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Post by Deleted on Nov 23, 2016 11:58:05 GMT
You can try something like this for your TSent-Build, that works like a charm from Bronze to Platinum. Why no headshot dmg? Don't be a pug. I'm simply not good at headshotting, as such I'd rather take more overall power damage. You don't need headshot-evo to top-score with this guy.
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Post by Deleted on Nov 23, 2016 14:04:19 GMT
I don't want to confuse @domi more than necessary and I'm sure you're fully aware of this but you don't confuse reload canceling with reload hiding, do you? Because Tempest reloads in 1,5 seconds, which is possible but not that much rewarding to cancel (to 0,8 sec). Unlike Mantis with a reload duration of nearly 3 seconds canceled to 1,4 sec. Anyway, play the Turian, he is good! I think he meant RC. Of course, characters with grenades and long animation powers are great for hiding reloads as well (For domi: empty the heatsink, then immediately use power; gun will reload during the power animation). Certain guns like Acolyte and Arc Pistol can be shot while using powers as well. Once you really learn the timing of a weapon's reload (i.e. Claymore GI), you can hide the reload with a power like Proximity Mine and then cancel the rest with medi-gel. That's the advanced stuff though. And lastly, any heatsink weapon is worth reload-canceling. That 0.7s could mean the difference between life and death for a drell for example. Well, now that you have mentioned Drell, I am properly motivated, because playing a Drell in ME3MP is the ultimate gamegasm, beating dark chocolate by a factor of approximately 1,000,000 to a photon's fart. I've tried RC on T!Sent yesterday, and I think I will need to start with solo on an Infiltrator with Mantis because I feel it's too subtle in the middle of the fray for me to do consistently & see if I am successful. Well, I have a veritable training program all set up for tomorrow, with a few videos to check out and then try both the scope and the cancel.
My T!Sentinel build at the moment is more conservative with 5/3 in Armor-fitness respectively, but once I re-level my beloved Vanguard, I will re-build the T!Sent-xtreme. I am a bit reluctant, because the sample build uses the IV-level gear that is custom tailored for it, notably in terms of cool-downs, if memory serves.
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Post by Cirvante on Nov 24, 2016 22:22:17 GMT
Played a gold duo and some gold pugs with Annisa today. She did pretty well and it aptly demonstrated that once you play a few gold games with someone and get them used to the difficulty, they won't really have too much of a problem with it. Sure, she's not gonna be clutching waves anytime soon, but as far as I remember she extracted in all of them. So to all the bronze and silver players here, find a BSNer who can carry on gold and play with him/her. Once you've played gold for a while, it'll become the new 'normal' for you. Silver will seem easy and slow in comparison. 80k is also a much better payout than 30k, so there's your incentive.
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Post by annisa on Nov 25, 2016 2:08:05 GMT
Played a gold duo and some gold pugs with Annisa today. She did pretty well and it aptly demonstrated that once you play a few gold games with someone and get them used to the difficulty, they won't really have too much of a problem with it. Sure, she's not gonna be clutching waves anytime soon, but as far as I remember she extracted in all of them. So to all the bronze and silver players here, find a BSNer who can carry on gold and play with him/her. Once you've played gold for a while, it'll become the new 'normal' for you. Silver will seem easy and slow in comparison. 80k is also a much better payout than 30k, so there's your incentive. Oh, i so extracted from all of them Was fun, "goes back lurking"
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Post by Pounce de León on Nov 25, 2016 9:26:51 GMT
I think he meant RC. Of course, characters with grenades and long animation powers are great for hiding reloads as well (For domi: empty the heatsink, then immediately use power; gun will reload during the power animation). Certain guns like Acolyte and Arc Pistol can be shot while using powers as well. Once you really learn the timing of a weapon's reload (i.e. Claymore GI), you can hide the reload with a power like Proximity Mine and then cancel the rest with medi-gel. That's the advanced stuff though. And lastly, any heatsink weapon is worth reload-canceling. That 0.7s could mean the difference between life and death for a drell for example. Well, now that you have mentioned Drell, I am properly motivated, because playing a Drell in ME3MP is the ultimate gamegasm, beating dark chocolate by a factor of approximately 1,000,000 to a photon's fart. I've tried RC on T!Sent yesterday, and I think I will need to start with solo on an Infiltrator with Mantis because I feel it's too subtle in the middle of the fray for me to do consistently & see if I am successful. Well, I have a veritable training program all set up for tomorrow, with a few videos to check out and then try both the scope and the cancel.
