thelonelypoet
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Post by thelonelypoet on Jul 9, 2017 9:19:57 GMT
Sorry to interrupt, but what was that they removed from Thessia? Content? Never heard of it. About the writing: it relies so heavily on the characters, that if you fail to make player not invested in them, the plot twists don't matter anymore. You have to care about the world you are saving. The only person I was truly interested was Alec Ryder. Second was my brother/sister. They wasted both opportunities and gave me SAM. Originally Ash/Kaidan would be manipulated by Kai Leng. It'd end at the temple where you could only save the Virmire survivor or Liara. I never knew this. Holy sh*t. Heh. That would mean I would have seen two of my LI's die, since I usually romance Thane, Liara or Kaidan. Thank god they removed it. Thanks for the info!
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Post by warrior on Jul 9, 2017 9:33:39 GMT
I knew when I came home from the bar that other thread would be locked, LOL.
You're only talking abot plot structure here; while the main quest narrative got some heat, a sizable amount of the negative criticism on MEA focuses on the dialogue and scene writing.
(and when I criticize the writing, that's mostly what I'm talking about).
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Post by geralt on Jul 9, 2017 9:50:06 GMT
I knew when I came home from the bar that other thread would be locked, LOL. You're only talking abot plot structure here; while the main quest narrative got some heat, a sizable amount of the negative criticism on MEA focuses on the dialogue and scene writing. (and when I criticize the writing, that's mostly what I'm talking about). Plus if the writing was actually "good" there wouldn't be any need for threads like this (which I haven't seen the likes of since the ME3 ending) to tell us that is it good. You can see the clumsiness of it literately in the first few minutes. The whole stuff about the scourge and the scanners working/not working changes/contradicts so much line to line it's almost bi-polar. That isn't good writing, it smacks of a first draft and then nobody looking at it again to check it out. (Much like how the rest of the game ended up, due to how much time they wasted in making it/deciding how to make it.)
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Post by suikoden on Jul 9, 2017 9:52:35 GMT
Any game where writing like this isn't immediately thrown in the trash, and worse yet, somehow makes it into final release...isn't good.
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Post by jclosed on Jul 9, 2017 10:12:47 GMT
Any game where writing like this isn't immediately thrown in the trash, and worse yet, somehow makes it into final release...isn't good. So - you found 28 seconds in a game that has about 216000 seconds playing time (I let you calculate the insane tiny amount that 216000/28 of the whole game that is), and glued some canned laughing underneath for "hilarious reasons", and use that as proof that the whole game is garbage? May I say that's a bit underwhelming? Hmm... You should consider gluing that laughing tape under every comment you make. It would just fit fine, don't you think?
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zaeedisking
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Post by zaeedisking on Jul 9, 2017 10:17:03 GMT
I knew when I came home from the bar that other thread would be locked, LOL. You're only talking abot plot structure here; while the main quest narrative got some heat, a sizable amount of the negative criticism on MEA focuses on the dialogue and scene writing. (and when I criticize the writing, that's mostly what I'm talking about). Plus if the writing was actually "good" there wouldn't be any need for threads like this (which I haven't seen the likes of since the ME3 ending) to tell us that is it good. You can see the clumsiness of it literately in the first few minutes. The whole stuff about the scourge and the scanners working/not working changes/contradicts so much line to line it's almost bi-polar. That isn't good writing, it smacks of a first draft and then nobody looking at it again to check it out. (Much like how the rest of the game ended up, due to how much time they wasted in making it/deciding how to make it.) Well said.
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Post by suikoden on Jul 9, 2017 10:20:32 GMT
Any game where writing like this isn't immediately thrown in the trash, and worse yet, somehow makes it into final release...isn't good. So - you found 28 seconds in a game that has about 216000 seconds playing time (I let you calculate the insane tiny amount that 216000/28 of the whole game that is), and glued some canned laughing underneath for "hilarious reasons", and use that as proof that the whole game is garbage? May I say that's a bit underwhelming? Hmm... You should consider gluing that laughing tape under every comment you make. It would just fit fine, don't you think? It's a pretty important early key scene. I could start spamming examples like this if you'd like - but people here would not appreciate that.
