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Post by maximusarael020 on Jul 11, 2017 12:40:44 GMT
Naw, you don't need to kill them to have a different protagonist. Look at DAI. Your old MC can even show up because they are not dead. Seems like a waste.
I actually think Ryder is very likeable. Both versions are well-acted. I think people's issues with Ryder is their lighter tone and lack of true Renegade options. This can be altered for MEA2, as by then Ryder might be a bit "hardened" if they return as the protagonist.
I'd prefer to keep Ryder as the MC, but if they choose to go with someone else and you can pick their species, that'd be awesome.
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Post by zanephiri on Jul 11, 2017 12:43:48 GMT
I just don't think that would suit the rest of the game's tone at all. To suddenly have some big evil killing Ryder. The whole tone of me:a is a bit breezy, a lot humorous and even when a character dies the game doesn't linger on it, so to have it suddenly end with a dramatic ending like the protagonist dying and presumably some kind of burial... I just don't see how that would work without feeling completely forced.
And I'd also like to see Ryder be to protagonist of the next game, to see them mature and grow into their role over several games (even though that seems unlikely to happen now).
But if the devs decide there needs to be a new protagonist for the next one I doubt they'd need an explanation like this. I mean in DA it's *barely* believable when we have another big evil threatening the world and the old heroes refuse to show up, and people seem fine with that. If they want a new protagonist for the new Mass Effect they'll just say 'me:a was always meant to be a stand-alone game' and be done with it.
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Post by sjsharp2010 on Jul 11, 2017 12:48:34 GMT
maybe but changing protags all the time isn't always the right idea either. Both approaches have their pros and cons. As for myself I usually get attached to my characters but not to the point that I need them in any subsequent installation. Like I have already stated elsewhere, what really matters is that they give a satisfying conclusion to their story which does not mean that I have to see them aging or dying. As long as they have exausted their role in the "grande scheme" of things I have no problems in letting them go. In DA both the Warden and Hawke imho had exausted their role as MCs. With the Inquisitor they got themselves in a more troubled position, especially after Trespasser, because his loose ends are somehow more "personal" than Warden and Hawke's. I don't think that The Blight and the Mage/Templar Wars are something that fall under their responsability, nor we should expect them to put an end to those problems. The matter of Solas is slighty different because he is a single individual with all the implications that this could entail. As for Ryder I consider his position to be even more troubled. I don't expect him/her to lead the humanity vs the Ketts, it could be him as well as someone else. But as "The Pathfinder" I expect him to retrieve the remaining arc(s) and to finish his father's business, because otherwise I would feel like he had not fullfilled his role in the story. TL; DR As long as they finished Ryders's story they can do as they please. I don't have a problem either but I don't really want to seeRyder die though we've been through that with ShepI'd rather have a situation where Ryder can live happily ever after if they so choose. rather than necessarily having to die in a DLC that's what I was objecting to. I'fd rather see Ryder's story have a happy endin if the story ends with this game.
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Post by Deleted on Jul 11, 2017 12:51:41 GMT
If they kill my Ryder I'm going to start a massive campaign to get him revived... maybe his adopted daughter should take him to an island and revive him and then disappear chasing some evil guys on horseback and he should wake up with the big scar on his face and gray hair... and the Nomad should definitely turn into a horse... and Ryder should learn to handle a swoard and everyone should just forget how to make guns... and people should be able to just conjure up fast travel gates (let's call them portals)... and we can all learn to love TW3 all over again.
Meh... it's better if we just let Bioware write their own stories.
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Post by Elfen Lied on Jul 11, 2017 12:55:26 GMT
If they kill my Ryder I'm going to start a massive campaign to get him revived... maybe his adopted daughter should take him to an island and revive him and then disappear chasing some evil guys on horseback and he should wake up with the big scar on his face and gray hair... and the Nomad should definitely turn into a horse... and Ryder should learn to handle a swoard and everyone should just forget how to make guns... and people should be able to just conjure up fast travel gates (let's call them portals)... and we can all learn to love TW3 all over again. Or he could wake up in a mortuary, full of scars and with all memories lost and with a flying skull as a companion....
