jadedragonmtr
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: JadeDragonMTR
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Post by jadedragonmtr on Jun 21, 2017 15:58:01 GMT
There's a whole thread of discussions on wave indicators for GIP games. Don't know if it's worth asking. I think this got asked in the June 8th livestream, and they said they had no plans to add anything. JRandall0308 While I poke my head around here every so often, I'm actually part of the GameFAQs community. I've also taken on the task of compiling player questions (for our community), so I'll try to ensure none of those questions conflict with yours. The communities smaller, so there won't be a lot of questions. I also noticed that Matabor hasn't posted a thread on Reddit for his communities questions. Will there be someone to fill the role for him who's also part of that community? Might you provide a link to your question list so that we don't ask existing ones and check out the answers that we don't ask questions to? TIA!
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Post by biggydx on Jun 21, 2017 16:10:23 GMT
Might you provide a link to your question list so that we don't ask existing ones and check out the answers that we don't ask questions to? TIA! Sure thing. It's basic, but it gets the job done. Gamefaqs ME:A MP QuestionsIf I see a question being asked by someone else, and it's also one on my list,then I'll be sure not to ask the question. I'm able to watch the entire Livestream, so I'll be able to see any questions asked by JRandall or Matabor.
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unclemonster
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Games: Mass Effect Trilogy, Mass Effect Andromeda
PSN: unclemonster
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Post by unclemonster on Jun 21, 2017 16:34:56 GMT
Currently power damage evos/mods/boosters/equipment do nothing for Avenger Strike other than the 4A Bleeding Strike DOT (only melee evos/mods/boosters/equipment do). Is this working as intended?
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TheThirdRace
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MEA MP Builder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: TheThirdRace
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Post by TheThirdRace on Jun 21, 2017 17:02:41 GMT
Here's a bunch of new / updated questions. (I was too lazy to quote anyone.) Shockwave - how about this? "Would you consider a revisit of the Shockwave combo detonation penalty? Other powers can also detonate “a whole bunch of dudes” but Shockwave has slow animation, slow travel time, and slow recharge speed." I think it's not the best angle to address it, they might simply stick to their statement for Shockwave to defend their original statement. That's why I suggested going another route, namely ask what's the design intent behind using 2 different mechanics to lower combo damage on Shockwave. They heard about all the other arguments before, but they don't seem to want to hear it. It doesn't seem to matter to them how ridiculous the debuffs on Shockwave are. What they never talked about is the combo damage cooldown mechanic to control the damage from multiple combos. It's a new element that might raise an eyebrow and ask more details about it. It might be easier to sway them this way by showing them they use 2 major debuff mechanics on Shockwave, on top of the usual short range, long cooldown, no tracking, only multi-detonator with penalty, etc.
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Post by JRandall0308 on Jun 21, 2017 19:42:58 GMT
re: Shockwave, I am still not understanding what you want me to ask or more specifically how you want me to ask it. Keep in mind only about two sentences will fit into the chat window.
Also, for the record, this is the last week I am going to pester them about Shockwave. At some point we have to accept that they designed the game a certain way.
= = = = =
The Twitch stream is officially announced for the usual time (Thursday 10 AM PT).
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Post by Deleted on Jun 21, 2017 20:23:26 GMT
A couple of things: 1) Might want to ask about the intention behind players not seeing kick votes other players place on them. link2) Combo-tastic apex missions reward -25% credits. If that's intentional, it should be mentioned in the mission parameters, if it's a bug, it should be fixed.
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TheThirdRace
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MEA MP Builder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by TheThirdRace on Jun 21, 2017 20:26:54 GMT
re: Shockwave, I am still not understanding what you want me to ask or more specifically how you want me to ask it. Keep in mind only about two sentences will fit into the chat window. Also, for the record, this is the last week I am going to pester them about Shockwave. At some point we have to accept that they designed the game a certain way. To be honest, I'm not sure exactly what you don't understand either Given that they haven't budge from their stance on Shockwave supposedly because "it can detonate a bunch of dude", I wanted to take another approach than the one previously used. This question is designed to raise an eyebrow so they ask more information. It's not normal that 2 mechanics accomplish the same goal and over debuff something. It's hard to formulate it better than this, I mean 2 sentences is too short to fit the necessary info. In the Twichy Questioning 8 thread, I started by asking This was the leading question to chain with Shockwave for a reason. It reminds them this mechanic exists and then the Shockwave question puts them in front of 2 mechanics to reduce the combo damage for that power. Both questions are linked, if you go without the first, I don't think the second can change their mind by itself because they won't grasp the problem in 2 sentences, it's more complicated than 140 characters... If you need more clarification, I'll keep checking in so ask away. If they'd need a more detailed summary they can read after the Twitch, a bit like your thread you post on Reddit, I'd be happy to redact something up to explain clearly the 2 mechanics in question. Thanks for asking them about Shockwave, I greatly appreciate your efforts for the community. I understand it's the last time, I won't pester you again after this one I promise!
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Post by JRandall0308 on Jun 21, 2017 22:28:55 GMT
Ah, OK. I had captured the question around combo cooldown as follows:
"What is the design intent behind the 4-second cooldown on detonating combos of the same type? (Enemies don’t receive damage from the same combo type for 4 seconds after that type of detonation.)"
Assuming they answer that, it could chain into a question like:
"Given the existence of the 4-second combo detonation cooldown, why does Shockwave (alone among powers) have a combo detonation *damage* penalty, in addition to its slow animation, lack of lock-on, and long power cooldown?"
