ioannisdenton
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
PSN: Demis_Denton
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Post by ioannisdenton on Jun 15, 2017 17:12:39 GMT
it's good game substantialy hurt by the constant negativity. On what Planet (pun intended) a game like Nier automata (i bought it) has better reputation than Andromeda?
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Post by abaris on Jun 15, 2017 17:12:53 GMT
- there needed to be more tension on the team. I think there could have been a moment where Ryder's inexperience caused a teammate to be injured or killed leading to doubt within the ranks and a way to ratchet up the stakes. That's one of the reasons why the character writing didn't manage to draw me in, the same way as it did with previous games. Peebee is one of the two squadmates I mostly exempt from my criticism. The other one is Drack. There's also no dilemma as in previous games where characters could die if you screwed up royally, such as in ME2. The ending was OK. But it continued the general theme of the game being OK but not remarkable, memorable or outstanding. You fought countless spawning minions while the resolution came by the usual button push fest instead of a confrontation with the archon. That wasn't any better or worse than in DAI with the original ending minus tresspasser and certainly better than the original ending of ME3. I would say, the only real memorable endings were in ME2, where you could theoretically lose your whole squad, DAO, where characters, player included, could die and ME1, where, under certain circumstances, Saren would commit suicide.
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Post by brandoftime on Jun 15, 2017 17:13:13 GMT
The game is good enough that I sure wish it could be given a 'do over' and more people give it a second chance. I haven't replayed since patch 1.05 release, but I have read about the wonderful changes in patches up to now and am looking forward to replaying.
Thinking of the reaction against Ryder, the tone of the story, etc. Regardless of whether or not we all like the writing, or think it's bad, maybe it's just not the game for this day and age? Maybe 5 years ago, if 1.08 version could have come out then, we would see better scores, more people loving it.
It could be that some of the audience just wasn't interested in this type of game anymore, and want something darker, edgier like Evil Within or Dark Souls. The tastes of modern gamers is way different from 2d side scrolling days of the 1990's, and this continues into the shared experience of online games (apparently) at the expense of story driven rpgs, so Anthem instead of say, KOTOR 3 for example.
Basically, it may be that many of us are outgrowing the genre.
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Post by kotoreffect3 on Jun 15, 2017 17:22:29 GMT
I never stopped giving the game a chance since I always planned on doing future play throughs of the game but at the same time I will admit that while still being a liker of the game I've gotten a little bit negative which may have something to do with my worries about the future of the franchise and the differences with the game fundamentally compared to the games in the trilogy (not story related) but the game is fun to play and it even was the first time around. I think it helps going in letting the game be it's own thing instead of thinking about what is missed about the trilogy. Still... kudos. No doubt... I'm also feeling some apprehension about the future of this franchise. All I can do on that front though is enjoy what I already have... which is ME:A in the patched state it's in today to play as many times and as frequently as I want. I still have the Trilogy as well... so I don't have to miss it... I can just go back and replay it too. I would have liked it better to have not witnessed the "biased underbelly" of the gaming reporting world so that I could have maintained some ignorant faith in them providing me with good information about upcoming games. Now, I realize that I'll have to seek other channels for that sort of info... but it can be done. Hopefully, someday, the gaming reporters will start behaving less like "pied pipers" trying to lead people into liking or disliking specific games... and consider that there are people with varied tastes within their audiences who really just want solid information from them. Very true. I think from here on out I am going to double down and strive to enjoy MEA for what it is and not lament for what it's not. I still own the trilogy after all. I can go back and play it whenever I want and no matter what happens with this business with Anthem I still have four ME games I can play.
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Post by griffith82 on Jun 15, 2017 17:24:41 GMT
You should have seen the old bsn during the ME 3 days. You couldn't get any thread started without someone hijacking it to complain about the ending. Heck, if you started a thread complaining about one of the endings back then, people would hijack to complain about the other ones. Heh back then one mention of the ending and the whole forum kinda got a evil laugh/grin just waiting to cause WW3.
