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Post by maximusarael020 on Jul 10, 2017 1:28:59 GMT
I agree with all of the examples. I think the only thing missing from ME:A at times was a sense of urgency in some of the missions. I think the only that has a timer is one on Eos. That was a nice touch, though I don't think you'd want to bog down gameplay by having to many of those. Otherwise, from a storytelling pov, I was very pleased with the writing in this game. I think the dialog and writing fit the characters and the story's narrative really well. Problem is the 'open world' in this case, or the sheer amount of content you can do at pretty much any order. If most of the content had more urgency to it it would have ruined the games pacing. For instance, I think the main story in MEA is terrificly paced...but...many of the side missions and companion missions especially are horribly paced. The easiest example of this is Liam's. "Uh I gave Verrand Nexus access codes, and now she has been captured by Pirates" So, despite how the Nexus could VERY EASILY COME UNDER ATTACK AT ANY MINUTE, so the quest strongly implies, you can run about and...well not even do the quest at all if you want. Actually though speaking of MEA dialogue this whole thing did give one of my favorite lines uttered in the entire game, and both Tom Taylorson and Fryda Wolf nailed it "Why would you do that?" That's kind of the same with any open-world type game. FO4: I need to find my son! Better build a bunch of houses and plant some atmospheric analyzers! DAI: Breaches are threatening everything! I need to collect a bunch of Ram Hide for some tents! TW3: My "daughter" needs me! Gotta beat this guy in Gwent! Even Mass Effect OT had it: The Galaxy is in Danger! I need to deliver these packages to the Citadel and scan these Keepers! That's actually why Citadel DLC, while awesome, is totally out of place. Earth is under attack. Millions dying every day. But we're throwing a drinking party? I know it's explained in-game, and for certain Sheps might make sense, but for the hard-core mostly renegade no-nonsense Sheps, it's beyond bizarre. I mean, you don't have to do it if you are playing those Sheps, but come on. Grunt jumps out a window!! I think overall MEA actually did it better than most places, as for much of the main story you don't really know you are in a race for Meridian, just resisting the Kett on a planet-by-planet basis and establishing colonies.
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Post by smilesja on Jul 10, 2017 1:29:44 GMT
Blah it's not like the other side is much different How very mature of you. LOL You see, there is not such a thing as "the other side". It's all in your mind. At it best, is your simplified way to organize the world around you. I meant the people who don't like the game. There's a subsection that seems that can't accept that people enjoy the game.
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Post by Cyan_Griffonclaw on Jul 10, 2017 1:31:54 GMT
I love Mass Effect Andromeda, and in some ways enjoy it more than ME1, but it can be considerably shaky here and there. But beyond the writing where I had some serious issues was with the NPC voice acting. They're never universally outstanding in the previous games, but some are noticeably terrible here.
That being said, I like the Archon much more than I do Saren. I always thought Saren was corny as fuck. Honestly, despite Benezia's cheesy ass delivery in her death scene, I think I would have preferred her being Sovereign's sub-baddie over proto-Marauder. All of it! I concur.
