Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on Jun 15, 2017 15:57:00 GMT
I actually think that even if MEA was released with the state of the patch 1.08, the internet still wanted the game to fail, it just would have less arguments to bash it and facial animation were just really quite visible for the general audience, so the clickbait was easy to do around it. MEA had so much going against it, it had the controversy of manveer heir, the sjw conspiracy, the ME 3 ending, it also needed to live up to the ME trilogy. Any youtube comments section was a toxic wasteland. Reminder : I am not speaking about the people who actually play the game and explain why they disliked it and made constructive criticsm about it, I am speaking about the one who just judged the game based on the meme and said it was shit based on bad facial animation alone. The game itself is far from being perfect and true it should have been delayed to fix animation and bugs, but the bashing around it has been way over the top. damn straight. I follow a lot of YouTubers and most of them would've focused less on the animations and more about the story and interactive elements. However, all of that took a back seat to the bullcrap you described in bolded. Andromeda, like it or not, was already destined to failure and EA didn't care. It's a product, not art.
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Post by Sanunes on Jun 15, 2017 15:58:16 GMT
Here we go again! Like I just said in another positive thread (sorry I quote myself ): "Why guys, who can't enjoy Andromeda, try so hard to persuade those who like the game with all it imperfections? It is odd and useless. For criticism, there are already many other threads on this forum. Why they can't give us, please, to share our positive emotions about MEA?" You should have seen the old bsn during the ME 3 days. You couldn't get any thread started without someone hijacking it to complain about the ending. Heck, if you started a thread complaining about one of the endings back then, people would hijack to complain about the other ones.
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warrior
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I don't like MP!
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Post by warrior on Jun 15, 2017 15:58:37 GMT
Well, I've been saying they should just call it Shmass Effect: Andromeda since before release. It would have instantly made the story that much less weird. I agree, it is a fun game, OP. I think a lot of the "hate" - just like with ME3 - comes from the fact that it didn't quite live up to it's potential more than it actually being a bad game. Often, disappointment cuts much deeper than straight up disapproval.Yup, that's exactly what happened. It had a lot of hope and interest invested, and a lot of internet attention put on it from the start, which spelled disaster because the game wasn't ready. When I first talked to Addison, I was like, REALLY? I think that 10 hr preview was the absolute worst thing they could have done, since they had to know about the problems they're just now patching. I wonder who made that decision and why.
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Post by cypherj on Jun 15, 2017 15:58:57 GMT
Can’t change the bad writing... It's not Shakespeare. For a sci-fi/fantasy action/rpg/shooter game in deep space, I think the writing was fine. The main problem I had with the writing was that it seemed like they wrote the story backwards. To me it should have been we created this initiative, made pathfinders and pathfinder teams, went to Andromeda, pathfinders scouted and found suitable sites, started settlements, made first contact, and in the process of their main duty, they ran into Kett and discovered these vaults. But everything had been done by the time pathfinders got there, first contact with Kett and Angarans, settlements tried and failed, and sites for new settlements already picked out. Settlements that could only be activated once the planet reached a certain viability. Which couldn't be done without the vaults the Initiative didn't know were there. So they technically marked sites on planets they had no way of making viable at the time. Its like they said we have this ancient race, they created vaults, vaults can only be activated by a pathfinder with an AI, Pathfinder gets merged with AI by accident, pathfinders arrive in Andromeda, pathfinders are part of an initiative, Initiative was established. Pathfinders really have no role in this game other than fighting Kett and activating vaults. It's like they made the story before the universe instead of making the universe and giving it a story, if that makes sense.
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Post by warrior on Jun 15, 2017 16:01:46 GMT
Can’t change the bad writing... It's not Shakespeare. For a sci-fi/fantasy action/rpg/shooter game in deep space, I think the writing was fine. It wasn't as good as the OT in terms of pc and character dialogue and development, but it was OK. Definitely not as bad as people are saying. Very JJ Abrams Star Trekish.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on Jun 15, 2017 16:04:46 GMT
As far as writing is concerned, it's good. Not great. It needed polishing coming into the sound booth. Animations were poorly done and we get a sense into why, but it's still not right. As a matter of fact, the companion stories are really good and actually add a lot of depth. It's execution, though. If it's poorly executed (or bugged to no end) then you can't stay immersed and enjoy the game. In it's current state, I have no complaints except the basic ones like tactical-pausing and game flow. That's it.
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sjsharp2010
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Go Team!
