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Post by themikefest on Jun 28, 2017 21:46:41 GMT
The Citadel still has people there in emergency shelters. I headcanon that Shepard will be found by them. I would say someone from C-Sec most likely finds Shepard and informs Bailey or Bailey himself finds Shepard. The reason why I say its C-Sec is because they would most likely contact Hackett to inform him Shepard's body has been found and that he/she is dead or alive. Hackett is able to contact the Normandy to inform them what happened with the Commander. The nameplate is either put up on the wall or its not. Though it wouldn't explain why the character would have to hesitate about not putting the nameplate on the wall.
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Post by brfritos on Jun 28, 2017 22:39:56 GMT
My only question: What kind of drugs were taken prior to closing the door on the rest of the staff and write this horrible (just plain horrible) ending? I just replayed Mass Effect 1-3 this past month. The final chapter that begins where StarChild appears is the ultimate betrayal of not having your choices matter. War Assets? Meaningless. EDI and Legion's acceptance of organics disqualifies the Reapers line of thinking that synthetics are incapable of peace with organics. Control, Destroy or Synthesis? Hudson ripped off Fallout: Tactics for crying out loud. The amount of frustration that sets in, is just laughable if you think how much time has passed. Basically, this ending was a partial chapter and the Extended DLC didn't satisfy enough of me to quell that frustration. EA called out a deadline and BioWare 1.0 blew it. I bet there were other issues, but so what? I really think the war assets are a good idea terrible implemented and the Catalyst could turn into a very good thing.
The Catalyst being the child Shepard saw dying is an idea never fully developed. Is Shepard indocrinated because the implants used in her/his reconstruction was reaper tech? It was simply PTSD? It was a extremelly convencional point that children are the future and we have to care about them? It was like Harbinger said to Shepard in ME2 and Arrival, the Reapers are watching her, so the child being the Catalyst was an attempt of the "inteligence" to control how the cycle developed?
It was never fleshed out and we ended with the StarChild instead.
The war assets are good for giving you an idea that a war rages on and you have to joint forces to deploy and succeed with the Crucible. In the end it doesn't provide this and also only serve as a number to what end will be available. There's a mod called Expanded Galaxy Mod (EGM) that do a better job at this and really flesh out the war assets system.
But I'm still pissed that we don't see geth dropping out of the skies if we choose them over the quarians.
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Post by dmc1001 on Jun 29, 2017 2:54:15 GMT
I enjoy happy endings too but this was just brutal imo. Leaving Shep, crumpled in a heap of burning Citadel ruins, severely injured (with possibly no way communicating). After many playthoughs I wanted mercy, even a clean death for Shepard. Not this. This was torturous, at least for me. If Shep didn't walk towards that tube , like themikefest asks, would he/she have better survived the impending explosion? Who knows? I also don't understand why Shepard walked toward the tube. I suppose if you're delirious enough from massive blood loss, maybe the thought was that aim would be off; hence, Shepard would have a better chance of success by getting closer. I didn't find the end brutal. Instead, I imagined that Shepard was rescued and reunited with Kaidan. After a slow recovery, the two marry, retire from active duty (maybe into politics, but maybe not) and raise a family. They either get a surrogate mother or adopt one or two of the surely countless war orphans around. They live happily ever after and die peacefully in bed. To me, that's the world the breath scene opens up for me. For the record, themikefest also headcanons a happily-ever-after with Samantha Traynor. This is a "what happens to everyone after the war" thread. Check it out. See how some of us have headcanoned a post-war Milky Way and how the crew and squad made out.
