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Post by JRandall0308 on Jun 22, 2017 17:48:57 GMT
Sorry fo rnot much gameplay commentary, it's just a kiting / slog now.
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Post by JRandall0308 on Jun 22, 2017 17:50:47 GMT
TPK again. on Wave 8.
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Post by JRandall0308 on Jun 22, 2017 17:52:14 GMT
Why do Premium / Arsenal / Reserves Packs include level 1 and level 2 Boosters? Shouldn't there be only top notch Boosters available in the most expensive packs? ehlien: JRandall0308 we've seen some requests for more high level boosters. Looking into ways we can accomodate that Twitch Prime sarah_bytes
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Post by JRandall0308 on Jun 22, 2017 17:53:53 GMT
Stream i sover, will consolidate later.
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Post by crashsuit on Jun 22, 2017 17:54:06 GMT
Maybe ask something about the payout per wave being lower for the 11 wave mission than the 7 wave mission?
Edit: Too late I guess.
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Post by rtrnofdmax on Jun 22, 2017 18:03:30 GMT
Can you ask them why they don't pick stronger streamers to pad out their streaming squads? They're trying to show off the hardest mission they ever attempted, something they can beat pretty consistently within their internal team, but then they choose to stream with two people who are clearly carries. They are probably good people and entertaining streamers, but they're only on the stream to help you beat the mission. /rant
I'm not serious, but I do feel better now.
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Post by ddrguy300 on Jun 22, 2017 18:07:59 GMT
Benoit fears the Anointed the most b/c of how wquicly they can killyou. Doesn't help that taking their bullets actually slows you. Has that ever been asked about being fixed? Because that's some BS when it happens.
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Post by paunchycyclops on Jun 22, 2017 18:46:34 GMT
War goes on it never ends War pays better dividends paunchycyclops you might appreciate this, the Laibach cover of 'War' from their album 'NATO'.
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Post by JRandall0308 on Jun 22, 2017 18:49:41 GMT
reddit thread, will start answering questions later: www.reddit.com/r/MECoOp/comments/6ivk78/multiplayer_livestream_summary_22_june_2017/ Multiplayer Livestream Summary - 22 June 2017 (self.MECoOp)
submitted 31 minutes ago * by JRandall0308XBOX/JRandall0308/USA (Eastern)
I'm filling for /u/The_hezy for a few weeks. This is more stream of consciousness because I was also asking questions in the Twitch chat, which I will post later.
There is no patch this week but there is an extra special Apex mission, Don't Go Looking For Trouble. This one comes with a pre-mission briefing video. To paraphrase, Kett forces have taken Firebase Aqua and Apex (that's us) is cut off. Without resupply, we must hold out until dawn.
The new Equipment item this week is the Pistol/SMG Amp, +15% damage for 70 MF.
This mission takes place on Firebase Aqua at night, which is GORGEOUS.
The mission includes some surprises which we will get to.
Unfortunately Billy (@ ehlien, /u/BWE_ehlien) is ill this week and not playing, although he did end up answering a ton of questions in chat.
Bastiaan (/u/BWEBastiaanFrank) is on screen with another developer, Benoit, who designed and built this level.
The Twitch streamers also playing are: Pringtella /// Lady_Sinaea: /// SizeSixteens:
Benoit is at the controls using the Salarian Architect armed with the Rozerad and Charger S. He wanted two weapons with a lot of spare ammo because...
This mission has TWO modifiers: Empty Resupply (+800% starting ammo, but ammo boxes are empty) and Go For the Eyes (+weakspot damage, -regular damage).
Benoit was brought in last year as a 'saviour' to help them finish the project. He got up to speed quickly.
Benoit's favorite characters are the Asari Adept and the Krogan Vanguard. He is struggling with the Salarian Architect because he is not used to playing it.
Unlike Bastiaan, Benoit likes the leaderboard. "How will you know if you're the best if there's no leaderboards?"
Bastiaan and Benoit talked about another person who is the designated medic in their group. People have different specialties when they play.
