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Post by maximusarael020 on Jun 21, 2017 13:04:39 GMT
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Post by alanc9 on Jun 21, 2017 13:15:49 GMT
How were there even enough GTA5 reviews in a month to move the average?
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Post by abaris on Jun 21, 2017 13:17:23 GMT
What? First, you're obviously only talking about GTAV online, and probably about cheat engine. What you're doing on your own drive in your own SP campaign isn't anyone's business. Apart from cheat engine being a pest in it's own right, many online gamers have called for a more rigid approach to moderate the online experience. There never was any shortage of level 1000 players, cheating up their ranks to destroy the gaming experience for everyone else. But one of the reasons why I stopped playing it and steer clear of shooter based online games for good. And by the way, have you looked at all these so called negative reviews? Obviously some preteens who can't cope with their beloved cheat engine being gone. This has nothing to do with game design but with creating a fairer atmosphere for online gaming. Some can't cope with that. www.metacritic.com/game/pc/grand-theft-auto-v/user-reviews?sort-by=date&num_items=100Look at the posts. Do your really think that something like that is criticism and not outright trolling. Pollstar Mods Pollstar Mods Pollstar Mods Pollstar Mods Pollstar Mods Pollstar Mods Pollstar Mods Pollstar Mods Pollstar Mods Pollstar Mods Pollstar Mods Pollstar Mods Pollstar Mods Pollstar Mods Pollstar Mods Pollstar Mods Pollstar Mods Pollstar Mods Pollstar Mods Pollstar Mods Pollstar Mods Pollstar Mods Pollstar Mods Pollstar Mods Pollstar Mods Pollstar Mods Pollstar Mods Pollstar Mods
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Post by Serza on Jun 21, 2017 13:28:23 GMT
Turns out GTAV only got that high because you could mod the damn thing.
Frostbite is still a bitch to mod, but it scores higher than GTAV without mods? Heh. Which one's better, I dare you.
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Post by vonuber on Jun 21, 2017 13:28:42 GMT
What you're doing on your own drive in your own SP campaign isn't anyone's business. Incorrect. They have banned the main modding tool for SP, despite it being unable to affect the MP by design.
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Post by abaris on Jun 21, 2017 13:29:51 GMT
Yeah, I just read the post on the nexus. I'm not particularly interested in GTA, but that seems to be big an warrants some outrage. so for anyone that isn't aware, rockstar games, or rather their publisher take two interactive has shut down gta's main modding program openIV. essentially the equivalent to the creation kit, I've seen mentions of script hooks, so I'd imagine even similiar to our script extenders.
I know some will say "this isn't about fallout", but I think as people invested in making or downloading mods, we should really show some solidarity here. I'm really not an optimist and don't generally think petitions usually help much, but I'd rather take 30 seconds to contribute then to do nothing.
For those of you who think something like this could never happen to our modding scene, you must know that Bethesda Softworks and bethesda game studios are 2 different entities. not to mention that BGS gave us the creation kit a long time ago, and I would imagine thibgs have changed with fallout 4's success, and the massive money making machine of microtransactions and any MMO in general. I personally could definitely see a future where the modding tools are only given to who is allowed to have them, and mods are dealt with like microtransactions, even promoted to enhance the basegame.
Either way, imagine the off chance that openIV does not get shut down because of the massive backlash, wouldn't it feel good to have contributed to that? I don't even own gta5, but I've read the threads in their board, and can definitely feel their pain. I'll end this rant, but I think we should all take 30 seconds to sign this petition, pc gamer has featured it, and as one of the few large modding scenes that I know of, we should try to band together here. That said, it has nothing to do with design decision but with support. So OPs argument still isn't valid.
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Post by malgus on Jun 21, 2017 13:41:42 GMT
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The path up and down are one and the same.
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Post by kino on Jun 21, 2017 14:36:07 GMT
I think that this would typically be a good means of delivering a message except that in this case the game is 2 years old. Take Two might pay attention if they believe it'll impact future sales, but that has to be the message not just "don't take our mods for GTA 5."
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Post by LogicGunn on Jun 21, 2017 15:06:23 GMT
Gamers do tend to react strongly to things they don't like, changes in particular. It's actually a good thing because that kind of passion only comes when people really like something. How else can gamers make their displeasure known?
I only object when it becomes off topic and/or personal.
In MEA's case the barrage of reviews and comments online about the animation, CC, lack of polish were specific, constructive, meaningful, on topic and have actually led to improvements. Certain personal attacks, click-bait article debate, "this game sucks ***", "bioware is over" and attacks on other users view points make us all look bad.
I skipped GTA5, for lots of reasons, but taking something away from anything is always going to anger consumers. That said, a low score three and a half years after the release of a successful game isn't going to loose Rockstar any sleep.
