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Post by Deleted on Jun 15, 2017 23:32:36 GMT
I think another couple of months of polish might have made a huge difference to how it landed... For me, the game needed if not a whole year,at least 6 more months. That being said, along with some a different marketing approach and a lack of a preview on EA access would have made a huuuge difference. I certainly don't regret holding off these few months before starting to play it. I'm not a programmer or anything like that, but I do often wonder just how practical it is these days for companies to effectively debug these large complex multiplatform games. I mean it takes about 100 hours to just playthrough this game once, let alone the multiple times it might take to thoroughly check things out to make sure that every minute of the game is running perfectly on all systems and if the player has made this choice or that one or if the player decides \to push the "normal" boundaries of the game. How do they even anticipate what crazy stunts some players might try that could crash the game; or, say, what the effect might be if someone's power or internet dies right at a certain particular point? Sure, many games way back when ran more reliably right out of the box; but they were much, much smaller and less complex than they are geenerally today. I'm not saying that explains the difference why some studios can produce games that are more bug-free than others; but I do think it's something that is possibly contributing to the generally feeling that the quality of games in trending more downhill than up.
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Post by abaris on Jun 15, 2017 23:36:23 GMT
I mean it takes about 100 hours to just playthrough this game once Which means getting really anal over sidequests and fillers. I did a lot of them but never came over 60 hours. Sure, I didn't bother to look for each and every plant or mineral or ingredient, but I couldn't possibly think of anything interesting to invest 100+ hours.
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Post by Deleted on Jun 15, 2017 23:55:48 GMT
For me, the biggest problem with the writing in this game lies in the pace. I don't really care about the more lighthearted tone of ME:A in comparison to the trilogy, except for the sometimes extremely cheesy and forced lines, but the pacing is what completely ruined the game for me. This isn't really a writer's issue though because the real culprit here is the Open World. Even though a lot of the side content is optional it still feels forced that you have to clear enough quests on each planet to create a settlement and increase the viability to 100%. This, however, takes way more time than the Main Story and completely detracts from it. Instead of playing the game I felt like doing chores. Doing the same stuff again in a different lifeless environment. Especially the Architects stand out in a negative way here. Just rehashing the same boss-fight on every planet is just so incredibly... meh. I expected better from Bioware to be honest, especially after all the criticism DA:I's Open World had received. Might be because I actively waited 5 years for this game but I just have the feeling that, overall, I set the bar too high. The OT are my favorite games of all time and i'm just a little bit salty that I currently can't place ME:A next to those, even though I would really like to. So in the end I could just never get immersed in the main story because every mission was followed by a ton of sidequests on every planet. And yes, those are optional, but I'm a perfectionist so I can't help it that I force myself to do them. I do all the sidequests I find in every RPG I play. So far, only Inquisition and Andromeda have made me ragequit because the sheer blandness of said content. It just feels as if the content is of MMO-tier quality. Unnecessary travelling and loading screens, lazy zoom-ins, choices which don't matter and generic enemies and mechanics. Almost none of the sidequests stood out for me. Even the bigger ones like contagion and firestarters. I wouldn't care if Bioware would have significantly toned down the Open World, and instead focussed on quality in sidecontent and pacing. Now, 'exploration' takes up the biggest part of the game but that's what actually makes me stop playing it. Whenever I continue with the Main Story I feel inclined to play again, but that's only a short adrenaline burst in a sea of bland and meaningless filling. So call me negative, call me a hater or call me a troll. I don't care. I care about this franchise and I simply refuse to join the circlejerk of praising this game into heaven whilst I believe there are still many things on which Bioware dropped the ball with ME:A. Silence would mean that nothing will change in the future. By posting here and starting discussions in a normal, calm and rational way I hope that Bioware actually learns from the feedback people provide so that they can actually do something with it in the future. I don't really care about things like no-saving, the lack of a stash, the buggy animations and not being able to change your appearance. Those things can be patched, and Bioware actually patched almost all of it, so kudos for that. But that doesn't change the fact that myself and quite a few other posters have problems with other, unpatchable parts of the game. May it be the story, pacing, side-content quality, asari clone army, open world design, characters or something else. That doesn't really matter. What matters is that, even though opinions about these things will always be subjective (opinions being subjective, wow!), it doesn't mean that negative ones are automatically invalidated. (just like the positive ones.) Just defend your opinions with actual arguments instead of personal attacks and keep it calm. /rant I'm enjoying this game, but I do agree with you that the open-world environments are detracting from the pacing of these main stories in these games. I am of the opinion that the pacing in TW3 is horrible as well for the same reasons you stated here about ME:A. The advantage ME:A has for me is that I'm just generally more interested in this main story to start with; whereas, ghouls and alghouls, magic and witchcraft, and medieval settings are now my favorite genre of stories in general. An advantage the TW3 has is that the NPC's do move more naturally during the conversations in game. I think this would have been a huge improvement for ME:A... just using some cinematics in more of the conversations in both side quests and main story. One thing I though was better in ME:A was how the written stories (datapads and terminals) were done as opposed to the little notes that were universally lumped in with the excess amount of other "loot" in that particular game... and labelled as "loot." As for the actual side quest stories... I'm finding many of them quite interesting... The story of the failure of Site 2 for example and the escape of the last shuttle or following the survey guys motivational talks from his son. I also had fun encountering Danny Messier at different points on Eos.
