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Post by dariat on Jun 26, 2017 7:55:03 GMT
human sentinel: drop barricade to prime and powers (throw/energy drain) to detonate in middle of a group. Plus, if you're low on shields, use energy drain. Also has the highest weapon damage output. Yeah, I don't think so somehow. I think that's correct. She has +28% weapon damage from Weapon training. I may be wrong, but I haven't seen another character with that damage boost.
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Post by Kenny Bania on Jun 26, 2017 7:59:47 GMT
Yeah, I don't think so somehow. I think that's correct. She has +28% weapon damage from Weapon training. I may be wrong, but I haven't seen another character with that damage boost. You don't know the difference between highest weapon damage passives and weapon damage output?
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Post by zeph on Jun 26, 2017 8:01:00 GMT
human sentinel: drop barricade to prime and powers (throw/energy drain) to detonate in middle of a group. Plus, if you're low on shields, use energy drain. Also has the highest weapon damage output. Yeah, I don't think so somehow. Have you looked at the skill tree? Ok, IS one of the few character specs with the highest damage passive. 28% weapon damage if you focus on weapon skills under Apex Training. Other cards have different skill tree name: Weapons Training. Does the same thing. The following have this specific apex/weapon training skill tree: Human Vanguard, Human Sentinel, Krogan Vanguard, Turian Agent, and Angara Avenger. Human and turian soldiers, and turian havoc have munitions skill tree which maxes out at 18% making them the second highest with weapon passive damage.
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Post by Kenny Bania on Jun 26, 2017 8:22:21 GMT
Yeah, I don't think so somehow. Have you looked at the skill tree? Ok, IS one of the few character specs with the highest damage passive. 28% weapon damage if you focus on weapon skills under Apex Training. Other cards have different skill tree name: Weapons Training. Does the same thing. The following have this specific apex/weapon training skill tree: Human Vanguard, Human Sentinel, Krogan Vanguard, Turian Agent, and Angara Avenger. Human and turian soldiers, and turian havoc have munitions skill tree which maxes out at 18% making them the second highest with weapon passive damage. Am I taking crazy pills here? Would a Human Sentinel put out more weapon damage than an Infiltrator with damage cloak? What about a Turbocharge soldier? A Human Adept with Expose in Offensive Biotics that's cast Singularity on a group? 28% additive weapon damage is nothing compared to these.
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Post by zeph on Jun 26, 2017 8:35:05 GMT
Have you looked at the skill tree? Ok, IS one of the few character specs with the highest damage passive. 28% weapon damage if you focus on weapon skills under Apex Training. Other cards have different skill tree name: Weapons Training. Does the same thing. The following have this specific apex/weapon training skill tree: Human Vanguard, Human Sentinel, Krogan Vanguard, Turian Agent, and Angara Avenger. Human and turian soldiers, and turian havoc have munitions skill tree which maxes out at 18% making them the second highest with weapon passive damage. Am I taking crazy pills here? Would a Human Sentinel put out more weapon damage than an Infiltrator with damage cloak? What about a Turbocharge soldier? A Human Adept with Expose in Offensive Biotics that's cast Singularity on a group? 28% additive weapon damage is nothing compared to these. Those are buffs from powers, not additive weapon damage which I was talking about to begin with. With powers, you have to wait for it to cool down while with the passive, every round is already at it's highest. Since we're mentioning powers, barricade also adds a 15% increase while it's active and requires no cool down so you can drop one at any time. To put it simply, without the buffs from powers, human sentinel has is one of the character cards with the highest PASSIVE/ADDITIVE to weapons output damage.
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Post by dariat on Jun 26, 2017 8:36:53 GMT
Have you looked at the skill tree? Ok, IS one of the few character specs with the highest damage passive. 28% weapon damage if you focus on weapon skills under Apex Training. Other cards have different skill tree name: Weapons Training. Does the same thing. The following have this specific apex/weapon training skill tree: Human Vanguard, Human Sentinel, Krogan Vanguard, Turian Agent, and Angara Avenger. Human and turian soldiers, and turian havoc have munitions skill tree which maxes out at 18% making them the second highest with weapon passive damage. Am I taking crazy pills here? Would a Human Sentinel put out more weapon damage than an Infiltrator with damage cloak? What about a Turbocharge soldier? A Human Adept with Expose in Offensive Biotics that's cast Singularity on a group? 28% additive weapon damage is nothing compared to these. Cloak, Turbocharge and Singularity are active skills, duh. Apex training is a passive that gives you permanent bonus.
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Post by zeph on Jun 26, 2017 8:40:13 GMT
Am I taking crazy pills here? Would a Human Sentinel put out more weapon damage than an Infiltrator with damage cloak? What about a Turbocharge soldier? A Human Adept with Expose in Offensive Biotics that's cast Singularity on a group? 28% additive weapon damage is nothing compared to these. Cloak, Turbocharge and Singularity are active skills, duh. Apex training is a passive that gives you permanent bonus. I feel like my comment was way over thought when I said highest weapon output.
