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Post by Garo on Sept 19, 2016 17:06:05 GMT
Meh, I'm fine with Andromeda, actually leaving this galaxy because Reapers would be logical. But if their only reason will be: "for lulz", I'm going to be a little disappointed. I disagree on going to Andromeda being the logical decision. The idea of hiding in another galaxy may be, but there are more logical candidates considering the time and resources. I guarantee they only chose Andromeda because it is more marketable. Of course it is more marketable, BW is just running away from their endings. It could be better, but it could also be worse. For example, I'm really happy they didn't go with first contact war. If that's what they are going to do, I'm o-k with it as long as there will be some sort of logic behind this in game.
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Post by Spectr61 on Sept 19, 2016 17:20:48 GMT
There are multiple loopholes that would allow a return to the Milky Way from Andromeda. Whether they do or not, only time will tell.
CrutchCricket addressed the real problem - the damage to the ME franchise from the last half of 3.
I don't see any recovery or admissions from Biowwre as long as those responsible for the endings fiasco are still, somehow, inexplicably, in charge.
(Looks at Mac "doofus" Walters.)
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Post by Arcian on Sept 19, 2016 17:30:08 GMT
Andromeda is not a solution, it is the antithesis of a solution. It creates way more problems than it solves. An actual solution would be to clean up the ME3 ending mess and eliminate the need for Andromeda in the first place. Andromeda is just BioWare's way to continue milking their fans without having to owe up to their past mistakes. For the record, the ending hatred came into existence because the ending ruined the Milky Way, and the reason the ending hatred is still burning hot as a sun is that the Milky Way remains ruined almost-five-years later because BioWare refused to un-ruin them, going as far as moving the entire franchise to a new galaxy fans don't give even half a shit for only so they can continue to milk their fans without having to un-ruin the Milky Way. People should stop buying into and parroting BioWare's "player choice is sacred" BS, especially since the previous games made it clear BioWare doesn't give and never gave two cents about player choice. A lot of people chose an all-human council in ME1. It was retconned in ME2. Did anyone give a shit? Nope. A lot of people chose to save the Collector Base, thinking it would have far-reaching consequences and allow the players to continue working with Cerberus. What happened? It gave 10 more War Assets and didn't even remotely affect Shepard's relationship with Cerberus. Did people give a shit? Nope. Not even a tenth of one percent of a shit. The endings aren't some golden geese worshipped by BioWare fans. The only people who actually, genuinely care about them are the people working at BioWare, the same people who made them and in their ignorance believed they were good. And I seriously doubt even a single fan would give even the tiniest elementary particle of a fuck if declaring the endings non-canon - including their favorite one, if they have one - meant BioWare could continue to make games set in the Milky Way. Uhm... no. The endings (and by extension the Milky Way) are FUBAR. There is no cleaning them up. Who said anything about cleaning them up? BioWare should just declare them non-canon. They wouldn't be the first RPG developer to relegate official canon into apocrypha. Eidos, for example, disregarded the endings of Deus Ex: Human Revolution when they made the sequel. Did people bitch and moan about their preferred ending not being catered to? No, they were just happy to play as Jensen again. Yes Bioware won't admit their mistake but this isn't news. Four years ago it might've been infuriating but now? It's over. They had one chance to come clean and fix it, and that was pre-EC, when the heat was really on, the fanbase was united and people were paying attention. Instead they divided and conquered (you can thank the "closure" people for their part in that). So, no it's done, finished. Time to move on. But if we move on, the least they can do is respect the last thing we did in that trilogy, bullshit though it may have been. They've shit on player choice and wishes in the past sure, but at least now at the end, let something stay, bullshit "art" though it may be. If it was really over, people wouldn't still be talking about the endings. BioWare are certainly not over it, since they're building their entire new game around them. And for the record, it wasn't the ruination of the Milky Way that set people on fire, it was the ruination of the franchise. At the time the two were synonymous, but not anymore. As long as ME continues the way we remember and loved for 2.5 games, who gives a fuck which galaxy it fictionalizes? Because the ME we remember and loved for 2.5 games was the ME set in the Milky Way, not the pale, 2.5 million light year distant imitation BioWare is trying to shove down our throats. Have you personally visted the Hades Gamma Cluster or whatever and just loved how accurate it was to your experience? No, but I visited Palaven, Tuchanka, Sur'Kesh, Rannoch and many more places, forming various emotional attachments to each one of them and the people that inhabited them. Oh, and I've actually, physically visited Earth - and I have a sneaking suspicion you may have, too. Andromeda, on the other hand, is just a distant speck of light inconsequential to everything in our lives, real or virtual. It's something that makes sense visiting millions of years into the future when there is nothing more in the Milky Way to discover. Do the names of the planets we scan or do donuts on matter? No, they do not. Yes they do, literally everything we did in those 2.5 games was to save those planets