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Post by colfoley on Jul 11, 2017 20:04:23 GMT
that is also something i did not do. You actually do that all the time - with me, my posts are clearly my opinions, I don't pretend to play them off as facts for everyone because that would be ridiculous. You have a way of writing your posts where you present your ideas as 100% factual truth - that's largely why people have a tendency to call you out in particular. again no i do not...and this is not opinion this is actually fact. Though this is oft a criticism of my debate style it has no baring on fact. I deal in opinions. Ninety nine percent of the posts on this board are opinion. We are a board devoted to an entertainment company. Entertainment is subjective opinion. I do not expect to have to preface every single one of my posts with imo. That's silly. I expect my audience to know better. But since this post causes a lot of grief once and for all here it is imo the ec 'fixed' the endings.
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Post by suikoden on Jul 11, 2017 20:05:20 GMT
You actually do that all the time - with me, my posts are clearly my opinions, I don't pretend to play them off as facts for everyone because that would be ridiculous. You have a way of writing your posts where you present your ideas as 100% factual truth - that's largely why people have a tendency to call you out in particular. again no i do not...and this is not opinion this is actually fact. Though this is oft a criticism of my debate style it has no baring on fact. I deal in opinions. Ninety nine percent of the posts on this board are opinion. We are a board devoted to an entertainment company. Entertainment is subjective opinion. I do not expect to have to preface every single one of my posts with imo. That's silly. I expect my audience to know better. But since this post causes a lot of grief once and for all here it is imo the ec 'fixed' the endings. I'll point it out the next time you do this - like I have before.
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Post by griffith82 on Jul 11, 2017 20:07:00 GMT
You actually do that all the time - with me, my posts are clearly my opinions, I don't pretend to play them off as facts for everyone because that would be ridiculous. You have a way of writing your posts where you present your ideas as 100% factual truth - that's largely why people have a tendency to call you out in particular. again no i do not...and this is not opinion this is actually fact. Though this is oft a criticism of my debate style it has no baring on fact. I deal in opinions. Ninety nine percent of the posts on this board are opinion. We are a board devoted to an entertainment company. Entertainment is subjective opinion. I do not expect to have to preface every single one of my posts with imo. That's silly. I expect my audience to know better. But since this post causes a lot of grief once and for all here it is imo the ec 'fixed' the endings. Don't fret my friend. Just replace a certain word with suikoden. 😉
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Post by colfoley on Jul 11, 2017 20:08:02 GMT
again no i do not...and this is not opinion this is actually fact. Though this is oft a criticism of my debate style it has no baring on fact. I deal in opinions. Ninety nine percent of the posts on this board are opinion. We are a board devoted to an entertainment company. Entertainment is subjective opinion. I do not expect to have to preface every single one of my posts with imo. That's silly. I expect my audience to know better. But since this post causes a lot of grief once and for all here it is imo the ec 'fixed' the endings. I'll point it out the next time you do this - like I have before. and i will.point out that again i have stated an opinion.
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Post by griffith82 on Jul 11, 2017 20:10:01 GMT
I'll point it out the next time you do this - like I have before. and i will.point out that again i have stated an opinion. Do you play on PC? If so you know what we should do? Hook up, play np and ignore him.😁
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Post by colfoley on Jul 11, 2017 20:14:31 GMT
and i will.point out that again i have stated an opinion. Do you play on PC? If so you know what we should do? Hook up, play np and ignore him.😁 PS 4. Sadly in this case.
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Post by griffith82 on Jul 11, 2017 20:15:12 GMT
Do you play on PC? If so you know what we should do? Hook up, play np and ignore him.😁 PS 4. Sadly in this case. Aww nuts. 😂
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Post by mugwump v1 on Jul 11, 2017 20:18:52 GMT
I'll point it out the next time you do this - like I have before. and i will.point out that again i have stated an opinion. Here's a fact for you: the ending to ME3 stirred up an unprecedented shitstorm from which the IP has yet to recover.
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Post by colfoley on Jul 11, 2017 20:21:10 GMT
and i will.point out that again i have stated an opinion. Here's a fact for you: the ending to ME3 stirred up an unprecedented shitstorm from which the IP has yet to recover. amen.
