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Post by Iakus on Sept 20, 2016 22:36:12 GMT
(Seriously, if Bioware doesn't have the stones to include some kind of allegory for immigration in MEA, that's would be a seriously wasted opportunity. The largest exodus and mass migration in history is the friggin' premise of this game, so having the Milky Way species being treated with suspicion, fear and bigotry by certain native species would be very poignant and reflective of similar events that have happened and are happening in our own world.) After the heavy-handed messianic symbolism in ME3, I think Mass Effect could do with a great deal LESS allegory, not more.
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Post by goishen on Sept 21, 2016 0:17:33 GMT
Well, from the tone of what was said in the "Become a VA for Mass Effect!" thing, it sounds like it's gonna be the wild west in space. I'm not super thrilled by the idea, but I'll give anything that BioWare puts out a shot.
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Post by Iakus on Sept 21, 2016 15:51:37 GMT
Yup, because the Attican Traverse, the Skylllian Verge, the Terminus Systems and the 99% of unexplored Milky Way wasn't "frontier" enough
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Post by grallon on Sept 21, 2016 17:14:33 GMT
There is a strong likelihood the MW nations will have arrived in Andromeda BEFORE the Arks thanks to the wait calculation. ... It takes approximately 100,000 years to cross the Milky Way at the speed of light - which is why the Reapers built the Mass Relays in the first place: to speed up the process of harvesting. The distance between our galaxy and Andromeda is approximately 2.5 million light years away... 25 times the length of time... Wouldn't it take another Relay to make the crossing? And if so, why didn't the Reaper use it to go harvest Andromeda?
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Post by Iakus on Sept 21, 2016 17:57:46 GMT
There is a strong likelihood the MW nations will have arrived in Andromeda BEFORE the Arks thanks to the wait calculation. ... It takes approximately 100,000 years to cross the Milky Way at the speed of light - which is why the Reapers built the Mass Relays in the first place: to speed up the process of harvesting. The distance between our galaxy and Andromeda is approximately 2.5 million light years away... 25 times the length of time... Wouldn't it take another Relay to make the crossing? And if so, why didn't the Reaper use it to go harvest Andromeda?Good question. Let's see if there's a good answer. But also, ftl engines can be made to go faster. Reaper engines can go twice as fast as standard FTL, and need less/no discharging. Who's to say they can't be further improved upon? Or in the centuries that follow, some other method of ftl travel can't be learned? Wormholes, Jump Drives, spacefold technology, or Infinite Improbability Drives. Imagine coming out of stasis after more than five centuries only to find that the Milky Way races had already been in Andromeda for a century.
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Post by Hunter on Sept 21, 2016 18:31:04 GMT
It would certainly be an interesting twist if the species in Andromeda were actually from the Milky Way due to the Wait Calculation but it would also be pretty cheap too. Not to mention the Wait Calculation is one of those "actual science things" that games usually ignore. I mean look at the Mass Relays for example. Scientifically those make absolutely no sense. Traveling that fast in that incredibly short amount of time would have catastrophic effects on the place you would be arriving at. Not to mention at those speeds time would be impossible to keep track of since traveling even a relatively short distance through those things would mean you'd arrive years in the past from when you set off.
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Post by CrutchCricket on Sept 21, 2016 20:14:10 GMT
Yup, because the Attican Traverse, the Skylllian Verge, the Terminus Systems and the 99% of unexplored Milky Way wasn't "frontier" enough Seriously, you need to get over it. One fictionalized planet/star/star system is just as good as any other. We both know the reason we're going to Andromeda. In an ideal world that reason wouldn't exist. But this ain't the ideal world. Time to get with it. And if so, why didn't the Reaper use it to go harvest Andromeda? Because their mandate likely only defined the Milky Way as its scope. Remember the holokid and its killbots are just dumb machines now (or rather, awesome machines with dumb programming). Gone are the days of Sovereign and "we are beyond your comprehension". As for the wait theory, as other have said there's no guarantee of constant linear technological progression, even ignoring other factor like say, recovering from a galactic extinction event. So while it could be one thing to consider, it should not be taken as a given.
