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Post by Deleted on Jun 10, 2017 12:06:22 GMT
Sorry folks, I just wanted to add, that there is a Bio game where you can play a wider range of protagonists, from a grand antihero to a fairly inconsequential guy with his or her own things to do while the epic battle of Good and Evil rages in the background, that's vanilla SWTOR. That's because it's an mmo. Most single player games don't have that for obvious reasons. Well, all the 8 SP vanilla campaigns are pretty much SP games, and all the Force User ones are typical heroic fantasy, while the non-FU ones are not really, so... not sure if SWTOR can even be called a MMO nowadays, tbh. It really went its own strange way.
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Post by majesticjazz on Jun 10, 2017 12:13:24 GMT
Thanks for sharing. Me, I have 5 years on you as a BioWARE fan (c.1998 from the Gate 1), and did not play Witcher series. I loved Andromeda. Cool talk, eh? You do you! Likewise, except I thought Andromeda was trash. G ood post OP - lotta people feel like you, but they aren't on this forum which is more about circle jerking Andromeda.
"Like a blind man at an orgy, we're going to have to feel things out." - Frank Drebin I wouldn't say this place is about circle jerking Andromeda, but I have noticed that it has become somewhat of an echochamer of positive MEA thought which isn't a bad thing, but it is interesting to come here and see how 90%+ of the discussion is more positive about MEA and any prospects of future ME titles while everyone else outside this forum tends to be more critical of MEA. I am not looking to start any fights. All I want to do is offer my opinions as to why MEA does not live up to what I expect today in 2017 from a AAA WRPG especially after playing Witcher 3 which IMO raised the bar for non JRPG gaming and I believe that when Cyberpunk 2077 comes out, it will be a product full of quality that will once again raise the bar for RPGs. Bioware used to be that developer that would raise the bar and set the standards, now it seems like they are trying to catch up with others seeing how DAI was an attempt to ride the coats of the Skyrim success. I am not saying MEA was a failure, but it is telling that after 3 months of being released, EA has yet to say ANYTHING about any success (financial or critical) about MEA and yet only 2 months after the release of DAI, EA was making it known just how will DAI sold and the records it broke. If I had to be honest, the future for ME is more bleak than positive. I feel that Bioware will continue to patch the game and release a story DLC or two, and then after than let the IP finally rest after a long 10-year run and then focus on DA4 and new IPs. But yeah, it is a bit hard here to be criticle about Andromeda cause this place has become a save haven for all people who enjoy Andromeda and any critical discussion about the game is always met with disdain. It is almost the reverse of the old BSN where most of the talk was negative and any positive discussion was met with disdain.
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Post by Deleted on Jun 10, 2017 12:25:14 GMT
I have been a Bioware fan since I first got my hands on KOTOR back in 2003. Bioware to me was always the vanguard of non-JRPG style RPGs but now for me that is no longer the case as I now believe that title goes to CD Projekt Red but that is not what this thread is about. Instead, I want to give my opinions as to why MEA does not work for me and how I now have lower expectations for future Bioware games. Mind you I am not saying MEA is a bad game because that is purely subjective. Everyone hates on Man of Steel and Batman v Superman but those happen to be great movies IMO. Anyways, this is why MEA does not work for me: The Open World is lifelessWhen I run around the hub areas and the open areas, I do not get the immersion that I am in a living and breathing world like I do games such as Red Dead Redemption, GTAV, and The Witcher 3. Instead, MEA's open world feels like a movie set with props placed around various places just waiting for me to interact with. When I walk into Novigrad in TW3 or a town in RDR, I feel like the place has a life and is going on without me. With MEA, it feels like I am in The Truman Show where everything is set up specifically for me to interact with or talk to. People have no routine or purpose.....they are just....there and for a 2017 AAA game, that really kills the immersion. DAI suffered from this as well. Another aspect that places into this is the lack of passage of time. Again, when I goto places in TW3, GTA, or RDR, it can sometimes be day, night, dawn, or dusk. It can be clear and sunshine or it cane be rainy and stormy. It all adds to the feel that the world has a life and isn't just this " stuck in time movie set" feeling that MEA has. It is just so hard to take the world seriously and immerse into because of the way Bioware goes about it. If there is a MEA 2, the game should take the ME2/ME3 route and be a bit more linear. Or perhaps look at the way DAO did things by having open environments. They were linear but they were large enough to give you the illusion of things being open. Perhaps a MEA2 and even Dragon Age 4 needs to go that route because obviously this open world thing is not working for Bioware. I am tired of being so specialI will keep this short, I am tired of being the "center of the universe" type of character who solves everything. Yes, I