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Post by Deleted on Jul 13, 2017 14:06:07 GMT
Well, that's just, like, your opinion, man. Don't you have anything more useful to reply my post with? Are you that shaken by everyone else that you need to constantly reassure yourself of this? Jesus Christ, get your kindergarten nonsense away. You're as reliable as the next guy with a MEA avatar. Getting a wee bit exasperated now, are we? Truth is, it really is just your opinion, and anyone can dismiss it as easily as you dismiss other opinions. It's the nature of opinions my dude.
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Post by Cyan_Griffonclaw on Jul 13, 2017 14:12:10 GMT
It's because all the slogging around had no purpose. I've said it before, that this game was perfectly set up to make the side quests meaningful. They could have made them have a direct influence on the colonies you were establishing, and then have the colonies grow or change over the course of the game. Now you're not just doing quests for AVP points, you're doing quests because your colony may start a greenhouse, a science lab, etc. You could have even tied which pods you opened to this. Now you'd be looking forward to doing sidequests because you would want to see what effect it would have on your colonies and you wouldn't have to system hop as much because the quests would be tied to the planet your were on. It was all there already in the game. I agree with that - having the colonies change and grow as a result of doing side quests would be a very good thing, even if it was largely cosmetic. damn straight.
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Post by vonuber on Jul 13, 2017 14:12:44 GMT
You're as reliable as the next guy with a MEA avatar. What's wrong with my MEA avatar eh.
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Post by Deleted on Jul 13, 2017 14:14:21 GMT
Ever since this game came out, it's been receiving a lot of flak from people,and I mean a lot. Characters are bad, story is bad, voice acting is bad, animations are bad, etc. I feel that some of these complaints are certainly valid like the facial animations, but I feel this issue has not only been beaten to death, but it's also overblown (Yongyea, you aren't helping dammit) worst facial animations would have to go to Ride to Hell Retribution imho, I didn't thing the voice acting was bad at all, at least when it came to the squadmates, characters were certainly fun, but again these were the squadmates, was the dialogue bad, yeah at times it was pretty crappy, that shooting him in the face comment Liam made being the most egregious, other times I liked it, story was good AT TIMES, I feel that the writers played it way too safe in several instances and I feel the archon was a missed opportunity like the whole sibling thing. UI sucked though, no arguments there. The dialogue tree could've had more renegade-y options, also I did feel that there were times where the dialogue I picked didn't sound like what I wanted, but I think I remember having those times in the OT. What do you guys think of these criticisms? I'm genuinely curious. The game had its weak points but for whatever reason I enjoyed the heck out of it. I see a lot of comments about people being mad at paying top dollar for a new game and feeling like they got a beta. I paid top dollar for a game I enjoyed the heck out of. I feel like it was well worth every cent to me, but then again, my perspective is unique to me in that I had been playing an MMO with my guy for almost a year, bored out of my mind, had come to hate that game and really was wanting a new one. That is when I noticed all the hype for MEA. While I never intended to get it thinking it would probably suck, I ended up quite liking what I saw in trailers. I thought facial expressions looked strange off the bat. Sara's in some of the takes she was in - well she looked bizarre and goofy to me - but I ignored that and focused a lot on fun looking combat, that I would probably play the male version, and whatever else looked good. I was so excited for the game, you have no idea. But for me, I was bored to death with what I was doing, was wanting a new game to love, and along came this one where my expectations were so low that it could only go up and it did, tremendously. Perspective is important. And context for ones experience. I have no problem seeing how people who thought it would be like the second coming given that MET was overall stellar were massively disappointed. However, I do wonder why some have stayed on their unhappy focus for so long. I wish I could share my fun with them. There is that video from Jim Sterling where he rants about how gamers are especially vicious about disappointment with a game and want others to hate it too and attack people who like the game they hate. A lot of people don't understand this. I think it's not so inconceivable or incomprehensible when you put it in context of people loving something and being really excited for it, possibly for a long time, having very high hopes for it, then it shows up and their expectations were so high the game likely would not meet them, but add to that a game that had shortfalls beyond the OT, one that in general is good but had issues on release and doesn't really live up to the OT but still is good nevertheless. Those people are going to feel really bad about it. All that expectation and excitement for what feels to them now like a huge disappointment. This is why I think any company that hypes the hell out of their games is rather dense. Better to just show up and say here it is like Bethesda did with fallout 4 and create short term hype than to have it go on for years. Right now, if I were running BW, I would STFU about Anthem and not get into any discussion about it other than vague stuff (which they tried to do with MEA but they still showed up and showed enough to hype it). That's dangerous ground. Disappointment stings and people can get very mean about their disappointment.
