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Post by griffith82 on Jul 10, 2017 12:50:44 GMT
I love Mass Effect Andromeda, and in some ways enjoy it more than ME1, but it can be considerably shaky here and there. But beyond the writing where I had some serious issues was with the NPC voice acting. They're never universally outstanding in the previous games, but some are noticeably terrible here.
That being said, I like the Archon much more than I do Saren. I always thought Saren was corny as fuck. Honestly, despite Benezia's cheesy ass delivery in her death scene, I think I would have preferred her being Sovereign's sub-baddie over proto-Marauder. All of it! I concur. Same here. Benezia always seemed like the big baddie not Saren.
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Post by LilTIM on Jul 10, 2017 14:49:31 GMT
Having plot twists and lore-dumps (Hi ME1 Tali) in no way is a substitute for a coherent narrative.
MEA is full emotional shock moments, whose real implications are handwaved (ex. FTL jumping into the Archon's face, Archon getting to Hyperion, etc.). When the story doesn't hold up to any scrutiny then it means it failed what it was supposed to do - immerse the player on the universe.
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Post by griffith82 on Jul 10, 2017 16:08:35 GMT
Having plot twists and lore-dumps (Hi ME1 Tali) in no way is a substitute for a coherent narrative. MEA is full emotional shock moments, whose real implications are handwaved (ex. FTL jumping into the Archon's face, Archon getting to Hyperion, etc.). When the story doesn't hold up to any scrutiny then it means it failed what it was supposed to do - immerse the player on the universe. That all depends on how heavily you scrutinize it. For example was the Geth recording convenient? Yeah a tad, but so would finding a secret recording, data etc in say his quarters (KOTOR had a similar thing on Koriban.) sometimes you just have to go with it.
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Post by shechinah on Jul 10, 2017 16:59:13 GMT
Originally Ash/Kaidan would be manipulated by Kai Leng. It'd end at the temple where you could only save the Virmire survivor or Liara. Honestly, the concept version of Kai Leng's story sounds by its premise alone like it would have much more interesting than the finished version of his story. He sounds much engaging as a villain because of what he's doing and how he's doing it. Going by the premises alone, I'd have preferred the concept premise. In the finished version, Kai Leng feels like he was written to be an example of the Informed Attributes trope. There's nothing really to him that makes me believe he could be an assassin worthy of his reputation. He's not intimidating from a story perspective or a gameplay perspective, in my opinion. In the story, he relies on the writers dumbing down everyone around him to be a threat as oppose to his skills and in the gameplay, I prioritized his mooks before him because I considered him to be of less threat in comparison. The temple encounter on Thessia is an example of how ill-fittingly he's used both in the story and in the gameplay sense. The Illusive Man has Kai Leng be the one to deliver the message when it would have much more sensible to use a mook to deliver the message and use it to divert Shepard's attention while Kai Leng sets up a vantage point somewhere. As far as I can remember, Kai Leng does not even vary his pattern of movement during the Thessia fight: he keeps running at Shepard in a straight line. Your best assassin, Ilucy? Really? This one? The encounter on the Citadel is an even more egregious example including because it is another example of the writing requiring characters to forget that they are biotic when there's no real excuse for them to do so. There wasn't even a handwaved that had them try but discovering Kai Leng had some biotic-protecting field or something like that. Not only is Thane a biotic but so is Shepard and, at least, Liara but nooope. None of the characters even try to interfere despite the fact that only could they, they should be able to handle a situation like this given their past experiences. Seriously, the best of the best can't take down one guy in close quarters? Did I end up ranting? I think I ended up ranting.
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Post by AnDromedary on Jul 10, 2017 17:02:19 GMT
Ok, I didn't read the entire thread, just the OP. I also want to preface this by saying that - as I have said multiple times here and elsewhere - I don't think ME:A's main story line is bad. I think the premise for the scenario is bad and some of the characters are very badly writte but the main story itself is fine IMO.
