Fen'Harel Faceman
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Post by Fen'Harel Faceman on Jun 10, 2017 21:18:48 GMT
Very well laid out post OP, and accurate on all points. I would imagine all veteran Bioware fans who have been there from when Bioware took it's first shaky steps would agree. Are we allowed to call ourself veteran now? Ok then. As a Bioware veteran, sounds like i work for Bioware - Mass Effect Andromeda is only ok. Which is something i never thought i would say about a Bioware game. I've said it about several, starting with Neverwinter Nights.
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Post by abaris on Jun 10, 2017 21:35:29 GMT
Nor this one. I can appreciate what BioWare was attempting to achieve here and strongly believe they've set up a helluva framework for the franchise. That's on the same lines as saying the building crew set up the scaffolding and urged the tenants to move in. No building, but a helluva framework. Yes, I agree, they set up a helluva framework. But they left it at that and called it a day.
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Post by abaris on Jun 10, 2017 21:44:23 GMT
open works itself always has the risk of a lifeless world, its inquisitions issue as well and honestly I'd say the same for TW3 unless you're in the cities. There really isn't a lot of good open worlds that have life in them. It's less obvious with DAI, since you have settlements on these maps whereas you only have dropped trash groups of enemies in MEA. The static NPC issue is present since ME1. But one has to look at the timeframe. ME1 came out in 2007/08, this is 2017. Hardly anyone makes their NPCs static anymore. It's just not state of the art. As it is, Bioware NPCs are still road blocks and nothing more. Which brings me back to strengths and weaknesses of certain companies. If Bioware isn't able to create a lively open environment, they shouldn't even try. People who are content with what they deliver in that aspect, probably haven't played other open world games. That's OK, but I bet most people know that any other company handles such things in a better and more believable way. Even SR2 back in 2008. Same year that ME1 was published. To be fair, ME1, 2 and 3 weren't open world games. So the static NPC issue was less obvious than it is with MEA.
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Post by kino on Jun 10, 2017 21:49:11 GMT
Nor this one. I can appreciate what BioWare was attempting to achieve here and strongly believe they've set up a helluva framework for the franchise. That's on the same lines as saying the building crew set up the scaffolding and urged the tenants to move in. No building, but a helluva framework. Yes, I agree, they set up a helluva framework. But they left it at that and called it a day. hah. No, not quite. They filled the story with characters, background, worlds and did a damn fine job of it.
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Post by Deleted on Jun 10, 2017 21:51:13 GMT
Everyone hates on Man of Steel and Batman v Superman but those happen to be great movies IMO. HAHAHHAHAHAHAHAH. No
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Post by geralt on Jun 10, 2017 22:03:28 GMT
I have to say very well thought out review. Now I agree that everything is subjective as I too loved MoS and Batman v Superman (btw you've got to see WW it is amazing.) Anyway I wouldn't call the worlds lifeless. There is a reason they mostly stay at the camps. I hear what you are saying about being special but that is pretty much the case in most games except the Witcher as Gerald just don't give a fuck and of course GTA. As far as the Kett well I don't agree I think it was proper to introduce them when they did. As far for it not feeling alien enough I see your point but I disagree. Also imagine the internet if none or very few MW races were represented. Not a pretty picture. At least get my name right.
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Post by griffith82 on Jun 10, 2017 22:32:39 GMT
I have to say very well thought out review. Now I agree that everything is subjective as I too loved MoS and Batman v Superman (btw you've got to see WW it is amazing.) Anyway I wouldn't call the worlds lifeless. There is a reason they mostly stay at the camps. I hear what you are saying about being special but that is pretty much the case in most games except the Witcher as Gerald just don't give a fuck and of course GTA. As far as the Kett well I don't agree I think it was proper to introduce them when they did. As far for it not feeling alien enough I see your point but I disagree. Also imagine the internet if none or very few MW races were represented. Not a pretty picture. At least get my name right. Damn auto correct!
