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Post by cypherj on Jul 13, 2017 17:00:08 GMT
Story-wise, they were shown as being run off a planet by some exiles in a fledgling colony. Story-wise the Kett fleet was defeated by an unarmed ship and a group of unmanned drones. Story-wise they lost their exaltation facility on Voeld to a small group of people, not some Angaran army. There was never a time in this game where the Kett story-wise or not were built up to be anything. 1. A player character is OP. 2. The kett severely damaged the angara (which may say more about latter, than the former). 3. I t was mentioned that the kett Empire conquered several (not specified or I don't remember) systems. But that's my point. You can't just say things in passing and we're supposed to believe these guys are menacing, even if its contrary to what we're actually seeing in the game. Take ME2 for example, not only were the collectors shown to be superior to you from the very start of the game, even from a mission standpoint, you snuck aboard the collector ship, gathered what info you needed and escaped. You did not overpower the collectors on the ship and take it over. Same thing with the derelict reaper. There's a scene where a collector ship shows up, and you flat out run away just as they appear. They were portrayed as superior to you the entire game until made built yourself up, and Shepard was as overpowered as they come. Nothing like this happened in ME:A with the Kett. You were superior in every encounter to had with them starting in the Prologue. Took the vault from them, took the facility on Voeld, took the Salarian & Asari Arks, beat them when you first thought you had found Meridian, beat them on Kadara, beat them on the actual Meridian.
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jaegerbane
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Post by jaegerbane on Jul 13, 2017 18:30:51 GMT
Don't you have anything more useful to reply my post with? Are you that shaken by everyone else that you need to constantly reassure yourself of this? Jesus Christ, get your kindergarten nonsense away. You're as reliable as the next guy with a MEA avatar. Well, you did state "incredibly flawed" as if it was an objective fact rather than a personal judgement. Just plain "flawed" would have worked fine, or even "seriously flawed," but "incredibly" is a bit much. What sort of response did you expect? +1. MEA is 'flawed' in the sense that it's a long way from perfect but I'd personally consider 'incredibly flawed' to be something like Aliens: Colonial Marines, in that it has a few redeeming factors but overwhelmingly large parts of the game simply don't work (i.e. whole sections don't fire properly and the game's rendering options are soft-capped to GPU processing years out of date). Then again, I don't expect everyone to agree with me and I certainly wouldn't shit the proverbial brick over a forum response.
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Post by GraphiteGal_636 on Jul 13, 2017 18:53:08 GMT
My first Bioware game was DA:O which I played to death and because of the quality of that game I also bought Mass Effect. Can honestly say after gaming 35+ years, Mass Effect was my favourite so when they announced a new game set in the future of the Trilogy, I was really excited. The Studio promised they would go back to their roots of creating meaningful characters and plots but make use of the new engine to provide open worlds and more exploration.
the trailers shown made the game appear to be following this ethos and I like many others expected another great game, especially as it was using Mass Effect in the title. After all they had more time and money.
I approached the game with an open mind, putting in my 10 hour trial time and looking forward to the "real" game. Once I was about half way through though I was losing interest. It wasn't just the fact that each new patch seemed to introduce new glitches/bugs, after all ME wasn't perfect but there is just nothing that excites me about Andromeda compared to those games
EAch battle is virtually the same and once you have levelled up to X weapons its virtually impossible to die even on Insanity with the right kit and squad. Apart from the Architect battles which are as buggy as hell anyway and serve no real purpose in the game except to waste time. And if you stripped out the Secondary missions there wouldn't be a whole lot left whereas the trilogy was the opposite.
I played all the trilogy titles over and over using different skills and thoroughly enjoyed every minute as well as investing in MP but I am just not getting the same vibe from the new game and doubt I will play it again. Some quests still won't complete despite this being a second playthrough and that is after all the patches.
ME:A just hasn't delivered and Anthem proves they could have made Adromeda great if only they'd used the right people. It appears Bioware are now more interested in appealling to those people who just want to play online and for me that leaves a bad taste in my mouth and will make me think twice about future purchases from them.