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Post by Hawke on Jul 13, 2017 14:36:48 GMT
I guess, the reason is different expectations. I enjoyed the game as it was (played at launch, didn't encounter any game-breaking bugs). The kett were very similar both to the previous ME antagonists and Unit 731. The choices could be wider, but budgets exist and VA is expensive. The control over companions in combat could be tighter. Some other gamers might had expected something different (a FPS? MET remake?), and they were rather vocal about their disappointment. A similar situation was with Torment: Tides of Numenera.
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Post by alanc9 on Jul 13, 2017 14:37:09 GMT
Well, that's just, like, your opinion, man. Don't you have anything more useful to reply my post with? Are you that shaken by everyone else that you need to constantly reassure yourself of this? Jesus Christ, get your kindergarten nonsense away. You're as reliable as the next guy with a MEA avatar. Well, you did state "incredibly flawed" as if it was an objective fact rather than a personal judgement. Just plain "flawed" would have worked fine, or even "seriously flawed," but "incredibly" is a bit much. What sort of response did you expect?
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Post by Deleted on Jul 13, 2017 14:41:21 GMT
Hey guys... can we just agree to disagree and leave it at that? There's valid points on both sides of the aisle-plus your beating a dead horse right now it's been five months sense release...its just the same arguments over and over again. Can you count? Mar 21, 2017 to July 13, 2017 is not "five months" but just under 4 months.
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Post by warrior on Jul 13, 2017 15:10:25 GMT
I do agree that the state MEA was released in was unacceptable and I still resent having had to pay full price to play an unfinished game. Yes I appreciate that they fixed it after the fact but I would have preferred they just delay the release a few months. I also agree that the open world design hurts the narrative flow. I would have liked to have smaller planets with more focused main quests for each, less repetition with the outposts, vaults and architects, and absolutely no camps of respawning enemies. As for the writing I don't think it's "fanfic-tier" aside from a few cringey one liners here and there, and I had no problems connecting to a new cast of characters. I found it more or less the same quality of the OT. Would I have liked for MEA to be the Citizen Kane of gaming? Sure, but that doesn't mean I can't enjoy it for what it is and not compare it to the version of it that I wished it was. That's just setting myself up to be disappointed, when I could just have fun instead. In terms of bugs, I personally didn't have problems with it that much, minor stuff sure, but nothing game breaking. In terms of the tasks (fetch quests) I chose to ignore all but like 3 of them of them and got through 80% of the content,and I still hadn't completed all the other side quests. ME3 was sooooo much worse in this regard, all the side quests were fetch quests but with the added bonus of a crappy journal. But you are right, Bioware should have spent more time fixing up the game, paying full price for a buggy mess isn't acceptable. I didn't find the characters boring at all though, I found them as good as some of the characters from the OT. Personal favorites being PeeBee and Drack. Some of the choices in the game were weird though likeThe decision to shoot/not shoot Kalinda. Yes, the tone is light but then every once in awhile it will suddenly shift and give you a decidedly Renegade-style option even though you don't have any Renegade-style dialogue options to develop into a character that would do those things. I think my Ryder ended up sarcastic and snarky enough to justify decisions like that, but it still felt weird having her make them, given the "vibe" of her personality.
