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Post by Deleted on Jun 11, 2017 5:47:26 GMT
We're not comparing numbers of individual haters with the number of people who like the game... we're comparing negativism and positivism. Just because you're probably individually responsible for starting a large number of those negative threads I'm referring to... don't whine now because they're being enumerated into that general sense of negativity vs. positive-ness on the forum. There are probably a few more individual people here who have said they like the game... because new people are coming here stating they like the game not expecting to be met with the sea of negativity they get for just stating that they like the game. Also, counting likes and dislikes doesn't do it because people get likes for things like helpful tips, build advice... useful stuff that's really neither positive or negative. The "positive" people here have also, on occasion, given fair criticisms of MEA or talked about bugs they experienced and received some of their likes for those comments. Even enumerating those likes vs. dislikes... you still would not get to a 90%/10% split... so, the statement is an exaggeration... and it seems that it's mostly the negative nancies who have to resort to such blatant exaggerations... because their actual logical arguments are so weak. I never said 90/10 was the split - but on this forum we are the minority. People like you just keep feeding our threads. If you love the game so much, why bother posting in negative threads at all? I don’t beeline for every positive thread and start blubbering my opinions - but then again, I’m secure in my opinions. Some of the “positive” people are coming around to the game’s weaknesses though, that’s true at least. The person who I original responded to on this thread clearly stated that this forum was 90% positive. I even bolded that part when quoting that person (go back and read it if you want proof). I pointed out that it was an exaggeration, which it is... and that's not an opinion, but a provable thing... which is where you cut in. Can you prove that people who like the game also pointing out some details that they don't like constitutes them "coming around to the game's weaknesses" because, to the best of my knowledge, none of them ever said the game was perfect to start with... so, by my estimation, that statement is also an attempt to exaggerate things... trying to overrate your influence, perhaps?
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Post by ComedicSociopathy on Jun 11, 2017 6:33:59 GMT
If this game actually was a light-hearted science-adventure story where you went to new worlds to explore and see strange, unique phenomenon it could have been great. Imagine Guardians of the Galaxy meets Star Trek meets One Piece. Instead the narrative was so focused on the threat of the Kett and gameplay become a slog because of the open world that any fun me for was drained away.
Oh well. Still can't wait for DA4.
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Post by suikoden on Jun 11, 2017 8:15:58 GMT
I never said 90/10 was the split - but on this forum we are the minority. People like you just keep feeding our threads. If you love the game so much, why bother posting in negative threads at all? I don’t beeline for every positive thread and start blubbering my opinions - but then again, I’m secure in my opinions. Some of the “positive” people are coming around to the game’s weaknesses though, that’s true at least. The person who I original responded to on this thread clearly stated that this forum was 90% positive. I even bolded that part when quoting that person (go back and read it if you want proof). I pointed out that it was an exaggeration, which it is... and that's not an opinion, but a provable thing... which is where you cut in. Can you prove that people who like the game also pointing out some details that they don't like constitutes them "coming around to the game's weaknesses" because, to the best of my knowledge, none of them ever said the game was perfect to start with... so, by my estimation, that statement is also an attempt to exaggerate things... trying to overrate your influence, perhaps? Lol - sure. It’s provable. That’s laughable. What’s your metric? Users? Likes? Posts? Posts but only by different users? The metric I was using was active users that post. And yes, some of the BIGGEST defenders of the game that attacked my critical posts non-stop, have in recent days begun posting their problems with the game. How is this not “coming around” to the game’s weaknesses? Do you want me to quote them? Is that proof enough? What does it matter if they didn’t say it was perfect? I never said they said that in the first place. You’re actually trying to exaggerate my points because you got nothing. Maybe you’ll come around as well in a month or two.
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Post by unwanted on Jun 11, 2017 9:08:40 GMT
Very well laid out post OP, and accurate on all points. I would imagine all veteran Bioware fans who have been there from when Bioware took it's first shaky steps would agree. Are we allowed to call ourself veteran now? Ok then. As a Bioware veteran, sounds like i work for Bioware - Mass Effect Andromeda is only ok. Which is something i never thought i would say about a Bioware game. You may only call yourself a veteran if you agree with me.