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Post by alanc9 on Jul 13, 2017 19:16:13 GMT
My biggest problem was all the lore breaking out of the gate, just to avoid having to address the ME3 ending. This story could have easily occurred in the 90% of unexplored Milky Way as an attempt to flee and hide from the Reaper threat. Or eve one of the smaller clusters surrounding the Milky Way. Inside doesn't work unless you're actually going to address the ME3 final state-- not just the endings, but stuff like the fate of the quarians too. And if you're going to address that, then you don't need the ME:A plot in the first place. "Lore breaking" is a bit hyperbolic. The challenges of getting to Andromeda are known to be soluble in the MEU.
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Mir Aven
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Post by Mir Aven on Jul 13, 2017 20:13:51 GMT
Ever since this game came out, it's been receiving a lot of flak from people,and I mean a lot. Characters are bad, story is bad, voice acting is bad, animations are bad, etc. I feel that some of these complaints are certainly valid like the facial animations, but I feel this issue has not only been beaten to death, but it's also overblown (Yongyea, you aren't helping dammit) worst facial animations would have to go to Ride to Hell Retribution imho, I didn't thing the voice acting was bad at all, at least when it came to the squadmates, characters were certainly fun, but again these were the squadmates, was the dialogue bad, yeah at times it was pretty crappy, that shooting him in the face comment Liam made being the most egregious, other times I liked it, story was good AT TIMES, I feel that the writers played it way too safe in several instances and I feel the archon was a missed opportunity like the whole sibling thing. UI sucked though, no arguments there. The dialogue tree could've had more renegade-y options, also I did feel that there were times where the dialogue I picked didn't sound like what I wanted, but I think I remember having those times in the OT. What do you guys think of these criticisms? I'm genuinely curious. The dialogue tree should have more options, period. It's annoying when the only options you have is to pick how you want to say something and not what you want to say.
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Post by majesticjazz on Jul 13, 2017 20:42:19 GMT
In a nutshell? It's an ok game but a terrible Mass Effect game. People keep saying it's the first game of a new trilogy, not the fourth game in the series, so they should get a pass. I say bullshit. If that's the case take Mass Effect out of the title. The animations are a red herring. BioWare stand or fall on their characters, dialogue and story. They fell hard this time. I concur. But Hope > Logic
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Post by Guts on Jul 13, 2017 21:01:45 GMT
I smell an internet fight. I'll get my popcorn brb. But about what you said earlier, that's my impression on the game, not bad at all, but VERY VERY flawed. I wonder if Smudboy is still making videos claiming its the worst game since E.T. for the Atari 2600. ... ah yes, the picture is clear now OP... Starting yet another internet fight was your real goal in starting this thread. Bait... more subtle than usual, but still bait. 8/10 Troll points. Ah shit, that wasn't my intent.....
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Post by suikoden on Jul 13, 2017 21:03:32 GMT
Ever since this game came out, it's been receiving a lot of flak from people,and I mean a lot. Characters are bad, story is bad, voice acting is bad, animations are bad, etc. I feel that some of these complaints are certainly valid like the facial animations, but I feel this issue has not only been beaten to death, but it's also overblown (Yongyea, you aren't helping dammit) worst facial animations would have to go to Ride to Hell Retribution imho, I didn't thing the voice acting was bad at all, at least when it came to the squadmates, characters were certainly fun, but again these were the squadmates, was the dialogue bad, yeah at times it was pretty crappy, that shooting him in the face comment Liam made being the most egregious, other times I liked it, story was good AT TIMES, I feel that the writers played it way too safe in several instances and I feel the archon was a missed opportunity like the whole sibling thing. UI sucked though, no arguments there. The dialogue tree could've had more renegade-y options, also I did feel that there were times where the dialogue I picked didn't sound like what I wanted, but I think I remember having those times in the OT. What do you guys think of these criticisms? I'm genuinely curious. The dialogue tree should have more options, period. It's annoying when the only options you have is to pick how you want to say something and not what you want to say. I realize it's because of cost (voice actors and whatnot) but it's amazing going back to a game like BG2 and seeing 3-5 full sentence options to choose from.