I never felt that connected to, say, the story of the pirate wrecks on the Coast of Wrecks in TW3. I'm not sure what you mean by "unpatchable" since it is in Bioware's court to patch the game and they are still working on it. I don't recall any indication from them that there are bugs in the game they are incapable of fixing. Do you perhaps mean bugs for which players have yet to find some sort workaround for?
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Post by Deleted on Jun 15, 2017 23:59:47 GMT
I mean it takes about 100 hours to just playthrough this game once Which means getting really anal over sidequests and fillers. I did a lot of them but never came over 60 hours. Sure, I didn't bother to look for each and every plant or mineral or ingredient, but I couldn't possibly think of anything interesting to invest 100+ hours. To test the game out, they would have to "get anal" over all parts of it... or else those parts don't get debugged, do they?... and then they'd have to do it again, making different selections and doing things in a different order and then again using different squad mates........ How many hours do you think it would take to listen to every possible line of dialogue in this game?
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Post by Deleted on Jun 15, 2017 23:59:50 GMT
It's not Shakespeare. For a sci-fi/fantasy action/rpg/shooter game in deep space, I think the writing was fine. Agreed. Besides could you imagine Hamlet in space? 😂 When the Elcor arrive, we won't have to imagine. We'll get a play with them in it.
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Post by sjsharp2010 on Jun 16, 2017 0:02:20 GMT
Agreed. Besides could you imagine Hamlet in space? 😂 When the Elcor arrive, we won't have to imagine. We'll get a play with them in it. Well I always wonderd what Elcor Hamlet was like.
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Post by duckley on Jun 16, 2017 0:02:45 GMT
So I started a new play through of MEA after taking a break from it for a couple of months. Now I have been pretty critical of it mainly from comparing it to the trilogy. But last night as I was finishing up my first trip to EOS and establishing Prodromos I realized I was having fun damnit. Of course the patch has helped but still the base game is still pretty damn fun. Which leads me to believe that while much of the constructive criticism is valid at the same time this game is a victim of the internet hate mob. The damn meme posters have been wanting to bring this franchise down for years. If this game had been simply called Andromeda with all the ME references taken out (meaning none of the other MW races would be in it and references to the alliance were not in the game etc...) and it was made by a different dev then it would have not been attacked so aggressively. It angers me that there are people that downright have an agenda against this IP. My sentiments exactly. I was not a big fan of the original series (except I did like Shep) but have totally enjoyed this game!
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Post by commandercryptarch on Jun 16, 2017 0:22:59 GMT
For me, the game needed if not a whole year,at least 6 more months. That being said, along with some a different marketing approach and a lack of a preview on EA access would have made a huuuge difference. Someone with technical knowledge may be able to further clarify, but my understanding is that a week's development effort before launch is equal to 2-3 weeks patching effort afterwards. So a two-month delay could accomplish what 6 months of patching would achieve. I recall this was shared by a BioWare dev when DAi was finally delayed for 6 weeks. Really?I didn't know that So the game would have been in a much better state if it was a summer than a spring release . Speaking of bugs,my funniest had to be the layered enemies in the skies of Kadara bug.Let me elaborate: I d come across exiles and from the group one sharpshooter would be in the sky hovering,not moving.I killed him,he d fall from the sky revealing another copy underneath. I lt would happen like 2 -3 times,meaninh I killed the enemy 3 times already watching 3 corpses fall from the sky,but when I went closer there wpukd be only one bodh to loot.
