of the project scope, because it was deigned to be too much work. But, to start with, Asari were a designer nightmare, repeating Caucasian human females, only in blue. On the other hand, Quarian were designer dream, generate rooms and rooms of those just changing colors and scaling the dolls. Anyway, by all means, keep bringing it up to BiOWARe to emphasize the need of morphs for Asari because of their human-like appearances to bump it up on the list of priorities.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
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Post by majesticjazz on Jun 10, 2017 17:54:37 GMT
I agree! It really kills the immersion when ALL Asari (asside from PeeBee) have the SAME FACE! I mean it standard practice from many open world games to have repeat faces, but when a particular race ALL has the SAME face? It might not be a big issue in terms of gameplay but it is an issue when it comes to immersion and for a 2017 AAA game we should demand better and not settle for meritocracy. This is Bioware we are talking about, not some no name rookie developer. We should expect more. Maybe for you but not for me. Besides immersion is a lie. Not being able to say or do what I would in game, glowing objects that important, menus, UI, and lots of non-gaming things breaks immersion for me knowing that I'm looking at a TV, or seeing a controller in my hand, when the phone rings, I get hunger or have to go to the bathroom, and etc. Wow really? How much is Bioware paying you because you seem to be very oblivious to anything and everything that is viewed as negative towards MEA. So you are saying that it is better to have all Asari have the same face as opposed to different variety of faces? You are saying that for a AAA game in 2017 made by a prestigious studio like Bioware....that it is okay for that to happen and that nobody should complain?
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Elfen Lied
N3
Fatebinder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 372 Likes: 465
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Post by Elfen Lied on Jun 10, 2017 18:06:51 GMT
I personally prefer lower graphics... doubt anyone else here forces ME:A into 800x600 resolution. Lower graphics and lower resolution mean quicker time through loading screens and back to the game. Hands in! I am playing it on a 8yo PC and my graphics are pure sh*t! When I am on Voeld I can barely watch the screen because the light reflection blinds me. Subtitles during bright scenes are almost unreadable and the Nomand keeps freezing every 5-6 seconds. In a way, I feel like a hero.
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Post by abaris on Jun 10, 2017 18:11:34 GMT
Not polish so much, as not knowing many years ago how expensive it will be to create enough diverse faces to trick the human recognition. As I said, seeing as single modders come up with face mods for other games, expensive certainly doesn't enter the equation. Not giving a shit more likely, since people won't notice anyway. This thread is proving them right, going by a good chunk of replies.
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R'Shara
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 768 Likes: 1,310
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by R'Shara on Jun 10, 2017 18:12:22 GMT
Not only their women. The man are clones also. Same goes for the Salarians. There's a major difference though, as I said in another thread. Asari have human faces. We're used to look at human faces and therefore the problem is more glaringly obvious with the Asaris as it is with any other race. I noticed it with the angara before the asari, although you have more of them in the same place earlier on in the game. They've still got more human faces than salarians, krogan, turians etc. Jaal is a different model (or is it just the scars?) as is the Moshae (but that might just be her outfit). It gets really ridiculous with the museum curator who Ryder seems to somehow recognise as being young, and I think the Moshae is supposed to be getting on a bit. Nope, Jaal has a few scars but his mesh is otherwise the same as all the other male angara. The Moshae's mesh is exactly the same as all the other female angara.
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griffith82
Hope for the best, plan for the worst
4,259
Mar 15, 2017 21:36:52 GMT
March 2017
griffith82
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Post by griffith82 on Jun 10, 2017 18:15:14 GMT
Besides immersion is a lie. Yeah, sure. Immersion is a lie. Not. Speak for yourself, if you please. Uh he did. Why take it personally he clearly stated it was his opinion.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
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Uncle Cyan
5620
0
Nov 17, 2024 18:04:04 GMT
2,607
Cyan_Griffonclaw
Dang it.
2,516
March 2017
griffonclaw39
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
griffonclaw39
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Post by Cyan_Griffonclaw on Jun 10, 2017 18:46:13 GMT
I agree! It really kills the immersion when ALL Asari (asside from PeeBee) have the SAME FACE! I mean it standard practice from many open world games to have repeat faces, but when a particular race ALL has the SAME face? It might not be a big issue in terms of gameplay but it is an issue when it comes to immersion and for a 2017 AAA game we should demand better and not settle for meritocracy. This is Bioware we are talking about, not some no name rookie developer. We should expect more. Maybe for you but not for me. Besides immersion is a lie. Not being able to say or do what I would in game, glowing objects that important, menus, UI, and lots of non-gaming things breaks immersion for me knowing that I'm looking at a TV, or seeing a controller in my hand, when the phone rings, I get hunger or have to go to the bathroom, and etc. I disagree. When I enter the main menu of any BioWare product, my mind is now hyper-focused at the task at hand. Sure, I'll get up to use the restroom, have a snack, patrol the backyard with my dogs, have to do some bull**** chore that somehow I'm responsible for, etc. However, once I'm in, it's like being hooked up to drip line. I'm Commander Shepard. Not you. Not my wife. Not my dogs. Me. I'm the Hero of Fereldan. F*** yeah. I'm the Champion of Kirkwall. Isabela, come over here! I'm the Inquisitor. This world is f***ing huge. Gulp. I'm the Pathfinder. SAM, please... STFU. See where I'm going here? I'm into every detail. I'm reading every codex. I'm listening to the voice actor deliver their lines (sometimes with my eyes closed) and picturing the scene. I'm listening to the effort put in by the sound effect artists and the ambient background noises. The latter is even more important for immersion because it adds to the reality that I'm building through BioWare's talent in my mind. Hopping up with a jump jet (mimicking an Apache Longbow gunship in real life) from behind cover to deliver ordinance onto the Kett. Positioning my squadmates into cover so I can take advantage of my sniper rifle's range and hammer them before they even reach Drack. When it's done right, it's brilliance in my humble opinion. I'm not busting your balls Cyberstrike. I'm just defending the notion of immersion is really important to some of us. (Throwing up defense drones, laying down mines, waiting behind cover.)
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