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Post by colfoley on Jul 10, 2017 1:36:00 GMT
Problem is the 'open world' in this case, or the sheer amount of content you can do at pretty much any order. If most of the content had more urgency to it it would have ruined the games pacing. For instance, I think the main story in MEA is terrificly paced...but...many of the side missions and companion missions especially are horribly paced. The easiest example of this is Liam's. "Uh I gave Verrand Nexus access codes, and now she has been captured by Pirates" So, despite how the Nexus could VERY EASILY COME UNDER ATTACK AT ANY MINUTE, so the quest strongly implies, you can run about and...well not even do the quest at all if you want. Actually though speaking of MEA dialogue this whole thing did give one of my favorite lines uttered in the entire game, and both Tom Taylorson and Fryda Wolf nailed it "Why would you do that?" That's kind of the same with any open-world type game. FO4: I need to find my son! Better build a bunch of houses and plant some atmospheric analyzers! DAI: Breaches are threatening everything! I need to collect a bunch of Ram Hide for some tents! TW3: My "daughter" needs me! Gotta beat this guy in Gwent! Even Mass Effect OT had it: The Galaxy is in Danger! I need to deliver these packages to the Citadel and scan these Keepers! That's actually why Citadel DLC, while awesome, is totally out of place. Earth is under attack. Millions dying every day. But we're throwing a drinking party? I know it's explained in-game, and for certain Sheps might make sense, but for the hard-core mostly renegade no-nonsense Sheps, it's beyond bizarre. I mean, you don't have to do it if you are playing those Sheps, but come on. Grunt jumps out a window!! I think overall MEA actually did it better than most places, as for much of the main story you don't really know you are in a race for Meridian, just resisting the Kett on a planet-by-planet basis and establishing colonies. I know which is why I framed my post up there like that. I always actually found ME 2 to be the worse offender in this regard as far as the OT is concerned. We know that the Collectors are abducting human colonies, if you listen to some of the ambient crew dialogue its happening as you are doing your adventure...lets go on an adventure solving everyone's daddy issues! I mean yes you need to prepare, and yes the LMs were top notch, and yes ME 2 is my favorite Mass Effect, but still...oi ve. I actually, and the game even kind of supports this with the story reasons, that the Normandy was going in for refits and repairs from all the drama it has been on over the years and Hackett ordered Shepard in for R&R for the week or so this happens while the rest of the Galaxy makes its preperations for the attack on Earth/ Cronus. How I justifiy my Paragrade doing it.
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Post by maximusarael020 on Jul 10, 2017 1:42:51 GMT
That's kind of the same with any open-world type game. FO4: I need to find my son! Better build a bunch of houses and plant some atmospheric analyzers! DAI: Breaches are threatening everything! I need to collect a bunch of Ram Hide for some tents! TW3: My "daughter" needs me! Gotta beat this guy in Gwent! Even Mass Effect OT had it: The Galaxy is in Danger! I need to deliver these packages to the Citadel and scan these Keepers! That's actually why Citadel DLC, while awesome, is totally out of place. Earth is under attack. Millions dying every day. But we're throwing a drinking party? I know it's explained in-game, and for certain Sheps might make sense, but for the hard-core mostly renegade no-nonsense Sheps, it's beyond bizarre. I mean, you don't have to do it if you are playing those Sheps, but come on. Grunt jumps out a window!! I think overall MEA actually did it better than most places, as for much of the main story you don't really know you are in a race for Meridian, just resisting the Kett on a planet-by-planet basis and establishing colonies. I know which is why I framed my post up there like that. I always actually found ME 2 to be the worse offender in this regard as far as the OT is concerned. We know that the Collectors are abducting human colonies, if you listen to some of the ambient crew dialogue its happening as you are doing your adventure...lets go on an adventure solving everyone's daddy issues! I mean yes you need to prepare, and yes the LMs were top notch, and yes ME 2 is my favorite Mass Effect, but still...oi ve. I actually, and the game even kind of supports this with the story reasons, that the Normandy was going in for refits and repairs from all the drama it has been on over the years and Hackett ordered Shepard in for R&R for the week or so this happens while the rest of the Galaxy makes its preperations for the attack on Earth/ Cronus. How I justifiy my Paragrade doing it. Very much agreed. And I agree with your OP as well, but you said everything so well I didn't feel I had much to add. MEA, I thought, was very well written, baring a few odd expositional moments.
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Post by colfoley on Jul 10, 2017 1:48:43 GMT
I know which is why I framed my post up there like that. I always actually found ME 2 to be the worse offender in this regard as far as the OT is concerned. We know that the Collectors are abducting human colonies, if you listen to some of the ambient crew dialogue its happening as you are doing your adventure...lets go on an adventure solving everyone's daddy issues! I mean yes you need to prepare, and yes the LMs were top notch, and yes ME 2 is my favorite Mass Effect, but still...oi ve. I actually, and the game even kind of supports this with the story reasons, that the Normandy was going in for refits and repairs from all the drama it has been on over the years and Hackett ordered Shepard in for R&R for the week or so this happens while the rest of the Galaxy makes its preperations for the attack on Earth/ Cronus. How I justifiy my Paragrade doing it. Very much agreed. And I agree with your OP as well, but you said everything so well I didn't feel I had much to add. MEA, I thought, was very well written, baring a few odd expositional moments. Its worse offender was its sense of scale, but then a LOT of writers I feel get this wrong and even some very good ones like JMS (of Babylon 5 fame) Ryder should have been a tad older and the Kett should have arrived in Heleus about ten or so years ago, not eighty. That and I've often wondered if the Kett shouldn't have been the main bad guys in the game, I wonder if the Roekar would have made a better main antagonist and the Kett should have been a 'remnant' faction whose prescence in Heleus was limited, we heard of the Archon and the Kett, we've seen the scars of his war on the Angarra, we know of their emotional presence as an omni present force and then BAM either at the end of the game or the popular bridge DLC that I hope we'll still get (think Tresspasser, Witch Hunt, Legacy, Arrival) the Kett arrive in force, the Archon has summoned reinforcements and is waiting to prove himself a huge, competent threat.