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Post by cloud9 on Nov 2, 2017 15:38:09 GMT
OP. I know that going to catch hell for this but your first point is complete and total BS. Did it ever occur to you that the reason why the worlds felt "lifeless" is because they are supposed to? We are told constantly that the Golden Worlds are broken, dying worlds, some barely holding together. On Havaral one of the scientists state that the planet would have lasted 2 cycles at most before Ryder fixes the vault? And Aya is half volcanic with only part of surface being able to support life and IMHO the Nexus and Aya have more life than most other cities and hubs in any BioWare game. It would have been more "immersion breaking" if all these worlds had functional ecosystems and major towns but they're broken dying worlds than can't support life that MAKES NO FUCKING SENSE! The reason why their aren't many outposts is because the Initiative is just STARTING and trying to set up outposts on these worlds so naturally they aren't going to be active cities overnight, because that isn't how that works. And the whole day/night thing also doesn't make any sense Elaaden is tidally locked and it's always day there and Voeld is further from the sun so it's always in a twilight. This is IMHO one of the STUPIDEST complaints about ME:A is that all of it's worlds are lifeless, well because most of them are SUPPOSED to be lifeless. Now if BioWare does make ME:A2 and it's set say 5-10 years after the events of ME:A then this MIGHT be a valid complaint. Right now it's just a stupid fucking complaint made by TW3 fans. And this is how the hardcore BioWare fans show their support and appreciation by belittling and attacking anyone who has a different opinion that goes against theirs.
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Post by pessimistpanda on Nov 2, 2017 15:43:09 GMT
You keep saying other games "go there". Go where?
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Post by pessimistpanda on Nov 2, 2017 16:09:15 GMT
If this game actually was a light-hearted science-adventure story where you went to new worlds to explore and see strange, unique phenomenon it could have been great. Imagine Guardians of the Galaxy meets Star Trek meets One Piece. Instead the narrative was so focused on the threat of the Kett and gameplay become a slog because of the open world that any fun me for was drained away. Oh well. Still can't wait for DA4. Thing is, Guardians of the Galaxy is "dark" as fuck, by a certain metric. All the core cast (except possibly Groot?), are violent criminals, dealing with seriously traumatic shit. 3/5 main characters have experienced extensive abuse, two of them have legit been tortured and experimented on. The main villains in both movies are genocidal maniacs, and in the first one at least we see literally hundreds of people die on-screen in a desperate suicide attempt to save their planet from annihilation. People just write them off as "kid" movies because they feature a talking raccoon. Yes, the films employ humor, but humor is present in almost every work of media, even tragedies, and is arguably necessary. Even Game of Thrones, apparently the gold standard for "dark, mature story-telling" has moments of levity in every episode. Humor has also been (when used properly) an effective tool for exploring serious issues. Making people laugh gets them to lower their guard, and allows your point to be heard when audiences might otherwise be resistant to it. In any case "dark" and "mature" as descriptors have been abused to the point of meaninglessness. There is no standardized metric by which the "darkness" and "maturity" of a thing can be measured. They both just mean "good" now. "I want my games to be good, and I don't want them to be not-good". Super helpful. My metric for gauging a story's quality includes how funny I think it is. Any twelve-year-old girl with internet access can publish misery porn, filled with enough rape and abuse to give GoT a run for its money. Genuinely good, clever humor is actually extremely difficult.
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Post by alanc9 on Nov 2, 2017 16:26:00 GMT
Jeez... necro much, cloud9?
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Post by Superhik on Nov 2, 2017 17:08:33 GMT
OP. I know that going to catch hell for this but your first point is complete and total BS. Did it ever occur to you that the reason why the worlds felt "lifeless" is because they are supposed to? We are told constantly that the Golden Worlds are broken, dying worlds, some barely holding together. On Havaral one of the scientists state that the planet would have lasted 2 cycles at most before Ryder fixes the vault? And Aya is half volcanic with only part of surface being able to support life and IMHO the Nexus and Aya have more life than most other cities and hubs in any BioWare game. It would have been more "immersion breaking" if all these worlds had functional ecosystems and major towns but they're broken dying worlds than can't support life that MAKES NO FUCKING SENSE! The reason why their aren't many outposts is because the Initiative is just STARTING and trying to set up outposts on these worlds so naturally they aren't going to be active cities overnight, because that isn't how that works. And the whole day/night thing also doesn't make any sense Elaaden is tidally locked and it's always day there and Voeld is further from the sun so it's always in a twilight. This is IMHO one of the STUPIDEST complaints about ME:A is that all of it's worlds are lifeless, well because most of them are SUPPOSED to be lifeless. Now if BioWare does make ME:A2 and it's set say 5-10 years after the events of ME:A then this MIGHT be a valid complaint. Right now it's just a stupid fucking complaint made by TW3 fans. that reminds me of same apologetics from MGSV. If the setting is "supposed" to be lifeless, why all the open world exploration padding? They should have done something similar to ME 1, but without planetary description...land in localized zone, do side quest(s), learn what it's about first hand, get out.
