Monica21
N3
Chaotic Good
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Neverwinter Nights, Mass Effect Andromeda
Posts: 586 Likes: 1,434
inherit
4858
0
Sept 16, 2021 21:34:12 GMT
1,434
Monica21
Chaotic Good
586
Mar 17, 2017 19:49:37 GMT
March 2017
monica21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Neverwinter Nights, Mass Effect Andromeda
|
Post by Monica21 on Jul 9, 2017 16:35:23 GMT
It's blatantly obvious since I played other Bioware games after I played MEA. I touched DA2 for the first time and was astonished that story, characters and dialogues were so much better than what MEA delivered. MEA is a bland shooter with some character interactions. It offers next to nothing in terms of character development, cringeworthy dialogue at times and a forgettable cast. While MEA slipped up quite a bit, this is some rather spectacular revisionism regarding DA2. DA2 was a game that did such a bad job of introducing characters and developing relationships that the main character loses his/her sibling before the player even knows who they are. The entire third act is people mutating into giant monsters and exploding with no explanation of wtf is going on and the less said about Sebastien and Anders, the better. At one point Hawke has to deal with the fact that a lunatic has decapitated his mother, sewed her head onto another corpse and reanimated the morbid thing, and his reaction is basically to shrug his shoulders. Don't get me wrong, DA2 wasn't a bad game but I'm struggling to understand how someone could genuinely point at this and say it was so much better than MEA. That's getting back into the whole 'MEA is a 4/10 game!' farce. I mean, as much as I like purple Hawke, none of the above should be forgotten. From a strictly storytelling standpoint, there were times when I had no idea what was going on, and that's not good.
|
|
inherit
The Pathfinder
638
0
Sept 22, 2017 23:01:09 GMT
9,422
Serza
Rendering planets viable since 2017
6,301
August 2016
serza
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
13152
|
Post by Serza on Jul 9, 2017 16:39:40 GMT
You really need higher standards. Jokes on you. Preferring an HK416/MR556 over any other AR-15 equals high standarts. Not to mention fucking AKs. If your standarts are through the roof, yes, you'll probably be getting an AK.
|
|
inherit
The Smiling Knight
538
0
24,097
smilesja
14,567
August 2016
smilesja
|
Post by smilesja on Jul 9, 2017 17:26:26 GMT
You really need higher standards. That's all you can say after he explained his reasoning?
|
|
inherit
The Smiling Knight
538
0
24,097
smilesja
14,567
August 2016
smilesja
|
Post by smilesja on Jul 9, 2017 17:30:23 GMT
Okay? He's arguing the opposite it's not like those links are objective truths.
|
|
inherit
2346
0
Feb 15, 2021 18:20:47 GMT
623
dutchsghost7
850
December 2016
dutchsghost7
|
Post by dutchsghost7 on Jul 9, 2017 17:38:22 GMT
>MEA >well written
ME3 is better written than MEA, MEA was pathetic on the writing front and alll of your examples of (((good)) writing are actually examples of contrived and poor writing.
|
|
warrior
N3
I don't like MP!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 717 Likes: 1,021
inherit
5264
0
Jun 26, 2017 22:00:50 GMT
1,021
warrior
I don't like MP!
717
Mar 20, 2017 22:14:03 GMT
March 2017
warrior
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by warrior on Jul 9, 2017 17:40:29 GMT
I didn't think that the game was well written at all, for several reasons, starting with the protagonist. What is a Pathfinder? This was never established. In ME1, there was a clearly defined role for Spectres, and if Saren or the reapers had never existed Spectres would have had a role. Pathfinders on the other hand. Had everything gone to plan, no Scourge, no Kett, what was a Pathfinder's role? By the time you get there, colonies have been created, first contacts have been made, etc. Had nothing gone wrong, what would have been the Pathfinder's role in Andromeda? Your only role in this game is fighting Kett, and activating vaults, which would not have been your intended purpose. Also, you could only activate vaults due to another character dying. <snip> - How hard would it have been to have had Pathfinder's arrive first. Why there were none on the Nexus makes absolutely no sense. Then you could been surveying planets, determining suitable places for colonies, meeting the Anagarans and learning about Andromeda and making an alliance. THEN, while all of this was going the Kett arrived, or you found outmore about Angaran history, and ultimately still find out about their origins, and stil have the other race out there as a mystery at the end.