The first attempt to defend Firebase Aqua goes poorly when Benoit is synch-killed by a Fiend while trying to deploy a Barricade. Much like /u/Salsadips so many weeks ago. May 11 - never forget!
With two players down, the other two players valiantly attempt to hang on, particularly Pringtella who spends many First Aid Packs. But unfortunately the game ends in a TPK (Total Party Kill) a term from Dungeons & Dragons for a squad wipe.
For the next game, everyone in the Twitch chat yells for Benoit to use the Shadow. He and Bastiaan seems surprised at the recommendation. Benoit has never (!) used the Shadow before. (Side note to developers: please experiment with all the features of your own products!!!)
The Shadow proves to be lethally effective at headshots thanks to the Go For the Eyes bonus.
Benoit says he enjoys Aqua because he loves jumping and boosting and this map enables that kind of movement.
Bastiaan notes that the level artist used a lot of bio-luminescence on the map which is why there are blue glowing areas. They make a nice contrast with the red industrial lighting.
A lot of Cobras get used in the early waves on Fiends and Ascendants. Bioware gets to see, firsthand, that a point-blank Cobra to a Fiend's face will sometimes do negligible damage.
Bastiaan asks Benoit which enemy he fears the most in the Kett faction. Benoit fears the Anointed the most because of how quickly it can take you down.
The first surprise comes on Wave 6 when the word Boss appears on the screen. Benoit forget he put that in when designing the level. "Now I am cursing myself."
The team struggles with playing the objective and with the multiple Ascendants and a Fiend. With seconds to spare they kill the 2nd target, then the 3rd. Benoit gets the kill on the Behemoth with the Shadow, headshots.
Someone in Twitch chat suggests the make this same mission use the modifiers One Life to Live (no revives) and Weakened Assault Team (-25% health/shields). Benoit: "That would be cruel and unusual." Bastiaan: "Maybe not so unusual for you as a designer."
The next surprise comes when we get to Wave 7, and... it's not extraction! This is truly a marathon mission that lasts for 11 Waves (10 Waves + Extraction).
Benoit one-clips an Ascendant with the Shadow. Shadow OP! (It's a great gun and satisfying to use. Bioware please ignore the 'OP' comment.)
In Twitch chat, Billy says, " 7 waves will remain the standard for matches. But this is a fun little experiment. If you enjoy, let the team know :-)"
The team slogs through a few more waves but they have spent so many resources that they cannot hold out. There's another TPK on Wave 8.
And that's the end of the stream!
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Post by poultrymancer on Jun 22, 2017 18:52:27 GMT
Benoit fears the Anointed the most b/c of how wquicly they can killyou. Doesn't help that taking their bullets actually slows you. Has that ever been asked about being fixed? Because that's some BS when it happens. Bullet impacts from a chaingun imparting kenetic energy seems wrong to you?
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Post by angrybobh on Jun 22, 2017 19:02:17 GMT
Doesn't help that taking their bullets actually slows you. Has that ever been asked about being fixed? Because that's some BS when it happens. Bullet impacts from a chaingun imparting kenetic energy seems wrong to you? If you run at them, sure. running away, not so much. Unless they are firing negative mass bullets.
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Post by JRandall0308 on Jun 22, 2017 19:09:10 GMT
Here's a consolidated list of questions asked (by me) and answered (mostly by Billy). There was also an exchange in the chat in which he apologize for saying 'nothing to announce at this time' over and over, but I pointed out that by stating that we at least know they are aware of the feedback. I think this is super important -- Bioware does listen and they do note our feedback. This also means that going forward, these questions are off the list because Bioware is already aware.
