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Post by Deleted on Nov 21, 2016 13:22:06 GMT
Hate to interrupt, but from these Sniper Rifles, which one would you recommend as the easiest to learn on?
I have unlocked: Manits X, Viper I, Raptor VI and Incisor VI
I was told before that Raptor is not a good idea.
Thank you in advance for responses!
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Post by Alfonsedode on Nov 21, 2016 13:30:49 GMT
YEah raptor sucks. I would say mantis, but u ll have to live with one shot gun and long reloads ... So maybe pick a SMG or a pistol with you too for closing goons/hunters/phantoms
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Post by Pounce de León on Nov 21, 2016 13:45:55 GMT
Hate to interrupt, but from these Sniper Rifles, which one would you recommend as the easiest to learn on?
I have unlocked: Manits X, Viper I, Raptor VI and Incisor VI
I was told before that Raptor is not a good idea.
Thank you in advance for responses! Ugh - sniper rifles... Mantis or Incisor - but pour in a load of stability to mitigate the recoil. Incisor eats lots of ammo and the mag is kinda small to kill two targets. But all of it depends what difficulty you play. Viper is OK, but level I probably not. Still OK on bronze and with some ammo and TacCloak on silver I guess. Raptor is kinda like Incisor but more stable and without autofire -lots of clickses required. Ye, you probably are best off "learning" with Mantis - the best SR have low mag capacity or are single shots.
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Post by Deleted on Nov 21, 2016 14:00:06 GMT
So, it is one shot from Mantis, then switch to pistol, then back to Mantis if there is enough distance? I am not really able to find games above bronze easily & I have limited time, and was just going to load solo to try shooting SRs, so, i think it's going to be bronze for life for me 😀
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Post by Deleted on Nov 21, 2016 14:22:55 GMT
Mantis for sniping and a pistol for close-quarters combat is a viable strategy for the beginning. Incisor works surprisingly well with a Stabilization Module III and double piercing-mods - without those not so much, though.
Raptor is actually a really good gun up to Gold if you have a quick trigger-finger. It helps if the target isn't moving, so I sometimes put it on the Vanilla Human Infiltrator (because of Cryo-Blast) or Vorcha Hunter (Submission Net). It may work well with Stasis-characters, too (Asari Adept, Volus Adept).
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Post by Deleted on Nov 21, 2016 14:42:28 GMT
Mantis for sniping and a pistol for close-quarters combat is a viable strategy for the beginning. Incisor works surprisingly well with a Stabilization Module III and double piercing-mods - without those not so much, though. Raptor is actually a really good gun up to Gold if you have a quick trigger-finger. It helps if the target isn't moving, so I sometimes put it on the Vanilla Human Infiltrator (because of Cryo-Blast) or Vorcha Hunter (Submission Net). It may work well with Stasis-characters, too (Asari Adept, Volus Adept). By the quick trigger-finger do you mean that reload-cancelling thing people keep talking about? I have not figured that one out yet.
What I have in mods are: Spare Thermal Clip V, Extended barrel V, Enhanced Scope I, High Velocity Barrel I
I do not currently have any Stabilization modules, and if I do get any, they will be II.
I actually played my H!Infiltrator with Raptor, because I could not handle Mantis, but with really terrible results. It was far easier to shoot though, than Mantis.
Is there anything I can do to make SRs easier? I find it very disorienting and too long to get out of the aim into normal mode? Anything helps with that? Or you just sort of get used to it?
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Post by Pounce de León on Nov 21, 2016 16:18:21 GMT
Mantis for sniping and a pistol for close-quarters combat is a viable strategy for the beginning. Incisor works surprisingly well with a Stabilization Module III and double piercing-mods - without those not so much, though. Raptor is actually a really good gun up to Gold if you have a quick trigger-finger. It helps if the target isn't moving, so I sometimes put it on the Vanilla Human Infiltrator (because of Cryo-Blast) or Vorcha Hunter (Submission Net). It may work well with Stasis-characters, too (Asari Adept, Volus Adept). By the quick trigger-finger do you mean that reload-cancelling thing people keep talking about? I have not figured that one out yet.
What I have in mods are: Spare Thermal Clip V, Extended barrel V, Enhanced Scope I, High Velocity Barrel I
I do not currently have any Stabilization modules, and if I do get any, they will be II.
I actually played my H!Infiltrator with Raptor, because I could not handle Mantis, but with really terrible results. It was far easier to shoot though, than Mantis.