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Post by sjsharp2010 on Jun 15, 2017 16:06:08 GMT
I think another couple of months of polish might have made a huge difference to how it landed... yeah I've just come back to the game from taking a break to play the DA games and yeah I'm noticing quite a huge differnce in terms of performance. It's performing a lot smoother now and I'd say almost at DAI levels. It still stutters here and ther but performance wise much better than it was at launch. I think if the game had come out now in the state it's in now it would have done much better and been better received.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
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Post by Cyan_Griffonclaw on Jun 15, 2017 16:06:18 GMT
Well, I've been saying they should just call it Shmass Effect: Andromeda since before release. It would have instantly made the story that much less weird. I agree, it is a fun game, OP. I think a lot of the "hate" - just like with ME3 - comes from the fact that it didn't quite live up to it's potential more than it actually being a bad game. Often, disappointment cuts much deeper than straight up disapproval.Yup, that's exactly what happened. It had a lot of hope and interest invested, and a lot of internet attention put on it from the start, which spelled disaster because the game wasn't ready. When I first talked to Addison, I was like, REALLY? I think that 10 hr preview was the absolute worst thing they could have done, since they had to know about the problems they're just now patching. I wonder who made that decision and why.An EA suit that sells products and snorts expensive drugs so he can prepare "official" statements. (still wearing a tinfoil cap)
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Post by abaris on Jun 15, 2017 16:11:48 GMT
I think that 10 hr preview was the absolute worst thing they could have done, since they had to know about the problems they're just now patching. I wonder who made that decision and why. Exactly. In order to get a few subscribers they risked a large investment and maybe all hopes for this game being expanded on.
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Post by Deleted on Jun 15, 2017 16:13:05 GMT
Can’t change the bad writing... Here we go again! Like I just said in another positive thread (sorry I quote myself ): "Why guys, who can't enjoy Andromeda, try so hard to persuade those who like the game with all it imperfections? It is odd and useless. For criticism, there are already many other threads on this forum. Why they can't give us, please, to share our positive emotions about MEA?" Because they are worthless and spreading hate about game, which other people like, makes them feel better about themselves.
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Post by sctrojanbulldog on Jun 15, 2017 16:17:15 GMT
I think another couple of months of polish might have made a huge difference to how it landed... That and maybe a bit more exposure so players kinda knew what to expect instead of anticipating ME3.5...
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Conquer Your Dreams
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Say that you love me
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Post by Conquer Your Dreams on Jun 15, 2017 16:26:36 GMT
Can’t change the bad writing... It's not Shakespeare. For a sci-fi/fantasy action/rpg/shooter game in deep space, I think the writing was fine. But not even close to Drew Karpyshyn writing level.
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Post by Deleted on Jun 15, 2017 16:37:46 GMT
Which leads me to believe that while much of the constructive criticism is valid at the same time this game is a victim of the internet hate mob. Of course it has been a victim of cheap youtube memes and they brought that onto themselves with their Origins Access promotion. I also had fun on my first playthrough and always stressed it's a good game but not something extraordinary. That's probably down to what you expect from a game like that. The combat dynamics are pretty good, better than in any previous ME games, but the story and the characters fail to keep me on edge. That's what I'm looking for in a game like that and that's also why I agree with the 71 rating the magazines gave the game. It's good, it's above average, but it's not something I'm itching to replay or some game of the year material. They created an excellent framework, but in too many aspects they failed to fill that framework with life. Whether or not any story interests one person and doesn't interest another is really more a matter of subjective tastes than poor development. ME:A is a completely different tone of story than the Trilogy; and I agree that difference is causing a problem for some who expected and wanted the same sort of tone. That doesn't make it a bad story and, for myself, I'm actually very engrossed in it and finding it a refreshing change from the Trilogy (after having played the Trilogy so many times). I'm not expecting to enjoy it in the exact same way I enjoyed the Trilogy (i.e. I'm not expecting to feel as "on edge"); but I am, so far, enjoying the story every bit as much as the Trilogy. Does that mean I like the Trilogy any less... no. I still say the sort of "psychological" character development that is the focus of a Bioware story suffers when it is inserted into an open-ish world. That is, a more compressed and linear game would work better for this sort of story. Kudos OP for giving it a second chance and I'm glad you're having a better experience this go round.
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Post by SofaJockey on Jun 15, 2017 16:38:52 GMT
I think another couple of months of polish might have made a huge difference to how it landed... That and maybe a bit more exposure so players kinda knew what to expect instead of anticipating ME3.5... I'd expect that it didn't get the exposure that DAI got because frankly, it wasn't quite ready to expose... DAI gameplay was shared much earlier.