Last week there was some confusion over whether a Game In Progress (GIP) indicator was feasible or is being considered. Players are still hoping for this feature! ANSWERED: BioWare: JRandall0308 Can't comment on that, but your feedback is noted.What is the design intent behind the 4-second cooldown on detonating combos of the same type? (Enemies don’t receive damage from the same combo type for 4 seconds after that type of detonation.) ANSWERED: originally it was to ensure that we balanced how often combos could occur (with separate cooldowns). We're aware of feedback. Have to find a balance for fun, power, and system performance. Lots of detonations can be rough on CPU/GPU performance Given the existence of the 4-second combo detonation cooldown, why does Shockwave (alone among powers) have a combo detonation *damage* penalty, in addition to its slow animation, lack of lock-on, slow travel time, and long power cooldown? ANSWERED: for the shockwave note, it's something we're aware of. Nothing to announce today, but we'll take the feedbackWeapon reload speeds in MEA feel sluggish (esp. compared to ME3 reload speeds which were faster across the board). Could you please explain the design intent for MEA reload speeds? Related question: why was reload canceling removed from the game? ANSWERED: mostly just timed against "use vs recharge". We've seen feedback about the various timings, and the animations not having cancels like ME3. I can't go into details today, but we're aware.Why do Premium / Arsenal / Reserves Packs include level 1 and level 2 Boosters? Shouldn't there be only top notch Boosters available in the most expensive packs? ANSWERED: we've seen some requests for more high level boosters. Looking into ways we can accommodate thatAre there plans to change Cyclonic Mods to make them a more viable choice of Booster? Because of the low base shields, adding 10% / 20% / etc. doesn’t help much. ANSWERED: nothing to announce on balance for those today, but we'll take the feedbackCan we get an update on the audio bug on PC? You previously stated it is related to the Frostbite engine and that another team was looking into this. ANSWERED: It's a super known issue that we've been looking into.
Here are questions from biggydx representing the GameFAQs message board. The combination of Firebase Paradox/Kett/Gold tends to lead to noticeable performance issues when playing, including a higher chance of the game crashing (on console) when Fiends appear. Can continued improvements be made here? ehlien: @biggy_dx something we'd have to look into. Would likely require changes to wave compositions
Is it possible to allow the player to equip two different boosters from the same category (excluding ammo boosters)? ehlien: @biggy_dx nothing planned at this time. but thank you for the feedback
Will there be new challenges added beyond ones added for new maps, powers, or weapons? ehlien: @biggy_dx nothing I can share today on future new content. sorry
Could we see buffs for the Halberd, Sandstorm, and Sidewinder in the near future? ehlien: @biggy_dx nothing to announce today, but always looking at balance and ways to have fun :-)
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Post by Zerfidius on Jun 22, 2017 19:12:32 GMT
Doesn't help that taking their bullets actually slows you. Has that ever been asked about being fixed? Because that's some BS when it happens. Bullet impacts from a chaingun imparting kenetic energy seems wrong to you? Not disagreeing, but the first thing that comes to mind is me dropping point blank Revenant headshots on a Sharpshooter and having no effect on his targeting time or aim. Physics for one, physics for all, else the Ascendant mechanic is just another example of Bioware taking control from the player.
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Post by Schachmatt123 on Jun 22, 2017 19:14:56 GMT
Benoit fears the Anointed the most b/c of how wquicly they can killyou. Doesn't help that taking their bullets actually slows you. Has that ever been asked about being fixed? Because that's some BS when it happens. IIrc they mentioned it in last weeks stream as intended.
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Post by poultrymancer on Jun 22, 2017 19:21:40 GMT
Bullet impacts from a chaingun imparting kenetic energy seems wrong to you? If you run at them, sure. running away, not so much. Unless they are firing negative mass bullets. A fair point, although I've never noticed it when moving away.
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Post by 3rdpig on Jun 22, 2017 19:27:05 GMT
Here's the list of answers for NEXT week's stream.
"We're aware of that". "Nothing to report today". "We're looking into that" "Can't discuss future changes".
Did I miss any?
Oh, and SizeSixteen and his team beat it fairly easily...with one of the carries from the Bioware stream. But also, they had a player who scored 39+ thousand points.
