Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Cyan_Griffonclaw
Dang it.
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griffonclaw39
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Post by Cyan_Griffonclaw on Jun 9, 2017 22:36:30 GMT
MEA hasn't turned out to be as fun as I'd have liked. My decisions don't seem to have had the same kind of impact as in the OT, my Ryder is a good person under all conditions. Sure, you can tell Drack to drop Aroane, but wouldn't it be better if I did the dropping? And, yeah, maybe we get consequences for that. That would be amazing but it would show people like Spender that Ryder isn't here to mess around. Beyond that, one of the selling points for me with ME games is the romances. Seriously feel robbed of anything worthwhile in that area. Even the stuff I like somewhat is short and often poorly done. For those who proclaim that they were marketing to SJWs, well, if that's the case, I suspect they failed to deliver there, too. This isn't to say I wouldn't buy a follow up to MEA but they'd have to do some serious rethinking of what they're doing and be open about the content we can expect. Being vague was part of the problem because it proved to be misleading to some about what to expect. I haven't even played MEA since mid-May. Patch stuff I read about, while an improvement, ultimately isn't giving me enough of what I'm looking for. Meanwhile, I've played ME1 twice, about to finish ME2 (as soon as Arrival is done) and then will play ME3. The OT continues to hold my attention. I'm doing the same thing man! I'm doing it now. I'm in ME2 and I'm just doing all the loyalty missions for the heck of it again. I'm using Gibbed's save editor and boom! I'm racing through the game as Shepard Engineer destroying everything over time behind cover. Go go gadget drones x 3! I'm going to miss the Hammerhead in ME3. I would rather have faced the Rannoch Reaper in the Hammerhead. Ugh.
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Post by Qui-Gon GlenN7 on Jun 9, 2017 22:43:49 GMT
Likewise, except I thought Andromeda was trash. Good post OP - lotta people feel like you, but they aren't on this forum which is more about circle jerking Andromeda. "Like a blind man at an orgy, we're going to have to feel things out." - Frank Drebin Incorrect, because you played Witcher series. You do you. Takd your own advice. Dude takes the time to post his thoughts in a non-confrontational way, and The White Knight brigade has definitely come flying in. I ignored the starman thread; dude loved the game, and I am not gonna shit on people loving the game anymore, it is tired. What you are doing is also tired. This forum is tired. How's your face?
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cypherj
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by cypherj on Jun 9, 2017 22:44:22 GMT
Without a public release of sales numbers from their digital store and pre-orders, which EA doesn't release, anything else is supposition. No, you wouldn't be able to tell it even if you had all these numbers. If you're not privy to the business plan and the projected revenue, you'd still have nothing. I'm constantly amazed by people throwing around sales numbers as if they were the holy grail to say it flopped or was a success. They tell you nothing. Don't at least some of you guys work in a corporate environment? Only reason I don't think it was a huge success is because they didn't mention it on their earnings calls. I help prepare our quarterly earnings, and I help with the B & F. We don't touch on every individual release, we just give high level numbers because that's really all the people on the call care about. Retention, attrition, percentage of margin, bookings, recurring revenue, quarter over quarter growth. Then we highlight some of the things that contributed to the numbers. If we don't highlight something, it usually wasn't worth highlighting, especially if it was released during that quarter. So I found no mention of the game, especially being the only major release of the quarter strange. When DA:I came out, on the call they were proud to say it was the biggest release of a Bioware game to date.
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Post by abaris on Jun 9, 2017 22:46:34 GMT
Only reason I don't think it was a huge success is because they didn't mention it on their earnings calls. I help prepare our quarterly earnings, and I help with the B & F. We don't touch on every individual release, we just give high level numbers because that's really all the people on the call care about. Retention, attrition, percentage of margin, bookings, recurring revenue, quarter over quarter growth. Then we highlight some of the things that contributed to the numbers. If we don't highlight something, it usually wasn't worth highlighting, especially if it was released during that quarter. So I found no mention of the game, especially being the only major release of the quarter strange. When DA:I came out, on the call they were proud to say it was the biggest release of a Bioware game to date. Finally someone knowing what he's talking about.
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Go Team!
