inherit
Scribbles
185
0
Nov 17, 2024 22:23:52 GMT
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Sept 21, 2016 18:31:45 GMT
Hey I still remember getting a serious eyeful of Triss at the start of TW2... But the point is, Bioware hears people say "be more like X!" They will likely look at X, completely miss the point, and take away only a few obvious surface features. Remember how DAI had them actively looking at Skyrim? The scene at the start of TW2 was in private setting and rather intimate, yes. So? Is showing nudity only allowed Bioware-style before the final mission, or at the apex of the romance arc? ( it actually had a purpose, firmly establishing the relationship between the pair) Which was an idiotic way to go about it, considering how promiscuous Geralt can be with no romantic feelings attached.
|
|
inherit
Scribbles
185
0
Nov 17, 2024 22:23:52 GMT
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Sept 21, 2016 18:32:28 GMT
Sadly, I suspect if Bioware "learned" anything from The Witcher, it's that women should walk around naked and male characters should be foul-mouthed mercenaries. I hope not. The less the game has of these things, the better in my opinion.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,288 Likes: 50,640
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,640
Iakus
21,288
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Sept 21, 2016 18:37:20 GMT
Hey I still remember getting a serious eyeful of Triss at the start of TW2... But the point is, Bioware hears people say "be more like X!" They will likely look at X, completely miss the point, and take away only a few obvious surface features. Remember how DAI had them actively looking at Skyrim? The scene at the start of TW2 was in private setting and rather intimate, yes. So? Is showing nudity only allowed Bioware-style before the final mission, or at the apex of the romance arc? (it actually had a purpose, firmly establishing the relationship between the pair) And yes, Bioware do have an unfortunate tendency to throw the baby with the water, but when it comes to learning from TW3, personally I believe that most of what they can learn is positive. (especially in regards to side quests. I don't think that even Bioware would believe that TW3's success was because of the loot cache markers...) How private is it, if it's on a million screens? Frankly, I'd rather Bioware made nude scenes completely optional (I seem to recall threads on this back on the old forum) After all, what if I don't want my character to have that kind of relationship with suchandsuch character? Or what if I do but want them to wait to have sex? Or heck what if I simply don't want to "see the sausage being made" winkwinknudgenudge I put nothing past Bioware at this point. They seem to have become experts at missing the point.
|
|
inherit
Scribbles
185
0
Nov 17, 2024 22:23:52 GMT
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Sept 21, 2016 18:39:05 GMT
Which was an idiotic way to go about it, considering how promiscuous Geralt can be with no romantic feelings attached. I wasn't necessarily talking about a romantic relationship probably more like friends with benefits, the actual romance part was a choice given to the player later in the game. You made an assumption and called it idiotic. No, they said they made that scene to show the players unfamiliar with the books that Geralt and Triss had an intimate romantic relationship, and saw them having had sex as the best way to show that. They thought the same with Yen in The Witcher 3. The only choice the players had regarding that is if they continue the relationship. Them having a relationship in the first place was decided for them first by the books and again by the game.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,288 Likes: 50,640
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,640
Iakus
21,288
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Sept 21, 2016 18:39:20 GMT
Which was an idiotic way to go about it, considering how promiscuous Geralt can be with no romantic feelings attached. I wasn't necessarily talking about a romantic relationship rather something more like friends with benefits, the actual romance part was a choice given to the player later in the game. You made an assumption and called it idiotic. And the one time I played TW1, I had Geralt not trust Triss at all...