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Post by zaeedisking on Jul 9, 2017 10:27:52 GMT
The problem is you aren't objective at all when anyone criticizes MEA because of how much you personally liked it. ME:A is not on the same level writing wise as DA:I... honestly I wouldn't even say it's close. ME:A has moments where it shines in the writing department... but it's just so completely overshadowed by the corny/cringeworthy moments. B. Maybe I just like corny dialogue Which you know what? Is perfectly fine that you do and ME:A does it well. The tone is surely different than the MET and that's one thing I have no problem with. Unfortunately when it tries to go serious it just never hits the right notes for me.
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Conquer Your Dreams
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Post by Conquer Your Dreams on Jul 9, 2017 10:31:58 GMT
I don't think it's well written at all. It feels rushed and clumsy. Exactly my point. And i don't need to write an article to prove it.
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Post by colfoley on Jul 9, 2017 11:18:10 GMT
I knew when I came home from the bar that other thread would be locked, LOL. You're only talking abot plot structure here; while the main quest narrative got some heat, a sizable amount of the negative criticism on MEA focuses on the dialogue and scene writing. (and when I criticize the writing, that's mostly what I'm talking about). Plus if the writing was actually "good" there wouldn't be any need for threads like this (which I haven't seen the likes of since the ME3 ending) to tell us that is it good. You can see the clumsiness of it literately in the first few minutes. The whole stuff about the scourge and the scanners working/not working changes/contradicts so much line to line it's almost bi-polar. That isn't good writing, it smacks of a first draft and then nobody looking at it again to check it out. (Much like how the rest of the game ended up, due to how much time they wasted in making it/deciding how to make it.) so people can post dozens of threads trashing the game or turning even positive threads into war zones but post one thread that says 'this game deserves a second look for x,y and z' and the mere existence of the thread proves the opposite of what the thread says. Huh? I think MEAs script isn't the only thing that needs a second look. As for the rest...i just do not remember at all what you are saying. The game said scanners weren't working because of the scourge and then SAM was cut off. When SAM was reestablished the scanners worked. As far as the bits of the scourge it. consistently blocked scans and caused problems throughout the game.
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Post by Hawke on Jul 9, 2017 11:29:53 GMT
If you consider ME:A as a lighthearted adventure about a bunch of young explorers, then the writing fits. If you want a drama, then there are other games.
Though, the Archon somehow reminds me about an old children's TV show, Teletubbies. Probably, it's the halo.
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Post by suikoden on Jul 9, 2017 11:34:29 GMT
Plus if the writing was actually "good" there wouldn't be any need for threads like this (which I haven't seen the likes of since the ME3 ending) to tell us that is it good. You can see the clumsiness of it literately in the first few minutes. The whole stuff about the scourge and the scanners working/not working changes/contradicts so much line to line it's almost bi-polar. That isn't good writing, it smacks of a first draft and then nobody looking at it again to check it out. (Much like how the rest of the game ended up, due to how much time they wasted in making it/deciding how to make it.) so people can post dozens of threads trashing the game or turning even positive threads into war zones but post one thread that says 'this game deserves a second look for x,y and z' and the mere existence of the thread proves the opposite of what the thread says. Huh? I think MEAs script isn't the only thing that needs a second look. As for the rest...i just do not remember at all what you are saying. The game said scanners weren't working because of the scourge and then SAM was cut off. When SAM was reestablished the scanners worked. As far as the bits of the scourge it. consistently blocked scans and caused problems throughout the game. Makes sense to me. You wouldn't have to defend the writing - and the writing itself would not be so clearly divisive if it was of higher quality. Not saying people don't like it - but there's a lot of people that hate it. Reactions to "good" writing wouldn't be so mixed. It' s why (most) everyone loves Drew's writing - it's good. Your first point seems kind of a strawman though.