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Post by sjsharp2010 on Jun 9, 2017 22:52:17 GMT
I get that. Some games don't resonate with players. For me, however, ME:A was damn near everything I hoped for, no complaints. The same holds true for those I know, outside this forum, who have played the game. Judging from the end of Q4 investor report I doubt it was any where near the financial flop people seem to think. yeah I agree I find MEA a great game and I like it a lot and I can see myself doing a lot of playthrough's of it just like I have all the other ME and DA games. The only thing for me that I have issues with ar the rather bad bugs and unstable nature of the game in the fact it does tend to crash on me which are slowly but surely being ironed out I think by Bioware so hopefully eventually it can run nice and smooth.
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Post by Deleted on Jun 9, 2017 22:58:33 GMT
Incorrect, because you played Witcher series. You do you. Takd your own advice. Dude takes the time to post his thoughts in a non-confrontational way, and The White Knight brigade has definitely come flying in. I ignored the starman thread; dude loved the game, and I am not gonna shit on people loving the game anymore, it is tired. The poster I have responded to directly quoted my post in its entirety and made a factual omission that I have corrected in a direct response, indicating that we are more dissimilar than alike. In a completely neutral way.
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Qui-Gon GlenN7
In theory there is no difference between theory and practice. In practice there is.
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Post by Qui-Gon GlenN7 on Jun 9, 2017 23:05:51 GMT
How did the OP quote you, in the OP, when your post is second? So confused.
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Post by Deleted on Jun 9, 2017 23:09:51 GMT
How did the OP quote you, in the OP, when your post is second? So confused. Not the OP. I have responded, and directly quoted to suidikoen who quoted my second post. At least that was the post you have quoted to criticize my response. In respect to my answering the OP, I have read his/her entire post and responded. Is that what you are suggesting I should not have done?
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kino
N4
The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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The path up and down are one and the same.
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Post by kino on Jun 9, 2017 23:19:42 GMT
Without a public release of sales numbers from their digital store and pre-orders, which EA doesn't release, anything else is supposition. No, you wouldn't be able to tell it even if you had all these numbers. If you're not privy to the business plan and the projected revenue, you'd still have nothing. I'm constantly amazed by people throwing around sales numbers as if they were the holy grail to say it flopped or was a success. They tell you nothing. Don't at least some of you guys work in a corporate environment? Ernst & Young, 6 years. Deloitte, 3 years. So, yeah, I have a little experience, thanks.
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Post by aglomeracja on Jun 9, 2017 23:20:33 GMT
I am tired of being so specialI will keep this short, I am tired of being the "center of the universe" type of character who solves everything. Yes, I know this is the formula for Bioware but in a lot of ways, it is very archaic, especially the way Bioware does it. This is what I like about TW3 and even RDR in that they were more focused personal stories. Geralt was simply searching for his daughter. He could careless about the state of the world because of who he was, (A witcher) it really does not matter. When he made decisions, it was regarding what is the best benefit for HIM, not the world. Same with Marston in RDR. He was just a former bandit trying to do right with his life.....not save the world and make it a better place for everyone. Okay, we saved (or destroyed) the galaxy in the Mass Effect trilogy with Shepard, so can we take a different approach now? I look forward to the day where I can play a character in the ME universe (Milky Way or Andromeda) that is more like John Marston or Geralt in terms of seeking their own agenda's and not being some special snowflake trying to rid the world/cluster/galaxy of evil. How about a MEA2 game where we play as a former outcast who is trying to get back at those who wronged him/her? We can still scrounge up party members, have romances, and all that jazz, but the story would be more focused on YOU and what you are doing for YOU....not the galaxy. At the end of the game the Helius Cluster will be in the same state as it was in from the beginning, but that does not matter because you exacted your revenge on those who wronged you and thats all that matters. The DLC could then explore other objectives for the new protagonist to take on in the same way Blood and Wine, and Heart of Stone did for Geralt in TW3. But something is telling me that Bioware will never do this because that is not their style of games. Bioware likes the hero who is at the center of the universe type stories and again, perhaps in 2002 that was the special thing but videogame stories have become more mature, more advance and complex than the simple and safe style stories that Bioware likes to tell. I liked how it was solved in ME1, when you were only trying to stop Saren until the late-game twist when you learn what the reapers actually are and then start saving galaxy. ME2 was even smaller in scope, focused mostly on recruiting your team and building relationships, but yeah, it ends with saving the galaxy again. Anyway, my biggest issue with latest Bioware protagonists is that they are way too random. I like playing as a capable person, but in Inquisition we get a guy\girl who just happens to be in the right place and time to get some incredible 'power' making us the only person capable of stopping whatever it was we had to stop. The inquisitor is not special, the green light attached to his hand is. In MEA we get Ryder, a kid that just happens to join with some icredible AI which is the only thing in Andromeda capable of using technology that can make planets viable. Ryder isn't special, SAM is. This time it's not even some strange power, but an actual separate entity.