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Post by Deleted on Jul 11, 2017 21:42:46 GMT
My own analysis: MEA would probably have been a better game if it didn't have "Mass Effect" in the title. It's ostensibly a sequel, but jettisons so much of that old setting in the name of "artistic integrity" The characters are also, sadly, pretty one-dimensional for a Bioware game. A pity since the backstories for the characters hold such promise, but they all seem to fixate on just one thing in their lives: Cora with the asari commandos she worked with, Peebee and her "Remtech", etc. Their fixations were, frankly, unnatural. Story itself is...eh. Not bad. Could have been a lot better. Could have been much MUCH worse, as ME3 showed us. But I still hold that SAM was the "real" protagonist for MEA. Ryder was just the taxi service. I don't find the Cora, for example, is just fixated on the Asari commandos. There is a lot of great ambient dialogue about her playing poker, for example, or a very good set of conversations between her and Jaal in the Nomad regarding the meaning of family. From what I've seen on YouTube, though, not many people drive slowly enough to allow these conversations to develop... but I consider them to be an integral part of the narrative... a narrative that changes and deepens depending on who you happen to select to bring with you on the various missions.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,294 Likes: 50,654
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Post by Iakus on Jul 11, 2017 21:53:48 GMT
My own analysis: MEA would probably have been a better game if it didn't have "Mass Effect" in the title. It's ostensibly a sequel, but jettisons so much of that old setting in the name of "artistic integrity" The characters are also, sadly, pretty one-dimensional for a Bioware game. A pity since the backstories for the characters hold such promise, but they all seem to fixate on just one thing in their lives: Cora with the asari commandos she worked with, Peebee and her "Remtech", etc. Their fixations were, frankly, unnatural. Story itself is...eh. Not bad. Could have been a lot better. Could have been much MUCH worse, as ME3 showed us. But I still hold that SAM was the "real" protagonist for MEA. Ryder was just the taxi service. I don't find the Cora, for example, is just fixated on the Asari commandos. There is a lot of great ambient dialogue about her playing poker, for example, or a very good set of conversations between her and Jaal in the Nomad regarding the meaning of family. From what I've seen on YouTube, though, not many people drive slowly enough to allow these conversations to develop... but I consider them to be an integral part of the narrative... a narrative that changes and deepens depending on who you happen to select to bring with you on the various missions. Yes, but what does Cora talk to RYDER about? Mostly, her time with the commandos. Which is fine and all. But what about life on a freighter? Developing biotics at a time when it still scared the cr*p out of humans? Her love of flowers? These were only rarely touched upon in conversations with her. Heck, I want to know how she gets those incredibly tight pants on... Ambiance is fine and all, but what about when the player actively tries to get to know the companions?
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Post by Deleted on Jul 11, 2017 22:23:49 GMT
I don't find the Cora, for example, is just fixated on the Asari commandos. There is a lot of great ambient dialogue about her playing poker, for example, or a very good set of conversations between her and Jaal in the Nomad regarding the meaning of family. From what I've seen on YouTube, though, not many people drive slowly enough to allow these conversations to develop... but I consider them to be an integral part of the narrative... a narrative that changes and deepens depending on who you happen to select to bring with you on the various missions. Yes, but what does Cora talk to RYDER about? Mostly, her time with the commandos. Which is fine and all. But what about life on a freighter? Developing biotics at a time when it still scared the cr*p out of humans? Her love of flowers? These were only rarely touched upon in conversations with her. Heck, I want to know how she gets those incredibly tight pants on... Ambiance is fine and all, but what about when the player actively tries to get to know the companions? When the player (Ryder) actively listens to what his squad is talking about when in the Nomad.. That's when he/she truly gets to know his/her companions. You're complaining because they just didn't stick with the info-dump formula conversations they used in ME1... which weren't all that deep. Tali was a very one-dimensional character in ME1, so was Garrus, and Wrex and even Kaidan. Ashley had a little more depth to her conversations... but not much and certainly what depth there was to her character never went anywhere. In two conversations combined with Lexi's comments, Ryder knew more about Suvi's faith in God than he ever found out about Ashley in ME1. He gets even more by listening to how she interacts with Kallo. No, the squad in ME:A are not one-dimensional characters... but the player has to be willing to listen to enough of the game to unearth the multiple dimensions within each character and understand them better. It's not just about the conversations you have at on the ship anymore... and that's a vast, vast improvement over ME:A. colfoley, in his review way back when, got it right... this game is a "slow burn"... The problem is that so many people really don't want to put that much time into slowly progressing through the game to learn that depth is really there. Like they continually demonstrate on this site... they can't wait for anything and can't wait to pass quick judgment on everything... so, they've just completely missed out on what is a very good RPG game.