know this is the formula for Bioware but in a lot of ways, it is very archaic, especially the way Bioware does it. This is what I like about TW3 and even RDR in that they were more focused personal stories. Geralt was simply searching for his daughter. He could careless about the state of the world because of who he was, (A witcher) it really does not matter. When he made decisions, it was regarding what is the best benefit for HIM, not the world. Same with Marston in RDR. He was just a former bandit trying to do right with his life.....not save the world and make it a better place for everyone. Okay, we saved (or destroyed) the galaxy in the Mass Effect trilogy with Shepard, so can we take a different approach now? I look forward to the day where I can play a character in the ME universe (Milky Way or Andromeda) that is more like John Marston or Geralt in terms of seeking their own agenda's and not being some special snowflake trying to rid the world/cluster/galaxy of evil. How about a MEA2 game where we play as a former outcast who is trying to get back at those who wronged him/her? We can still scrounge up party members, have romances, and all that jazz, but the story would be more focused on YOU and what you are doing for YOU....not the galaxy. At the end of the game the Helius Cluster will be in the same state as it was in from the beginning, but that does not matter because you exacted your revenge on those who wronged you and thats all that matters. The DLC could then explore other objectives for the new protagonist to take on in the same way Blood and Wine, and Heart of Stone did for Geralt in TW3. But something is telling me that Bioware will never do this because that is not their style of games. Bioware likes the hero who is at the center of the universe type stories and again, perhaps in 2002 that was the special thing but videogame stories have become more mature, more advance and complex than the simple and safe style stories that Bioware likes to tell. The Kett was introduced too earlyPerhaps I am nit-picking here but I believe the Kett was introduced to us too early. There should have been some sort of lead up to their reveal the same way there was a lead up to the reveal of the Xenomorph in the 1979 Alien film. Yes, the Geth and Collectors were revealed on the first missions in ME1 and ME2, but the Geth and Collectors were already known to some extent to the general population of the Milky Way. People may not have seen them and in the case of the Collectors, just rumors, but they were known. With the Kett, nobody (Other than the Angara) knew about them. For a game that is supposed to have a heavy emphasis on exploring and being in a place of unknown, Bioware really threw a lot of stuff at us too early which sort of cheapened the actual reveal. This is why seeing the Kett in game for the first time seem more like, "Oh...okay....bad guys...." and seeing the Angara for the first time in game was really meh. But again, maybe I am just being nit-picky here. Andromeda does not feel like a foreign galaxyI always felt like playing Andromeda would be like playing a videogame version of the movie Interstellar where you go off into the unknown with this empty feeling in you that you are in true unexplored territory and just the fact that you are in an unknown place where no other human has gone is enough to incite fear and dread within you. Mass Effect Andromeda from the early parts just felt too.....familiar. Eos could have easily been some random desert planet in the Milky Way with all the humans already on there. I wanted to feel like I was in this distant galaxy where no man/woman has gone before but everything felt familiar and safe. A lot of this has to do with the fact that the Milky Way was represented more than Andromeda. I mean look at this; Andromeda races: Angara Kett Milky Way races: Humans Krogan Salarians Asari Turians *And now there is theory that the Quarian ark along with the Elcor/Volus is on its way. So tell me what is wrong with this picture? Personally, and I may be reaching with this, but I think Andromeda would have been better in my mind if only the humans left for Andromeda and ran into 4-5 Andromeda races. Hell, if only having the humans go is stretching it, then they could have included the Asari to tag along as well. Even then, it would still be 2 MW races to about 5 Andromeda races. That way we feel like we are alone in a new and different galaxy and we have to learn everything from scratch again. With MEA, I felt safe because I had the Krogan, Salarians, Asari, and Turians to my left and right. In ME1 we were introduced to the galactic community, it's government, and the varying cultures and conflicts. We got NONE of that with MEA other than Kett=Bad and Angara=Good. And with the prospect of the Quarians/Elcor/Volus coming, that now brings us to 2 Andromeda races and 8 Milky Way races.....in Andromeda.......yeah. Side quest are still lacking in qualityI gave Bioware a pass with DAI because it was their first entry into open worlds but after the feedback from DAI, I figured that the side missions in MEA would be of greater quality....I was wrong. Yes, in some regards it is a step up from DAI but when compared to the quality of side quest in Witcher 3, MEA just did not meet my expectations. In many cases, I did not want to continue the story because the Witcher contracts and many other sidequest were just so engaging and fun and really fleshed out the world/lore in a way that the main