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Post by Iakus on Sept 21, 2016 20:37:21 GMT
Yup, because the Attican Traverse, the Skylllian Verge, the Terminus Systems and the 99% of unexplored Milky Way wasn't "frontier" enough Seriously, you need to get over it. One fictionalized planet/star/star system is just as good as any other. We both know the reason we're going to Andromeda. In an ideal world that reason wouldn't exist. But this ain't the ideal world. Time to get with it. I don't have to "get over" anything. Bioware screwed the pooch with ME3 on many levels. And instead of owning up to it, they're charging full speed ahead into yet more stupidity, hoping that "out of sight, out of mind" And no, One fictionalized world is not as good as any other. For good fiction, you need consistency. Otherwise, while the hell are they putting "Mass Effect" on this game? Sorry, I don't do bandwagons. I will wait until Bioware actually says or does something to give me confidence in this game. So far I haven't seen anything that tells me they have learned from their mistakes.
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Post by CrutchCricket on Sept 22, 2016 1:57:02 GMT
I don't have to "get over" anything. Bioware screwed the pooch with ME3 on many levels. And instead of owning up to it, they're charging full speed ahead into yet more stupidity, hoping that "out of sight, out of mind" And no, One fictionalized world is not as good as any other. For good fiction, you need consistency. Otherwise, while the hell are they putting "Mass Effect" on this game? Sorry, I don't do bandwagons. I will wait until Bioware actually says or does something to give me confidence in this game. So far I haven't seen anything that tells me they have learned from their mistakes. Like I told the other user, you are never getting a personalized apology. Ever. Deal with it. They had one chance to fix it, they didn't take it. Shitty, but it is what it is. Now they're moving on, the only way it makes sense to. Maybe you should do the same. And I don't know what you mean by "consistency" but I suspect you're not using the word correctly. If Andromeda walks, talks, looks and feels like a Mass Effect game, it is a Mass Effect game. I don't know if it will yet. But neither do you. And until we do, this is simply pointless bitching. That's fair. I'm in the same boat. The fact that Mac Walters is in charge of things still does not bode well. I said I'd never spend another dime on a ME game and nothing thus far has changed my mind. That's not the same as saying they haven't learned from their mistakes though. That remains to be seen. But this game will rise and fall on far more than where it's set. That doesn't even factor into it, apart from rightfully burying the shitty "art" of the ME3 endings and continuing into a new chapter without overriding people's final choice of color. Like I said, after all the crap we've been through, the least they could is let that final choice stand.
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Post by Iakus on Sept 22, 2016 3:34:06 GMT
Like I told the other user, you are never getting a personalized apology. Ever. Deal with it. They had one chance to fix it, they didn't take it. Shitty, but it is what it is. Now they're moving on, the only way it makes sense to. Maybe you should do the same. And I don't know what you mean by "consistency" but I suspect you're not using the word correctly. If Andromeda walks, talks, looks and feels like a Mass Effect game, it is a Mass Effect game. I don't know if it will yet. But neither do you. And until we do, this is simply pointless bitching. That's fair. I'm in the same boat. The fact that Mac Walters is in charge of things still does not bode well. I said I'd never spend another dime on a ME game and nothing thus far has changed my mind. That's not the same as saying they haven't learned from their mistakes though. That remains to be seen. But this game will rise and fall on far more than where it's set. That doesn't even factor into it, apart from rightfully burying the shitty "art" of the ME3 endings and continuing into a new chapter without overriding people's final choice of color. Like I said, after all the crap we've been through, the least they could is let that final choice stand. I am doing what makes sense. I'm calling them on their BS and reminding people that Bioware likes to overhype and underdeliver. I wan to remind people that most of the geniuses who thought ME3's ending was "Art" are still in charge. "Pay no attention to the man behind the curtain!" Mass Effect before you can only reach very close star systems without either a relay or, you know the ship slagging itself and the crew getting microwaved. Now we can cross millions of light years! This is not consistent. I don't want that final choice to stand. I don't want it to even exist. I want the Secret IP to be a Crisis Crossover where Solas is an Anti Monitor like being threatening multiple Bioware IPs, with characters from Mass Effect, Dragon Age, and Jade Empire coming together to stop him, and the resulting chaos resets the ME universe so the Reaper War never happened, the groundwork laid for DA4, and a resurgence of the Jade Empire franchise. But I'll settle for the ending simply being disavowed.