from becoming lifeless gravestones as a testament to our dead civilization. We formed emotional attachments to these places, and to the people who lived there. The Milky Way meant something to us because it's not just the setting of Mass Effect in-game, it's also where we live IRL. The Milky Way galaxy is OUR galaxy, and as Mass Effect players we're more consciously aware of that fact than we may think, that we're playing in OUR galaxy, not a shitty frisbee of light and gas 2.5 million light years away. Home is where the heart is and as long as they get the ME "feels" (which let's face it boils a lot down to which rubber forehead alien we get to bang) it'll be Mass Effect all over again. No, it won't. And if this is your quintessential Mass Effect experience, I feel sad on your behalf. Andromeda would be a fine setting if the premise on how and why we get there made sense... but it doesn't, so it's not a fine setting. I was skeptical this franchise could be revived, with a sequel being impossible and so many people against prequels/interquels. But against all odds, they found a way. And for that, if nothing else I'm grudgingly impressed. But it's not going to be Mass Effect. Yes, it will be called Mass Effect, but it will be a hollow imitation of what Mass Effect is. No one has any kind of emotional attachment to Andromeda, and the fact that the situation in the Milky Way is left unresolved just means fans are going to wonder how the hell the inevitable outcome of said situation is going to affect the colonists in Andromeda - after all, if the Reapers win, will they chase down the refugees all the way to Andromeda to finish the job? Or if the galactic civilization wins, will they attempt to make contact with their distant relatives and tell them it's safe to return home? ME:A is just BioWare's next step in their years-long effort to ignore the elephant in the room. To respond to the topic directly, my views should be clear by now. Milky Way is done, bury it. No going back, only forward. As long as we bang, decide whether to help people or tell them to fuck off, fight legions of similar mooks and explore, roughly in that order, Mass Effect endures. But that's not what Mass Effect is about. Mass Effect was about saving OUR galaxy from the Reapers - to undo the Fermi Paradox. It was not about jerking around in other, distant galaxies doing pointless things. The natural story progression of Mass Effect is to see how the Milky Way civilization evolves without the suppressing influence of the Reapers, not to galaxy-hop in search of meaningless activities to do. Even DA:I which everyone compares ME:A to was a direct continuation of the previous game's story - not in terms of the player character, but in terms of the setting. It was the continuation of the story of Thedas. By the look of things right now, ME:A will turn out much the same way No Man's Sky did. A pretty but repetitive waste of everyone's time. Is that what you want Mass Effect to be about?
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Post by KaiserShep on Sept 19, 2016 17:30:51 GMT
Leaving is the best way to fix it. Otherwise, they will have to pick an ending to make it work. Having them retcon everything is no fix--it's lazy and insulting. It would make people super angry all over again, and I really think they are going to try to stay away from that can of worms as much as possible. It's really too bad they ended ME3 as they did because they poured a lot of time and work into building the Milky Way, which is totally wasted now. Most likely, they'll stay with Andromeda but scale the access we have back. My guess is that we'll have less scope in the galaxy but deeper exploration. No, it isn't. Destroying your own lore is no way to fix things. Who said anything about retcons? I certainly didn't. I said that the Extended Cut made the endings nebulous, meaning there is room to work with without retconning a thing or throwing everything away. We know that is the case. Mac Walters said that at E3 2015. This game takes place in the Helios Cluster, and each game will expand more and more into the Andromeda galaxy. Well, something or many things would undoubtedly be thrown away to make this work, unless we're talking about a story set before the major events of the trilogy. The simplest and most obvious solution would be to pick a fixed ending and let the narrative just go forward from that. High EMS control or destroy are the stronger candidates, since everyone is essentially the same as they were, and the only things missing would be the reapers and possibly the geth, neither of which hold much value since their plots have been resolved.
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Post by Hanako Ikezawa on Sept 19, 2016 17:34:47 GMT
No, it isn't. Destroying your own lore is no way to fix things. Who said anything about retcons? I certainly didn't. I said that the Extended Cut made the endings nebulous, meaning there is room to work with without retconning a thing or throwing everything away. We know that is the case. Mac Walters said that at E3 2015. This game takes place in the Helios Cluster, and each game will expand more and more into the Andromeda galaxy. Well, something or many things would undoubtedly be thrown away to make this work, unless we're talking about a story set before the major events of the trilogy. The simplest and most obvious solution would be to pick a fixed ending and let the narrative just go forward from that. High EMS control or destroy are the stronger candidates, since everyone is essentially the same as they were, and the only things missing would be the reapers and possibly the geth, neither of which hold much value since their plots have been resolved. The Geth are my favorite race in Mass Effect, so I would say they hold a lot of value. I'm hoping they show up in MEA. If not, they may as well have made Destroy canon since then what is the difference between that and Andromeda?