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Post by geralt on Jun 10, 2017 23:42:19 GMT
Okay, I'll take this from the top down. I have been a Bioware fan since I first got my hands on KOTOR back in 2003. Bioware to me was always the vanguard of non-JRPG style RPGs but now for me that is no longer the case as I now believe that title goes to CD Projekt Red but that is not what this thread is about. Instead, I want to give my opinions as to why MEA does not work for me and how I now have lower expectations for future Bioware games. Mind you I am not saying MEA is a bad game because that is purely subjective. Everyone hates on Man of Steel and Batman v Superman but those happen to be great movies IMO.You almost lost me right here from falling into the common trap of passing a subjective opinion as an objective one, despite mentioning subjective opinion right before it. Objectively, Man of Steel and Batman v Superman are not particularly good movies, the former was slightly better than the latter. Going into the specifics as to why would be completely OT so I won't. All I will say is we can all subjectively get enjoyment out of anything that is objectively sub-standard, vice versa and everything in-between. All the power to anyone that can get enjoyment subjectivity out of objectively the worst thing made. That's something that can't be considered wrong and it also can't be disputed. I can accept that far more easily and readily from folk who are honest on that front, as opposed to those that try to make something objectively bad this brilliant thing people "just don't get" or whatever reason they wish to use. Anyways, this is why MEA does not work for me: The Open World is lifelessWhen I run around the hub areas and the open areas, I do not get the immersion that I am in a living and breathing world like I do games such as Red Dead Redemption, GTAV, and The Witcher 3. Instead, MEA's open world feels like a movie set with props placed around various places just waiting for me to interact with. When I walk into Novigrad in TW3 or a town in RDR, I feel like the place has a life and is going on without me. With MEA, it feels like I am in The Truman Show where everything is set up specifically for me to interact with or talk to. People have no routine or purpose.....they are just....there and for a 2017 AAA game, that really kills the immersion. DAI suffered from this as well. Another aspect that places into this is the lack of passage of time. Again, when I goto places in TW3, GTA, or RDR, it can sometimes be day, night, dawn, or dusk. It can be clear and sunshine or it cane be rainy and stormy. It all adds to the feel that the world has a life and isn't just this " stuck in time movie set" feeling that MEA has. It is just so hard to take the world seriously and immerse into because of the way Bioware goes about it. If there is a MEA 2, the game should take the ME2/ME3 route and be a bit more linear. Or perhaps look at the way DAO did things by having open environments. They were linear but they were large enough to give you the illusion of things being open. Perhaps a MEA2 and even Dragon Age 4 needs to go that route because obviously this open world thing is not working for Bioware. Fully agree with this, can understand their initial state upon landing and that is perfectly logical in most cases. I took severe issue with what happened after fixing everything. Eos as an example, so we turn the radiation down to normal levels - hooray! What happens after that? Err.....the radiation value.....goes down? That's great and all, but literally nothing else changes, all the benefit the player has is less life support hazards to worry about. The pre-fab buildings come down, but once all that is done nothing else happens. Same with the snowy place (can't even be bothered looking up the name) hooray, I've raised the temperature.....the ice will melt.....except, no matter how long I stay, the ice never melts! The temperature is simply not as cold as it was before, so yay, another numerical number changed - that I can't see the implications of. (Apart from not as many suit hazards.....again!) It almost comes off as a set of primitive attempts to show longer-term implications of the players actions. We might have been *gasp gasp gasp* at this during the turn of the 21st century, but we'be been there and had stuff like that for years now. DAI had the same sort of issues, it would seem nearly none of those lessons were learned, or worse they were simply ignored. Quantity over quality seems to have prevailed once again for Bioware, both DAI & MEA have some very large and spectacular looking landscapes, but they lack the required "life" to feasibly sustain them. You can travel literally miles in any direction and have nothing but naked landscape, there is no joy to be derived from that. I am tired of being so specialI will keep this short, I am tired of being the "center of the universe" type of character who solves everything. Yes, I know this is the formula for Bioware but in a lot of ways, it is very archaic, especially the way Bioware does it. This is what I like about TW3 and even RDR in that they were more focused personal stories. Geralt was simply searching for his daughter. He could careless about the state of the world because of who he was, (A witcher) it really does not matter. When he made decisions, it was regarding what is the best benefit for