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Post by smilesja on Jul 10, 2017 2:58:38 GMT
I have a feeling that the Archon will return in some way or another.
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Post by Pearl on Jul 10, 2017 5:18:00 GMT
I have a feeling that the Archon will return in some way or another. I really fucking hope he doesn't. I hate him more than I hate Cerberus.
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Post by warrior on Jul 10, 2017 6:42:50 GMT
you're back! did you get some sleep bb? ready for another day in the mines? suikoden vs. MEA BSN you can decide who is who
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Post by outlaw1109 on Jul 10, 2017 7:07:23 GMT
The problem is that all of these "but" situations are followed by "but Ryder saves the day and they all lived happily ever after!" anyway. It's so rare for Ryder to lose or do anything wrong in this game which completely ruins the tension. You can fail one side quest on Kadara and accidentally get one major(?) NPC killed, that's pretty much it. Even ME1 had more than that and at least DAI's villain actually won once, unlike the Archon who gets cheated by plot convenience every time he's about to win. Again agree about the Archon. But honestly this is pretty much describes like ninety percent of fiction since people started passing down stories through the oral method. Sure some of them are a lot bloodier, the stakes are higher, and the path longer but USUALLY the good guys triumph in the end. If you are really complaining about this as a 'bad thing' then I suggest you not direct your ire towards MEA but towards Aristotle and Homer. ....it's not about the good guy winning. It's called a Boring Protagonist. It's the challenge of writing Superman to be an interesting or relatable character. Sure, it worked in the 70's and 80's because that was a different era in storytelling, but it's the reason Batman has taken over DC comics. Because he is flawed. Because he isn't always winning and he isn't always right. He's not indestructible and it's put in front of us that he can and has lost. A boring protagonist will often rely on the villain to drive the plot, which is a fundamental mistake when dealing with a character driven work because it forces the viewer to identify with the villain INSTEAD of the hero. There's another equally relevant character in the MEOT that many players hated for the same reason though they might not realize it: Kai Leng. It's because, aside from his retreat from the Citadel, he doesn't lose and there's no explanation for it. He just ninja's his way around and uses plot convenience to survive until the writer is ready for him to die. We're given Shepard, who can take down Reapers, but can't take down this stealth ninja assassin? It felt like TIM could have just dispatched KL to go kill him some reapers and the whole mess of choosing red, blue or green could have been avoided. And, before anyone says that Shep falls into this category, that's actually false. Shepard fails. The first act of ME: 1 is a mission that Shepard fails. Followed by a failure to convince the council of what actually happened on that mission. He fails and it humanizes him to the eyes of the viewer. In ME: 2 Shepard dies. Even though he is rebuilt, this works on a subconscious level to help the viewer to identify with Shepard. Ryder doesn't lose or even fail...in the slightest bit. But I think the real issue is with a change in storytelling. While the above stands true, that Ryder is given no chance to fail, I think that's just a symptom to the overall problem. The game is designed with a character driven narrative in mind, but the story itself is written with the plot driving it. Making it more comparable to a Michael Bay movie than the MEOT. And Michael Bay Movies can be entertaining, but you can't go into one expecting a deep storyline and 3 dimensional characters. This concept is, IMO, backed up by the divide. You have fans of the trilogy that WANT ME:A to be good and, for whatever reason, refuse to admit the game has flaws as if wishing that it was a great game/story would make it so. While other fans are put out by the change in storytelling, so much so that they pick the game's flaws apart. Flaws that CAN be ignored if overall satisfaction is achieved (as proven by the MET). It's...fun to observe.