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Post by Deleted on Jun 15, 2017 17:34:49 GMT
The game is good enough that I sure wish it could be given a 'do over' and more people give it a second chance. I haven't replayed since patch 1.05 release, but I have read about the wonderful changes in patches up to now and am looking forward to replaying. Thinking of the reaction against Ryder, the tone of the story, etc. Regardless of whether or not we all like the writing, or think it's bad, maybe it's just not the game for this day and age? Maybe 5 years ago, if 1.08 version could have come out then, we would see better scores, more people loving it. It could be that some of the audience just wasn't interested in this type of game anymore, and want something darker, edgier like Evil Within or Dark Souls. The tastes of modern gamers is way different from 2d side scrolling days of the 1990's, and this continues into the shared experience of online games (apparently) at the expense of story driven rpgs, so Anthem instead of say, KOTOR 3 for example. Basically, it may be that many of us are outgrowing the genre. ... ach, I'm too old to outgrow anything at this stage... I seem to be shrinking daily now. There's always trends and the current one seems to be all ghouls and undead stuff, true... but that too shall pass. Perhaps someday we'll all be saying that the tone of ME:A was just a little too far ahead of it's time.
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Conquer Your Dreams
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Say that you love me
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Post by Conquer Your Dreams on Jun 15, 2017 17:49:58 GMT
But not even close to Drew Karpyshyn writing level. Again, it's subjective opinion. I find the writing in ME:A to be every bit the equal of the writing in ME1. I'm quite critical of the writing in ME1... a lot of people disagree with me; but liking one author over another IS as much about personal taste as anything else. Well, let's say A LOT people will disagree about this "MEA equal writing level"... I never really critisise MEA for those animations, tired face and other bugs - in my personal opinion the reason why MEA "fail" is really simple - very average writing - in the terms of main story and companions. That's it. It's bit odd to read all those topics where people are blaming yt compilations for MEA "lack of success". That't not truth. ME1 got a lot of weak points - really bad combat, very limited exploration - but two things made this game so successful - amazing, interesting and compelling story + really well written companions. MEA fail there where ME1 succeed - and vice versa. It seems that story will always be more important than combat and beautiful views. You know what one of my mates said after he stop playing MEA just after 2 planets ? That he was bored with the story. Of course open world change the way of storytelling, but he said about MEA being a copy of ME1 - something about running after Archon like after Saren before. Oh well, it's his opinion. In my opinion it wasn't so bad, but after finishing main story i didn't really feel nothing.
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Post by samhain444 on Jun 15, 2017 17:50:41 GMT
- there needed to be more tension on the team. I think there could have been a moment where Ryder's inexperience caused a teammate to be injured or killed leading to doubt within the ranks and a way to ratchet up the stakes. That's one of the reasons why the character writing didn't manage to draw me in, the same way as it did with previous games. Peebee is one of the two squadmates I mostly exempt from my criticism. The other one is Drack. There's also no dilemma as in previous games where characters could die if you screwed up royally, such as in ME2. The ending was OK. But it continued the general theme of the game being OK but not remarkable, memorable or outstanding. You fought countless spawning minions while the resolution came by the usual button push fest instead of a confrontation with the archon. That wasn't any better or worse than in DAI with the original ending minus tresspasser and certainly better than the original ending of ME3. I would say, the only real memorable endings were in ME2, where you could theoretically lose your whole squad, DAO, where characters, player included, could die and ME1, where, under certain circumstances, Saren would commit suicide. Ultimately, I think any kind of serious consequences were sacrificed on the altar of the 18 month writing turnaround time just like with some of the character development. I think Drack got the best arc in this regard...you had an intro that felt organic, as he had a reason for being on EOS and fighting the Kett, and I felt his inclusion on the team made sense. Also, his relationship with Kesh and what he meant to the Krogan's as a whole due to his long life and experience. Peebee was one that could have been great but just ended up good. The writer in my head wanted her to turn the tables on Kelinda and pay her back for her disregard and abuse. I thought it would be great if loyalty mission was an elaborate ploy to draw Kelinda and her crew out to the middle of nowhere only to escape with her shuttle and the rem-tech leaving them in a volcano watching Peebee's escape and win. She really needed that redemption. Vetra also felt underused as a crafty scrapper who can use her channels to get what is needed. Cora as well...I liked how she developed but damn did she need to cut loose after her "hero" was exposed" Liam just felt underdeveloped in ever way...I really couldn't get his character or where he was coming. I get the idealist part but that is easy to take when you first competent and good at your job.
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Post by henkiedepost on Jun 15, 2017 17:57:05 GMT
I think another couple of months of polish might have made a huge difference to how it landed... I'm actually quite certain of it. This is literally what bothers me the most when discussing ME:A. Bioware and EA practically asked for it by releasing the game like they did. Especially when you compare it to how far it has come after just a few months of extra development time. I believe that if they just delayed the release the backlash would have never been as big as it is now. Like Griffonclaw said in a thread a while ago, I feel pity for all the normal developers. The directors really screwed them over with the way they handled things.