My T!Sentinel build at the moment is more conservative with 5/3 in Armor-fitness respectively, but once I re-level my beloved Vanguard, I will re-build the T!Sent-xtreme. I am a bit reluctant, because the sample build uses the IV-level gear that is custom tailored for it, notably in terms of cool-downs, if memory serves.
Dafuq? Do away with the spreadsheets. You don't need those for easy diffculties. Play a Krogan. You'll know you have specced somewhat right if you hear the joyful laughter after bashing in a couple of mook heads.
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Post by Deleted on Nov 28, 2016 14:31:26 GMT
Pounce de León: I don't understand how the Hammers work on Krogan. The one I have is the Sentinel (Warlord). I assume that once you switch him in one of the Hammer stances, it turns your every F-attack into that hammer, rather than pressing Hammer 1 or Hammer 2 to execute a specific hammer attack as an actual "power". But it says something about "charging" as well, so I am wondering if the longer you stay in the stance, the more powerful it becomes or something. Anyway, I am just not sure how to play it, and it is really, really large character, which makes it very hard to see anything. So, I am reluctant to take the character out in public, b/c I don't know how it plays exactly. I was also wondering if anyone knows... I was trying to group up with annisa, but it won't let her join the lobby, quoting different DLCs? Is it just some odd temporary glitch?
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Post by Cirvante on Nov 28, 2016 14:59:46 GMT
Pounce de León : I don't understand how the Hammers work on Krogan. The one I have is the Sentinel (Warlord). I assume that once you switch him in one of the Hammer stances, it turns your every F-attack into that hammer, rather than pressing Hammer 1 or Hammer 2 to execute a specific hammer attack as an actual "power". But it says something about "charging" as well, so I am wondering if the longer you stay in the stance, the more powerful it becomes or something. Anyway, I am just not sure how to play it, and it is really, really large character, which makes it very hard to see anything. So, I am reluctant to take the character out in public, b/c I don't know how it plays exactly. I was also wondering if anyone knows... I was trying to group up with annisa , but it won't let her join the lobby, quoting different DLCs? Is it just some odd temporary glitch? The krogan warlord sentinel is the only character with a hammer. His normal melee is a headbutt and his heavy melee is a hammer strike. You can also run and heavy melee to perform the normal krogan heavy melee charge. The electric hammer/biotic hammer powers imbue his hammer strikes with additional power, each of them providing a certain number of charges. Once these charges are used up with hammer strikes, you have to imbue the hammer with new charges. You can use normal hammer strikes, without biotic or electric charges, but they are weaker. And you can only have one kind of charges active at a time. The krogan warlord is one of the few characters with health regeneration, but due to his size he can't take cover. And regarding the joining issue, do you have all multiplayer DLC installed? She was able to join my lobby just fine.
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Post by Deleted on Nov 28, 2016 15:08:45 GMT
Pounce de León : I don't understand how the Hammers work on Krogan. The one I have is the Sentinel (Warlord). I assume that once you switch him in one of the Hammer stances, it turns your every F-attack into that hammer, rather than pressing Hammer 1 or Hammer 2 to execute a specific hammer attack as an actual "power". But it says something about "charging" as well, so I am wondering if the longer you stay in the stance, the more powerful it becomes or something. Anyway, I am just not sure how to play it, and it is really, really large character, which makes it very hard to see anything. So, I am reluctant to take the character out in public, b/c I don't know how it plays exactly. I was also wondering if anyone knows... I was trying to group up with annisa , but it won't let her join the lobby, quoting different DLCs? Is it just some odd temporary glitch? The krogan warlord sentinel is the only character with a hammer. His normal melee is a headbutt and his heavy melee is a hammer strike. You can also run and heavy melee to perform the normal krogan heavy melee charge. The electric hammer/biotic hammer powers imbue his hammer strikes with additional power, each of them providing a certain number of charges. Once these charges are used up with hammer strikes, you have to imbue the hammer with new charges. You can use normal hammer strikes, without biotic or electric charges, but they are weaker. And you can only have one kind of charges active at a time. The krogan warlord is one of the few characters with health regeneration, but due to his size he can't take cover. And regarding the joining issue, do you have all multiplayer DLC installed? She was able to join my lobby just fine.
So, in terms of actions, it's holding down the spacebar and F to charge? And holding F down will result in using the charged Hammer? Is there a feedback that tells you the charges are expired? To re-charge, do you simply press the corresponding Hammer again once, or do you spam-press it all the time to keep the max number of charges & is there a counter anywhere for # of charges?
My understanding is that I have the DLCs that are available for free download, not sure if any of them are MP specific. I will take a look.