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Post by abaris on Jul 10, 2017 9:48:06 GMT
Ryder doesn't lose or even fail...in the slightest bit. It's also that there's no feeling of much being at stake. As I said earlier, the worlds are supposed to be inhabitable, but they are populated by humans and other Milky Way races. You can even ignore the vaults at Eladeen and still reach 100 percent. So Ryder's basically a gimmick to add a little bit of hospitality to the worlds. But the pathfinder, as defined by the game itself, doesn't go out to find new worlds. They just fiddle with the worlds that are already settled one way or the other. There's also hardly any chance at individual character development. The paragon/renegade model may have been too simplistic, but it's absence without any replacement doesn't present you with any options of being dickish at times. Or being the altruistic hero. This game could have been really good on a smaller scale. If the insurgency at the Nexus hadn't happened before the Pathfinder arrived and if that had been tied to the Pathfinder being successful or failed. That would also have taken care of the monumental plothole of how people on Eos survived with the radiation being all over the place.
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Post by Monica21 on Jul 10, 2017 10:29:27 GMT
It's also that there's no feeling of much being at stake. How do you leave the Archon's ship and come to that conclusion? The entire cluster gets exalted if not for Ryder, aside from the ones who don't starve to death on the Nexus or kill each other on Kadara.
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Post by jaegerbane on Jul 10, 2017 10:32:14 GMT
And, before anyone says that Shep falls into this category, that's actually false. Shepard fails. The first act of ME: 1 is a mission that Shepard fails. Followed by a failure to convince the council of what actually happened on that mission. He fails and it humanizes him to the eyes of the viewer. In ME: 2 Shepard dies. Even though he is rebuilt, this works on a subconscious level to help the viewer to identify with Shepard. Ryder doesn't lose or even fail...in the slightest bit. But I think the real issue is with a change in storytelling. While the above stands true, that Ryder is given no chance to fail, I think that's just a symptom to the overall problem. The game is designed with a character driven narrative in mind, but the story itself is written with the plot driving it. Making it more comparable to a Michael Bay movie than the MEOT. And Michael Bay Movies can be entertaining, but you can't go into one expecting a deep storyline and 3 dimensional characters. This concept is, IMO, backed up by the divide. You have fans of the trilogy that WANT ME:A to be good and, for whatever reason, refuse to admit the game has flaws as if wishing that it was a great game/story would make it so. While other fans are put out by the change in storytelling, so much so that they pick the game's flaws apart. Flaws that CAN be ignored if overall satisfaction is achieved (as proven by the MET). It's...fun to observe. While this an interesting observation, it doesn't work as a critique of Ryder. Ryder can and does fail on multiple occasions, and on a few he literally has no other option then to simply work out which is the lesser of two evils. Jaal's loyalty quest, for instance, can quite spectacularly fail as an impulsive action solidifies the Roekarr into major threat, but if he keeps his cool and follows his friend's lead, it works out well despite it looking like an insane gamble on the face of it. It may not actually simply say 'MISSION FAILED' but in practice, it has. If your argument is that he doesn't fail much in the initial part of the game then I'd probably point out that the nature of the story would mean this is realistically impossible. Ryder's role is either important or it isn't - if it is, then failure early on would be game over due to how precarious things are. I also don't agree with the divide as you've pointed out, as you've effectively claimed that everyone either falls into the group that can't or won't see flaws, or the group that wishes it went back to the previous Trilogy storytelling. Some of us are neither, and that's kind of relevant to the above argument given how reductionist it is (i.e. Ryder is bad because he isn't Shepard)
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Post by jaegerbane on Jul 10, 2017 10:36:00 GMT
That would also have taken care of the monumental plothole of how people on Eos survived with the radiation being all over the place. That isn't a plothole. People didn't survive. There's literally even several quests and artifacts on Eos's surface covering this subject to hammer the point home.