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Post by abaris on Jun 15, 2017 17:59:57 GMT
Liam just felt underdeveloped in ever way...I really couldn't get his character or where he was coming. I get the idealist part but that is easy to take when you first competent and good at your job. I think he was designed as the idealistic mate and ended up being the boring dork everyone dislikes as the banters show. If even the squadmates have a problem putting up with his attitude, why expect the player to feel any different about him? Especially if there's no great reveal of what made him into this character. That's the difference between Drack and to a lesser degree Peebee.
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Post by Deleted on Jun 15, 2017 18:03:06 GMT
Again, it's subjective opinion. I find the writing in ME:A to be every bit the equal of the writing in ME1. I'm quite critical of the writing in ME1... a lot of people disagree with me; but liking one author over another IS as much about personal taste as anything else. Well, let's say A LOT people will disagree about this "MEA equal writing level"... I never really critisise MEA for those animations, tired face and other bugs - in my personal opinion the reason why MEA "fail" is really simple - very average writing - in the terms of main story and companions. That's it. It's bit odd to read all those topics where people are blaming yt compilations for MEA "lack of success". That't not truth. ME1 got a lot of weak points - really bad combat, very limited exploration - but two things made this game so successful - amazing, interesting and compelling story + really well written companions. MEA fail there where ME1 succeed - and vice versa. It seems that story will always be more important than combat and beautiful views. You know what one of my mates said after he stop playing MEA just after 2 planets ? That he was bored with the story. Of course open world change the way of storytelling, but he said about MEA being a copy of ME1 - something about running after Archon like after Saren before. Oh well, it's his opinion. In my opinion it wasn't so bad, but after finishing main story i didn't really feel nothing. It's the tonal bias presented in those YouTube compilations made by companies and groups to report on gaming news. Their numerous guffaws, memes, and such. They were often more about making fun of the game than on reporting on it. They also implied a lot of "universals" before they ever discovered that they were options... complain ad nauseum about the Sudoku's when one could always just use a decryption key (for example). I posted a direct example of this tone in two "hilarious bug" videos produced by Gameranx... one for TW3 and one for MEA. TW3 one is all about how hilarious and fun the bugs are... the ME:A one is all about how much of a mess the game is and how stupid the bugs are... even when many of the bugs shown are essentially the same... heads spinning, sinking into terrain and the like. The gaming media was quick to make the"bug eyes" stand out even more by "enhancing" the video with googly eyes and such. The panels were all about ridiculing the guy who had anything positive to say about the game. As I said, we disagree that ME1's story is so amazing and compelling. I find it pretty much run of the mill sci-fi. I believe strongly that the failure to actually use the Citadel as a Mass Relay when it was foreshadowed as such, as major flaw in the plot... using instead a mini-me version that merely brings the PC back to a public area of the Citadel... accessible at any time by Saren. I also find Saren a very bland villain. Still, I though ME1 was a good enough game to play ME2... which I tout as having a much more compelling game plot than ME1. It has it's flaws as well and does not advance the Trilogy story; but the SM is, IMO, pure genius for a game. The story I find most compelling in the Trilogy is ME3. I enjoy then endings and enjoy expanding on them using my own interpretations of the images presented in them.
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Post by suikoden on Jun 15, 2017 18:09:05 GMT
But not even close to Drew Karpyshyn writing level. Again, it's subjective opinion. I find the writing in ME:A to be every bit the equal of the writing in ME1. I'm quite critical of the writing in ME1... a lot of people disagree with me; but liking one author over another IS as much about personal taste as anything else. Then you just have bad taste. The tone for specific scenarios in Andromeda is incredibly off on a consistent level. It's jarring. The plot is generic. There's no intrigue. No motivations. The writing is objectively worse in Andromeda because it lacks consistency. There's no overarching vision - it's like all the writers tried to put their own spin on the direction of the plot and nothing comes together cohesively. I guess this speaks more to upper management though.
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Post by jamiecotc on Jun 15, 2017 18:10:47 GMT
ME:A is a good game. It's fun. There are parts that remind me of the old ISO games of yesteryear. Its problem is that it's not a great game and it wasn't finished.
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Post by abaris on Jun 15, 2017 18:15:54 GMT
ME:A is a good game. It's fun. There are parts that remind me of the old ISO games of yesteryear. Its problem is that it's not a great game and it wasn't finished. I would also say, people had higher expecations, given the 5 year development cycle. Fewer people understood that this was the best they could come up after half a decade of work.