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Post by suikoden on Jul 11, 2017 22:28:44 GMT
Yes, but what does Cora talk to RYDER about? Mostly, her time with the commandos. Which is fine and all. But what about life on a freighter? Developing biotics at a time when it still scared the cr*p out of humans? Her love of flowers? These were only rarely touched upon in conversations with her. Heck, I want to know how she gets those incredibly tight pants on... Ambiance is fine and all, but what about when the player actively tries to get to know the companions? When the player (Ryder) actively listens to what his squad is talking about when in the Nomad.. That's when he/she truly gets to know his/her companions. You're complaining because they just didn't stick with the info-dump formula conversations they used in ME1... which weren't all that deep. Tali was a very one-dimensional character in ME1, so was Garrus, and Wrex and even Kaidan. Ashley had a little more depth to her conversations... but not much and certainly what depth there was to her character never went anywhere. In two conversations combined with Lexi's comments, Ryder knew more about Suvi's faith in God than he ever found out about Ashley in ME1. He gets even more by listening to how she interacts with Kallo. No, the squad in ME:A are not one-dimensional characters... but the player has to be willing to listen to enough of the game to unearth the multiple dimensions within each character and understand them better. It's not just about the conversations you have at on the ship anymore... and that's a vast, vast improvement over ME:A. colfoley, in his review way back when, got it right... this game is a "slow burn"... The problem is that so many people really don't want to put that much time into slowly progressing through the game to learn that depth is really there. Like they continually demonstrate on this site... they can't wait for anything and can't wait to pass quick judgment on everything... so, they've just completely missed out on what is a very good RPG game. The humour and lighthearted tone where everyone cracks jokes kills any desire for progression. I only managed ten hours because of my loyalty to the series, and the thought that Bioware knew what they were doing and surely "it'll get better" - but it never did. Reviews and YouTube playthroughs then confirmed that.
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Post by smilesja on Jul 11, 2017 22:31:19 GMT
ME:A got serious when it needed to be. Like when the revelation of the origins of the Angaara or what the Kett was doing to them.
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Post by ShadowAngel on Jul 11, 2017 22:46:41 GMT
My own analysis: MEA would probably have been a better game if it didn't have "Mass Effect" in the title. It's ostensibly a sequel, but jettisons so much of that old setting in the name of "artistic integrity" The characters are also, sadly, pretty one-dimensional for a Bioware game. A pity since the backstories for the characters hold such promise, but they all seem to fixate on just one thing in their lives: Cora with the asari commandos she worked with, Peebee and her "Remtech", etc. Their fixations were, frankly, unnatural. Story itself is...eh. Not bad. Could have been a lot better. Could have been much MUCH worse, as ME3 showed us. But I still hold that SAM was the "real" protagonist for MEA. Ryder was just the taxi service. I don't find the Cora, for example, is just fixated on the Asari commandos. There is a lot of great ambient dialogue about her playing poker, for example, or a very good set of conversations between her and Jaal in the Nomad regarding the meaning of family. From what I've seen on YouTube, though, not many people drive slowly enough to allow these conversations to develop... but I consider them to be an integral part of the narrative... a narrative that changes and deepens depending on who you happen to select to bring with you on the various missions. Don't you think that stuff about the companions would be better in actual conversations that you can interact with over driving in a nomad where odds are most players are to busy fighting crap dropping in or going from point A to point B? I'd hardly consider it integral to the narrative if one has to be in the nomad but that's me. Not much interaction when you barely reply to them.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Origin: mmoblitz
PSN: NotPC
Posts: 515 Likes: 590
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Post by mmoblitz on Jul 11, 2017 22:50:40 GMT
If a game who's focus is on characters and story, doesn't grab me in the first hour, it's not going to. The OT did just that and I loved it. MEA clearly was going another direction and story characters weren't the main focus. They should have created the story/characters first and then shaped the world around that, but it seems to me that they created the world first and then tried to cram a story into it.
Like I have said before, this is the FO4 of the ME series. Shooter with rpg elements. Some like the story/characters and that is fine. I'm not one of them.