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guanxi
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
PSN: guanxi
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
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Post by guanxi on Jun 9, 2017 23:23:04 GMT
If you believe the report(s) that MEA was hastily reworked and assembled / salvaged in 18 months under a company wide crisis management intervention scenario lead by Edmonton then it is entirely understandable why they played it so safe in terms of recycled narrative/structure and mechanics, story ideas, cookie cutter mmo lite filler content, outsourcing animation, etc. because they were in siege mode radically running out of money and time.
Even if Montreal hadn't screwed up so badly they are a peripheral rookie studio who are basically BioWare in name only and are no more. We got about what you could reasonably expect especially considering the circumstances. I'd love to see how CDPR's c-team would faire.
Mass Effect Andromeda is therefore not an accurate reflection of what we can expect from present day Edmonton BioWare and Dylan which has so much riding on it they better deliver and until then comparisons to TW3 are far too premature.
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kino
N4
The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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The path up and down are one and the same.
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Post by kino on Jun 9, 2017 23:27:29 GMT
No, you wouldn't be able to tell it even if you had all these numbers. If you're not privy to the business plan and the projected revenue, you'd still have nothing. I'm constantly amazed by people throwing around sales numbers as if they were the holy grail to say it flopped or was a success. They tell you nothing. Don't at least some of you guys work in a corporate environment? Only reason I don't think it was a huge success is because they didn't mention it on their earnings calls. I help prepare our quarterly earnings, and I help with the B & F. We don't touch on every individual release, we just give high level numbers because that's really all the people on the call care about. Retention, attrition, percentage of margin, bookings, recurring revenue, quarter over quarter growth. Then we highlight some of the things that contributed to the numbers. If we don't highlight something, it usually wasn't worth highlighting, especially if it was released during that quarter. So I found no mention of the game, especially being the only major release of the quarter strange. When DA:I came out, on the call they were proud to say it was the biggest release of a Bioware game to date. Which is why I don't think it was runaway success. They also didn't mention on the call that it had held back earnings, which they would have. The big earners did show up on their Q4 reports; BF1, FIFA 17 and SIMs. The one mention of ME:A that's made in the report is $53 million in ME:A premium editions that would be captured in Q1.
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Post by Deleted on Jun 9, 2017 23:28:18 GMT
I am tired of being so specialI will keep this short, I am tired of being the "center of the universe" type of character who solves everything. Yes, I know this is the formula for Bioware but in a lot of ways, it is very archaic, especially the way Bioware does it. This is what I like about TW3 and even RDR in that they were more focused personal stories. Geralt was simply searching for his daughter. He could careless about the state of the world because of who he was, (A witcher) it really does not matter. When he made decisions, it was regarding what is the best benefit for HIM, not the world. Same with Marston in RDR. He was just a former bandit trying to do right with his life.....not save the world and make it a better place for everyone. Okay, we saved (or destroyed) the galaxy in the Mass Effect trilogy with Shepard, so can we take a different approach now? I look forward to the day where I can play a character in the ME universe (Milky Way or Andromeda) that is more like John Marston or Geralt in terms of seeking their own agenda's and not being some special snowflake trying to rid the world/cluster/galaxy of evil. How about a MEA2 game where we play as a former outcast who is trying to get back at those who wronged him/her? We can still scrounge up party members, have romances, and all that jazz, but the story would be more focused on YOU and what you are doing for YOU....not the galaxy. At the end of the game the Helius Cluster will be in the same state as it was in from the beginning, but that does not matter because you exacted your revenge on those who wronged you and thats all that matters. The DLC could then explore other objectives for the new protagonist to take on in the same way Blood and Wine, and Heart of Stone did for Geralt in TW3. But something is telling me that Bioware will never do this because that is not their style of games. Bioware likes the hero who is at the center of the universe type stories and again, perhaps in 2002 that was the special thing but videogame