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Post by wellsoul2 on Jun 15, 2017 19:52:30 GMT
I think people have amnesia and nostalgia.
I find nothing as annoying in MEA as parts of ME3.
Best thing about MEA : I do not have to see the kid playing with the toy spaceship.
I do not have to see the kid get lost in the ducts. I do not have to see the kid get killed on the shuttle.
I do not have to slow motion chase the kid before he gets vaporized.
I do not have to have the now Star Kid explain how the universe works to me and then give me 3 non-choices.
Talk about bad writing! ME3 is infuriatingly bad writing that isn't fixed by sort of fixing the ending.
The worst example from MEA is probably Liam and besides his own sidequest you can mostly ignore him.
I am totally in love with MEA's ending compared to ME3.
I really do think people don't remember how infuriated many many people were with ME3.
I don't see quite that level of hate for MEA. Or am I delusional?
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Post by suikoden on Jun 15, 2017 19:55:07 GMT
Then you just have bad taste. The tone for specific scenarios in Andromeda is incredibly off on a consistent level. It's jarring. The plot is generic. There's no intrigue. No motivations. The writing is objectively worse in Andromeda because it lacks consistency. There's no overarching vision - it's like all the writers tried to put their own spin on the direction of the plot and nothing comes together cohesively. I guess this speaks more to upper management though. I have my own taste... which is infinitely better than the herd mentality you possess (and insist that everyone else follow) and the penchant for reducing eveything to various ways to insult people. BTW: using the term "objectively" doesn't magically change what is essentially subjective opinion into objective fact. ME1 also had breaks in consistency and, IMO, not following through with using the Citadel as a mass relay after stating point blank that it was "surprise" a huge mass relay is a clear example of that and also representative of the game not having a clear overarching vision. The issues with L'Etoile in ME2 are a clear example of writers "trying to put their own spin on the direction of the plot"... and then throwing a hissy fit when "upper management" disagreed with their individual vision. Now, the public may have liked L'Etoile's take on Legion better... but it was never within his position to usurp the direction the lead writers had for the overall story at that time. Typical response - can't defend Andromeda, so attack the trilogy to make Andromeda look better. Lame.
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Post by commandercryptarch on Jun 15, 2017 20:02:02 GMT
I think another couple of months of polish might have made a huge difference to how it landed... For me, the game needed if not a whole year,at least 6 more months. That being said, along with some a different marketing approach and a lack of a preview on EA access would have made a huuuge difference.
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Post by colfoley on Jun 15, 2017 20:15:08 GMT
Then you just have bad taste. The tone for specific scenarios in Andromeda is incredibly off on a consistent level. It's jarring. The plot is generic. There's no intrigue. No motivations. The writing is objectively worse in Andromeda because it lacks consistency. There's no overarching vision - it's like all the writers tried to put their own spin on the direction of the plot and nothing comes together cohesively. I guess this speaks more to upper management though. I have my own taste... which is infinitely better than the herd mentality you possess (and insist that everyone else follow) and the penchant for reducing eveything to various ways to insult people. BTW: using the term "objectively" doesn't magically change what is essentially subjective opinion into objective fact. ME1 also had breaks in consistency and, IMO, not following through with using the Citadel as a mass relay after stating point blank that it was "surprise" a huge mass relay is a clear example of that and also representative of the game not having a clear overarching vision. The issues with L'Etoile in ME2 are a clear example of writers "trying to put their own spin on the direction of the plot"... and then throwing a hissy fit when "upper management" disagreed with their individual vision. Now, the public may have liked L'Etoile's take on Legion better... but it was never within his position to usurp the direction the lead writers had for the overall story at that time. why is it the more i hear about him the less I like? Yet he seems to be one of the fandoms golden boys.
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Post by setokaiba on Jun 15, 2017 20:24:46 GMT
You only get one chance to make a good first impression and MEA failed to do so. All people remember about the game is the memes and meh story.