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Post by alanc9 on Nov 2, 2017 17:22:46 GMT
Hmm..... so on, for instance, Eos, Sites 1 and 2 and the Vault stay, and most of the other content goes away?
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Post by The Biotic Trebuchet on Nov 2, 2017 17:45:12 GMT
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Post by Deleted on Nov 2, 2017 18:18:38 GMT
OP date, 9 Jun 2017...
... Holy fucking necro batman!
OT: I don't agree entirely with the OP, but I do see some of his complaints. They just don't bother me much if at all.
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Post by Son of Dorn on Nov 2, 2017 19:47:04 GMT
Someone tell Solomon Grundy that Halloween was on Tuesday.
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Post by cloud9 on Nov 3, 2017 1:10:10 GMT
Jeez... necro much, cloud9? You're stalking me. Kinda creepy.
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Post by alanc9 on Nov 3, 2017 1:15:18 GMT
Nah. I'm stalking majesticjazz; I showed up here expecting to find him necroing his own thread. It's just that you two are joined at the hip these days.
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Post by clips7 on Nov 3, 2017 4:04:56 GMT
Ahhhh...kinda reminds me of myself in the morning before coffee....
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Post by cloud9 on Nov 5, 2017 10:20:02 GMT
I have been a Bioware fan since I first got my hands on KOTOR back in 2003. Bioware to me was always the vanguard of non-JRPG style RPGs but now for me that is no longer the case as I now believe that title goes to CD Projekt Red but that is not what this thread is about. Instead, I want to give my opinions as to why MEA does not work for me and how I now have lower expectations for future Bioware games. Mind you I am not saying MEA is a bad game because that is purely subjective. Everyone hates on Man of Steel and Batman v Superman but those happen to be great movies IMO. Anyways, this is why MEA does not work for me: The Open World is lifelessWhen I run around the hub areas and the open areas, I do not get the immersion that I am in a living and breathing world like I do games such as Red Dead Redemption, GTAV, and The Witcher 3. Instead, MEA's open world feels like a movie set with props placed around various places just waiting for me to interact with. When I walk into Novigrad in TW3 or a town in RDR, I feel like the place has a life and is going on without me. With MEA, it feels like I am in The Truman Show where everything is set up specifically for me to interact with or talk to. People have no routine or purpose.....they are just....there and for a 2017 AAA game, that really kills the immersion. DAI suffered from this as well. Another aspect that places into this is the lack of passage of time. Again, when I goto places in TW3, GTA, or RDR, it can sometimes be day, night, dawn, or dusk. It can be clear and sunshine or it cane be rainy and stormy. It all adds to the feel that the world has a life and isn't just this " stuck in time movie set" feeling that MEA has. It is just so hard to take the world seriously and immerse into because of the way Bioware goes about it. If there is a MEA 2, the game should take the ME2/ME3 route and be a bit more linear. Or perhaps look at the way DAO did things by having open environments. They were linear but they were large enough to give you the illusion of things being open. Perhaps a MEA2 and even Dragon Age 4 needs to go that route because obviously this open world thing is not working for Bioware. I am tired of being so specialI will keep this short, I am tired of being the "center of the universe" type of character who solves everything. Yes, I know this is the formula for Bioware but in a lot of ways, it is very archaic, especially the way Bioware does it. This is what I like about TW3 and even RDR in that they were more focused personal stories. Geralt was simply searching for his daughter. He could careless about the state of the world because of who he was, (A witcher) it really does not matter. When he made decisions, it was regarding what is the best benefit for HIM, not the world. Same with Marston in RDR. He was just a former bandit trying to do right with his life.....not save the world and make it a better place for everyone. Okay, we saved (or destroyed) the galaxy in the Mass Effect trilogy with Shepard, so can we take a different approach now? I look forward to the day where I can play a character in the ME universe (Milky Way or Andromeda) that is more like John Marston or Geralt in terms of seeking their own agenda's and not being some special snowflake trying to rid the world/cluster/galaxy of evil. How about a MEA2 game where we play as a former outcast who is trying to get back at those who wronged him/her? We can still scrounge up party members, have romances, and all that jazz, but the story would be more focused on YOU and what you are doing for YOU....not the galaxy. At the end of the game the Helius Cluster will be in the same state as it was in from the beginning, but that does not matter because you exacted your revenge on those who wronged you and thats all that matters. The DLC could then explore other