stories have become more mature, more advance and complex than the simple and safe style stories that Bioware likes to tell. I liked how it was solved in ME1, when you were only trying to stop Saren until the late-game twist when you learn what the reapers actually are and then start saving galaxy. ME2 was even smaller in scope, focused mostly on recruiting your team and building relationships, but yeah, it ends with saving the galaxy again. Anyway, my biggest issue with latest Bioware protagonists is that they are way too random. I like playing as a capable person, but in Inquisition we get a guy\girl who just happens to be in the right place and time to get some incredible 'power' making us the only person capable of stopping whatever it was we had to stop. The inquisitor is not special, the green light attached to his hand is. In MEA we get Ryder, a kid that just happens to join with some icredible AI which is the only thing in Andromeda capable of using technology that can make planets viable. Ryder isn't special, SAM is. This time it's not even some strange power, but an actual separate entity. The OP is correct however in that all protagonists are just as randomly special Bhaalspawn: Born of the mas seeding of population with Baah's magic sperm and randomly picked by Gorion to be saved over other kids Revan: Born with the Force and saddled with most of his/her backstory and Revan-ness from Revan-1 The Last Spirit Monk: happened to be the last baby born in the right place in the wrong time Farlong's ward: catches a shard in his or her body during a magic explosion as a baby Origins Warden: the Boy/Girl Who Lived Hawke: The Chosen of Flemeth Inquisition: Caught the Orb Ryder: Got the magic SAM from his/her parents But: Exile: A Succubus/Incubus that wields Charisma like both sword and shield and practically wins the game by seduction. Shepard: A Warrior-Messiah (to be fair though, the other two games the OP compares the BW games two, HZD and Witcher also have the fated protagonist that is really special and talented)
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FeralEwok
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Yub Nub
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by FeralEwok on Jun 9, 2017 23:31:22 GMT
pedantic 1. ostentatious in one's learning. 2. overly concerned with minute details or formalisms, especially in teaching. Is this the word you meant to use? Because if it is, it doesn't make any sense in how you're using it. Heh, yah., well, that's changed more than Carter has little fart pills. Here's a word, childish. Are you having a stroke?
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Post by Deleted on Jun 9, 2017 23:41:11 GMT
Sorry folks, I just wanted to add, that there is a Bio game where you can play a wider range of protagonists, from a grand antihero to a fairly inconsequential guy with his or her own things to do while the epic battle of Good and Evil rages in the background, that's vanilla SWTOR.
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cypherj
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Post by cypherj on Jun 9, 2017 23:48:58 GMT
Only reason I don't think it was a huge success is because they didn't mention it on their earnings calls. I help prepare our quarterly earnings, and I help with the B & F. We don't touch on every individual release, we just give high level numbers because that's really all the people on the call care about. Retention, attrition, percentage of margin, bookings, recurring revenue, quarter over quarter growth. Then we highlight some of the things that contributed to the numbers. If we don't highlight something, it usually wasn't worth highlighting, especially if it was released during that quarter. So I found no mention of the game, especially being the only major release of the quarter strange. When DA:I came out, on the call they were proud to say it was the biggest release of a Bioware game to date. Which is why I don't think it was runaway success. They also didn't mention on the call that it had held back earnings, which they would have. The big earners did show up on their Q4 reports; BF1, FIFA 17 and SIMs. The one mention of ME:A that's made in the report is $53 million in ME:A premium editions that would be captured in Q1. They had to move the revenue once they added Ryder's new outfit, and whatever else it was to the deluxe edition. I don't think the game flopped, but they were expecting to sell three million in the first week, which would constitute 30-50% of the lifetime sales. That's 6 to 10 million. There's no way they budgeted that high, but those were lofty expectations to begin with, even with a flawless release. They spent 40 million on the game, it would have had to sold terribly to be a financial failure. I have to figure they wanted it to do better than ME:3 though, maybe even DA:I. All the talk of hiatus I think is more it wasn't a huge success where they want to get more it out as fast as they can. I think they're thinking where should we go from here. Direct sequel, new protagonist, new time frame, etc. Obviously, I don't know for sure, but that's just what I think is happening.