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Post by cypherj on Jul 13, 2017 15:21:23 GMT
I guess, the reason is different expectations. I enjoyed the game as it was (played at launch, didn't encounter any game-breaking bugs). The kett were very similar both to the previous ME antagonists and Unit 731. The choices could be wider, but budgets exist and VA is expensive. The control over companions in combat could be tighter. Some other gamers might had expected something different (a FPS? MET remake?), and they were rather vocal about their disappointment. A similar situation was with Torment: Tides of Numenera. I don't think the Kett were similar at all to previous enemies. Sovereign in ME one set the Reapers up as something to be feared, because if it could do the damage it did alone, what would hundreds be able to do. So when you see the fleet of reapers at the end of ME2, you're like oh crap. Your goal in the game at first was not even beating them, it was stopping them from coming all together because you thought you couldn't win. Then in ME3 they overrun all defenses from the get go. They were built up as something to be feared from the time they were revealed. The Collectors in ME2 are built up as something to be feared right away because they attack you with far superior tech, make short work of the Normandy and kill you. Then the rest of the game is spent building up the strength and improving your tech to even the terms of the final encounter. They were built up in the story as something to be feared, something more than the random mercs you were fighting all game. Now we have the Kett. During the prologue in limited numbers you take the vault from them. Later in the game you find out that a group of exiles with limited resources and no backing from anyone drove the Kett off the planet. Not carved an area of the planet and are living in constant battle, but kicked the Kett off the planet entirely and put their heads up as trophies. They Kett is this game weren't built up as anything to fear, didn't have any kind of tech you had adapt to like the seeker swarms in ME2. They were nothing more than fodder. So when you see the new Kett commander during the credits, you're like so what.
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Post by maximusarael020 on Jul 13, 2017 15:25:07 GMT
Well, that's just, like, your opinion, man. Don't you have anything more useful to reply my post with? Are you that shaken by everyone else that you need to constantly reassure yourself of this? Jesus Christ, get your kindergarten nonsense away. You're as reliable as the next guy with a MEA avatar. I could have a more useful reply if your original statement was useful as well. But since your original statement boils down to "Game is flawed but people refuse to see it", I didn't feel it actually deserved a well thought out response. You seem to refuse to see anything good about the game, so the counter statement is true. MEA haterz refuse to see that the game is not a failure or as flawed as some would say. But I can break it down into a more well thought out argument for ya, if movie references aren't your thing. So let's look at your statement "MEA is incredibly flawed." You have to agree that that is a subjective statement. If you look at things like metacritic reviews from professional reviewers, the majority lie in the 70-80 range. While not stellar, those scores do not denote an incredibly flawed have, merely a game that could be better. Looking at the user review side and... Well now I'm blind. But actually reading those reviews (and cleaning up the ensuing vomit) clearly shows that many of the very low reviews are from people with issues that go beyond the game (SJW's, No Shep, Manveir Heir, EA sux, etc) and while some make reasonable arguments, so many are 0's for reasons that do not fall under the grading guidelines that they can be ignored. Now reviews and their scores are also subjective/opinions, but you can use them as a metric for quantifying the data to try to make sense out of the general point of view of the game. Thus, looking at review scores and opinions in those reviews from professional reviewers, MEA is not an objectively "incredibly flawed" game. Thus your opinion that it is is, as I said before, just that. Your Opinion, Man. Secondly we can look at why you think the game is deeply flawed. Things like animations, graphics, glitches, etc, are fairly objective. They exist or they don't. In MEA's case, while at launch there were issues with these, many/most have been sorted out by the continued patches. Thus those reasons for being "incredibly flawed" can be taken out. So then you are left with gameplay, story, dialogue, etc. Gameplay I think was pretty universally agreed to be very good in Andromeda. You might not think so, but that would be going against what many reviewers and people here have said, so again, your opinion. Story is harder. Very much a personal opinion, but there can be some objectivity. Full Metal Jacket is fairly objectively better than a Disney channel original movie. But in this case, comparing the story of MEA to something in it's same genre/level, the OT or TW3, it can't be agreed that MEA's is significantly worse. Again, your opinion. So what we learned is that my original statement of your opinion that the game is "incredibly flawed" is, in fact, true, and is totally "Just, like, your opinion, man." Thanks for playing.
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Post by kleindropper on Jul 13, 2017 15:30:49 GMT
My biggest problem was all the lore breaking out of the gate, just to avoid having to address the ME3 ending. This story could have easily occurred in the 90% of unexplored Milky Way as an attempt to flee and hide from the Reaper threat. Or eve one of the smaller clusters surrounding the Milky Way.