HIM, not the world. Same with Marston in RDR. He was just a former bandit trying to do right with his life.....not save the world and make it a better place for everyone. Okay, we saved (or destroyed) the galaxy in the Mass Effect trilogy with Shepard, so can we take a different approach now? I look forward to the day where I can play a character in the ME universe (Milky Way or Andromeda) that is more like John Marston or Geralt in terms of seeking their own agenda's and not being some special snowflake trying to rid the world/cluster/galaxy of evil. How about a MEA2 game where we play as a former outcast who is trying to get back at those who wronged him/her? We can still scrounge up party members, have romances, and all that jazz, but the story would be more focused on YOU and what you are doing for YOU....not the galaxy. At the end of the game the Helius Cluster will be in the same state as it was in from the beginning, but that does not matter because you exacted your revenge on those who wronged you and thats all that matters. The DLC could then explore other objectives for the new protagonist to take on in the same way Blood and Wine, and Heart of Stone did for Geralt in TW3. But something is telling me that Bioware will never do this because that is not their style of games. Bioware likes the hero who is at the center of the universe type stories and again, perhaps in 2002 that was the special thing but videogame stories have become more mature, more advance and complex than the simple and safe style stories that Bioware likes to tell. Broadly agree with this, while conceding it is at the same time, it's actually a hard balancing act to get right. If you pull too far from "center of the universe" for want of a better term, you risk isolating the player too much from key events, and ergo unintentionally robbing them the impact they have on the world they are inhabiting. MEA's very plot all but required you to be at the forefront in order to be able to do what you needed to. Otherwise you'd have had to play as one of the rebels instead. Now while that could have been a neat twist for the player and story, that unfortunately doesn't coincide with the game's initial vision of exploration and all the rest of it, thus making that path unfeasible. I personally would have taken the ME4 plot to anywhere of the 99% of the Milky Way Galaxy that was unexplored. There was the perfect plot device to go with in order to achieve this - the Mu Relay, which as explained in ME1, drifted trillions of KM from it's original location due to a nova. Take a team through there to chart a bit of the stuff there, only to find when it's time to come home it's actually inactive. (Due to the reapers eventually turning them all off during the events of ME3.) Only the SR-1 and some of it's crew even knew it still existed, let alone it's actual location, so it's a secret feasibly kept safe after the Normandy 1 get's blown out the sky. The plot for ME4 should have been made out that, you have to make a living out of the new cluster you're in. That would have safely combined the world building and exploration aspects most folk craved, on top of keeping characters from the established races. Ho-hum though, that's just me and my opinion, but I think that would have made a more lore believable game compared to the one we were handed. Heck, make the twist for a 2nd trilogy that no matter what Shepard had done, the reapers eventually reverted/came back to start reaping again, so your end game role for these new games was you planted the seeds for the OT races to help uplift the new species rise against the reapers and defeat them for good this time. You can play a character either 50k years on from ME4 if you didn't import saves from the previous 2 games, or if you did you get to play as your ME4 one who went into cyro. The concepts need more defining sure, but I think those broad ideas could work very well. The Kett was introduced too earlyPerhaps I am nit-picking here but I believe the Kett was introduced to us too early. There should have been some sort of lead up to their reveal the same way there was a lead up to the reveal of the Xenomorph in the 1979 Alien film. Yes, the Geth and Collectors were revealed on the first missions in ME1 and ME2, but the Geth and Collectors were already known to some extent to the general population of the Milky Way. People may not have seen them and in the case of the Collectors, just rumors, but they were known. With the Kett, nobody (Other than the Angara) knew about them. For a game that is supposed to have a heavy emphasis on exploring and being in a place of unknown, Bioware really threw a lot of stuff at us too early which sort of cheapened the actual reveal. This is why seeing the Kett in game for the first time seem more like, "Oh...okay....bad guys...." and seeing the Angara for the first time in game was really meh. But again, maybe I am just being nit-picky here. I agree with this as well, we shouldn't have seen the Kett until quite a while into the game. The planets were screwed up due to the faulty vaults, that was problem enough for me, especially for habitat 7. I don't think the Kett were needed in all that initial phase. (Other than to give the player something to shoot at early on.) If you cut them out, essentially things stay the same. Things could have been built up more, you send people and shuttles out - they start