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Post by sjsharp2010 on Jun 17, 2017 17:28:16 GMT
I remember a lot of people wanting to play other races so it would probably be cool if they could do it. Personally, I like playing a human. Even in DAI I played a human and started an elf. Human was my preferred. In DAO I was human most runs. City elf maybe once or twice. I always just defer to humans. I'd probably play an asari or maybe a male turian. yeah it works for DA because for me it's kind of been in there since the start and the stories in general have been open enough to allow you to play a variety of species ME has never been about that for me nor should it be. Which is what I was saying really they need things that set them apart from one another beyond the fact that one is Sci fi and the other being fantasy. The fact that you only play a human in ME and see things from a human perspective is what makes ME unique at least to me.
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Post by KaiserShep on Jun 17, 2017 20:28:00 GMT
No, and I don't see this working out well for Mass Effect, since any game would never really provide enough variation in dialogue to account for aliens, even with the inevitable restriction to asari and turian (they're both the safest bets and allow the most options with the least amount of PC dialogue tracks).
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Post by Anaan on Jun 17, 2017 20:31:50 GMT
Sure, why not? One of my favorite parts of the Dragon Age series is playing other races, so I have no doubt it'd be the same for Mass Effect if they ever go that route.
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Post by geralt on Jun 17, 2017 20:38:28 GMT
Would love to in principal, but very much doubt BW these days could come up/be allowed to do sufficient story/background to a standard truly feasible to fans. So on those grounds they should stick to human only, they struggle enough with that as it is.
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Post by Daft Arbiter on Jun 17, 2017 20:54:00 GMT
I would love to play as a Krogan that was based on lore and not gameplay balance.
I.E. a singleplayer game detailing Wrex's younger years as a mercenary and hitman, barreling through armies of puny Citadel species.
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Post by kaind on Jun 17, 2017 20:54:09 GMT
No, and I don't see this working out well for Mass Effect, since any game would never really provide enough variation in dialogue to account for aliens, even with the inevitable restriction to asari and turian (they're both the safest bets and allow the most options with the least amount of PC dialogue tracks). There doesn't need to be much variation in the dialogue. 90% characters in the game could be replaced by a different race and it wouldn't change anything. All the races are so integrated with each other into a single society that no one cares what ones race is and it's rarely mentioned, except for the Krogans, that is one exception.
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Post by KaiserShep on Jun 17, 2017 21:19:24 GMT
Would love to in principal, but very much doubt BW these days could come up/be allowed to do sufficient story/background to a standard truly feasible to fans. So on those grounds they should stick to human only, they struggle enough with that as it is. I think it's safe to say that playable origins are a thing of the past. Heck not even Mass Effect had it and no matter what you always played a human Shepard. The bigger problem is the vocal tracks. Asari are the only race that have interchangeable voices with a human PC. Everything else is obviously set up to have a signature sound, even salarian and krogan who don't have any kind of processed overtones to the extent of turians, quarians and now angara, so there's definitely no hope for any of those guys. This is why we'd likely only get 2 more main species if there were to be options at all. I don't see BioWare creating more than 4 separate tracks to accommodate this feature.
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Post by Zemgus on Jun 17, 2017 21:30:09 GMT
Not really. I liked how the original trilogy was ultimately about humanity: it's first Specter and place in the Galactic Community. Therefor was a bit disappointing to me that our race didn't matter at all in MEA. It was another case of weak writing, in my opinion. Initiative left after humanity had taken over the Council or saved everyone, but there was of course no reactivity to that since our choices in the original trilogy no longer mattered. Just another case of rich ME lore being mishandled in MEA.
So basically MEA could have worked just as well if you had the choice between human/asari/salarian, etc, since race had no importance. Only race I would like to play as beside human is asari since they are my favorites. It's also the only race that would work well since you wouldn't have to get other VA's and at least in previous games asari didn't all look alike unlike the other alien races.