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Post by KaiserShep on Sept 19, 2016 17:40:32 GMT
Whether or not they're anyone's favorite is not what I mean in terms of value. The geth existed primarily as an enemy faction, one that never really establishes itself as more than that, even when peace is made, and then you have a second opportunity to wipe them out. So if the geth didn't exist in a hypothetical Milky Way sequel, it'd just mean different synthetics to fight, if any.
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Post by themikefest on Sept 19, 2016 17:45:36 GMT
Make destroy canon or add another ending. Have a ME keep like a DA keep. Now lets have that game in the Milky Way. excellent
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Post by Hanako Ikezawa on Sept 19, 2016 17:50:39 GMT
Uhm... no. The endings (and by extension the Milky Way) are FUBAR. There is no cleaning them up. Who said anything about cleaning them up? BioWare should just declare them non-canon. They wouldn't be the first RPG developer to relegate official canon into apocrypha. Eidos, for example, disregarded the endings of Deus Ex: Human Revolution when they made the sequel. Did people bitch and moan about their preferred ending not being catered to? No, they were just happy to play as Jensen again. I disagree with Eidos making the endings of DEHR non-canon. They made it so aspects of all the endings were in the next game, since the difference in the endings for DEHR was merely the use of information to fit what you thought, which the Illuminati soon manipulated to fit their needs thus what you released being seen as rumors.
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Post by CrutchCricket on Sept 19, 2016 18:54:34 GMT
No, it isn't. Destroying your own lore is no way to fix things. Who said anything about retcons? I certainly didn't. I said that the Extended Cut made the endings nebulous, meaning there is room to work with without retconning a thing or throwing everything away. The lore was already destroyed. Time to use space magic to do something useful for a change. And where are you getting this EC made things ambiguous thing from? Wasn't the whole point of the EC to explain and clarify this shit? Did you miss the part with all the speeches and the slideshows? If anything the original ending was better for continuing because it was just a magic space wave of varying colors where we didn't actually see anything happening. Shepard could've flown the Reapers into the sun in that ending and no one knew anything about what the green shit was supposed to do. The relays were destroyed but things being destroyed and rebuilt in the sequel is something no one has batted an eye at in any franchise. So no, there is no going back. Only forward. Who said anything about cleaning them up? BioWare should just declare them non-canon. They wouldn't be the first RPG developer to relegate official canon into apocrypha. Eidos, for example, disregarded the endings of Deus Ex: Human Revolution when they made the sequel. Did people bitch and moan about their preferred ending not being catered to? No, they were just happy to play as Jensen again. How many people bitched at/about Deus Ex to begin with? Do you realize which fanbase you're dealing with? Wanna look at TOR and Revan for how people respond to canonization of their character/game? At least there they should've expected it because it's Star Wars. If it was really over, people wouldn't still be talking about the endings. BioWare are certainly not over it, since they're building their entire new game around them. And these people still talking about the endings are the ones you want to flip the bird to one more time? What, was twice not enough? And no, like I said, they're doing the opposite of building a game around them, they're dumping them and going to play somewhere else. Because the ME we remember and loved for 2.5 games was the ME set in the Milky Way, not the pale, 2.5 million light year distant imitation BioWare is trying to shove down our throats. And? Again, who the fuck cares what the stars/planets our pixels move around in, are called? You think people sunk hundreds of hours and untold playthroughs in this series because "omg dat Horsehead Nebula?" No, they sunk the hours because "mah waifu" and "dat ass" and "I should go". All of that will be present in Andromeda in some form. No, but I visited Palaven, Tuchanka, Sur'Kesh, Rannoch and many more places, forming various emotional attachments to each one of them and the people that inhabited them. Oh, and I've actually, physically visited Earth - and I have a sneaking suspicion you may have, too. Oh you mean for the one to three missions you had on each of those worlds? Dirt world (which we didn't even get to go to), dirt world, kinda jungle-y world, dirt world and oh a few more dirt and grass worlds? Please. You liked them when they were first introduced, you'll probably like the new ones just the same. Andromeda, on the other hand, is just a distant speck of light inconsequential to everything in our lives, real or virtual. It's something that makes sense visiting millions of years into the future when there is nothing more in the Milky Way to discover. As opposed to the places you just mentioned... that are also distant specks of light (in case you haven't noticed, space is big) and also fictional. Yes they do, literally everything we did in those 2.5 games was to save those planets from becoming lifeless gravestones as a testament to our dead civilization. We formed emotional attachments to these places, and to the people who lived there. The Milky Way meant something to us because it's not just the setting of Mass Effect in-game, it's also where we live IRL. The Milky Way galaxy is OUR galaxy, and as Mass Effect players we're more consciously aware of that fact than we may think, that we're playing in OUR galaxy, not a shitty frisbee of light and gas 2.5 million light years away. Deep breath. The. Planets. Do. Not. Matter. They're fictional balls of dirt (and generic, to boot) with precisely zero