vanishing without explanation, they know about the scourge already - so it must be something else. This could have made a good investigatory point for the player to carry out to then have the big reveal. Andromeda does not feel like a foreign galaxyI always felt like playing Andromeda would be like playing a videogame version of the movie Interstellar where you go off into the unknown with this empty feeling in you that you are in true unexplored territory and just the fact that you are in an unknown place where no other human has gone is enough to incite fear and dread within you. Mass Effect Andromeda from the early parts just felt too.....familiar. Eos could have easily been some random desert planet in the Milky Way with all the humans already on there. I wanted to feel like I was in this distant galaxy where no man/woman has gone before but everything felt familiar and safe. A lot of this has to do with the fact that the Milky Way was represented more than Andromeda. I mean look at this; Andromeda races: Angara Kett Milky Way races: Humans Krogan Salarians Asari Turians *And now there is theory that the Quarian ark along with the Elcor/Volus is on its way. So tell me what is wrong with this picture? Personally, and I may be reaching with this, but I think Andromeda would have been better in my mind if only the humans left for Andromeda and ran into 4-5 Andromeda races. Hell, if only having the humans go is stretching it, then they could have included the Asari to tag along as well. Even then, it would still be 2 MW races to about 5 Andromeda races. That way we feel like we are alone in a new and different galaxy and we have to learn everything from scratch again. With MEA, I felt safe because I had the Krogan, Salarians, Asari, and Turians to my left and right. In ME1 we were introduced to the galactic community, it's government, and the varying cultures and conflicts. We got NONE of that with MEA other than Kett=Bad and Angara=Good. And with the prospect of the Quarians/Elcor/Volus coming, that now brings us to 2 Andromeda races and 8 Milky Way races.....in Andromeda.......yeah. Yeah they didn't quite pull this off. Apart from the low gravity planet (which I did really like) nothing else really different was offered and that was a shame. All worlds could have been very distinctive with their own qualities, but too many as you say were far too the same. Side quest are still lacking in qualityI gave Bioware a pass with DAI because it was their first entry into open worlds but after the feedback from DAI, I figured that the side missions in MEA would be of greater quality....I was wrong. Yes, in some regards it is a step up from DAI but when compared to the quality of side quest in Witcher 3, MEA just did not meet my expectations. In many cases, I did not want to continue the story because the Witcher contracts and many other sidequest were just so engaging and fun and really fleshed out the world/lore in a way that the main story did not because it was so focused on You and your quest to find Ciri. In MEA doing side quest felt like a chore. Not much to add to this, again the same as DAI much of the side quest were very MMO/busy work type. Very disappointed in them, and also at the return of "loyalty" missions. (Not so much the missions themselves, just the concept of having to gain "loyalty" again from folk who are at the very core professionals at what they do.) The lack of maturityThis is a big one for me. The premise behind MEA was perfect for the story to dive into some mature themes, but Bioware being Bioware likes to play things safe and not offend anyone. I wanted for the MW races to have somewhat of a more.....conquering attitude towards the Angara, especially since they were in a weakened state; or at least have the option to do so or see other NPCs talk about it. But no, the game forces us to make nice with them so that we can take down the big bad Kett. Games like Horizon and Witcher 3 are not afraid to "go there" on certain issues but Bioware seems very adamant feature such content. A game like Horizon: Zero Dawn or The Witcher 3 would not only "go there" but actually cross the line a bit just to bring the player out of her/his comfort zone and think about things. With Bioware games, and with MEA, that never happens. Again, everything is safe. Maybe that works for a game like Zelda but for a M-rated game that is really aimed at adults, I expect more. I am a 31 year old adult, not a 12 year old kid who is not really to talk about certain topics and needs controversial stuff in the game to be white-washed for me. -------------------------------------------------- I really wanted to like this game and if any of you hung out at the spoiler-free thread prior to launch, you'll know just how excited I was for this game. However, I really cannot bring myself to play this game again. The only way I see myself playing it again is IF there is a MEA2 that looks more promising than MEA1 and only then would I go back and play MEA1 with all the latest patches and DLCs just to freshen up for MEA2. I am not trying to bash the game because I know that a good 90% of the people here enjoy the game or at least is able to tolerate it until DA4 comes out, but I just cannot do it and I know that I am not alone in this. Honestly, I think it is just The Witcher 3 effect. I really want there to be another MEA because I want to see if Bioware will implement