objectives for the new protagonist to take on in the same way Blood and Wine, and Heart of Stone did for Geralt in TW3. But something is telling me that Bioware will never do this because that is not their style of games. Bioware likes the hero who is at the center of the universe type stories and again, perhaps in 2002 that was the special thing but videogame stories have become more mature, more advance and complex than the simple and safe style stories that Bioware likes to tell. The Kett was introduced too earlyPerhaps I am nit-picking here but I believe the Kett was introduced to us too early. There should have been some sort of lead up to their reveal the same way there was a lead up to the reveal of the Xenomorph in the 1979 Alien film. Yes, the Geth and Collectors were revealed on the first missions in ME1 and ME2, but the Geth and Collectors were already known to some extent to the general population of the Milky Way. People may not have seen them and in the case of the Collectors, just rumors, but they were known. With the Kett, nobody (Other than the Angara) knew about them. For a game that is supposed to have a heavy emphasis on exploring and being in a place of unknown, Bioware really threw a lot of stuff at us too early which sort of cheapened the actual reveal. This is why seeing the Kett in game for the first time seem more like, "Oh...okay....bad guys...." and seeing the Angara for the first time in game was really meh. But again, maybe I am just being nit-picky here. Andromeda does not feel like a foreign galaxyI always felt like playing Andromeda would be like playing a videogame version of the movie Interstellar where you go off into the unknown with this empty feeling in you that you are in true unexplored territory and just the fact that you are in an unknown place where no other human has gone is enough to incite fear and dread within you. Mass Effect Andromeda from the early parts just felt too.....familiar. Eos could have easily been some random desert planet in the Milky Way with all the humans already on there. I wanted to feel like I was in this distant galaxy where no man/woman has gone before but everything felt familiar and safe. A lot of this has to do with the fact that the Milky Way was represented more than Andromeda. I mean look at this; Andromeda races: Angara Kett Milky Way races: Humans Krogan Salarians Asari Turians *And now there is theory that the Quarian ark along with the Elcor/Volus is on its way. So tell me what is wrong with this picture? Personally, and I may be reaching with this, but I think Andromeda would have been better in my mind if only the humans left for Andromeda and ran into 4-5 Andromeda races. Hell, if only having the humans go is stretching it, then they could have included the Asari to tag along as well. Even then, it would still be 2 MW races to about 5 Andromeda races. That way we feel like we are alone in a new and different galaxy and we have to learn everything from scratch again. With MEA, I felt safe because I had the Krogan, Salarians, Asari, and Turians to my left and right. In ME1 we were introduced to the galactic community, it's government, and the varying cultures and conflicts. We got NONE of that with MEA other than Kett=Bad and Angara=Good. And with the prospect of the Quarians/Elcor/Volus coming, that now brings us to 2 Andromeda races and 8 Milky Way races.....in Andromeda.......yeah. Side quest are still lacking in qualityI gave Bioware a pass with DAI because it was their first entry into open worlds but after the feedback from DAI, I figured that the side missions in MEA would be of greater quality....I was wrong. Yes, in some regards it is a step up from DAI but when compared to the quality of side quest in Witcher 3, MEA just did not meet my expectations. In many cases, I did not want to continue the story because the Witcher contracts and many other sidequest were just so engaging and fun and really fleshed out the world/lore in a way that the main story did not because it was so focused on You and your quest to find Ciri. In MEA doing side quest felt like a chore. The lack of maturityThis is a big one for me. The premise behind MEA was perfect for the story to dive into some mature themes, but Bioware being Bioware likes to play things safe and not offend anyone. I wanted for the MW races to have somewhat of a more.....conquering attitude towards the Angara, especially since they were in a weakened state; or at least have the option to do so or see other NPCs talk about it. But no, the game forces us to make nice with them so that we can take down the big bad Kett. Games like Horizon and Witcher 3 are not afraid to "go there" on certain issues but Bioware seems very adamant feature such content. A game like Horizon: Zero Dawn or The Witcher 3 would not only "go there" but actually cross the line a bit just to bring the player out of her/his comfort zone and think about things. With Bioware games, and with MEA, that never happens. Again, everything is safe. Maybe that works for a game like Zelda but for a M-rated game that is really aimed at adults, I expect more. I am a 31 year old adult, not a 12 year old kid who is not really to talk about certain topics and needs