Honestly the game could have been written without the vaults and been fine, but that was your main purpose in the game pretty much, as far as establishing Andromeda. It just didn't make any sense, and I just don't think it was well fleshed out or written at all. I just couldn't get into it. Ugh this so hard. For me, at least, having the Initiative already there and giving me orders took way all sense of mystery that should have been at the forefront of this game about exploring an unknown galaxy. Like, my first encounter with the game was bureaucracy -- people like Tann and Addison -- I did not like that as the introductory atmosphere for this game. Meanwhile, other humans like Reyes and Sloane have gotten there so long before me that they have already established rival criminal empires across an entire planet. People like Conrad Verner's sister are already awake from cryo and drinking in bars. Why are the pathfinders so late? Immediately it becomes apparent that the pathfinder is more manager than adventurer (establishing colonies, eliminating any holdouts of native resistance uncomplicated bad guys), and that's basically what it turned out to be, except for those remnant/vault expeditions and architect fights, which were actually a saving grace for me -- because they were mysteries and revised the job description somewhat. Turns out that everyone would be dead without the pathfinder/SAM, who they originally treated as cleanup duty w/ a fancy title. But like you I would have preferred to be there at the beginning of exploration, the first of a few to wake up in a new galaxy without any idea what lies out there. A dark map that you eventually uncover. I think they maybe wrote themselves (or budgeted themselves?) into a bit of a hole here. It was just one cluster without mass effect relays, so they made two new races + third obligatory synethetic race, and two races are antagonists, so we only really encounter and get to know one new friendly alien -- but we need some hubs, people to talk to and give us side quests, etc, and hub after hub of only angara wouldn't really work -- so instead they brought all our familiar races here to populate the game instead...
|
|
inherit
The Pathfinder
638
0
Sept 22, 2017 23:01:09 GMT
9,422
Serza
Rendering planets viable since 2017
6,301
August 2016
serza
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
13152
|
Post by Serza on Jul 9, 2017 18:16:37 GMT
Dutch is back?
Welcome back, Dutch!
I hope you had some lessons in trolling class, otherwise this is gonna be boring.
|
|
Monica21
N3
Chaotic Good
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Neverwinter Nights, Mass Effect Andromeda
Posts: 586 Likes: 1,434
inherit
4858
0
Sept 16, 2021 21:34:12 GMT
1,434
Monica21
Chaotic Good
586
Mar 17, 2017 19:49:37 GMT
March 2017
monica21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Neverwinter Nights, Mass Effect Andromeda
|
Post by Monica21 on Jul 9, 2017 18:17:57 GMT
I think that "what's the Pathfinder's job" is taking the implication of poor storytelling/dialogue a little far. I mean, you know what your job is. The disembodied voice of Narrator Guy tells you almost as soon as you wake up from cryo. Your job is to be "responsible for exploring and assessing new worlds for outpost placement and settlement." That's pretty straightforward.
There was a high number of golden worlds back when Andromeda was first surveyed (presumably because vaults but you didn't know that then). Seven potential settlement worlds were identified, so verifying those worlds is your job. You can't just plop a ship down and start barn-raising. Assuming everything had gone to plan and the Scourge didn't exist, presumably you'd be studying flora and fauna, making sure animals and [insert species] could co-exist, and find out what was edible and drinkable. In addition to just scouting the planet and finding a good place to start settling.
The reason that the outposts have tried and failed and that there is a settlement already on Kadara and that contact was already made with the angara is not because the Nexus didn't need the Pathfinder. It's because the Nexus was almost torn to pieces when it arrived in Andromeda and they needed somewhere, anywhere, to settle because they were running out of resources. So they went out in shuttles and without a Pathfinder. And then the uprising and yadda yadda yadda.
This is all pretty clearly laid out.
|
|
haolyn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
Posts: 285 Likes: 777
inherit
8869
0
Jun 30, 2017 23:19:43 GMT
777
haolyn
285
Jun 29, 2017 20:09:08 GMT
June 2017
haolyn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
|
Post by haolyn on Jul 9, 2017 18:18:03 GMT
i didn't find the plot in the OT that well executed either, it was mostly just serviceable, with occasional great moments but also occasional boring, cringey or nonsensical moments. the tone wasn't always my favorite either, for example i really didn't care much for the tone in ME2 at all and to this day it's still my least favorite game in the franchise. where the OT succeeded the most was presentation and polish, which were very poor in MEA. polish can and often does mask most writing sins, and unfortunately MEA didn't have much in the way of polish which made its shortcomings stand out a lot more.
