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Post by jamiecotc on Jul 5, 2017 17:41:02 GMT
There will be a sequel, eventually. BW typically overcorrects which would imply that if Andromeda didn't do so well, the story would move back to the Milky Way, but here, I think BW will stick to their guns and to Andromeda. It may be many years before we see anything ME again, I think.
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Post by dmc1001 on Jul 5, 2017 18:04:04 GMT
I want to wait to see what happens with dlc. If we get some, and there's positive response to it, then I'd say yes. If not, then I say no. I don't feel we have enough information yet. I'd be better able to respond at the end of the year because we'll be sure one way or the other about dlc.
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Post by Deleted on Jul 6, 2017 8:23:00 GMT
No. Neither should we get a sequel. They had 5 years and they fucked it up. At least I still have the trilogy for the memories. ... and still have the Trilogy as well... and I happen to have ME:A, which I also honestly enjoy. Sorry you didn't. Sucks to be you spending any money on a game you didn't enjoy. I spent my money on a game I do enjoy. IMO - that still makes me up on you by one even if no DLC gets released. If no DLC... no sequel and no reboot either. The ME3 endings stay as they are (which I'm OK with as well). It's that simple. It's not that ME:A is beyond saving. I think that when they abandoned the original concept they made a massive mistake. It left them with too little time to present a cohesive game. The game plays fine but it's just so boring. It's like DAI imo but just nowhere near as good. And the bugs.... I mustn't mention the bugs. The story is just poorly thought out. In the mass effect trilogy a vast percentage of the milky way remains unexplored, and yet we're off to Andromeda? Seriously? Why? Wouldn't those resources be better invested in the approaching reaper threat? This then renders everything that happened after mass effect 1 almost pointless. Why didn't we just jump to Andromeda where we'd sent this motly bunch of rubberfaces? I also think they deffo made a massive mistake using Frostbite. They have I believe admitted themselves that they almost didn't know how to use it, and had to almost improvise to get it to do what they needed it to do. The result being bugs galore, and facial animations that are quite frankly terrible by todays standards - indeed terrible by 2010's standards.
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Post by suikoden on Jul 6, 2017 8:30:59 GMT
... and still have the Trilogy as well... and I happen to have ME:A, which I also honestly enjoy. Sorry you didn't. Sucks to be you spending any money on a game you didn't enjoy. I spent my money on a game I do enjoy. IMO - that still makes me up on you by one even if no DLC gets released. If no DLC... no sequel and no reboot either. The ME3 endings stay as they are (which I'm OK with as well). It's that simple. It's not that ME:A is beyond saving. I think that when they abandoned the original concept they made a massive mistake. It left them with too little time to present a cohesive game. The game plays fine but it's just so boring. It's like DAI imo but just nowhere near as good. And the bugs.... I mustn't mention the bugs. The story is just poorly thought out. In the mass effect trilogy a vast percentage of the milky way remains unexplored, and yet we're off to Andromeda? Seriously? Why? Wouldn't those resources be better invested in the approaching reaper threat? This then renders everything that happened after mass effect 1 almost pointless. Why didn't we just jump to Andromeda where we'd sent this motly bunch of rubberfaces? I also think they deffo made a massive mistake using Frostbite. They have I believe admitted themselves that they almost didn't know how to use it, and had to almost improvise to get it to do what they needed it to do. The result being bugs galore, and facial animations that are quite frankly terrible by todays standards - indeed terrible by 2010's standards. It kinda felt to me like they wrote the story after designing (redesigning) the worlds, whereas the trilogy felt more like a well-thought-out story that allowed the worlds to be fleshed out around it.
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Post by outlaw1109 on Jul 6, 2017 9:33:01 GMT
IDK...wasn't Inquisition made with Frostbite? I feel like maybe borrowing some artists from that team could have improved the end result for ME:A.
My thoughts on the OT: It depends on the DLC. As long as they turn a profit, they're going to keep making whatever they want and likely without care or regard for what you want. BioWare likes to be all about service until release day. Then they convert to "We're sorry, here's a patch to fix..."