story did not because it was so focused on You and your quest to find Ciri. In MEA doing side quest felt like a chore. The lack of maturityThis is a big one for me. The premise behind MEA was perfect for the story to dive into some mature themes, but Bioware being Bioware likes to play things safe and not offend anyone. I wanted for the MW races to have somewhat of a more.....conquering attitude towards the Angara, especially since they were in a weakened state; or at least have the option to do so or see other NPCs talk about it. But no, the game forces us to make nice with them so that we can take down the big bad Kett. Games like Horizon and Witcher 3 are not afraid to "go there" on certain issues but Bioware seems very adamant feature such content. A game like Horizon: Zero Dawn or The Witcher 3 would not only "go there" but actually cross the line a bit just to bring the player out of her/his comfort zone and think about things. With Bioware games, and with MEA, that never happens. Again, everything is safe. Maybe that works for a game like Zelda but for a M-rated game that is really aimed at adults, I expect more. I am a 31 year old adult, not a 12 year old kid who is not really to talk about certain topics and needs controversial stuff in the game to be white-washed for me. -------------------------------------------------- I really wanted to like this game and if any of you hung out at the spoiler-free thread prior to launch, you'll know just how excited I was for this game. However, I really cannot bring myself to play this game again. The only way I see myself playing it again is IF there is a MEA2 that looks more promising than MEA1 and only then would I go back and play MEA1 with all the latest patches and DLCs just to freshen up for MEA2. I am not trying to bash the game because I know that a good 90% of the people here enjoy the game or at least is able to tolerate it until DA4 comes out, but I just cannot do it and I know that I am not alone in this. Honestly, I think it is just The Witcher 3 effect. I really want there to be another MEA because I want to see if Bioware will implement any feedback from MEA into MEA2. However, something is telling me to lower my expectations. My expectations for a Horizon 2 is much greater than that of MEA2 or DA4. Not because Bioware makes bad games, but because Bioware for one does not understand open world games and two, are still stuck in the archaic simple approach to the "hero's journey" type of story-telling where the player is so special and solves all problems with many controversial themes being white-washed in order to not offend anyone. For those who enjoy MEA, thats great! I hope your enthusiasm is enough for EA to see that Bioware should be trusted to make another MEA game and for the DA4 team to feel confident in their product. However, just know that MEA is not seen as a critical success and I am not sure if it was a financial success either. I remember how EA was saying how DAI was the fastest selling Bioware game and has done great sales wise but they seem a bit mute in regards to MEA. With that being said, despite your joy for the game it must be known that it did not live up to the quality for A LOT of people and this could very well mean that MEA might just be the last ME game we ever get. It is sad but perhaps it is for the best. I hope this Dylan project can bring Bioware back and I hope that DA4 blows everyone away gameplay wise, story wise, and graphics wise. And I hope that the DLCs/Expansions for MEA are very indepth and up to par with the quality that we got with Hearts of Stone and Blood and Wine because THOSE expansions are the standard now. I will continue to lurk here and offer replies, but my love for MEA has long diminished. I'm loving Andromeda, but I can agree with you on a couple of points. 1) Lack of moving NPCs - Yes, ME:A's take on this is rather stagnant. TW3 does this better than ME:A. TW3 has wind, weather and a day/night cycle - all of which would just not occur on a starship orbiting in deep space. I've heard NPCs on the Nexus actually comment on how they missing having a day/night cycle. That said, having the NPCs behave more lively in general would have added a lot to the atmosphere of this game. It's something I hope they get a chance to improve upon in a next installment. Changing the conversation camera angles would go a long ways to improving on this as well. As for the rest of your post... I disagree.
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Post by abaris on Jun 10, 2017 12:33:58 GMT
Mass Effect Andromeda is therefore not an accurate reflection of what we can expect from present day Edmonton BioWare and Dylan which has so much riding on it they better deliver and until then comparisons to TW3 are far too premature. I don't expect anything from Dylan. Not because of the current state of affairs with Bioware/EA, but because of the way they promote it so far. It's simply not a concept that interests me. So it can be as good as it may for the genre it's intended for, I won't be interested as long as they continue to promote it as online experience or some kind of glorified MMO. I'm not into playing online games. The usual audience isn't to my liking, and, above all, I want to embark on my own RPG journey. Which is another point why Dylan doesn't interest me. They outright said, it won't be an RPG. That's from gamesradar. If anything I consider that a dangerous threat, as far as my gaming preferences are concerned.