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Post by sdzald on Jun 21, 2017 15:23:33 GMT
Well lets see. NPD released US sales figures for May and 4 year old GTA V is number 3 on the list. MEA is not even on the list.
Yep MEA is just crushing a very old GTA V LMAOOOOOOOOOOOO
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Post by Deleted on Jun 21, 2017 15:25:02 GMT
I love how hardly anyone gets the point of your post OP. I do though, and I agree lol
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Post by bshep on Jun 21, 2017 15:27:30 GMT
Indeed it is.
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Post by vomder on Jun 21, 2017 15:31:48 GMT
If you think that's an overreaction, you do understand the importance and longevity that mods add to games.
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Post by abaris on Jun 21, 2017 15:34:29 GMT
I skipped GTA5, for lots of reasons, but taking something away from anything is always going to anger consumers. That said, a low score three and a half years after the release of a successful game isn't going to loose Rockstar any sleep. I'm not a GTA fan, but this move may set precendence. Don't allow mods in order to cash in on microtransactions and other stuff modders aren't allowed to produce anymore. That attitude is quickly becoming a plague in the gaming industry. All too many companies make it next to impossible to mod their games. They don't care about longevity, they only care about squeezing even the last dime out of their customers.
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Post by cypherj on Jun 21, 2017 15:47:23 GMT
I don't know if this is apples to apples.
On one hand you have people who lost something they were using to prolong their enjoyment of a game they like/love, and on the other you have people who are stating problems with the base game they were sold.
Also, when you say overreaction, you're basically saying unwarranted, or it wasn't as bad as people claim. Which is not a good assumption to make when everyone had a different experience with the game, experienced bugs and tech issues to different degrees or have different things they look for as far as story, characters, protagonist, etc. Now I don;t condone people giving games zeroes, but I saw someone of this forum the other day say anyone who scores the game below a 7 has an agenda. It's like people refuse to accept that others genuinely didn't like the game.
As far as GTA5. I completely understand, I couldn't imagine what I;d do it they stopped support for Skyrim. Modding adds so much to the life of a game. I made a mod of Skyrim, new building, characters, even had my goddaughter voice one of the characters. It adds a lot, especially when you male them yourself. I can see why people are irate.
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Post by Serza on Jun 21, 2017 15:50:43 GMT
I love how hardly anyone gets the point of your post OP. I do though, and I agree lol Never take away mods if your game allows it. There are games who rely on it to extend their lifetime, and their creators often realize this. XCOM, ironically another title published by Take 2, is one of them. Mods were promoted to the point that they released full tools for the game. Now I worry, and I'm not inclined to get any DLCs or the expansions for XCOM2. Another is ArmA, both made and published by Bohemia Interactive. Between Buldozer, Oxygen and the sheer easiness to create scripts in ArmA (you literally need a .txt file editor and enough skill to change the file type) and they very well realize this, even making a competition with the total prize pool of 50,000EUR (That's fifty grand in euros, you read that right) and promoting high quality mods. Long story short: mods are important to people. They allow them to fuck around. I mean, ArmA has Halo, Star Wars, some Star Trek worlds (creator of which has passed away, unfortunately...), imaginary stuff, militaries from all over the world (seriously, ACR, Norwegians, British, Russians, you name it, you can probably find it on the Workshop or ArmAholic), historical themes (WWII, I saw WWI once back in the day, a Munich treaty based mod, maybe even the Napolean era) and realism (Go look up Advanced Combat Environment and you'll get PTSD from just that alone). All of this not only increases the playtime exponentially (I haven't even gone into the mission editor - with EDEN editor out for a while now, it's literally foolproof to make and publish a decent mission with enough effort) but it also brings in people who might not play it otherwise. The backlash for mod removal will be great, and we should be glad. GTA will probably start dieing now. Hopefully, EA is paying attention and even if they decide to not throw in full mod support, they will at least accept the existence of modders. They are, after all, people passionate enough about their games to create their own content with NO gain asked. Those are customers that are pretty likely to come back for the sequel and DLC regardless.
