Cyberstrike
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is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Cyberstrike on Jul 4, 2017 21:29:10 GMT
How about both a reboot of the original trilogy with a tighter and more cohesive over arching story (the overall story of the MET is one of those deals it works until you really think about it then you start noticing how many massive plot holes there are in it) better graphics, a unified combat system based on ME:A's awesome combat system, and so on and a sequel to ME:A?
That would be the best way to go.
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Post by MarilynRobert on Jul 4, 2017 23:16:20 GMT
I think we'll get a glorious sequel
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sjsharp2010
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Post by sjsharp2010 on Jul 4, 2017 23:23:23 GMT
My take on the Tomb Raider reboots: the first was superb, the second unbearably dull, repetitive, whining and ultimately unplayable more than once, despite the beauty of the presentation. yeah for me it was the other way round I preferred the second more than the first. TR 2013 had a few too many QTE's in it in my opinion. Whereas in Rise they scaled back on that a bit. Though I do enjoy both.
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Post by SwobyJ on Jul 5, 2017 0:02:40 GMT
Sequel to Andromeda. 2020-2022 after Anthem (2018) and Dragon Age '4' (2019-2020), unless something else comes up after DA4. 2-4 full years of nothing explicit in Mass Effect game content besides possible side games (console or mobile design). A longer gap then might have happened otherwise - at least a few years instead of a couple.
But sequel now could be anything from 'MEA2' to ME...Something Else that carries on from MEA stories, even in a rather indirect way.
I think there may be a time of discussions of how much of a sequel they'd want it to be. Hawke didn't get to be standard-bearer for DA for a reason, and it isn't "We always wanted different protagonist anyway", IMO.
I don't think Bioware would 'retreat' back to a total focus on the Milky Way galaxy and 'old' storylines. But I also think they might very much reconsider any previously intended focus on Andromeda and 'new' storylines.
I wouldn't put it past them to try to link the two galaxies (now that MEA 'fresh (NOT NECESSARILY TOTALLY NEW) start' has happened) in more of a way than they might otherwise, in an attempt to appeal much harder to fans that have been loud and clear for months.
Considering how MEA was designed and written, I think it was purposeful that 'anything could happen'. This is the case in previous games too - ME1 left open anything about dealing with the Reapers, ME2 left open anything about stopping the Reapers, ME3 left open the situation of the world after Reapers, for example - but MEA I think intentionally leaves almost everything about almost everything open, to mine the audiences' responses to, well, everything. And with the response to MEA, I think Bioware may figure that it might be, say, better to work on polishing what they have (Helius and surrounding space) and assuaging trilogy fans that they haven't forgotten what was before, than taking some, I dunno, ST:Voyager-eqsue approach of plopping our ship on the other end of the galaxy alone, or whatever.
MEA tried to bring hope to people and so far I'd say it failed on that on the wider scale, but it still presented a hope and as the script even suggests, a foundation for a better future. I just think it was a shaky enough project that Bioware may decide to improve that foundation and revisit the older blueprint in the desire to make less mistakes, instead of piling so much more on top.
But I do think that whatever we get may be considered to be even somewhat of a sequel. Technically I consider DAI more of a sequel to DA2 (compared to DA'2' to DAO), or DA2 to be more of a prologue to DAI, even if both games are still rather separate in most ways. I think the same might happen with MEA.
Personally? I might even love to hear if a next game has us take on Pathfinder again (perhaps with a newer title/name over the course of the game), in a bigger Pathfinder organization after years have passed, and we're allowed to be Ryder as Human but also up to a few other species selections too, with their own backgrounds given some support. This could be narratively possible because the Ryder Family drama may still be largely wrapped up (at least in focus) in a big DLC, letting it just become more of the texture of the setting in the next game story. And I think that approach might be great to apply to a next game overall: "We left the trilogy but recognize you haven't left it, we need to follow up on MEA but recognize that it wasn't received very well, and we want to show you that we can still be ambitious in design and storytelling, responding to our audience, while providing a working product."
But that last paragraph is largely me fantasizing. It just reflects the notion of the series still having to go to new places as that's the damn (proactive, at least) point of going to the Andromeda galaxy, and having to follow up on a MEA that is the platform for all of these new things, while having the developers sit down and reflect on how MEA didn't ignite everyone's love for Mass Effect like it was hoped. Its not that I think they should turtle up and stay stuck in the past, but I can see it as very possible that they do significant learning (especially any newer designers) on what people expect from the series and even what storylines they still love and might enjoy much more of, albeit in a new light of Andromeda.
I don't think, so far, that we're (only, at least) going back to the Milky Way or going to some other new galaxy or larger region of space.
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Post by sageoflife on Jul 5, 2017 0:03:55 GMT
There's too many hanging plot threads to not get at least one sequel.