That said, the opening post is a bit weird IMO. It wants to compare ME:A's story moments with ME2/3's but for ME3, you choose one "BUT" moment - the one of Cronos Station - and then for ME:A, you go through the entire story and chose a whole bunch of (partially minor) ones. You could have done the same for ME3, for example: - The Alliance finally wants to listen to Shepard about the reapers BUT then the reaper already arrive at earth - We get to the Mars archives BUT then TIM shows up and has Eva steal the data and mess everything up - We just had a victory by forging an alliance with the Krogan BUT then Cerberus attacks the Citadel - The quarians almost won the war with the geth BUT then the geth allied with the reapers - We got the AI from the beacon on Thessia BUT Kai Leng comes along and steals it - The Cronos Station one you mentioned - We get up the beam BUT TIM is there and he's indoctrinated and puppeteers Shepard and Anderson - The Crucible docks BUT it doesn't just wipe ut the reapers, it's more complicated than that.
Are all of those plot twists great? No, by no means they are (especially not the last two) but it's not like Andromeda's narrative is any less shaky in some points.
As for learning new info all the time, ME3 doesn't have that but ME3 is not about exploration, it's about winning a war and with every mission, we also come closer to that goal: - In the beginning, we even do learn new stuff by getting the Crucible plans - On Menae, we save the primarch - On Tuchnaka, we potentially save the krogan and regardless, we secure a krogan-turian alliance - On the Citadel, we stop the coup - On Rannoch, we end the geth-quarian war and secure wither one or both races as allies - Thessia is pretty much a pure set-back (which is a story tool in itself) but we also learn that Vendetta has the info about the catalyst - On Horizon we learn what exactly Cerberus is up to - On Cronos Station we learn what the end game is going to be - On earth, we experience the conclusion of the story
So yea, over all, I don't see how ME3 is in any way an inferior story than Andromeda. As I said, I think Andromeda's story is fine but comparing it to ME3 (apart from the last 10-20 minutes), my personal vote would have to go to ME3 to be honest, though they are very different stories over all, so it's a tough comparison to make in the first place.
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Post by suikoden on Jul 10, 2017 17:09:22 GMT
Ok, I didn't read the entire thread, just the OP. I also want to preface this by saying that - as I have said multiple times here and elsewhere - I don't think ME:A's main story line is bad. I think the premise for the scenario is bad and some of the characters are very badly writte but the main story itself is fine IMO. That said, the opening post is a bit weird IMO. It wants to compare ME:A's story moments with ME2/3's but for ME3, you choose one "BUT" moment - the one of Cronos Station - and then for ME:A, you go through the entire story and chose a whole bunch of (partially minor) ones. You could have done the same for ME3, for example: - The Alliance finally wants to listen to Shepard about the reapers BUT then the reaper already arrive at earth - We get to the Mars archives BUT then TIM shows up and has Eva steal the data and mess everything up - We just had a victory by forging an alliance with the Krogan BUT then Cerberus attacks the Citadel - The quarians almost won the war with the geth BUT then the geth allied with the reapers - We got the AI from the beacon on Thessia BUT Kai Leng comes along and steals it - The Cronos Station one you mentioned - We get up the beam BUT TIM is there and he's indoctrinated and puppeteers Shepard and Anderson - The Crucible docks BUT it doesn't just wipe ut the reapers, it's more complicated than that. Are all of those plot twists great? No, by no means they are (especially not the last two) but it's not like Andromeda's narrative is any less shaky in some points. As for learning new info all the time, ME3 doesn't have that but ME3 is not about exploration, it's about winning a war and with every mission, we also come closer to that goal: - In the beginning, we even do learn new stuff by getting the Crucible plans - On Menae, we save the primarch - On Tuchnaka, we potentially save the krogan and regardless, we secure a krogan-turian alliance - On the Citadel, we stop the coup - On Rannoch, we end the geth-quarian war and secure wither one or both races as allies - Thessia is pretty much a pure set-back (which is a story tool in itself) but we also learn that Vendetta has the info about the catalyst - On Horizon we learn what exactly Cerberus is up to - On Cronos Station we learn what the end game is going to be - On earth, we experience the conclusion of the story So yea, over all, I don't see how ME3 is in any way an inferior story than Andromeda. As I said, I think Andromeda's story is fine but comparing it to ME3 (apart from the last 10-20 minutes), my personal vote would have to go to ME3 to be honest, though they are very different stories over all, so it's a tough comparison to make in the first place. You won't find very many people that think Andromeda has a better story than any of the trilogy episodes outside of this forum - outside of this thread probably. I think on average it's the exploration and combat that people prefer with Andromeda - that's really the only positive consensus that even the critical reviews mostly agree on.