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Post by abaris on Jun 15, 2017 20:24:58 GMT
yeah I agree because in fact I khind of appreciated the lighter tone of story I don't always like Dark gritty stories either.The trilogy was good but the fact that it didn't really have too many lighter moments did kind of let it down a bit Personally I do sometimes prefer a lighter tone story with a bit of humour in it and in some ways for me MEA fills that just as DA2 seems to as well as I love some of the comedy in that. Especially some of Varric's lines an the section where you play as him shooting up Bartrand's house in Act 2 with Bianca. Yes the trilogy had the Citadel DLC but tbh that was just about it in terms of a lighter tone fun kind of mission. Apart from the simplified combat and the reused environments I love DAII for it's story and the companion interactions. Can't say the same about MEA. It's the opposite. I love or highly like what they did to combat, but that's not why I play Bioware games. I pretty much dislike it for it's companion interactions, the overall character writing and what you call humour.
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Post by armass81 on Jun 15, 2017 20:27:58 GMT
Decent, not great.
I agree that this game should have had a more serious tone, considering we traveled to a whole another galaxy and everything is breaking apart from the plans.
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Post by setokaiba on Jun 15, 2017 20:31:28 GMT
Again, it's subjective opinion. I find the writing in ME:A to be every bit the equal of the writing in ME1. I'm quite critical of the writing in ME1... a lot of people disagree with me; but liking one author over another IS as much about personal taste as anything else. Then you just have bad taste. The tone for specific scenarios in Andromeda is incredibly off on a consistent level. It's jarring. The plot is generic. There's no intrigue. No motivations. The writing is objectively worse in Andromeda because it lacks consistency. There's no overarching vision - it's like all the writers tried to put their own spin on the direction of the plot and nothing comes together cohesively. I guess this speaks more to upper management though. HOW DO YOU LIKE BOTW AGAIN!? It's story is worse than MEA's story. Generic plot, no intrigue, and no motivation sounds like every Zelda game to every exist. Sometimes I can't tell if you a guy who just on whatever gaming bandwagon most gamers jump on or not.
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Post by setokaiba on Jun 15, 2017 20:35:56 GMT
Decent, not great. I agree that this game should have had a more serious tone, considering we traveled to a whole another galaxy and everything is breaking apart from the plans. I think they failed at getting us to care about the serious or sad moments. Like no one cares that Alec dies because we knew him for about 5 minutes.
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Post by abaris on Jun 15, 2017 20:41:12 GMT
I think they failed at getting us to care about the serious or sad moments. Like no one cares that Alec dies because we knew him for about 5 minutes. That was never their strong suit. Provided you did play DAII, did you care for Bethany or Carver snuffing it in the first ten minutes? Did you care for Starbrat, who was rubbed into your face as the one and only kid in the whole series to make an emotional point? The only times I did care was if some of my companions didn't make it through the suicide mission in ME2 or Mordin dying while curing the genophage. That may have been the saddest moment of all Bioware games.