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Post by samhain444 on Jun 15, 2017 18:20:59 GMT
Liam just felt underdeveloped in ever way...I really couldn't get his character or where he was coming. I get the idealist part but that is easy to take when you first competent and good at your job. I think he was designed as the idealistic mate and ended up being the boring dork everyone dislikes as the banters show. If even the squadmates have a problem putting up with his attitude, why expect the player to feel any different about him? Especially if there's no great reveal of what made him into this character. That's the difference between Drack and to a lesser degree Peebee. Absolutely...I was waiting for that moment of "so, THAT'S why you're on the team". Ever since my first PT, I never use him except to get the movie night quest, his loyalty mission, and his soccer game on Predromos which sucks because he's got some decent companion skills in battle. They really needed that moment with him where his supposed crisis management skills came into play.
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Post by warrior on Jun 15, 2017 18:29:32 GMT
The game is good enough that I sure wish it could be given a 'do over' and more people give it a second chance. I haven't replayed since patch 1.05 release, but I have read about the wonderful changes in patches up to now and am looking forward to replaying. Thinking of the reaction against Ryder, the tone of the story, etc. Regardless of whether or not we all like the writing, or think it's bad, maybe it's just not the game for this day and age? Maybe 5 years ago, if 1.08 version could have come out then, we would see better scores, more people loving it.
It could be that some of the audience just wasn't interested in this type of game anymore, and want something darker, edgier like Evil Within or Dark Souls. The tastes of modern gamers is way different from 2d side scrolling days of the 1990's, and this continues into the shared experience of online games (apparently) at the expense of story driven rpgs, so Anthem instead of say, KOTOR 3 for example. Basically, it may be that many of us are outgrowing the genre. This is very true of me. but I wouldn't say I've outgrown it -- have always preferred darker stories. That may be why I am so much more attached to Mass Effect than Dragon Age: because after ME1, it got pretty dark for the genre, with you basically going from the Savior of the Citadel to a half-synthetic undead resurrected by the terrorist organization that (in my canon case) is responsible for the death of your unit on Akuze... with TIM as a kind of new father/creator. All of that is kind of heavy even if the game + ME3 don't totally deliver on it. But that to me made the series go from mostly generic space opera to one that (totally accidentally) asked deeper questions and also added some necessary drama to the trilogy. That scene where you meet TIM in ME3 is pretty interesting, for example, if you take all of the ME2 baggage into account. And also of course Shepard can get very dark if you play the sociopathic version of Renegade, for ex on Pragia when you tell Jack to kill Aresh. It's the structure of these games I like, not the tone or type of story. I think my dream game would be something like Dark Souls in the style of Dragon Age (fantasy horror), or Alien meets Mass Effect (sci-fi horror). What I am most attached to is the choose-your-own-story version of RPG gameplay, where you can play different character with different results, something this new ME game didn't totally offer. My least favorite thing about it is its lighthearted tone. The stakes felt low and everyone was kind of a basic bitch, personality-wise. Replaying ME2 right now and just had the Miranda/Jack fight -- I wish that kind of thing was in MEA, or at least a single character like one of them.
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Post by warrior on Jun 15, 2017 18:34:06 GMT
I think he was designed as the idealistic mate and ended up being the boring dork everyone dislikes as the banters show. If even the squadmates have a problem putting up with his attitude, why expect the player to feel any different about him? Especially if there's no great reveal of what made him into this character. That's the difference between Drack and to a lesser degree Peebee. Absolutely...I was waiting for that moment of "so, THAT'S why you're on the team". Ever since my first PT, I never use him except to get the movie night quest, his loyalty mission, and his soccer game on Predromos which sucks because he's got some decent companion skills in battle. They really needed that moment with him where his supposed crisis management skills came into play. That was all I did with Liam, too. My Ryder yelled at him after the LM. And also refused to play the soccer game.
