daelonduluc
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Post by daelonduluc on Jun 28, 2017 18:28:08 GMT
I always create 3 characters in any of my Dragon Age Games so that I can try each of the class types as I run through. I also play the same 3 characters in all three games (right down to the names!). I know, I'm a weirdo.
An example for me since I've just restarted playing Dragon Age after a year's break I've created for myself:
Daelon - Human - Warrior - 2 handed/heavy
Altazar - Human - Rogue - archery/traps/poison
Murat - Human - Mage - ice/storm/spirit
I usually end up running with my mage but I'm trying to mix it up this time.
My question is, what do you find the best character archetype for you? And why? How do you play them? etc.
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Post by tacsear on Jun 28, 2017 19:08:16 GMT
Warrior, because mage gameplay is shit and I don't like rogue Grey Warden armor (I use Grey Wardens of Ferelden mod). Plus in my head only warriors can wear Warden Commander armor
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Domakir
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Post by Domakir on Jun 28, 2017 19:15:21 GMT
Warrior, because mage gameplay is shit and I don't like rogue Grey Warden armor (I use Grey Wardens of Ferelden mod). Plus in my head only warriors can wear Warden Commander armor 
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mousestalker
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Post by mousestalker on Jun 28, 2017 21:32:23 GMT
Rogue, because that way I have access to all the things and see all the areas.
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Post by Lazarillo on Jun 28, 2017 22:04:53 GMT
In quick, Rogues are my preference by a pretty significant margin in Origins, followed by Mages. I really dislike playing Warriors.
Rogues work so well because they get the extra non-combat skills, allowing my Wardens to take full advantage of all the other skills while also letting me max Persuasion. On top of that, I'm much less likely to walk head-first into a trap when the character I'm controlling is on trap duty, rather than hoping Leliana/Zevran spots them from the back ranks (to say nothing of situations like Witch Hunt or the Tower of Ishal or even many of the origins when if the Warden isn't a Rogue, there's no one providing the benefits of such). Rogues also have the best Specialization choices, IMO.
Mages are second best for me, being very versatile, from pure casters to Arcane Warriors and every hybrid in between. However, Origins combat being what it is, they do feel a little slow and clunky, and Friendly Fire is a big problem, especially after seeing how those things got tweaked in the later DA games.
Warriors, I wish I could enjoy more, but they just feel like "weak Rogues" to me. Sword-and-Shield has some neat talents, but it's such a poorly-optimized tree, that leveling feels more like a trudge through the muck than a fun experience. I did my first run as a Warrior that actually managed to get most of the way through the game (and only quit because of story reasons), and I will say that while they're not "bad", they definitely just feel "less" than they could or should be.
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mike3207
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Post by mike3207 on Jun 29, 2017 4:00:13 GMT
Mage-no contest.
They can destroy foes at range and then take out bosses in melee, with either Arcane Warrior or Shapeshifter. I just enjoy destroying groups at a time, with either spells or Swarm Form getting in the middle of a group and taking them out over time.
Rogue-very impressive, especially with the Ranger spec. There was a table showing how destructive the pet forms got on the old forums, i'll look to see if i can bring it over one of these days.
Warrior-third place, even with it being my original character. The one redeeming thing about warriors is the dual wield warrior spec; I'd like to see it bought back in the future.
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Post by Catilina on Jun 29, 2017 12:23:34 GMT
Mage. For background, and for mass destruction and restoration. It's always interesting, useful and spectacular. And flexible: can be melee as Arcane Warrior and Shapeshifter (swarm form is very good).
Warrior the second, dual wield. Reaver/Champion/Templar. Archer is the third.
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Post by Deleted on Jun 29, 2017 13:49:20 GMT
First time I've played Origins was with a Mage, second - with a Rogue. I find that Origins is hard on class choices, because:
Why would you play a Warrior if you have Alistair, Dog, Sten, Oghren and Shale? It's like half the cast you now can't use, b/c it duplicates your main
Mages are both healers and rdps in the game, but you have only two to recruit, one heals, other - an openly evil aligned dps and probably the most objectionable evil companion in any BioWARE game since 1998. If you yourself want to be a mage, either heals or dps, you will only see one introduction story AND restrict yourself to only 2 out of 3 races.