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Post by Deleted on Jul 13, 2017 21:07:26 GMT
... ah yes, the picture is clear now OP... Starting yet another internet fight was your real goal in starting this thread. Bait... more subtle than usual, but still bait. 8/10 Troll points. Ah shit, that wasn't my intent..... My apologies then.
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Post by Guts on Jul 13, 2017 21:08:31 GMT
Ever since this game came out, it's been receiving a lot of flak from people,and I mean a lot. Characters are bad, story is bad, voice acting is bad, animations are bad, etc. I feel that some of these complaints are certainly valid like the facial animations, but I feel this issue has not only been beaten to death, but it's also overblown (Yongyea, you aren't helping dammit) worst facial animations would have to go to Ride to Hell Retribution imho, I didn't thing the voice acting was bad at all, at least when it came to the squadmates, characters were certainly fun, but again these were the squadmates, was the dialogue bad, yeah at times it was pretty crappy, that shooting him in the face comment Liam made being the most egregious, other times I liked it, story was good AT TIMES, I feel that the writers played it way too safe in several instances and I feel the archon was a missed opportunity like the whole sibling thing. UI sucked though, no arguments there. The dialogue tree could've had more renegade-y options, also I did feel that there were times where the dialogue I picked didn't sound like what I wanted, but I think I remember having those times in the OT. What do you guys think of these criticisms? I'm genuinely curious. The game had its weak points but for whatever reason I enjoyed the heck out of it. I see a lot of comments about people being mad at paying top dollar for a new game and feeling like they got a beta. I paid top dollar for a game I enjoyed the heck out of. I feel like it was well worth every cent to me, but then again, my perspective is unique to me in that I had been playing an MMO with my guy for almost a year, bored out of my mind, had come to hate that game and really was wanting a new one. That is when I noticed all the hype for MEA. While I never intended to get it thinking it would probably suck, I ended up quite liking what I saw in trailers. I thought facial expressions looked strange off the bat. Sara's in some of the takes she was in - well she looked bizarre and goofy to me - but I ignored that and focused a lot on fun looking combat, that I would probably play the male version, and whatever else looked good. I was so excited for the game, you have no idea. But for me, I was bored to death with what I was doing, was wanting a new game to love, and along came this one where my expectations were so low that it could only go up and it did, tremendously. Perspective is important. And context for ones experience. I have no problem seeing how people who thought it would be like the second coming given that MET was overall stellar were massively disappointed. However, I do wonder why some have stayed on their unhappy focus for so long. I wish I could share my fun with them. There is that video from Jim Sterling where he rants about how gamers are especially vicious about disappointment with a game and want others to hate it too and attack people who like the game they hate. A lot of people don't understand this. I think it's not so inconceivable or incomprehensible when you put it in context of people loving something and being really excited for it, possibly for a long time, having very high hopes for it, then it shows up and their expectations were so high the game likely would not meet them, but add to that a game that had shortfalls beyond the OT, one that in general is good but had issues on release and doesn't really live up to the OT but still is good nevertheless. Those people are going to feel really bad about it. All that expectation and excitement for what feels to them now like a huge disappointment. This is why I think any company that hypes the hell out of their games is rather dense. Better to just show up and say here it is like Bethesda did with fallout 4 and create short term hype than to have it go on for years. Right now, if I were running BW, I would STFU about Anthem and not get into any discussion about it other than vague stuff (which they tried to do with MEA but they still showed up and showed enough to hype it). That's dangerous ground. Disappointment stings and people can get very mean about their disappointment. When you brought up that thing with Jim Sterling how gamers get pretty mad when it comes to disappointment, I always think of how people go to metacritic user scores to give something 0's or 1's out of 10. Really the only game in recent memory that deserves those scores is Ride To Hell Retribution. That being said, I almost always keep my expectations low. I was very disappointed by Dark Souls 2, I disliked that game more than I did Andromeda, but even then I'd consider the game OK. Disappointment does hurt though.
