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Post by suikoden on Jul 9, 2017 11:55:05 GMT
You can't really compare a renegade dialogue option with the comedy in Andromeda... If you could, the renegade option should have been just as decisive and reviled by a chunk of the fan-base. The renegade option more than not was just Shepard being a bad-ass, which sometimes happened to be hilarious, but not all the time. that's the problem. Shep is PERCEIVED as being a bad ass when making some grandiose YEEEEAAHH joke and Ryder is PERCEIVED as being a weak spineless twerp despite...doing roughly the same thing. If this is truly what you think than there's no point trying to argue with you because that is one of the most rose-tinted, biased comments I've seen you make so far from my perspective. Even on this forum i doubt many people would agree with you.
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Post by abaris on Jul 9, 2017 11:59:59 GMT
that's the problem. Shep is PERCEIVED as being a bad ass when making some grandiose YEEEEAAHH joke and Ryder is PERCEIVED as being a weak spineless twerp despite...doing roughly the same thing. I can't remember Shep cracking as painful jokes as this game offers at certain times. It's also the frequency of pseudo funny comments that makes all the difference. If it happens once in a blue moon it's easier to overlook as when this happens with virtually every emotional response.
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Post by heathenoxman on Jul 9, 2017 12:08:42 GMT
I thought the dialogue was fine.
In the same situation, I'd be cracking jokes every three minutes.
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Post by ross42899 on Jul 9, 2017 12:12:56 GMT
I'm split between answer 2 and 4 TBH. I don't want totally dark and serious dialogue/setiing without any humor all the time. As it can get a bit boring and depressing over the course of x hours gameplay. But I also don't want extremly light hearted comedy and jokes all the time, especially in more serious scenes/missions. I think you have to find a balance. Have some humor/jokes and light hearted moments between missions or at the beginning of a mission to lighten the mood, but stay more focused and serious during the actual mission. Don't have a problem if there is one character joking around all the time during serious missions though, as long as it's one specific character and not everybody.
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Post by Serza on Jul 9, 2017 12:18:14 GMT
Reminder that the person who made the video in the OP tried to claim the game's visuals had been downgraded from the teaser trailers by comparing them to footage from the PC version at the absolute lowest graphics settings. Rabid, delusional anti-BioWare crybabies parroting each other. What a twist. The game's visuals were downgraded from teaser trailers... almost all games do this to sell/hype the product. You need to work on your anger. Remember: Emotion, yet Peace. Ignorance, yet Knowledge. Passion, yet Serenity. Chaos, yet Harmony. Death, yet the Universe. I find it interesting that my own experience could easily be compared to the trailer, rather than what the man in the video pretends to be the final product. Search for a purpose in your heart. You may find it yet.
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Post by Croatsky on Jul 9, 2017 12:30:50 GMT
You know what's weird though? I watched this great video on tone last night. It talked about bathos. Ie the art of making light of seious situations. Ie what people complain about in MEA. Just the MET also had bathos up to the hilt...every time you had a renegade option. Yeah, I don't get that. ME Trilogy is filled with one-liners and immature jokes. Meanwhile, I can't think of any ME:A one-liner, but a few that were movie references. ME Trilogy had serious atmosphere, but it did not follow it through that well in dialogue. I'm quite baffled and makes me wonder did people played the same game as I did.
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Post by SofNascimento on Jul 9, 2017 12:32:03 GMT
"It just feels like everyone’s fucking around and don’t really understand the stakes of what’s happening"
That's a very precise statement. And this goes beyond the writing, it's in the entire game. The design of the Tempest that looks more like a pleasure cruiser than a scientific vessel, let alone one with military undertones. That plus the almost completely lack of a professional crew makes it look like it's you and your buddies on a road trip.
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Post by SofNascimento on Jul 9, 2017 12:33:28 GMT
Anyway, my answer would be "Benard Cornwell's tone". The closest thing to it in the pool is "serious with a bit of humor".