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Post by Moleman on Jun 10, 2017 12:47:42 GMT
Dear op, You had expectations and hopes. You built it up in your mind. This is your biggest error here. I don't see personal stories working well. DA2 tried it somewhat and the fanbase kept yelling that they want to be a snowflake, that they play games to be the best, the most special messiah of the multiverse. I was also disappointed in how it unfolded because I keep expecting the best from these guys and for a while now they have failed to deliver. MEA is not a bad game in any way, I certainly enjoyed it for the most part. At worst it's a missed opportunity. Yeah it could have been much better, but this is what Bio wanted to make. We can take it or leave it. Personally I'm looking forward to a new game in the series, crappy plots, time-frozen npcs and countless boring tasks included. 1) Let me remind you that The Witcher 3 and even Horizon: Zero Dawn to some extent were personal stories.....and yet those were critical AND financial successes. The main complaint for DA2 was that it felt rushed, too linear, and too streamlined. 2) If this is what Bioware wanted to make then by all means they make whatever they want to make. Whether that means it will be a financial or critical success is another story and EA is not going to continue to throw money at Bioware to make Mass Effect games if their games is not generating the required ROI. So yeah, we can take it or leave it, but if more people leave it than take it, expect MEA to be the last Mass Effect title ever made by Bioware because EA will not waste more money on a ME game that isn't a financial success. DAI was a financial success for EA which is why there is a DA4 in development. Coming off the financial success of DAI, you would have thought that MEA, a more popular brand than Dragon Age, would be able to at least match, if not top the financial success of DAI but it looks like that has not happened. After DAI was released EA always made it known. Two months after the release of DAI, EA bragged about the success of DAI. However it has been about 3 months since the release of MEA and all I hear is crickets in the background regarding any financial success for MEA. You can downplay it all you want but that is really significant considering that DAI one MANY GOTY awards (in a weak gaming year IMO) and it was the fastest selling Bioware game and DA is less popular than ME so logic would say that MEA should have been able to easily top that and yet that hasn't happened. Also, unlike DAI which won a slew of GOTY awards, I doubt MEA wins any awards, which is also telling considering that ALL 3 previous Mass Effect titles won GOTY awards which ME2 I believe winning the most. The fact that MEA will not win any says a lot. So yeah, take it or leave it.....but I imagine that more people will be leaving it than taking it. When i talked about personal stories I was talking mostly withing the confines of Bioware's abilities and it's rabid fanbase. Yes, DA2's main issue was the crazy asset reuse, the wildly spawning enemies and the disjointed story arcs, but whenever someone dared say that the more focused personal story was better, biofans would start screaming that they want to be superheroes from the get-go and save the world and be acknowledged as such. Those other games were critical successes not necessarily because they told a personal story, but because of other factors as well such as quality of writing or better game design, or not lying to their fanbase about features that eventually always get cut. Every time Bioware announces a game, they tell us about all these amazing things we're going to do and when the game itself comes out, nothing is there. I might be wrong, but DAI won so many awards because it had Bioware written on it and because it came at the end of a bad year in gaming. MEA not only had a metric ton of issues, it came out in the same month as some very acclaimed titles like horizon, zelda, nier automata.
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Post by Deleted on Jun 10, 2017 12:52:41 GMT
Mass Effect Andromeda is therefore not an accurate reflection of what we can expect from present day Edmonton BioWare and Dylan which has so much riding on it they better deliver and until then comparisons to TW3 are far too premature. I don't expect anything from Dylan. Not because of the current state of affairs with Bioware/EA, but because of the way they promote it so far. It's simply not a concept that interests me. So it can be as good as it may for the genre it's intended for, I won't be interested as long as they continue to promote it as online experience or some kind of glorified MMO. I'm not into playing online games. The usual audience isn't to my liking, and, above all, I want to embark on my own RPG journey. Which is another point why Dylan doesn't interest me. They outright said, it won't be an RPG. That's from gamesradar. If anything I consider that a dangerous threat, as far as my gaming preferences are concerned. Quite a few of BioWARE games that were not planned as RPGs, actually were more RPGs than what other developers call an RPG. It is just a tag. I will be looking for actual information. For me, if Dylan has: -customization for the protagonist (girl/boy, variety of appearances at least as much as in JE) -party of companions (with at least one companion that plays with you) -narrated story line with either voiced or unvoiced protagonist and plentiful response choices (wheel or tab-down menu) -PvP in the OW is NOT forced on everyone I am in. SWTOR's vanilla campaign (a MMO) is their most narrative heavy and complex story if you lay all 8 class stories & offers the best character customization, JE (an action title) has the best dialogue, and their entry into a shooter action category gave us magnificent Shepard and his/her adventures. Bio can do wonders for a tag. For me, the threat to my gaming preferences is not what Bio does next, it's that nobody else does what Bio does any longer.
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Post by griffith82 on Jun 10, 2017 12:56:49 GMT
That's because it's an mmo. Most single player games don't have that for obvious reasons. Well, all the 8 SP vanilla campaigns are pretty much SP games, and all the Force User ones are typical heroic fantasy, while the non-FU ones are not really, so... not sure if SWTOR can even be called a MMO nowadays, tbh. It really went its own strange way. Yeah I heard even the flashpoints can be done solo now.
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Post by abaris on Jun 10, 2017 12:56:54 GMT
I might be wrong, but DAI won so many awards because it had Bioware written on it and because it came at the end of a bad year in gaming. MEA not only had a metric ton of issues, it came out in the same month as some very acclaimed titles like horizon, zelda, nier automata. MEA is also a much worse game than DAI from my personal perspective. DAI still doesn't bore me. With MEA the steam's out. Which never happened with any Bioware, or to be more specific ME title before. It's not a the problem that it came out at the same time as other awaited titles. The problem is that it doesn't hold a candle to previous Bioware titles. It's not a bad game and other than some metacritic trolls, nobody says that. But this certainly isn't game of the year material, as opposed to DAI. The difference in quality and love for details should be rather obvious. As for DA4, it's only a rumor so far. Who should develop it anyway, with Edmontong being busy doing Dylan and Montreal, downsized or not, just having finished MEA? Austin?