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Post by sugarless on Jun 29, 2017 3:48:26 GMT
I enjoy happy endings too but this was just brutal imo. Leaving Shep, crumpled in a heap of burning Citadel ruins, severely injured (with possibly no way communicating). After many playthoughs I wanted mercy, even a clean death for Shepard. Not this. This was torturous, at least for me. If Shep didn't walk towards that tube , like themikefest asks, would he/she have better survived the impending explosion? Who knows? I also don't understand why Shepard walked toward the tube. I suppose if you're delirious enough from massive blood loss, maybe the thought was that aim would be off; hence, Shepard would have a better chance of success by getting closer. I didn't find the end brutal. Instead, I imagined that Shepard was rescued and reunited with Kaidan. After a slow recovery, the two marry, retire from active duty (maybe into politics, but maybe not) and raise a family. They either get a surrogate mother or adopt one or two of the surely countless war orphans around. They live happily ever after and die peacefully in bed. To me, that's the world the breath scene opens up for me. For the record, themikefest also headcanons a happily-ever-after with Samantha Traynor. This is a "what happens to everyone after the war" thread. Check it out. See how some of us have headcanoned a post-war Milky Way and how the crew and squad made out. Thank you - I need this "what happens to everyone after the war" thread - reading it might help qualm some of the post me3 angst I had. It's kind of embarrassing to admit it but I suffered it after growing to love everyone in the story.
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Post by dmc1001 on Jun 29, 2017 4:01:30 GMT
Thank you - I need this "what happens to everyone after the war" thread - reading it might help qualm some of the post me3 angst I had. It's kind of embarrassing to admit it but I suffered it after growing to love everyone in the story. No worries. I feel the same. It's why I can never choose Synthesis or Control, regardless of how I feel they might turn out. I've had one poster argue we me to explain why I won't choose Synthesis and even when I say it's for selfish reasons - that I have to see a happy ending for mShenko - I get told it's not good enough. But it doesn't matter. I'm invested in these characters and want to see them happy after the war. I play with happy ending mods but even without them I still choose Destroy. I'll sacrifice EDI and the geth for the happiness of Shepard and Kaidan.
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Post by fraggle on Jun 29, 2017 6:38:17 GMT
Thank you - I need this "what happens to everyone after the war" thread - reading it might help qualm some of the post me3 angst I had. It's kind of embarrassing to admit it but I suffered it after growing to love everyone in the story. No reason to be embarrassed When I first finished ME3, which was even before having the Extended Cut installed, I cried like a baby. Sometimes I still do, depending on what I do to my characters I can totally get wanting a happy end. EC made it possible and sometimes I take advantage of it, sometimes I deliberately let my characters die to see and feel something else. I picked Synthesis and Control already as well, but yeah, it won't be too often overall, hehe.
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Post by sugarless on Jun 29, 2017 9:35:29 GMT
Thank you - I need this "what happens to everyone after the war" thread - reading it might help qualm some of the post me3 angst I had. It's kind of embarrassing to admit it but I suffered it after growing to love everyone in the story. No reason to be embarrassed When I first finished ME3, which was even before having the Extended Cut installed, I cried like a baby. Sometimes I still do, depending on what I do to my characters Me too. In fact, after Chronos, the dread sets in - I know that final moment is coming - I gritted my teeth through many playthroughs but it doesn't seem to get easier. It's truly the most emotionally charged game I've played.
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Post by themikefest on Jun 29, 2017 14:48:33 GMT
No reason to be embarrassed When I first finished ME3, which was even before having the Extended Cut installed, I cried like a baby. Sometimes I still do, depending on what I do to my characters The closest I came to crying was seeing Earth being scorched. Since then, I have done that many times. Still sad, but not as bad as seeing it for the first time
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Post by dmc1001 on Jun 29, 2017 14:54:15 GMT
No reason to be embarrassed When I first finished ME3, which was even before having the Extended Cut installed, I cried like a baby. Sometimes I still do, depending on what I do to my characters Me too. In fact, after Chronos, the dread sets in - I know that final moment is coming - I gritted my teeth through many playthroughs but it doesn't seem to get easier. It's truly the most emotionally charged game I've played. I get that feeling as I move toward the end. Right now, I have to do the N7: Communications Hub and then run off to Horizon. Then comes the entire Citadel dlc, which will take me quite a bit of time. This run has been pretty thorough (even completed Pinnacle Station in ME1) so I'll likely do all the meetups, complete all Armax Arsenal Arena missions with squadmates and will everything I can, and then head to Cronus Station -> Earth. However, the vibe is going to change as soon as I do Citadel dlc. Tension will drop but resume once I head toward Cronus. Which is how it should be. That said, everyone who could be alive in a Paragon run is alive at the moment. My EMS is really high so no one else is dying. Even Miranda is safe based on doing her loyalty mission and giving her whatever she asked for in ME3. When I want my peeps to survive I play to win.