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Post by Deleted on Jun 15, 2017 20:54:41 GMT
I have my own taste... which is infinitely better than the herd mentality you possess (and insist that everyone else follow) and the penchant for reducing eveything to various ways to insult people. BTW: using the term "objectively" doesn't magically change what is essentially subjective opinion into objective fact. ME1 also had breaks in consistency and, IMO, not following through with using the Citadel as a mass relay after stating point blank that it was "surprise" a huge mass relay is a clear example of that and also representative of the game not having a clear overarching vision. The issues with L'Etoile in ME2 are a clear example of writers "trying to put their own spin on the direction of the plot"... and then throwing a hissy fit when "upper management" disagreed with their individual vision. Now, the public may have liked L'Etoile's take on Legion better... but it was never within his position to usurp the direction the lead writers had for the overall story at that time. Typical response - can't defend Andromeda, so attack the trilogy to make Andromeda look better. Lame. Typical response... can't admit that your opinions are merely opinions only so you resort to attacking people who merely disagree with your opinions. I do not find the story in ME1 more compelling than the story in ME:A. That is a disagreement with your opinion. You'd rather I do it from the aspect of what I like about the story in ME:A? Sure... It has a lot of connection with various environmental issues going on here on Earth right now and Bioware's take on those issues within the framework of Mass Effect intrigues me. Trying to recover environments long in the process of being destroyed, intrigues me. People complain about a lack of new species, but I'm seeing lots of them... so alien that we don't even know yet just how sentient they are. I'm reading datapads about the angara being concerned about certain species going extinct. I also enjoy being introduced more in depth to 1 species than just receiving a cursory info-dump the way we were introduced to the Elcor and the Volus in ME. I like the corny humor... it's refreshing from the dark foreboding war theme of ME1. I like playing a young, inexperienced character who likes to just have some fun now and then rather than the 24/7 super soldier that Shepard was expected to be. It's all opinion... as is your opinion. You don't have to agree with me... I just wish you didn't think so strongly that everyone has to agree with you... because they don't.
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Post by Gileadan on Jun 15, 2017 21:05:35 GMT
I agree that the game got certainly more hate than it deserved. I found the gameplay much improved over the trilogy and enjoyed shooting kett into the face (to kill them, not to piss them off, I was professional Scott). The writing didn't do as much for me as the gameplay though.
However...
As far as the internet hate train is concerned, BioWare certainly helped to create it. Remember the trailers with crappy animations like Sara's disarm scene or Peebee's gun? I can't remember when I last saw an AAA trailer with such obvious flaws, and in my opinion, there's two possibilities here - either the bad animations were the result of a bug or some other flaw that was not representative of the final product, or the game as a whole has a lot of low quality animations and the trailers were representing the overall quality of the game's animations.
Either way, people picked up on this and criticized it and it was obvious that the game and its animations would come under a lot of scrutiny upon launch, more than the average AAA title. Now there were again two options - BioWare could fix the animations before launch and prove the critics wrong, or publish what they had and hope for the best. We know which alternative BioWare picked, with predictable results. Now if the game had had stellar writing, people might have gone easier on the animations and amount of bugs on release, but alas...
If there was a conspiration of haters out there, BioWare helped creating it by releasing flawed trailers that drew attention to the game's quality before launch, and then publishing the game in the state it was in on release. They essentially painted "kick me" on their rears and ran out into the youtube comment sections.
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Post by suikoden on Jun 15, 2017 21:06:25 GMT
Then you just have bad taste. The tone for specific scenarios in Andromeda is incredibly off on a consistent level. It's jarring. The plot is generic. There's no intrigue. No motivations. The writing is objectively worse in Andromeda because it lacks consistency. There's no overarching vision - it's like all the writers tried to put their own spin on the direction of the plot and nothing comes together cohesively. I guess this speaks more to upper management though. HOW DO YOU LIKE BOTW AGAIN!? It's story is worse than MEA's story. Generic plot, no intrigue, and no motivation sounds like every Zelda game to every exist. Sometimes I can't tell if you a guy who just on whatever gaming bandwagon most gamers jump on or not. You need to actually play the game - it has a far better story than Andromeda. Rants like this just show how all you've done is watch a couple of YouTube videos.
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Post by Kabraxal on Jun 15, 2017 21:15:48 GMT
HOW DO YOU LIKE BOTW AGAIN!? It's story is worse than MEA's story. Generic plot, no intrigue, and no motivation sounds like every Zelda game to every exist. Sometimes I can't tell if you a guy who just on whatever gaming bandwagon most gamers jump on or not. You need to actually play the game - it has a far better story than Andromeda. Rants like this just show how all you've done is watch a couple of YouTube videos. Can you at least get creative in your trolling?