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Post by colfoley on Jul 9, 2017 11:39:33 GMT
so people can post dozens of threads trashing the game or turning even positive threads into war zones but post one thread that says 'this game deserves a second look for x,y and z' and the mere existence of the thread proves the opposite of what the thread says. Huh? I think MEAs script isn't the only thing that needs a second look. As for the rest...i just do not remember at all what you are saying. The game said scanners weren't working because of the scourge and then SAM was cut off. When SAM was reestablished the scanners worked. As far as the bits of the scourge it. consistently blocked scans and caused problems throughout the game. Makes sense to me. You wouldn't have to defend the writing - and the writing itself would not be so clearly divisive if it was of higher quality. Not saying people don't like it - but there's a lot of people that hate it. Reactions to "good" writing wouldn't be so mixed. It' s why (most) everyone loves Drew's writing - it's good. Your first point seems kind of a strawman though. which point about the scanners or the incredulity over his criticism? And again i maintain that Andromedas writing, assuming no other agenda, is disliked not because it's bad, but because it's different. That's essentially my whole thesis.
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Post by Melcara on Jul 9, 2017 11:43:12 GMT
You really need higher standards.
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Post by colfoley on Jul 9, 2017 11:46:06 GMT
You really need higher standards. i watch game of thrones. Nice try.
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Post by Melcara on Jul 9, 2017 11:48:37 GMT
You really need higher standards. i watch game of thrones. Nice try. Doesn't refute my argument at all. Season 5 was awful, btw.
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Post by themikefest on Jul 9, 2017 11:53:06 GMT
Sorry to interrupt, but what was that they removed from Thessia? Content? Never heard of it. As already been mentioned, the player would have the choice to choose A/K or liara to save. Another thing is that the Citadel coup was suppose to happen after Thessia. https://www.reddit.com/r/masseffect/comments/1wyz7e/some_interesting_facts_about_me3s_development/
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Post by abaris on Jul 9, 2017 11:55:29 GMT
It's clearly mentioned that that choice will shape the things to come. And? Does that invalidate the argument in the quote?
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Post by ProbeAway on Jul 9, 2017 12:17:47 GMT
I liked the plot, even tho the pacing wasn't great. The biggest letdown for me in terms of the writing was the dialogue. Cheesy/corny can be done well (see the lighter moments of the OT) but the dialogue as a whole in this game is wildly inconsistent. One particularly awful part that stuck out to me was the team meeting when you return to the Tempest after activating the Eos vault. It was just so forced and hard to listen to, particularly Cora's and Liam's lines. And then Ryder's little 'I didn't say you were dismissed' (or whatever it was) bit at the end of the scene just fell so, so flat. I actually cringed at that. There is still some good dialogue, tho. Some of the more intimate conversations with Cora and Jaal are really well done. That's why I say inconsistent, not outright bad. I'll stop there because I know that this is a bit off topic, and I agree with most of what you've said regarding plot. PS: Star Wars spoiler alert, sheesh.
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Post by cypherj on Jul 9, 2017 12:26:12 GMT
I didn't think that the game was well written at all, for several reasons, starting with the protagonist.
What is a Pathfinder? This was never established. In ME1, there was a clearly defined role for Spectres, and if Saren or the reapers had never existed Spectres would have had a role. Pathfinders on the other hand. Had everything gone to plan, no Scourge, no Kett, what was a Pathfinder's role? By the time you get there, colonies have been created, first contacts have been made, etc. Had nothing gone wrong, what would have been the Pathfinder's role in Andromeda? Your only role in this game is fighting Kett, and activating vaults, which would not have been your intended purpose. Also, you could only activate vaults due to another character dying.
They did not create a setting/universe and give it a story, so that you had you a predetermined role and discover something additional in the commission of your duties. They made the entire setting/universe fit this one story, and not be independent of it, and to me that's bad writing.