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Post by griffith82 on Jul 10, 2017 17:20:27 GMT
Ok, I didn't read the entire thread, just the OP. I also want to preface this by saying that - as I have said multiple times here and elsewhere - I don't think ME:A's main story line is bad. I think the premise for the scenario is bad and some of the characters are very badly writte but the main story itself is fine IMO. That said, the opening post is a bit weird IMO. It wants to compare ME:A's story moments with ME2/3's but for ME3, you choose one "BUT" moment - the one of Cronos Station - and then for ME:A, you go through the entire story and chose a whole bunch of (partially minor) ones. You could have done the same for ME3, for example: - The Alliance finally wants to listen to Shepard about the reapers BUT then the reaper already arrive at earth - We get to the Mars archives BUT then TIM shows up and has Eva steal the data and mess everything up - We just had a victory by forging an alliance with the Krogan BUT then Cerberus attacks the Citadel - The quarians almost won the war with the geth BUT then the geth allied with the reapers - We got the AI from the beacon on Thessia BUT Kai Leng comes along and steals it - The Cronos Station one you mentioned - We get up the beam BUT TIM is there and he's indoctrinated and puppeteers Shepard and Anderson - The Crucible docks BUT it doesn't just wipe ut the reapers, it's more complicated than that. Are all of those plot twists great? No, by no means they are (especially not the last two) but it's not like Andromeda's narrative is any less shaky in some points. As for learning new info all the time, ME3 doesn't have that but ME3 is not about exploration, it's about winning a war and with every mission, we also come closer to that goal: - In the beginning, we even do learn new stuff by getting the Crucible plans - On Menae, we save the primarch - On Tuchnaka, we potentially save the krogan and regardless, we secure a krogan-turian alliance - On the Citadel, we stop the coup - On Rannoch, we end the geth-quarian war and secure wither one or both races as allies - Thessia is pretty much a pure set-back (which is a story tool in itself) but we also learn that Vendetta has the info about the catalyst - On Horizon we learn what exactly Cerberus is up to - On Cronos Station we learn what the end game is going to be - On earth, we experience the conclusion of the story So yea, over all, I don't see how ME3 is in any way an inferior story than Andromeda. As I said, I think Andromeda's story is fine but comparing it to ME3 (apart from the last 10-20 minutes), my personal vote would have to go to ME3 to be honest, though they are very different stories over all, so it's a tough comparison to make in the first place. You won't find very many people that think Andromeda has a better story than any of the trilogy episodes outside of this forum - outside of this thread probably. I think on average it's the exploration and combat that people prefer with Andromeda - that's really the only positive consensus that even the critical reviews mostly agree on. So you have talked to all gamers in the world? Wow.
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Post by suikoden on Jul 10, 2017 17:48:41 GMT
You won't find very many people that think Andromeda has a better story than any of the trilogy episodes outside of this forum - outside of this thread probably. I think on average it's the exploration and combat that people prefer with Andromeda - that's really the only positive consensus that even the critical reviews mostly agree on. So you have talked to all gamers in the world? Wow. Read the reviews - even people that dislike the game speak positive about the combat and to some degree the exploration. These areas have the least divided bases.