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N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,294 Likes: 50,654
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Post by Iakus on Jul 11, 2017 22:54:04 GMT
Yes, but what does Cora talk to RYDER about? Mostly, her time with the commandos. Which is fine and all. But what about life on a freighter? Developing biotics at a time when it still scared the cr*p out of humans? Her love of flowers? These were only rarely touched upon in conversations with her. Heck, I want to know how she gets those incredibly tight pants on... Ambiance is fine and all, but what about when the player actively tries to get to know the companions? When the player (Ryder) actively listens to what his squad is talking about when in the Nomad.. That's when he/she truly gets to know his/her companions. You're complaining because they just didn't stick with the info-dump formula conversations they used in ME1... which weren't all that deep. Tali was a very one-dimensional character in ME1, so was Garrus, and Wrex and even Kaidan. Ashley had a little more depth to her conversations... but not much and certainly what depth there was to her character never went anywhere. In two conversations combined with Lexi's comments, Ryder knew more about Suvi's faith in God than he ever found out about Ashley in ME1. He gets even more by listening to how she interacts with Kallo. No, the squad in ME:A are not one-dimensional characters... but the player has to be willing to listen to enough of the game to unearth the multiple dimensions within each character and understand them better. It's not just about the conversations you have at on the ship anymore... and that's a vast, vast improvement over ME:A. colfoley , in his review way back when, got it right... this game is a "slow burn"... The problem is that so many people really don't want to put that much time into slowly progressing through the game to learn that depth is really there. Like they continually demonstrate on this site... they can't wait for anything and can't wait to pass quick judgment on everything... so, they've just completely missed out on what is a very good RPG game. Umm, that's the exact opposite of what I'm complaining about. I found the conversations with the companions to be rather one-note. There's one topic they always seem to fixate on, despite the fact that I would like to talk about other topics with them. Kallo talks on and on about building the Tempest. Suvi's a bit better, but still tends to fixate on science, with a bit of religion tossed in. Cora has her asari stories, Peebee with Remnant tech. Vetra has Sid (though I admit that Vetra's devotion to her sister kinda explains why everything she says seems to revolve around her) . Where are the stories about where they grew up? Their interests outside of Pathfinding? I loved the whole Movie Night thing with Liam, as it showed him with actual interest in stuff outside the mission. Same with Gil and poker. I wish there were more games with him. Many of these characters suffer from "walking codex syndrome" themselves.
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Post by colfoley on Jul 11, 2017 23:19:29 GMT
I really should do a thread analyzing the characters...
Anyways something i wanted to expand on from earlier. Good writing= consistent writing.
Its one of the most surprisingly maligned parts of the game but Ryder becoming the Pathfinder was consistent with Alecs character arc.
Whereas Shepard being made Spectre was not consistent with the internal rules of the Council. Unless of course the Council was purely incompetent...or Sheps appointment was purely political. That last issue, however, wasn't mentioned in the game.
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Post by maximusarael020 on Jul 11, 2017 23:19:58 GMT
When the player (Ryder) actively listens to what his squad is talking about when in the Nomad.. That's when he/she truly gets to know his/her companions. You're complaining because they just didn't stick with the info-dump formula conversations they used in ME1... which weren't all that deep. Tali was a very one-dimensional character in ME1, so was Garrus, and Wrex and even Kaidan. Ashley had a little more depth to her conversations... but not much and certainly what depth there was to her character never went anywhere. In two conversations combined with Lexi's comments, Ryder knew more about Suvi's faith in God than he ever found out about Ashley in ME1. He gets even more by listening to how she interacts with Kallo. No, the squad in ME:A are not one-dimensional characters... but the player has to be willing to listen to enough of the game to unearth the multiple dimensions within each character and understand them better. It's not just about the conversations you have at on the ship anymore... and that's a vast, vast improvement over ME:A. colfoley , in his review way back when, got it right... this game is a "slow burn"... The problem is that so many people really don't want to put that much time into slowly progressing through the game to learn that depth is really there. Like they continually demonstrate on this site... they can't wait for anything and can't wait to pass quick judgment on everything... so, they've just completely missed out on what is a very good RPG game. Umm, that's the exact opposite of what I'm complaining about. I found the conversations with the companions to be