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Post by Pounce de León on Nov 28, 2016 16:57:27 GMT
Tap F for headbutt
Tap F repeatedly for melee combo
Sprint and Hold F for running backhand slap (earns rage mode on kill)
Hold F for powerful hammer strike, if it's charged with one of the hammer powers, the effects of that power apply (the charges are visible on the holstered hammer)
Press corresponding power button to charge the hammer with that power, tap F to end animation prematurely.
Edit:
Simple and elegant UI design. Rant all you want about the omni-button, but being able to pull of this variety with only two keys (apart from the movement keys) without being pianist is kinda good design.
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Post by Deleted on Nov 28, 2016 17:05:42 GMT
Tap F for headbutt Tap F repeatedly for melee combo Sprint and Hold F for running backhand slap (earns rage mode on kill) Hold F for powerful hammer strike, if it's charged with one of the hammer powers, the effects of that power apply (the charges are visible on the holstered hammer) Press corresponding power button to charge the hammer with that power, tap F to end animation prematurely. Thank you for the detailed response! I really dislike guessing at these things. I'll slot the Krogan trial run after the Valkyrie to check the hammer action. At least it gives the clear feedback. I wish my Destroyer's missile landed with a pyrotechnic show like Zaeed's!
And, heh, I am still working on my unparalleled sharpshooting. Darn, the sniper rifles look so smooth in the vids, it's incredible. Gotta get 'me skills before Andromeda is out! It's nice though, because I can pick up the leftover Bronze Waves points for the maps by training in the solo set-up, 2 waves at a time.... i am such a noob though, that after playing a few interesting classes, I still love vanilla M!vanguard the most. I am still hoping to get my hands on the Ex-Cerb version!
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Post by annisa on Nov 28, 2016 20:17:02 GMT
I was also wondering if anyone knows... I was trying to group up with annisa , but it won't let her join the lobby, quoting different DLCs? Is it just some odd temporary glitch? That was the first time i could not join a lobby. I checked my DLCs and i`m only missing few SP ones. Those should not affect MP, i think? Well, if you find out what was wrong, let me know too.
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Post by Deleted on Nov 28, 2016 20:38:07 GMT
I was also wondering if anyone knows... I was trying to group up with annisa , but it won't let her join the lobby, quoting different DLCs? Is it just some odd temporary glitch? That was the first time i could not join a lobby. I checked my DLCs and i`m only missing few SP ones. Those should not affect MP, i think? Well, if you find out what was wrong, let me know too. I think we should just try the other way around with you making a lobby. I am thinking it's the gremlins. If I see you on, I'll send you a tell
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Post by inert on Nov 28, 2016 22:35:05 GMT
That was the first time i could not join a lobby. I checked my DLCs and i`m only missing few SP ones. Those should not affect MP, i think? Well, if you find out what was wrong, let me know too. I think we should just try the other way around with you making a lobby. I am thinking it's the gremlins. If I see you on, I'll send you a tell If the error message stated different versions then this won't work. But if there wasn't a message to this effect, a different host or lobby can do the trick.
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Post by Deleted on Nov 30, 2016 15:34:10 GMT
EDIT: apologies! Found the answer via the google-foo.
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Post by Deleted on Dec 2, 2016 16:21:57 GMT
The Sniper Rifles are a really frustrating thing. I sort of arrived at the point where I can kill immobile targets. Yeah, hurray.
I've also tried replacing Mantis with something called Kishock Harpoon Gun, and it feels a bit less unfriendly even though it weighs only slightly more than an average elephant. I am still dying way too fast to use it, and Cerberus is way too agile, rolling like hedgehogs in hurricane's pass.
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Post by Cirvante on Dec 2, 2016 17:23:51 GMT
The Sniper Rifles are a really frustrating thing. I sort of arrived at the point where I can kill immobile targets. Yeah, hurray. I've also tried replacing Mantis with something called Kishock Harpoon Gun, and it feels a bit less unfriendly even though it weighs only slightly more than an average elephant. I am still dying way too fast to use it, and Cerberus is way too agile, rolling like hedgehogs in hurricane's pass. The Kishock is a projectile weapon and the only sniper that doesn't suffer a dmg penalty from hipfire. So just charge it and run arround shooting stuff without aiming through the scope.