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Post by outlaw1109 on Jul 10, 2017 10:44:14 GMT
Ryder doesn't lose or even fail...in the slightest bit. It's also that there's no feeling of much being at stake. As I said earlier, the worlds are supposed to be inhabitable, but they are populated by humans and other Milky Way races. You can even ignore the vaults at Eladeen and still reach 100 percent. So Ryder's basically a gimmick to add a little bit of hospitality to the worlds. But the pathfinder, as defined by the game itself, doesn't go out to find new worlds. They just fiddle with the worlds that are already settled one way or the other. There's also hardly any chance at individual character development. The paragon/renegade model may have been too simplistic, but it's absence without any replacement doesn't present you with any options of being dickish at times. Or being the altruistic hero. This game could have been really good on a smaller scale. If the insurgency at the Nexus hadn't happened before the Pathfinder arrived and if that had been tied to the Pathfinder being successful or failed. That would also have taken care of the monumental plothole of how people on Eos survived with the radiation being all over the place. I think that it's easy for us, as outsiders, to dissect the game and point out it's flaws. I think that Bioware has a writing staff that could easily make this story much more interesting. They either "phoned it in" or were too concerned with deadlines to really give the game the polish it needed.
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Post by abaris on Jul 10, 2017 10:45:45 GMT
That isn't a plothole. People didn't survive. There's literally even several quests and artifacts on Eos's surface covering this subject to hammer the point home. Nation of Advent? Obviously well established.
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Post by cypherj on Jul 10, 2017 10:46:39 GMT
Ryder doesn't lose or even fail...in the slightest bit. It's also that there's no feeling of much being at stake. As I said earlier, the worlds are supposed to be inhabitable, but they are populated by humans and other Milky Way races. You can even ignore the vaults at Eladeen and still reach 100 percent. So Ryder's basically a gimmick to add a little bit of hospitality to the worlds. But the pathfinder, as defined by the game itself, doesn't go out to find new worlds. They just fiddle with the worlds that are already settled one way or the other. There's also hardly any chance at individual character development. The paragon/renegade model may have been too simplistic, but it's absence without any replacement doesn't present you with any options of being dickish at times. Or being the altruistic hero. This game could have been really good on a smaller scale. If the insurgency at the Nexus hadn't happened before the Pathfinder arrived and if that had been tied to the Pathfinder being successful or failed. That would also have taken care of the monumental plothole of how people on Eos survived with the radiation being all over the place. This is basically what I was trying to say. You don't do any pathfinding in this game. The plot made no sense. You have to raise the viability of these worlds to start your colony, but they're already people living successfully on these planets. If the planet isn't viable, how are they living there? If they're able to live there, why do you need to activate vaults before you can start you colony? Didn't make a lick of sense. As I said earlier, the game would have made much more sense if you arrived first before the Arks, and then found the Golden Worlds didn't pan out. Then there would have been a clear sense or urgency to find a new world (actually do some pathfinding) before the Ark arrived. Then the Ark could have arrived during the game, and they could have told you that if you don't find a suitable world soon, or a place to put people in the meantime they would have to start shutting off pods or something like that. Then you could meet the Angarans and strike some type of deal to temporarily put people on their world. Give then MW tech, soldiers, ect in exchange. Then you're dealing with tension and issues between Angarans and colonists, you could still have the potential uprising because people find out pods are about to be shutoff and are worried that their loved ones are non essential people. SO many better ways they could have done things.