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Post by CrutchCricket on Sept 22, 2016 5:03:53 GMT
I am doing what makes sense. I'm calling them on their BS and reminding people that Bioware likes to overhype and underdeliver. I wan to remind people that most of the geniuses who thought ME3's ending was "Art" are still in charge. "Pay no attention to the man behind the curtain!" Mass Effect before you can only reach very close star systems without either a relay or, you know the ship slagging itself and the crew getting microwaved. Now we can cross millions of light years! This is not consistent. I don't want that final choice to stand. I don't want it to even exist. I want the Secret IP to be a Crisis Crossover where Solas is an Anti Monitor like being threatening multiple Bioware IPs, with characters from Mass Effect, Dragon Age, and Jade Empire coming together to stop him, and the resulting chaos resets the ME universe so the Reaper War never happened, the groundwork laid for DA4, and a resurgence of the Jade Empire franchise. But I'll settle for the ending simply being disavowed. Believe me, that has not been forgotten. And people who ignore it are probably a lost cause. But this isn't the way. That's pitifully easy to get around at this point and you know it. If I can come up with at least three separate ways of doing it that require little to no space magic and no more technobabble than we already have, I'm damn certain they could too. Like I said, we may well get more "art" and shoddy writing, but how we got to Andromeda isn't likely to be included in that- especially now that we have stasis pods confirmed and convenient wormholes that are convenient seem to be ruled out. The ship's sailed on that. It sailed four years ago. At this point "art" will never be undone. It can only be buried, forgotten and ignored (the worst krogan insult, if you remember). Really, you're keeping the bullshit alive more than Bioware is at this point. It's over. I'm all for being on guard against further shenanigans. But those will be dealt with as they come and on their own merits or lack thereof. What I will not condone, is unfounded blind and fanatical hating for past mistakes when the intention thus far seems to be a complete distancing from them. ME3 was ruined by "art". Andromeda is thus far moving away from "art" (this is a good thing) and we have no conclusive proof of new "art". Unless and until we do, it's time to give it a rest.
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Post by Spectr61 on Sept 22, 2016 8:58:53 GMT
Fine line between remembering and obsessing.
I will not forget, nor let them forget. I will also ignore those that try to tell others how to think or what to do.
If someone wants to forget, fine. If others don't, that's fine too.
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Post by KaiserShep on Sept 22, 2016 9:32:12 GMT
There is a strong likelihood the MW nations will have arrived in Andromeda BEFORE the Arks thanks to the wait calculation. ... It takes approximately 100,000 years to cross the Milky Way at the speed of light - which is why the Reapers built the Mass Relays in the first place: to speed up the process of harvesting. The distance between our galaxy and Andromeda is approximately 2.5 million light years away... 25 times the length of time... Wouldn't it take another Relay to make the crossing? And if so, why didn't the Reaper use it to go harvest Andromeda? This assumes that there's even enough reapers, or that they had enough time at this point to start harvesting cycles in multiple galaxies in the first place. To top that off, after all that time since the establishment of the mass relay network, they never even solved the problem they were tasked with by the Leviathan. Spreading themselves thin without successfully cracking the puzzle in the Milky Way first would be mighty inefficient, but I suppose it's best not to really think too much into the whole reaper cycle thing anyway, because it doesn't really make that much sense anyhow.
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Post by Deleted on Sept 22, 2016 9:40:05 GMT
well Andromeda does get Bioware as far away from the ending of ME3 as i suppose they could get.
Here's a pertinent question.
Why Andromeda? As you all probably know, the Andromeda Galaxy and the Milky Way are on a collision course so what could be gained from going to Andromeda? Also the fact it is moving towards us would surely make it tricky if mass accelerators were involved (remember that little detail in mass effect one in regards to 'drift'?)
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Post by KaiserShep on Sept 22, 2016 9:44:19 GMT
Considering that the collision is not scheduled to happen for another 4 billion years, I'd say that it shouldn't be a particularly big concern.
