inherit
5160
0
493
dreman999
979
March 2017
dreman999
|
Post by dreman999 on Jun 15, 2017 22:40:05 GMT
but never really was what made me great. Not rushing thing to focus on missions be going to a galexy map and knowing any system you go to would have somet u 8ng new to explore for a missi0n. MEA HAD NONE OF THAT. It was planned but things changed. The next one will likely have more of that stuff. the plan was to do no man sky but with mass effect....that was a horrible idea.
|
|
inherit
7535
0
2,066
abaris
2,013
April 2017
abaris
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by abaris on Jun 15, 2017 22:40:39 GMT
I've always thought that knowing the devs put sonething in every single area just makes the exploration feel more fake than it already does. This means that, for instance, I think Skyrim is a lot worse than Morrowind in this aspect. Do I get you right here? You like to explore boring empty areas over the feeling the devs put something there for you to explore? Well, one never learns.
|
|
Melcara
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Posts: 241 Likes: 399
inherit
6862
0
Sept 15, 2018 15:37:27 GMT
399
Melcara
241
April 2017
melcara
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
|
Post by Melcara on Jun 15, 2017 22:41:29 GMT
I think what he's getting at was that the plan was to have human animators manually revise the procedural content, and in a lot of cases that didn't happen. "Unfinished" isn't a terrible way to describe that. Perhaps I'm being naive, but I read 'unfinished' as something that literally isn't finished. If there was a plan to polish it that they never got around to executing then fine, but that doesn't make something 'unfinished'. Otherwise any game that ever was released that needed patching could be claimed to be 'unfinished'. Which word would you use to describe it, then? If we took all words and phrases literally, then language would be quite a perplexing thing to use.
|
|
inherit
7535
0
2,066
abaris
2,013
April 2017
abaris
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by abaris on Jun 15, 2017 22:43:01 GMT
the plan was to do no man sky but with mass effect....that was a horrible idea. No Man's sky made it onto Angry Joes worst games list under it's own steam for starters. One of the select few reviewers I take at their word, since they mirror my own tastes. So if that was the intent, they stole from one of the worst.
|
|
inherit
5079
0
Nov 26, 2024 19:47:15 GMT
1,825
ShadowAngel
#more Asari
1,599
Mar 19, 2017 16:14:51 GMT
March 2017
uegshadowangel
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
UEG ShadowAngel
|
Post by ShadowAngel on Jun 15, 2017 22:49:14 GMT
the plan was to do no man sky but with mass effect....that was a horrible idea. No Man's sky made it onto Angry Joes worst games list under it's own steam for starters. One of the select few reviewers I take at their word, since they mirror my own tastes. So if that was the intent, they stole from one of the worst. I think you're both missing something. NMS bombed because it was a lie and gave players shit day one. It's actual concept however wasn't a bad idea and would've been unique had it worked out. So is bioware in the wrong for trying the concept? Cause simply following said concept doesn't make it a bad idea if they could've made it work.
|
|
inherit
7535
0
2,066
abaris
2,013
April 2017
abaris
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by abaris on Jun 15, 2017 22:54:00 GMT
I think you're both missing something. NMS bombed because it was a lie and gave players shit day one. It's actual concept however wasn't a bad idea and would've been unique had it worked out. So is bioware in the wrong for trying the concept? Cause simply following said concept doesn't make it a bad idea if they could've made it work. Yeah, sure. If they created growing settlements or outposts, if they provided for a thriving world after kickstarting the old engines, if they delivered on where NMS failes, if, if, if ... Truth is, NMS tanked,since they couldn't deliver on the concept. Bioware didn't even try to deliver on the concept but used the same static environments they always deliver. Hell, DAII got a lot of flak for their static city but as compared to what Andromeda shows us, Kirkwall was more alive than any of the planets, apart from dropped in enemies and the same critters on each and everyone of them.
|
|
inherit
5079
0
Nov 26, 2024 19:47:15 GMT
1,825
ShadowAngel
#more Asari
1,599
Mar 19, 2017 16:14:51 GMT
March 2017
uegshadowangel
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
UEG ShadowAngel
|
Post by ShadowAngel on Jun 15, 2017 23:04:33 GMT
I think you're both missing something. NMS bombed because it was a lie and gave players shit day one. It's actual concept however wasn't a bad idea and would've been unique had it worked out. So is bioware in the wrong for trying the concept? Cause simply following said concept doesn't make it a bad idea if they could've made it work. Yeah, sure. If they created growing settlements or outposts, if they provided for a thriving world after kickstarting the old engines, if they delivered on where NMS failes, if, if, if ... Truth is, NMS tanked,since they couldn't deliver on the concept. Bioware didn't even try to deliver on the concept but used the same static environments they always deliver. Hell, DAII got a lot of flak for their static city but as compared to what Andromeda shows us, Kirkwall was more alive than any of the planets, apart from dropped in enemies and the same critters on each and everyone of them. As small as it was, Ayas little town was pretty alive, much more so than Kirkswall (I hate that game, fortunately it didn't destroy the franchise). Live worlds have never been a strength of bioware so I wouldn't ever count on it happening, wasn't what NMS was supposed to be anyways.