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Post by outlaw1109 on Jul 10, 2017 10:52:33 GMT
And, before anyone says that Shep falls into this category, that's actually false. Shepard fails. The first act of ME: 1 is a mission that Shepard fails. Followed by a failure to convince the council of what actually happened on that mission. He fails and it humanizes him to the eyes of the viewer. In ME: 2 Shepard dies. Even though he is rebuilt, this works on a subconscious level to help the viewer to identify with Shepard. Ryder doesn't lose or even fail...in the slightest bit. But I think the real issue is with a change in storytelling. While the above stands true, that Ryder is given no chance to fail, I think that's just a symptom to the overall problem. The game is designed with a character driven narrative in mind, but the story itself is written with the plot driving it. Making it more comparable to a Michael Bay movie than the MEOT. And Michael Bay Movies can be entertaining, but you can't go into one expecting a deep storyline and 3 dimensional characters. This concept is, IMO, backed up by the divide. You have fans of the trilogy that WANT ME:A to be good and, for whatever reason, refuse to admit the game has flaws as if wishing that it was a great game/story would make it so. While other fans are put out by the change in storytelling, so much so that they pick the game's flaws apart. Flaws that CAN be ignored if overall satisfaction is achieved (as proven by the MET). It's...fun to observe. While this an interesting observation, it doesn't work as a critique of Ryder. Ryder can and does fail on multiple occasions, and on a few he literally has no other option then to simply work out which is the lesser of two evils. Jaal's loyalty quest, for instance, can quite spectacularly fail as an impulsive action solidifies the Roekarr into major threat, but if he keeps his cool and follows his friend's lead, it works out well despite it looking like an insane gamble on the face of it. It may not actually simply say 'MISSION FAILED' but in practice, it has. If your argument is that he doesn't fail much in the initial part of the game then I'd probably point out that the nature of the story would mean this is realistically impossible. Ryder's role is either important or it isn't - if it is, then failure early on would be game over due to how precarious things are. I also don't agree with the divide as you've pointed out, as you've effectively claimed that everyone either falls into the group that can't or won't see flaws, or the group that wishes it went back to the previous Trilogy storytelling. Some of us are neither, and that's kind of relevant to the above argument given how reductionist it is (i.e. Ryder is bad because he isn't Shepard) Maybe it's the idea that he doesn't fail significantly. There's no struggle other than shooting people. There is the mission involving your sibling (at the very end of the game) where the Archon DID finally get the upper hand in his own way, but by then, it's more of a "too little; too late" scenario. There's no surprise that Ryder comes out of it generally unscathed. I'm sorry I've offended your delicate sensibility. I didn't realize that my classification meant that EVERYONE EVERYWHERE FITS INTO THESE TWO CATEGORIES. I will try to be more specific next time.
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Post by jaegerbane on Jul 10, 2017 10:57:22 GMT
That isn't a plothole. People didn't survive. There's literally even several quests and artifacts on Eos's surface covering this subject to hammer the point home. Nation of Advent? Obviously well established. ...in a specific location protected from the radiation, apparently found by chance. Advent is not simply sitting in the middle of a radiation zone.
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Post by abaris on Jul 10, 2017 10:59:28 GMT
...in a specific location protected from the radiation, apparently found by chance. Advent is not simply sitting in the middle of a radiation zone. And you know that how? One can always grab at straws to close plotholes.
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Post by jaegerbane on Jul 10, 2017 11:04:16 GMT
...in a specific location protected from the radiation, apparently found by chance. Advent is not simply sitting in the middle of a radiation zone. And you know that how? One can always grab at straws to close plotholes. The man you meet literally says it.
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Post by jaegerbane on Jul 10, 2017 11:13:26 GMT
Maybe it's the idea that he doesn't fail significantly. There's no struggle other than shooting people. There is the mission involving your sibling (at the very end of the game) where the Archon DID finally get the upper hand in his own way, but by then, it's more of a "too little; too late" scenario. There's no surprise that Ryder comes out of it generally unscathed. I'm sorry I've offended your delicate sensibility. I didn't realize that my classification meant that EVERYONE EVERYWHERE FITS INTO THESE TWO CATEGORIES. I will try to be more specific next time. Dude, you didn't offend me, I would hope I didn't offend you, you simply put out a well-reasoned argument but I disagreed with it for the reasons I stated. I'm not trying to pick a fight and I'd ask you to extend me the same courtesy. As for Ryder... the problem is that if we're extending the definition to 'failing significantly' then it becomes a No True Scotsman fallacy. Ultimately if what defines this is based on one person's idea of what counts as significant then the argument loses a lot of its point. The idea that a hero has to fail for them to be an interesting is itself compelling, but if there is an ability to positively or negatively affect an overall situation then I don't think you can argue that is 'isn't significant'. Raeka and the scouts, the Elaaden colony, the situation with the Asari pathfinder.... they're not technically the main mission objectives but they undoubtedly have a huge effect on the overall situation which Ryder, as Pathfinder, is literally the person's whose job it is to fix.