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Post by KaiserShep on Sept 22, 2016 10:46:52 GMT
Who said anything about cleaning them up? BioWare should just declare them non-canon. They wouldn't be the first RPG developer to relegate official canon into apocrypha. Eidos, for example, disregarded the endings of Deus Ex: Human Revolution when they made the sequel. Did people bitch and moan about their preferred ending not being catered to? No, they were just happy to play as Jensen again. Honestly, they'd get shit for that decision as well. I don't think it's even worth arguing whether or not a lot of people just wouldn't mind it, because it's just as likely that a lot of people wouldn't mind the decision to just move out of the entire setting either. As for Deus Ex, I'm not convinced that this is the best example, mainly because I just don't believe that people really care all that much about the game's story, characters or setting enough to really invest themselves in whichever ending there was. But maybe that's just me, because I found the game to feel like a cold, emotionless wasteland, what with everyone's drab let's-get-this-over-with voice acting, especially Jensen. That only means that they think they can make a lot more money off of it. Time will tell if their decision actually pays off. We'll just have to see whether or not people care once the game is actually out. As much as some might have some sort of emotional attachment to quadrants of the Milky Way, they may just form attachments to various new places set in this new galaxy and our new ship. In the end, that it's in Andromeda or the Milky Way may not make the slightest difference except to the most obsessive of the bunch. Come on. In all likelihood. the only place fans in general will ever truly miss is the Citadel. It's the only location that actually mattered. Palaven was a scorched battleground before we even got to see it (from orbit), Sur'Kesh was just a secret facility deep in a jungle that we visited for maybe an hour, and Rannoch was a desert swarming with geth. I suppose an argument can be made for Tuchanka, since it actually does provide a hub location at some point in the series, and multiple quests take place there across ME2 and 3 and gives us the most in terms of the culture of the people that live on it, but the rest are temporary battlegrounds, leaving only the Citadel as the one and only place that serves as the focal point of the MEU's world, and I suspect that it will be outright replaced entirely by a likely superior hub, thanks in part to the new consoles permitting greater technical detail. It's been my observation that people don't care where we live IRL. With ME3, people consistently ragged on Shepard's attachment to Earth, especially if they were a colonist or spacer, saying that various fictional worlds we barely visited were more meaningful to them, even though they never even got to see most of these places until they were bumrushed by the reapers or Cerberus. Earth, Mars and the moon are literally the only places that actually exist in the entire setting, yet people didn't even care. If it means anything, the premise of the original trilogy didn't make much sense either. In its defense, it at least got by by leaving much of its senselessness a mystery, until ME2 and 3 totally let it out of the bag. Of course there's no emotional attachment to Andromeda; no one's had a chance to even develop that yet. As for the Milky Way's situation, that was only true before the Extended Cut. Any claims that its left unresolved after that are simply false. It basically just comes down to whether or not people like the various resolutions. This feels like the elephant was one of those tortured circus elephants that escapes, runs rampant in the streets and then gets shot and killed as a result. I'd say that this is debatable. I could argue that original trilogy was just about Shepard, since Shepard was the focus of every single major conflict in the setting, determining the outcomes of all of them. So with that, this character has been resolved, and it would be time to move on to the next protagonist's story, wherever it may actually take place. As for the Fermi Paradox, I doubt that was ever even on anyone's minds when they were writing each game. Well, DA did make this simpler by leaving most outcomes fixed, so the world state never has any drastic differences that would permeate throughout the entire setting. I'm not sure what you're looking at to even make this comparison. Does No Man's Sky even have characters to speak of?
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Post by Deleted on Sept 22, 2016 11:20:01 GMT
Considering that the collision is not scheduled to happen for another 4 billion years, I'd say that it shouldn't be a particularly big concern. true, but it is moving and surely locking onto another relay in another galaxy that happens to be moving with stars and solar systems that have not been plotted or mapped carries with it monumantal risks of arrival at the other side being met with a huge collision of sorts, or maybe we'll fly right into a supernova... That'd be good.