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Post by ShadowAngel on Jul 13, 2017 15:54:52 GMT
My biggest problem was all the lore breaking out of the gate, just to avoid having to address the ME3 ending. This story could have easily occurred in the 90% of unexplored Milky Way as an attempt to flee and hide from the Reaper threat. Or eve one of the smaller clusters surrounding the Milky Way. Happens when you've got writers that can't write.
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Post by smilesja on Jul 13, 2017 15:56:25 GMT
We still don't know about the Benifactor or the the true reason why the iniative was formed right?
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Post by Hawke on Jul 13, 2017 15:59:19 GMT
I guess, the reason is different expectations. I enjoyed the game as it was (played at launch, didn't encounter any game-breaking bugs). The kett were very similar both to the previous ME antagonists and Unit 731. The choices could be wider, but budgets exist and VA is expensive. The control over companions in combat could be tighter. Some other gamers might had expected something different (a FPS? MET remake?), and they were rather vocal about their disappointment. A similar situation was with Torment: Tides of Numenera. I don't think the Kett were similar at all to previous enemies. Sovereign in ME one set the Reapers up as something to be feared, because if it could do the damage it did alone, what would hundreds be able to do. So when you see the fleet of reapers at the end of ME2, you're like oh crap. Your goal in the game at first was not even beating them, it was stopping them from coming all together because you thought you couldn't win. Then in ME3 they overrun all defenses from the get go. They were built up as something to be feared from the time they were revealed. The Collectors in ME2 are built up as something to be feared right away because they attack you with far superior tech, make short work of the Normandy and kill you. Then the rest of the game is spent building up the strength and improving your tech to even the terms of the final encounter. They were built up in the story as something to be feared, something more than the random mercs you were fighting all game. Now we have the Kett. During the prologue in limited numbers you take the vault from them. Later in the game you find out that a group of exiles with limited resources and no backing from anyone drove the Kett off the planet. Not carved an area of the planet and are living in constant battle, but kicked the Kett off the planet entirely and put their heads up as trophies. They Kett is this game weren't built up as anything to fear, didn't have any kind of tech you had adapt to like the seeker swarms in ME2. They were nothing more than fodder. So when you see the new Kett commander during the credits, you're like so what. There is the Kett Empire, and the AI and angaran resources are not enough to fight it if the attack happens (so the new commander may request reinforcements and it would be very similar to ME3). And the kett themselves were represented as zombies (made of the angara), just like the Collectors and Reapers' troops. I guess, it was supposed to remove any ethical issues about shooting them and make them creepy (?). But it was the same plot-twist for the third time. Also there was inconsistency with how they were shown - story-wise intelligent and cunning, because the angara said so; yet incredibly weak and predictable as the player cut through them casually.
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Post by smilesja on Jul 13, 2017 16:01:22 GMT
In a nutshell? It's an ok game but a terrible Mass Effect game. People keep saying it's the first game of a new trilogy, not the fourth game in the series, so they should get a pass. I say bullshit. If that's the case take Mass Effect out of the title. The animations are a red herring. BioWare stand or fall on their characters, dialogue and story. They fell hard this time. I don't think anyone is saying that they should get a pass on this one. But I'd guess how to like depends on how you like the story and characters. Which i felt the opposite of you.
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Post by qwib on Jul 13, 2017 16:02:51 GMT
My biggest problem was all the lore breaking out of the gate, just to avoid having to address the ME3 ending. This story could have easily occurred in the 90% of unexplored Milky Way as an attempt to flee and hide from the Reaper threat. Or eve one of the smaller clusters surrounding the Milky Way. No, lets never go there again. Let it go.