|
|
inherit
Scribbles
185
0
Nov 17, 2024 22:23:52 GMT
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Sept 21, 2016 18:50:58 GMT
Frankly, I'd rather Bioware made nude scenes completely optional (I seem to recall threads on this back on the old forum) After all, what if I don't want my character to have that kind of relationship with suchandsuch character? Or what if I do but want them to wait to have sex? Or heck what if I simply don't want to "see the sausage being made" winkwinknudgenudge We actually know the answer to this, at least regarding MEA. David Smith @undyinghunter question, will there be an option for a relationship not having sex? Just if we want to add our own personal beliefs? Michael Gamble @gamblemike yep
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,288 Likes: 50,640
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,640
Iakus
21,288
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Sept 21, 2016 19:01:23 GMT
You were talking about women walking around naked or something if I remember correctly, so I pointed out that the scene is private. I also said Bioware has become an expert at only looking at the surface and missing deeper points. Agreed Romance Cassandra and see if you can skip the nudity. A whole Triss-like conversation is going on! He is not for me. I can appreciate the Witcher games are well-crafted. But no, he, and the setting, are not for me. And I'd hate to see other settings and characters become more like it. Ideally, yes. But that has not always been the case. I figured that out around ME3. But a game that wants "Call of Duty" sized audiences is going to have to make allowances.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,288 Likes: 50,640
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,640
Iakus
21,288
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Sept 21, 2016 19:03:05 GMT
Frankly, I'd rather Bioware made nude scenes completely optional (I seem to recall threads on this back on the old forum) After all, what if I don't want my character to have that kind of relationship with suchandsuch character? Or what if I do but want them to wait to have sex? Or heck what if I simply don't want to "see the sausage being made" winkwinknudgenudge We actually know the answer to this, at least regarding MEA. David Smith @undyinghunter question, will there be an option for a relationship not having sex? Just if we want to add our own personal beliefs? Michael Gamble @gamblemike yep Everyone who remembers their response to whether straight FemSheps will have options in ME3, please raise your hand
|
|
inherit
Scribbles
185
0
Nov 17, 2024 22:23:52 GMT
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Sept 21, 2016 19:03:09 GMT
No, they said they made that scene to show the players unfamiliar with the books that Geralt and Triss had an intimate romantic relationship, and saw them having had sex as the best way to show that. They thought the same with Yen in The Witcher 3. The only choice the players had regarding that is if they continue the relationship. Them having a relationship in the first place was decided for them first by the books and again by the game. If you are unfamiliar with the books or previous games, why would you make the assumption that Geralt is promiscuous and tends to have sex with no strings attached? Personally I don't see the problem, Geralt is an existing character that you only have some control over. Is it the most subtle way to show a relationship? No. But it fits the characters in the story, and it does show a connection even if the exact nature is still open to interpretation somewhat. Is this about the validity of the scene or about your personal dislike of anything sexual? If it is the latter, just accept that the game isn't for you and move on. Many reasons. For example, someone telling you about the game and the character. It is the former, actually. But way to go trying to discredit someone else's viewpoint. They wanted to establish that Geralt and Triss were really close with each other, and him simply having sex with her does not show that regardless what CDPR think. Especially when he can have sex with multiple women throughout the story thus making the whole "They had sex because they are special to each other" lose any impact since then its not any different than some random woman.
|
|
inherit
Scribbles
185
0
Nov 17, 2024 22:23:52 GMT
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Sept 21, 2016 19:05:25 GMT
We actually know the answer to this, at least regarding MEA. David Smith @undyinghunter question, will there be an option for a relationship not having sex? Just if we want to add our own personal beliefs? Michael Gamble @gamblemike yep Everyone who remembers their response to whether straight FemSheps will have options in ME3, please raise your hand If by that you mean only one or two love interests will have this option, I'll still gladly take it since that is a 200% increase over what the Shepard Trilogy offered. With Shepard there was a total of one LI that had that as a possibility.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,288 Likes: 50,640
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,640
Iakus
21,288
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Sept 21, 2016 19:12:20 GMT
If you are unfamiliar with the books or previous games, why would you make the assumption that Geralt is promiscuous and tends to have sex with no strings attached? Personally I don't see the problem, Geralt is an existing character that you only have some control over. Is it the most subtle way to show a relationship? No. But it fits the characters in the story, and it does show a connection even if the exact nature is still open to interpretation somewhat. Is this about the validity of the scene or about your personal dislike of anything sexual? If it is the latter, just accept that the game isn't for you and move on. Many reasons. For example, someone telling you about the game and the character. It is the former, actually. But way to go trying to discredit someone else's viewpoint. They wanted to establish that Geralt and Triss were really close with each other, and him simply having sex with her does not show that regardless what CDPR think. Especially when he can have sex with multiple women throughout the story thus making the whole "They had sex because they are special to each other" lose any impact since then its not any different than some random woman. Geralt can have sex with virtually every named female character in the first game. Including a woman trying to teach him elvish. Heck he came off as rude and dismissive if he turned down offers of sex Clearly, Geralt is in a LOT of very close relationships
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,288 Likes: 50,640
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,640
Iakus
21,288
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Sept 21, 2016 19:13:31 GMT
Everyone who remembers their response to whether straight FemSheps will have options in ME3, please raise your hand If by that you mean only one or two love interests will have this option, I'll still gladly take it since that is a 200% increase over what the Shepard Trilogy offered. With Shepard there was a total of one LI that had that as a possibility. Actually I meant that while it was technically true, it was also incredibly misleading and quite a few FemSheps were in fact locked out of relationships.