A neat trick: INSTEAD of buying games upon release, wait. If the price drops in a month; the game is not good. If the price doesn't drop or drops $5, then they did alright. Personally, I bought this game used and...I'm not upset about the money I paid for it. It was bad, but when you pay a third of the price for it, it doesn't bother you as much when it's broken.
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Post by jclosed on Jul 6, 2017 9:57:49 GMT
Just do some thinking hm? The benefactor did know about the Reapers, and wanted to make sure Humans and other species would survive. Clearly - that was not possible by hiding somewhere in the Milky Way (because the Reapers wanted to control the Milky Way). So - The only possible way to let the present civilization survive is to "export" it out of the Milky Way and out of the "control area" of the Reapers.
The nearest Galaxy is Andromeda, so that's where they have to go.
Really - It's not that difficult to come to that conclusion. And it's also not difficult to see that, because for the same reason, it is not possible to make a sequel in the Milky Way (unless you plan a kind of "always on the run because you never can win" chaser kind of game, what is not that interesting).
So yes - they have to lay an new foundation in another Galaxy. That is done, and now it's time to flesh things out in successors of ME:A. Personally I hope that will be that case, but I know some people here get gaga by only trying to think about it. Oh well - That's their problem.
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Post by sjsharp2010 on Jul 6, 2017 11:21:31 GMT
IDK...wasn't Inquisition made with Frostbite? I feel like maybe borrowing some artists from that team could have improved the end result for ME:A. My thoughts on the OT: It depends on the DLC. As long as they turn a profit, they're going to keep making whatever they want and likely without care or regard for what you want. BioWare likes to be all about service until release day. Then they convert to "We're sorry, here's a patch to fix..." A neat trick: INSTEAD of buying games upon release, wait. If the price drops in a month; the game is not good. If the price doesn't drop or drops $5, then they did alright. Personally, I bought this game used and...I'm not upset about the money I paid for it. It was bad, but when you pay a third of the price for it, it doesn't bother you as much when it's broken. Yes it was but then it's quite possible they may have done as they did transfer some of DAI's personnel to work on the game towards the later end of it.
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Post by vonuber on Jul 6, 2017 11:41:46 GMT
It kinda felt to me like they wrote the story after designing (redesigning) the worlds, whereas the trilogy felt more like a well-thought-out story that allowed the worlds to be fleshed out around it. Well thought out story? Did you actually play the OT? It's got plot holes you can drive a Tempest through, and more retcons/changes than a kotaku article written by you. Let's not get ahead of ourselves here.
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Post by Deleted on Jul 6, 2017 11:47:21 GMT
... and still have the Trilogy as well... and I happen to have ME:A, which I also honestly enjoy. Sorry you didn't. Sucks to be you spending any money on a game you didn't enjoy. I spent my money on a game I do enjoy. IMO - that still makes me up on you by one even if no DLC gets released. If no DLC... no sequel and no reboot either. The ME3 endings stay as they are (which I'm OK with as well). It's that simple. It's not that ME:A is beyond saving. I think that when they abandoned the original concept they made a massive mistake. It left them with too little time to present a cohesive game. The game plays fine but it's just so boring. It's like DAI imo but just nowhere near as good. And the bugs.... I mustn't mention the bugs. The story is just poorly thought out. In the mass effect trilogy a vast percentage of the milky way remains unexplored, and yet we're off to Andromeda? Seriously? Why? Wouldn't those resources be better invested in the approaching reaper threat? This then renders everything that happened after mass effect 1 almost pointless. Why didn't we just jump to Andromeda where we'd sent this motly bunch of rubberfaces? I also think they deffo made a massive mistake using Frostbite. They have I believe admitted themselves that they almost didn't know how to use it, and had to almost improvise to get it to do what they needed it to do. The result being bugs galore, and facial animations that are quite frankly terrible by todays standards - indeed terrible by 2010's standards. Back to that same old war... You want a rewrite of ME3, you'll accept nothing less, and you'll kill everything Bioware does to get that. Ain't happening... after 5 years of being told by Bioware that it isn't happening, you'd think you guys would give up... instead of telling us to give up on a mere DLC after only 3 months and not actually being told anything directly by Bioware. ME:A is a flawed, but fine game that people other than you enjoy... people who are not motivated solely by trying to force a company to rewrite an earlier work. We've explored 100% of the imaginary Milky Way as created by Bioware. They don't want to create any more of a Milky Way for us... They wanted to create a vision of the Andromeda Galaxy. instead. They had a different story they wanted to tell us... but you guys keeping wanting to drag Bioware... and everyone else... back to the same old same old. ... BTW, you can also tell your buddy up there that if he wants to stop reading my passive, aggressive comments, he's the one who's going to have to press the ignore button. I'm going to ignore him... which means I'm not replying to him at all. I don't need to press a button to do that, but if I do press that button, it just means I won't be reading his comments anymore. It doesn't mean I'm going to stop posting my thoughts whenever I feel it appropriate and to respond to other people here... such as yourself.