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Post by iteron_MkV on Jun 26, 2017 8:58:11 GMT
Cloak, Turbocharge and Singularity are active skills, duh. Apex training is a passive that gives you permanent bonus. I feel like my comment was way over thought when I said highest weapon output. Because that comment isn't correct. You may have meant something else, but that's what you said.
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Post by peddroelm on Jun 26, 2017 9:15:16 GMT
..Since we're mentioning powers, barricade also adds a 15% increase while it's active and requires no cool down so you can drop one at any time... nope - you need to be in cover from the barrier to get the bonus. You can't drop it somewhere and then roam the map with the extra 15% damage bonus ..
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Post by Kenny Bania on Jun 26, 2017 9:44:34 GMT
Cloak, Turbocharge and Singularity are active skills, duh. Apex training is a passive that gives you permanent bonus. I don't even know how to respond to this without insulting you. This is just plain asinine. When playing one of those kits, are you going to a) Use those powers to boost your damage output or... Not use those powers to boost your damage output? If you choose a, how the hell are you not putting outputting more damage? Christ!!! I feel like my comment was way over thought when I said highest weapon output. It wasn't overthought. It was just wrong.
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Post by dariat on Jun 26, 2017 10:01:44 GMT
Cloak, Turbocharge and Singularity are active skills, duh. Apex training is a passive that gives you permanent bonus. I don't even know how to respond to this without insulting you. This is just plain asinine. When playing one of those kits, are you going to a) Use those powers to boost your damage output or... Not use those powers to boost your damage output? If you choose a, how the hell are you not putting outputting more damage? Christ!!! Bitch all you want, I was talking about the damage the Human sentinel normally does with her weapons. Of course you can make more damage with Turbocharge and Cloak, but that's not the point I was making.
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Post by zeph on Jun 26, 2017 10:27:35 GMT
..Since we're mentioning powers, barricade also adds a 15% increase while it's active and requires no cool down so you can drop one at any time... nope - you need to be in cover from the barrier to get the bonus. You can't drop it somewhere and then roam the map with the extra 15% damage bonus .. Again, over thinking what I'm saying. Yes, you have to be behind the barricade to receive the bonus. I meant that you can drop it anywhere at anytime without a cool down. At no point do I insinuate that I would receive the bonus from being away from the barricade. This is being dissected more than it should be
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Post by Kenny Bania on Jun 26, 2017 11:05:30 GMT
Bitch all you want, I was talking about the damage the Human sentinel normally does with her weapons. Of course you can make more damage with Turbocharge and Cloak, but that's not the point I was making. I'm conversing with a moron here. If you can "make more damage" with Turbocharge and Cloak, how on Earth does the Human Sentinel have more "weapon damage output"? Bloody hell. How is this even a conversation?
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Post by dariat on Jun 26, 2017 11:31:56 GMT
Bitch all you want, I was talking about the damage the Human sentinel normally does with her weapons. Of course you can make more damage with Turbocharge and Cloak, but that's not the point I was making. I'm conversing with a moron here. If you can do "make more damage" with Turbocharge and Cloak, how on Earth does the Human Sentinel have more "weapon damage output"? Bloody hell. How is this even a conversation? You're obviously incapable of understanding simple things. - I was only talking about weapon damage boost from passive skill, which is a permanent bonus. - You are talking about damage output. Why is this so hard to understand? zeph may have not use the correct phrase to describe it, but he was also referring to the weapon damage bonus from passives.
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Post by Kenny Bania on Jun 26, 2017 12:06:36 GMT
I'm conversing with a moron here. If you can do "make more damage" with Turbocharge and Cloak, how on Earth does the Human Sentinel have more "weapon damage output"? Bloody hell. How is this even a conversation? You're obviously incapable of understanding simple things. - I was only talking about weapon damage boost from passive skill, which is a permanent bonus. - You are talking about damage output. Why is this so hard to understand? zeph may have not use the correct phrase to describe it, but he was also referring to the weapon damage bonus from passives. He most certainly didn't use the right phrase to describe it. I made the distinction in a post, and you decided for some reason beyond comprehension to keep blathering on and on about "active skills", and some things I don't care about. The Human Sentinel doesn't have the highest weapon damage output period. There's nothing else to discuss.
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Post by DesertPlanet65 on Jun 26, 2017 12:08:59 GMT
My, my, what a useful and constructive conversion.