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Post by Deleted on Jun 15, 2017 18:34:26 GMT
Again, it's subjective opinion. I find the writing in ME:A to be every bit the equal of the writing in ME1. I'm quite critical of the writing in ME1... a lot of people disagree with me; but liking one author over another IS as much about personal taste as anything else. Then you just have bad taste. The tone for specific scenarios in Andromeda is incredibly off on a consistent level. It's jarring. The plot is generic. There's no intrigue. No motivations. The writing is objectively worse in Andromeda because it lacks consistency. There's no overarching vision - it's like all the writers tried to put their own spin on the direction of the plot and nothing comes together cohesively. I guess this speaks more to upper management though. I have my own taste... which is infinitely better than the herd mentality you possess (and insist that everyone else follow) and the penchant for reducing eveything to various ways to insult people. BTW: using the term "objectively" doesn't magically change what is essentially subjective opinion into objective fact. ME1 also had breaks in consistency and, IMO, not following through with using the Citadel as a mass relay after stating point blank that it was "surprise" a huge mass relay is a clear example of that and also representative of the game not having a clear overarching vision. The issues with L'Etoile in ME2 are a clear example of writers "trying to put their own spin on the direction of the plot"... and then throwing a hissy fit when "upper management" disagreed with their individual vision. Now, the public may have liked L'Etoile's take on Legion better... but it was never within his position to usurp the direction the lead writers had for the overall story at that time.
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Post by Kabraxal on Jun 15, 2017 18:56:55 GMT
The game is good enough that I sure wish it could be given a 'do over' and more people give it a second chance. I haven't replayed since patch 1.05 release, but I have read about the wonderful changes in patches up to now and am looking forward to replaying. Thinking of the reaction against Ryder, the tone of the story, etc. Regardless of whether or not we all like the writing, or think it's bad, maybe it's just not the game for this day and age? Maybe 5 years ago, if 1.08 version could have come out then, we would see better scores, more people loving it. It could be that some of the audience just wasn't interested in this type of game anymore, and want something darker, edgier like Evil Within or Dark Souls. The tastes of modern gamers is way different from 2d side scrolling days of the 1990's, and this continues into the shared experience of online games (apparently) at the expense of story driven rpgs, so Anthem instead of say, KOTOR 3 for example. Basically, it may be that many of us are outgrowing the genre. The internet prefers dark and gritty, but that doesn't mean it is the preferred style. And the backlash is growing against that style as the overall entertainment market is flooded with such stories. Anecdotally, I have talked to no one outside of the net that wanted the game to be darker. I've actually run into very little dissapointment overall. Most have enjoyed the game... and then facepalmed when I've shown them the "discussions" on the game. That is when you realise how bad the internet culture has gotten.
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Post by abaris on Jun 15, 2017 19:15:28 GMT
It could be that some of the audience just wasn't interested in this type of game anymore, and want something darker, edgier like Evil Within or Dark Souls. The tastes of modern gamers is way different from 2d side scrolling days of the 1990's, and this continues into the shared experience of online games (apparently) at the expense of story driven rpgs, so Anthem instead of say, KOTOR 3 for example. Basically, it may be that many of us are outgrowing the genre. Outgrowing what genre exactly. People obviously have different expectations and tastes in what they find enjoyable. I thought the game was fun and basically a good game. I can't however understand that people like this game, it's lead, it's story, it's characters, its side quests, more than any previous Bioware game. For me it falls flat on it's face in all of these aspects as compared to other Bioware games. There's only one aspect where I would say it was an improvement over the other games and that's the combat. But again, that's obviously tastes and different expectations. None of us has outgrown the genre I would think. But going by what many of the most avid defenders of MEA are constantly saying, they liked the lighter approach. I didn't. I didn't like even one of the jokes being cracked outside the Nomad banters and I still feel as if this was the weakest lead character Bioware ever came up with. Again, I'm not sorry I bought it. I'm not sorry I played it. But I feel zero incentive to play it again. Which is a first with any Bioware game for me.
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Post by suikoden on Jun 15, 2017 19:20:15 GMT
The game is good enough that I sure wish it could be given a 'do over' and more people give it a second chance. I haven't replayed since patch 1.05 release, but I have read about the wonderful changes in patches up to now and am looking forward to replaying. Thinking of the reaction against Ryder, the tone of the story, etc. Regardless of whether or not we all like the writing, or think it's bad, maybe it's just not the game for this day and age? Maybe 5 years ago, if 1.08 version could have come out then, we would see better scores, more people loving it. It could be that some of the audience just wasn't interested in this type of game anymore, and want something darker, edgier like Evil Within or Dark Souls. The tastes of modern gamers is way different from 2d side scrolling days of the 1990's, and this continues into the shared experience of online games (apparently) at the expense of story driven rpgs, so Anthem instead of say, KOTOR 3 for example. Basically, it may be that many of us are outgrowing the genre. The internet prefers dark and gritty, but that doesn't mean it is the preferred style. And the backlash is growing against that style as the overall entertainment market is flooded with such stories. Anecdotally, I have talked to no one outside of the net that wanted the game to be darker. I've actually run into very little dissapointment overall. Most have enjoyed the game... and then facepalmed when I've shown them the "discussions" on the game. That is when you realise how bad the internet culture has gotten. You should try BOTW - much more lighthearted, but not cringeworthy like Andromeda. I think you'd like it.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by abaris on Jun 15, 2017 19:27:39 GMT
You should try BOTW - much more lighthearted, but not cringeworthy like Andromeda. I think you'd like it. Even if I had Nintendo gear, this game wouldn't interest me. Because of it's setting. That's not to be meant a judgment of quality but one on personal preferences. As all of this obviously boils down to. But frankly I'm getting pretty tired of constantly dragging in Zelda wiuthout even mentioning that it's a one platform game, only accessable to someone possessing or willing to buy Nintendo gear. Which isn't such a small investment that anyone interested in this game could do it on a whim.