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Post by AnDromedary on Jul 10, 2017 17:49:39 GMT
You won't find very many people that think Andromeda has a better story than any of the trilogy episodes outside of this forum - outside of this thread probably. I think on average it's the exploration and combat that people prefer with Andromeda - that's really the only positive consensus that even the critical reviews mostly agree on. My point was less about which one any particular person might find better (matter of taste and all that). I was just trying to point out that the way the storylines were compared in the OP was a bit weird as the descriptions weren't exactly symmetrical. That's all.
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bshep
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We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
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Post by bshep on Jul 10, 2017 19:48:05 GMT
So yea, over all, I don't see how ME3 is in any way an inferior story than Andromeda. As I said, I think Andromeda's story is fine but comparing it to ME3 (apart from the last 10-20 minutes), my personal vote would have to go to ME3 to be honest, though they are very different stories over all, so it's a tough comparison to make in the first place. Have to agree with most of it (liked the Extended Cut a lot, no it nonsense to me), really like ME3 story. ps: They did bring a bit of exploration to ME3 with Leviathan DLC while Shepard crosses the galaxy searching for the being capable of killing Reapers. That mining outpost on a asteroid and Despoina's underwater environment are amazing.
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Post by colfoley on Jul 10, 2017 19:56:15 GMT
Again agree about the Archon. But honestly this is pretty much describes like ninety percent of fiction since people started passing down stories through the oral method. Sure some of them are a lot bloodier, the stakes are higher, and the path longer but USUALLY the good guys triumph in the end. If you are really complaining about this as a 'bad thing' then I suggest you not direct your ire towards MEA but towards Aristotle and Homer. ....it's not about the good guy winning. It's called a Boring Protagonist. It's the challenge of writing Superman to be an interesting or relatable character. Sure, it worked in the 70's and 80's because that was a different era in storytelling, but it's the reason Batman has taken over DC comics. Because he is flawed. Because he isn't always winning and he isn't always right. He's not indestructible and it's put in front of us that he can and has lost. A boring protagonist will often rely on the villain to drive the plot, which is a fundamental mistake when dealing with a character driven work because it forces the viewer to identify with the villain INSTEAD of the hero. There's another equally relevant character in the MEOT that many players hated for the same reason though they might not realize it: Kai Leng. It's because, aside from his retreat from the Citadel, he doesn't lose and there's no explanation for it. He just ninja's his way around and uses plot convenience to survive until the writer is ready for him to die. We're given Shepard, who can take down Reapers, but can't take down this stealth ninja assassin? It felt like TIM could have just dispatched KL to go kill him some reapers and the whole mess of choosing red, blue or green could have been avoided. And, before anyone says that Shep falls into this category, that's actually false. Shepard fails. The first act of ME: 1 is a mission that Shepard fails. Followed by a failure to convince the council of what actually happened on that mission. He fails and it humanizes him to the eyes of the viewer. In ME: 2 Shepard dies. Even though he is rebuilt, this works on a subconscious level to help the viewer to identify with Shepard. Ryder doesn't lose or even fail...in the slightest bit. But I think the real issue is with a change in storytelling. While the above stands true, that Ryder is given no chance to fail, I think that's just a symptom to the overall problem. The game is designed with a character driven narrative in mind, but the story itself is written with the plot driving it. Making it more comparable to a Michael Bay movie than the MEOT. And Michael Bay Movies can be entertaining, but you can't go into one expecting a deep storyline and 3 dimensional characters. This concept is, IMO, backed up by the divide. You have fans of the trilogy that WANT ME:A to be good and, for whatever reason, refuse to admit the game has flaws as if wishing that it was a great game/story would make it so. While other fans are put out by the change in storytelling, so much so that they pick the game's flaws apart. Flaws that CAN be ignored if overall satisfaction is achieved (as proven by the MET). It's...fun to observe. Ryder fails. My Ryder(s) have gotten people killed. My Ryders have made mistakes. My Ryder has died. My Ryder has had to over come tremendous adversity to succeed ultimately raising the stakes. My Ryder drives the plot. This is their story. From scared kid to pathfinder. Their successes save people. Their failures get people hurt. (Including their sibling) And all that humanizing they do is ruined not two hours later when Shepard is made Spectre. Why? Because the plot demanded it. And from that moment forward most of Shepards failures are plot contrivances, most of the obstacles are artificially generated. And they become so larger then life that they are treated as a demi god.. And Ryder is the boring one?!