|
|
inherit
Scribbles
185
0
Nov 17, 2024 22:23:52 GMT
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Sept 21, 2016 19:14:25 GMT
If by that you mean only one or two love interests will have this option, I'll still gladly take it since that is a 200% increase over what the Shepard Trilogy offered. With Shepard there was a total of one LI that had that as a possibility. Actually I meant that while it was technically true, it was also incredibly misleading and quite a few FemSheps were in fact locked out of relationships. Ah, I see. I don't think that will be the case here however, since this is the first game so no previous game variables to worry about.
|
|
Sylvius the Mad
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 686 Likes: 740
inherit
1078
0
Jul 17, 2019 20:15:37 GMT
740
Sylvius the Mad
686
August 2016
sylvius
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Sylvius the Mad on Sept 21, 2016 19:42:51 GMT
While Origins allowed you to carry effectively unlimited potions every potion actually cost you an in-game resource, meaning you could save on money and crafting materials by not using up a ton of them. That right there is the reward for managing your consumables, which doesn't really need to be a big one because Inquisition offers nothing for not being wasteful with your potions. In DAO it was easy to amass a huge stockpile of potions without buying or crafting any. But hoarding them did still mean not selling them, so your point still holds. I know it's just me, but I didn't consider an encounter in DAO truly successful unless no one in my party took damage. Which fights? DAO or DAI? I'd DAI was like that, because it didn't have the powerful crowd control tools available in DAO. But then DAI's difficulty was also much lower, so you could skate through most of the game without even paying attention. That would fine... if mana didn't regenerate. DAI was super easy. I'll give you that. As for tanks, I've never liked that design. Ever since it appeared in EverQuest I thought it was something that shouldn't make it to single-player games. I just run with mages.
|
|
inherit
Korean Supermodel
1
0
1
7,464
Cyonan
2,189
Jul 31, 2016 20:55:30 GMT
July 2016
admin
Cyonan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Cyonan
|
Post by Cyonan on Sept 21, 2016 20:50:01 GMT
In DAO it was easy to amass a huge stockpile of potions without buying or crafting any. But hoarding them did still mean not selling them, so your point still holds. I know it's just me, but I didn't consider an encounter in DAO truly successful unless no one in my party took damage. Which fights? DAO or DAI? I'd DAI was like that, because it didn't have the powerful crowd control tools available in DAO. But then DAI's difficulty was also much lower, so you could skate through most of the game without even paying attention. It's going to depend on what difficulty you play on, as I imagine on the lower ones it's a lot easier to get by without consumables. Something like the fight against Flemith in Origins is going to be virtually impossible to get by without your party taking damage because she does an AoE attack on a regular basis. Against anything that can't just be CC spammed into submission is going to hurt your tanks on the higher difficulties and you're just expected to heal through it, unless you're running Arcane Warrior/Blood Mage as your tank which was a ridiculously overpowered build. Even then, many enemies had AoE attacks(especially dragons which did the wing flap AoE). From what I remember, Mana doesn't actually regenerate all that quickly in combat and Stamina is even worse. It's certainly nowhere near the level of Inquisition's regeneration. The problem is that with DAI being so much easier, there's no real encouragement for me to manage my resources properly because I'm not going to suffer any big negatives for not doing so. That's been my main point. There's nothing inherently wrong with tanks being a thing, BioWare just historically overtunes their balance and makes them way too unkillable while still being able to dish out heavy damage.
|
|
Adhin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 512 Likes: 523
inherit
996
0
Sept 3, 2017 12:01:10 GMT
523
Adhin
512
Aug 15, 2016 13:14:38 GMT
August 2016
adhin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Adhin on Sept 21, 2016 21:01:18 GMT
Frankly I like my tanks doing damage. That's the DnD showing through. Second you make a suepr-tank that does no dmg your hitting MMO territory as far as I'm concerned. Granted I do think things can get a little out of hand on the passive survivability in the games. That is, the 'tank' doesn't really manage anything they just attack stuff and the mage manages it which is, again, an MMO thing mostly.