intrinsic relevance. The species, they do matter- but they're also being preserved. We have asari and krogan confirmed. I'm sure we'll see the other major species soon as well. If we lose some, yeah that'll be a loss, but better than losing all of them I think. And losing all of them is what would happen if you would chain us to this ruined setting. Oh and the Milky Way being our galaxy also means precisely dick, because again, we haven't experienced any of it for ourselves. Random stars we have not and probably never will see are as good as any others. "Man I sure hated Star Wars and all those other sci-fis that weren't set in the Milky Way" - said no one ever. No, it won't. And if this is your quintessential Mass Effect experience, I feel sad on your behalf. Andromeda would be a fine setting if the premise on how and why we get there made sense... but it doesn't, so it's not a fine setting. If you step back from the inflated importance people put on their associated headcanon, you'll find it's the same for you too. The "Bioware formula" isn't complicated at all. It's actually so simple it's devious. Get people to choose from a limited set how they relate to characters and state that in-game. That's it. That's what's at the heart of every romance, bromance and character support thread. That's the sole reason you give a shit about any of this. Take that away and it's generic sci-fi plot number 137. And how we get there makes sense enough, we've got enough technobabble and space magic (in small doses) to make it happen. But it's not going to be Mass Effect. Yes, it will be called Mass Effect, but it will be a hollow imitation of what Mass Effect is. No one has any kind of emotional attachment to Andromeda, and the fact that the situation in the Milky Way is left unresolved just means fans are going to wonder how the hell the inevitable outcome of said situation is going to affect the colonists in Andromeda - after all, if the Reapers win, will they chase down the refugees all the way to Andromeda to finish the job? Or if the galactic civilization wins, will they attempt to make contact with their distant relatives and tell them it's safe to return home? ME:A is just BioWare's next step in their years-long effort to ignore the elephant in the room. Oh I'm sorry, but just get over it. Bioware is not going to mail you a hand-written apology. They fucked up, they're not apologizing, they're trekking through and they're being somewhat careful not to piss off people even more. That's it. The trilogy is over. Everything is resolved, despite it not being to (most of) our satisfaction. The Reapers are done, regardless of the colors you picked and you got a nice little slideshow of how everyone lived happily ever after (or not so much). It's over. Move on. This is something new, in the same vein, for you to get attached to. And again, one galaxy is as good as another. But that's not what Mass Effect is about. Mass Effect was about saving OUR galaxy from the Reapers - to undo the Fermi Paradox. It was not about jerking around in other, distant galaxies doing pointless things. The natural story progression of Mass Effect is to see how the Milky Way civilization evolves without the suppressing influence of the Reapers, not to galaxy-hop in search of meaningless activities to do. Even DA:I which everyone compares ME:A to was a direct continuation of the previous game's story - not in terms of the player character, but in terms of the setting. It was the continuation of the story of Thedas. By the look of things right now, ME:A will turn out much the same way No Man's Sky did. A pretty but repetitive waste of everyone's time. Is that what you want Mass Effect to be about? No, Mass Effect was about saving the people. And you did save the people. An impressive amount of the people, if you played your cards right. But like I said, it was the people and choosing who you wanted to marry, kill, bang is all that ever mattered. Everything else was backdrop to that, interesting at times, but merely facilitating those interactions. That's not to say that there wasn't excitement, action, drama, tension and overall cool stuff outside just dicking around with your squad/random NPCs. There was. But the reason you cared so much, the reason you really got invested the way you did was the character interaction and how it seemed like people interacting, not stick figures or plot points colliding. Characters have always been Bioware's strength and you can be damned sure they'll do their best to get you as immersed in these characters as we were in the last. That is provided you choose to come in with an open mind (like you did in ME), instead of remaining hostile and derisive for no warranted reason. I'm no biodrone, and I've had my kicks calling them out on their shenanigans (quite belligerently at times). And even though my faith in this new game isn't the greatest, I still acknowledge it for what it is- a new beginning, and a new chance to do it right. By all means, don't forgive them for ME3. I know I don't. But shitting on this new game out of spite and an unfounded refusal to accept change isn't the way to do it either.
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Post by The Hype Himself on Sept 19, 2016 21:22:47 GMT
But yeah... Synthesis is by far the worst ending, not only because it's badly written, but it's terrifying when you consider the implications. Yeah, none of the endings hold water if you actually try and poke them. Synthesis is meant to be like the ending to Lord of the Rings, you go to the promised land / heaven - and in this case Singularity. You are not meant to ask questions about what happens after... I disagree completely here; I ask questions, and I see a lot of problems after Destroy; it's the one that's going to need the most amount of policing to ensure that we don't restart the whole process. Now that we know that a singularity ala Synthesis or Control is possible, we should be working more towards that. Utilize the remains of the Reapers to enact a control on the galaxy to have minimal interruption on this.