Kett were poorly established. ME1, reapers were established by your conversation on Virmire, and the attack on the Citadel. It was an OMG if one could do this what could hundreds or thousands do. Collectors were established in the first scene as something to be feared when they destroyed the Normandy and killed you. Then the entire game was getting stronger to fit them again.
The Kett and the Archon were never set up as anything to fear. They had a galaxy-wide Empire, but you would never know it. Exiles without the resources of the Initiative kicked them off of Kadara, and they never came back or tried to retake it? Really? Why would I fear this race as the main villain? They were horribly established, which to me is bad writing.
So at this point, the story has lost me on the protagonist's role and the antagonist. However, I'll go on.
EOS: Never made sense to me. When you arrive in Andromeda there are two sites that would have functioned properly if not attacked by the Kett. But now this third site you can't activate unless you raise the planet's viability. Two problems with this.
1) As mentioned earlier, you already had two functioning sites, that didn't fail due to viability, but failed due to alien attack. So why can you not start this site, or better yet, now that the planet is secure bring down military to secure the two sites you already have, save the resources and get people out of cryo if it's so urgent. Made no sense.
2) The only way to make the planet viable is to use vaults, which no one knew where there when they picked the site. What was the plan on making this site viable in the beginning? Goes back to my previous point about the entire universe being made to fit this one story.
In the OT, if the reapers had never come, if Saren had never gone rouge. Shepard would still have been doing missions, still encountering other races, he/she still could have tried to lend a hand in ending the genophage, helping the Quarians, Cerberus could have still become an antagonist because there was an established setting that the story was placed in.
In Andromeda, if there is no scourge or no Kett, and thus your father doesn't die to give you the enhanced SAM implant, you have no defined role in this setting/universe outside this story.
- How hard would it have been to have had Pathfinder's arrive first. Why there were none on the Nexus makes absolutely no sense. Then you could been surveying planets, determining suitable places for colonies, meeting the Anagarans and learning about Andromeda and making an alliance. THEN, while all of this was going the Kett arrived, or you found outmore about Angaran history, and ultimately still find out about their origins, and stil have the other race out there as a mystery at the end.
Honestly the game could have been written without the vaults and been fine, but that was your main purpose in the game pretty much, as far as establishing Andromeda. It just didn't make any sense, and I just don't think it was well fleshed out or written at all. I just couldn't get into it.
Just my 2 cents.
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Post by SofNascimento on Jul 9, 2017 12:36:36 GMT
I remember Andromeda writing much more for the cringe moments, bad dialogue and things that I could never say because Ryder was so limited as a character than anything positive about it.
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Post by abaris on Jul 9, 2017 12:53:31 GMT
I remember Andromeda writing much more for the cringe moments, bad dialogue and things that I could never say because Ryder was so limited as a character than anything positive about it. I remember it for not being able to suspend disbelief with this game. Such as the nation of Advent, obviously getting along, while I take serious radiation damage as long as the vault isn't activated. Or Kadara, where the outlaws had time not only to establish themselves, after having kicked out the Angarans. And all of that within a timespan of not even 14 months, since they didn't rebel until well after the Nexus arrived in the system.
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Post by zaeedisking on Jul 9, 2017 12:57:54 GMT
I liked the plot, even tho the pacing wasn't great. The biggest letdown for me in terms of the writing was the dialogue. Cheesy/corny can be done well (see the lighter moments of the OT) but the dialogue as a whole in this game is wildly inconsistent. One particularly awful part that stuck out to me was the team meeting when you return to the Tempest after activating the Eos vault. It was just so forced and hard to listen to, particularly Cora's and Liam's lines. And then Ryder's little 'I didn't say you were dismissed' (or whatever it was) bit at the end of the scene just fell so, so flat. I actually cringed at that. There is still some good dialogue, tho. Some of the more intimate conversations with Cora and Jaal are really well done. That's why I say inconsistent, not outright bad.