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Post by geralt on Jun 17, 2017 21:33:22 GMT
Would love to in principal, but very much doubt BW these days could come up/be allowed to do sufficient story/background to a standard truly feasible to fans. So on those grounds they should stick to human only, they struggle enough with that as it is. I think it's safe to say that playable origins are a thing of the past. Heck not even Mass Effect had it and no matter what you always played a human Shepard. The bigger problem is the vocal tracks. Asari are the only race that have interchangeable voices with a human PC. Everything else is obviously set up to have a signature sound, even salarian and krogan who don't have any kind of processed overtones to the extent of turians, quarians and now angara, so there's definitely no hope for any of those guys. This is why we'd likely only get 2 more main species if there were to be options at all. I don't see BioWare creating more than 4 separate tracks to accommodate this feature. The limit is never technical, it will always boil down to what is "bang for buck". Due to that, I'd rather BW focused on 2 potential human characters, to keep up the quality as opposed to several possible main characters which are diluted as a result of the number of them. The time will eventually come where we can have true multiple species main characters, but that time is unfortunately not now.
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Post by dazk on Jun 18, 2017 0:25:51 GMT
No. I don't need to play the game as a Human wearing the skin of another race which unfortunately is what happened with Dragon Age: Inquisition they wrote the game so generically that it really didn't matter what race you were playing didn't matter expect for the way you looked. So why take the time and energy to make sure that all the difference races work for the protagonist with all the animations in armor/weapons/dialogue/squad interactions/world interactions for something that really isn't difference except for maybe a handful of dialogue if they even decide to do that. To properly do it in my opinion it would require a lot more writing and animations that a lot of people would probably consider "a waste of resources" just like they do with multiplayer when they find something they dislike. Frankly I hope they go back to a single human protagonist with Dragon Age as well because it was proven with Inquisition and even Andromeda that BioWare has been trying to do too much with their games and that causes all the content to suffer. Its like all these movie studios trying to make their own share universes and the have the first movie suffer to a degree because they are trying to force it by adding all kinds of extra content to make the shared universe work at the detriment of what they were trying to release. To me that is what ruined Batman v Superman, Suicide Squad, Amazing Spider-Man and now The Mummy. I thought they did it OK in DAI. I agree there is a trend to drown the story with too many characters in lots of media forms however myself personally would like the option to play as another species and would prefer they do away with the open world and busy tasks that break the rhythm of the story.
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Post by dazk on Jun 18, 2017 0:28:11 GMT
A mp character is just a shell. Useless for those who would like to enjoy a story with different point of view that is not the usual "human are special" stuff that seem to be so forced in shi-fi. I play and like MP but it's just a fun little sideline, best it's left at that and not used to influence anything else. You raise a different point though. The "humans are special" thing is annoying and needs to go even if we're all still playing humans. As for playing other races, I wouldn't mind but I'm not in any hurry to either, particularly if it means diverting resources from something else (which it would have to in order to get more than the race choice being little more than a choice of skin). I think they already are distracted by the whole open world thing and too many other tasks. But I agree if it means less focus on a quality product then I wouldn't want it either.
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Post by dazk on Jun 18, 2017 0:29:22 GMT
Man, half these "no" excuses are pretty lame and lack any substance to them. The "see things from human perspective" is also a weak one simply cause most games already do that, it's not really unique at all the ME nor even space sci-fi in general. Plus we've had three games to see the human perspective on alien culture and the like, do you really think anymore games would offer anything new unless bioware does a complete overhaul on their designs? I'd like to have the option as I've only been wanting it since ME3 concluded. If they do it however they need to make it different, as I saw another user say: don't make it where they're a human but just in an alien skin, make them actual aliens to get the appeal going around. It'd be really awesome if bioware got away from humanoid designs and started putting more alien designs into their work cause ME as a whole has been pretty boring when it comes to their designs. Agree.