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Post by colfoley on Jul 10, 2017 19:58:46 GMT
So yea, over all, I don't see how ME3 is in any way an inferior story than Andromeda. As I said, I think Andromeda's story is fine but comparing it to ME3 (apart from the last 10-20 minutes), my personal vote would have to go to ME3 to be honest, though they are very different stories over all, so it's a tough comparison to make in the first place. Have to agree with most of it (liked the Extended Cut a lot, no it nonsense to me), really like ME3 story. ps: They did bring a bit of exploration to ME3 with Leviathan DLC while Shepard crosses the galaxy searching for the being capable of killing Reapers. That mining outpost on a asteroid and Despoina's underwater environment are amazing. two big problems with ME 3. The ending and that line by hackett. 'There's no way we can win this conventionally' Ugh. Gag me with a spoon.
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Post by LilTIM on Jul 10, 2017 20:01:31 GMT
Having plot twists and lore-dumps (Hi ME1 Tali) in no way is a substitute for a coherent narrative. MEA is full emotional shock moments, whose real implications are handwaved (ex. FTL jumping into the Archon's face, Archon getting to Hyperion, etc.). When the story doesn't hold up to any scrutiny then it means it failed what it was supposed to do - immerse the player on the universe. That all depends on how heavily you scrutinize it. For example was the Geth recording convenient? Yeah a tad, but so would finding a secret recording, data etc in say his quarters (KOTOR had a similar thing on Koriban.) sometimes you just have to go with it. You don't need to scrutiny too hard to see how the whole AI only succeeds out of conveniently placed loopholes. They migrate to another galaxy and have no tech no terraform worlds efficiently, so they depend on Ryder's dumb luck on finding alien tech that happens to be alien terraformers. The Kett never try to destroy these upstarts even when they have a whole fleet in the cluster, and the Nexus is literally undefended ("No weapons! We are explorers!"). When the Archon hijacks the Hyperion he has no excuse to not destroy the Nexus, in fact if he did, he would have succeeded - no reinforcements to pester him as he connected to Meridian. Even Alec's death is mostly done out of emotional factor (i see how Alec's animations as he says his last words are very well done), in practice he is a decorated N7 - which means he has survived on hostile environments alone. He has no excuse for not giving his helmet to his son, or having some backup system. Talk about going unprepared. Not even the Tempest or the Nomad have weapons. I could go on for whole pages but it's unnecessary, if you search the forum you'll see lots of threads since the release, talking about how the plot is contrived and how most people only realise it after their first playthrough. Myself i found the story decent enough even if things like Alec dead happend, and went with it until meeting Peebe - that was the moment i realised the story was worse than some fanfiction i've read. I managed to finish it but i can't say i enjoyed it at all, even DAI for all it's faults at least had a coherent story arc.