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Post by smilesja on Jul 13, 2017 16:04:26 GMT
I guess, the reason is different expectations. I enjoyed the game as it was (played at launch, didn't encounter any game-breaking bugs). The kett were very similar both to the previous ME antagonists and Unit 731. The choices could be wider, but budgets exist and VA is expensive. The control over companions in combat could be tighter. Some other gamers might had expected something different (a FPS? MET remake?), and they were rather vocal about their disappointment. A similar situation was with Torment: Tides of Numenera. I don't think the Kett were similar at all to previous enemies. Sovereign in ME one set the Reapers up as something to be feared, because if it could do the damage it did alone, what would hundreds be able to do. So when you see the fleet of reapers at the end of ME2, you're like oh crap. Your goal in the game at first was not even beating them, it was stopping them from coming all together because you thought you couldn't win. Then in ME3 they overrun all defenses from the get go. They were built up as something to be feared from the time they were revealed. The Collectors in ME2 are built up as something to be feared right away because they attack you with far superior tech, make short work of the Normandy and kill you. Then the rest of the game is spent building up the strength and improving your tech to even the terms of the final encounter. They were built up in the story as something to be feared, something more than the random mercs you were fighting all game. Now we have the Kett. During the prologue in limited numbers you take the vault from them. Later in the game you find out that a group of exiles with limited resources and no backing from anyone drove the Kett off the planet. Not carved an area of the planet and are living in constant battle, but kicked the Kett off the planet entirely and put their heads up as trophies. They Kett is this game weren't built up as anything to fear, didn't have any kind of tech you had adapt to like the seeker swarms in ME2. They were nothing more than fodder. So when you see the new Kett commander during the credits, you're like so what. The Kett weren't really kicked off planet. Soloane was exaggerating for the people of kadara.
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Post by cypherj on Jul 13, 2017 16:06:49 GMT
I don't think the Kett were similar at all to previous enemies. Sovereign in ME one set the Reapers up as something to be feared, because if it could do the damage it did alone, what would hundreds be able to do. So when you see the fleet of reapers at the end of ME2, you're like oh crap. Your goal in the game at first was not even beating them, it was stopping them from coming all together because you thought you couldn't win. Then in ME3 they overrun all defenses from the get go. They were built up as something to be feared from the time they were revealed. The Collectors in ME2 are built up as something to be feared right away because they attack you with far superior tech, make short work of the Normandy and kill you. Then the rest of the game is spent building up the strength and improving your tech to even the terms of the final encounter. They were built up in the story as something to be feared, something more than the random mercs you were fighting all game. Now we have the Kett. During the prologue in limited numbers you take the vault from them. Later in the game you find out that a group of exiles with limited resources and no backing from anyone drove the Kett off the planet. Not carved an area of the planet and are living in constant battle, but kicked the Kett off the planet entirely and put their heads up as trophies. They Kett is this game weren't built up as anything to fear, didn't have any kind of tech you had adapt to like the seeker swarms in ME2. They were nothing more than fodder. So when you see the new Kett commander during the credits, you're like so what. There is the Kett Empire, and the AI and angaran resources are not enough to fight it if the attack happens (so the new commander may request reinforcements and it would be very similar to ME3). And the kett themselves were represented as zombies (made of the angara), just like the Collectors and Reapers' troops. I guess, it was supposed to remove any ethical issues about shooting them and make them creepy (?). But it was the same plot-twist for the third time. Also there was inconsistency with how they were shown - story-wise intelligent and cunning, because the angara said so; yet incredibly weak and predictable as the player cut through them casually. Story-wise, they were shown as being run off a planet by some exiles in a fledgling colony. Story-wise the Kett fleet was defeated by an unarmed ship and a group of unmanned drones. Story-wise they lost their exaltation facility on Voeld to a small group of people, not some Angaran army. There was never a time in this game where the Kett story-wise or not were built up to be anything.
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Post by cheeseandonion on Jul 13, 2017 16:08:19 GMT
The facial animations convinced me to buy this game for the shits and giggles. After playing it I was left with the same feeling I had with Inquisition, it's not a game meant to be great but a game that'll just do.