overall i found MEA's writing to have its ups and downs, which is exactly how i found the OT games as well. to me the game didn't reinvent the wheel, but did deliver the "standard" bioware experience that i've come to expect.
|
|
inherit
1033
0
Member is Online
Nov 26, 2024 20:00:09 GMT
36,913
colfoley
19,130
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jul 9, 2017 18:22:23 GMT
In your OP you praise the structure of the writing, and the narrative devices used. If you were praising the actual dialogue - ya know, the actual device that tells most of the story in-game - I would never stop laughing. I have heard enough of the in-game dialogue to know it is both poorly written and acted. However, praising the structure... It is very academic of you. Not having played the game at all, I cannot argue with that stance. So... Misleading title is misleading (and a grand claim not supported by the majority(the majority is not here, this is an unofficial forum of a gaming company that shut down their official forum, and you barely have a majority here if you even do)) ...wait you haven't actually played the game Either? Isn't that...interesting. And yes actually i DO praise the dialogue (and the VA too in most cases) sure three are more cringe worthy moments in both then in the OT but there are also a few really fantastic lines and deliveries. Especially from Tom Taylorson. The only stuff that is really bad seems to be the romance dialogue. But since its so consistent i even suspect that is an example of good writing...and Ryder is just a bad flirt. AND the occasional line of bad dialogue does not cause me to hate a good story. Look at first murder. That's a quest where i never stop laughing even after three PTs at the evidence phase...but its one of my favorite quests. Same goes for VA. I.enjoy mordas quest despite the lisp.
|
|
inherit
1033
0
Member is Online
Nov 26, 2024 20:00:09 GMT
36,913
colfoley
19,130
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jul 9, 2017 18:26:50 GMT
i didn't find the plot in the OT that well executed either, it was mostly just serviceable, with occasional great moments but also occasional boring, cringey or nonsensical moments. the tone wasn't always my favorite either, for example i really didn't care much for the tone in ME2 at all and to this day it's still my least favorite game in the franchise. where the OT succeeded the most was presentation and polish, which were very poor in MEA. polish can and often does mask most writing sins, and unfortunately MEA didn't have much in the way of polish which made its shortcomings stand out a lot more. overall i found MEA's writing to have its ups and downs, which is exactly how i found the OT games as well. to me the game didn't reinvent the wheel, but did deliver the "standard" bioware experience that i've come to expect. the biggest problem is that the OT had horrible narrative cohesion. They really did not plan out the games that closely...and it shows. Though given the realities of game development it might be impossible to plan out a trilogy like that. And then there is the fact that the plot bent over backwards to stroke Shepards...ego.
|
|
jaegerbane
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: JaegerBane
PSN: JaegerBane
Posts: 582 Likes: 1,110
inherit
8633
0
Aug 11, 2017 17:15:47 GMT
1,110
jaegerbane
582
June 2017
jaegerbane
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
JaegerBane
JaegerBane
|
Post by jaegerbane on Jul 9, 2017 18:27:58 GMT
While MEA slipped up quite a bit, this is some rather spectacular revisionism regarding DA2. DA2 was a game that did such a bad job of introducing characters and developing relationships that the main character loses his/her sibling before the player even knows who they are. Have you played it after MEA? I'm sorry, but it's my impression that both jobs aren't on par. DA2 is the much better game in terms of storytelling and companions. I never played the game before, but after noticing that it went over the table for a tenner, I decided on giving it a chance. Yes, hence my point that I don't get your logic. MEA made mistakes and got pretty badly disjointed throughout the game, but at no stage was stuff happening that was genuinely inexplicable in terms of character relationships. Even if people went off piste there was generally always some kind of logic behind it in MEA. Was it the best, or even up to any of the other individual ME games? No, though it had its moments (the whole Kadara/Collective/Outcast arc was great, for example). But if you actually directly compare the quests and segments relevant to the point you're making, it's hard to comprehend the logic that DA2 was 'so much better'. I mean, hell, compare Jaal's loyalty mission with Varric's DA2 equivalent, with the daft ghostly stone golem that made no sense.
|
|
inherit
4578
0
5,014
griffith82
Hope for the best, plan for the worst
4,259
Mar 15, 2017 21:36:52 GMT
March 2017
griffith82
|
Post by griffith82 on Jul 9, 2017 18:30:09 GMT
I must have missed where I said it did. Because I didn't. Then your commentary is entirely redundant, since there was a point tied to not having the option of creating different outposts. It seems like any opinion that isn't yours is redundant.