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Post by Deleted on Jun 10, 2017 13:04:46 GMT
I might be wrong, but DAI won so many awards because it had Bioware written on it and because it came at the end of a bad year in gaming. MEA not only had a metric ton of issues, it came out in the same month as some very acclaimed titles like horizon, zelda, nier automata. MEA is also a much worse game than DAI from my personal perspective. DAI still doesn't bore me. With MEA the steam's out. Which never happened with any Bioware, or to be more specific ME title before. It's not a the problem that it came out at the same time as other awaited titles. The problem is that it doesn't hold a candle to previous Bioware titles. It's not a bad game and other than some metacritic trolls, nobody says that. But this certainly isn't game of the year material, as opposed to DAI. The difference in quality and love for details should be rather obvious. As for DA4, it's only a rumor so far. Who should develop it anyway, with Edmontong being busy doing Dylan and Montreal, downsized or not, just having finished MEA? Austin? Maybe they scaled SWTOR down (because really, 5 year run is enough for a MMO) so much finally that Austin can support Dylan, so part of the Edmonton core just continues finishing the DA4. From what I understand reading all the Twits stuff is that DA4 was being worked on just not flagged as the next title out of the gate. They just want to introduce the new IP first. My dream still remains to be that of shorter games (30 hours) in all of their own IPs (including Jade Empire) as frequent as every 18 to 24 months. Because if the new IP is more urban fantasy than a space soap, they have a collection of 4 IPs that covers a wonderful range, so you never really get bored of the same setting. Well, that's my most ardent hope. I am not one for 100+ hour games, I just like my cool story in a cool setting with my cool character and friends.
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Post by sherlockholmes on Jun 10, 2017 13:07:36 GMT
I was going to put this in a separate forum, but it seems like it could fit here. My apologies to the OP if it doesn't. I would say about the OP that I agree with most of it. What I really liked about the OP is it gave me something I hadn't thought about before. I think most of the criticism of the game has been offered with sincerity, that is, trying to make the game better. I don't post on here trying to convince anybody who thinks it a perfect game or the worst game to change their minds. Sometimes I think the board has become a game unto itself.
I’ve wondered what the devs’ goal was for us. Gamespot conducted a series of interviews with the lead devs shortly before game launch that gives some insight. I found these interviews to be honest and far-ranging, and not about the party line. At some point, usually late in the interview, the interviewee was asked, with some variation, what he/she expected we gamers should get out of the game. Here are their responses which I abbreviated to what I thought were key points, and further condensed to a key word.
BioWare Montreal Studio Director Yanick Roy Interview Choice “In the end, we're providing a setting in Andromeda with all the element of exploration, of allowing you to live those grand adventures, and make these great discoveries, face these humongous dangers but always in a way that is up to you.”
Mass Effect Franchise Creative Director Mac Walters Interview Wanderlust “That's one of the key things that drove just the inspiration for Andromeda. I really hope that people take away that sense of wanderlust and what's possible out there.”
Mass Effect: Andromeda Producer Michael Gamble Interview Different “I hope Andromeda is like, okay, well, good. So if you really want to start start now because there's new everything, new characters, new space. Everything's different. So I hope they take that away.”
Mass Effect: Andromeda Level Designer and Space Lead Jessica Campbell Interview Self-reward “It's all about this is brand new, it's awe-inspiring, it's intimidating, but we're gonna embrace it and what you make of it is what you're gonna get out of it. It's a personal.”
Mass Effect: Andromeda Producer Fabrice Condominas Interview Humility “For me, and it's a personal answer, what I'd like them to take away is that the notion of humility. When you're there, and you're a stranger in a strange world, and you have to make your place, and you're not expected--you're not even wanted--and I think in the context that we live in today, politically and socially and all that, I think it's something I would...”
Mass Effect: Andromeda Lead Designer Ian Frazier Interview More “I want to see more of these characters, can I do more with these characters, can I continue with these people? I want people to be hungry for more, whether it's more of Ryder, or more the crew, the squad.”
Mass Effect: Andromeda Level Designer Chris Corfe Interview Inspiration “I sincerely hope they go on this journey as well, and they love it, and they love the characters. But another thing I hope they take away is their enthusiasm and their inspiration. I hope the fans inspire us to make something better.”
Mass Effect: Andromeda Lead Writer Cathleen Rootsaert Interview Gift “I hope it was fun, basically. Like, seriously, when I play the game, when I watch other people play the game, if it's fun, then that's kind of a gift in our world that can be challenging, right? I just want it to be enjoyable.”