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Post by sjsharp2010 on Jul 6, 2017 12:57:46 GMT
... and still have the Trilogy as well... and I happen to have ME:A, which I also honestly enjoy. Sorry you didn't. Sucks to be you spending any money on a game you didn't enjoy. I spent my money on a game I do enjoy. IMO - that still makes me up on you by one even if no DLC gets released. If no DLC... no sequel and no reboot either. The ME3 endings stay as they are (which I'm OK with as well). It's that simple. It's not that ME:A is beyond saving. I think that when they abandoned the original concept they made a massive mistake. It left them with too little time to present a cohesive game. The game plays fine but it's just so boring. It's like DAI imo but just nowhere near as good. And the bugs.... I mustn't mention the bugs. The story is just poorly thought out. In the mass effect trilogy a vast percentage of the milky way remains unexplored, and yet we're off to Andromeda? Seriously? Why? Wouldn't those resources be better invested in the approaching reaper threat? This then renders everything that happened after mass effect 1 almost pointless. Why didn't we just jump to Andromeda where we'd sent this motly bunch of rubberfaces? I also think they deffo made a massive mistake using Frostbite. They have I believe admitted themselves that they almost didn't know how to use it, and had to almost improvise to get it to do what they needed it to do. The result being bugs galore, and facial animations that are quite frankly terrible by todays standards - indeed terrible by 2010's standards. I don't in fact I think it was a good move as it suits shooters well Battlefield is a good testament to that. MEA was just buggy on release had it not been for that I think it would have been received much better.
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Post by outlaw1109 on Jul 6, 2017 13:06:49 GMT
Technically, Bioware COULD reboot the entire OT by visiting the first contact war. Which, IMO, would be a far better story than anything we've had so far. In the same vein as my previous post, they will choose to do as they please. It's possible they're leaving that as an ace in the hole to try to save themselves when their new IP is also a flop.
That said; given that it topped sales charts on release, I have no doubt that the BioWare cash machine is going to steamroll forward with an equally unpolished sequel.
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Post by Deleted on Jul 6, 2017 15:47:46 GMT
I don't have a crystal ball that tells me what BioWare is gonna do in the future, but I do know that far to many questions were left unanswered for anything less then a direct sequel to be the optimum way to go forward in my eyes. BW already created a new story, new characters, and a new setting in the Mass Effect canon that many love... why scrap all that now? It would make no sense.
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Post by Deleted on Jul 6, 2017 15:58:00 GMT
Technically, Bioware COULD reboot the entire OT by visiting the first contact war. Which, IMO, would be a far better story than anything we've had so far. A First Contact War game would lack the multitude of alien species that ME is known for and be linear as all hell. You can't make a branching game in prequel format. It's never going to work nor will it be interesting. Maybe it could work as a short spinoff game, but not a mainstay entry in the series. No thanks.
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Post by Monica21 on Jul 6, 2017 16:03:27 GMT
A First Contact War game would lack the multitude of alien species that ME is known for and be linear as all hell. You can't make a branching game in prequel format. It's never going to work nor will it be interesting. Maybe it could work as a short spinoff game, but not a mainstay entry in the series. No thanks. Did they ever write a First Contact War novel? Because I'd buy the heck out of that.