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Post by suikoden on Jul 10, 2017 20:02:01 GMT
....it's not about the good guy winning. It's called a Boring Protagonist. It's the challenge of writing Superman to be an interesting or relatable character. Sure, it worked in the 70's and 80's because that was a different era in storytelling, but it's the reason Batman has taken over DC comics. Because he is flawed. Because he isn't always winning and he isn't always right. He's not indestructible and it's put in front of us that he can and has lost. A boring protagonist will often rely on the villain to drive the plot, which is a fundamental mistake when dealing with a character driven work because it forces the viewer to identify with the villain INSTEAD of the hero. There's another equally relevant character in the MEOT that many players hated for the same reason though they might not realize it: Kai Leng. It's because, aside from his retreat from the Citadel, he doesn't lose and there's no explanation for it. He just ninja's his way around and uses plot convenience to survive until the writer is ready for him to die. We're given Shepard, who can take down Reapers, but can't take down this stealth ninja assassin? It felt like TIM could have just dispatched KL to go kill him some reapers and the whole mess of choosing red, blue or green could have been avoided. And, before anyone says that Shep falls into this category, that's actually false. Shepard fails. The first act of ME: 1 is a mission that Shepard fails. Followed by a failure to convince the council of what actually happened on that mission. He fails and it humanizes him to the eyes of the viewer. In ME: 2 Shepard dies. Even though he is rebuilt, this works on a subconscious level to help the viewer to identify with Shepard. Ryder doesn't lose or even fail...in the slightest bit. But I think the real issue is with a change in storytelling. While the above stands true, that Ryder is given no chance to fail, I think that's just a symptom to the overall problem. The game is designed with a character driven narrative in mind, but the story itself is written with the plot driving it. Making it more comparable to a Michael Bay movie than the MEOT. And Michael Bay Movies can be entertaining, but you can't go into one expecting a deep storyline and 3 dimensional characters. This concept is, IMO, backed up by the divide. You have fans of the trilogy that WANT ME:A to be good and, for whatever reason, refuse to admit the game has flaws as if wishing that it was a great game/story would make it so. While other fans are put out by the change in storytelling, so much so that they pick the game's flaws apart. Flaws that CAN be ignored if overall satisfaction is achieved (as proven by the MET). It's...fun to observe. Ryder fails. My Ryder(s) have gotten people killed. My Ryders have made mistakes. My Ryder has died. My Ryder has had to over come tremendous adversity to succeed ultimately raising the stakes. My Ryder drives the plot. This is their story. From scared kid to pathfinder. Their successes save people. Their failures get people hurt. (Including their sibling) And all that humanizing they do is ruined not two hours later when Shepard is made Spectre. Why? Because the plot demanded it. And from that moment forward most of Shepards failures are plot contrivances, most of the obstacles are artificially generated. And they become so larger then life that they are treated as a demi god.. And Ryder is the boring one?! Yes, Ryder is the boring one. To me Ryder was just a snarky, joking pushover. I think it boils down to humour and whether or not you like it in the writing. If you don't, then the writing in Andromeda is the worst thing ever, if you do, it's quality writing.
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Post by colfoley on Jul 10, 2017 20:11:56 GMT
Ryder fails. My Ryder(s) have gotten people killed. My Ryders have made mistakes. My Ryder has died. My Ryder has had to over come tremendous adversity to succeed ultimately raising the stakes. My Ryder drives the plot. This is their story. From scared kid to pathfinder. Their successes save people. Their failures get people hurt. (Including their sibling) And all that humanizing they do is ruined not two hours later when Shepard is made Spectre. Why? Because the plot demanded it. And from that moment forward most of Shepards failures are plot contrivances, most of the obstacles are artificially generated. And they become so larger then life that they are treated as a demi god.. And Ryder is the boring one?! Yes, Ryder is the boring one. To me Ryder was just a snarky, joking pushover. I think it boils down to humour and whether or not you like it in the writing. If you don't, then the writing in Andromeda is the worst thing ever, if you do, it's quality writing. you're probably right. But i don't trust people who don't have a sense of humor.