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Post by griffith82 on Jun 16, 2017 0:38:59 GMT
Then you just have bad taste. The tone for specific scenarios in Andromeda is incredibly off on a consistent level. It's jarring. The plot is generic. There's no intrigue. No motivations. The writing is objectively worse in Andromeda because it lacks consistency. There's no overarching vision - it's like all the writers tried to put their own spin on the direction of the plot and nothing comes together cohesively. I guess this speaks more to upper management though. I have my own taste... which is infinitely better than the herd mentality you possess (and insist that everyone else follow) and the penchant for reducing eveything to various ways to insult people. BTW: using the term "objectively" doesn't magically change what is essentially subjective opinion into objective fact. ME1 also had breaks in consistency and, IMO, not following through with using the Citadel as a mass relay after stating point blank that it was "surprise" a huge mass relay is a clear example of that and also representative of the game not having a clear overarching vision. The issues with L'Etoile in ME2 are a clear example of writers "trying to put their own spin on the direction of the plot"... and then throwing a hissy fit when "upper management" disagreed with their individual vision. Now, the public may have liked L'Etoile's take on Legion better... but it was never within his position to usurp the direction the lead writers had for the overall story at that time. Don't bother. He has always insisted that art is not subjective it is objective. (he's wrong) It's pointless to debate him.
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Post by abaris on Jun 16, 2017 0:41:33 GMT
Don't bother. He has always insisted that art is not subjective it is objective. (he's wrong) It's pointless to debate him. Every medal has two sides. In your case I'm hoping you're not comparing it to Picasso or Hemingway anytime soon.
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Post by griffith82 on Jun 16, 2017 2:02:04 GMT
Don't bother. He has always insisted that art is not subjective it is objective. (he's wrong) It's pointless to debate him. Every medal has two sides. In your case I'm hoping you're not comparing it to Picasso or Hemingway anytime soon. You actually made my point. Picasso and Hemingway are prime examples of how art is subjective. It may be a fact that both are renowned artists/Authors but some like them and some don't. Personally I think Picasso's art is horrendous but enjoy Hemingway.
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Post by xassantex on Jun 16, 2017 2:36:57 GMT
Can’t change the bad writing... It's not Shakespeare. For a sci-fi/fantasy action/rpg/shooter game in deep space, I think the writing was fine. i agree with both of you because the writing early in game is not good. Trying to make Ryder as a young neophyte may have given problems to the writers . What do you get such a character to tell , to comment, what opinions can he / she have when totally lacking experience ? Then there's the Citadel aftertaste that is a bit unnerving. As the game moves on i find an increased sense of entitlement, assurance . Replies and comments become stronger ( rescuing the Moshae , Dracks loyalty mission etc ) . Could or should there be more ? Should they be more in depth? Of course, but at least Ryder isn't so insipid and " just having fun" . So people who got to play the first 10 hours of the game were served the poorest writing of the game. And that didn't help . I blame Bioware for a poor concept of what Ryder is to be early on and it was a mistake to make 10 hours of early gameplay available. ( i kind of find ridiculous people who couldn't wait game release just so they could ... could what exactly? ... right ) .
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Post by warrior on Jun 16, 2017 3:17:30 GMT
It's not Shakespeare. For a sci-fi/fantasy action/rpg/shooter game in deep space, I think the writing was fine. i agree with both of you because the writing early in game is not good. Trying to make Ryder as a young neophyte may have given problems to the writers . What do you get such a character to tell , to comment, what opinions can he / she have when totally lacking experience ? Then there's the Citadel aftertaste that is a bit unnerving. As the game moves on i find an increased sense of entitlement, assurance . Replies and comments become stronger ( rescuing the Moshae , Dracks loyalty mission etc ) . Could or should there be more ? Should they be more in depth? Of course, but at least Ryder isn't so insipid and " just having fun" . So people who got to play the first 10 hours of the game were served the poorest writing of the game. And that didn't help . I blame Bioware for a poor concept of what Ryder is to be early on and it was a mistake to make 10 hours of early gameplay available. ( i kind of find ridiculous people who couldn't wait game release just so they could ... could what exactly? ... right ) . Totally--the casual lines got relatively satisfying for me. I also liked how you could keep hanging up on the guy in Liam's missio, little things like that. The early game was so exposition-heavy in a really clunky way. Delivery of exposition never got much better, but there was much less of it later.