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Post by alanc9 on Jul 5, 2017 0:07:36 GMT
It's not like the problems with staying in the MW have gone away, though. How would you resolve them? Pick canon outcomes and/or handwave away the differences that need to be handled. With the next Mass Effect game probably not coming out until a decade after ME3, I think that resistance to that sort of thing will have waned. edit: Alternatively, we could try Mass Effect: Large Magellanic Cloud Handwaving and canonization typically have different constituencies, which is part of the problem. Have you a preference? There's also the massive retcon option. Even less respectful of our choices than the other two, but it has a constituency among p,ayers who hated those choices. And I get that ME:LMC is a joke, but it does raise the question of what problem we think we're trying to solve.
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Post by Deleted on Jul 5, 2017 0:17:34 GMT
I'm going to say yes, but not for a while. Not 10 years, but maybe closer to 5 years from now.
They'll sit on it, wait until their Edmonton team is freed up, then make it.
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Post by alanc9 on Jul 5, 2017 0:32:28 GMT
How about both a reboot of the original trilogy with a tighter and more cohesive over arching story (the overall story of the MET is one of those deals it works until you really think about it then you start noticing how many massive plot holes there are in it) better graphics, a unified combat system based on ME:A's awesome combat system, and so on and a sequel to ME:A? That would be the best way to go. I keep hearing this idea, and, again, I've never understood what problem this is supposed to solve. It's a better version of the trilogy, yeah, but who do we need to sell a better version of the trilogy to? Gamers who aren't already committed to Mass Effect won't have any particular love for the trilogy, will they? Who, exactly, is the constituency for a reboot? Who are these people, and why would they want a reboot?
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Post by SofNascimento on Jul 5, 2017 0:33:00 GMT
Andromeda was a mistake. They sacrificed logic and made a huge retcon and added nothing to the series.
I don't want to see Mass Effect dead though, so hopefully a reboot.
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SwobyJ
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Post by SwobyJ on Jul 5, 2017 0:44:47 GMT
Why do people believe they'll have a new protagonist? The andromeda initiative is deeply tied to the Ryder family. SAM is Alec's invention. It wouldn't make sense to start over again with a protagonist who would automatically be less involved in the main story. New protagonist can still be part of Ryder family. Like, grand-nephew of Ryder you play in ME:A, as in grandchild of Ryder twin sibling that was in coma for most of ME:A. Also it wouldn't be that surprising, as BioWare did the same for Dragon Age games. Each game had different protagonist. Like I said in earlier post, there can be a separate game with some of a 'Ryder' story happening, without us necessarily needing to be a Ryder, because, well, there can just be a different focus in another game. We could be a 'Pathfinder' of whatever sort. Not expecting it, mind you, but I don't think 'Ryder' or Ryder alone is absolutely necessary in a next game. Especially if we indeed do get MEA DLC that can be considered to largely wrap up the focus on Ryders (as a family arc) that started on Habitat 7. Sure we could even play Ryder after that, but Bioware can transform context as they prefer. Less Ryder family, more whatever else.
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Post by alanc9 on Jul 5, 2017 0:51:51 GMT
Yeah, that's why I was wondering what "reboot" means here. Is it a reboot if anyone but Ryder is the PC" Dous Dragon Age reboot every time?
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SwobyJ
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Post by SwobyJ on Jul 5, 2017 1:25:09 GMT
If that's the way it works out I'll be very happy but if Anthem follows Destiny then I think Anthem will get some meaty expansions,not just patches and updates.My only fear is that the success of Anthem will impact on Bioware titles in general,putting the focus on "online service". I wish Bioware success and have no issue with gamers who enjoy online but it would mean Bioware moving away from the type of games I buy,I have no interest in "online" focused games. Focus on "online service" will probably happen regardless, as that is the general direction the industry is heading towards to. This however can mean pretty much anything. I doubt we will see a full blown MMO in any near future, as that genre has peaked some 6 years ago and has been falling down since, so it will likely be something focused on solo/small group co-op. However, BioWare have proven they are somewhat capable of merging good story and characters with MMO in SWTOR (which got plagued by bad management decisions (due to BW having no idea how voracious MMO players can be) shortly after its rushed launch (it needed at least another 3 months)), and the planned (and cancelled) asymmetric co-op Shadowrealms also appeared to have pretty well created and thought through world. So I would not necessarily be worried about the game lacking in story of characters just because it can be played with other people. On the other hand, you have EA cramming story modes even into games like FIFA and NBA, which also goes completely against the type of game they are... Yeah my concerns isn't story happening in BiowarEA, its whether the story is good enough and whether I can actively influence it, and hopefully substantially customize it. No Anthem, running around a map with a few other IRL friends isn't the 'story'.