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Post by Deleted on Jul 6, 2017 16:08:27 GMT
A First Contact War game would lack the multitude of alien species that ME is known for and be linear as all hell. You can't make a branching game in prequel format. It's never going to work nor will it be interesting. Maybe it could work as a short spinoff game, but not a mainstay entry in the series. No thanks. Did they ever write a First Contact War novel? Because I'd buy the heck out of that. That would be cool, but as a full-fledged game, it would be a waste.
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Post by Monica21 on Jul 6, 2017 16:15:04 GMT
Did they ever write a First Contact War novel? Because I'd buy the heck out of that. That would be cool, but as a full-fledged game, it would be a waste. Agreed, which is why a novel would be pretty cool.
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Post by alanc9 on Jul 6, 2017 16:55:38 GMT
It's not that ME:A is beyond saving. I think that when they abandoned the original concept they made a massive mistake. It left them with too little time to present a cohesive game. The game plays fine but it's just so boring. It's like DAI imo but just nowhere near as good. And the bugs.... I mustn't mention the bugs. Thing is, it's not obvious that the original concept was workable in the first place. If anything, ME:A's design history suggests that it was not. You haven't thought this through. Even if the planners believe in the Reaper threat, that just makes the AI more useful as a contingency plan. There are three possible cases for the effects of the resource expenditure. In case 1 you have the resources to win anyway. In case 2 you're going to lose anyway. In case 3 the AI resources would make the difference between victory and defeat. Case 3 is the least probable situation, given the relatively small proportion of galactic resources directed to the AI. In case 1 it doesn't matter what you choose. Case 2 is the important case, since in that case the AI is the only hope for avoiding extermination. (Note that the actual ME3 situation can best be described as an edge case of case 1; it's not possible for the war to be lost because of a lack of resources, but more WA points might make the postwar situation somewhat better if the game-world is otherwise in a low-EMS state; in high-EMS states, of course, the AI resources are completely irrelevant.) Huh? I have no idea what your point is here. In what sense is what happens to the MW pointless? The DAI team did fine with it.
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Post by Deleted on Jul 6, 2017 17:10:19 GMT
That would be cool, but as a full-fledged game, it would be a waste. Agreed, which is why a novel would be pretty cool. Indeed. Would buy & read in a heartbeat.
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Post by griffith82 on Jul 6, 2017 17:14:06 GMT
It kinda felt to me like they wrote the story after designing (redesigning) the worlds, whereas the trilogy felt more like a well-thought-out story that allowed the worlds to be fleshed out around it. Well thought out story? Did you actually play the OT? It's got plot holes you can drive a Tempest through, and more retcons/changes than a kotaku article written by you. Let's not get ahead of ourselves here. I'll have to disagree on that. I remember the heat sink discussion, the face masks, Vorcha etc but I don't consider them plot holes. It's the same as with movies and tv they add things year to year sequel to sequel. Now a good example of a plot hole is Luke's Lightsaber in Return of the Jedi. It's a plot hole because they cut the scene with him building it.
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Post by sjsharp2010 on Jul 6, 2017 17:38:08 GMT
It's not that ME:A is beyond saving. I think that when they abandoned the original concept they made a massive mistake. It left them with too little time to present a cohesive game. The game plays fine but it's just so boring. It's like DAI imo but just nowhere near as good. And the bugs.... I mustn't mention the bugs. Thing is, it's not obvious that the original concept was workable in the first place. If anything, ME:A's design history suggests that it was not. You haven't thought this through. Even if the planners believe in the Reaper threat, that just makes the AI more useful as a contingency plan. There are three possible cases for the effects of the resource expenditure. In case 1 you have the resources to win anyway. In case 2 you're going to lose anyway. In case 3 the AI resources would make the difference between victory and defeat. Case 3 is the least probable situation, given the relatively small proportion of galactic resources directed to the AI. In case 1 it doesn't matter what you choose. Case 2 is the important case, since in that case the AI is the only hope for avoiding extermination. (Note that the actual ME3 situation can best be described as an edge case of case 1; it's not possible for the war to be lost because of a lack of resources, but more WA points might make the postwar situation somewhat better if the game-world is otherwise in a low-EMS state; in high-EMS states, of course, the AI resources are completely irrelevant.) Huh? I have no idea what your point is here. In what sense is what happens to the MW pointless? The DAI team did fine with it.That they did better than I thought tbh.