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kino
N4
The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by kino on Jun 10, 2017 0:53:23 GMT
Which is why I don't think it was runaway success. They also didn't mention on the call that it had held back earnings, which they would have. The big earners did show up on their Q4 reports; BF1, FIFA 17 and SIMs. The one mention of ME:A that's made in the report is $53 million in ME:A premium editions that would be captured in Q1. They had to move the revenue once they added Ryder's new outfit, and whatever else it was to the deluxe edition. I don't think the game flopped, but they were expecting to sell three million in the first week, which would constitute 30-50% of the lifetime sales. That's 6 to 10 million. There's no way they budgeted that high, but those were lofty expectations to begin with, even with a flawless release. They spent 40 million on the game, it would have had to sold terribly to be a financial failure. I have to figure they wanted it to do better than ME:3 though, maybe even DA:I. All the talk of hiatus I think is more it wasn't a huge success where they want to get more it out as fast as they can. I think they're thinking where should we go from here. Direct sequel, new protagonist, new time frame, etc. Obviously, I don't know for sure, but that's just what I think is happening. I think the movement in revenue came about from the OTC pre-order demand. Some deliveries were delayed and, with the game only having 10 days of the fiscal quarter to perform, that income couldn't be claimed in Q4. Digital downloads, of course, wouldn't have been affected. As for the rest, my suspicion is that the original first week numbers were met. I based that on the CFO statement in January, the beginning of Q4, which would seem ballsy if they weren't already sitting on the pre-order numbers across all three platforms. Since there were no RIF's I'm thinking the hiatus rumor is bogus. EA, when a game fails, has shown in the past they have no problem making up the difference in revenue by cutting head count. That hasn't happened with BioWare.
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kino
N4
The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by kino on Jun 10, 2017 0:56:52 GMT
I get that. Some games don't resonate with players. For me, however, ME:A was damn near everything I hoped for, no complaints. The same holds true for those I know, outside this forum, who have played the game. Judging from the end of Q4 investor report I doubt it was any where near the financial flop people seem to think. yeah I agree I find MEA a great game and I like it a lot and I can see myself doing a lot of playthrough's of it just like I have all the other ME and DA games. The only thing for me that I have issues with ar the rather bad bugs and unstable nature of the game in the fact it does tend to crash on me which are slowly but surely being ironed out I think by Bioware so hopefully eventually it can run nice and smooth. Honestly, I think I got lucky as hell in some respects. The game has never crashed or given me any problems on PC so, for a while, I just couldn't relate when others would complain about that. I never doubted it happened, but it ran so well I didn't understand why it was happening.
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Go Team!
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Post by sjsharp2010 on Jun 10, 2017 1:31:12 GMT
yeah I agree I find MEA a great game and I like it a lot and I can see myself doing a lot of playthrough's of it just like I have all the other ME and DA games. The only thing for me that I have issues with ar the rather bad bugs and unstable nature of the game in the fact it does tend to crash on me which are slowly but surely being ironed out I think by Bioware so hopefully eventually it can run nice and smooth. Honestly, I think I got lucky as hell in some respects. The game has never crashed or given me any problems on PC so, for a while, I just couldn't relate when others would complain about that. I never doubted it happened, but it ran so well I didn't understand why it was happening. Yeah that was the same thing for me with DAI as I think I got lucky there. A lot of people said they had quite a few issues with it but it ran just fine for me and still does The only issue I have had and still do with DAI is when I use a melee power is that sometimes the character just freezes and dosen' t do anything and I have to jump or something to wake it up again. It dosen't do it all the time but it can be annoying. That aside the game runs pretty much like clockwork.
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Post by alanc9 on Jun 10, 2017 1:51:02 GMT
Only reason I don't think it was a huge success is because they didn't mention it on their earnings calls..... The one mention of ME:A that's made in the report is $53 million in ME:A premium editions that would be captured in Q1. I always found that number surprising. What percentage of sales are premium edition sales?
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In theory there is no difference between theory and practice. In practice there is.