rather one-note. There's one topic they always seem to fixate on, despite the fact that I would like to talk about other topics with them. Kallo talks on and on about building the Tempest. Suvi's a bit better, but still tends to fixate on science, with a bit of religion tossed in. Cora has her asari stories, Peebee with Remnant tech. Vetra has Sid (though I admit that Vetra's devotion to her sister kinda explains why everything she says seems to revolve around her) . Where are the stories about where they grew up? Their interests outside of Pathfinding? I loved the whole Movie Night thing with Liam, as it showed him with actual interest in stuff outside the mission. Same with Gil and poker. I wish there were more games with him. Many of these characters suffer from "walking codex syndrome" themselves. Well, I think what you say is very true. Many of the characters do stick to one topic, which can become distracting/annoying. I think there are a few reasons for this phenomenon. The first is that, if Suikoden's article is to be believed, then the actual story and dialogue for MEA was written rather late in development due to lack of focus and wasting time making No Man's Effect. That, to me, explains a lot of the "exposition machine" syndrome this game has. Not an excuse, but just understanding why it happened. As for characters like Cora, her talking nonstop about the commandos reminds me of my paramedic and nurse friends. Great people, have many hobbies and are fun, but God damn it, when we go out ALL they talk about is their jobs. For hours. And it's so annoying. Like, I get it. Ha ha the doctor didn't want you to give the patience oxygen even though he was turning blue. Doctors are the worst. Blah blah blah. So to me Cora's dialogue is very similar to my real life friends. Another is that this is just the first installment in Andromeda (hopefully). In ME1, most of the characters were mainly focused on one thing as well, and we didn't learn a lot about them until ME2 and 3. It was probably a little better than MEA, as I feel ME1 had better writing over all (see point one), but given time I think we learn more about the crew.
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Post by colfoley on Jul 11, 2017 23:23:26 GMT
Umm, that's the exact opposite of what I'm complaining about. I found the conversations with the companions to be rather one-note. There's one topic they always seem to fixate on, despite the fact that I would like to talk about other topics with them. Kallo talks on and on about building the Tempest. Suvi's a bit better, but still tends to fixate on science, with a bit of religion tossed in. Cora has her asari stories, Peebee with Remnant tech. Vetra has Sid (though I admit that Vetra's devotion to her sister kinda explains why everything she says seems to revolve around her) . Where are the stories about where they grew up? Their interests outside of Pathfinding? I loved the whole Movie Night thing with Liam, as it showed him with actual interest in stuff outside the mission. Same with Gil and poker. I wish there were more games with him. Many of these characters suffer from "walking codex syndrome" themselves. Well, I think what you say is very true. Many of the characters do stick to one topic, which can become distracting/annoying. I think there are a few reasons for this phenomenon. The first is that, if Suikoden's article is to be believed, then the actual story and dialogue for MEA was written rather late in development due to lack of focus and wasting time making No Man's Effect. That, to me, explains a lot of the "exposition machine" syndrome this game has. Not an excuse, but just understanding why it happened. As for characters like Cora, her talking nonstop about the commandos reminds me of my paramedic and nurse friends. Great people, have many hobbies and are fun, but God damn it, when we go out ALL they talk about is their jobs. For hours. And it's so annoying. Like, I get it. Ha ha the doctor didn't want you to give the patience oxygen even though he was turning blue. Doctors are the worst. Blah blah blah. So to me Cora's dialogue is very similar to my real life friends. Another is that this is just the first installment in Andromeda (hopefully). In ME1, most of the characters were mainly focused on one thing as well, and we didn't learn a lot about them until ME2 and 3. It was probably a little better than MEA, as I feel ME1 had better writing over all (see point one), but given time I think we learn more about the crew. the other issue is most of these characters are really young. Let me put it this way...which characters have the most to talk about? Jaal and Drack. And while Jaal has to because of the Angarra gate Drack is by far the oldest.
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Post by smilesja on Jul 11, 2017 23:38:17 GMT
I really should do a thread analyzing the characters... Anyways something i wanted to expand on from earlier. Good writing= consistent writing. Its one of the most surprisingly maligned parts of the game but Ryder becoming the Pathfinder was consistent with Alecs character arc. Whereas Shepard being made Spectre was not consistent with the internal rules of the Council. Unless of course the Council was purely incompetent...or Sheps appointment was purely political. That last issue, however, wasn't mentioned in the game. Go right ahead, though expect certain people to dismiss and misrepresent you.