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Post by abaris on Jul 9, 2017 12:45:39 GMT
Don't have a problem if there is one character joking around all the time during serious missions though, as long as it's one specific character and not everybody. I think it's fine in the Nomad. There it even adds something at times. Where it's not fine, since you can't avoid it, are not interruptable cutscenes. As for someone constantly joking, I think I would kick them off my team at the earliest convenience. That would also be my reaction in real life. Jokes are fine when they fit the situation, but the jesters always got on my nerves. It's also, having worked the emergency services to finance my studies, that there's a kind of humor more fitting of the situation. Everyone having worked in that kind of environment will know what I mean. But in all probability they couldn't use it for it's blackness.
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Post by Gileadan on Jul 9, 2017 12:52:41 GMT
Well, there is such a thing as too many funny lines if the basic story premise is "20,000 people need to find a new home on a one way trip to another galaxy" or even better "unstoppable robo-cthulhus are going to commit galaxy wide genocide".
I've found that BioWare is very inconsistent in their character writing. Sometimes, characters talk and act like they are completely oblivious about what's at stake at the moment. For every gem like Cassandra, whom I found well written and believable, there's a complete dork like Liam, right out of the "Who invited THAT guy?" - "I thought he was YOUR friend!" category.
Also, almost all of BioWare's character have an odd compulsion to speak about their personal past, even when current exciting events should give them tons of topics for interesting conversations. You can be in the middle of the end of the world in a BioWare game, and yet a conversation with any companion is just as likely to get you a "did I tell you about that camping trip four years ago" talk instead of "what do you think about the problem at hand?".
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Post by fraggle on Jul 9, 2017 12:53:20 GMT
You know what's weird though? I watched this great video on tone last night. It talked about bathos. Ie the art of making light of seious situations. Ie what people complain about in MEA. Just the MET also had bathos up to the hilt...every time you had a renegade option. Yeah, I don't get that. ME Trilogy is filled with one-liners and immature jokes. Meanwhile, I can't think of any ME:A one-liner, but a few that were movie references. ME Trilogy had serious atmosphere, but it did not follow it through that well in dialogue. I'm quite baffled and makes me wonder did people played the same game as I did. The jokes in the trilogy are mostly made by a few characters. To mind come Vega, Joker, Garrus, EDI, but they know when to shut it and when to behave professional. The trilogy is certainly having its joke moments, but never over the top and as constantly as in MEA. Dialogue and even autodialogue fit the tone of the game most of the time. Plus you actually have the freedom of playing a very serious Shepard, unlike Ryder.
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Post by Deleted on Jul 9, 2017 12:55:20 GMT
I don't mind jokes and one-liners thrown here and there where appropriate though I should admit the game was too light-hearted to my taste. It probably has a lot to do with the team with the protagonist being green and unexperienced so the hope here is that if we get a sequel we see an hardened and experienced Ryder, capable of joking but still being professional and most importantly being recognized as such by the team. Maybe it's my age speaking but although I enjoyed the game I haven't really connected with Ryder the way I did with Shepard. She/He is just too young.
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Post by vonuber on Jul 9, 2017 12:56:06 GMT
You played for ten hours and don't even own the game. Why are you so obsessed? The fuck? Really?! OP, you never played beyond first 10 hours of ME:A and yet discuss for months in 100's of posts about this game?! Jesus Christ, actually complete the game if you'll put so much effort with your nonsensical arguments. Yup. It puts all of his endless posts shitting on thr game in a new light doesn't it, given he did the 10hr trial at launch and nothing else. It's a really weird obsession he has, would make a good case study for a psychologist.
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Post by abaris on Jul 9, 2017 12:59:48 GMT
Also, almost all of BioWare's character have an odd compulsion to speak about their personal past, even when current exciting events should give them tons of topics for interesting conversations. You can be in the middle of the end of the world in a BioWare game, and yet a conversation with any companion is just as likely to get you a "did I tell you about that camping trip four years ago" talk instead of "what do you think about the problem at hand?". That didn't bother me half as much in previous Bioware games. The characters only spilled their personal beans when they were good and ready and you had established some level of trust with them. In MEA it's much too soon. With Drack and Peebee being the only exceptions. Other than that it's fine if they talk about their camping trip before embarking on a life threatening mission. That's only human, to not having to think of what lies ahead.