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Post by zeph on Jun 26, 2017 13:47:22 GMT
You're obviously incapable of understanding simple things. - I was only talking about weapon damage boost from passive skill, which is a permanent bonus. - You are talking about damage output. Why is this so hard to understand? zeph may have not use the correct phrase to describe it, but he was also referring to the weapon damage bonus from passives. He most certainly didn't use the right phrase to describe it. I made the distinction in a post, and you decided for some reason beyond comprehension to keep blathering on and on about "active skills", and some things I don't care about. The Human Sentinel doesn't have the highest weapon damage output period. There's nothing else to discuss. Here's the weapon damage output equipped on a human sentinel: and here's the same weapon equipped on an infiltrator: . significant difference in weapon output between the two. Now we have nothing else to discuss. I bid you good day
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Post by Kenny Bania on Jun 26, 2017 13:57:50 GMT
Here's the weapon damage output equipped on a human sentinel: and here's the same weapon equipped on an infiltrator: . significant difference in weapon output between the two. Now we have nothing else to discuss. I bid you good day Cool. Now factor in the damage from damage cloak, and tell me who puts out more damage. What the hell sort of n00bs have we got here?
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Post by Jeremiah12LGeek on Jun 26, 2017 14:08:07 GMT
Yeah kineticist is not as good as the basic human adept. If you could trade lance for either Afield or Singularity, she would be worth that UR designation. I love both, but I have a hard time imagining an objective way to rank the adept above the kineticist. I can't overlook the 50% combo damage passive (which applies at all times, not just during ascension) and the 100 DR during ascension. Even forgetting to use ascension as much as I do still, I find my damage output with the kineticist to be pretty hard to match for any of my other kits (mostly because of the combo damage bonus.) I'm almost afraid of what she'll be like if they ever fix the combo damage bonus in Throw.
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Post by Jeremiah12LGeek on Jun 26, 2017 14:12:38 GMT
I absolutely love the human sentinel, my favourite kit so far, but that kit cannot do as much weapon damage as a soldier or infiltrator. If they could, the kit would be beyond broken (given it is supposed to represent defense and tech powers in combination.)
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Post by onehitparry on Jun 28, 2017 17:21:14 GMT
Hey All,
After looking through this thread, I was inspired to give the Human Adept another shot. I had a lot of fun on bronze where I was able to plow through enemies like a runaway train. I played her enough to get her to level 11 and transitioned to silver last night. To my surprise I found out that I can't kill full health mooks with just pull shockwave. I was wondering if the inability to kill full health mooks is only an issue because I don't have a full build (I am missing some damage passives) and if it is possible to kill a full health mook with biotic combo (and if so, do I need a damage booster or specific passives).
Thanks in advance!
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Post by JRandall0308 on Jun 28, 2017 17:24:19 GMT
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Post by Schreiner on Jun 28, 2017 18:25:47 GMT
Hey All, After looking through this thread, I was inspired to give the Human Adept another shot. I had a lot of fun on bronze where I was able to plow through enemies like a runaway train. I played her enough to get her to level 11 and transitioned to silver last night. To my surprise I found out that I can't kill full health mooks with just pull shockwave. I was wondering if the inability to kill full health mooks is only an issue because I don't have a full build (I am missing some damage passives) and if it is possible to kill a full health mook with biotic combo (and if so, do I need a damage booster or specific passives). Thanks in advance! typically no, you won't really get kills from biotic combos and abilities. as you may notice from my videos, the human adept's strengths lie in her ability to quickly debuff any enemy to take more damage from expose, simultaneously disabling huge swaths of red health enemies with pull and singularity, and detonating billions of combos (albeit weaker combos) all over the place through walls floors and ceilings. if you want to kill enemies with single biotic combos like pull + lance, i would recommend the kineticist.
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Post by onehitparry on Jun 28, 2017 18:27:54 GMT
Hey All, After looking through this thread, I was inspired to give the Human Adept another shot. I had a lot of fun on bronze where I was able to plow through enemies like a runaway train. I played her enough to get her to level 11 and transitioned to silver last night. To my surprise I found out that I can't kill full health mooks with just pull shockwave. I was wondering if the inability to kill full health mooks is only an issue because I don't have a full build (I am missing some damage passives) and if it is possible to kill a full health mook with biotic combo (and if so, do I need a damage booster or specific passives). Thanks in advance! typically no, you won't really get kills from biotic combos and abilities. as you may notice from my videos, the human adept's strengths lie in her ability to quickly debuff any enemy to take more damage from expose, simultaneously disabling huge swaths of red health enemies with pull and singularity, and detonating billions of combos (albeit weaker combos) all over the place through walls floors and ceilings. if you want to kill enemies with single biotic combos like pull + lance, i would recommend the kineticist. Thanks! I'll have to give your video another look and adjust accordingly.
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Post by phazael on Jun 28, 2017 20:19:30 GMT
The ideal situation is to fight near some sort of cliff area. Drop Singularity near said cliff, shoot up dudes and let it chew on them until they are floaty, and then you shockwave them so chain explosions knock them over (or kill them outright). Paradox and Zero are the optimum places to do this sort of thing, but most maps have a couple areas you can pull this stunt. Get a good bottleneck going with a team mate and you can really rack up the kills. It just does not do much against heavy armor or most bosses.
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