I did really like the Guard mechanic in DAI but felt like it was a bit off I guess? Like I felt like I either, depending on build, couldn't build it at all or built to much of it you know? No real middle ground there. Like SnB block ability is basically a free ride to max guard while not taking any dmg in the process, but block and slash requires an upgrade, can only block 1 hit at a time (with a delay between) and only builds 15% lol. That's a huge freakin' difference!
Single target taunt builds 15%, AoE taunt builds 20% per enemy. So you get long range pull taunt that doesn't build shit and another one that'll max it out with a few enemies around. I dunno, I like it but I feel like it needed something... more? You know, something a little extra to make it more of a juggle and less of a all or nothing kinda ordeal.
Anyway, the second you get rid of tanks entirely, is the second your moving into boring ass everyones a rogue territory and games that do that can fuck right off as far as I'm concerned. I like my build diversity, and if Dragon Age needs anything it's there classes being opened up more instead of closing up.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,288 Likes: 50,640
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,640
Iakus
21,288
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Sept 21, 2016 21:11:39 GMT
In DAO it was easy to amass a huge stockpile of potions without buying or crafting any. But hoarding them did still mean not selling them, so your point still holds. The only problem with DAO was that each potion was on its own separate cooldown. If they shared one, it wouldn't matter how many you were carrying.
|
|
Amirit
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 460 Likes: 594
inherit
1019
0
Oct 21, 2024 10:04:44 GMT
594
Amirit
460
Aug 16, 2016 17:49:54 GMT
August 2016
amirit
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Amirit on Sept 21, 2016 21:52:09 GMT
He is not for me. I can appreciate the Witcher games are well-crafted. But no, he, and the setting, are not for me. And I'd hate to see other settings and characters become more like it. The only problem with the setting is pre-set. The game is made after the book - that set on stone characters of protagonist and every NPC you encounter, and after the movie, that gave us visuals. It's not the case for BW, where custom protagonist is the main and very distinguishing feature. Sure sometimes you have a feeling you were supposed to roll some particular character, but it's nowhere near pre-set protagonist witcher's level. And I might add, no one expects or wants from BW to go that road (that would be the end of the studio). When people talk about W3 in comparison to DAI, it's usually game-play features: the way to present side-quests, technical solutions (companions on the horses! with banters!), less fairy-tale style visuals (sorry, I do not believe in suffering of anyone in DAI - the last beggar lives in luxury there) and so on. I would vote for such addition to BW games too.
|
|
inherit
Korean Supermodel
1
0
1
7,464
Cyonan
2,189
Jul 31, 2016 20:55:30 GMT
July 2016
admin
Cyonan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Cyonan
|
Post by Cyonan on Sept 21, 2016 22:03:25 GMT
Frankly I like my tanks doing damage. That's the DnD showing through. Second you make a suepr-tank that does no dmg your hitting MMO territory as far as I'm concerned. Granted I do think things can get a little out of hand on the passive survivability in the games. That is, the 'tank' doesn't really manage anything they just attack stuff and the mage manages it which is, again, an MMO thing mostly. I did really like the Guard mechanic in DAI but felt like it was a bit off I guess? Like I felt like I either, depending on build, couldn't build it at all or built to much of it you know? No real middle ground there. Like SnB block ability is basically a free ride to max guard while not taking any dmg in the process, but block and slash requires an upgrade, can only block 1 hit at a time (with a delay between) and only builds 15% lol. That's a huge freakin' difference! Single target taunt builds 15%, AoE taunt builds 20% per enemy. So you get long range pull taunt that doesn't build shit and another one that'll max it out with a few enemies around. I dunno, I like it but I feel like it needed something... more? You know, something a little extra to make it more of a juggle and less of a all or nothing kinda ordeal. Anyway, the second you get rid of tanks entirely, is the second your moving into boring ass everyones a rogue territory and games that do that can fuck right off as far as I'm concerned. I like my build diversity, and if Dragon Age needs anything it's there classes being opened up more instead of closing up. Even games like WoW have moved to a design where tanks are capable of putting out some damage. Not as much as a pure DPS spec can, but enough that solo questing in the world isn't a complete pain in the ass to do. Blizzard has said tank damage should be ~75% that of what a fully DPS specced character does. Though when your tanks have crazy durability you have to decide what enemy damage output is going to be balanced around. Balance it around the average character and the tanks wont ever die. Balance it around the tank and tanks will be mandatory, because nothing else can take a hit and survive. MMOs have largely decided to force the holy trinity on players and just balance dungeons/raids around tanks being the ones taking most of the damage while having a dedicated healer to keep everybody alive through AoE damage. It's not a design I personally mind, but I know a lot of single player RPG fans hate the holy trinity being mandatory in a game. The other option would be to not go quite so crazy on giving tanks durability and make them more of a "tanky DPS" than a walking wall of impenetrable metal.