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Post by Sifr on Sept 20, 2016 7:20:29 GMT
And yet you would trust the Reapers on how to kill them? "Oh yeah, shooting the thing that you built to stop us will definitely work. Once you destroy that, we'll be gone." The Catalyst didn't advocate that choice, it merely stated that the Crucible allowed for that option. It doesn't recommend it however because "The peace will not last" and thus is provides Shepard with two more options that it views as being far more acceptable, Control followed by Synthesis. If we look at this as the Catalyst logically listing solutions from worst to best (in it's opinion), that explains why it shows a slight distaste for the Destroy option, seems to consider the Control option as relatively acceptable (Shepard 2.0 supplants him as the new MCP), but gives a ringing endorsement and has a full sale's pitch prepared for Synthesis. (As for shooting the tube, it was likely some kind of capacitor or breaker to control the power flow between the Crucible and the Citadel, which is why it only fired after it was destroyed. The system was probably built to bypass it in that eventuality, thus allowing the full energy from the Crucible to finally power up the Citadel section and fire the energy beam)
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Post by Ieldra on Sept 20, 2016 7:21:02 GMT
But that's not what Mass Effect is about. Mass Effect was about saving OUR galaxy from the Reapers - to undo the Fermi Paradox. In which way is Andromeda less "ours" than the Milky Way? Which perspective do you use? Is only Earth "ours", is the solar system, the Orion Arm, the Milky Way, the local group of galaxies, the local superstructure or "this" universe, assuming that there are others? If "ours" is defined by familiarity, then only Earth is "ours", any other place can be made "ours" only by association, and then it doesn't matter where it is, only how we connect to it. I've read and enjoyed SF with no humans, playing out in a place I've never heard of, because I could connect with the people in that story in some way. So why shouldn't I be able to enjoy SF based on the premise that the human species emigrated to Andromeda? The question then is: why are you so reluctant to switch perspectives?
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Post by Sifr on Sept 20, 2016 7:48:04 GMT
In which way is Andromeda less "ours" than the Milky Way? Which perspective do you use? Is only Earth "ours", is the solar system, the Orion Arm, the Milky Way, the local group of galaxies, the local superstructure or "this" universe, assuming that there are others? If "ours" is defined by familiarity, then only Earth is "ours", any other place can be made "ours" only by association, and then it doesn't matter where it is, only how we connect to it. The same way that your neighbour's wife, house or car doesn't belong to you, even if they do have familiarity by association? All jesting aside, I do understand the point what you're getting at. Once we're in Andromeda it's only natural the characters (and audience) would become connected to it and that's a huge reason to care about the setting, characters and events that all take happen there. It'd be interesting to see how many characters Milky Way go native, those who feel homesick or those who feel like they're outsiders? There would be those whom might feel that Andromeda will never be "their" galaxy, even if it has become their new home? Will the Milky Way species be welcomes or ostracised in this new galaxy by the natives? Will some insane Andromedans propose building some kind of "giant space wall" to try and keep the undocumented alien refugees from the Milky Way out? I mean, they don't know the type of people we're sending, Krogans, Salarians, Humans... and some of them may be good people? (Seriously, if Bioware doesn't have the stones to include some kind of allegory for immigration in MEA, that's would be a seriously wasted opportunity. The largest exodus and mass migration in history is the friggin' premise of this game, so having the Milky Way species being treated with suspicion, fear and bigotry by certain native species would be very poignant and reflective of similar events that have happened and are happening in our own world.)
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Post by Ieldra on Sept 20, 2016 8:30:16 GMT
Seriously, if Bioware doesn't have the stones to include some kind of allegory for immigration in MEA, that's would be a seriously wasted opportunity. The largest exodus and mass migration in history is the friggin' premise of this game, so having the Milky Way species being treated with suspicion, fear and bigotry by certain native species would be very poignant and reflective of similar events that have happened and are happening in our own world. Hmph. I have no doubt they'll milk this golden opportunity to the limits of the plausible and beyond. Which is, they'll again ignore the many ways the situation of humanity in Andromeda is different from the real-world one they want to connect to, making it heavy-handed to the point of stupidity. Here is my recommendation: just tell the story. If it has applicability to real-world situations, people will notice it and talk about it. Don't try to force it, that will only backfire and adversely affect storytelling. And most of all, don't drop any anvils. There is no better way antagonize even people who agree with the message. Being heavy-handed is an insult to everyone who actually thinks about these things. The only exception is parody, or if you're openly acknowledging you're writing a propaganda piece. I prefer my video game stories to be neither. Here's one example: it's very likely that the native species we encounter don't know their whole galaxy, just as the MW species only knew 1% of theirs (and Andromeda is much bigger than the MW). So where do these newcomers come from? And why the heck would they be treated differently than people from a remote region of their own galaxy, or even other local species? The perception of being foreign is based on appearance, culture and familiarity. Another example: resources. A galaxy has billions of stars and most stars have planets. Material resources are extremely plentiful for a starfaring civilzation unless they're approaching the Kardashev level III and if one does that, they're so much more powerful than the newcomers that they won't care what you do, since almost nothing you can do will affect them. On the other hand, within the influence sphere of any starfaring civilization, all planets with compatible ecosystems will be settled. The only place where immigrants will get a planet - or planets of their own is in territory uncharted by any starfaring civilization, of which there should be plenty. So really, the perception of immigrants invading "your" place requires very specific parameters that are unlikely to hold true for MEA's scenario in a natural way. Creating these parameters in a way that doesn't feel artificial is possible, but requires some subtletly. Bioware is...not good with subtlety.