controversial stuff in the game to be white-washed for me. -------------------------------------------------- I really wanted to like this game and if any of you hung out at the spoiler-free thread prior to launch, you'll know just how excited I was for this game. However, I really cannot bring myself to play this game again. The only way I see myself playing it again is IF there is a MEA2 that looks more promising than MEA1 and only then would I go back and play MEA1 with all the latest patches and DLCs just to freshen up for MEA2. I am not trying to bash the game because I know that a good 90% of the people here enjoy the game or at least is able to tolerate it until DA4 comes out, but I just cannot do it and I know that I am not alone in this. Honestly, I think it is just The Witcher 3 effect. I really want there to be another MEA because I want to see if Bioware will implement any feedback from MEA into MEA2. However, something is telling me to lower my expectations. My expectations for a Horizon 2 is much greater than that of MEA2 or DA4. Not because Bioware makes bad games, but because Bioware for one does not understand open world games and two, are still stuck in the archaic simple approach to the "hero's journey" type of story-telling where the player is so special and solves all problems with many controversial themes being white-washed in order to not offend anyone. For those who enjoy MEA, thats great! I hope your enthusiasm is enough for EA to see that Bioware should be trusted to make another MEA game and for the DA4 team to feel confident in their product. However, just know that MEA is not seen as a critical success and I am not sure if it was a financial success either. I remember how EA was saying how DAI was the fastest selling Bioware game and has done great sales wise but they seem a bit mute in regards to MEA. With that being said, despite your joy for the game it must be known that it did not live up to the quality for A LOT of people and this could very well mean that MEA might just be the last ME game we ever get. It is sad but perhaps it is for the best. I hope this Dylan project can bring Bioware back and I hope that DA4 blows everyone away gameplay wise, story wise, and graphics wise. And I hope that the DLCs/Expansions for MEA are very indepth and up to par with the quality that we got with Hearts of Stone and Blood and Wine because THOSE expansions are the standard now. I will continue to lurk here and offer replies, but my love for MEA has long diminished. You're not the only person who pointed out the flaws that made this game a disaster.
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Post by majesticjazz on Nov 5, 2017 18:42:40 GMT
I have been a Bioware fan since I first got my hands on KOTOR back in 2003. Bioware to me was always the vanguard of non-JRPG style RPGs but now for me that is no longer the case as I now believe that title goes to CD Projekt Red but that is not what this thread is about. Instead, I want to give my opinions as to why MEA does not work for me and how I now have lower expectations for future Bioware games. Mind you I am not saying MEA is a bad game because that is purely subjective. Everyone hates on Man of Steel and Batman v Superman but those happen to be great movies IMO. Anyways, this is why MEA does not work for me: The Open World is lifelessWhen I run around the hub areas and the open areas, I do not get the immersion that I am in a living and breathing world like I do games such as Red Dead Redemption, GTAV, and The Witcher 3. Instead, MEA's open world feels like a movie set with props placed around various places just waiting for me to interact with. When I walk into Novigrad in TW3 or a town in RDR, I feel like the place has a life and is going on without me. With MEA, it feels like I am in The Truman Show where everything is set up specifically for me to interact with or talk to. People have no routine or purpose.....they are just....there and for a 2017 AAA game, that really kills the immersion. DAI suffered from this as well. Another aspect that places into this is the lack of passage of time. Again, when I goto places in TW3, GTA, or RDR, it can sometimes be day, night, dawn, or dusk. It can be clear and sunshine or it cane be rainy and stormy. It all adds to the feel that the world has a life and isn't just this " stuck in time movie set" feeling that MEA has. It is just so hard to take the world seriously and immerse into because of the way Bioware goes about it. If there is a MEA 2, the game should take the ME2/ME3 route and be a bit more linear. Or perhaps look at the way DAO did things by having open environments. They were linear but they were large enough to give you the illusion of things being open. Perhaps a MEA2 and even Dragon Age 4 needs to go that route because obviously this open world thing is not working for Bioware. I am tired of being so specialI will keep this short, I am tired of being the "center of the universe" type of character who solves everything. Yes, I know this is the formula for Bioware but in a lot of ways, it is very archaic, especially the way Bioware does it. This is what I like about TW3 and even RDR in that they were more focused personal stories. Geralt