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Post by Shinobu on Jun 18, 2017 0:31:03 GMT
I really like playable races in the DA franchise even with the occasional hiccup (the elf not knowing about her own religion, for example), but don't feel they would work with ME. As others have pointed out, just the technical aspects of dealing with different voices and body shapes/sizes would take too many resources that should be spent on other things. I like to play other races in MP (where there are no romance cutscenes to animate), though.
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Post by dazk on Jun 18, 2017 0:32:21 GMT
What makes you think it would be any different? I would exact it to be a different shell, but with pretty much the same story. That is what happened with Inquisition aside from a handful of dialogue options in the game. The roleplay is different. My elves have a different background than my dwarfes or Qunari. So I roleplay them differently. My Elves believe in the elven gods, so refuse all the "Andraste's messiah" stuff, are in opposition to Sera, and always help elves. The dwarves fear the mages, so side with templars. In DAI a non andrastian human have no sense to me. But theother races have different background, and I can roleplay accordingly. Those that for you are few things, for me are the icing on the cake of my roleplay experience. This is the essence of why I play these games, I try to do the same and that's why I'd like the option of being A Salarian or Asari or whatever.
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Post by dazk on Jun 18, 2017 0:35:49 GMT
God, can you imagine the internet hate when you find out Lexi is only romanceable by a Krogan character? Racegating! Rewrite! 2/10 game - EaWare sucks ballz! Then they patch in universal love option for Lexi, pissed off fans come out claiming EaWare is now racist, sexist **phobes, whatever. I can see where they went with keeping this part simple. That seems to be an unavoidable symptom of most gaming forums in my experience. No matter what the game or issue in the game is there are so many people that seem to derive more enjoyment in criticising games and Dev's than they actually get out of playing the games.
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Post by dazk on Jun 18, 2017 0:37:17 GMT
A mp character is just a shell. Useless for those who would like to enjoy a story with different point of view that is not the usual "human are special" stuff that seem to be so forced in shi-fi. Perhaps but perhap sthey can do that with another IP at some point a lot of people are already complaining that MEA is just like DAI in space and tbh I can see their point the fact we're playing from a human perspective is what sets it apart from DA if we start converting the other species into the SP mix it gives those people more ammunition against it. ME and DA need to have things that set them apart from one another. Right now they do but allowing people to play as other species would kind of take one of those things that sets them apart away tbh. ME has always been about seeing things from a human standpoint I think and for me it should keep that. Good point.
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Post by dazk on Jun 18, 2017 0:39:34 GMT
I usually choose a human for my first play through of anything, I like to play other species as a second playthrough but it's not a feature I miss when it's not there. Yeah, tend to do the same.
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Post by dazk on Jun 18, 2017 0:41:19 GMT
For ME leave it alone. However a small section as this guy would be sweet. Definitely a favorite ME moment, so hoped we'd find him somewhere in MEA.
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Post by dazk on Jun 18, 2017 0:44:18 GMT
I remember a lot of people wanting to play other races so it would probably be cool if they could do it. Personally, I like playing a human. Even in DAI I played a human and started an elf. Human was my preferred. In DAO I was human most runs. City elf maybe once or twice. I always just defer to humans. I'd probably play an asari or maybe a male turian or try to play them. I can't really get into the alien perspective when RPing. In ESO/Skyrim I picked humans and high elves because I can relate to them too. Redguards. Imperials. Nords. No orcs. No dark elves (made them but never really played them in eso). Lack of the ability to relate to them I guess. I always make them very human in my mind which defeats the purpose or idea of playing different races. There is obviously extra work in it but yeah I like being able to play as the different characters like in Skyrim. I too tend towards the human and elf characters and never could make myself play as an Orc.