|
|
inherit
7535
0
2,066
abaris
2,013
April 2017
abaris
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by abaris on Jul 9, 2017 18:31:15 GMT
i didn't find the plot in the OT that well executed either, it was mostly just serviceable, with occasional great moments but also occasional boring, cringey or nonsensical moments. Let's be honest here. Most of the video game plots are shitty and demanding of a lot of suspending disbelief. When I read story, I don't necessarily think plot. I think of the elements that make the game an interactive story, such as characters, background and character development. There's a reason why I think, in the whole OT, ME2 catered to these elements the best. There wasn't much of a story ark, but there were companions to draw you in. Same with DA2. Not much in terms of world saving story, but a lot of character development. None of this is present in MEA. It's mostly linear, which is fine, but the absence of any real story is glaringly obvious that way. The suspense of disbelief is a lot harder, as I already said, since 14 months after arrival you can't help but stumble over well established human settlements. You're not really needed to do your schtick. I never even bothered to activate the vault on Elaaden, since I hated the shitty beam riddle at it's entrance and still got 100 percent viability without going through the motions. Before the endgame of getting overall 100 percent, mind you. There are humans and Milky Way people everywhere, even before you get started.
|
|
inherit
1033
0
Member is Online
Nov 26, 2024 20:00:09 GMT
36,913
colfoley
19,130
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jul 9, 2017 18:32:05 GMT
Have you played it after MEA? I'm sorry, but it's my impression that both jobs aren't on par. DA2 is the much better game in terms of storytelling and companions. I never played the game before, but after noticing that it went over the table for a tenner, I decided on giving it a chance. Yes, hence my point that I don't get your logic. MEA made mistakes and got pretty badly disjointed throughout the game, but at no stage was stuff happening that was genuinely inexplicable in terms of character relationships. Even if people went off piste there was generally always some kind of logic behind it in MEA. Was it the best, or even up to any of the other individual ME games? No, though it had its moments (the whole Kadara/Collective/Outcast arc was great, for example). But if you actually directly compare the quests and segments relevant to the point you're making, it's hard to comprehend the logic that DA2 was 'so much better'. I mean, hell, compare Jaal's loyalty mission with Varric's DA2 equivalent, with the daft ghostly stone golem that made no sense. i did enjoy DA 2...but you're right about the golem. Hell maybe your points up there explains why i dislike Isabella so much.
|
|
warrior
N3
I don't like MP!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 717 Likes: 1,021
inherit
5264
0
Jun 26, 2017 22:00:50 GMT
1,021
warrior
I don't like MP!
717
Mar 20, 2017 22:14:03 GMT
March 2017
warrior
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by warrior on Jul 9, 2017 18:34:25 GMT
I think that "what's the Pathfinder's job" is taking the implication of poor storytelling/dialogue a little far. I mean, you know what your job is. The disembodied voice of Narrator Guy tells you almost as soon as you wake up from cryo. Your job is to be "responsible for exploring and assessing new worlds for outpost placement and settlement." That's pretty straightforward. There was a high number of golden worlds back when Andromeda was first surveyed (presumably because vaults but you didn't know that then). Seven potential settlement worlds were identified, so verifying those worlds is your job. You can't just plop a ship down and start barn-raising. Assuming everything had gone to plan and the Scourge didn't exist, presumably you'd be studying flora and fauna, making sure animals and [insert species] could co-exist, and find out what was edible and drinkable. In addition to just scouting the planet and finding a good place to start settling. The reason that the outposts have tried and failed and that there is a settlement already on Kadara and that contact was already made with the angara is not because the Nexus didn't need the Pathfinder. It's because the Nexus was almost torn to pieces when it arrived in Andromeda and they needed somewhere, anywhere, to settle because they were running out of resources. So they went out in shuttles and without a Pathfinder. And then the uprising and yadda yadda yadda. This is all pretty clearly laid out. I mean, you're not wrong about the job description being clear -- that's not my issue -- though I would have personally preferred a different job description -- but what I'm mostly saying is that Pathfinder should have woken up with Addison and the rest to be there at the start of initiating, or very shortly thereafter, instead of woken up after people like Conrad Verner's sister, and Bain Massani, Reyes, Sloane, the bartenders, all the exiles because there has already been an uprising I missed.... There are so many pointless people already awake and living their lives and even two Eos colonies already attempted without the Pathfinder present. Why? Am I forgetting something that explains this? ETA: Oh wait, sorry, your last paragraph explains that. LOL.