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Post by Andrew Lucas on Sept 20, 2016 11:46:21 GMT
It may happen (with inevitable canon-choice/reboot angle) but not for another 2-3 games, as said already. ME3 ending was too much of a shitstorm to follow up with a reboot or homogenized/canonized-choice sequel directly. Time has to pass, if there's ever enough time for fanbase to trully get over it. Andromeda is the solution for the longer time being. Andromeda is not a solution, it is the antithesis of a solution. It creates way more problems than it solves. An actual solution would be to clean up the ME3 ending mess and eliminate the need for Andromeda in the first place. Andromeda is just BioWare's way to continue milking their fans without having to owe up to their past mistakes. For the record, the ending hatred came into existence because the ending ruined the Milky Way, and the reason the ending hatred is still burning hot as a sun is that the Milky Way remains ruined almost-five-years later because BioWare refused to un-ruin them, going as far as moving the entire franchise to a new galaxy fans don't give even half a shit for only so they can continue to milk their fans without having to un-ruin the Milky Way. People should stop buying into and parroting BioWare's "player choice is sacred" BS, especially since the previous games made it clear BioWare doesn't give and never gave two cents about player choice. A lot of people chose an all-human council in ME1. It was retconned in ME2. Did anyone give a shit? Nope. A lot of people chose to save the Collector Base, thinking it would have far-reaching consequences and allow the players to continue working with Cerberus. What happened? It gave 10 more War Assets and didn't even remotely affect Shepard's relationship with Cerberus. Did people give a shit? Nope. Not even a tenth of one percent of a shit. The endings aren't some golden geese worshipped by BioWare fans. The only people who actually, genuinely care about them are the people working at BioWare, the same people who made them and in their ignorance believed they were good. And I seriously doubt even a single fan would give even the tiniest elementary particle of a fuck if declaring the endings non-canon - including their favorite one, if they have one - meant BioWare could continue to make games set in the Milky Way. Okay,I'm still buying Andromeda.
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Post by Ieldra on Sept 20, 2016 12:06:29 GMT
Okay,I'm still buying Andromeda. I'll wait until MEA is out - after ME3 there is no way I'll buy an ME game without having been spoiled about some stuff - but "No prospect for going back to the MW" won't be on the list of reasons not to buy it. Rather, it might be on the list of reasons to buy it.
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Post by themikefest on Sept 20, 2016 14:01:51 GMT
Okay,I'm still buying Andromeda. I'll wait until MEA is out - after ME3 there is no way I'll buy an ME game without having been spoiled about some stuff - but "No prospect for going back to the MW" won't be on the list of reasons not to buy it. Rather, it might be on the list of reasons to buy it. I'm preordering the game because I said I would and I'm curious about the beginning of the game. The explanation of the how/why/when/who is what I'm interested in. I agree that if going back to the Milky Way would be one reason why I would buy the game.
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Post by Ieldra on Sept 20, 2016 14:54:21 GMT
I'll wait until MEA is out - after ME3 there is no way I'll buy an ME game without having been spoiled about some stuff - but "No prospect for going back to the MW" won't be on the list of reasons not to buy it. Rather, it might be on the list of reasons to buy it. I'm preordering the game because I said I would and I'm curious about the beginning of the game. The explanation of the how/why/when/who is what I'm interested in. I agree that if going back to the Milky Way would be one reason why I would buy the game. Uh....I wrote " No prospect for going back" might be a reason to buy it.
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Post by themikefest on Sept 20, 2016 15:29:15 GMT
I'm preordering the game because I said I would and I'm curious about the beginning of the game. The explanation of the how/why/when/who is what I'm interested in. I agree that if going back to the Milky Way would be one reason why I would buy the game. Uh....I wrote " No prospect for going back" might be a reason to buy it. My bad.