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Post by cypherj on Jul 13, 2017 16:09:41 GMT
I don't think the Kett were similar at all to previous enemies. Sovereign in ME one set the Reapers up as something to be feared, because if it could do the damage it did alone, what would hundreds be able to do. So when you see the fleet of reapers at the end of ME2, you're like oh crap. Your goal in the game at first was not even beating them, it was stopping them from coming all together because you thought you couldn't win. Then in ME3 they overrun all defenses from the get go. They were built up as something to be feared from the time they were revealed. The Collectors in ME2 are built up as something to be feared right away because they attack you with far superior tech, make short work of the Normandy and kill you. Then the rest of the game is spent building up the strength and improving your tech to even the terms of the final encounter. They were built up in the story as something to be feared, something more than the random mercs you were fighting all game. Now we have the Kett. During the prologue in limited numbers you take the vault from them. Later in the game you find out that a group of exiles with limited resources and no backing from anyone drove the Kett off the planet. Not carved an area of the planet and are living in constant battle, but kicked the Kett off the planet entirely and put their heads up as trophies. They Kett is this game weren't built up as anything to fear, didn't have any kind of tech you had adapt to like the seeker swarms in ME2. They were nothing more than fodder. So when you see the new Kett commander during the credits, you're like so what. The Kett weren't really kicked off planet. Soloane was exaggerating for the people of kadara. No, they were kicked off the planet. Because later on in the game, you find a small group of Kett held up in a cave trying to re-establish a presence on the planet and you kick them out again, and never see them again. To me, that's kicked off the planet.
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warrior
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Post by warrior on Jul 13, 2017 16:16:35 GMT
the Kett were similar in concept but I think very differently realized. They were a bit lumpy and dumb and not at all scary--not quite zombies, more like slaves to their ascendants or whatever. Husks were creepy rasping swarming zombies, scary in groups (like on the derelict reaper), the Scions mashups of dead bodies, and the Collectors were human sized BUGS, which is just really disgusting if you're like me and can't even deal with being near one of those American cockroaches or palmetto bugs or even those enormous moths.
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Post by Hawke on Jul 13, 2017 16:17:52 GMT
There is the Kett Empire, and the AI and angaran resources are not enough to fight it if the attack happens (so the new commander may request reinforcements and it would be very similar to ME3). And the kett themselves were represented as zombies (made of the angara), just like the Collectors and Reapers' troops. I guess, it was supposed to remove any ethical issues about shooting them and make them creepy (?). But it was the same plot-twist for the third time. Also there was inconsistency with how they were shown - story-wise intelligent and cunning, because the angara said so; yet incredibly weak and predictable as the player cut through them casually. Story-wise, they were shown as being run off a planet by some exiles in a fledgling colony. Story-wise the Kett fleet was defeated by an unarmed ship and a group of unmanned drones. Story-wise they lost their exaltation facility on Voeld to a small group of people, not some Angaran army. There was never a time in this game where the Kett story-wise or not were built up to be anything. 1. A player character is OP. 2. The kett severely damaged the angara (which may say more about latter, than the former). 3. I t was mentioned that the kett Empire conquered several (not specified or I don't remember) systems.
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Post by vonuber on Jul 13, 2017 16:22:47 GMT
My biggest problem was all the lore breaking out of the gate, just to avoid having to address the ME3 ending. This story could have easily occurred in the 90% of unexplored Milky Way as an attempt to flee and hide from the Reaper threat. Or eve one of the smaller clusters surrounding the Milky Way. Uh-huh. And then the Reapers invade and you get your magic wave, game over.
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Post by warrior on Jul 13, 2017 16:26:14 GMT
the Kett were similar in concept but I think very differently realized. They were a bit lumpy and dumb and not at all scary--not quite zombies, more like slaves to their ascendants or whatever. Husks were creepy rasping swarming zombies, scary in groups (like on the derelict reaper), the Scions mashups of dead bodies, and the Collectors were human sized BUGS, which is just really disgusting if you're like me and can't even deal with being near one of those American cockroaches or palmetto bugs or even those enormous moths. Something that's actually cool about the Kett concept is that they're basically a sentient virus of a sort. That could have been a little scary, and also as intimidating as anything in the OT, but they decided to go light and so we got the lumpy brute meathead design. Which does work with the tone, if it's your thing. I was hoping a second "real" antagonist would show up, like in ME1 and 2.
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Post by Qui-Gon GlenN7 on Jul 13, 2017 16:41:55 GMT
This thread is so tired I fell asleep halfway through.
That said, we now know the biggest troll on the forum is a noisy dusty bug.
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