= = =
Good question.
On the list!
Good question and bonus points for 'working as intended'. *snicker*
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Post by lennybusker on Jun 21, 2017 23:53:30 GMT
Are they happy with balance between Sniper Rifles? The Vanquisher is still far and away the best one. Though I don't have Valiant and BW at X, they're the only ones that could possibly compete. And looking at the stat sheet I don't see them usurping the almighty Vanq. Please don't nerf it though. I mean, well, a little nerf is ok as long as the Black Widow or Valiant take its place in DPS ranking.
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TheThirdRace
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MEA MP Builder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: TheThirdRace
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Post by TheThirdRace on Jun 22, 2017 1:59:28 GMT
Ah, OK. I had captured the question around combo cooldown as follows: "What is the design intent behind the 4-second cooldown on detonating combos of the same type? (Enemies don’t receive damage from the same combo type for 4 seconds after that type of detonation.)" Assuming they answer that, it could chain into a question like: "Given the existence of the 4-second combo detonation cooldown, why does Shockwave (alone among powers) have a combo detonation *damage* penalty, in addition to its slow animation, lack of lock-on, and long power cooldown?" That seems perfect to me.
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evhgear
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We'll bang okay?
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Andromeda
Origin: evhgear
XBL Gamertag: evhgear
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Post by evhgear on Jun 22, 2017 2:39:15 GMT
eum the new daily challenge, deal 35k with tech powers doesn't seems to work. Maybe ask them out what's going on
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Post by JRandall0308 on Jun 22, 2017 2:42:10 GMT
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Darxtryder
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Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
PSN: Darxtryder
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Post by Darxtryder on Jun 22, 2017 2:47:37 GMT
If this doesn't seem too insignificant, I'd appreciate someone asking them to buff the droprate in packs for Character Respecs and/or drop the MF cost to 10. I'm constantly trying new build ideas and always running out of respecs. Spent 800k on advanced packs in the last two days and only got about 6 or 7 respecs and they don't appear in basic packs anymore after 1.08 (at least for me).
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Post by JRandall0308 on Jun 22, 2017 2:50:27 GMT
I can ask but duuuuude... you can make 60-90 MF / day easily. That's 4-6 respecs / day. How much are you playing?!
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Red Comet 313
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights, Mass Effect Andromeda
XBL Gamertag: Red Comet 313
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Post by Red Comet 313 on Jun 22, 2017 4:44:17 GMT
*Crawls out from under rock* Any intention bringing other characters from ME3 MP? (*COUGH N7 HUMANS *COUGH COUGH COUGH*) *Goes back under rock*
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Post by oniangel on Jun 22, 2017 6:10:18 GMT
A minor while still annoying quality of life. Any more updates to the UI to improve consistency in buttons. Example squad select changing from "v" to "space bar" along with where they show on the screen.
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The Joe-Man
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
XBL Gamertag: BloodRed Thorne
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Post by The Joe-Man on Jun 22, 2017 7:40:55 GMT
- What was the rational behind removing reload cancelling? - Why was the Katana S left untouched with the last buffs even though it is inferior in every way to the Disciple? - A lot of kits are reliant on ammo priming. Can we get level 1 ammo boosters added to the item store? - Y U NO have more turian and krogan kits?
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guanxi
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
PSN: guanxi
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Post by guanxi on Jun 22, 2017 8:39:52 GMT
-Why not add the regular Aqua and daytime Icebreaker maps to firebase rotation asap? -Do they appreciate that players are growing increasingly frustrated with the small sample of maps in this game?
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Post by dariat on Jun 22, 2017 8:41:43 GMT
- A lot of kits are reliant on ammo priming. Can we get level 1 ammo boosters added to the item store? That. I spend a lot of credits on Basic packs just to get some Ammo boosters, but the drop rate is kinda low. And I need them like... every match.
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Post by tatsumaki on Jun 22, 2017 9:12:19 GMT
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Post by wiz on Jun 22, 2017 9:50:21 GMT
Just give me ammo booster packs. And some gear that gives me a 20% speed bump. Missing the Drells.
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Post by paunchycyclops on Jun 22, 2017 12:36:57 GMT
Is the ruzad is especially sensitive to interruptions on reloading? A huge annoyance in this game is the constant failure of weapons to reload in even calm circumstances and it is very noticeable with the ruzad.
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Uchimura
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Post by Uchimura on Jun 22, 2017 12:52:38 GMT
Outlaws need head-explodey.
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Post by JRandall0308 on Jun 22, 2017 13:24:06 GMT
Updated the OP with a bunch of questions. I try to generalize questions whenever possible. (Ex: instead of asking about Ruzad specifically I have a general question about reload speeds.) = = = Also I have just made an executive decision that I will not ask about bugs unless they are truly game-breaking. There is already a bug-reporting mechanism and Bioware has repeatedly stated to use it. peddroelm and other number crunchers, you have the data to prove it, so please open bug reports on EA Answers HQ for all the Powers-related bugs you have found recently.
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Post by jloco11 on Jun 22, 2017 13:51:53 GMT
Not that people need or spend mission funds that much, but will there be improvements to how strike teams evolve?
When you hit rank 20, you max out on positive traits. However, you can infinitely get negative traits for teams, and over time those teams success changes drop from 84% to 78% to 70% to 61%.
Is that how strike teams were intended? Get to level 20 and that will be the best your team can ever be, only to get worse over time? And in order to get back to high percentages of completion, we need to delete & replace teams?
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