Rogues are insanely needful in the game because of stealth, traps and the game's propensity to hide away a mage with uber AoE spell that needs to be interrupted behind a huge mob and traps in an inaccessible place. And, yeah, the chests. You get one rogue early on, and the second - way later. The amount of skill points you get almost dictates two rogues rather than two mages in the party, with one stealth and assassination specialist, and the second the locks and archery specialist. Finally, it is the rogue that is customizable in the traditionally a warrior class, the ranger, AND the rogue class - the bard.
So, overall, I'd say, that if you factor everything in, Origins is designed to be played with a rogue, because it's the most versatile for the player in terms of selecting the team-mates, accommodating the professions of your romances, and building an interesting main character with access to all races and origins (save for a mage one)
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Post by fylimar on Jun 30, 2017 5:01:46 GMT
Rogues are my favorite in every game, they are so much fun to play. Mages are second, sometimes it's fun to just throw a fireball in the middle of your enemies and see, what will happen  . Plus, I don't want always have Wynne in my party and I don't use Morrigan (worst character ever - apart from Anomen from Baldurs Gate 2 - he is still the character, I disliked the most), so sometimes, I have to play a mage in DAO. I never play warriors - it bores me and the games have usually enough warrior companions in them to not have to bother with it. In DAO you have two rogues, two mages and four warriors. Plus you get an additional warrior with Stone Prisoner (the DLCs aren't working anymore in my game, but even without Shale, you have enough).
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XJlock
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Post by XJlock on Jul 1, 2017 1:07:28 GMT
The mage is quite useful on deciding how you want to approach a threat through its vast array of spells bestowed from each schools of magic and coupled with specializations.
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Post by capn233 on Jul 3, 2017 23:03:26 GMT
I voted Warrior. If just going by class, Mage is my second favorite, and then Rogue as the least. But at least for me it is a bit more complicated than that.
Really the 4 different weapon styles on Warrior play differently from each other, and for instance I like 2H Warrior a great deal more than SnS. Could even split dual wield into dagger auto-attackers vs talent-spammers with at least one full-size as those are a little different from each other two. Archer is my least favorite.
That dovetails into the reason I ranked Rogue third... Archery or Dagger Rogue is a fair amount of just auto-attack for damage, and I don't find Stealth or the other Roguish talents all that interesting for whatever reason. Things get tricky when you try to build a talent spam melee Rogue since that takes either Strength or Cunning+Lethality. Maybe an argument to be made that those are a little more nuanced than Dex pumped, or at the very least they just take a different approach to team composition or even the Skill tree. But despite being "third," I would probably rather play a cunning rogue more than an SnS or Archery Warrior.
I don't really even know what a good number is for classifying Mage sub-types. A lot of the bread and butter spells are used across types anyway, the caster Arcane Warrior is only marginally different than a vanilla mage... Blood Mage is still somewhat similar to vanilla, different pool and one extra great spell. Shapeshifter is a lot different. Maybe showing my bias, but Spirit Healer is more or less equivalent to vanilla mage to me.
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Post by phoray on Jul 4, 2017 19:15:10 GMT
Rogues can be good. bad. in between. They have, more often, a dirtier background they have to rise above and the skills from that dirtier background to use- for good or evil. Their fighting skills are loose, improper. They're scrappers who have had to fight for what they have in life. People who have had to work around the system- create loopholes in their improper fighting habits with poisons, traps, to even the playing field.
The presentation of Warriors in dragon age is mostly someone committed to king, country, religion- raised among the middle class or above and put into a position where they received "proper fighting training." This is boring to me from an RP perspective on so many levels. Additionally, my only skills I can bring to the table of battle being "whack whack whack", and literally battling at that speed, drives me mad. The closest to enjoying a warrior class that I've found in DA in DAI two hander.
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mike3207
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Post by mike3207 on Jul 5, 2017 1:33:48 GMT
I favor mage but-if I remember correctly-there are no npc rogues in the last DLC and you won't have one unless you are a rogue PC.