|
|
Monica21
N3
Chaotic Good
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Neverwinter Nights, Mass Effect Andromeda
Posts: 586 Likes: 1,434
inherit
4858
0
Sept 16, 2021 21:34:12 GMT
1,434
Monica21
Chaotic Good
586
Mar 17, 2017 19:49:37 GMT
March 2017
monica21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Neverwinter Nights, Mass Effect Andromeda
|
Post by Monica21 on Jul 9, 2017 18:35:19 GMT
Let's be honest here. Most of the video game plots are shitty and demanding of a lot of suspending disbelief. When I read story, I don't necessarily think plot. I think of the elements that make the game an interactive story, such as characters, background and character development. There's a reason why I think, in the whole OT, ME2 catered to these elements the best. There wasn't much of a story ark, but there were companions to draw you in. Same with DA2. Not much in terms of world saving story, but a lot of character development. None of this is present in MEA. It's mostly linear, which is fine, but the absence of any real story is glaringly obvious that way. The suspense of disbelief is a lot harder, as I already said, since 14 months after arrival you can't help but stumble over well established human settlements. You're not really needed to do your schtick. I never even bothered to activate the vault on Elaaden, since I hated the shitty beam riddle at it's entrance and still got 100 percent viability without going through the motions. Before the endgame of getting overall 100 percent, mind you. There are humans and Milky Way people everywhere, even before you get started. I'm going to assume, based on the bolded part, that you believe the colony on Kadara would have succeeded and that the inhabitants of the Nexus would have survived without the timely arrival of the Pathfinder. Is that your conclusion, based on the game you played?
|
|
haolyn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
Posts: 285 Likes: 777
inherit
8869
0
Jun 30, 2017 23:19:43 GMT
777
haolyn
285
Jun 29, 2017 20:09:08 GMT
June 2017
haolyn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
|
Post by haolyn on Jul 9, 2017 18:36:59 GMT
i didn't find the plot in the OT that well executed either, it was mostly just serviceable, with occasional great moments but also occasional boring, cringey or nonsensical moments. Let's be honest here. Most of the video game plots are shitty and demanding of a lot of suspending disbelief. When I read story, I don't necessarily think plot. I think of the elements that make the game an interactive story, such as characters, background and character development. There's a reason why I think, in the whole OT, ME2 catered to these elements the best. There wasn't much of a story ark, but there were companions to draw you in. Same with DA2. Not much in terms of world saving story, but a lot of character development. None of this is present in MEA. It's mostly linear, which is fine, but the absence of any real story is glaringly obvious that way. The suspense of disbelief is a lot harder, as I already said, since 14 months after arrival you can't help but stumble over well established human settlements. You're not really needed to do your schtick. I never even bothered to activate the vault on Elaaden, since I hated the shitty beam riddle at it's entrance and still got 100 percent viability without going through the motions. Before the endgame of getting overall 100 percent, mind you. There are humans and Milky Way people everywhere, even before you get started. well i found characters that i loved in MEA. ironically the number one character i liked the most is Reyes, as well as his associated plotline, in the nonsensical kadara situation you outlined. so given that i liked the kadara plot in general, i'm much more inclined to suspend disbelief at the already established human settlement (which they do try to explain away as them stumbling over an angaran port, so they don't have to start from scratch, to be fair). and i loved elaaden because of the heavy references to and general "Dune" vibe, as well as the excellent portrayal of the krogan colony and its inhabitants (minus that one fistfight at the end...). different strokes for different folks.
|
|
inherit
Ohm's Law Compels You
207
0
19,211
Qui-Gon GlenN7
In theory there is no difference between theory and practice. In practice there is.