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Post by ClarkKent on Sept 20, 2016 15:56:10 GMT
Mass Effect's setting might be 'derivative' of fiction from other mediums (what isn't) but it's important to note that within the videogaming medium it's basically one of a kind.
What other AAA sci-fi games out there depict a galaxy with fully realised governing systems with their own politics and history? Halo? Pfft. That's the frustrating thing maybe the Mass Effect universe could have grown into something less derivative if Bioware had actually, you know, continued to build upon it.
But nope, lets throw that all away #splorin #space #sexybluealiens
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Arcian
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Post by Arcian on Sept 20, 2016 16:09:25 GMT
But that's not what Mass Effect is about. Mass Effect was about saving OUR galaxy from the Reapers - to undo the Fermi Paradox. In which way is Andromeda less "ours" than the Milky Way? Because we did not evolve there? Because we don't consist of matter that originated there? Which perspective do you use? Is only Earth "ours", is the solar system, the Orion Arm, the Milky Way, the local group of galaxies, the local superstructure or "this" universe, assuming that there are others? If "ours" is defined by familiarity, then only Earth is "ours", any other place can be made "ours" only by association, and then it doesn't matter where it is, only how we connect to it. With the exception of hydrogen, every last atom in your body originated from now dead stars in the Milky Way galaxy. You do not contain even a single particle that came from a dying star in the Andromeda galaxy. That's why the Milky Way is "our" galaxy. We ARE the Milky Way. I've read and enjoyed SF with no humans, playing out in a place I've never heard of, because I could connect with the people in that story in some way. So why shouldn't I be able to enjoy SF based on the premise that the human species emigrated to Andromeda? Because the premise doesn't hold up to scrutiny. It contradicts itself and the games that came before it. I enjoy non-traditional sci-fi as much as the next guy, but I expect authors to develop a believable and sound premise, regardless of genre, especially when it's supposed to build upon an already existing franchise. BioWare have failed to do so. The question then is: why are you so reluctant to switch perspectives? Because the premise fucking sucks. They put zero effort into it. Andromeda is not a well-developed idea, it's a barebones quick fix to enable the devs to make more Mass Effect games (read: more profit) without pissing off Mac Walters. Narratively, it's a mess. The trilogy is set in a time period where the technology to make intergalactic journeys don't exist. The Codex made this very, very clear. Space travel is incredibly difficult, which is the whole reason why the Mass Relays exist. The trilogy is also set in a time period where less than 1% of the stars in the galaxy have been explored. There is no impetus to explore other galaxies because we've barely begun to explore our own backyard. In other words, the idea of travelling to Andromeda is financial and practical nonsense. No nation, company or group of people with more than two brain cells are going to look at this proof of concept and go "Yeah, we should totally waste a bunch of money and resources on this pipe dream." "But wait!" Says BioWare, "They're fleeing the Reapers. That's why they bother going there. This isn't about exploration, but about survival." Ignoring for a moment that a survival instinct doesn't magically invent the required technology for said survival to occur, why flee to a galaxy 2.5 million light years away when the Magellanic Clouds, two perfectly good galaxies, are located a mere 150,000 and 200,000 light years away, respectively. "But they're irregular galaxies, life is less likely to exist there." Actually, they're not irregular galaxies, but even if they were, what would it matter when the colonists can simply terraform planets into habitability? The existence of native life has no bearing on their ability to colonize a new homeworld. "Yes but we need native life so we can introduce more alien species players can meet." But that's not the fucking purpose of the exodus, the point is to preserve the species of the Milky Way, not to mingle with new aliens. And take a moment to remember what BioWare forced down our throats in the endings: all life eventually develops synthetics that kills their creators. Andromeda had no Reapers to suppress the creation of genocidal AI's, so it is either an organic graveyard or a synthetic super empire or both. According to BioWare's own logic, it would be an even less safe place to colonize than a Reaper-ravaged Milky Way. And if Andromeda turns out to have their own version of the Reapers, they're basically rehashing the plot of the trilogy. Honestly, the more I hear about BioWare's Andromeda premise the more I get flashbacks to the endings of ME3 not being peer-reviewed. It's becoming extremely obvious this premise wasn't peer-reviewed either, because it's laughably easy to poke holes in. Sci-fi as a speculative genre isn't a free pass to ignore internal logic and consistency. Mac Walters has consistently failed to understand this simple fact, which is why everything he writes is absolute garbage.