any feedback from MEA into MEA2. However, something is telling me to lower my expectations. My expectations for a Horizon 2 is much greater than that of MEA2 or DA4. Not because Bioware makes bad games, but because Bioware for one does not understand open world games and two, are still stuck in the archaic simple approach to the "hero's journey" type of story-telling where the player is so special and solves all problems with many controversial themes being white-washed in order to not offend anyone. For me I think the reason for this is very much the downside of when you try to appeal to a "broad" audience - you end up appealing to no one. Other games as you correctly point out, are prepared to go that bit further in the one specific direction and it doesn't do anything to harm them, even though it may be controversial in someway. That was what really struck me about MEA, I can't even think of a particular moment where I really had to tug at my own morals to think through/make a choice. It was pretty clear what choice there was to make, and even then it was usually from a selection of "right" choices of a varying degree. It was almost as if no risks were taken for fear of offending/upsetting someone. DAI had it's flaws for sure, but at least there was some clear and differing choices on the table for you to take, though admittedly not as broad as it's two preceding games were, but still there in some form at least. We'll see how it goes I guess, though I'm not hopeful of the future. I thought lessons would have been well heard and learned after both ME3 & DAI, but it's clear for the most part they weren't. I held off buying MEA for a couple of weeks and got it as less than half it's initial price, and very glad I did as the product was sadly not worth the full price. I have enjoyed it in fits & spurts for sure, but it doesn't hold a candle compared to the OT, which I still play years on despite the ending. (Which I now just head-cannon as Citadel DLC being the post-victory story.) It's very much back to the drawing board for Mass Effect, but the problem is I think they've botched it so bad two times running now they may not be allowed to do that! Very good opening post, I enjoyed going through it to respond.
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Post by smilesja on Jun 11, 2017 1:52:51 GMT
Thanks for sharing. Me, I have 5 years on you as a BioWARE fan (c.1998 from the Gate 1), and did not play Witcher series. I loved Andromeda. Cool talk, eh? You do you! Likewise, except I thought Andromeda was trash. Good post OP - lotta people feel like you, but they aren't on this forum which is more about circle jerking Andromeda. "Like a blind man at an orgy, we're going to have to feel things out." - Frank Drebin
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Post by smilesja on Jun 11, 2017 2:04:19 GMT
I wouldn't say this place is about circle jerking Andromeda, but I have noticed that it has become somewhat of an echochamer of positive MEA thought which isn't a bad thing, but it is interesting to come here and see how 90%+ of the discussion is more positive about MEA and any prospects of future ME titles while everyone else outside this forum tends to be more critical of MEA. I am not looking to start any fights. All I want to do is offer my opinions as to why MEA does not live up to what I expect today in 2017 from a AAA WRPG especially after playing Witcher 3 which IMO raised the bar for non JRPG gaming and I believe that when Cyberpunk 2077 comes out, it will be a product full of quality that will once again raise the bar for RPGs. Bioware used to be that developer that would raise the bar and set the standards, now it seems like they are trying to catch up with others seeing how DAI was an attempt to ride the coats of the Skyrim success. I am not saying MEA was a failure, but it is telling that after 3 months of being released, EA has yet to say ANYTHING about any success (financial or critical) about MEA and yet only 2 months after the release of DAI, EA was making it known just how will DAI sold and the records it broke. If I had to be honest, the future for ME is more bleak than positive. I feel that Bioware will continue to patch the game and release a story DLC or two, and then after than let the IP finally rest after a long 10-year run and then focus on DA4 and new IPs. But yeah, it is a bit hard here to be criticle about Andromeda cause this place has become a save haven for all people who enjoy Andromeda and any critical discussion about the game is always met with disdain. It is almost the reverse of the old BSN where most of the talk was negative and any positive discussion was met with disdain. Are we reading the same forum - 90% positive discussion going on here... what I see are people starting negative thread after negative thread (like this one). The few positive ones get drowned out to page 2 pretty quickly or get overrun with negative discussion. We had 2 threads started in the last couple of days with the express purpose of thanking Bioware for the game... and both were overrun by critics of the game basically objecting to people expressing their gratitude for the game. I don't see how that adds up to being anywhere near 90% positivism. This forum is a sea of negativity with a few people trying to inject some positive balance into the mix. Some people even left this sub forum because of the rampant negativity.