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Post by SwobyJ on Jul 5, 2017 1:39:10 GMT
Andromeda is dead, killed by the reaction to the game. Its a shame, since I really like the game, but there's absolutely no chance of a sequel. If there's any value left in the IP, its in the Milky Way. Selling a sequel to a trilogy that's often portrayed as one of the greatest ever is clearly easier than selling a sequel to a game that's portrayed as one of the worst. It's not like the problems with staying in the MW have gone away, though. How would you resolve them? Personally I have an enjoyable headcanon where events of the Reaper War are somewhat vague but we can get glimpses and some new revelations over time, and the Crucible endings all result in a generally similar result for the Milky Way where a sort of recovery happens (over centuries or millennia), advancement may happen, but if advancement happens, a crash occurs, all tied to the Reaper-derived tech that Milky Way is known for, and so a winning and a catastrophe happens no matter what. This results in a Milky Way we can deal with and recap (directly and indirectly) new series players about the trilogy, but still a 'broken' one that doesn't overshadow the new hope of Andromeda. The people of Milky Way can follow a narratively transhumanist-y trend of Andromeda (SAMs) but in another way initially. Whether through advancing and struggling more on their own (though salvaging Reapers), or getting synthesized with Reapers (but this being an unsustainable direction in the face of another threat, one that ties into Andromeda), or whatever. Refuse can either employ the most creative writing to have it work, or be considered the Series Ends Here like Shepard Dies in ME2. I see no problem with carrying over even more concepts of the trilogy. Even characters, at chosen times. Heck I have no issues, in itself, with even tapping into some supercomputer world and interacting with older 'characters' in novel ways that doesn't look like some only cameo. I just understand that the overarching story of Shepard and the Reapers, and probably even Normandy and Milky Way is over. But like, that doesn't matter so much to me. DA2 was Hawke's story but I'm personally happy to see him relevant again in the context of ANOTHER'S story. The entity of Shepard (in whatever sense) isn't something I actually insist to never see again or never matter in anything else again. Reaper tech is major to me and I think it'd be wise of Bioware to not ignore it, even as they explore more possibilities with gusto. Etc. The Crucible was never as difficult for me as it was for others. Especially if you have enough time passing, anything can narratively unify enough to be useful in a presented new storyline. But I can totally understand a next game by a fresher studio deliberately largely ignoring it for at least one game. I just think its no big deal to me if it comes up again. Yeah yeah starbrat, color waves, etc etc. Outrage aside, I think there's things to work with, albeit always with an arm's length and experimental approach that tries to not make some dire mistake that utterly ruins a whole new game. I think even if, for example, some bridge to the Milky Way happens, I wouldn't advise having a whole game about the interactions with the Milky Way, but instead just include in the journey the establishment of that bridge and a 'first' contact, and see how feedback (both between creatives in Bioware and from the audience) goes.
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Post by clips7 on Jul 5, 2017 2:03:54 GMT
I don't think the series needs a reboot since the original trilogy can still stand on it's own and it's visuals are still solid to this day. I think a sequel to Andromeda is what will be required to jumpstart the series from a strong foundation again.
I still think Bioware missed the opportunity by going sooo far into the future as if to forget about the Reaper threat, when everybody is going to want some type of absolution to that story arc and Bioware should have picked a canon ending and ran with it...maybe "Destroy" (the most logical one) and started the story from there.
I think in the sequel they will have to at least answer that question or if we somehow go back to the MW they can answer that question. Ultimately they need to get the team that is working on Anthem to do the sequel and hire some writers that are up to the task of implementing, executing and creating interesting characters and storylines.
I think folks will be ready for the next Mass Effect game once the Anthem hype dies down a bit after it's release....I think Anthem will be a fun experience, but it will be a bit bare bones when it comes to story regardless of how dev's say there will be a story there for the single player experience.....and i don't feel that will ever be able to replace what the Mass Effect franchise has created and sustained over the years in terms of depth in story and character development.
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Post by OdanUrr on Jul 5, 2017 2:25:59 GMT
I wouldn't expect a sequel until after Anthem and the next Dragon Age game release so... maybe in 5 years' time?
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Post by samhain444 on Jul 5, 2017 2:36:20 GMT
Direct sequel to ME:A in 4/5 years...after 3 solid SP DLCs.
It doesn't make sense to do anything other than that...they need to finish the story thry started.
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Atemporal Vanguardian-Debugger
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At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Post by Atemporal Vanguardian-Debugger on Jul 5, 2017 2:44:51 GMT
Well technically Mirror's Edge got a prequel and ME:A already has that. With that prequel that ME:A has it kind of makes it tough to do a reboot without making much of the lore into heresy.
The easiest fix would be to do a prequel that does take the surmised theory of Indoctrination. At which point all the complex endings the MET gave us could be easily undone... otherwise... It would take a lot of work to unravel the endings -not saying it can't be done. Just unlikely that they would want to go through all the trouble.