was simply searching for his daughter. He could careless about the state of the world because of who he was, (A witcher) it really does not matter. When he made decisions, it was regarding what is the best benefit for HIM, not the world. Same with Marston in RDR. He was just a former bandit trying to do right with his life.....not save the world and make it a better place for everyone. Okay, we saved (or destroyed) the galaxy in the Mass Effect trilogy with Shepard, so can we take a different approach now? I look forward to the day where I can play a character in the ME universe (Milky Way or Andromeda) that is more like John Marston or Geralt in terms of seeking their own agenda's and not being some special snowflake trying to rid the world/cluster/galaxy of evil. How about a MEA2 game where we play as a former outcast who is trying to get back at those who wronged him/her? We can still scrounge up party members, have romances, and all that jazz, but the story would be more focused on YOU and what you are doing for YOU....not the galaxy. At the end of the game the Helius Cluster will be in the same state as it was in from the beginning, but that does not matter because you exacted your revenge on those who wronged you and thats all that matters. The DLC could then explore other objectives for the new protagonist to take on in the same way Blood and Wine, and Heart of Stone did for Geralt in TW3. But something is telling me that Bioware will never do this because that is not their style of games. Bioware likes the hero who is at the center of the universe type stories and again, perhaps in 2002 that was the special thing but videogame stories have become more mature, more advance and complex than the simple and safe style stories that Bioware likes to tell. The Kett was introduced too earlyPerhaps I am nit-picking here but I believe the Kett was introduced to us too early. There should have been some sort of lead up to their reveal the same way there was a lead up to the reveal of the Xenomorph in the 1979 Alien film. Yes, the Geth and Collectors were revealed on the first missions in ME1 and ME2, but the Geth and Collectors were already known to some extent to the general population of the Milky Way. People may not have seen them and in the case of the Collectors, just rumors, but they were known. With the Kett, nobody (Other than the Angara) knew about them. For a game that is supposed to have a heavy emphasis on exploring and being in a place of unknown, Bioware really threw a lot of stuff at us too early which sort of cheapened the actual reveal. This is why seeing the Kett in game for the first time seem more like, "Oh...okay....bad guys...." and seeing the Angara for the first time in game was really meh. But again, maybe I am just being nit-picky here. Andromeda does not feel like a foreign galaxyI always felt like playing Andromeda would be like playing a videogame version of the movie Interstellar where you go off into the unknown with this empty feeling in you that you are in true unexplored territory and just the fact that you are in an unknown place where no other human has gone is enough to incite fear and dread within you. Mass Effect Andromeda from the early parts just felt too.....familiar. Eos could have easily been some random desert planet in the Milky Way with all the humans already on there. I wanted to feel like I was in this distant galaxy where no man/woman has gone before but everything felt familiar and safe. A lot of this has to do with the fact that the Milky Way was represented more than Andromeda. I mean look at this; Andromeda races: Angara Kett Milky Way races: Humans Krogan Salarians Asari Turians *And now there is theory that the Quarian ark along with the Elcor/Volus is on its way. So tell me what is wrong with this picture? Personally, and I may be reaching with this, but I think Andromeda would have been better in my mind if only the humans left for Andromeda and ran into 4-5 Andromeda races. Hell, if only having the humans go is stretching it, then they could have included the Asari to tag along as well. Even then, it would still be 2 MW races to about 5 Andromeda races. That way we feel like we are alone in a new and different galaxy and we have to learn everything from scratch again. With MEA, I felt safe because I had the Krogan, Salarians, Asari, and Turians to my left and right. In ME1 we were introduced to the galactic community, it's government, and the varying cultures and conflicts. We got NONE of that with MEA other than Kett=Bad and Angara=Good. And with the prospect of the Quarians/Elcor/Volus coming, that now brings us to 2 Andromeda races and 8 Milky Way races.....in Andromeda.......yeah. Side quest are still lacking in qualityI gave Bioware a pass with DAI because it was their first entry into open worlds but after the feedback from DAI, I figured that the side missions in MEA would be of greater quality....I was wrong. Yes, in some regards it is a step up from DAI but when compared to the quality of side quest in Witcher 3, MEA just did not meet my expectations. In many cases, I did not want to continue the story because the Witcher contracts and many other sidequest were just so engaging and fun and