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Post by Deleted on Jun 15, 2017 16:43:43 GMT
I think another couple of months of polish might have made a huge difference to how it landed... Can’t change the bad writing... Of course, it is a game based on allowing the player to make personal choices.... so did you ever think that part of the strategy was to allow the player the option to select some bad/corny lines and then have the PCs respond/change different with different sorts of PCs. This isn't a book where the author is the author... the selections I'm making make a big difference in even what sort of auto-banter comes up. Is it perfect... no... occasionally there will be dialogue that is "out of character" but it's not universally bad writing (which is what you keep trying to imply). The flaw in your logic is that the game is highly variable and one line that seems "bad" with one Ryder personality may actually fit quite well with another.
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warrior
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Post by warrior on Jun 15, 2017 16:46:52 GMT
You should have seen the old bsn during the ME 3 days. You couldn't get any thread started without someone hijacking it to complain about the ending. Heck, if you started a thread complaining about one of the endings back then, people would hijack to complain about the other ones. NEVER SYNTHESIS
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Post by Deleted on Jun 15, 2017 16:49:13 GMT
Heck, if you started a thread complaining about one of the endings back then, people would hijack to complain about the other ones. NEVER SYNTHESIS ... and some things never change. Let's just not go there this time around...
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warrior
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I don't like MP!
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Post by warrior on Jun 15, 2017 16:52:02 GMT
... and some things never change. Let's just not go there this time around... I'm joking. Not really about synthesis, but I don't have any interest in arguing about Me3 endings. Lol.
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Post by Deleted on Jun 15, 2017 16:53:42 GMT
It's not Shakespeare. For a sci-fi/fantasy action/rpg/shooter game in deep space, I think the writing was fine. But not even close to Drew Karpyshyn writing level. Again, it's subjective opinion. I find the writing in ME:A to be every bit the equal of the writing in ME1. I'm quite critical of the writing in ME1... a lot of people disagree with me; but liking one author over another IS as much about personal taste as anything else.
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Post by kotoreffect3 on Jun 15, 2017 16:56:07 GMT
Of course it has been a victim of cheap youtube memes and they brought that onto themselves with their Origins Access promotion. I also had fun on my first playthrough and always stressed it's a good game but not something extraordinary. That's probably down to what you expect from a game like that. The combat dynamics are pretty good, better than in any previous ME games, but the story and the characters fail to keep me on edge. That's what I'm looking for in a game like that and that's also why I agree with the 71 rating the magazines gave the game. It's good, it's above average, but it's not something I'm itching to replay or some game of the year material. They created an excellent framework, but in too many aspects they failed to fill that framework with life. Whether or not any story interests one person and doesn't interest another is really more a matter of subjective tastes than poor development. ME:A is a completely different tone of story than the Trilogy; and I agree that difference is causing a problem for some who expected and wanted the same sort of tone. That doesn't make it a bad story and, for myself, I'm actually very engrossed in it and finding it a refreshing change from the Trilogy (after having played the Trilogy so many times). I'm not expecting to enjoy it in the exact same way I enjoyed the Trilogy (i.e. I'm not expecting to feel as "on edge"); but I am, so far, enjoying the story every bit as much as the Trilogy. Does that mean I like the Trilogy any less... no. I still say the sort of "psychological" character development that is the focus of a Bioware story suffers when it is inserted into an open-ish world. That is, a more compressed and linear game would work better for this sort of story. Kudos OP for giving it a second chance and I'm glad you're having a better experience this go round.I never stopped giving the game a chance since I always planned on doing future play throughs of the game but at the same time I will admit that while still being a liker of the game I've gotten a little bit negative which may have something to do with my worries about the future of the franchise and the differences with the game fundamentally compared to the games in the trilogy (not story related) but the game is fun to play and it even was the first time around. I think it helps going in letting the game be it's own thing instead of thinking about what is missed about the trilogy.
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N6
Just a flip of the coin.
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Post by Sanunes on Jun 15, 2017 16:56:14 GMT
But not even close to Drew Karpyshyn writing level. Again, it's subjective opinion. I find the writing in ME:A to be every bit the equal of the writing in ME1. I'm quite critical of the writing in ME1... a lot of people disagree with me; but liking one author over another IS as much about personal taste as anything else. I agree. One of my biggest pet peeves I have and said around here multiple times is that I think it is a disservice to the entire writing team of ME1 to give all the credit for what people like about it to Drew Karpyshyn especially after how I feel about his work in TOR.
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Dang it.