Frankly, I was surprised by the lack of specificity in their responses, especially from the lead writer who among any of them should have had a very clear idea of the intended effect on the audience. “Fun.”
To be fair, they did give very detailed responses on other questions, and since this particular question always came late in the interviews, maybe they were tired (the interviews were extensive) or thought they’d already answered the question. Still, there’s a whiff of the lack of a common vision. It would be going too far to say they didn’t give much thought about who they were developing for. But. . .Fabrice starts out his answer with “That’s a tough one.” To me, it shouldn’t have been.
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Post by abaris on Jun 10, 2017 13:13:05 GMT
To be fair, they did give very detailed responses on other questions, and since this particular question always came late in the interviews, maybe they were tired (the interviews were extensive) or thought they’d already answered the question. Still, there’s a whiff of the lack of a common vision. It would be going too far to say they didn’t give much thought about who they were developing for. But. . .Fabrice starts out his answer with “That’s a tough one.” To me, it shouldn’t have been. No, it's just the usual collection of PR directed replies to promote a new product or a movie. Have you ever watched the making of segment that's included on almost every DVD? You will find the same kind of replies there, and frankly I don't blame them. What should they say when promoting something? That they have difficulties and not beng sure if they will meet everyone's expectations? Not going to happen. I simply don't take anything a company says during development seriously.
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Post by Deleted on Jun 10, 2017 13:26:29 GMT
To be fair, they did give very detailed responses on other questions, and since this particular question always came late in the interviews, maybe they were tired (the interviews were extensive) or thought they’d already answered the question. Still, there’s a whiff of the lack of a common vision. It would be going too far to say they didn’t give much thought about who they were developing for. But. . .Fabrice starts out his answer with “That’s a tough one.” To me, it shouldn’t have been. No, it's just the usual collection of PR directed replies to promote a new product or a movie. Have you ever watched the making of segment that's included on almost every DVD? You will find the same kind of replies there, and frankly I don't blame them. What should they say when promoting something? That they have difficulties and not beng sure if they will meet everyone's expectations? Not going to happen. I simply don't take anything a company says during development seriously. +1. I look for answers to very specific questions to find out if the game interests me or not. I look at screenshots and gameplay segments. After that, it's basically to buy the game if it looks good and have the features I want, and see if I enjoy it.
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Post by abaris on Jun 10, 2017 13:32:30 GMT
+1. I look for answers to very specific questions to find out if the game interests me or not. I look at screenshots and gameplay segments. After that, it's basically to buy the game if it looks good and have the features I want, and see if I enjoy it. I use trusted reviewers. Angry Joe mostly mirrors my own tastes in gaming. So I came to trust him. But not before I looked at his reviews for games I already owned to see what he had to say about them. Which defines my rule of thumb. If that aligns with my own experiences more often than not, I trust them to put out something I can work with.
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Post by Deleted on Jun 10, 2017 13:38:31 GMT
+1. I look for answers to very specific questions to find out if the game interests me or not. I look at screenshots and gameplay segments. After that, it's basically to buy the game if it looks good and have the features I want, and see if I enjoy it. I use trusted reviewers. Angry Joe mostly mirrors my own tastes in gaming. So I came to trust him. But not before I looked at his reviews for games I already owned to see what he had to say about them. Which defines my rule of thumb. If that aligns with my own experiences more often than not, I trust them to put out something I can work with. I skim through bulk reviews to see what's brought up by users as a pro/con most often to get an idea. I don't have a professional reviewer that hits close to my tastes.
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Post by Cyberstrike on Jun 10, 2017 14:13:12 GMT
OP.
I know that going to catch hell for this but your first point is complete and total BS.
Did it ever occur to you that the reason why the worlds felt "lifeless" is because they are supposed to? We are told constantly that the Golden Worlds are broken, dying worlds, some barely holding together. On Havaral one of the scientists state that the planet would have lasted 2 cycles at most before Ryder fixes the vault? And Aya is half volcanic with only part of surface being able to support life and IMHO the Nexus and Aya have more life than most other cities and hubs in any BioWare game.
It would have been more "immersion breaking" if all these worlds had functional ecosystems and major towns but they're broken dying worlds than can't support life that MAKES NO FUCKING SENSE! The reason why their aren't many outposts is because the Initiative is just STARTING and trying to set up outposts on these worlds so naturally they aren't going to be active cities overnight, because that isn't how that works. And the whole day/night thing also doesn't make any sense Elaaden is tidally locked and it's always day there and Voeld is further from the sun so it's always in a twilight.
This is IMHO one of the STUPIDEST complaints about ME:A is that all of it's worlds are lifeless, well because most of them are SUPPOSED to be lifeless. Now if BioWare does make ME:A2 and it's set say 5-10 years after the events of ME:A then this MIGHT be a valid complaint. Right now it's just a stupid fucking complaint made by TW3 fans.