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Post by Guts on Jul 13, 2017 21:10:04 GMT
Ah shit, that wasn't my intent..... My apologies then. No worries.
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Post by Guts on Jul 13, 2017 21:15:46 GMT
My biggest problem was all the lore breaking out of the gate, just to avoid having to address the ME3 ending. This story could have easily occurred in the 90% of unexplored Milky Way as an attempt to flee and hide from the Reaper threat. Or eve one of the smaller clusters surrounding the Milky Way. Inside doesn't work unless you're actually going to address the ME3 final state-- not just the endings, but stuff like the fate of the quarians too. And if you're going to address that, then you don't need the ME:A plot in the first place. "Lore breaking" is a bit hyperbolic. The challenges of getting to Andromeda are known to be soluble in the MEU. The only issue I had Lore-wise was SAM. SAM was a character I had so many problems with, lore-wise, story-wise, & gameplay-wise. Gameplay-wise, he was the Navi of Andromeda IMHO. Story-wise, he solved pretty much everything, which is lazy from a writing standpoint, but it also hurts Ryder, it doesn't give them a chance to grow as a character or have them solve problem on their own, it also makes the whole sibling thing kinda worthless, you could've had your sibling help you throughout the game and vice versa. Lore-wise, I felt Alec Ryder seemed stubbornly ignorant of the whole Quarian and Geth thing, I would suspect that the Initiative would have been a lot more cautious of including AI considering that, I mean taking a risk including them is fine, as long as their capabilities are restricted.
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Post by Guts on Jul 13, 2017 21:30:04 GMT
Another issue I forgot about was one with Peebee when it came down to some bits of her dialogue. Granted she's one of my favorite Andromeda characters (I romanced her) and she's not supposed to be a typical asari, but some of what she said felt....out of place. Like, how does she know what a monkey is, what a bear is, what Mardi Gras is, and the whole "yar har har pirates" thing on Kadara? I mean I don't think she's ever been to Earth before so how does she know about some of that stuff?
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Post by suikoden on Jul 13, 2017 21:35:33 GMT
Another issue I forgot about was one with Peebee when it came down to some bits of her dialogue. Granted she's one of my favorite Andromeda characters (I romanced her) and she's not supposed to be a typical asari, but some of what she said felt....out of place. Like, how does she know what a monkey is, what a bear is, what Mardi Gras is, and the whole "yar har har pirates" thing on Kadara? I mean I don't think she's ever been to Earth before so how does she know about some of that stuff? "The thing about the writing team at BioWare is, we do bring our own background into what we do." - Andromeda lead writer That's why - her writer probably just attended Maris Gras, saw a pirates movie and has a pet monkey (or possibly attended a zoo). The bear is just a Canadian thing, they're everywhere.
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Post by Furisco on Jul 13, 2017 21:42:29 GMT
Nah, the game isn't "heavily flawed". I don't think Andromeda is a terrible game and it definitely didn't deserve all the hate it got but you're just being delusional when you say shit like that.
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Post by Furisco on Jul 13, 2017 21:48:20 GMT
I also agree that the open world design hurts the narrative flow. I would have liked to have smaller planets with more focused main quests for each, less repetition with the outposts, vaults and architects, and absolutely no camps of respawning enemies. That's what i've been saying since the release. Smaller planets like hub worlds with more focused quests inside them would've been great. This way they can make them better and a lot more of them. H-047c was the best planet and i hope that they take this direction on the next Mass Effect. edit: sorry for the double post heh
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Post by Guts on Jul 13, 2017 21:51:47 GMT
I also agree that the open world design hurts the narrative flow. I would have liked to have smaller planets with more focused main quests for each, less repetition with the outposts, vaults and architects, and absolutely no camps of respawning enemies. That's what i've been saying since the release. Smaller planets like hub worlds with more focused quests inside them would've been great. This way they can make them better and a lot more of them. H-047c was the best planet and i hope that they take this direction on the next Mass Effect. H-047c was an area with very little to do in it, but it was so much fun driving the nomad on it! I love the Nomad so much.