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Post by Railrafale on Jun 29, 2017 15:24:00 GMT
Thank you - I need this "what happens to everyone after the war" thread - reading it might help qualm some of the post me3 angst I had. It's kind of embarrassing to admit it but I suffered it after growing to love everyone in the story. No reason to be embarrassed When I first finished ME3, which was even before having the Extended Cut installed, I cried like a baby. Sometimes I still do, depending on what I do to my characters I can totally get wanting a happy end. EC made it possible and sometimes I take advantage of it, sometimes I deliberately let my characters die to see and feel something else. I picked Synthesis and Control already as well, but yeah, it won't be too often overall, hehe. I played the trilogy for first time on this year and I cried with the extended cut during the memorial wall scene.
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Post by sugarless on Jun 29, 2017 16:48:00 GMT
No reason to be embarrassed When I first finished ME3, which was even before having the Extended Cut installed, I cried like a baby. Sometimes I still do, depending on what I do to my characters The closest I came to crying was seeing Earth being scorched. Since then, I have done that many times. Still sad, but not as bad as seeing it for the first time I always felt the cut scene/cinematic intro parts of ME2 and 3 were so incredibly well done. Seeing the Normandy arrive for pick up, the scene that unfolds and then leaving earth tears me up every time.
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Post by gothpunkboy89 on Jun 30, 2017 12:08:49 GMT
Why was the make your own choice system free of any real consequences for your actions? There are absolutly choices you can make that would lead to everything going to hell in a hand basket.
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Post by themikefest on Jun 30, 2017 12:36:47 GMT
I always felt the cut scene/cinematic intro parts of ME2 and 3 were so incredibly well done. Seeing the Normandy arrive for pick up, the scene that unfolds and then leaving earth tears me up every time. Leaving Earth was sad, but it had to be done. Shepard had to get help for Earth. It was worse when heading back to Earth seeing her injured.
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Post by brfritos on Jul 2, 2017 0:12:25 GMT
No reason to be embarrassed When I first finished ME3, which was even before having the Extended Cut installed, I cried like a baby. Sometimes I still do, depending on what I do to my characters The closest I came to crying was seeing Earth being scorched. Since then, I have done that many times. Still sad, but not as bad as seeing it for the first time
What? I love Earth being scorched, I simply love it!
I just wish we could have the result with a more "organic" playthrough, because the only way to get a extremelly low war asset to do it is if you basically ignore almost all N7 assignments, sabotage your war assets and don't scan almost anything in the galaxy.
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Post by Deleted on Jul 2, 2017 4:07:47 GMT
Why aren't we allowed to equip heavy weapons in the loadout screen in ME3? Instead, you can only pick them up during certain levels.
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Post by sil on Jul 2, 2017 13:02:12 GMT
What happened to the Virtual Aliens during Mass Effect 3?
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Post by geth47 on Jul 2, 2017 13:09:36 GMT
Magnetite, at least on pc there is a workaround in the form of mods. Some will let the player use the heavy weapons. They are obviously totally unbalanced, but very fun to toy around with the game.
From what I was able to see they were likely supposed to have a bigger role in this game, similarity to ME2, but for some reason (time constraints? balancing issues?) ended up only becoming available for very specific situations.
Luckily for me I never relied on them in ME2 (I also was able to play ME1 without ever using grenades aside from the colonists infected on Feros), only resorting to them when trying to recover 20 storage units (I can not beat this particular mission flawlessly otherwise), and sometimes when I get tired of dealing with the geth colossus. Even while atthe artifact scene in Arrival against the heavy mech I try to refrain from resorting to HW.