Is there anything I can do to make SRs easier? I find it very disorienting and too long to get out of the aim into normal mode? Anything helps with that? Or you just sort of get used to it?
No you just have to press fire buton fast and again and again. Try predator pistol and you know what it means. To make it all work you should look at quickscoping: Put target indicator over target, zoom in and immediately press fire and unzoom directly. Aiming down sights can lead to overcorrecting and swaying to and fro, and then it's gone useless when the AI abruptly jerks into another direction.
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Post by Deleted on Nov 21, 2016 17:18:48 GMT
^ This And don't worry, Domi: We've all been in that situation - well, all except Mr. Bateman You'll figure it out eventually. And if you don't like sniping at all (which is completely fine, I'm not a fan of that myself) there are countless other possibilities to enjoy Me3MP...Shotgun Infiltrators for example!
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Post by patrickbateman on Nov 21, 2016 17:50:34 GMT
Mantis for sniping and a pistol for close-quarters combat is a viable strategy for the beginning. Incisor works surprisingly well with a Stabilization Module III and double piercing-mods - without those not so much, though. Raptor is actually a really good gun up to Gold if you have a quick trigger-finger. It helps if the target isn't moving, so I sometimes put it on the Vanilla Human Infiltrator (because of Cryo-Blast) or Vorcha Hunter (Submission Net). It may work well with Stasis-characters, too (Asari Adept, Volus Adept). By the quick trigger-finger do you mean that reload-cancelling thing people keep talking about? I have not figured that one out yet.
What I have in mods are: Spare Thermal Clip V, Extended barrel V, Enhanced Scope I, High Velocity Barrel I
I do not currently have any Stabilization modules, and if I do get any, they will be II.
I actually played my H!Infiltrator with Raptor, because I could not handle Mantis, but with really terrible results. It was far easier to shoot though, than Mantis.
Is there anything I can do to make SRs easier? I find it very disorienting and too long to get out of the aim into normal mode? Anything helps with that? Or you just sort of get used to it?
Sniping in general is a lot easier if you host, this game suffers a lot from off-host lag, other than that it's a matter of practise, just having one zoom mode and in some cases like Glacier very small maps and fast moving enemies like Dragoons takes a bit of practise to get used to.
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Post by Cirvante on Nov 21, 2016 20:35:26 GMT
Hate to interrupt, but from these Sniper Rifles, which one would you recommend as the easiest to learn on?
I have unlocked: Manits X, Viper I, Raptor VI and Incisor VI
I was told before that Raptor is not a good idea.
Thank you in advance for responses! Use the Mantis on an Infiltrator. Learn to reload-cancel. Reload-canceling is quite easy on PC. Some guns have rather long reload animations, but the magazine (or heatsink, whatever) refills somewhere in the middle. There's usually an auditory clue in the form of the new heatsink clicking in. You can then cancel the rest of the animation by clicking your medi-gel button (put it on 'E'). This translates to a much faster rate of fire and is crucial to using most weapons to their full potential. Practice makes perfect. Eventually it'll become second nature to RC any weapon you use, to blast off your opponents face just a fraction of a second faster.
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Post by Deleted on Nov 21, 2016 21:13:06 GMT
If I click medigel when my character Is not dying, it won't use it up, will it?
Eh, by the time I take my aim, someone is usually dead, either the target, or my character. most of these bronze zones are more of PvP style than PvE... then, of course, the moment you think you are again going to be running around with everything dying because the other guys winked in their general direction, you wipe... because well, you are actually playing with regular mortals and it's collectors.
anyway, going to try the Mantis in solo with a pistol back up, see if I last into wave 3....
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Post by Cirvante on Nov 21, 2016 21:29:03 GMT
If I click medigel when my character Is not dying, it won't use it up, will it? Eh, by the time I take my aim, someone is usually dead, either the target, or my character. most of these bronze zones are more of PvP style than PvE... then, of course, the moment you think you are again going to be running around with everything dying because the other guys winked in their general direction, you wipe... because well, you are actually playing with regular mortals and it's collectors. It won't in multiplayer. Except when you die during a reload-cancel. Remember, good players don't rage-gel, they reload-cancel. And regarding the aiming, you can try to quickscope. Move your crosshairs on the targets head, then click RMB and LMB in quick succession. You're basically only using the scope for less than a second to get your shot off, because for some bullshit reason all snipers except the Kishock suffer a damage penalty for unscoped shots. This will allow you to snipe your targets faster and allow for more awareness of your surroundings.