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Post by Qui-Gon GlenN7 on Jun 10, 2017 2:06:20 GMT
How did the OP quote you, in the OP, when your post is second? So confused. Not the OP. I have responded, and directly quoted to suidikoen who quoted my second post. At least that was the post you have quoted to criticize my response. In respect to my answering the OP, I have read his/her entire post and responded. Is that what you are suggesting I should not have done? I quoted that post because it was the SECOND time with the cutesy "you do you" line, and your response to the OP in the second post was snarky as hell. You want them to do them, yet you refuse to let them. Do as I say, not as I do, is how this is usually memed.
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The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by kino on Jun 10, 2017 3:02:41 GMT
The one mention of ME:A that's made in the report is $53 million in ME:A premium editions that would be captured in Q1. I always found that number surprising. What percentage of sales are premium edition sakes? They don't say, which sucks, but the Premium Edition is, I believe, that package that included an art book and a remote controlled Nomad, but not the game. Again, I think that's the package in question. I think demand exceeded quantity on hand so some delivery's were late. They wouldn't have been able to claim those pre-orders in Q4 if they hadn't been delivered yet. Honestly, a package which I, personally, would never have bought...but, then again, I don't have that kind of disposable income right now either. Ah, fuck it, I'll admit, I'm actually a little jealous of those who could.
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Post by griffith82 on Jun 10, 2017 3:17:09 GMT
Sorry folks, I just wanted to add, that there is a Bio game where you can play a wider range of protagonists, from a grand antihero to a fairly inconsequential guy with his or her own things to do while the epic battle of Good and Evil rages in the background, that's vanilla SWTOR. That's because it's an mmo. Most single player games don't have that for obvious reasons.
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Post by veky359 on Jun 10, 2017 10:31:05 GMT
I agree with + decision about that we cannot change weapons of armors of squadmates. story copy/paste about Nexus aka Citadel from past games and that it already wait arks in Andromeda. much better version will be when arks come in to Andromeda it beet connected together and begin to form Nexus station. Stupid about pathfinder that only few persons can be scouts for new planets in expedition and control nexus/tempest AI in mind... + lot a small things like unarmed ships and exploration vehicles
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Post by majesticjazz on Jun 10, 2017 12:02:06 GMT
Dear op, You had expectations and hopes. You built it up in your mind. This is your biggest error here. I don't see personal stories working well. DA2 tried it somewhat and the fanbase kept yelling that they want to be a snowflake, that they play games to be the best, the most special messiah of the multiverse. I was also disappointed in how it unfolded because I keep expecting the best from these guys and for a while now they have failed to deliver. MEA is not a bad game in any way, I certainly enjoyed it for the most part. At worst it's a missed opportunity. Yeah it could have been much better, but this is what Bio wanted to make. We can take it or leave it. Personally I'm looking forward to a new game in the series, crappy plots, time-frozen npcs and countless boring tasks included. 1) Let me remind you that The Witcher 3 and even Horizon: Zero Dawn to some extent were personal stories.....and yet those were critical AND financial successes. The main complaint for DA2 was that it felt rushed, too linear, and too streamlined. 2) If this is what Bioware wanted to make then by all means they make whatever they want to make. Whether that means it will be a financial or critical success is another story and EA is not going to continue to throw money at Bioware to make Mass Effect games if their games is not generating the required ROI. So yeah, we can take it or leave it, but if more people leave it than take it, expect MEA to be the last Mass Effect title ever made by Bioware because EA will not waste more money on a ME game that isn't a financial success. DAI was a financial success for EA which is why there is a DA4 in development. Coming off the financial success of DAI, you would have thought that MEA, a more popular brand than Dragon Age, would be able to at least match, if not top the financial success of DAI but it looks like that has not happened. After DAI was released EA always made it known. Two months after the release of DAI, EA bragged about the success of DAI. However it has been about 3 months since the release of MEA and all I hear is crickets in the background regarding any financial success for MEA. You can downplay it all you want but that is really significant considering that DAI one MANY GOTY awards (in a weak gaming year IMO) and it was the fastest selling Bioware game and DA is less popular than ME so logic would say that MEA should have been able to easily top that and yet that hasn't happened. Also, unlike DAI which won a slew of GOTY awards, I doubt MEA wins any awards, which is also telling considering that ALL 3 previous Mass Effect titles won GOTY awards which ME2 I believe winning the most. The fact that MEA will not win any says a lot. So yeah, take it or leave it.....but I imagine that more people will be leaving it than taking it.
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