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Post by Furisco on Jul 13, 2017 21:56:10 GMT
That's what i've been saying since the release. Smaller planets like hub worlds with more focused quests inside them would've been great. This way they can make them better and a lot more of them. H-047c was the best planet and i hope that they take this direction on the next Mass Effect. H-047c was an area with very little to do in it, but it was so much fun driving the nomad on it! I love the Nomad so much. I think that planet worked really well. The flow of things there just worked. It was fun and i felt satisfied when i got done with it. I wish the entire game could've been like that.
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Post by Mir Aven on Jul 13, 2017 22:12:07 GMT
The dialogue tree should have more options, period. It's annoying when the only options you have is to pick how you want to say something and not what you want to say. I realize it's because of cost (voice actors and whatnot) but it's amazing going back to a game like BG2 and seeing 3-5 full sentence options to choose from. I agree and I like voiced protagonists. It's even worse when you look closer at MEA's options. You not only can't pick what you want to say, but because Bioware wanted to make mRyder and fRyder different people with their own distinctive personalities, the way you want to say something is also limited. For example, in DAI in most cases we had 4 different emotional responses, in MEA,on the other hand, we have only half of those, 2 for each twin.
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Post by alanc9 on Jul 13, 2017 22:29:10 GMT
The dialogue tree should have more options, period. It's annoying when the only options you have is to pick how you want to say something and not what you want to say. I realize it's because of cost (voice actors and whatnot) but it's amazing going back to a game like BG2 and occasionally seeing 3-5 full sentence options to choose from. FTFY. There are plenty of dialogue nodes in BG2 with fewer options than the Mass Effect average. A lot of the romance track nodes have only two options,and one of those breaks off the romance. BG2 still averages higher, but not that much higher.
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Post by suikoden on Jul 13, 2017 22:31:15 GMT
I realize it's because of cost (voice actors and whatnot) but it's amazing going back to a game like BG2 and occasionally seeing 3-5 full sentence options to choose from. FTFY. There are plenty of dialogue nodes in BG2 with fewer options than the Mass Effect average. A lot of the romance track nodes have on y two options,and one of those breaks off the romance. BG2 still averages higher, but not that much higher. It came out like 15 years ago - the fact it even had romance options is pretty amazing.
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Post by alanc9 on Jul 13, 2017 22:41:01 GMT
True. AFAIK Bio invented that.in BG2.
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Post by Guts on Jul 13, 2017 23:03:28 GMT
Nah, the game isn't "heavily flawed". I don't think Andromeda is a terrible game and it definitely didn't deserve all the hate it got but you're just being delusional when you say shit like that. That's the point of this thread, to say the game is worse than something like Big Rigs is dumb, but to say that it's a perfect game with nothing wrong is also dumb. Btw, why did people find the characters in Andromeda boring?
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Post by colfoley on Jul 13, 2017 23:28:03 GMT
I realize it's because of cost (voice actors and whatnot) but it's amazing going back to a game like BG2 and seeing 3-5 full sentence options to choose from. I agree and I like voiced protagonists. It's even worse when you look closer at MEA's options. You not only can't pick what you want to say, but because Bioware wanted to make mRyder and fRyder different people with their own distinctive personalities, the way you want to say something is also limited. For example, in DAI in most cases we had 4 different emotional responses, in MEA,on the other hand, we have only half of those, 2 for each twin. that's a matter of resources and 'spreading the toast too thin' speaking from personal experience it is difficult to write three or four options every. Single. Time. You can have more distinct and better options and thus be able to role play. As good as the Inquisitors were they felt a little bland compared to Hawk or Ryder.
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