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Post by tacsear on Jul 9, 2017 13:03:00 GMT
- You can vote twice in the poll as some people will probably have preferences that overlap. "It just feels like everyone’s fucking around and don’t really understand the stakes of what’s happening" Totally agree with this - anyone else? If you liked the dialogue, did this bother you at all? That dudes face makes me angry as fuck and I have no idea why. I cannot watch him more than 10 secs
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Amateur Reporter
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Croatsky on Jul 9, 2017 13:07:47 GMT
Yeah, I don't get that. ME Trilogy is filled with one-liners and immature jokes. Meanwhile, I can't think of any ME:A one-liner, but a few that were movie references. ME Trilogy had serious atmosphere, but it did not follow it through that well in dialogue. I'm quite baffled and makes me wonder did people played the same game as I did. The jokes in the trilogy are mostly made by a few characters. To mind come Vega, Joker, Garrus, EDI, but they know when to shut it and when to behave professional. The trilogy is certainly having its joke moments, but never over the top and as constantly as in MEA. Dialogue and even autodialogue fit the tone of the game most of the time. Plus you actually have the freedom of playing a very serious Shepard, unlike Ryder. Even serious characters like Kaidan, Miranda and Samara made occasional jokes. Every character in ME trilogy made some joking statement on something and someone. And there are times in ME:A when characters stop making light of situation as things become pretty serious. Also let's be frank. One of the biggest complaints Shepard got from ME1 and ME2 was lack of emotions expressed. He/she was constantly serious and rarely shown emotions that wasn't anger or frustration. In other words, Shepard was pretty damn robotic. Issue with Ryder is that you... well, you can't play as one-dimensional protagonist, apparently. Is that really people complain about? That Ryder has emotions and complexities that on his/hers own? I don't understand BioWare fanbase it seems, which I've been part of since 2011.
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Post by Deleted on Jul 9, 2017 13:14:22 GMT
Issue with Ryder is that you... well, you can't play as one-dimensional protagonist, apparently. Is that really people complain about? That Ryder has emotions and complexities that on his/hers own? My issue with Ryder (which is the same of Shepard in ME3 to some extent) is that BW partly took away from me the possibility to play with the protagonist I want. ME1 and ME2 Shepard had less emotions true but that is because you had larger control on your protagonist reactions and responses something that sadly got diminished in ME3 with tons of autodialogue and ME:A where you basically got a specific Ryder you couldn't really shape the way you want. You could just change the tone of your same reply between being joke or professional. I really felt I was not making a difference on him. Ryder is BW protagonist not mine.
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Post by abaris on Jul 9, 2017 13:14:44 GMT
Maybe it's my age speaking but although I enjoyed the game I haven't really connected with Ryder the way I did with Shepard. She/He is just too young. I don't think it's got anything to do with age. I could connect with Shep, but Shep was there for three games. But I also could connect to the Warden, Hawke and the Inquisitor. Ryder left me pretty cold and I never felt like shaping their story and development. I don't want to go down the road again of why this happened in my opinion, but I'm pretty sure it's got nothing to do with age, since I'm also on the wrong side of 50.
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Post by vonuber on Jul 9, 2017 13:24:14 GMT
I couldn't 'connect' with femquis but could with femryder. I connected more with the characters in the MET than i did with femshep.
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Amateur Reporter
Old BSN veteran, I guess.
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Post by Croatsky on Jul 9, 2017 13:31:40 GMT
Issue with Ryder is that you... well, you can't play as one-dimensional protagonist, apparently. Is that really people complain about? That Ryder has emotions and complexities that on his/hers own? My issue with Ryder which is the same of Shepard in ME3 to some extent is that BW partly took away from me the possibility to play with the protagonist I want. ME1 and ME2 Shepard had less emotions true but that is because you had larger control on your protagonist reactions and responses something that sadly got diminished in ME3 with tons of autodialogue and ME:A where you basically got a specific Ryder you couldn't really shape the way you want. You could just change the tone of your same reply between being joke or professional. I really felt I was not making a difference on him. Ryder is BW protagonist not mine. I agree this bothered me in ME3 with Shepard, mainly because I had an idea for who my Shepard is in first two titles. However not with Ryder. Primarily because I expected it to happen, so I had instead treated Ryder in similar way way you'd treat protagonist Lee from Telltale's The Walking Dead. A preset character, but you can control how he/she can develop and decide what additional personality and interests he/she has or not. In other words, you Role Play a Character instead of a blank slate. But unlike with Telltale's games, as more games they make more of your choices matter even less, with BioWare you have more options and your choices can matter even if mostly in small scale.