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Post by Fen'Harel Faceman on Jun 11, 2017 3:04:06 GMT
But yeah, it is a bit hard here to be criticle about Andromeda cause this place has become a save haven for all people who enjoy Andromeda and any critical discussion about the game is always met with disdain. It is almost the reverse of the old BSN where most of the talk was negative and any positive discussion was met with disdain.
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Post by alanc9 on Jun 11, 2017 3:51:05 GMT
open works itself always has the risk of a lifeless world, its inquisitions issue as well and honestly I'd say the same for TW3 unless you're in the cities. There really isn't a lot of good open worlds that have life in them. It's less obvious with DAI, since you have settlements on these maps whereas you only have dropped trash groups of enemies in MEA. The static NPC issue is present since ME1. But one has to look at the timeframe. ME1 came out in 2007/08, this is 2017. Hardly anyone makes their NPCs static anymore. It's just not state of the art. As it is, Bioware NPCs are still road blocks and nothing more. Of course, we've been hearing the static NPC argument since Bio's games were being compared unfavorably with mid-period Ultimas. But I suppose the state of the art really could have finally evolved to that point after a couple of decades.
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Post by colfoley on Jun 11, 2017 3:55:19 GMT
After seven games bought and played to competletion and an eighth one bought but not completed plus a little time with TOR does that make me a veteran for bw? After all i can't think of a single developer I've bought more games from.
Anyways as a BW veteran i can say Andromeda in some ways was a step up and some ways a step back...like pretty much all games ever...and i had a blast. About to start up a third playthrough.
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Post by Deleted on Jun 11, 2017 4:16:17 GMT
Are we reading the same forum - 90% positive discussion going on here... what I see are people starting negative thread after negative thread (like this one). The few positive ones get drowned out to page 2 pretty quickly or get overrun with negative discussion. We had 2 threads started in the last couple of days with the express purpose of thanking Bioware for the game... and both were overrun by critics of the game basically objecting to people expressing their gratitude for the game. I don't see how that adds up to being anywhere near 90% positivism. This forum is a sea of negativity with a few people trying to inject some positive balance into the mix. Some people even left this sub forum because of the rampant negativity. It's a provable thing. All one has to do is count the number of negative sounding thread titles vs. the positive ones to verify that the forum discussions are most decidedly not 90% positivism and only 10% negativism.
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Post by suikoden on Jun 11, 2017 4:39:50 GMT
Some people even left this sub forum because of the rampant negativity. It's a provable thing. All one has to do is count the number of negative sounding thread titles vs. the positive ones to verify that the forum discussions are most decidedly not 90% positivism and only 10% negativism. That’s not really how it works... There’s only a handful of haters on the forum - the thing is, their threads are the ones that generate the most traffic, because all the fanboys circle around these threads like vultures - “Well I liked the game! It’s not that bad! People are being unfair towards Andromeda! Bias!! Fuck the Witcher!” Just compare the amount of likes that fanboys get compared to likes that haters get - it’s not even close. There’s wayyyyy more fanboys - they’re just waaayyyyyy more insecure.
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Post by smilesja on Jun 11, 2017 4:46:41 GMT
It's a provable thing. All one has to do is count the number of negative sounding thread titles vs. the positive ones to verify that the forum discussions are most decidedly not 90% positivism and only 10% negativism. That’s not really how it works... There’s only a handful of haters on the forum - the thing is, their threads are the ones that generate the most traffic, because all the fanboys circle around these threads like vultures - “Well I liked the game! It’s not that bad! People are being unfair towards Andromeda! Bias!! Fuck the Witcher!” Just compare the amount of likes that fanboys get compared to likes that haters get - it’s not even close. There’s wayyyyy more fanboys - they’re just waaayyyyyy more insecure. Do you have any proof?
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Post by suikoden on Jun 11, 2017 4:48:30 GMT
That’s not really how it works... There’s only a handful of haters on the forum - the thing is, their threads are the ones that generate the most traffic, because all the fanboys circle around these threads like vultures - “Well I liked the game! It’s not that bad! People are being unfair towards Andromeda! Bias!! Fuck the Witcher!” Just compare the amount of likes that fanboys get compared to likes that haters get - it’s not even close. There’s wayyyyy more fanboys - they’re just waaayyyyyy more insecure. Do you have any proof? You posting in this thread is proof.