I'll stop there because I know that this is a bit off topic, and I agree with most of what you've said regarding plot. PS: Star Wars spoiler alert, sheesh. ME:A writing in a nutshell.
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Post by geralt on Jul 9, 2017 13:04:13 GMT
so people can post dozens of threads trashing the game or turning even positive threads into war zones but post one thread that says 'this game deserves a second look for x,y and z' and the mere existence of the thread proves the opposite of what the thread says. Huh? I think MEAs script isn't the only thing that needs a second look. As for the rest...i just do not remember at all what you are saying. The game said scanners weren't working because of the scourge and then SAM was cut off. When SAM was reestablished the scanners worked. As far as the bits of the scourge it. consistently blocked scans and caused problems throughout the game. If Bioware tear into MEA and give it a major overhaul, that's the junction where the game has earned a 2nd look and some reappraisal. That isn't going to happen obviously, so what we've got is pretty much what we've got, and a 2nd look isn't going to change a lot. You have one chance to make a first impression, and they were already heavy under the microscope after the cloud the OT finished under. That's why I believed going into it, this was going to be an excellent and well crafted game, I didn't think they could be so stupid to risk another negative storm after the last time, boy was I sure proven wrong! The 18 months put into it and what the output was, I suppose an achievement on some sort of level, but I wouldn't brag too much about it. They made a bad job out of the time and resources they were given. We've read about the reasons why that was, and while that may certainly explain the reasons for the state of the game, that cannot be used to excuse it, else we lower the standards for ourselves as gamers. Likewise for EA who would think they can push out more games in the state like MEA was in. Remember, they thought we were that dumb and blind, they release the game thinking we would just lap it up. That isn't acceptable, and that is one of the big reasons why I think folk give the thumbs down to the game as much as the state of the game itself. A loud and clear message needs to be sent to both EA and Bioware, this kind of thing cannot stand again. Hopefully that message has been received loud and clear, but then I thought that was the case post all the ME3 ending fallout. As for the story *sigh* I didn't think I'd need to go into this, but in some good faith I'll do it this one time. Let's start straight from the opening text, this is likely sufficient for those coming into the ME universe for the first time in this game. Those of us that played the OT, it’s baffling to the point of major head scratching. How did they develop the tech to travel that far, that quickly, and so soon after the battle of the Citadel? Factoring as well, it took 20 years for the council to just re-consider allowing one human spectre candidate to join up their ranks, so why this sudden and free amount of major tech sharing? It’s apparently no strings attached, and so significant it could render use of the relays redundant. That needs major explanation to hold up, or the narrative collapses under the weight of it. Then there are all the other sub-questions that leak from it without those explanations. How do they discharge their drives in the great void? If they are able to do so, is it done while “on the go”? Then if it is, how is that achieved? How do they take care of food/water? How did they even get sight of these planets? Why not explore the 99% of the Milky Way that’s yet to be seen? I’m aware some comics, books and promotion material has come out to try and hand-wave some of these away (while still avoiding where this tech came from), but if it’s not in the game it cannot be factored in by the gamer. We paid 60 bucks, its Bioware’s job to put together the narrative that incorporates all the key and required plot/story points, not ours to go out spend more money/time, or play/watch other mediums. As part of narrative cohesion, questions are an expected by-product of any story. There are natural and harmless questions, then there are the wrong and harmful type of questions, of which if there are too many, they blur and eventually block sight of most of your story. What you don't want is your audience/gamer to be asking the wrong type of questions. Now our hero’s entry to the bridge, we’re told that the ship is “drifting” – question, why didn’t the ship come to a full stop when coming out of FTL? Or at least when they spotted the space cloud? We apparently had sight of this planet 600 years ago which didn’t show this cloud, so stopping to check it out first might have been a good idea Captain Dunsail. Were the scanners working? Then we hear the flight controls aren’t responding, was this before or after contact with the cloud? If they were responding before, why didn’t