|
|
inherit
3439
0
9,679
alanc9
Old Scientist Contrarian
8,062
February 2017
alanc9
|
Post by alanc9 on Jun 15, 2017 23:49:53 GMT
I've always thought that knowing the devs put sonething in every single area just makes the exploration feel more fake than it already does. This means that, for instance, I think Skyrim is a lot worse than Morrowind in this aspect. it's not about what they put in. It's about what you find. There's no difference. Hey, I'm not actually sold on the whole concept. I didn't like zone mowing in BG1, and the modern equivalents don't work for me either.
|
|
inherit
955
0
Jul 21, 2017 22:27:42 GMT
2,852
slimgrin
Poor cobblers make good shoes, they don't kill monsters.
1,055
Aug 13, 2016 17:21:05 GMT
August 2016
slimgrin
|
Post by slimgrin on Jun 16, 2017 0:38:07 GMT
If you can't draw the player in by the ten hour mark, you have serious issues. and the first ten hours of Andromeda are the kiss of death. They are just weak, and even worse than ME3's cheesy nonsense start.
|
|
inherit
955
0
Jul 21, 2017 22:27:42 GMT
2,852
slimgrin
Poor cobblers make good shoes, they don't kill monsters.
1,055
Aug 13, 2016 17:21:05 GMT
August 2016
slimgrin
|
Post by slimgrin on Jun 16, 2017 0:51:31 GMT
they added a few romance scenes for triss because people were mad it didn't compare to Yens. Wait people wanted more with Triss, who you could romance through 3 games and you only met Yen in one and they said it wasn't fair? One thing Bioware has consistently done better than CDPR is character arcs. Characters matter, They matter alot in RPGs. And when you sideline them for sake of...what-the-fuck-ever, which is what CDPR did, you will get rightly criticized. You either fully develop a character in one game and let them go, or you have the foresight to carry them through a sequel. CDPR failed so bad in this regard that TW3 became a bitter sweet experience for me. Then again, I feel DA has the right solution to all of this: game sequels are not contiguous, but simply in the same setting.
|
|
inherit
1033
0
Nov 27, 2024 11:41:50 GMT
36,937
colfoley
19,141
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jun 16, 2017 1:18:28 GMT
If you can't draw the player in by the ten hour mark, you have serious issues. and the first ten hours of Andromeda are the kiss of death. They are just weak, and even worse than ME3's cheesy nonsense start. obviously i can't speak for.everyone obviously but I was fully invested in the story at the placing of the first outpost on eos. About the four hour mark. Compared to the trilogy where... In ME 1 took me to Virmire, about the 35 hour mark. 2 the suicide mission (hour 40) 3 mars about the two.hour.mark.
|
|
inherit
5045
0
Feb 27, 2019 21:49:30 GMT
1,574
suikoden
1,692
March 2017
suikoden
Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate
|
Post by suikoden on Jun 16, 2017 1:40:06 GMT
If you can't draw the player in by the ten hour mark, you have serious issues. and the first ten hours of Andromeda are the kiss of death. They are just weak, and even worse than ME3's cheesy nonsense start. obviously i can't speak for.everyone obviously but I was fully invested in the story at the placing of the first outpost on eos. About the four hour mark. Compared to the trilogy where... In ME 1 took me to Virmire, about the 35 hour mark. 2 the suicide mission (hour 40) 3 mars about the two.hour.mark. Why would you play a game for 35-40 hours if you weren’t invested in it... Andromeda lost me when they expected me to care for my dad because the story expected me to. Actually, almost all video games that place me in a role where there is a family connection central to the plot irks me because they are so poorly done on average (Fallout 4 for example). - Andromeda continued to lose me when I realized the vaults were all the same, essentially. And Sudoku... And squad mates that were just there for the sake of being there. Biggest annoyance was when I reloaded saves and tried different dialogue options only to find they all filtered back basically identical responses - the dialogue in this game is just smoke and mirrors giving the illusion of choice. Military or science? Who the fuck cares, the game sure doesn’t.