5,762
August 2016
quigonglenn
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
qui_gon_glenn
2108
|
Post by Qui-Gon GlenN7 on Jul 9, 2017 18:37:04 GMT
In your OP you praise the structure of the writing, and the narrative devices used. If you were praising the actual dialogue - ya know, the actual device that tells most of the story in-game - I would never stop laughing. I have heard enough of the in-game dialogue to know it is both poorly written and acted. However, praising the structure... It is very academic of you. Not having played the game at all, I cannot argue with that stance. So... Misleading title is misleading (and a grand claim not supported by the majority(the majority is not here, this is an unofficial forum of a gaming company that shut down their official forum, and you barely have a majority here if you even do)) ...wait you haven't actually played the game Either? Isn't that...interesting. And yes actually i DO praise the dialogue (and the VA too in most cases) sure three are more cringe worthy moments in both then in the OT but there are also a few really fantastic lines and deliveries. Especially from Tom Taylorson. The only stuff that is really bad seems to be the romance dialogue. But since its so consistent i even suspect that is an example of good writing...and Ryder is just a bad flirt. AND the occasional line of bad dialogue does not cause me to hate a good story. Look at first murder. That's a quest where i never stop laughing even after three PTs at the evidence phase...but its one of my favorite quests. Same goes for VA. I.enjoy mordas quest despite the lisp. Of course I haven't played the game! Not a single second! The opinions here that mattered to me, I listened to. After DAI, I was not going to buy any Bioware game without some peer review. I pre-ordered that pile of crap, played through it once, tried to play a new playthrough a couple times and just got hopelessly bored. Their take on "open-world" gameplay was worse than Skyrim, and I hate Skyrim. The whole platforming element was such a wonderful hidden "feature". So, I appreciate your focus on what worked. My take from your post was that the plot had a good skeleton that had some internal consistency and strengthened the story by clever use of narrative device. Again, haven't played so can't really comment, but I do believe you have an argument to that degree. The dialogue that I have watched in videos - and yes I have watched more gameplay than the cringe animation videos, I have watched story portions of gameplay. It is not terrible, but it is uncomfortable, and very hard for me to relate to in the context of what they are up against, regardless of their age and experience or lack thereof. It's all too.... casual, I guess.
|
|
inherit
7535
0
2,066
abaris
2,013
April 2017
abaris
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by abaris on Jul 9, 2017 18:40:05 GMT
I'm going to assume, based on the bolded part, that you believe the colony on Kadara would have succeeded and that the inhabitants of the Nexus would have survived without the timely arrival of the Pathfinder. Is that your conclusion, based on the game you played? Absolutely. Not the people on the Nexus, but they could have just as well joined the peeps on Kadara. But let's not forget Eos here, with the nation of Advent, which is a WTF moment in itself, since they obviouly settled there before the radiation cleared. Or the ones on Elaaden, for that matter. The WTF moments are due to the very short time they had to establish themselves. They arrived and the didn't rebel immideately. And yet they were able to settle and to be moderately successful.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
8901
0
Nov 26, 2024 20:01:36 GMT
Deleted
0
Nov 26, 2024 20:01:36 GMT
January 1970
Deleted
|
Post by Deleted on Jul 9, 2017 18:41:34 GMT
Well summarized, colfoley . I would agree on the points you have made more or less in their entirety. Quite a well put-together, well thought-out, and well formatted wall of text. ME:A kept me interested and dying to find out what happened next. I actually like the basic premise around ME:A's plot more than the OT's but the OT's plot definitely has more... weight to it, so to speak and even more gravity to pull you in. That being said, ME:A was a much needed break from the doom and gloom of the OT. The lighthearted, jolly band of miscreants vibe helped heal old wounds that the OT left in my soul. The characters immediately jumped out at me (Vetra!!! ) and I fell in love with Ryder's crew in very much the same way as the OT. That being said, no one in ME:A immediately jumped out at me as much as Garrus and Tali did, albeit in ME2 which obviously isn't a fair comparison and ME1's characters were CoD-level bland, imo. Andromeda handled the introduction of new characters faaar better than ME1. I love the OT and I love Andromeda, and each have their individual strengths and weaknesses. To me, all of the shit ME:A caught (technical issues not withstanding) is based around ME:A not being the OT and that seemingly sent people for one hell of a loop. With as many people complaining about endless sequels these days, its unbelievable to me that they demand more of the same. I can't quit wrap my head around it... The funniest part of all or this is that for every complaint I've seen about ME:A, I can pick out the exact same failures in the OT with ease. (Makes sense as they are all BW games after all.) All in all, I don't even think ME is the best story ever told with they best characters nor do I think BioWare develops the best stories and characters in gaming. Hell, BioWare fails pretty atrociously at character modeling and animating human/human-like faces in all their games (hence the infamous BioWare face memes), but what ME and BW do excel at, is drawing me in and keeping my ass glued to my seat as I need to progress through their games, and to me, that is what makes them special.