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Post by abaris on Jun 10, 2017 14:23:41 GMT
Did it ever occur to you that the reason why the worlds felt "lifeless" is because they are supposed to? We are told constantly that the Golden Worlds are broken, dying worlds, some barely holding together. On Havaral one of the scientists state that the planet would have lasted 2 cycles at most before Ryder fixes the vault? And Aya is half volcanic with only part of surface being able to support life and IMHO the Nexus and Aya have more life than most other cities and hubs in any BioWare game. Just goes to show that one can always explain things away if one is inclined to do so. The nation of Advent? We never get to see them, but they're obviously there, before the radiation cleans. Massani. He's there, before the radiation cleans. Also begs the question, if these worlds are supposed to be lifeless, why bother creating them at alll? To explore a lifeless desert? Kadara? Also lifeless, but obviously populated enough to drop in generic outlaws every step of the way. No, the design just doesn't know where it wants to go. Apart from the fact that Bioware never lost it's primary weakness of creating immobile environments and NPCs. I certainly don't hold my breath for something like that ever changing. Same as I don't hold my breath for Bethesda creating a reactive environment. They just do what they can get away with. In the case of Bethesda for the last 15 years, in the case of Bioware it was less notable before the moved to create open spaces. But it was always the case.
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Post by Cyberstrike on Jun 10, 2017 14:44:27 GMT
Did it ever occur to you that the reason why the worlds felt "lifeless" is because they are supposed to? We are told constantly that the Golden Worlds are broken, dying worlds, some barely holding together. On Havaral one of the scientists state that the planet would have lasted 2 cycles at most before Ryder fixes the vault? And Aya is half volcanic with only part of surface being able to support life and IMHO the Nexus and Aya have more life than most other cities and hubs in any BioWare game. Just goes to show that one can always explain things away if one is inclined to do so. The nation of Advent? We never get to see them, but they're obviously there, before the radiation cleans. Massani. He's there, before the radiation cleans. Also begs the question, if these worlds are supposed to be lifeless, why bother creating them at alll? To explore a lifeless desert? Kadara? Also lifeless, but obviously populated enough to drop in generic outlaws every step of the way. No, the design just doesn't know where it wants to go. Apart from the fact that Bioware never lost it's primary weakness of creating immobile environments and NPCs. I certainly don't hold my breath for something like that ever changing. Same as I don't hold my breath for Bethesda creating a reactive environment. They just do what they can get away with. In the case of Bethesda for the last 15 years, in the case of Bioware it was less notable before the moved to create open spaces. But it was always the case. Everything I stated are in-game reasons. Advent is in a cave. Massarni himself states that he arrives AFTER Ryder activates the Vault. Kadara has toxic water and was settled by the angara and they developed filters long before the Outcasts show up which is how the port is ran. Only a few places in the badlands have the filters or a way to purify the water.
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Post by Deleted on Jun 10, 2017 15:43:21 GMT
Honestly, lifeless complaint after Vaults and settlements are established is fair. What's unfair imo is to say that there is just one way to do the story and that the tastes of a minority who does want to play a heroic fantasy with the world that is not riddled with grimdark traps should not be represented on the marketplace. Let BioWare be BioWare. the op started with KOTOR, and missed the bright heritage of Baldur's Gate and Jade Empire. The market is rather saturated for every other kind of a game -that OP does enjoy, and yay for that. But turning the only game that stands out into a clone of everything else in its spirit and ways to deliver the player experience? Well, I object, because it is made to my taste and I do hope there is sizeable enough minority to support an AAA title of that nature.
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Post by unwanted on Jun 10, 2017 15:49:55 GMT
Very well laid out post OP, and accurate on all points. I would imagine all veteran Bioware fans who have been there from when Bioware took it's first shaky steps would agree.
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Post by simit on Jun 10, 2017 15:51:20 GMT
tldr "An all that jazz"
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Post by Fen'Harel Faceman on Jun 10, 2017 16:04:45 GMT
Very well laid out post OP, and accurate on all points. I would imagine all veteran Bioware fans who have been there from when Bioware took it's first shaky steps would agree.Not this veteran. Also, why would that have anything to do with anything?
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Post by Conquer Your Dreams on Jun 10, 2017 16:12:30 GMT
I agree with OP. I just recently started modded DA:O .... what a difference ! Maybe i will even go thru DA2 and DA:I after... will see.