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Post by alanc9 on Jul 6, 2017 17:55:12 GMT
Well thought out story? Did you actually play the OT? It's got plot holes you can drive a Tempest through, and more retcons/changes than a kotaku article written by you. Let's not get ahead of ourselves here. I'll have to disagree on that. I remember the heat sink discussion, the face masks, Vorcha etc but I don't consider them plot holes. It's the same as with movies and tv they add things year to year sequel to sequel. Now a good example of a plot hole is Luke's Lightsaber in Return of the Jedi. It's a plot hole because they cut the scene with him building it. I'm pretty sure vonuber's talking about stuff like the impossible time sequence for Tali's voice recording (whose existence is pretty stupid in the first place), Saren searching for something he already had, the non-rational premise of Shepard's overall mission in ME2, the idiocy of a human-dominated Council, and so forth. I don't see how Luke's lightsaber counts as a plot hole; even with the cut scene, we have Vader remarking on Luke constructing it.
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Post by vonuber on Jul 6, 2017 18:04:35 GMT
I'm pretty sure vonuber's talking about stuff like the impossible time sequence for Tali's voice recording (whose existence is pretty stupid in the first place), Saren searching for something he already had, the non-rational premise of Shepard's overall mission in ME2, the idiocy of a human-dominated Council, and so forth. I don't see how Luke's lightsaber counts as a plot hole; even with the cut scene, we have Vader remarking on Luke constructing it. Oh aye. And that's before you throw in things like forgetting how the Geth worked, for example, or the numerous retcons of the reapers. Mass Effect has never really stood up to proper scrutiny.
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Post by shechinah on Jul 6, 2017 18:40:58 GMT
Oh aye. And that's before you throw in things like forgetting how the Geth worked, for example, or the numerous retcons of the reapers. Mass Effect has never really stood up to proper scrutiny.It was fun and enjoyable but yeah, the entire trilogy had more than a few plot holes and inconsistencies of differing proportions and that's without taking the jumbled narrative into consideration.
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Post by Son of Dorn on Jul 6, 2017 18:57:01 GMT
Oh aye. And that's before you throw in things like forgetting how the Geth worked, for example, or the numerous retcons of the reapers. Mass Effect has never really stood up to proper scrutiny.It was fun and enjoyable but yeah, the entire trilogy had more than a few plot holes and inconsistencies of differing proportions and that's without taking the jumbled narrative into consideration. And let's not forget the whole "bringing Shepard back from the dead" thing. ("I got better" WTF?!)
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Post by griffith82 on Jul 6, 2017 20:20:41 GMT
I'm pretty sure vonuber's talking about stuff like the impossible time sequence for Tali's voice recording (whose existence is pretty stupid in the first place), Saren searching for something he already had, the non-rational premise of Shepard's overall mission in ME2, the idiocy of a human-dominated Council, and so forth. I don't see how Luke's lightsaber counts as a plot hole; even with the cut scene, we have Vader remarking on Luke constructing it. Oh aye. And that's before you throw in things like forgetting how the Geth worked, for example, or the numerous retcons of the reapers. Mass Effect has never really stood up to proper scrutiny. TBH that's sci fi in general. Convenient elements to move the plot. Also what do you mean Saren searching for something he had? He had Sovereign but not the means to activate the Relay. Shepardd mission isn't idiotic in ME2, s human dominated council is a player choice not a plot hole. Now what's this about forgetting how the Geth work? And Reaper retcons? I don't remember any retcons just development. Unless you refer to Leviathan and again not a retcon.
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