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Post by Treacherous J Slither on Jul 6, 2017 5:44:11 GMT
In Dragon Age games: Rogue
Fantasy in general: Mage
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Post by Catilina on Jul 6, 2017 8:06:23 GMT
A bit surprised me, that people prefer the rogue.
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Post by Treacherous J Slither on Jul 6, 2017 14:05:14 GMT
A bit surprised me, that people prefer the rogue. A lot of it has more to do with the game design of Dragon Age than mere personal preference. Rogues are the only class in these games with out of combat utility. Undoing traps, unlocking doors and chests, stealth etc. Outside of Dragon Age, mages can have spells for all of that stuff and warriors can just brute force things open.
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daelonduluc
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Post by daelonduluc on Jul 6, 2017 15:03:17 GMT
First time I've played Origins was with a Mage, second - with a Rogue. I find that Origins is hard on class choices, because: Why would you play a Warrior if you have Alistair, Dog, Sten, Oghren and Shale? It's like half the cast you now can't use, b/c it duplicates your main Mages are both healers and rdps in the game, but you have only two to recruit, one heals, other - an openly evil aligned dps and probably the most objectionable evil companion in any BioWARE game since 1998. If you yourself want to be a mage, either heals or dps, you will only see one introduction story AND restrict yourself to only 2 out of 3 races. Rogues are insanely needful in the game because of stealth, traps and the game's propensity to hide away a mage with uber AoE spell that needs to be interrupted behind a huge mob and traps in an inaccessible place. And, yeah, the chests. You get one rogue early on, and the second - way later. The amount of skill points you get almost dictates two rogues rather than two mages in the party, with one stealth and assassination specialist, and the second the locks and archery specialist. Finally, it is the rogue that is customizable in the traditionally a warrior class, the ranger, AND the rogue class - the bard. So, overall, I'd say, that if you factor everything in, Origins is designed to be played with a rogue, because it's the most versatile for the player in terms of selecting the team-mates, accommodating the professions of your romances, and building an interesting main character with access to all races and origins (save for a mage one) Uhm... I would guess you're referring to Morrigan being an "openly evil aligned dps"? Why? IMO, she's not evil, just not some goody-two-shoes Chantry apologist who's always nice to people. She's a pragmatist and a survivor IMO. But, then again, I don't really consider Blood Mages all that evil either, as long as their only using their own blood or the blood of slaves. That is, after all, what slaves are for, after all.
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Post by daelonduluc on Jul 6, 2017 15:05:46 GMT
A bit surprised me, that people prefer the rogue. I can certainly understand it. You don't have any rogues that are really very useful for anything other than DPS (I mean, honestly, Zevran is GREAT at killing people but he's horrible at everything else, and Leliana is such a good-two-shoes that's it's almost laughable sometimes). And rogues certainly have the dps and killing thing down. Personally I prefer mages. Warriors, on the other hand are a dime a dozen. It doesn't take any skill or strategy to play them at all so I'm sure they're the default for many.
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Post by tacsear on Jul 6, 2017 19:09:19 GMT
I have a weird obsession to make my canon characters from different classes. And since warrior gameplay is the least bad (and spirit warrior ftw!) it is my go to It's like this in other games as well Mage gameplay is the best in DA2 and rogue is best in DAI
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Post by capn233 on Jul 7, 2017 23:59:55 GMT
A bit surprised me, that people prefer the rogue. I can certainly understand it. You don't have any rogues that are really very useful for anything other than DPS (I mean, honestly, Zevran is GREAT at killing people but he's horrible at everything else, and Leliana is such a good-two-shoes that's it's almost laughable sometimes). And rogues certainly have the dps and killing thing down. Personally I prefer mages. Warriors, on the other hand are a dime a dozen. It doesn't take any skill or strategy to play them at all so I'm sure they're the default for many. Heh, I always make Leliana great at unlocking chests. So she is really helpful to me.