|
|
inherit
1033
0
Nov 27, 2024 11:41:50 GMT
36,937
colfoley
19,141
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jun 16, 2017 1:57:50 GMT
obviously i can't speak for.everyone obviously but I was fully invested in the story at the placing of the first outpost on eos. About the four hour mark. Compared to the trilogy where... In ME 1 took me to Virmire, about the 35 hour mark. 2 the suicide mission (hour 40) 3 mars about the two.hour.mark. Why would you play a game for 35-40 hours if you weren’t invested in it... Andromeda lost me when they expected me to care for my dad because the story expected me to. Actually, almost all video games that place me in a role where there is a family connection central to the plot irks me because they are so poorly done on average (Fallout 4 for example). - Andromeda continued to lose me when I realized the vaults were all the same, essentially. And Sudoku... And squad mates that were just there for the sake of being there. Biggest annoyance was when I reloaded saves and tried different dialogue options only to find they all filtered back basically identical responses - the dialogue in this game is just smoke and mirrors giving the illusion of choice. Military or science? Who the fuck cares, the game sure doesn’t. two reasons. 1. Despite me not being drawn in i was still having fun. Or the moment i did get drawn in makes all the grinding worth it. Like ME 1 was a fairly frustrating boring game with some truly teeth pulling game play at times...yet Virmire...and everything after it... Makes the whole thing worth it. 2. Despite it all i can tell that a game or work of fiction is building towards something specifically for pay off. The suicide mission and battle of Blackwater bay.
|
|
inherit
4578
0
5,014
griffith82
Hope for the best, plan for the worst
4,259
Mar 15, 2017 21:36:52 GMT
March 2017
griffith82
|
Post by griffith82 on Jun 16, 2017 2:48:03 GMT
Why would you play a game for 35-40 hours if you weren’t invested in it... Andromeda lost me when they expected me to care for my dad because the story expected me to. Actually, almost all video games that place me in a role where there is a family connection central to the plot irks me because they are so poorly done on average (Fallout 4 for example). - Andromeda continued to lose me when I realized the vaults were all the same, essentially. And Sudoku... And squad mates that were just there for the sake of being there. Biggest annoyance was when I reloaded saves and tried different dialogue options only to find they all filtered back basically identical responses - the dialogue in this game is just smoke and mirrors giving the illusion of choice. Military or science? Who the fuck cares, the game sure doesn’t. two reasons. 1. Despite me not being drawn in i was still having fun. Or the moment i did get drawn in makes all the grinding worth it. Like ME 1 was a fairly frustrating boring game with some truly teeth pulling game play at times...yet Virmire...and everything after it... Makes the whole thing worth it. 2. Despite it all i can tell that a game or work of fiction is building towards something specifically for pay off. The suicide mission and battle of Blackwater bay. You know now that I think of it even on my initial run of ME I was having fun but not really invested till Virmire. At that point it was like "man the shit just got real." ME2 however I was in the moment I saw Martin Sheen lol.
|
|
inherit
1033
0
Nov 27, 2024 11:41:50 GMT
36,937
colfoley
19,141
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jun 16, 2017 3:52:14 GMT
two reasons. 1. Despite me not being drawn in i was still having fun. Or the moment i did get drawn in makes all the grinding worth it. Like ME 1 was a fairly frustrating boring game with some truly teeth pulling game play at times...yet Virmire...and everything after it... Makes the whole thing worth it. 2. Despite it all i can tell that a game or work of fiction is building towards something specifically for pay off. The suicide mission and battle of Blackwater bay. You know now that I think of it even on my initial run of ME I was having fun but not really invested till Virmire. At that point it was like "man the shit just got real." ME2 however I was in the moment I saw Martin Sheen lol. exactly. Its what i call the 'this is mass effect moment' Also truthfully i didn't get invested in ME 2 till my third playthrough. But after that i was quite properly hooked.
|
|
warrior
N3
I don't like MP!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 717 Likes: 1,021
inherit
5264
0
Jun 26, 2017 22:00:50 GMT
1,021
warrior
I don't like MP!