you reverse engines? This all smacks of it either being contrived or just sloppy, and I’ll side more to the latter so far. Next we’re told main power is out, we’ve lost telemetry and that power reserves won’t “last”, well okay how long is that then? We talking minutes, hours, days? Important information to know not only for the characters, but for the gamer to set some scale to our task, and build some tension to the opening! Skipping ahead a bit, SAM tells us the cloud is dampening sensors, so the planet can’t be scanned to find out what the deal is with it. So we’ve regained telemetry now? Then Alec goes into the spiel about the power going out and staying out. Err, we’ve been generating power on the FTL drive for over 600 years, why isn’t getting power back up and going to FTL for a while put forward as a solution? We’re not told how long reverses will last, so I guess that means they’ll last a while, right? Then Alec says it’s up to him to find an alternative if this planet is a bust, how will that be done Alec if ark is adrift? Then Captain Dunsail says we need teams to repair the sensors ASAP, that we’re “blind out here” but SAM just said moments ago the energy field was dampening our sensors - huh? So what is it, are the sensors out or not? See how it all this comes across in such an unadulterated mess, and that it makes people ask the wrong type of questions? That is one of the biggest faults of Andromeda, on top of the quest mechanics and interfaces that are almost identical to Dragon Age Inquisition, no advancement in nearly 3 years of the release to that game, that’s another beef I know folk have, you still spend ages going from point a to point b, to drop something off, then point c to speak to someone and then start a new task somewhere else. It gives the illusion the game is big with a lot to do, but the reality is far from the case. Measure how much time you burn just on travel form one quest giver to another, it adds up! Maybe they didn’t have time to come up with a lot of new stuff, indeed as I’ve said before, the lack of time may explain it, but can never be used to excuse it. (Let's not even get into how "samey" the planets all are, and how next to nothing on them changes.) There are some elements and starting points of a potentially very good game in there, bits come to the surface every now and then as well. Overall though it fails, fails to innovate, inspire, excite or even move onwards in the ME universe. If you turn most of your brain off and stick most of your ME knowledge out the airlock beforehand, yeah you can get some deal of enjoyment out of it. That isn’t why I buy ME games though, save that for the likes of Call of Duty when we want some brainless shooter fun, Mass Effect needs to be more cerebral, the overall bad writing in this title ruins that aspect.
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Post by Deleted on Jul 9, 2017 13:10:24 GMT
Following rules of good story telling doesn't make for a good story. While in general it's got those elements, there are aspects of it that are incredibly weak. Dialogue in a story where characters speak is always a highly important aspect of good story telling. If the dialogue is weak then the story suffers for it. Here, there are times when the dialogue is painfully weak. Another point is the reuse of 'turning us into them' aspect regarding the kett. We already saw this in ME2 and ME3. Surely they could have come up with something different. That specific reuse of an idea already used within the series as a big revelation in ME2 and then a horrifying aspect in ME3 lowers the whole story dramatically. Yes, they approach it slightly differently where you now see this change happen, but it's still the same tired plot point where all the drama was already taken out of it in previous iterations. The idea was great the first time. The second time it was disturbing. Now, it's old hat and predictable.
Predictability is another aspect that can lower how good a story is. The kett turning angara into them is something that if you pay any attention is very clear to the player what is happening. Dare I say they left too many clues for this. Unless you were half asleep or never played an ME game before, this was pretty obvious making one of the scenes that is meant to be the most powerful far less shocking. MET was great because nothing in it was predictable.
Great characters are also key to great story telling. Overall most of the characters are great. But the kett are weak. Your enemy is a joke. Your enemy faction is boring. They are turning us into them. Big deal. Sure, it's disconcerting but it's been done. Beyond that, who are they? We don't even know and they look like a bunch of rock faces so even that isn't really compelling. Actually, they are boring. Now had we learned more about them, had the villain been far more compelling, that would have elevated the story greatly. Instead, it drags it down and makes what could have been a great story and truly great storytelling into mediocre game crap.