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Post by sil on Jul 2, 2017 13:16:34 GMT
Yeah, Heavy Weapons in ME3 are totally imbalanced and lead to making the game far easier than it already is. I can see why they removed them. I just think its a shame they didn't add all of them to different places in the game. Would have been nice to use them all again, even just once.
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Post by Sondergaard on Jul 2, 2017 14:35:32 GMT
...only resorting to them when trying to recover 20 storage units (I can not beat this particular mission flawlessly otherwise) I've never retrieved more than eight crates, no matter what I do. This is the mission facing just the three Ymir mechs, yes? I'm not a fan of heavy weapons in ME2 and rarely use them. Any tricks I should know about?
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Post by geth47 on Jul 2, 2017 15:30:35 GMT
Yes, I think I can assist you.
The normal strategy would be to focus on a single heavy mech and take it out fast. one at a time.
But this simply does not work on this mission. You should do the exact opposite of what one would normally and instinctively do.
You need to engage them simultaneously. Keep them all at bay while drawing their attention away from the crates. Squad control, drones, charge, hacking mechs can be of great advantage. And of course, heavy weapons. It is a good strategy to start with heavy weapons and destroy one of them really fast (or damage it till it can be hacked), and then try to divide the action with the squad-mates and the 2 enemies remaining.
If you can wait till you can recruit tali (or maybe even legion) because of drones as well as ai hacking, this becomes much easier because you need to act like an attention whore and keep all the mechs occupied and focused on your forces instead of the crates. You can also use snipping to divert mechs away from the crates and provoke them into engaging you. Kasumi fast invisible strike can also provide good assistance (if you have her dlc).
Even with this strategy, of using heavy weapons, drones and ai hacking once their life-bar gets exposed, it may take some attempts prior to succeeding.
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Post by themikefest on Jul 2, 2017 15:37:33 GMT
Ah yes. Destroying 3 heavy mechs while keeping 20 crates intact. What themikefest did is use the cain destroying the 3 giant robots. The mission took about 20 seconds. excellent.
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Post by themikefest on Jul 2, 2017 16:26:33 GMT
I just wish we could have the result with a more "organic" playthrough, because the only way to get a extremelly low war asset to do it is if you basically ignore almost all N7 assignments, sabotage your war assets and don't scan almost anything in the galaxy. With galactic readiness at 50%, the player can get up to 3499 total war assets and still get that scene. Its not hard to do. Depending on what the player chooses to do for that playthrough, he/she could complete a couple of N7 missions.
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Post by stephenw32768 on Jul 2, 2017 16:28:03 GMT
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Post by brfritos on Jul 2, 2017 22:57:41 GMT
I just wish we could have the result with a more "organic" playthrough, because the only way to get a extremelly low war asset to do it is if you basically ignore almost all N7 assignments, sabotage your war assets and don't scan almost anything in the galaxy. With galactic readiness at 50%, the player can get up to 3499 total war assets and still get that scene. Its not hard to do. Depending on what the player chooses to do for that playthrough, he/she could complete a couple of N7 missions.
Sure, I get that. But even if you sabotage yourself in ME1 and ME2 and do extremelly stupid decisions in ME3, you still need to left some N7 missions out, don't scan most of the assets around the galaxy and leave some things unattended to be able to get 1749 EMS. Doing the DLCs for example is out of the question, since they flood Shepard with resources.
Also... why Omega worth more than the salarians fleets, STG and scientific tems? Aria is the leader of a secret superpower state?
I just wish something more natural, like our fleets engaging Reapers suffer losses as the game go, when the Citadel is moved to Earth you loose some assets, that kind of thing.
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Post by themikefest on Jul 2, 2017 23:09:34 GMT
Doing the DLCs for example is out of the question, since they flood Shepard with resources. I have completed From Ashes dlc while still having my ems below 1750. Don't collect the packets in the dlc. The player will receive 25 war assets instead of 100
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