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Post by majesticjazz on Jun 10, 2017 16:18:05 GMT
OP. I know that going to catch hell for this but your first point is complete and total BS. Did it ever occur to you that the reason why the worlds felt "lifeless" is because they are supposed to? We are told constantly that the Golden Worlds are broken, dying worlds, some barely holding together. On Havaral one of the scientists state that the planet would have lasted 2 cycles at most before Ryder fixes the vault? And Aya is half volcanic with only part of surface being able to support life and IMHO the Nexus and Aya have more life than most other cities and hubs in any BioWare game. It would have been more "immersion breaking" if all these worlds had functional ecosystems and major towns but they're broken dying worlds than can't support life that MAKES NO FUCKING SENSE! The reason why their aren't many outposts is because the Initiative is just STARTING and trying to set up outposts on these worlds so naturally they aren't going to be active cities overnight, because that isn't how that works. And the whole day/night thing also doesn't make any sense Elaaden is tidally locked and it's always day there and Voeld is further from the sun so it's always in a twilight. This is IMHO one of the STUPIDEST complaints about ME:A is that all of it's worlds are lifeless, well because most of them are SUPPOSED to be lifeless. Now if BioWare does make ME:A2 and it's set say 5-10 years after the events of ME:A then this MIGHT be a valid complaint. Right now it's just a stupid fucking complaint made by TW3 fans. Hmmm, I am not sure you understood the nature of my argument. It appears as if you are viewing "lifeless" worlds in a literal/in-game/lore sense in which I agree, they are supposed to feel lifeless because they are undiscovered and have bad ecosystems and what not. HOWEVER, when I meant "lifeless" I meant it in other terms. Let me clarify: 1) The Outpost/Hub locations. All of these feels like a movie set. When I run through them, NPCs seem like they are only props rather than people going about their daily business. For reference, please look at this video and see how CD Projekt handled their hub locations, in this case, Novigrad Now please point me to a hub location in MEA that is just as vibrant as this! You cant! Is TW3 perfect? No, but you can tell by the video that it is steps above the hub locations that we got in MEA. The NPCs all feel like they are full of life wondering about with their own little schedules and daily routines. You see the beggers on the street asking for coin as you pass by, you hear the snarky comments from shady people, you see the little stray chickens and dogs wondering about, you see the women washing clothes, you hear vendors trying to sell their goods by yelling out their little marketing push, you can hear the wind in the background adding to the enviornment and making it feel like a REAL world and not a movie set. I can go on and on about this. Now goto a hub location in MEA and find something similar See, you try to be clever with your reply but you swung and missed because you didn't understand my argument. I am not talking about ecosystems, I am talking about does the enviornments (worlds and hubs) in MEA feel like they are vibrant on its own? Or is it just a movie set with a bunch of NPCs that are used as background props? 2) If you want to use the "it is explained in game" excuse, then what about DAI? What was the "in game" reason for why the Val Royeaux market in DAI was very lifeless and dull compared to TW3's Novigrad? I do not remember any "ecosystem" problems going on in Orlais or Thedas for that matter? So what is the ingame reason for why The Hinterlands is so lifeless? I am not trying to be confrontational but you are trying to beat around my argument and come up with some twisted excuse as to why Bioware fails at open worlds and you really missed big-time. So I will say it again, the worlds and hubs in Mass Effect Andromeda are LIFELESS and feels like a movie set with stationary NPCs who have no individual routines other than to serve as visual props to make it seem like certain locations are populated.
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Post by FluffyCannibal on Jun 10, 2017 16:24:16 GMT
Thanks for sharing. Me, I have 5 years on you as a BioWARE fan (c.1998 from the Gate 1), and did not play Witcher series. I loved Andromeda. Cool talk, eh? You do you! Likewise, except I thought Andromeda was trash. Good post OP - lotta people feel like you, but they aren't on this forum which is more about circle jerking Andromeda. "Like a blind man at an orgy, we're going to have to feel things out." - Frank Drebin Yeah, because 99% of the population of the world don't go out of their way to join discussions on stuff they don't like.
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Post by guanxi on Jun 10, 2017 17:00:17 GMT
Mass Effect Andromeda is therefore not an accurate reflection of what we can expect from present day Edmonton BioWare and Dylan which has so much riding on it they better deliver and until then comparisons to TW3 are far too premature. I don't expect anything from Dylan. Not because of the current state of affairs with Bioware/EA, but because of the way they promote it so far. It's simply not a concept that interests me. So it can be as good as it may for the genre it's intended for, I won't be interested as long as they continue to promote it as online experience or some kind of glorified MMO. I'm not into playing online games. The usual audience isn't to my liking, and, above all, I want to embark on my own RPG journey. Which is another point why Dylan doesn't interest me. They outright said, it won't be an RPG. That's from gamesradar. If anything I consider that a dangerous threat, as far as my gaming preferences are concerned. I'm conflicted about Dylan because while I genuinely want to see another great BioWare game do well, not at the expense of BioWare moving away from their RPG roots chasing a new audience. I'm sure we're all going to be surprised. We might not be pleasantly surprised but surprised nonetheless.
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