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Post by bizantura on Jul 11, 2017 13:04:06 GMT
Voted yes. Nice end for a franchise not to be continued to do it with one last bigger than usual DLC and let the protagonist go out in a blast. But honestly, I hope for DLC but not expecting it.
In hindsight, although I like MEA enough to still be playing it, the end should have been with Shepard. Bioware seems to be looking for a new style to craft their games which are every game more removed from the old RPG style. Slick online gameplay is where big developers want attention to be with a little story wrapped around to get you going.
I think Bioware has a conundrum where they can make games use their creativity and make a game that certainly brakes even but does not generate huge profits. EA is the opposite, it aims at huge profits. I can't fault Bioware for doing a lot to keep the RPG aspect going but in the end, they lost and adjusting to reality.
I hope Bioware can pull the DA franchise out of the fire and keep it an RPG story driven game I am used to be playing but honestly I am not holding my breath.
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Post by ShadowAngel on Jul 11, 2017 13:06:15 GMT
Not really a need to kill if a protagonist to hand the reins to another. Expecting DLC to tie up the lose ends, Andromeda ends where Ryder doesn't "have" to be the protagonist in future games. Bioware was very open about this pre-launch, they may not even do direct sequels as well, if the OT proved anything it's that carrying things over becomes that much harder and Bioware has yet to show an ability to make it work. Nevertheless, they did say to hold onto your saves "just in case".
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Post by Deleted on Jul 11, 2017 13:08:11 GMT
It must be really disappointing to believe the world revolves around you and that all fiction should cater to what you want, because it'll never happen. Ever. Ever.
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Post by jasonpogo on Jul 11, 2017 13:13:00 GMT
It must be really disappointing to believe the world revolves around you and that all fiction should cater to what you want, because it'll never happen. Ever. Ever.Hahaha.... what?
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Post by Hawke on Jul 11, 2017 13:23:28 GMT
If it (avatars are like hands, always "it") dies in an interesting way or for a good cause, why not?
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Post by derrame on Jul 11, 2017 14:35:41 GMT
no, i dont want him to die, just to grow up and be more hardened, more experience i'd like to see ryder again in mea2
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Post by sjsharp2010 on Jul 11, 2017 14:59:35 GMT
Voted yes. Nice end for a franchise not to be continued to do it with one last bigger than usual DLC and let the protagonist go out in a blast. But honestly, I hope for DLC but not expecting it. In hindsight, although I like MEA enough to still be playing it, the end should have been with Shepard. Bioware seems to be looking for a new style to craft their games which are every game more removed from the old RPG style. Slick online gameplay is where big developers want attention to be with a little story wrapped around to get you going. I think Bioware has a conundrum where they can make games use their creativity and make a game that certainly brakes even but does not generate huge profits. EA is the opposite, it aims at huge profits. I can't fault Bioware for doing a lot to keep the RPG aspect going but in the end, they lost and adjusting to reality. I hope Bioware can pull the DA franchise out of the fire and keep it an RPG story driven game I am used to be playing but honestly I am not holding my breath.Well considering DAI did end up being game of the year it's possible they can. Tbh i don' t think MEA isa bad game it was just hindered by a troubled development cycle which I hope Bioware and EA learn from and not screw up again. Every now and then things like this happen we have to accept that it just ended up happening to an iconic franchise this time but it's not the first franchise to suffer problems. Series like Final Fantasy and Tomb Raider for example have faced problems and came back all we can do is hope that ME is given the chance to do the same. I'm swtil lhpoing there will be DLC but i hope they don't kill Ryder off in it. Ryder deserves better respect than that.
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Post by blanks on Jul 11, 2017 15:05:34 GMT
This way if and when they make an Andromeda 2 we can get an interesting and likable main character. Also just in case you missed it this whole topic should be taken tongue in cheek. Ryder already died 3 times. At this stage you can make the case that Ryder is less Ryder and more SAM's meatsuit.