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Post by outlaw1109 on Jul 10, 2017 11:22:51 GMT
Maybe it's the idea that he doesn't fail significantly. There's no struggle other than shooting people. There is the mission involving your sibling (at the very end of the game) where the Archon DID finally get the upper hand in his own way, but by then, it's more of a "too little; too late" scenario. There's no surprise that Ryder comes out of it generally unscathed. I'm sorry I've offended your delicate sensibility. I didn't realize that my classification meant that EVERYONE EVERYWHERE FITS INTO THESE TWO CATEGORIES. I will try to be more specific next time. Dude, you didn't offend me, I would hope I didn't offend you, you simply put out a well-reasoned argument but I disagreed with it for the reasons I stated. I'm not trying to pick a fight and I'd ask you to extend me the same courtesy. As for Ryder... the problem is that if we're extending the definition to 'failing significantly' then it becomes a No True Scotsman fallacy. Ultimately if what defines this is based on one person's idea of what counts as significant then the argument loses a lot of its point. The idea that a hero has to fail for them to be an interesting is itself compelling, but if there is an ability to positively or negatively affect an overall situation then I don't think you can argue that is 'isn't significant'. Raeka and the scouts, the Elaaden colony, the situation with the Asari pathfinder.... they're not technically the main mission objectives but they undoubtedly have a huge effect on the overall situation which Ryder, as Pathfinder, is literally the person's whose job it is to fix. Well, TBH, I have a degree in Marketing/economics. Literature is a hobby. And, the big issue is trying to apply literary themes I learned in school to a video game. I can't really explain the concept more thoroughly, but it's literally called the "Boring Protagonist". I agree, if it's "in the eye of the beholder" then it CANNOT be the reason the story feels so underwhelming. I do know the concept is generally something our brain does subconsciously as it pours over a story.
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Post by jclosed on Jul 10, 2017 11:49:30 GMT
And you know that how? One can always grab at straws to close plotholes. The man you meet literally says it. Indeed... The problem is that a lot of people play an RPG(ish) game with only the game play (thus lots of shooting) in mind. It's a trend you most clearly can observe in several (tho be honest - the majority) of those Let's Play video's. Those players do not even try to read what is told or said. They click all the text and choices away as fast as possible (while mumbling "Yeah, Yeah, whatever - stop talking and let me play"), and then wonder why things turn out strange and weird, and they cannot understand what the hell is happening (and next blame the game for inconsistency and "plot holes"). ME:A is just as bad (or good) written as games from the older ME series. Those older games had certainly there (big) share of plot holes and inconsistency's (and cringeworthy dialogues), but they are now obviously invisible for people that wearing these rosy glasses. I played the Mass Effect Trilogy countless times for hours and hours, but I never was blind for the shortcomings these games had. I am also not blind for the shortcomings ME:A has, but they are not worse than the older series. The dialogues ME:A have a lighter tone, because Ryder is a younger (and thus less cynical by experience) person. He believes more in "high spirit, we going for it" than "we had enough, get those bastards". This "high spirit" is the kind of lightly tone that can pull people trough rough situations, where the "do your duty and no nonsense" would let them fail. I know that out of experience. Seen in this light, lots of the light tone dialogue, or outright humor (what is in fact gallows humor), gets understandable. All of this is, of course, a personal opinion. (I am not one of those people that speaks in absolute terms, as if everything what I say is a fact.)
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Post by jaegerbane on Jul 10, 2017 12:10:14 GMT
The man you meet literally says it. Indeed... The problem is that a lot of people play an RPG(ish) game with only the game play (thus lots of shooting) in mind. It's a trend you most clearly can observe in several (tho be honest - the majority) of those Let's Play video's. Those players do not even try to read what is told or said. They click all the text and choices away as fast as possible (while mumbling "Yeah, Yeah, whatever - stop talking and let me play"), and then wonder why things turn out strange and weird, and they cannot understand what the hell is happening (and next blame the game for inconsistency and "plot holes"). Yeah. Tbh I'm always a bit suspicious when someone starts accusing games (or films, or books for that matter) of having plot holes as they're ironically relatively rare - the majority of the time it turns out the player missed something. I guess you could argue that it's up to the devs to make sure the player doesn't miss something but then the complaint about hand-holding comes up. A good example would be Firewatch. I thought I'd hit a plot hole when I first finished it (won't spoil it in case you haven't played it, but it involves certain observation data in the tent). It was only on my second run that I found a right turn in a path I'd missed which completely explained it (I can see why they attached an achievement to it).
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