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Post by KaiserShep on Sept 22, 2016 19:07:44 GMT
Considering that the collision is not scheduled to happen for another 4 billion years, I'd say that it shouldn't be a particularly big concern. true, but it is moving and surely locking onto another relay in another galaxy that happens to be moving with stars and solar systems that have not been plotted or mapped carries with it monumantal risks of arrival at the other side being met with a huge collision of sorts, or maybe we'll fly right into a supernova... That'd be good. Provided humanity survives long enough to see that event, the sheer vastness of the space between bodies ensures that the chances of an actual collision with any particular system's star are fairly remote.
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Post by Iakus on Sept 22, 2016 19:23:44 GMT
Considering that the collision is not scheduled to happen for another 4 billion years, I'd say that it shouldn't be a particularly big concern. true, but it is moving and surely locking onto another relay in another galaxy that happens to be moving with stars and solar systems that have not been plotted or mapped carries with it monumantal risks of arrival at the other side being met with a huge collision of sorts, or maybe we'll fly right into a supernova... That'd be good. "Traveling through mass relays ain't like dusting crops, boy! Without precise calculations we could fly right through a star or bounce too close to a supernova and that'd end your trip real quick, wouldn't it?" At any rate, the stars in our own galaxy are in motion too, even as the galaxy itself moves. SO I guess the question is, how much motion is too much for relays to handle?
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Post by Deleted on Sept 23, 2016 6:30:43 GMT
true, but it is moving and surely locking onto another relay in another galaxy that happens to be moving with stars and solar systems that have not been plotted or mapped carries with it monumantal risks of arrival at the other side being met with a huge collision of sorts, or maybe we'll fly right into a supernova... That'd be good. Provided humanity survives long enough to see that event, the sheer vastness of the space between bodies ensures that the chances of an actual collision with any particular system's star are fairly remote. true, but gravity will make it a very interesting place to be come collision day with whole star systems flung around like rag dolls, some getting totally thrown out the milky way altogether. good job humanity won't be around then I suppose (unless we've built a dyson sphere around proxima centauri that is).
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Post by Hanako Ikezawa on Sept 23, 2016 6:40:04 GMT
All this talk about the Milky Way and Andromeda merging into Milkdromeda makes me want to post these:
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Post by Ieldra on Sept 24, 2016 13:28:44 GMT
The ship's sailed on that. It sailed four years ago. At this point "art" will never be undone. It can only be buried, forgotten and ignored (the worst krogan insult, if you remember). Really, you're keeping the bullshit alive more than Bioware is at this point. It's over. I'm all for being on guard against further shenanigans. But those will be dealt with as they come and on their own merits or lack thereof. What I will not condone, is unfounded blind and fanatical hating for past mistakes when the intention thus far seems to be a complete distancing from them. ME3 was ruined by "art". Andromeda is thus far moving away from "art" (this is a good thing) and we have no conclusive proof of new "art". Unless and until we do, it's time to give it a rest. I think it is not bad to be artistically ambitious. Videogames, at least those that tell stories, are an art form from the ground up, and the question is rather if one is good art or bad art. My favorite ME3 review put it like this: I'd like to call ME3 "failed art". In order to be successful with an artistically ambitious project, you need to be up to it. Most videogame writers aren't (recent example: the failed racism allegory in Deus Ex:Mankind Divided), and the ME3 lead writers were a classic example. On the other hand, we have the graphics designers. If you can make fictional landscapes so beautiful that they make people cry, or so realistic that you can almost feel their effects (example: DAI's Emerald Greaves and Storm Coast), you are a good artist. I would like everyone who works in a relevant position at the MEA team to be as artistically ambitious as their skill can deliver. Unfortunately, we have Mac Walters as the project lead. It's probably better for him to stick to the simple. And in any case, I prefer applicability to allegory, as in Tolkien's famous statement. Just tell the story. People will find applicability on their own, and your art is probably better for it.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Sept 24, 2016 16:50:10 GMT