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Post by alanc9 on Jul 11, 2017 15:07:08 GMT
This way if and when they make an Andromeda 2 we can get an interesting and likable main character. Also just in case you missed it this whole topic should be taken tongue in cheek. I'm going to take it seriously anyway. I think DA's one-game-per-PC system works better, and ME should go there. Voting yes.
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Post by KrrKs on Jul 11, 2017 15:09:35 GMT
Can you imagine Lexi's reaction? "Oh, not again"
Edit: I actually like the trilogy system, with a single character and choices carrying over way better than having a new char every game. So: No
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Post by cheeseandonion on Jul 11, 2017 15:19:32 GMT
They killed the only good Ryder in the first mission anyway.
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Post by malgus on Jul 11, 2017 15:59:32 GMT
There are only two ways they could kill ryder the "right way".
1. They do it in the sequel where we play as an other protagonist, just like hawke may die in dragon age inquisition. MEaning we are no more following ryder'S story in an eventual MEA 2. But before they do that, they need to complete his story in a dlc, like a "ryder's family dlc" where we learn who is the benefactor, and we cure ryder's mother, and they flesh out the relation between the ryder's twin, etc.
Once that is done, now they can kill it if that is what they want.
2. If for some reason bioware cannot afford to do a proper sequel, and they can only end the storyline in a dlc. Ok here they could go for a type of suicide mission on the kett homeworld, or the creator of the scourge, where if you suceed your crew lives, and if you don't the crew does not survive including ryder.
But of course this will be the final point of the story if that is what they are planning.
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Post by samhain444 on Jul 11, 2017 16:14:11 GMT
No
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Post by kelarqshah on Jul 11, 2017 16:25:08 GMT
I don't want to see Ryder's story end quite yet. But SAM needs to go. Not that I hated him and his constant temperature reminders. I really enjoyed his symbiotic relationship with Ryder, but by the end so many of Ryder's achievements and abilities are down to SAM. It'd be cool to see that taken away in a sequel, and Ryder truly having to make it on their own.
It would also be a great excuse to start us from level 1 again and overhaul the skill system. You know, if profiles weren't your jam
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Post by dmc1001 on Jul 11, 2017 19:07:35 GMT
Ryder has already died like twice in the base game. Third time just makes it stupid.
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Post by smilesja on Jul 11, 2017 19:42:01 GMT
What'll be the point?
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Post by saMoorai on Jul 11, 2017 19:43:00 GMT
Nah, Ryder has too much potential.
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Post by Andrew Waples on Jul 11, 2017 19:52:54 GMT
Naw, you don't need to kill them to have a different protagonist. Look at DAI. Your old MC can even show up because they are not dead. Seems like a waste. I actually think Ryder is very likeable. Both versions are well-acted. I think people's issues with Ryder is their lighter tone and lack of true Renegade options. This can be altered for MEA2, as by then Ryder might be a bit "hardened" if they return as the protagonist. I'd prefer to keep Ryder as the MC, but if they choose to go with someone else and you can pick their species, that'd be awesome. Also, it renders whatever replayability Andromeda has to basically nothing-especially for the first game in possible series of games. Now to make work at all it would have to be like Trespasser where you'd have to beat the game first. It would be interesting if they do post-ending dlc like DAI--it could still have some replayability in that scenario, but I would much rather have Ryder die when there a more established character. It makes the death that much more meaningful cause you been on this journey for three games and seen character growth out of them. To kill Ryder so quickly, like we are just beginning to know them. Preferably in the third game-if there even is a second one for that matter.
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Post by griffith82 on Jul 11, 2017 20:00:55 GMT
No but consider this. I know people have wanted playable races so I could see this. Use a formula similar to RE6 and GTA 5. But unlike RE6 don't have it be different characters seeing the same events, Have the events play out separately but within the same story like GTA5 did. You could play each angle as a different character. (Note: I'd prefer just a regular type sequel this is just an idea.)
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Post by fetunche on Jul 11, 2017 20:34:29 GMT
I wouldn't want Ryder to die before he got the chance to shoot Peebee in the face, I wanted to shoot both the Asari in her loyalty quest.
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