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Nightlife
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Missing the Milky Way
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by Nightlife on Jun 11, 2017 4:51:08 GMT
Just wanted to say that I agree with the OP on all their points, very well thought-out. Couldn't have said it better myself.
To your point about new races (only two in Andromeda) - yeah in the OT, we had several new races. Here, the Angara didn't seem as interesting as the Quarians, Salarians, Turians, etc. They might have looked interesting, but the rest of them was just mediocre and blah. I also kept thinking of them as 'Australians' in space, due to their accents.
I feel like ME:A kinda was just riding the coattails of the OT and thought that was enough - it wasn't. Bring back the original writers (Drew K), original composers (Jack and Sam) and THEN they would have had a much better result, I AM SURE.
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Post by smilesja on Jun 11, 2017 4:51:18 GMT
You posting in this thread is proof. Hilarious, instead of trying to insult fans and calling them insecure why don't you post legitimate proof that there are a "handful of haters" in this forum and how these "fanboys circle around like vultures?"
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Post by Deleted on Jun 11, 2017 4:54:46 GMT
It's a provable thing. All one has to do is count the number of negative sounding thread titles vs. the positive ones to verify that the forum discussions are most decidedly not 90% positivism and only 10% negativism. That’s not really how it works... There’s only a handful of haters on the forum - the thing is, their threads are the ones that generate the most traffic, because all the fanboys circle around these threads like vultures - “Well I liked the game! It’s not that bad! People are being unfair towards Andromeda! Bias!! Fuck the Witcher!” Just compare the amount of likes that fanboys get compared to likes that haters get - it’s not even close. There’s wayyyyy more fanboys - they’re just waaayyyyyy more insecure. We're not comparing numbers of individual haters with the number of people who like the game... we're comparing negativism and positivism. Just because you're probably individually responsible for starting a large number of those negative threads I'm referring to... don't whine now because they're being enumerated into that general sense of negativity vs. positive-ness on the forum. There are probably a few more individual people here who have said they like the game... because new people are coming here stating they like the game not expecting to be met with the sea of negativity they get for just stating that they like the game. Also, counting likes and dislikes doesn't do it because people get likes for things like helpful tips, build advice... useful stuff that's really neither positive or negative. The "positive" people here have also, on occasion, given fair criticisms of MEA or talked about bugs they experienced and received some of their likes for those comments. Even enumerating those likes vs. dislikes... you still would not get to a 90%/10% split... so, the statement is an exaggeration... and it seems that it's mostly the negative nancies who have to resort to such blatant exaggerations... because their actual logical arguments are so weak.
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Post by suikoden on Jun 11, 2017 4:56:30 GMT
You posting in this thread is proof. Hilarious, instead of trying to insult fans and calling them insecure why don't you post legitimate proof that there are a "handful of haters" in this forum and how these "fanboys circle around like vultures?" You’re circling pretty hard right now. You’ve probably posted over a dozen times in this thread alone - keeping it firmly propped up on the front page. You could just let it die. Not post in these types of threads. The funny thing is when you do post, you don’t even address the OP’s points, you just spew gibberish about how “I liked the game! It was great! Well I don’t agree with that!” That’s insecurity 101. I’ve yet to see you post a well thought out argument addressing any points any OP has ever made.
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Post by smilesja on Jun 11, 2017 5:01:31 GMT
Hilarious, instead of trying to insult fans and calling them insecure why don't you post legitimate proof that there are a "handful of haters" in this forum and how these "fanboys circle around like vultures?" You’re circling pretty hard right now. You’ve probably posted over a dozen times in this thread alone - keeping it firmly propped up on the front page. You could just let it die. Not post in these types of threads. The funny thing is when you do post, you don’t even address the OP’s points, you just spew gibberish about how “I liked the game! It was great! Well I don’t agree with that!” That’s insecurity 101. I’ve yet to see you post a well thought out argument addressing any points any OP has ever made. To be honest, I've only posted here because the OP made the argument that this is some sort of safe haven for fans when it's not exactly true. So are you gonna post proof that there are only a handful of haters or are you just keep making assumptions about me?