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Post by Deleted on Jun 15, 2017 21:20:02 GMT
You need to actually play the game - it has a far better story than Andromeda. Rants like this just show how all you've done is watch a couple of YouTube videos. Can you at least get creative in your trolling? Yeah it's boring now.
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Post by sjsharp2010 on Jun 15, 2017 21:21:09 GMT
yeah I agree because in fact I khind of appreciated the lighter tone of story I don't always like Dark gritty stories either.The trilogy was good but the fact that it didn't really have too many lighter moments did kind of let it down a bit Personally I do sometimes prefer a lighter tone story with a bit of humour in it and in some ways for me MEA fills that just as DA2 seems to as well as I love some of the comedy in that. Especially some of Varric's lines an the section where you play as him shooting up Bartrand's house in Act 2 with Bianca. Yes the trilogy had the Citadel DLC but tbh that was just about it in terms of a lighter tone fun kind of mission. Apart from the simplified combat and the reused environments I love DAII for it's story and the companion interactions. Can't say the same about MEA. It's the opposite. I love or highly like what they did to combat, but that's not why I play Bioware games. I pretty much dislike it for it's companion interactions, the overall character writing and what you call humour. Well it's a matter of taste I suppose but I quite liked Liam's loyalty missoin for it's humour but also Drack's I felt was quite funny in places too.Admittedly they don't have quite the same hype of those missions in ME2 but still I quite liked them.
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Post by SofaJockey on Jun 15, 2017 21:30:12 GMT
I think another couple of months of polish might have made a huge difference to how it landed... For me, the game needed if not a whole year,at least 6 more months. That being said, along with some a different marketing approach and a lack of a preview on EA access would have made a huuuge difference. Someone with technical knowledge may be able to further clarify, but my understanding is that a week's development effort before launch is equal to 2-3 weeks patching effort afterwards. So a two-month delay could accomplish what 6 months of patching would achieve. I recall this was shared by a BioWare dev when DAi was finally delayed for 6 weeks.
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Post by abaris on Jun 15, 2017 21:44:42 GMT
Someone with technical knowledge may be able to further clarify, but my understanding is that a week's development effort before launch is equal to 2-3 weeks patching effort afterwards. So a two-month delay could accomplish what 6 months of patching would achieve. I recall this was shared by a BioWare dev when DAi was finally delayed for 6 weeks. That's assuming it really was the lack of polish. In a sense it was, but only in combination with a failed PR effort of pushing Origin Access. That's what opened the door to all the memes and the SJW bullshittery before the game even was released. I for one am perfectly aware that next to no game is perfect in this day and age at it's release. For me it's no biggie, since I know that companies are ironing the technical issues out within a few weeks or months. But no patch on earth can take care of my issues with the game. Which is a rather bland overall aftertaste after playing it. As compared to previous Bioware games. The shitstorm could have been avoided. More by not publishing parts of it prematurely by early access than by pushing it back to a later release date. But the story and character elements would have been just the same. Which is the real divide here, since the bugs and glitches shouldn't even be a topic anymore. That's water under the bridge. The game's solid, the animations are for the most part fluid and facial expressions have been taken care of.
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Post by suikoden on Jun 15, 2017 21:46:00 GMT
You need to actually play the game - it has a far better story than Andromeda. Rants like this just show how all you've done is watch a couple of YouTube videos. Can you at least get creative in your trolling? - screamed the stable boy. That's actually funny considering you're the biggest troll on this forum. Maybe post something of substance for once instead of your blind hatred for Geralt and BOTW.
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Post by SofaJockey on Jun 15, 2017 21:48:42 GMT
Please stop the bickering now. Just saying...
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Post by brandoftime on Jun 15, 2017 22:26:38 GMT
Maybe the best option here is to stop arguing with the same person who makes the same threads over and over again. Or just respond with "Yes, you're right. Everything you say is right." It worked on my drunken family member, shut them up.
He wants all this attention. So, just say "Yes, you're right" and lets just move on!