Just because you hit a bunch of great story telling marks within your story telling does not make for a great story. It just means you know how to follow formula to create a well written story. Outside of hitting all those marks you have to bring the other aspects to life and make them great. Even the angara aren't that interesting as they are basically written as opinionated/emotional humans. There really is nothing about them that makes them feel vastly or even very different from what we already have. Contrast that to MET races and let's take a look at what we have. Turians: A race of civil servants. Have a vast military. Duty is central to who they are as a people. Serving comes first. Asari: they seem very human until you throw in two huge differences 1. they live for a thousand years which vastly changes how they approach everything and 2. they are a monogendered species who thinks about procreation in terms of desiring diversity. Krogan: nearly unkillable, can live for 1400 years. Can survive in nearly any environment. Tendency to be warriors and violent due to uplifting and not allowing them to come into their own naturally. Propensity toward violence. But also can be skilled at many other things. In MEA krogran finally are breaking out into more diversified roles with us seeing engineers, botanists, geneticists, etc. In MET this was rare and even stated as being rare by Wrex IIRC. The krogan actually become more interesting now in MEA thanks to this diversity we begin to see. I could continue but you see what I mean. Each race has things that make them stand out as unique within the MEU. The Angara, however, don't really add to this. They're emotional and opinionated. So I guess they were born on the internet. Nothing about that stands out as not particularly human. In fact, it stands out as being extremely human. Oh and they were test tube babies. Engineered. And they have that unique electromagnetic field or whatever SAM calls it. But essentially they are very human. Even their looks aren't wildly unique. Different legs. Flaps on their chests. But rather close to human. Turians look like birds evolved. Salarians look like lizards evolved. Krogans are completely new. As are volus. And Elcor. And drell.
I'm not saying MEA is bad writing, it's just weak in areas, not original or creative in some ways, and not the most compelling story that they could have told given they traveled to a whole new galaxy. The best thing MEA has going for it at this point is the Jaadan. That's the race I want to know. That's the most alien seeming race we have yet, advanced beyond anything we could have fathomed with motives we have no clue about. The kett had potential to be rather interesting but we gained no compelling insights other than they turn us into them and we don't even really know why or how that came to be - how being the more appropriate question because unless they were created by the Jaadan as well, they surely did not start out as genetic stealing freaks and all of this was brushed aside in MEA. I understand there is only so much they can tell within a story but of the three races we learned of, we got the most boring and least unique one as our new main one leaving the more interesting ones to maybe be explored in future installments. If ME1 pulled that kind of crap there's a 80% chance ME1 doesn't become the huge success it did. If we were handed angara (without the interesting history that we learned 3/4 into the game), we would probably not be nearly as compelled by the game if that was the only race we were given. I say without because if, upon learning of the angara, we discover they were created by another race that instantly makes them far more interesting. However, here we don't learn it until so far into the game that it has no impact upon who they are and actually this comes out in the dialogue, which now brings another element of great writing into the fold. Timing. Timing is everything in writing. Had this discovery come up much earlier in the story, whole conversations that were far more fascinating could have been brought into the discussion. Also, seeing the crew debate about the Jaadan on the ship would have been quite interesting. Seeing how each member approaches the idea of them and what their intentions were and the lens through which they view the Jaadan would have added so much more to each character than anything we have now in the game. This is another example of how the story could have been better and elevated. My comparison for this is ME1. On virmire we learn about Sovereigns true nature. That's around half way or a bit more than half way through the game. Plenty of time to take it in. Nothing is lost for knowing what the reapers are. Granted we didn't get interesting dialogues out of it, but as a player this was a big moment within the game that we had time to let it sink in while we continue to play for a while longer.
Again, MEA is not a bad story, but it's surely not a great one. Its greatness lies in the mysteries that remain to be solved. However, that does not make this story great. It just adds some fascination for the next one.
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