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Post by suikoden on Jul 11, 2017 23:52:26 GMT
I really should do a thread analyzing the characters... Anyways something i wanted to expand on from earlier. Good writing= consistent writing. Its one of the most surprisingly maligned parts of the game but Ryder becoming the Pathfinder was consistent with Alecs character arc. Whereas Shepard being made Spectre was not consistent with the internal rules of the Council. Unless of course the Council was purely incompetent...or Sheps appointment was purely political. That last issue, however, wasn't mentioned in the game. Alec was alive for all of 5 minutes - he didn't have an arc to speak of... which is an example of poor writing imo because there is zero emotional connection on the part of the player with Ryder as she becomes pathfinder. If anything, the player is left to think - "that's undeserved... and kinda dumb" The whole concept of pathfinder is very poorly explained, for that matter. Although the writing is consistently lighthearted and filled with jokes, so there's that I suppose, if that's your thing.
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Post by griffith82 on Jul 12, 2017 0:19:05 GMT
I really should do a thread analyzing the characters... Anyways something i wanted to expand on from earlier. Good writing= consistent writing. Its one of the most surprisingly maligned parts of the game but Ryder becoming the Pathfinder was consistent with Alecs character arc. Whereas Shepard being made Spectre was not consistent with the internal rules of the Council. Unless of course the Council was purely incompetent...or Sheps appointment was purely political. That last issue, however, wasn't mentioned in the game. Alec was alive for all of 5 minutes - he didn't have an arc to speak of... which is an example of poor writing imo because there is zero emotional connection on the part of the player with Ryder as she becomes pathfinder. If anything, the player is left to think - "that's undeserved... and kinda dumb" The whole concept of pathfinder is very poorly explained, for that matter. Although the writing is consistently lighthearted and filled with jokes, so there's that I suppose, if that's your thing. That is blatantly false which you'd know if you played the game.
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Post by Deleted on Jul 12, 2017 0:32:43 GMT
I don't find the Cora, for example, is just fixated on the Asari commandos. There is a lot of great ambient dialogue about her playing poker, for example, or a very good set of conversations between her and Jaal in the Nomad regarding the meaning of family. From what I've seen on YouTube, though, not many people drive slowly enough to allow these conversations to develop... but I consider them to be an integral part of the narrative... a narrative that changes and deepens depending on who you happen to select to bring with you on the various missions. Don't you think that stuff about the companions would be better in actual conversations that you can interact with over driving in a nomad where odds are most players are to busy fighting crap dropping in or going from point A to point B? I'd hardly consider it integral to the narrative if one has to be in the nomad but that's me. Not much interaction when you barely reply to them. No, I don't agree with that. Asking Tali about her government was not really being "interactive" anyways. It was very stilted... "what's that" sort of dialogue. The necessity of pausing to use the wheel breaks a lot of the immersion. Too much of it just drags the game right down, IMO and makes the NPCs feel like walking codices... not 3D characters. Hearing how Jaal describes his family differently with each different crew mate in the nomad (because he perceives them to have different personalities and adjusts to talk with them) tells me a great deal in more depth about Jaal's own personality. I can even compare it to how he interacts differently with different personalities of Ryder when they do have a conversation on the ship or in one of the outposts. It tells me what character traits he values and which ones he doesn't... which is far more three dimensional than describing one's government or culture in an info dump. Even just looking at it numerically, there are more actual dialogue wheel conversations of a personal nature with each individual of the crew throughout the game on multiple different topics than there ever was in ME1. Most "personal" conversations in ME1 were limited to 4 for each crew mate. For example... Garrus - you talked to him once when he first got on the ship, you talked to him again when he told you about Saleon, you talking to him once where he asked you if you were ever going to catch Saren, you talked to him again after you did that message and he thanked you... and he basically repeated that for the remainder of the game. I honestly do not get why people think he's such a deeply written character in ME1... clearly there is just not much to him. The depth of the ME1 characters is all in the heads of fans who are, for the most part, just intent on endlessly criticizing any ME game that came after ME1.
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Post by suikoden on Jul 12, 2017 0:40:09 GMT
Alec was alive for all of 5 minutes - he didn't have an arc to speak of... which is an example of poor writing imo because there is zero emotional connection on the part of the player with Ryder as she becomes pathfinder. If anything, the player is left to think - "that's undeserved... and kinda dumb" The whole concept of pathfinder is very poorly explained, for that matter. Although the writing is consistently lighthearted and filled with jokes, so there's that I suppose, if that's your thing. That is blatantly false which you'd know if you played the game. It is blatently sarcasm - obviously... my main point is true. Did Alec's predictable death make you feel anything? Apart from it being a plot contrivance?
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