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Post by Deleted on Nov 21, 2016 21:51:44 GMT
Okay, RMB, LMB, medigel & scroll for pistol if starting to get dead. I'll see how it will turn out.
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Post by Deleted on Nov 22, 2016 4:08:26 GMT
And... it's going to be a long-term project.
I am sort of seeing how it will fit together, after trying Matis in solo, but I cannot get reload to cancel reliably. When shot does land, it is basically a one-shot kill, but it's not trivial at all. I will keep working on it when I can't find the matches, but it is going to be a looong way.
I'm sticking to Mantis on an H!Infiltrator, since that's the last pair of class & weapon that I have no clue what to do with and cannot bring over the threshold of embarrassing. I also have Infiltrators in the Asari and Quaran flavor, but I don't want to play with those kits.
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Post by frankiscrank on Nov 22, 2016 8:41:30 GMT
And... it's going to be a long-term project. I am sort of seeing how it will fit together, after trying Matis in solo, but I cannot get reload to cancel reliably. When shot does land, it is basically a one-shot kill, but it's not trivial at all. I will keep working on it when I can't find the matches, but it is going to be a looong way. I'm sticking to Mantis on an H!Infiltrator, since that's the last pair of class & weapon that I have no clue what to do with and cannot bring over the threshold of embarrassing. I also have Infiltrators in the Asari and Quaran flavor, but I don't want to play with those kits. I'm pretty late to the party but most of the stuff mentioned above covers what I would tell you as well. So I just like to recommend something that helped me a lot with these things: watch youtube vids and try to mimic what you see (you don't get better by JUST watching - the do-it-yourself part is important). Here are some examples you might find interesting because I believe they suit your situation very well: By caineghis2500 How to solo bronze (HumanInfiltrator/Mantis vs. Reaper/Giant) How to solo silver (SalInfiltrator/Mantis vs. Cerberus/Ghost) You get good explanations according the attack cycle and other helpful stuff about soloing in general. (Warning! Shameless self-promotion) By me: A bronze solo for challenge thread (HumanInfiltrator/Mantis vs. Cerberus/Dagger) Here you can see me failing to reload cancel during the first couple of waves. But later it works (see the medigel button flash after reload) and there is quick scoping too. Sometimes. Not very educational but maybe entertaining.
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Post by Alfonsedode on Nov 22, 2016 9:32:16 GMT
to much help kills it but whatever : Try no to take low prob shoot. Enemy moving laterally (nemesis / phantom especially) are really hard to hit. U better wait a little bit and land a sure bodyshot /headshot when they took cover or were stopped one way or the other
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Post by Pounce de León on Nov 22, 2016 11:20:53 GMT
And... it's going to be a long-term project. I am sort of seeing how it will fit together, after trying Matis in solo, but I cannot get reload to cancel reliably. When shot does land, it is basically a one-shot kill, but it's not trivial at all. I will keep working on it when I can't find the matches, but it is going to be a looong way. I'm sticking to Mantis on an H!Infiltrator, since that's the last pair of class & weapon that I have no clue what to do with and cannot bring over the threshold of embarrassing. I also have Infiltrators in the Asari and Quaran flavor, but I don't want to play with those kits. You need not do it by using the medigel to reload cancel. You can also fire a power or initiate sprint once the reload audio plays / magazine indicator fills. A very good kit to practice reload cancel with powers is any concussion shot kit. Everybody else can do the sprinting. Medigel cancel is best, but it don't come "natural" - power and sprint cancel is what I did subconsciously before learning about the medigel way.
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Post by Deleted on Nov 22, 2016 12:52:14 GMT
I rebound medi to Q, as secondary bind, so it is in easy place. I will try with the space bar as well & check out the vid to see/hear the timing of the action. Thanks, everyone. I think, it's just trial and error from here. Would be cool to figure it out.
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Post by Deleted on Nov 22, 2016 13:49:24 GMT
The Mantis does have a rather awkwardly slow reload animation, you watch your character animation and think it's already reloaded - but the ammo counter updates a split-second later. There are definitely easier guns and kits to practice reload cancel with, but doing it properly with a Mantis helps for all those slow-loading guns.
Turian Sentinel with Tempest, for instance, is one of the easiest ways to practice general reload-cancelling: Shoot until empty, reload, cancel with Overload.