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Post by dazk on Jun 18, 2017 0:46:40 GMT
I would love to play as a Krogan that was based on lore and not gameplay balance. I.E. a singleplayer game detailing Wrex's younger years as a mercenary and hitman, barreling through armies of puny Citadel species. With Grunt as a sidekick? "Shotgun, every time". "SHARK"
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Post by dazk on Jun 18, 2017 0:48:31 GMT
No, and I don't see this working out well for Mass Effect, since any game would never really provide enough variation in dialogue to account for aliens, even with the inevitable restriction to asari and turian (they're both the safest bets and allow the most options with the least amount of PC dialogue tracks). There doesn't need to be much variation in the dialogue. 90% characters in the game could be replaced by a different race and it wouldn't change anything. All the races are so integrated with each other into a single society that no one cares what ones race is and it's rarely mentioned, except for the Krogans, that is one exception. I thought the Krogan angle was a bit over done in MEA myself
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Post by dazk on Jun 18, 2017 0:51:17 GMT
Not really. I liked how the original trilogy was ultimately about humanity: it's first Specter and place in the Galactic Community. Therefor was a bit disappointing to me that our race didn't matter at all in MEA. It was another case of weak writing, in my opinion. Initiative left after humanity had taken over the Council or saved everyone, but there was of course no reactivity to that since our choices in the original trilogy no longer mattered. Just another case of rich ME lore being mishandled in MEA. So basically MEA could have worked just as well if you had the choice between human/asari/salarian, etc, since race had no importance. Only race I would like to play as beside human is asari since they are my favorites. It's also the only race that would work well since you wouldn't have to get other VA's and at least in previous games asari didn't all look alike unlike the other alien races. Agree MET was all about humanity and Shepherd. Agree as well that MEA was an opportunity but as Kaisershep said I think, resources would be an issue and if you believe the net this was a significant problem for MEA?
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Post by dazk on Jun 18, 2017 0:52:05 GMT
I think it's safe to say that playable origins are a thing of the past. Heck not even Mass Effect had it and no matter what you always played a human Shepard. The bigger problem is the vocal tracks. Asari are the only race that have interchangeable voices with a human PC. Everything else is obviously set up to have a signature sound, even salarian and krogan who don't have any kind of processed overtones to the extent of turians, quarians and now angara, so there's definitely no hope for any of those guys. This is why we'd likely only get 2 more main species if there were to be options at all. I don't see BioWare creating more than 4 separate tracks to accommodate this feature. The limit is never technical, it will always boil down to what is "bang for buck". Due to that, I'd rather BW focused on 2 potential human characters, to keep up the quality as opposed to several possible main characters which are diluted as a result of the number of them. The time will eventually come where we can have true multiple species main characters, but that time is unfortunately not now. Agree quality over quantity every time.
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Post by dazk on Jun 18, 2017 0:53:39 GMT
I really like playable races in the DA franchise even with the occasional hiccup (the elf not knowing about her own religion, for example), but don't feel they would work with ME. As others have pointed out, just the technical aspects of dealing with different voices and body shapes/sizes would take too many resources that should be spent on other things. I like to play other races in MP (where there are no romance cutscenes to animate), though. "(the elf not knowing about her own religion, for example)" Yes, that was absolutely terrible.
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Post by Shinobu on Jun 18, 2017 1:54:45 GMT
I really like playable races in the DA franchise even with the occasional hiccup (the elf not knowing about her own religion, for example), but don't feel they would work with ME. As others have pointed out, just the technical aspects of dealing with different voices and body shapes/sizes would take too many resources that should be spent on other things. I like to play other races in MP (where there are no romance cutscenes to animate), though. "(the elf not knowing about her own religion, for example)" Yes, that was absolutely terrible. It was a just an oversight left over from when DAI was human protag only. *shrug* I think they could have done it better by making the protagonist the info dumper instead of being clueless. "Oh, you mean Mythal? My keeper told me this story about her ..." I don't want them to take it too much to heart and ditch nonhuman protagonists altogether. I'm still waiting for the day when I can play a City Elf again.
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