really fleshed out the world/lore in a way that the main story did not because it was so focused on You and your quest to find Ciri. In MEA doing side quest felt like a chore. The lack of maturityThis is a big one for me. The premise behind MEA was perfect for the story to dive into some mature themes, but Bioware being Bioware likes to play things safe and not offend anyone. I wanted for the MW races to have somewhat of a more.....conquering attitude towards the Angara, especially since they were in a weakened state; or at least have the option to do so or see other NPCs talk about it. But no, the game forces us to make nice with them so that we can take down the big bad Kett. Games like Horizon and Witcher 3 are not afraid to "go there" on certain issues but Bioware seems very adamant feature such content. A game like Horizon: Zero Dawn or The Witcher 3 would not only "go there" but actually cross the line a bit just to bring the player out of her/his comfort zone and think about things. With Bioware games, and with MEA, that never happens. Again, everything is safe. Maybe that works for a game like Zelda but for a M-rated game that is really aimed at adults, I expect more. I am a 31 year old adult, not a 12 year old kid who is not really to talk about certain topics and needs controversial stuff in the game to be white-washed for me. -------------------------------------------------- I really wanted to like this game and if any of you hung out at the spoiler-free thread prior to launch, you'll know just how excited I was for this game. However, I really cannot bring myself to play this game again. The only way I see myself playing it again is IF there is a MEA2 that looks more promising than MEA1 and only then would I go back and play MEA1 with all the latest patches and DLCs just to freshen up for MEA2. I am not trying to bash the game because I know that a good 90% of the people here enjoy the game or at least is able to tolerate it until DA4 comes out, but I just cannot do it and I know that I am not alone in this. Honestly, I think it is just The Witcher 3 effect. I really want there to be another MEA because I want to see if Bioware will implement any feedback from MEA into MEA2. However, something is telling me to lower my expectations. My expectations for a Horizon 2 is much greater than that of MEA2 or DA4. Not because Bioware makes bad games, but because Bioware for one does not understand open world games and two, are still stuck in the archaic simple approach to the "hero's journey" type of story-telling where the player is so special and solves all problems with many controversial themes being white-washed in order to not offend anyone. For those who enjoy MEA, thats great! I hope your enthusiasm is enough for EA to see that Bioware should be trusted to make another MEA game and for the DA4 team to feel confident in their product. However, just know that MEA is not seen as a critical success and I am not sure if it was a financial success either. I remember how EA was saying how DAI was the fastest selling Bioware game and has done great sales wise but they seem a bit mute in regards to MEA. With that being said, despite your joy for the game it must be known that it did not live up to the quality for A LOT of people and this could very well mean that MEA might just be the last ME game we ever get. It is sad but perhaps it is for the best. I hope this Dylan project can bring Bioware back and I hope that DA4 blows everyone away gameplay wise, story wise, and graphics wise. And I hope that the DLCs/Expansions for MEA are very indepth and up to par with the quality that we got with Hearts of Stone and Blood and Wine because THOSE expansions are the standard now. I will continue to lurk here and offer replies, but my love for MEA has long diminished. You're not the only person who pointed out the flaws that made this game a disaster. Nope, not the only person;
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Post by cloud9 on Nov 7, 2017 6:45:12 GMT
You're not the only person who pointed out the flaws that made this game a disaster. Nope, not the only person; She's more nice and very respectful by giving a review with constructive criticism, and it's sad that BioWare don't appreciate gamers who gives them feedback to do better in the future of the franchise.
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Post by colfoley on Nov 7, 2017 7:40:20 GMT
Nope, not the only person; She's more nice and very respectful by giving a review with constructive criticism, and it's sad that BioWare don't appreciate gamers who gives them feedback to do better in the future of the franchise. Every once in a while I see a thread, see a post, and I go, hmm why not just read it and see. But then when I do read it I am met by such a wave of incredulity that I just have to respond. You have seen all the gifts BioWare has bestowed on her personally? The favors? The interviews? The specially signed and made just for her art? And she is not alone as other BioWare youtube personalities have gotten similar boons from the company (like ladyinsanity, If I butcher that name please let me know.) I mean just saying, BioWare does show appreciation for its fans. When they can.