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Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: HeimdallX
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Post by Heimdall on Sept 20, 2016 16:22:45 GMT
Seriously, if Bioware doesn't have the stones to include some kind of allegory for immigration in MEA, that's would be a seriously wasted opportunity. The largest exodus and mass migration in history is the friggin' premise of this game, so having the Milky Way species being treated with suspicion, fear and bigotry by certain native species would be very poignant and reflective of similar events that have happened and are happening in our own world. Hmph. I have no doubt they'll milk this golden opportunity to the limits of the plausible and beyond. Which is, they'll again ignore the many ways the situation of humanity in Andromeda is different from the real-world one they want to connect to, making it heavy-handed to the point of stupidity. Here is my recommendation: just tell the story. If it has applicability to real-world situations, people will notice it and talk about it. Don't try to force it, that will only backfire and adversely affect storytelling. And most of all, don't drop any anvils. There is no better way antagonize even people who agree with the message. Being heavy-handed is an insult to everyone who actually thinks about these things. The only exception is parody, or if you're openly acknowledging you're writing a propaganda piece. I prefer my video game stories to be neither. Here's one example: it's very likely that the native species we encounter don't know their whole galaxy, just as the MW species only knew 1% of theirs (and Andromeda is much bigger than the MW). So where do these newcomers come from? And why the heck would they be treated differently than people from a remote region of their own galaxy, or even other local species? The perception of being foreign is based on appearance, culture and familiarity. Another example: resources. A galaxy has billions of stars and most stars have planets. Material resources are extremely plentiful for a starfaring civilzation unless they're approaching the Kardashev level III and if one does that, they're so much more powerful than the newcomers that they won't care what you do, since almost nothing you can do will affect them. On the other hand, within the influence sphere of any starfaring civilization, all planets with compatible ecosystems will be settled. The only place where immigrants will get a planet - or planets of their own is in territory uncharted by any starfaring civilization, of which there should be plenty. So really, the perception of immigrants invading "your" place requires very specific parameters that are unlikely to hold true for MEA's scenario in a natural way. Creating these parameters in a way that doesn't feel artificial is possible, but requires some subtletly. Bioware is...not good with subtlety. This pretty much covers one of my biggest concerns for this game, if Bioware decides to address the immigration/refugee angle.
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Post by CrutchCricket on Sept 20, 2016 18:10:09 GMT
Because we did not evolve there? Because we don't consist of matter that originated there? With the exception of hydrogen, every last atom in your body originated from now dead stars in the Milky Way galaxy. You do not contain even a single particle that came from a dying star in the Andromeda galaxy. That's why the Milky Way is "our" galaxy. We ARE the Milky Way. For all you know at one point the atoms in your body were part of a horse's ass. Are you part horse ass? Also, Big Bang, all primodial matter was once united so your already meaningless distinction is even more meaningless. The matter in our bodies hasn't been star matter for millions if not billions of years and how far back you go is arbitrary anyway. Seriously, your points are inane. You're entitled to your opinion, but with how much you're pushing this, it's a little insulting. Except it does hold up. You have zero proof it "contradicts itself" because you don't know shit about what they've done to justify or explain it. You're literally making stuff up because "waah change is bad". They've been working on this thing for one and half to two years now? So all this "zero effort, barebones" talk is again bullshit. And when fans idly talking shit on a forum can patch your so called "holes", they're hardly insurmountable are they? Why would anyone build an Ark? - to escape the Reapers. And I don't just mean they twiddled their thumbs like everyone else and when the Reapers were already here in ME3 did they whip an Ark out of their ass and book it. Maybe these people were the only non- dumbasses in the galaxy who actually listened to Shepard way back at the end of ME1. Or else it was a government failsafe plan ("steps must be taken to preserve civilization"). Yes it'd be a bit of a retcon but in this case it would make the Council or whoever retroactively smarter, instead of dumber. How is this not a good thing? How are they building said Ark?- stasis, reverse-engineered Reaper cores and drives, a shit ton of storage and a system to handle discharge (which is way more fun to speculate about than than the constant naysaying you're spouting btw). Why Andromeda?- Maybe the satellite galaxies are discovered to be too close and there's some sort of Reaper surveillance or Reaper presence there already. I'm making shit up, but so are you. I think I'm the more productive of the two though. There, that took me literally 5 min to write. Bioware's had at least two years, probably longer. They've done some goofs but they're not that stupid. Oh and by the way, the whole ending nonsense? Andromeda's a good opportunity to sweep that under the rug as well. "synthetics always kill organics" and "yo dawg" was true in the Milky Way because the Reapers/Leviathans made it so. We were already starting to prove a counterpoint with the geth/quarians but I digress. Now that we're widening our perspective to the intergalactic, that becomes only one option. If they've truly learned their lesson Andromeda will show something else entirely. Then I'll truly be impressed. I'm no fan of Mac Walters and yes there is a distinct possibility that this game will be crap. But it is a possibility only. It is by no means a certainty and it's certainly not going to suck on the grounds of "durr no Milky Way!" alone.
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Spectr61
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Games: Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
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Post by Spectr61 on Sept 20, 2016 19:02:32 GMT
Why Andromeda and not a galaxy that is more close to us?
Same principle as taking a crap.
Once you're done, you want to get as far away as possible.
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