717
Mar 20, 2017 22:14:03 GMT
March 2017
warrior
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by warrior on Jun 16, 2017 4:14:20 GMT
If you can't draw the player in by the ten hour mark, you have serious issues. and the first ten hours of Andromeda are the kiss of death. They are just weak, and even worse than ME3's cheesy nonsense start. obviously i can't speak for.everyone obviously but I was fully invested in the story at the placing of the first outpost on eos. About the four hour mark. Compared to the trilogy where... In ME 1 took me to Virmire, about the 35 hour mark. 2 the suicide mission (hour 40) 3 mars about the two.hour.mark. This is fascinating. It took you that long to get invested in 1 and 2? 35-40 hours? I probably got invested in 1 by the end of Noveria and in 2 while playing Horizon. Meanwhile, I don't think I ever truly got invested in MEA's story. I and 2 kept me guessing about what was going on for awhile, whereas in MEA there wasn't too much to conceal/reveal. Aside from mineral scanning, the settlements were probably my least favorite part (as they were in FO4). Maybe I'm just not really into the colonizing thing.
|
|
inherit
5160
0
493
dreman999
979
March 2017
dreman999
|
Post by dreman999 on Jun 16, 2017 5:29:54 GMT
it's not about what they put in. It's about what you find. There's no difference. Hey, I'm not actually sold on the whole concept. I didn't like zone mowing in BG1, and the modern equivalents don't work for me either. of course there is a different. It's about personal enjoyment. The last thing a gamer does is think about how things are contracted in game. So what you fine when playing is releivent. So I if there is nothing find 8n the game or nothing interesting about they get bored and hate the game. Which is why people hate the hinterlands in DAI so much . It's not open zone we need to place with story lines and interesting g thing their that are relevant.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Nov 27, 2024 14:38:22 GMT
Deleted
0
Nov 27, 2024 14:38:22 GMT
January 1970
Deleted
|
Post by Deleted on Jun 16, 2017 5:36:03 GMT
obviously i can't speak for.everyone obviously but I was fully invested in the story at the placing of the first outpost on eos. About the four hour mark. Compared to the trilogy where... In ME 1 took me to Virmire, about the 35 hour mark. 2 the suicide mission (hour 40) 3 mars about the two.hour.mark.. Why would you play a game for 35-40 hours if you weren’t invested in it... Andromeda lost me when they expected me to care for my dad because the story expected me to. Actually, almost all video games that place me in a role where there is a family connection central to the plot irks me because they are so poorly done on average (Fallout 4 for example). - Andromeda continued to lose me when I realized the vaults were all the same, essentially. And Sudoku... And squad mates that were just there for the sake of being there. Biggest annoyance was when I reloaded saves and tried different dialogue options only to find they all filtered back basically identical responses - the dialogue in this game is just smoke and mirrors giving the illusion of choice. Military or science? Who the fuck cares, the game sure doesn’t. How did the game "expect" you to care for your dad when they clearly offered two lines near the very beginning where Ryder could indicate that he/she never really knew his/her dad. He/she could also say in a few places things like "He was difficult." You were also given the option to side with Dunn instead of him. You could avoid collecting the memory triggers and did not even have to visit your sister... garnering her ire in the process. The vaults are not all exactly the same... and certainly not the same degree of sameness as all those warehouses in ME1. I've only done the two so far - Eos and Havarl; but they are quite different from each other. Sudoku is completely avoidable by using a remnant decryption key. The squad mates each have different support powers. Yeah, it would have been nice to be able to direct when they used them like we could in the earlier games, but they were still useful and different squad mates mesh differently with my particular build of Ryder. ME1 had many places where making a different selection on the wheel resulted in the PC uttering the exact same line. I've not run across any of those in ME:A. The Pod choices do give you different perks, so some people probably do care from a gameplay perspective which perks they unlock first.
|
|
inherit
3439
0
9,679
alanc9
Old Scientist Contrarian
8,062
February 2017
alanc9
|
Post by alanc9 on Jun 16, 2017 6:57:28 GMT
Andromeda lost me when they expected me to care for my dad because the story expected me to. Actually, almost all video games that place me in a role where there is a family connection central to the plot irks me because they are so poorly done on average (Fallout 4 for example). Plus some DA:O origins and DA2, right? I'm not sure that this is a soluble problem, or maybe it's not even a problem at all. If some players' RP is so weak that they can't get into the mind-space of a PC without a whole bunch of material to illustrate the PC's pre-existing relationships, are they worth worrying about?
|
|
inherit
1033
0
Nov 27, 2024 11:41:50 GMT
36,937
colfoley
19,141
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jun 16, 2017 8:04:32 GMT
Andromeda lost me when they expected me to care for my dad because the story expected me to. Actually, almost all video games that place me in a role where there is a family connection central to the plot irks me because they are so poorly done on average (Fallout 4 for example). Plus some DA:O origins and DA2, right? I'm not sure that this is a soluble problem, or maybe it's not even a problem at all. If some players' RP is so weak that they can't get into the mind-space of a PC without a whole bunch of material to illustrate the PC's pre-existing relationships, are they worth worrying about? Pretty much. I don't need a hell of a lot of time with Alec to be sad at his death at the implied history, and Alec was really a big bad ass.