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Post by LilTIM on Jul 10, 2017 20:17:12 GMT
Ryder fails. My Ryder(s) have gotten people killed. My Ryders have made mistakes. My Ryder has died. My Ryder has had to over come tremendous adversity to succeed ultimately raising the stakes. My Ryder drives the plot. This is their story. From scared kid to pathfinder. Their successes save people. Their failures get people hurt. (Including their sibling) And all that humanizing they do is ruined not two hours later when Shepard is made Spectre. Why? Because the plot demanded it. And from that moment forward most of Shepards failures are plot contrivances, most of the obstacles are artificially generated. And they become so larger then life that they are treated as a demi god.. And Ryder is the boring one?! 1. How did you Ryder screw up? Anything he/she does is sucessful, mostly because of SAM, which acts as sort of deux ex machina to solve anything Ryder can't. Shepard had to rely on specialists on his team, or find ways to circumvent the problems. 2. How is the sibling affected by what Ryder does? Even if you tell the sibling the scary truth, he/she comes out of it a hero beating the Archon's weird mindgame. 3. Why is Ryder made Pathfinder? Because the plot demanded it, it's the same thing. That's the meta view, let's try the in-universe view eh? Alec Ryder dies out of being unable to survive 4mins in an hostile atmosphere, because he didn't have any backup gear or ideas how to survive. He forgot his N7 training in cryosleep, i guess. His kid is made Pathfinder breaking the protocol, and no one except Ryder himself questions it. And people bitch at Addison for thinking maybe you're unprepared. Cmd. Shepard finds out that Saren has gone rogue, but the Council doesn't want to act yet because of the political fallout. Udina is pushing for humanity to be granted a seat on the council, in fact her predecessor Goyle also did the same. The Council acknowledges Shepard's service and throws him a bone - makes him the first human spectre, so he solves this Saren situation quietly. Spectres are janitors, they remove problems. With this agreement Udina gets something for humanity and the Council gets to keep the issue away from the public. 4. Nothing about Shepard is dehumanized because he/she becomes a spectre, shepard's personality can go from distrusting aliens to embracing them. He/she can be a hardass military veteran, a ruthless problem solver that doesn't respect the law, or a inspiring figure that rallies people around him/her.
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Post by griffith82 on Jul 10, 2017 20:21:36 GMT
Have to agree with most of it (liked the Extended Cut a lot, no it nonsense to me), really like ME3 story. ps: They did bring a bit of exploration to ME3 with Leviathan DLC while Shepard crosses the galaxy searching for the being capable of killing Reapers. That mining outpost on a asteroid and Despoina's underwater environment are amazing. two big problems with ME 3. The ending and that line by hackett. 'There's no way we can win this conventionally' Ugh. Gag me with a spoon. I understand that some don't like the ending (I do) but that line makes sense to me at least.
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Post by griffith82 on Jul 10, 2017 20:25:31 GMT
That all depends on how heavily you scrutinize it. For example was the Geth recording convenient? Yeah a tad, but so would finding a secret recording, data etc in say his quarters (KOTOR had a similar thing on Koriban.) sometimes you just have to go with it. You don't need to scrutiny too hard to see how the whole AI only succeeds out of conveniently placed loopholes. They migrate to another galaxy and have no tech no terraform worlds efficiently, so they depend on Ryder's dumb luck on finding alien tech that happens to be alien terraformers. The Kett never try to destroy these upstarts even when they have a whole fleet in the cluster, and the Nexus is literally undefended ("No weapons! We are explorers!"). When the Archon hijacks the Hyperion he has no excuse to not destroy the Nexus, in fact if he did, he would have succeeded - no reinforcements to pester him as he connected to Meridian. Even Alec's death is mostly done out of emotional factor (i see how Alec's animations as he says his last words are very well done), in practice he is a decorated N7 - which means he has survived on hostile environments alone. He has no excuse for not giving his helmet to his son, or having some backup system. Talk about going unprepared. Not even the Tempest or the Nomad have weapons. I could go on for whole pages but it's unnecessary, if you search the forum you'll see lots of threads since the release, talking about how the plot is contrived and how most people only realise it after their first playthrough. Myself i found the story decent enough even if things like Alec dead happend, and went with it until meeting Peebe - that was the moment i realised the story was worse than some fanfiction i've read. I managed to finish it but i can't say i enjoyed it at all, even DAI for all it's faults at least had a coherent story arc. I don't agree at all. TheTempest is not a warship it is an exploration vessel , so no weapons makes sense. Second Slec's death is emotional? You don't say! Peebee is a teenager and is high strung. IMO it's as good as the OT.