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Post by suikoden on Jun 16, 2017 4:05:54 GMT
It's not Shakespeare. For a sci-fi/fantasy action/rpg/shooter game in deep space, I think the writing was fine. i agree with both of you because the writing early in game is not good. Trying to make Ryder as a young neophyte may have given problems to the writers . What do you get such a character to tell , to comment, what opinions can he / she have when totally lacking experience ? Then there's the Citadel aftertaste that is a bit unnerving. As the game moves on i find an increased sense of entitlement, assurance . Replies and comments become stronger ( rescuing the Moshae , Dracks loyalty mission etc ) . Could or should there be more ? Should they be more in depth? Of course, but at least Ryder isn't so insipid and " just having fun" . So people who got to play the first 10 hours of the game were served the poorest writing of the game. And that didn't help . I blame Bioware for a poor concept of what Ryder is to be early on and it was a mistake to make 10 hours of early gameplay available. ( i kind of find ridiculous people who couldn't wait game release just so they could ... could what exactly? ... right ) . Could what? So they could give the game a test run after bing burned by Inquisition and DA:2 and ME:3. Better to spend $5 and find out a game is not for you than pay $79.99 and have major regrets. I hope EA continues with early access on Origin, that’s the only way I’ll be playing any future Bioware games.
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Post by Kroitz on Jun 16, 2017 4:38:12 GMT
it's good game substantialy hurt by the constant negativity. On what Planet (pun intended) a game like Nier automata (i bought it) has better reputation than Andromeda? あなたの塩がおいしいです.
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Post by Elfen Lied on Jun 16, 2017 9:36:02 GMT
I did a lot of them but never came over 60 hours. Sure, I didn't bother to look for each and every plant or mineral or ingredient, but I couldn't possibly think of anything interesting to invest 100+ hours. Nor did I.. there is still a bunch of tasks in my journal that I won't bother with (almost fetchquests) but my playthrough is 115 hours now, and I haven't played the final mission, yet.
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Post by ioannisdenton on Jun 16, 2017 9:46:03 GMT
I did a lot of them but never came over 60 hours. Sure, I didn't bother to look for each and every plant or mineral or ingredient, but I couldn't possibly think of anything interesting to invest 100+ hours. Nor did I.. there is still a bunch of tasks in my journal that I won't bother with (almost fetchquests) but my playthrough is 115 hours now, and I haven't played the final mission, yet. My 3rd playthrough of inquisition took me 250 hours. my 2nd playthrough of wicther3 took me 250 hours again. I am on 75 hours and i only taken harvarl to 82% and Eos at 92%. I ve yet to visit voeld and i need to go to kadara. i always play on maximum difficurt and i always take the time to appreciate the scenery.
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Post by abaris on Jun 16, 2017 9:48:29 GMT
Nor did I.. there is still a bunch of tasks in my journal that I won't bother with (almost fetchquests) but my playthrough is 115 hours now, and I haven't played the final mission, yet. Can't imagine how something like that comes to be. Do you stop for every bait by dropped in Kett or Outlaws?
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Post by Elfen Lied on Jun 16, 2017 10:30:52 GMT
Nor did I.. there is still a bunch of tasks in my journal that I won't bother with (almost fetchquests) but my playthrough is 115 hours now, and I haven't played the final mission, yet. Can't imagine how something like that comes to be. Do you stop for every bait by dropped in Kett or Outlaws? LOL, no. To be honest 1) My 1st playtrough is ALWAYS on the EASIEST difficulty setting because I want to focus exclusively on story, characters and exploration. Then on my following playthrough I'll focus on the combat and the challenges. Therefore I often ignore groups of enemies which respawn and that attack me unless they are right on a point of interest that I need to visit 2) I didn't bother with fetchquests that don't have quest marks (I don't feel like walking back and forth just to find corps or documents. If I find them by chance well, otherwise I don't care) 3) I din't bother with crafting (on easy level you don't need to focus on equipment) So, how did I spend all that time besides doing of course a lot of missions, quests and tasks? Well, everytime I come back to the Nexus, to a Hub, to the Tempest, to a outpost I visit people in order to discover what has changed, to hear what they have to say, because they always have something new to say, and everytime you come back to a place there is always something new for you to see. Over time on every place you will find new people and you'll be able to hear different dialogues. Last time I went on Eos there was a Krogan, he had just arrived he tanked me for all my efforts for keeping peace between them and the initiative and he offered to patrol the planet looking for Ketts to kill. You can accept his offer or tell him to stay on the outpost and keep guarding it. And there is an endless amount of content like that, small details than can give you a sense of accomplishment and that allow you to see the result of your progress through the game and the outcome of your choices. Like the Angaras that you can persuade to move on the Nexus and that you can visit after to see how they are doing, like that Turian that I exiled from the Nexus and that I found later on Kadara and so on. ME:A world is full of life and content to discover, and if you rush through the game you'll never be able to savor it.