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Post by Deleted on Dec 2, 2016 20:10:03 GMT
The Sniper Rifles are a really frustrating thing. I sort of arrived at the point where I can kill immobile targets. Yeah, hurray. I've also tried replacing Mantis with something called Kishock Harpoon Gun, and it feels a bit less unfriendly even though it weighs only slightly more than an average elephant. I am still dying way too fast to use it, and Cerberus is way too agile, rolling like hedgehogs in hurricane's pass. The Kishock is a projectile weapon and the only sniper that doesn't suffer a dmg penalty from hipfire. So just charge it and run arround shooting stuff without aiming through the scope. Oh, I was aiming with it, and it was so much easier than with Mantis. Darn. I will give it another shot (ha-ha, I am hilarious) . I am so happy this game does not have friendly fire or accidents....
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Post by Deleted on Dec 19, 2016 14:17:57 GMT
Not so much a question, but more like: If anyone else by any chance is playing this is good to know.
I was trying out Inert's recommendation for buying combinations of the Jumbo Equipment Packs (33 K) and Arsenal packs (99 K).
Overall stage of noobness: Starting to feel okay with Silver, but too early to play Gold, i.e. if a Silver pug is weak, I won't be able to carry the game. Despite the credits received at the first glance it is very expensive compared to the Specter Packs (60K), but the surcharge weighs you towards what you need and imo is worth it.
I was at the point when I got increase in medi-gels use per game, so I ran out of medigels, and buying Spectre packs without them, 'cause RNG, was really annoying. It is no less frustrating to play games without the gels. Also, at this point, I have no shortage of kits, but few guns/mods unlocked.
So, yes, something to consider if you feel you are stuck in your Game of Acquisition.
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Post by q5tyhj on Dec 19, 2016 19:11:57 GMT
I was trying out Inert's recommendation for buying combinations of the Jumbo Equipment Packs (33 K) and Arsenal packs (99 K). At the point you're likely at in your manifest grind, you probably want to be focusing on the packs that drop new weapons/mods/permanent gear items, but if you're getting dangerously low on the in-game consumables like medi-gel or missiles, then buying a handful of JEPs is the best way to restock that supply (+5 of each of the four consumables for 33k, vs +3 of two of the four for 20k in Vet packs, or +5 in Specter/Premo Specters). Once you've got enough to go on though, I'd be switching back to the packs that drop weapons and gear (vet packs until you max all the common/uncommons, then arsenal packs for weapons/reserve packs for characters). Later on, once you have all the weapons and gear, maxing out your in-game consumables (i.e. at 255) with JEP's before buying Specter/Arsenal/etc. packs (which is what I assume Inert recommended, as this is a pretty standard strategy) works quite well.
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Post by Deleted on Dec 19, 2016 20:54:24 GMT
Not so much grinding, just playing on. It feels like a lot of RNG "luck" is being used up on the Kits and Kits customizations in the 60K packs, and neither atm is really appealing to me compared to the weapons and weapons mods. And, unlike SWTOR, you cannot craft or buy medpacks separately, so it is another snag.
TBH, it never even occurred to me to scroll down the list of the packs, I just looked at the 4 which came into view, heh.
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Post by Deleted on Dec 20, 2016 14:38:44 GMT
Hmm, I am trying the new guns, but they don't seem to work all that magically. Trying to get a hang of charging the Arc, before even attempting the Acolyte after reading a bunch of essays on how it is supposed to work and have an arc... ouchie. Also put a newly acquired Geth Pulse SMG on my T!Sentinel, and so far by some reason not much killing power there, despite the really cool sound effect as the gun starts spinning. I expected the torrent of a crazy killing power, but tbh, I think I was killing things faster with Locust/Hornet. I don't think the Overload cast really interferes with it that much to have to re-crack it up... but dunno. Will try the guy with Locust again too.
It's a bit of a downer, I was looking forward to an improved performance, but instead I sucked really badly all night. The connection was so sad yesterday, queues were long, I got a disconnect, a non-connect, and the old bug I have not seen for weeks now when you stop doing damage and can't reload, can't do anything. (Sigh) when it goes bad, it goes bad.
I guess, my strategy now is playing a few Bronze games without using the pots, buying the equipment pack, and trying Silver again to amass the creds for the weapon packs.
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Post by inert on Dec 20, 2016 15:01:04 GMT
That's the tricky thing about the weapons - rarity doesn't necessarily mean killing power. As far as SMGs go, only the Hurricane and Collector SMG have any real killing power in general. Mind you there are always ways to make an SMG effective depending on kit/loadout.
Since you're now building up Rare weapons, you need to be on the lookout for the following:
Claymore (Smart Choke + Reload Cancel and it hits harder than most URs) Widow (Hits as hard as any UR) Graal Spike Thrower (Great damage output once charged and good staggering) Kishock Harpoon Gun (Ignores gate and hits like a truck) Arc Pistol (Seriously powerful, especially with charged headshots, but take some getting used to) Acolyte Falcon
There are other weapons, naturally, but these will pack considerably more punch than the GPSMG.