|
|
inherit
7535
0
2,066
abaris
2,013
April 2017
abaris
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by abaris on Jul 9, 2017 18:41:41 GMT
well i found characters that i loved in MEA. ironically the number one character i liked the most is Reyes, as well as his associated plotline, in the nonsensical kadara situation you outlined. Reyes is one of my favorites also. But he's a sidekick. If you take his side, he keeps hanging out in that bar, if you don't, he's gone for good.
|
|
Monica21
N3
Chaotic Good
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Neverwinter Nights, Mass Effect Andromeda
Posts: 586 Likes: 1,434
inherit
4858
0
Sept 16, 2021 21:34:12 GMT
1,434
Monica21
Chaotic Good
586
Mar 17, 2017 19:49:37 GMT
March 2017
monica21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Neverwinter Nights, Mass Effect Andromeda
|
Post by Monica21 on Jul 9, 2017 18:45:27 GMT
Absolutely. Not the people on the Nexus, but they could have just as well joined the peeps on Kadara. But let's not forget Eos here, with the nation of Advent, which is a WTF moment in itself, since they obviouly settled there before the radiation cleared. Or the ones on Elaaden, for that matter. The WTF moments are due to the very short time they had to establish themselves. They arrived and the didn't rebel immideately. And yet they were able to settle and to be moderately successful. Interesting. My take on Kadara is that it was doomed to fail. Humans were too dependent on the angara for water, and there just weren't enough of them to fight off the angara if they decided to take their port back. Advent would have fared no better than Site 1 and Site 2, unless you missed the giant Kett base on Eos. Also, there's the whole matter of the Kett themselves. The Krogan didn't have the numbers to fight off the Kett. Without the Pathfinder and SAM, everyone would be exalted. So I guess sure, in that sense, you'd have "survived."
|
|
inherit
1033
0
Member is Online
Nov 26, 2024 20:00:09 GMT
36,913
colfoley
19,130
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jul 9, 2017 18:47:33 GMT
...wait you haven't actually played the game Either? Isn't that...interesting. And yes actually i DO praise the dialogue (and the VA too in most cases) sure three are more cringe worthy moments in both then in the OT but there are also a few really fantastic lines and deliveries. Especially from Tom Taylorson. The only stuff that is really bad seems to be the romance dialogue. But since its so consistent i even suspect that is an example of good writing...and Ryder is just a bad flirt. AND the occasional line of bad dialogue does not cause me to hate a good story. Look at first murder. That's a quest where i never stop laughing even after three PTs at the evidence phase...but its one of my favorite quests. Same goes for VA. I.enjoy mordas quest despite the lisp. Of course I haven't played the game! Not a single second! The opinions here that mattered to me, I listened to. After DAI, I was not going to buy any Bioware game without some peer review. I pre-ordered that pile of crap, played through it once, tried to play a new playthrough a couple times and just got hopelessly bored. Their take on "open-world" gameplay was worse than Skyrim, and I hate Skyrim. The whole platforming element was such a wonderful hidden "feature". So, I appreciate your focus on what worked. My take from your post was that the plot had a good skeleton that had some internal consistency and strengthened the story by clever use of narrative device. Again, haven't played so can't really comment, but I do believe you have an argument to that degree. The dialogue that I have watched in videos - and yes I have watched more gameplay than the cringe animation videos, I have watched story portions of gameplay. It is not terrible, but it is uncomfortable, and very hard for me to relate to in the context of what they are up against, regardless of their age and experience or lack thereof. It's all too.... casual, I guess. See i loved DAI my favorite game of all time. I.only bring this up to point out the platforming sections were completely optional. But it's funny. People complain about MEAs casual dialogue when one of the options is called casual. Running Ryder as logical/ professional reminded me a lot of Shepard.
|
|
inherit
7535
0
2,066
abaris
2,013
April 2017
abaris
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by abaris on Jul 9, 2017 18:52:10 GMT
See i loved DAI my favorite game of all time. I.only bring this up to point out the platforming sections were completely optional. But it's funny. People complain about MEAs casual dialogue when one of the options is called casual. Running Ryder as logical/ professional reminded me a lot of Shepard. Isn't it called emotional? I'm not sure, since I haven't played the game in a while. But that aside, you usually only get two reply options. Taking only the logical part because you don't feel like funny, pretty much puts you on rails. It's also that the writers haven't made provisions for different replies to different responses. Mostly the reply is the exact same wether you choose casual/emotional or logical.
|
|