|
|
Kroitz
N3
Posts: 466 Likes: 697
inherit
222
0
697
Kroitz
466
August 2016
kroitz
|
Post by Kroitz on Jun 16, 2017 8:19:17 GMT
I'm not sure that this is a soluble problem, or maybe it's not even a problem at all. If some players' RP is so weak that they can't get into the mind-space of a PC without a whole bunch of material to illustrate the PC's pre-existing relationships, are they worth worrying about? I coughed my lack of care about Alec up to the estrangement that happened between him and his family. If that scene was intended to make me feel anything, it does hardly work with unestablished characters that die during a prologue by moronic heroism. #sharehelmets But that's the thing, I don't think that moment was meant to be an emotional gut punch.
|
|
inherit
5045
0
Feb 27, 2019 21:49:30 GMT
1,574
suikoden
1,692
March 2017
suikoden
Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate
|
Post by suikoden on Jun 16, 2017 8:26:13 GMT
I'm not sure that this is a soluble problem, or maybe it's not even a problem at all. If some players' RP is so weak that they can't get into the mind-space of a PC without a whole bunch of material to illustrate the PC's pre-existing relationships, are they worth worrying about? I coughed my lack of care about Alec up to the estrangement that happened between him and his family. If that scene was intended to make me feel anything, it does hardly work with unestablished characters that die during a prologue by moronic heroism. #sharehelmets But that's the thing, I don't think that moment was meant to be an emotional gut punch. I think it probably originally was supposed to be a gut punch - or they wouldn’t have bothered to put so much effort into his appearance vis-a-vis the cc connection, and not to mention his voice actor... but then they realized nobody cared because the writing doesn’t exactly pull you in (hard to accomplish in 5 mins), so they added the nonchalant “I didn’t really know my Dad” perspective. They really should have removed Ryder’s smirk when she says her dad is dead though.
|
|
inherit
1033
0
Nov 27, 2024 11:41:50 GMT
36,937
colfoley
19,141
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jun 16, 2017 8:29:19 GMT
I coughed my lack of care about Alec up to the estrangement that happened between him and his family. If that scene was intended to make me feel anything, it does hardly work with unestablished characters that die during a prologue by moronic heroism. #sharehelmets But that's the thing, I don't think that moment was meant to be an emotional gut punch. I think it probably originally was supposed to be a gut punch - or they wouldn’t have bothered to put so much effort into his appearance vis-a-vis the cc connection, and not to mention his voice actor... but then they realized nobody cared because the writing doesn’t exactly pull you in (hard to accomplish in 5 mins), so they added the nonchalant “I didn’t really know my Dad” perspective. They really should have removed Ryder’s smirk when she says her dad is dead though. They did. Not that it was a 'smirk' in the first place mind you. Just some people misinterpreted it as such. Because reasons. Internet. Meme bait. Etc.
|
|
inherit
The Smiling Knight
538
0
24,097
smilesja
14,567
August 2016
smilesja
|
Post by smilesja on Jun 16, 2017 8:47:57 GMT
I wonder if people were affected by the Human Noble's parents dying in Origins despite knowing them for 10 minutes. At least Andromeda expands on Alec's character later on (provided you collected the memory fragments.)
|
|
Kroitz
N3
Posts: 466 Likes: 697
inherit
222
0
697
Kroitz
466
August 2016
kroitz
|
Post by Kroitz on Jun 16, 2017 8:48:45 GMT
I coughed my lack of care about Alec up to the estrangement that happened between him and his family. If that scene was intended to make me feel anything, it does hardly work with unestablished characters that die during a prologue by moronic heroism. #sharehelmets But that's the thing, I don't think that moment was meant to be an emotional gut punch. I think it probably originally was supposed to be a gut punch - or they wouldn’t have bothered to put so much effort into his appearance vis-a-vis the cc connection, and not to mention his voice actor... but then they realized nobody cared because the writing doesn’t exactly pull you in (hard to accomplish in 5 mins), so they added the nonchalant “I didn’t really know my Dad” perspective. They really should have removed Ryder’s smirk when she says her dad is dead though. Maybe, I saw it more as a thematic setup, that wasn't followed up. Wished there would have been a scene with reversed roles. In which Ryder would have to make a similar sacrifice to save someone (crew member, maybe). Would have been a nice call back.
|
|