The Acolyte and Falcon are more specialty weapons/sidearms, but work effectively at shield stripping/ammo power application/stagger.
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Post by Deleted on Dec 20, 2016 15:15:05 GMT
That's the tricky thing about the weapons - rarity doesn't necessarily mean killing power. As far as SMGs go, only the Hurricane and Collector SMG have any real killing power in general. Mind you there are always ways to make an SMG effective depending on kit/loadout. Since you're now building up Rare weapons, you need to be on the lookout for the following: Claymore (Smart Choke + Reload Cancel and it hits harder than most URs) Widow (Hits as hard as any UR) Graal Spike Thrower (Great damage output once charged and good staggering) Kishock Harpoon Gun (Ignores gate and hits like a truck) Arc Pistol (Seriously powerful, especially with charged headshots, but take some getting used to) Acolyte Falcon There are other weapons, naturally, but these will pack considerably more punch than the GPSMG. The Acolyte and Falcon are more specialty weapons/sidearms, but work effectively at shield stripping/ammo power application/stagger. That's what I have read about Acolyte, and it is supposed to be hard to hit things with. I also continue to aim too low so I am worried that I will not be able to hit anything with it at all if the projectile falls. I need to take it into a solo bronze and see how it actually shoots.
I managed to use Arc the way it is described in one of the articles about it. The author actually explained it really well. S/he said it is the opposite of using other guns. Other guns you push the trigger down to shoot, but with Arc you hold the trigger down continuously, and release it to shoot.
I am not sure if I am better off with Locust or Arc, I think I will just pack both and see what he does better with. He still has 3 levels to go to 20. I am in the middle of leveling every class up to 20, and I think I am not going to demote/promote them again, because why? I thought I'd get into the habit for ME:A, but rebuilding chars is starting to get old.
I guess, I am not reading the weapon bars correctly on the weapon descriptions, because basically everything I unlock now in the gold sets looks worse than the silver weapons. I guess part of it is Level 1 vs Level 10, but there must be a trick to it, like with Acolyte that does not explain that it has the hidden multipliers.
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Post by inert on Dec 20, 2016 15:26:53 GMT
I guess, I am not reading the weapon bars correctly on the weapon descriptions, because basically everything I unlock now in the gold sets looks worse than the silver weapons. I guess part of it is Level 1 vs Level 10, but there must be a trick to it, like with Acolyte that does not explain that it has the hidden multipliers.
The in-game ratings of weapon damage are a bit skewed when it comes to either charged fire or sustained fire as some weapons either require a ramp-up or a charge to reach their potential. It also doesn't include the multipliers for headshots/shields/barriers, etc as you've mentioned. The Acolyte is excellent against shields/barriers, applies ammo powers effectively and will stun/stagger phantoms reliably. It requires a charge to be able to fire it, but hits in a wide radius. It's an excellent weapon and one of the best sidearms. The only issue is no armor-negating capability, so on a kit with no way to deal with Guardians, you may wish to bring a light SMG with piercing, etc. Just get the Claymore, after some reload cancelling practice, you'll see. (But you'll need a smart choke too)
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Post by q5tyhj on Dec 20, 2016 19:15:45 GMT
That's the tricky thing about the weapons - rarity doesn't necessarily mean killing power. As far as SMGs go, only the Hurricane and Collector SMG have any real killing power in general. Mind you there are always ways to make an SMG effective depending on kit/loadout. Since you're now building up Rare weapons, you need to be on the lookout for the following: Claymore (Smart Choke + Reload Cancel and it hits harder than most URs) Widow (Hits as hard as any UR) Graal Spike Thrower (Great damage output once charged and good staggering) Kishock Harpoon Gun (Ignores gate and hits like a truck) Arc Pistol (Seriously powerful, especially with charged headshots, but take some getting used to) Acolyte Falcon There are other weapons, naturally, but these will pack considerably more punch than the GPSMG. The Acolyte and Falcon are more specialty weapons/sidearms, but work effectively at shield stripping/ammo power application/stagger. Don't forget: -AT12 Raider, 2nd highest DPS in the game by a pretty large margin (gun should probably have been an Ultra Rare)... I won't mention the abomination that is #1, though it is also a Rare shotgun -Piranha, very good DPS and also a legit caster weapon -GPS, more or less interchangeable with the Graal, though slightly less cool (and don't forget the Smart Choke on the Raider or Piranha)
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