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Kabraxal
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,053 Likes: 2,929
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Kabraxal on Jun 15, 2017 19:31:10 GMT
The internet prefers dark and gritty, but that doesn't mean it is the preferred style. And the backlash is growing against that style as the overall entertainment market is flooded with such stories. Anecdotally, I have talked to no one outside of the net that wanted the game to be darker. I've actually run into very little dissapointment overall. Most have enjoyed the game... and then facepalmed when I've shown them the "discussions" on the game. That is when you realise how bad the internet culture has gotten. You should try BOTW - much more lighthearted, but not cringeworthy like Andromeda. I think you'd like it. Cute. You know I played it and detested it.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
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To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
5,220
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thelastvanguardian
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
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No.
No
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Post by Atemporal Vanguardian-Debugger on Jun 15, 2017 19:47:29 GMT
So I started a new playthrough of MEA after taking a break from it for a couple of months. Now I have been pretty critical if it mainly from comparing it to the trilogy. But last night as I was finishing up my first trip to EOS and establishing Prodromos I realized I was having fun dammnit. Of course the patch has helped but still the base game is still pretty damn fun. Which leads me to believe that while much of the constructive criticism is valid at the same time this game is a victim of the internet hate mob. The damn meme posters have been wanting to bring this franchise down for years. If this game had been simply called Andromeda with all the ME references taken out (meaning none of the other MW races would be in it and references to the alliance were not in the game etc...) and it was made by a different dev then it would have not been attacked so aggresively. It angers me that their are people that downright have an agenda against this IP. Very well put. I agree. media.tumblr.com/tumblr_m66ibf7uDj1qk12n6.gifI need another agree gif...
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,982 Likes: 21,015
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Go Team!
12,982
December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Jun 15, 2017 19:51:42 GMT
The game is good enough that I sure wish it could be given a 'do over' and more people give it a second chance. I haven't replayed since patch 1.05 release, but I have read about the wonderful changes in patches up to now and am looking forward to replaying. Thinking of the reaction against Ryder, the tone of the story, etc. Regardless of whether or not we all like the writing, or think it's bad, maybe it's just not the game for this day and age? Maybe 5 years ago, if 1.08 version could have come out then, we would see better scores, more people loving it. It could be that some of the audience just wasn't interested in this type of game anymore, and want something darker, edgier like Evil Within or Dark Souls. The tastes of modern gamers is way different from 2d side scrolling days of the 1990's, and this continues into the shared experience of online games (apparently) at the expense of story driven rpgs, so Anthem instead of say, KOTOR 3 for example. Basically, it may be that many of us are outgrowing the genre. The internet prefers dark and gritty, but that doesn't mean it is the preferred style. And the backlash is growing against that style as the overall entertainment market is flooded with such stories. Anecdotally, I have talked to no one outside of the net that wanted the game to be darker. I've actually run into very little dissapointment overall. Most have enjoyed the game... and then facepalmed when I've shown them the "discussions" on the game. That is when you realise how bad the internet culture has gotten. yeah I agree because in fact I khind of appreciated the lighter tone of story I don't always like Dark gritty stories either.The trilogy was good but the fact that it didn't really have too many lighter moments did kind of let it down a bit Personally I do sometimes prefer a lighter tone story with a bit of humour in it and in some ways for me MEA fills that just as DA2 seems to as well as I love some of the comedy in that. Especially some of Varric's lines an the section where you play as him shooting up Bartrand's house in Act 2 with Bianca. Yes the trilogy had the Citadel DLC but tbh that was just about it in terms of a lighter tone fun kind of mission.
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