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Post by Deleted on Nov 22, 2016 14:33:59 GMT
The Mantis does have a rather awkwardly slow reload animation, you watch your character animation and think it's already reloaded - but the ammo counter updates a split-second later. There are definitely easier guns and kits to practice reload cancel with, but doing it properly with a Mantis helps for all those slow-loading guns. Turian Sentinel with Tempest, for instance, is one of the easiest ways to practice general reload-cancelling: Shoot until empty, reload, cancel with Overload. Oh, I actually have all the ingredients for that, T!Sentinel, Tempest and Overload (which is amazing, yay! I have stuff!). Do you actually R-for reload, or let him start naturally, and throw Overload at it? I will try paying attention to it when I play my T!Sent.
I am still going to have a battle of wills with the Infiltrator/Mantis though, because, well, it is a fun project.
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Post by Deleted on Nov 22, 2016 14:44:59 GMT
The Mantis does have a rather awkwardly slow reload animation, you watch your character animation and think it's already reloaded - but the ammo counter updates a split-second later. There are definitely easier guns and kits to practice reload cancel with, but doing it properly with a Mantis helps for all those slow-loading guns. Turian Sentinel with Tempest, for instance, is one of the easiest ways to practice general reload-cancelling: Shoot until empty, reload, cancel with Overload. Oh, I actually have all the ingredients for that, T!Sentinel, Tempest and Overload (which is amazing, yay! I have stuff!). Do you actually R-for reload, or let him start naturally, and throw Overload at it? I will try paying attention to it when I play my T!Sent.
I am still going to have a battle of wills with the Infiltrator/Mantis though, because, well, it is a fun project.
Basically with the TSent against mooks or shielded/barriered enemies you start with Overload to stagger them, shoot until Overload cooldown comes around again, Overload, continue shooting etc. until your gun needs reloading, then just use Overload again directly after you hear that click-sound from the magazine. Against armored enemies you basically substitute Overload with Warp and use Warp for reload-canceling instead. You can try something like this for your TSent-Build, that works like a charm from Bronze to Platinum.
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Post by frankiscrank on Nov 22, 2016 15:05:23 GMT
Turian Sentinel with Tempest, for instance, is one of the easiest ways to practice general reload-cancelling: Shoot until empty, reload, cancel with Overload. I don't want to confuse @domi more than necessary and I'm sure you're fully aware of this but you don't confuse reload canceling with reload hiding, do you? Because Tempest reloads in 1,5 seconds, which is possible but not that much rewarding to cancel (to 0,8 sec). Unlike Mantis with a reload duration of nearly 3 seconds canceled to 1,4 sec. Anyway, play the Turian, he is good!
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Post by Deleted on Nov 22, 2016 15:18:11 GMT
Turian Sentinel with Tempest, for instance, is one of the easiest ways to practice general reload-cancelling: Shoot until empty, reload, cancel with Overload. I don't want to confuse @domi more than necessary and I'm sure you're fully aware of this but you don't confuse reload canceling with reload hiding, do you? Because Tempest reloads in 1,5 seconds, which is possible but not that much rewarding to cancel (to 0,8 sec). Unlike Mantis with a reload duration of nearly 3 seconds canceled to 1,4 sec. Anyway, play the Turian, he is good! Ah, I have been around for a spin, so I am on board with asking about a sniping rifle and walking away with a build for a Turian There is nothing more fun than talking to players who love and get the game.
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Post by Cirvante on Nov 23, 2016 2:52:23 GMT
Turian Sentinel with Tempest, for instance, is one of the easiest ways to practice general reload-cancelling: Shoot until empty, reload, cancel with Overload. I don't want to confuse @domi more than necessary and I'm sure you're fully aware of this but you don't confuse reload canceling with reload hiding, do you? Because Tempest reloads in 1,5 seconds, which is possible but not that much rewarding to cancel (to 0,8 sec). Unlike Mantis with a reload duration of nearly 3 seconds canceled to 1,4 sec. Anyway, play the Turian, he is good! I think he meant RC. Of course, characters with grenades and long animation powers are great for hiding reloads as well (For domi: empty the heatsink, then immediately use power; gun will reload during the power animation). Certain guns like Acolyte and Arc Pistol can be shot while using powers as well. Once you really learn the timing of a weapon's reload (i.e. Claymore GI), you can hide the reload with a power like Proximity Mine and then cancel the rest with medi-gel. That's the advanced stuff though. And lastly, any heatsink weapon is worth reload-canceling. That 0.7s could mean the difference between life and death for a drell for example.
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Post by Cirvante on Nov 23, 2016 2:54:57 GMT
You can try something like this for your TSent-Build, that works like a charm from Bronze to Platinum. Why no headshot dmg? Don't be a pug.
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