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Post by colfoley on Jul 10, 2017 20:34:22 GMT
two big problems with ME 3. The ending and that line by hackett. 'There's no way we can win this conventionally' Ugh. Gag me with a spoon. I understand that some don't like the ending (I do) but that line makes sense to me at least. it makes perfect sense. Just its crappy writing. Crappy writing led up to it. (Shep not prepping the galaxy for the Reaper war in ME 2. ) and imo crappy writing resulted. Forcing us to do that superweapon thing.
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Post by Cyberstrike on Jul 10, 2017 20:34:43 GMT
two big problems with ME 3. The ending and that line by hackett. 'There's no way we can win this conventionally' Ugh. Gag me with a spoon. I understand that some don't like the ending (I do) but that line makes sense to me at least. People forget that it took the combined power of several big and powerful fleets to beat Sovereign at the end of ME1 and the only reason was that Shepard killed the evil cyber-zombie Saren who was plugged into Sovereign's wi-fi (seriously what the fuck is up with that crazy shit) And even after all that the fleets they just barely beat it. So a massive conventional fleet battle wasn't going to beat an armada of Reapers at the end of ME3.
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Post by Cyberstrike on Jul 10, 2017 20:39:42 GMT
Yes, Ryder is the boring one. To me Ryder was just a snarky, joking pushover. I think it boils down to humour and whether or not you like it in the writing. If you don't, then the writing in Andromeda is the worst thing ever, if you do, it's quality writing. you're probably right. But i don't trust people who don't have a sense of humor. Suikoden doesn't have a sense of humor or much of a life for that matter.
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Post by SwobyJ on Jul 10, 2017 20:40:30 GMT
There's one really bad scene. Approaching the Nexus.
1)Dunn explaining the Nexus. Um, did we decide to join the Initiative on the day of launch? This should all be briefing material, so the explanation of the Nexus should come more naturally. We know its the forward hub. We know the arks should be there. WE. KNOW. (in-universe) 2)"Its almost as big as the Citadel!" - Understandable if the writers want Liam to be a dolt, and perhaps they do, but he sounds more like a 10 year old dolt than a 20 year old one. Its a fraction of the size of the Citadel. Perhaps with construction completion, additional sections, and a major expansion, it may start to measure up to the Citadel, but until then, the importance is that the Nexus coordinates settlements in the cluster instead of act as a Citadel fortress-city. So it is rather smaller, and Liam, again, should KNOW this.
I also really dislike the attitude some characters have, but especially Peebee, about there being nothing in the Milky Way. If they're going to say that, elaborate, or else the writers instead consider US to be dolts. We KNOW that 99% of the Milky Way is unexplored, so don't act like its not. So if saying that stuff is a character flaw thing, make that a little clearer.
EDIT: I may bring up the strengths, and I do believe there's a bunch of them, in a later post.
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Post by suikoden on Jul 10, 2017 20:49:49 GMT
you're probably right. But i don't trust people who don't have a sense of humor. Suikoden doesn't have a sense of humor or much of a life for that matter. You liked your post so it must be true. 😂
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Post by Sondergaard on Jul 10, 2017 20:51:01 GMT
But i don't trust people who don't have a sense of humor. I have a sense of humour. That's why I wasn't laughing.
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Post by bshep on Jul 10, 2017 21:26:11 GMT
I understand that some don't like the ending (I do) but that line makes sense to me at least. People forget that it took the combined power of several big and powerful fleets to beat Sovereign at the end of ME1 and the only reason was that Shepard killed the evil cyber-zombie Saren who was plugged into Sovereign's wi-fi (seriously what the fuck is up with that crazy shit) And even after all that the fleets they just barely beat it. So a massive conventional fleet battle wasn't going to beat an armada of Reapers at the end of ME3. And that even the Protheans with their massive armada got hammered by the Reapers. Seriously, the codex states you need 4 dreadnoughts concentrating fire in one Reaper "Sovereign class" just to put its shields down, and that considering they have the time to attack before the Reaper does the same and not forgeting the Reaper weapons have more fire range and no kinetic shield is able to withstand it. It amazes me that some people wanted some weird "victory by military might".
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