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Post by peddroelm on Jun 22, 2017 19:29:22 GMT
If you run at them, sure. running away, not so much. Unless they are firing negative mass bullets. A fair point, although I've never noticed it when moving away. even more grating when moving towards them to deliver hammer to the teeth
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Post by Zerfidius on Jun 22, 2017 19:37:22 GMT
Here's the list of answers for NEXT week's stream. "We're aware of that". "Nothing to report today". "We're looking into that" "Can't discuss future changes". Did I miss any? Oh, and SizeSixteen and his team beat it fairly easily...with one of the carries from the Bioware stream. But also, they had a player who scored 39+ thousand points. IMO, these twitch feeds are one of the only effective ways for us to get our ideas and hopes for the game heard. Big thanks to JR et.al. for acting as voices of the communities and asking questions which are at least acknowledged as being heard by the devs.
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Post by JRandall0308 on Jun 22, 2017 19:59:37 GMT
OK, trying to answer a few things. Salad has been consumed and removed. Managed not to spill dressing on myself today. Goddamit, I got back to the office and noticed a huge bunch of stains on my shirt. I'm a fucking slob. Switching to a wrap next week. Can they re-disable the Stealth Grid challenge until they fix the goddamn perma-invisible bug? Please 'Me Too' the following bug report: answers.ea.com/t5/Bug-Reports/Stealth-Grid-effect-stays-after-effect-expires/m-p/6108945#M20978Can't watch this. Zero team play. Dying all the time. It was pretty painful to watch, but keep in mind Benoit was playing with an unfamiliar character and an unfamiliar weapon, and probably not in gamechat with the other 3 players. Can you ask them why they don't pick stronger streamers to pad out their streaming squads? [...] they're only on the stream to help you beat the mission. /rant No, they are on the stream for cross-promotional marketing. If you want to play with Bioware they said to DM them (I assume that means on Twitch). Doesn't help that taking their [Anointed] bullets actually slows you. Has that ever been asked about being fixed? Because that's some BS when it happens. Working as intended! Matobar: DiscoBabaloo Why does the Anointed Soned slow you down once it starts hitting you?
Answered by B&B in chat (Answer basically discussed how different enemies are supposed to help each other to keep you under pressure, used the example of Anointed as a "set-up" enemy who keeps you behind cover, or slows you with a barrage of fire so another enemy can finish you. Compared the idea to "soft Combos.")IMO, these twitch feeds are one of the only effective ways for us to get our ideas and hopes for the game heard. Right! When Bioware says 'nothing to announce but we've recevied the feedback', it means exactly that. They are aware of our concerns about Shockwave, about ammo boosters, etc. They just can't make promises about upcoming content. --- You're welcome to everyone who thanked me for doing this. It is nice to be appreciated.
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Post by biggydx on Jun 22, 2017 20:03:41 GMT
Forgot to include one of the questions that Billy was able to answer:
Is the team experimenting with new ammo types; like Phasic or Drill rounds?
ehlien: @biggy_dx not quite new ammo types, but I can't say much about the future at the moment
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Post by Uchimura on Jun 22, 2017 20:38:06 GMT
Small request not to embed streams (in spoilers at least). They auto play all at the same time.
Weird that Pistol Amp was/is gold but purchases and equips as a silver item.
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Post by JRandall0308 on Jun 22, 2017 20:39:25 GMT
I will try to remove the embeds and just have a URL.
I suspect the Pistol Amp simply had the wrong background color.
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Post by lennybusker on Jun 22, 2017 21:26:11 GMT
Jesus christ they talk more about what they can't say than actually saying anything. At least they are ok taking feedback.
You missed my snopper roffle balance question, damn you. Maybe I should do a DPS demonstration video or something, but shitfucks will just poo-poo the fact that I don't have the URs at X. Disregarding, of course, the fact that it won't matter. Two rare SRs are still leagues better than any other.
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Post by jadedragonmtr on Jun 22, 2017 22:35:28 GMT
I will try to remove the embeds and just have a URL. I suspect the Pistol Amp simply had the wrong background color. Thank you for taking the time to do all this. While there weren't many solid answers, what they did say actually makes one hopeful.
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Post by Leland Gaunt on Jun 23, 2017 7:13:00 GMT
Jesus christ they talk more about what they can't say than actually saying anything. These streams are pure nonsense, I still don't think that they actually give a shit. If they do, it's diarrhea at best. What a bunch of suckers.
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