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Post by abaris on Jun 16, 2017 10:35:43 GMT
Like the Angaras that you can persuade to move on the Nexus and that you can visit after to see how they are doing, like that Turian that I exiled from the Nexus and that I found later on Kadara and so on. ME:A world is full of life and content to discover, and if you rush through the game you'll never be able to savor it. I had all of that and still only got 60 hours tops.
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Post by themikefest on Jun 16, 2017 11:08:02 GMT
I had all of that and still only got 60 hours tops. That's fine. Are other people suppose to move at the same speed you do? Or can they play the game the way they want?
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Post by abaris on Jun 16, 2017 11:56:56 GMT
I had all of that and still only got 60 hours tops. That's fine. Are other people suppose to move at the same speed you do? Or can they play the game the way they want? Did it sound like that? I'm just curious how they manage to get to 100+ hours.
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Post by Deleted on Jun 16, 2017 13:14:25 GMT
That's fine. Are other people suppose to move at the same speed you do? Or can they play the game the way they want? Did it sound like that? I'm just curious how they manage to get to 100+ hours. Go into many of the outdoors encounters with a much stealth as the game allows using a long-range sniper and pluck each enemy off one by one is one way. It can be done in this game much like it could be done in ME1; but it does add a lot of time to the game. It is, however, a role play option. Allow each conversation to run it's full course rather than moving through the trigger areas so quickly that they cut themselves off. Select each and every investigate option. As I said, my comment wasn't so much about just playing the game as what would be required of Bioware's employees were expected to 100% debug the game manually... checking that every conversation ran as intended and every encounter could not bug out if done in different ways. Easily more than 100 hours worth of work just to check it out using one set of decisions... then to do it all again using another set of decisions. Rinse and repeat. Back when games were shorter, more iterations of this time consuming sort of quality control could be done. Now it just involves too many man hours of work. I think that's one reason why were generally seeing more bugs in games after release.
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Aug 17, 2016 14:31:53 GMT
August 2016
vortex13
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
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Post by Vortex13 on Jun 16, 2017 13:33:20 GMT
I do have to give props to BioWare for their patches and fixes, I still feel that these issues should have been resolved before the game launched but hey, at least they are working on the product and not leaving it broken. That being said, I don't think my major problems with this title can be fixed with patches.
I suppose I expect too much out of the new team, but Andromeda never presents a setting (to me) that isn't just a bland, extremely soft science fiction with precisely zero non-human elements to it. Shifting priorities seem to indicate that this franchise is moving further and further away from what initially drew me in with the first game, and as a long time fan I find that sad and more than a little frustrating. As I've said in other, similar threads, ME 1 might not have had the best examples of nuance and diversity in the genre, but at least it tried to offer the semblance of a varied universe.
From interacting with the Rachni Queen to learning about the Geth Consensus from Legion the trilogy was sprinkled with little nods to something intrinsically different from us, something 'alien'. With Andromeda we get mindless robots, discount Collectors with even less personality, and 'aliens' who are more human than the Asari.
I am aware that this series was always human centric, but at least the first few titles had those 'other' elements for weirdos like me. I get nothing of that element in the latest game, and I'm expected to just wait for sequels to potentially add this flavor back in? Sequels which, if certain gaming articles hold any grain of truth, might never come to fruition? Yeah, I'm going to keep calling out Andromeda for a lack of that above mentioned element, and not go chucking my expectations forward onto a future title that may not even happen.
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♨ Retired
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themikefest
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themikefest
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Post by themikefest on Jun 16, 2017 14:01:19 GMT
Did it sound like that? I'm just curious how they manage to get to 100+ hours. I could say the same why people don't do playthroughs like the one's I've done. Click on the link in my signature. Have you done a playthrough like that? I would be curious as to why you haven't. A few have said they don't have the stomach for it. Have you completed a speedrun? I've completed MEA under 4 hours on insanity mode a couple of times. My first playthrough, I took my time. The same can be said when I play a game for the first time.
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