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Post by Monica21 on Jul 9, 2017 13:49:23 GMT
Well, there is such a thing as too many funny lines if the basic story premise is "20,000 people need to find a new home on a one way trip to another galaxy" or even better "unstoppable robo-cthulhus are going to commit galaxy wide genocide". Is it possible that the jokes are just not the right kind of jokes? I mean, if I found myself in either of those two situations I don't know how I wouldn't try to find something funny in them. And also make jokes about how silly this is. I mean, we just left and we're being threatened by a baby-faced villain with a halo? If, as players, we find the Archon hard to take seriously, then Ryder should have a hard time with it too. I couldn't 'connect' with femquis but could with femryder. I connected more with the characters in the MET than i did with femshep. Same, with is probably part of my (additional) problem replaying DAI. I don't care about my Inquisitor. Part of that may have something to do with me having the banter bug, but I can't think of a character I've played outside of TES games with less of a personality.
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Post by FluffyCannibal on Jul 9, 2017 13:49:54 GMT
If this is truly what you think than there's no point trying to argue with you because that is one of the most rose-tinted, biased comments I've seen you make so far from my perspective. Even on this forum i doubt many people would agree with you. Are you actually being fucking serious right now? You are, without a doubt the most biased person on this forum. You need professional help.
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Post by maximusarael020 on Jul 9, 2017 13:55:41 GMT
So, the thread question and the poll options aren't the same at all. The poll is what I prefer in games, the title asks what the biggest problem with MEA's dialogue is. I'm not sure if you meant to post this poll with different title or meant a different OP under this title and you just got confused...
But anyway I like, in many things, some humor and some dark mixed in. Firefly, Star Trek, Agents of Shield (actually most of the new Marvel movies fit this), etc. They can be shockingly dark and hilariously funny. That's my problem with the DC movies for the most part. There's basically no humor (besides Suicide Squad. Wonder Woman is a lot better on this front, which is why it's a much better movie), it's all just dark and gritty.
No to answer the thread's title (which for some bizarre reason is not answered at all by the thread's poll) is that the main problem with dialogue in MEA is that it somewhat lacks depth. One example would be in the first several minutes of the game where you are prompted to use your scanner for the first time. "Ryder can see what the problem is! Ryder, use your scanner!" Something like that. I know it's basically part of the tutorial, but it just feels like that could have been done better. To be fair, Anderson's dialogue in the tutorial section of ME3 is basically as cringey.
The character interactions, talking to crew and many other NPC's, and relationship-building dialogue is great. The problem comes from expositional dialogue. Dialogue that is meant to teach us something about the world just feels kind of like the writers said just had the characters reading out of an encyclopedia or something. It just felt flat.
Talking to Kallo about designing the Tempest, PeeBee about her past, Liam about his time in Crisis Response, these were all examples of great dialogue. But it was obvious that some of the dialogue was rushed and just put in the game without finesse.
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Post by abaris on Jul 9, 2017 13:55:52 GMT
Is it possible that the jokes are just not the right kind of jokes? They are the right kind of jokes for some. As for me, they just make me cringe. That's what I always keep saying, you can't possibly hope to draw in a broad audience by offering only one kind of humor. You can chase me from here to the moon by threatening me with watching an Adam Sandler movie. But he wouldn't be a star if everyone felt that way I buy any Bethesda game with having a Bethesda game in mind. They never provide character or convincing stories. But they at least stay true to what makes a Bethesda game. You know what you get and you know that modders will take care of the skeleton provided.
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Post by Monica21 on Jul 9, 2017 14:00:20 GMT
I buy any Bethesda game with having a Bethesda game in mind. They never provide character or convincing stories. But they at least stay true to what makes a Bethesda game. You know what you get and you know that modders will take care of the skeleton provided. And the lack of any kind of character development for the protagonist is exactly why I don't buy Bethesda games. It's not an expectation I have in Bioware games.
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