The ship's sailed on that. It sailed four years ago. At this point "art" will never be undone. It can only be buried, forgotten and ignored (the worst krogan insult, if you remember). Really, you're keeping the bullshit alive more than Bioware is at this point. It's over. I'm all for being on guard against further shenanigans. But those will be dealt with as they come and on their own merits or lack thereof. What I will not condone, is unfounded blind and fanatical hating for past mistakes when the intention thus far seems to be a complete distancing from them. ME3 was ruined by "art". Andromeda is thus far moving away from "art" (this is a good thing) and we have no conclusive proof of new "art". Unless and until we do, it's time to give it a rest. I think it is not bad to be artistically ambitious. Videogames, at least those that tell stories, are an art form from the ground up, and the question is rather if one is good art or bad art. My favorite ME3 review put it like this: I'd like to call ME3 "failed art". In order to be successful with an artistically ambitious project, you need to be up to it. Most videogame writers aren't (recent example: the failed racism allegory in Deus Ex:Mankind Divided), and the ME3 lead writers were a classic example. On the other hand, we have the graphics designers. If you can make fictional landscapes so beautiful that they make people cry, or so realistic that you can almost feel their effects (example: DAI's Emerald Graves and Storm Coast), you are a good artist. I would like everyone who works in a relevant position at the MEA team to be as artistically ambitious as their skill can deliver. Unfortunately, we have Mac Walters as the project lead. It's probably better for him to stick to the simple. And in any case, I prefer applicability to allegory, as in Tolkien's famous statement. Just tell the story. People will find applicability on their own, and your art is probably better for it. It's one thing to be ambitious. But the thing is, ambitious projects involve risks. And risks don't always pay off (otherwise, they wouldn't be risks in the first place) ME3's risks did not pay off. And they never owned up to that. To the contrary, they blamed the players for not understanding. They made EC, then made a big deal about how it was a "gift" to the player to help them understand the endings better. Such pretentiousness! "We were ambitious, therefore it was great!" With an attitude like that, how are we to believe they won't try the same old thing again? More heavy-handed allegory. More hijacking of characters. More railroading. After all, this is "Art" to their mind, who cares if it goes over the heads of the peons who buy the game? Especially with Mac at the helm?
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Post by Ieldra on Sept 24, 2016 20:45:44 GMT
With an attitude like that, how are we to believe they won't try the same old thing again? More heavy-handed allegory. More hijacking of characters. More railroading. After all, this is "Art" to their mind, who cares if it goes over the heads of the peons who buy the game? Especially with Mac at the helm? I think the ending conception was Casey Hudson's. I don't think Mac Walters would be able to come up with something like that. The danger is that he might want to "do it right this time". Doing it right, that's just telling the story and not forcing in any themes that don't come naturally into it. One hopes that enough influential people at Bioware agree with that to do that.
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Post by CrutchCricket on Sept 25, 2016 0:00:13 GMT
Just want to clarify for the record, the convention I used on the old BSN stands here as well. "Art" (as in ME3's bullshit of an ending) is meant to be understood separately from art, which I agree can be a very good thing to try for in video games.
And personally I don't really buy that the intent behind the ME3 ending was "art" or art. I think with deadlines pressing in on them , they just wrote themselves into a corner and didn't know how to get out. Because even now, I'll admit, the Reaper arc is a tough thing to close satisfactorily. They already kinda broke it by making it a war, as opposed to just "boom! Citadel shut down, y'all are fucked". You kinda had to let that slide to have a game. But how do you tell a good story (a power fantasy, no less) about the hero(es) defeating an enemy that outclasses them so hilariously? And how do you finish it without compromising one side or another?
I mean really, they should've just plagiarized Babylon 5 in its entirety but they should've done that back in ME1. As it was, it was too late. So instead they come up with "art" and essentially try to bullshit us that it's "meant to be all deep and stuff, man". Except we weren't buying it. In one sense, I can sympathize with their situation. They were stuck between a rock and a hard place. between EA deadlines and fan expectations. Sure better planning in the first two installments would've made things better but with the hand they were dealt... maybe there is something to the idea that they tried their best. That they doubled down on stupid once we made it clear we're not buying it is another matter. But stepping back I can see there wasn't really much malice in the original fiasco.
So I guess what arguments do we have that Andromeda won't have "art"? Maybe it wasn't lead writer pretentiousness but shitty circumstances that caused "art". And those circumstances aren't the same this time around.
Huh. Believe it or not, this is the most positive I've been about Andromeda yet.
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