So from an efficiency stand-point more likely than not they would probably do a sequel... Or if they did plan to return to the Milky Way only once the choices of the MET would have been eradicated by time.
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Post by KaiserShep on Jul 5, 2017 2:54:02 GMT
How about both a reboot of the original trilogy with a tighter and more cohesive over arching story (the overall story of the MET is one of those deals it works until you really think about it then you start noticing how many massive plot holes there are in it) better graphics, a unified combat system based on ME:A's awesome combat system, and so on and a sequel to ME:A? That would be the best way to go. If this was some isometric thing made way back when or a PS1 or 2 game, then sure. It'd be so crude and game-y by modern standards that the door would be wide open for a reboot. But that's just not the case with Mass Effect. In the end, the main motivation for a reboot at all is the opportunity to redo the ending, but that's a lot of time and expense just to fix a trilogy's conclusion. Any reboot they'd attempt would be doomed.
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Post by cypherj on Jul 5, 2017 3:22:06 GMT
I don't know why people think they'll continue this in five years time. Andromeda pretty much amounts to a new IP, and if it didn't gain enough traction that a lot people a clamoring for more right now, the interest definitely won't be there for a sequel five years from now.
The entire first trilogy was released in a span of five years. If they waited five years to put out another game, which I doubt they would. It's going to be something completely new, down the road into the future in an established galaxy with a new protagonist a la Dragon Age.
Why would they wait five years, bring the series back and still have you in the fledgling days of the new galaxy, still starting colonies? The vaults wouldn't even have had enough time to work if there was a direct sequel to Andromeda. It would be the same game.
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Post by derrame on Jul 5, 2017 4:14:48 GMT
sequel to andromeda, no more reboots
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Atemporal Vanguardian-Debugger
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At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Atemporal Vanguardian-Debugger on Jul 5, 2017 4:33:50 GMT
sequel to andromeda, no more rebootsMore? What was the first?
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Post by KaiserShep on Jul 5, 2017 5:33:17 GMT
I don't know why people think they'll continue this in five years time. Andromeda pretty much amounts to a new IP, and if it didn't gain enough traction that a lot people a clamoring for more right now, the interest definitely won't be there for a sequel five years from now. Well whether or not this continues is all up in the air, but I'd say that it's doubtful that the time gap would do any serious harm to the interest in any future title(s) that may continue in this setting, especially if the critical consensus is largely positive. It could go either way, but the time jump would probably not be a meaningful factor. They could go forward a decade and still use Ryder if they wanted. I dunno. Given progress made within just a year and a half with things going to shit, 5 years after having control over Meridian would probably see very rapid progress, vaults be damned. The tens of thousands of people in cryo would no doubt be awake, and the Nexus would probably be completed and have a much larger integrated angaran population.
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Post by Monica21 on Jul 5, 2017 6:05:26 GMT
I think that we'll get a sequel to Andromeda, but it will be after Anthem (I literally typed "Destiny" there and had to edit it) and after DA4. Which is fine in the cycle of gaming. Hopefully this will mean it will get more resources dedicated to it, and not half a team and visions changing halfway through.
What I really don't want to do is go back to the Milky Way. I'm happy with how ME3 ended. I'm happy that my Shepard took a breath after shooting the tube. That's really all I need. There's enough space in there for me to headcanon the rest, and I don't want Bioware messing with it. I imagine Earth pitching in and helping feed the turians and quarians and everyone trying to figure out how to get back home. In my head, it's more than good enough.
Shepard's story is over, and Ryder's is just beginning. That's the story I want next, because that's what has me invested.
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Ivory Samoan
N3
Raising Hell with the Flavor XX
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate
Origin: IvorySamoan
Posts: 565 Likes: 933
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Jun 15, 2021 12:22:31 GMT
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Ivory Samoan
Raising Hell with the Flavor XX
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August 2016
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate
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Post by Ivory Samoan on Jul 5, 2017 6:23:46 GMT
No to Andromeda sequel - Yes to Reboot in about 8 years.
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merlinistyle
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Origin: merlinistyle
Posts: 78 Likes: 151
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Sept 29, 2017 12:02:16 GMT
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merlinistyle
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by merlinistyle on Jul 5, 2017 6:50:26 GMT
Why would someone want a reboot? isnt it already a breathtaking amazing story, everyone enjoyed playing for dozens, hundreds of hours? Every part of the story, every game is already perfect in many ways. Every part of the story represents its own atmosphere, its own way of telling the story and unique feeling for every player. And i think people, willing to see a reboot, underestimate those feelings, feelings they got 10 years ago from playing Mass Effect for the first time and which are unshakably connected to this very game (and consequentially to the next two, of course). You just wont get the same feeling from reboot, it would be a different experience, because the time will be different, your perception of the world is and will be different and you will and already are different. You will just end up disappointed and abandoned. Cherish, what you have already got, because it is so beautiful.
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