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Post by henkiedepost on Jun 15, 2017 23:07:32 GMT
For me, the biggest problem with the writing in this game lies in the pace. I don't really care about the more lighthearted tone of ME:A in comparison to the trilogy, except for the sometimes extremely cheesy and forced lines, but the pacing is what completely ruined the game for me. This isn't really a writer's issue though because the real culprit here is the Open World. Even though a lot of the side content is optional it still feels forced that you have to clear enough quests on each planet to create a settlement and increase the viability to 100%. This, however, takes way more time than the Main Story and completely detracts from it. Instead of playing the game I felt like doing chores. Doing the same stuff again in a different lifeless environment. Especially the Architects stand out in a negative way here. Just rehashing the same boss-fight on every planet is just so incredibly... meh. I expected better from Bioware to be honest, especially after all the criticism DA:I's Open World had received. Might be because I actively waited 5 years for this game but I just have the feeling that, overall, I set the bar too high. The OT are my favorite games of all time and i'm just a little bit salty that I currently can't place ME:A next to those, even though I would really like to.
So in the end I could just never get immersed in the main story because every mission was followed by a ton of sidequests on every planet. And yes, those are optional, but I'm a perfectionist so I can't help it that I force myself to do them. I do all the sidequests I find in every RPG I play. So far, only Inquisition and Andromeda have made me ragequit because the sheer blandness of said content. It just feels as if the content is of MMO-tier quality. Unnecessary travelling and loading screens, lazy zoom-ins, choices which don't matter and generic enemies and mechanics. Almost none of the sidequests stood out for me. Even the bigger ones like contagion and firestarters. I wouldn't care if Bioware would have significantly toned down the Open World, and instead focussed on quality in sidecontent and pacing. Now, 'exploration' takes up the biggest part of the game but that's what actually makes me stop playing it. Whenever I continue with the Main Story I feel inclined to play again, but that's only a short adrenaline burst in a sea of bland and meaningless filling.
So call me negative, call me a hater or call me a troll. I don't care. I care about this franchise and I simply refuse to join the circlejerk of praising this game into heaven whilst I believe there are still many things on which Bioware dropped the ball with ME:A. Silence would mean that nothing will change in the future. By posting here and starting discussions in a normal, calm and rational way I hope that Bioware actually learns from the feedback people provide so that they can actually do something with it in the future. I don't really care about things like no-saving, the lack of a stash, the buggy animations and not being able to change your appearance. Those things can be patched, and Bioware actually patched almost all of it, so kudos for that.
But that doesn't change the fact that myself and quite a few other posters have problems with other, unpatchable parts of the game. May it be the story, pacing, side-content quality, asari clone army, open world design, characters or something else. That doesn't really matter. What matters is that, even though opinions about these things will always be subjective (opinions being subjective, wow!), it doesn't mean that negative ones are automatically invalidated. (just like the positive ones.) Just defend your opinions with actual arguments instead of personal attacks and keep it calm.