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Post by Cyan_Griffonclaw on Jun 15, 2017 16:57:46 GMT
It's not Shakespeare. For a sci-fi/fantasy action/rpg/shooter game in deep space, I think the writing was fine. It wasn't as good as the OT in terms of pc and character dialogue and development, but it was OK. Definitely not as bad as people are saying. Very JJ Abrams Star Trekish. and that's subjective. You're right. I like his approach, by the way. Yeah, he plays it safe, but the overall execution is pretty fantastic. All of the new Star Trek movies under his name, I went to see at the IMAX and wanted more. My wife, not a big sci-fi fan, won't fight me on these movies because they're pretty good. Star Wars the Force Awakens sure played it safe, but sure got a lot that's important, to me, right. I want more.
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Post by Deleted on Jun 15, 2017 16:59:45 GMT
... and some things never change. Let's just not go there this time around... I'm joking. Not really about synthesis, but I don't have any interest in arguing about Me3 endings. Lol. ... and so was I... joking that is.
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Post by samhain444 on Jun 15, 2017 17:00:57 GMT
First time I played the game, I started with the EA Access trial and ended up completing the game at 98% at around 92 hrs Then, the 2nd PT, I consciously avoided most "Task:" assignments and ended up at 69 hrs
Then, the 3rd PT, I carved a bit more out to see if I could streamline the narrative and ended up 59 HR
Finally, my last last PT, I just did what was essential in terms of 100% viability for all 5 planets, loyalty missions and priority missions, I ended up right at 50 hrs, similar to most of my past ME and DA games.
In the end, its a really good game that has flaws that will not make it universally enjoyed...I really liked sticking to the main plots and hopping planet to planet on my way to face the Archon...I liked Drack, Cora, Peebee, Vetra, and Jaal but never connected with Liam.
That's not to say it's not hard to ignore some obvious flaws:
- Peebee used way too many human idioms (ex: water under bridge) for an Asari that I chocked up to the translator...ultimately, I liked her character as she was essentially an Asari version of Sera (the anti-Asari Asari vs the anti-Elfy Elf) from DA:I but she infinitely more palatable.
- there needed to be more tension on the team. I think there could have been a moment where Ryder's inexperience caused a teammate to be injured or killed leading to doubt within the ranks and a way to ratchet up the stakes.
- Although the final battle was intense and fun, it really needed a "Kai Lang" moment between you and the Archon. That would have felt good.
I am now doing a very casual completest PT in anticipation of a SP DLC as I move to other games.
Three months in the ME:A universe and I definitely got my money's worth
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Post by Deleted on Jun 15, 2017 17:08:30 GMT
Whether or not any story interests one person and doesn't interest another is really more a matter of subjective tastes than poor development. ME:A is a completely different tone of story than the Trilogy; and I agree that difference is causing a problem for some who expected and wanted the same sort of tone. That doesn't make it a bad story and, for myself, I'm actually very engrossed in it and finding it a refreshing change from the Trilogy (after having played the Trilogy so many times). I'm not expecting to enjoy it in the exact same way I enjoyed the Trilogy (i.e. I'm not expecting to feel as "on edge"); but I am, so far, enjoying the story every bit as much as the Trilogy. Does that mean I like the Trilogy any less... no. I still say the sort of "psychological" character development that is the focus of a Bioware story suffers when it is inserted into an open-ish world. That is, a more compressed and linear game would work better for this sort of story. Kudos OP for giving it a second chance and I'm glad you're having a better experience this go round.I never stopped giving the game a chance since I always planned on doing future play throughs of the game but at the same time I will admit that while still being a liker of the game I've gotten a little bit negative which may have something to do with my worries about the future of the franchise and the differences with the game fundamentally compared to the games in the trilogy (not story related) but the game is fun to play and it even was the first time around. I think it helps going in letting the game be it's own thing instead of thinking about what is missed about the trilogy. Still... kudos. No doubt... I'm also feeling some apprehension about the future of this franchise. All I can do on that front though is enjoy what I already have... which is ME:A in the patched state it's in today to play as many times and as frequently as I want. I still have the Trilogy as well... so I don't have to miss it... I can just go back and replay it too. I would have liked it better to have not witnessed the "biased underbelly" of the gaming reporting world so that I could have maintained some ignorant faith in them providing me with good information about upcoming games. Now, I realize that I'll have to seek other channels for that sort of info... but it can be done. Hopefully, someday, the gaming reporters will start behaving less like "pied pipers" trying to lead people into liking or disliking specific games... and consider that there are people with varied tastes within their audiences who really just want solid information from them.
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