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Post by cloud9 on Nov 7, 2017 8:31:37 GMT
She's more nice and very respectful by giving a review with constructive criticism, and it's sad that BioWare don't appreciate gamers who gives them feedback to do better in the future of the franchise. Every once in a while I see a thread, see a post, and I go, hmm why not just read it and see. But then when I do read it I am met by such a wave of incredulity that I just have to respond. You have seen all the gifts BioWare has bestowed on her personally? The favors? The interviews? The specially signed and made just for her art? And she is not alone as other BioWare youtube personalities have gotten similar boons from the company (like ladyinsanity, If I butcher that name please let me know.) I mean just saying, BioWare does show appreciation for its fans. When they can. If they did then why they didn't address their feedback on their games that BioWare should improve on? And Andromeda has shown otherwise that they don't give a damn about their customers feedback and suggestions. And look were it got them. The franchise is put on hold and the studio at Montreal has been shutdown, because of their incompetence and they did not accept responsibility for their mistakes.
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Post by Andrew Lucas on Nov 7, 2017 15:31:44 GMT
To be fair, MEA is a lifeless game as a whole, mostly more of the same, but a lot worse.
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Post by colfoley on Nov 7, 2017 20:24:04 GMT
Every once in a while I see a thread, see a post, and I go, hmm why not just read it and see. But then when I do read it I am met by such a wave of incredulity that I just have to respond. You have seen all the gifts BioWare has bestowed on her personally? The favors? The interviews? The specially signed and made just for her art? And she is not alone as other BioWare youtube personalities have gotten similar boons from the company (like ladyinsanity, If I butcher that name please let me know.) I mean just saying, BioWare does show appreciation for its fans. When they can. If they do then why they didn't address their feedback on their games that BioWare should improve on? And Andromeda has shown otherwise that they don't give a damn about their customers feedback and suggestions. And look were it got them. The franchise is put on hold and the studio at Montreal has been shutdown, because of their incompetence and they did not accept responsibility for their mistakes. We don't know what lessons they will learn from MEA until they release their next game. But then they did incorporate lessons learned from the MET into MEA. People complained about ME 3s dark tone. Result we got a lot lighter and more adventurous tone. People complained about the restrictive corridor crawler aspects of later Mass Effects. Result we got far more open plants to play in. But since many complained DAI was too open they shrunk the maps and made them more story focused. People complaoned about how restrictive the role playing in Me 3 so they expanded the options available (from 2-7) and gave you far more control of Ryders Character then you ever had over Shep.
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Post by cloud9 on Nov 8, 2017 4:03:23 GMT
If they do then why they didn't address their feedback on their games that BioWare should improve on? And Andromeda has shown otherwise that they don't give a damn about their customers feedback and suggestions. And look were it got them. The franchise is put on hold and the studio at Montreal has been shutdown, because of their incompetence and they did not accept responsibility for their mistakes. We don't know what lessons they will learn from MEA until they release their next game. But then they did incorporate lessons learned from the MET into MEA. People complained about ME 3s dark tone. Result we got a lot lighter and more adventurous tone. People complained about the restrictive corridor crawler aspects of later Mass Effects. Result we got far more open plants to play in. But since many complained DAI was too open they shrunk the maps and made them more story focused. People complaoned about how restrictive the role playing in Me 3 so they expanded the options available (from 2-7) and gave you far more control of Ryders Character then you ever had over Shep. It's the developer's fault for doing a poor job of making games that came out mediocre and tedious, not the fans. And they have 5 years to make this game and it became one of the worst games ever. They have no excuses. Either they get on the ball or don't make any games at all.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Origin: mmoblitz
PSN: NotPC
Posts: 515 Likes: 590
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Post by mmoblitz on Nov 8, 2017 11:18:18 GMT
If they do then why they didn't address their feedback on their games that BioWare should improve on? And Andromeda has shown otherwise that they don't give a damn about their customers feedback and suggestions. And look were it got them. The franchise is put on hold and the studio at Montreal has been shutdown, because of their incompetence and they did not accept responsibility for their mistakes. We don't know what lessons they will learn from MEA until they release their next game. But then they did incorporate lessons learned from the MET into MEA. People complained about ME 3s dark tone. Result we got a lot lighter and more adventurous tone. People complained about the restrictive corridor crawler aspects of later Mass Effects. Result we got far more open plants to play in. But since many complained DAI was too open they shrunk the maps and made them more story focused. People complaoned about how restrictive the role playing in Me 3 so they expanded the options available (from 2-7) and gave you far more control of Ryders Character then you ever had over Shep. Really? Please tell me what those 7 options were? I think I must have gotten a different game. My game had Paragon and at worst Neutral with usually only two flavors of Paragon. The only time I got more was during important story points which there weren't many. Of the two choices I got, most of those were the same thing, just said differently. Maybe you enjoyed playing a meek subservient Ryder who the whipping boy for everyone around him/her, but I didn't.
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