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Post by suikoden on Jun 11, 2017 5:03:17 GMT
That’s not really how it works... There’s only a handful of haters on the forum - the thing is, their threads are the ones that generate the most traffic, because all the fanboys circle around these threads like vultures - “Well I liked the game! It’s not that bad! People are being unfair towards Andromeda! Bias!! Fuck the Witcher!” Just compare the amount of likes that fanboys get compared to likes that haters get - it’s not even close. There’s wayyyyy more fanboys - they’re just waaayyyyyy more insecure. We're not comparing numbers of individual haters with the number of people who like the game... we're comparing negativism and positivism. Just because you're probably individually responsible for starting a large number of those negative threads I'm referring to... don't whine now because they're being enumerated into that general sense of negativity vs. positive-ness on the forum. There are probably a few more individual people here who have said they like the game... because new people are coming here stating they like the game not expecting to be met with the sea of negativity they get for just stating that they like the game. Also, counting likes and dislikes doesn't do it because people get likes for things like helpful tips, build advice... useful stuff that's really neither positive or negative. The "positive" people here have also, on occasion, given fair criticisms of MEA or talked about bugs they experienced and received some of their likes for those comments. Even enumerating those likes vs. dislikes... you still would not get to a 90%/10% split... so, the statement is an exaggeration... and it seems that it's mostly the negative nancies who have to resort to such blatant exaggerations... because their actual logical arguments are so weak. I never said 90/10 was the split - but on this forum we are the minority. People like you just keep feeding our threads. If you love the game so much, why bother posting in negative threads at all? I don’t beeline for every positive thread and start blubbering my opinions - but then again, I’m secure in my opinions. Some of the “positive” people are coming around to the game’s weaknesses though, that’s true at least.
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Post by suikoden on Jun 11, 2017 5:07:48 GMT
You’re circling pretty hard right now. You’ve probably posted over a dozen times in this thread alone - keeping it firmly propped up on the front page. You could just let it die. Not post in these types of threads. The funny thing is when you do post, you don’t even address the OP’s points, you just spew gibberish about how “I liked the game! It was great! Well I don’t agree with that!” That’s insecurity 101. I’ve yet to see you post a well thought out argument addressing any points any OP has ever made. To be honest, I've only posted here because the OP made the argument that this is some sort of safe haven for fans when it's not exactly true. So are you gonna post proof that there are only a handful of haters or are you just keep making assumptions about me? You keep proving my point. If there’s a negative thread, I could off the top of my head list dozens of “positive” users who WILL post in that thread, and i know exactly what they will post. I could probably go through every negative post on the last 10 pages of this forum, and you would be in every single one of them, talking about how you like the game, and how you didn’t have that problem, and blah blah blah. It’s not that difficulty to make assumptions about people like you. Meanwhile, as far as haters go, there’s me - maybe 3-4 other vociferous posters I could name, and some neutral users that would probably skew negative. Unless you think there’s a silent majority of non-posters that are lurking in the background, but all of those review threads and polls people like you keep pointing to, lead me to believe otherwise. Most of the haters are in the youtube comments
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Workin' so hard, to make it easy.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Fen'Harel Faceman on Jun 11, 2017 5:14:46 GMT
We're not comparing numbers of individual haters with the number of people who like the game... we're comparing negativism and positivism. Just because you're probably individually responsible for starting a large number of those negative threads I'm referring to... don't whine now because they're being enumerated into that general sense of negativity vs. positive-ness on the forum. There are probably a few more individual people here who have said they like the game... because new people are coming here stating they like the game not expecting to be met with the sea of negativity they get for just stating that they like the game. Also, counting likes and dislikes doesn't do it because people get likes for things like helpful tips, build advice... useful stuff that's really neither positive or negative. The "positive" people here have also, on occasion, given fair criticisms of MEA or talked about bugs they experienced and received some of their likes for those comments. Even enumerating those likes vs. dislikes... you still would not get to a 90%/10% split... so, the statement is an exaggeration... and it seems that it's mostly the negative nancies who have to resort to such blatant exaggerations... because their actual logical arguments are so weak. I never said 90/10 was the split - but on this forum we are the minority. People like you just keep feeding our threads. If you love the game so much, why bother posting in negative threads at all? I don’t beeline for every positive thread and start blubbering my opinions - but then again, I’m secure in my opinions. Some of the “positive” people are coming around to the game’s weaknesses though, that’s true at least.
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