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ewigDunkelheit
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Post by ewigDunkelheit on Jul 10, 2017 2:08:40 GMT
Rogues are my favorite, in any game. Admittedly, my tally comes pretty even with warriors. I love archery, which is often exclusive to the class, and I love utility and crowd control in general, which the roguish sort often offers.
In Origins specifically: I love being able to disarm traps and locks AND still be able to wield any equipment. While, it is not as efficient as using dual-wielding or archery, you can still pair the rogue tree and specializations with two-handed, shield use, or mono-wielding. Plus, with weapon sets, you can still do the aforementioned with a bow, or mix two melee sets for different uses.
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daelonduluc
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Post by daelonduluc on Jul 10, 2017 15:29:15 GMT
I can certainly understand it. You don't have any rogues that are really very useful for anything other than DPS (I mean, honestly, Zevran is GREAT at killing people but he's horrible at everything else, and Leliana is such a good-two-shoes that's it's almost laughable sometimes). And rogues certainly have the dps and killing thing down. Personally I prefer mages. Warriors, on the other hand are a dime a dozen. It doesn't take any skill or strategy to play them at all so I'm sure they're the default for many. Heh, I always make Leliana great at unlocking chests. So she is really helpful to me. True. She is far better at it than Zevran from the start (plus you get her much earlier), but, you have to admit that she's a bit of a goody-two-shoes in DA:O. On a larf I had she and Zevran rescue me from the prison. Their banter was priceless and they work as an incredible team.
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Post by Lazarillo on Jul 10, 2017 16:07:32 GMT
you have to admit that she's a bit of a goody-two-shoes in DA:O. It's Leliana. Good shoes are one of her favorite things.
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daelonduluc
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Post by daelonduluc on Jul 10, 2017 16:10:23 GMT
you have to admit that she's a bit of a goody-two-shoes in DA:O. It's Leliana. Good shoes are one of her favorite things. Especially with thick soles that weigh as much as bricks? Or maybe narrow heals with front embellishments - bows or perhaps embroidery. 
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Post by Deleted on Jul 10, 2017 16:45:10 GMT
First time I've played Origins was with a Mage, second - with a Rogue. I find that Origins is hard on class choices, because: Why would you play a Warrior if you have Alistair, Dog, Sten, Oghren and Shale? It's like half the cast you now can't use, b/c it duplicates your main Mages are both healers and rdps in the game, but you have only two to recruit, one heals, other - an openly evil aligned dps and probably the most objectionable evil companion in any BioWARE game since 1998. If you yourself want to be a mage, either heals or dps, you will only see one introduction story AND restrict yourself to only 2 out of 3 races. Rogues are insanely needful in the game because of stealth, traps and the game's propensity to hide away a mage with uber AoE spell that needs to be interrupted behind a huge mob and traps in an inaccessible place. And, yeah, the chests. You get one rogue early on, and the second - way later. The amount of skill points you get almost dictates two rogues rather than two mages in the party, with one stealth and assassination specialist, and the second the locks and archery specialist. Finally, it is the rogue that is customizable in the traditionally a warrior class, the ranger, AND the rogue class - the bard. So, overall, I'd say, that if you factor everything in, Origins is designed to be played with a rogue, because it's the most versatile for the player in terms of selecting the team-mates, accommodating the professions of your romances, and building an interesting main character with access to all races and origins (save for a mage one) Uhm... I would guess you're referring to Morrigan being an "openly evil aligned dps"? Why? IMO, she's not evil, just not some goody-two-shoes Chantry apologist who's always nice to people. She's a pragmatist and a survivor IMO. But, then again, I don't really consider Blood Mages all that evil either, as long as their only using their own blood or the blood of slaves. That is, after all, what slaves are for, after all. If she was in a DnD game, she'd have a Neutral Evil Alignment imo. Her Approval/Disapproval scores are BioWare's standard choices for evil/DS/closed fist etc chars written to please the angsty crowd thinking they are oh, so original in their world-view. Selfish choices, killing others, not offering help, plus the standard Bio-Bad-Girl being mean to everyone but a male PC she beds (with an upgrade for a female PC in this case allowing the girls equal chance to "understand" her and "see" how much she "suffered" and how she is "not really evil").
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