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Post by Deleted on Jun 21, 2017 15:54:26 GMT
I love how hardly anyone gets the point of your post OP. I do though, and I agree lol Never take away mods if your game allows it. There are games who rely on it to extend their lifetime, and their creators often realize this. XCOM, ironically another title published by Take 2, is one of them. Mods were promoted to the point that they released full tools for the game. Now I worry, and I'm not inclined to get any DLCs or the expansions for XCOM2. Another is ArmA, both made and published by Bohemia Interactive. Between Buldozer, Oxygen and the sheer easiness to create scripts in ArmA (you literally need a .txt file editor and enough skill to change the file type) and they very well realize this, even making a competition with the total prize pool of 50,000EUR (That's fifty grand in euros, you read that right) and promoting high quality mods. Long story short: mods are important to people. They allow them to fuck around. I mean, ArmA has Halo, Star Wars, some Star Trek worlds (creator of which has passed away, unfortunately...), imaginary stuff, militaries from all over the world (seriously, ACR, Norwegians, British, Russians, you name it, you can probably find it on the Workshop or ArmAholic), historical themes (WWII, I saw WWI once back in the day, a Munich treaty based mod, maybe even the Napolean era) and realism (Go look up Advanced Combat Environment and you'll get PTSD from just that alone). All of this not only increases the playtime exponentially (I haven't even gone into the mission editor - with EDEN editor out for a while now, it's literally foolproof to make and publish a decent mission with enough effort) but it also brings in people who might not play it otherwise. The backlash for mod removal will be great, and we should be glad. GTA will probably start dieing now. Hopefully, EA is paying attention and even if they decide to not throw in full mod support, they will at least accept the existence of modders. They are, after all, people passionate enough about their games to create their own content with NO gain asked. Those are customers that are pretty likely to come back for the sequel and DLC regardless. The point of the post was many people who had no reason to hate on MEA gave it a bad review just for the sake of being jerks. As for mods, I hate them and don't care about GTA.
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Post by QuizzyBunny on Jun 21, 2017 15:55:10 GMT
I think what the OP is trying to say is that Metacritic scores are easily manipulated and not a reliable tool to determine how good a game is. Myself I prefer to ask friends, watch reviewers I know to share the same taste as myself, and watch clips of gameplay.
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Post by Deleted on Jun 21, 2017 15:55:34 GMT
I think what the OP is trying to say is that Metacritic scores are easily manipulated and not a reliable tool to determine how good a game is. Myself I prefer to ask friends, watch reviewers I know to share the same taste as myself, and watch clips of gameplay. Exactly!
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Post by General Mahad on Jun 21, 2017 16:12:18 GMT
Here's a very big difference: GTAV is a solid game, Andromeda is a dumpster fire.
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Post by setokaiba on Jun 21, 2017 16:17:29 GMT
Turns out GTAV only got that high because you could mod the damn thing. Frostbite is still a bitch to mod, but it scores higher than GTAV without mods? Heh. Which one's better, I dare you. Not at all GTA is a great game without mods this has to do with R* anti consumer policies not the quality of GTAV itself.
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Post by vonuber on Jun 21, 2017 16:20:40 GMT
Here's a very big difference: GTAV is a solid game, Andromeda is a dumpster fire.
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Post by abaris on Jun 21, 2017 16:20:51 GMT
I love how hardly anyone gets the point of your post OP. I do though, and I agree lol You don't get what these games are about. The modding community taking up where the company left and making most moddable games so much better. It's not overreacting, if they suddenly take that ability away from the community but a natural reaction. They're perfectly in their right to do so, but that nobody expected the backclash after that kind of move is beyond me. It's kind of big and probably not understandable to someone playing on a console. Granted, GTA only had 129 files on the nexus. But one has to understand precedence to get the scope of what they are doing. They even sued a modder providing some file for free, as a labor of love, according to the discusion on the nexus website. And all because they want to sell their cards to players. That's the same as if someone from the company had stepped up to slap each and every player to the face. That's what the outrage is about and that's why it's not the least bit comparable to MEAs reception. It's not about design, it's not about glitches or bugs, it's about taking something from the community more than two years after the gae was released on the PC.
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Post by Deleted on Jun 21, 2017 16:21:41 GMT
I love how hardly anyone gets the point of your post OP. I do though, and I agree lol You don't get what these games are about. The modding community taking up where the company left and making most moddable games so much better. It's not overreacting, if they suddenly take that ability away from the community but a natural reaction. They're perfectly in their right to do so, but that nobody expected the backclash after that kind of move is beyond me. It's kind of big and probably not understandable to someone playing on a console. Granted, GTA only had 129 files on the nexus. But one has to understand precedence to get the scope of what they are doing. They even sued a modder providing some file for free, as a labor of love, according to the discusion on the nexus website. And all because they want to sell their cards to players. That's the same as if someone from the company had stepped up to slap each and every player to the face. That's what the outrage is about and that's why it's not the least bit comparable to MEAs reception. It's not about design, it's not about glitches or bugs, it's about taking something from the community more than two years after the gae was released on the PC. lol still not what this thread is about.
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Workin' so hard, to make it easy.
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Post by Fen'Harel Faceman on Jun 21, 2017 16:23:11 GMT
That's a good thing. Consumers are the ones lacking power in this "relationship", not corporations. Consumers don't owe the corporations a thing. So when a corporation pulls a dick move, the ability to show your displeasure with them as a consumer is critical. It's a good thing and it's a bad thing since whatever may piss off certain consumers may not piss off other consumers. This is why I like the early access route, let's folks try something out for themselves with relatively little risk.
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