/rant
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Post by colfoley on Jun 15, 2017 23:18:42 GMT
For me, the biggest problem with the writing in this game lies in the pace. I don't really care about the more lighthearted tone of ME:A in comparison to the trilogy, except for the sometimes extremely cheesy and forced lines, but the pacing is what completely ruined the game for me. This isn't really a writer's issue though because the real culprit here is the Open World. Even though a lot of the side content is optional it still feels forced that you have to clear enough quests on each planet to create a settlement and increase the viability to 100%. This, however, takes way more time than the Main Story and completely detracts from it. Instead of playing the game I felt like doing chores. Doing the same stuff again in a different lifeless environment. Especially the Architects stand out in a negative way here. Just rehashing the same boss-fight on every planet is just so incredibly... meh. I expected better from Bioware to be honest, especially after all the criticism DA:I's Open World had received. Might be because I actively waited 5 years for this game but I just have the feeling that, overall, I set the bar too high. The OT are my favorite games of all time and i'm just a little bit salty that I currently can't place ME:A next to those, even though I would really like to. So in the end I could just never get immersed in the main story because every mission was followed by a ton of sidequests on every planet. And yes, those are optional, but I'm a perfectionist so I can't help it that I force myself to do them. I do all the sidequests I find in every RPG I play. So far, only Inquisition and Andromeda have made me ragequit because the sheer blandness of said content. It just feels as if the content is of MMO-tier quality. Unnecessary travelling and loading screens, lazy zoom-ins, choices which don't matter and generic enemies and mechanics. Almost none of the sidequests stood out for me. Even the bigger ones like contagion and firestarters. I wouldn't care if Bioware would have significantly toned down the Open World, and instead focussed on quality in sidecontent and pacing. Now, 'exploration' takes up the biggest part of the game but that's what actually makes me stop playing it. Whenever I continue with the Main Story I feel inclined to play again, but that's only a short adrenaline burst in a sea of bland and meaningless filling. So call me negative, call me a hater or call me a troll. I don't care. I care about this franchise and I simply refuse to join the circlejerk of praising this game into heaven whilst I believe there are still many things on which Bioware dropped the ball with ME:A. Silence would mean that nothing will change in the future. By posting here and starting discussions in a normal, calm and rational way I hope that Bioware actually learns from the feedback people provide so that they can actually do something with it in the future. I don't really care about things like no-saving, the lack of a stash, the buggy animations and not being able to change your appearance. Those things can be patched, and Bioware actually patched almost all of it, so kudos for that. But that doesn't change the fact that myself and quite a few other posters have problems with other, unpatchable parts of the game. May it be the story, pacing, side-content quality, asari clone army, open world design, characters or something else. That doesn't really matter. What matters is that, even though opinions about these things will always be subjective (opinions being subjective, wow!), it doesn't mean that negative ones are automatically invalidated. (just like the positive ones.) Just defend your opinions with actual arguments instead of personal attacks and keep it calm. /rant the pacing was horrible in the OT. 'Saren is busy creating a Geth army but someone needs you to find a piece so their space ship works.' 'the collectors are abducting human colonies and continues to do so...we even mention it in the game...Now go solve your crews personal problems and here is this derelict ship to explore.' i will admit that ME 3 got it mostly right...but then so did MEA.
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Post by Deleted on Jun 15, 2017 23:24:14 GMT
I think another couple of months of polish might have made a huge difference to how it landed... I am not sure. It might have made some difference with the animations, but any of other complaints I don't see being resolved since those seem to be of a nature that isn't really a bug or lack of development. Well for one it would have assured we didn't have all those memes polluting the internet. That was truly a disaster. And it just fueled the haters and gave them more reason to rant on as if they were proved right. The game is still an overall very good game. It might not be some people's cup of tea. Some of the choices might not work for some. The story could still use work. But the game is still a very good game and if it were not ME/BW, my guess is it would have gotten great reviews. In fact, if this was a new IP, people would be bouncing off the wall with optimism and excitement. There might be some reservations about some of the choices, but really, it would have been a huge hit. Without the comparisons and the hate on BW, this title would have seen quite likely record sales.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by abaris on Jun 15, 2017 23:29:35 GMT
This, however, takes way more time than the Main Story and completely detracts from it. The main story? What is the main story in this game? Provided you have the right level, you can be done with in 7, 8 hours tops. In an NG+ run anyway. The rest is just filler content, enjoyable as that may be to some people. It's on the same lines as ME2 as far as main story is concerned. But without the focus on characters that made ME2 come alive. Witthout that final mission with all it's dangers and possible outcomes that made suicide such a memorable finale. That's the real problem of the game. Not the beaten to death horse of animations or glitches of SJW bullshit. There seems to be a lot of content without it actually being content. Reminds me of Bethesda games, minus open spaces that give the impression of being alive and minus, on the PC anyway, the mods.
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