|
|
fchopin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 453 Likes: 431
inherit
670
0
431
fchopin
453
August 2016
fchopin
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
|
Post by fchopin on Sept 21, 2016 22:13:09 GMT
I agree with you on what is said in the first page but not on what was said on the last three pages.
|
|
Adhin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 512 Likes: 523
inherit
996
0
Sept 3, 2017 12:01:10 GMT
523
Adhin
512
Aug 15, 2016 13:14:38 GMT
August 2016
adhin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Adhin on Sept 21, 2016 22:42:13 GMT
Even games like WoW have moved to a design where tanks are capable of putting out some damage. Not as much as a pure DPS spec can, but enough that solo questing in the world isn't a complete pain in the ass to do. Blizzard has said tank damage should be ~75% that of what a fully DPS specced character does. Though when your tanks have crazy durability you have to decide what enemy damage output is going to be balanced around. Balance it around the average character and the tanks wont ever die. Balance it around the tank and tanks will be mandatory, because nothing else can take a hit and survive. MMOs have largely decided to force the holy trinity on players and just balance dungeons/raids around tanks being the ones taking most of the damage while having a dedicated healer to keep everybody alive through AoE damage. It's not a design I personally mind, but I know a lot of single player RPG fans hate the holy trinity being mandatory in a game. The other option would be to not go quite so crazy on giving tanks durability and make them more of a "tanky DPS" than a walking wall of impenetrable metal. Yeah, for WoW it has a lot to do with how they handle damage output which, to be fair DAI does the same thing. It was one of the first RPG/Games I can think of where they decided 'yeah, you should be hit 99% of the time'. DAI throws out any concept of chance to hit (which I'm ok with, even like it). Pillars of Eternity took a middle of the ground approach with the whole hit, glancing, miss sliding percentages and all that. Personally I'm a fan of damage mitigation and all that so I tend to like those systems. Though looking at DnD again (really like what they did with 5th edition) I've always been a big fan of the whole rogues are damage power houses 'in the right situation'. It's not so much Warriors doing the whole WoW 75% dmg of pure DPS non-sense. It's more like Warriors are 100%, and Rogues are 80% until they hit that sweet spot then it's cranked to 11 and shit gets real lol. I dunno, always liked that more. It's a layer of tactics and thought that tends to be missing from MMO-esk systems. Positioning aside it tends to be more based off not screwing up timings and 'getting things down just right'. Which I enjoy too, just don't think it makes for the compelling single player stuff like ya mentioned. Meh I think more options is better either way. If someone 'wants' to make a pure impenetrable wall that should definitely be an option but much like DnD that should very much be a full defense thing where your not attacking at that point. It's a tactic, and it can definitely change the tide when used right. aaand I dunno where I'm going with this anymore. Kinda wish BioWare would make another DnD game though, using 5th edition. I miss those days.
|
|
inherit
Korean Supermodel
1
0
1
7,464
Cyonan
2,189
Jul 31, 2016 20:55:30 GMT
July 2016
admin
Cyonan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Cyonan
|
Post by Cyonan on Sept 21, 2016 23:07:37 GMT
Yeah, for WoW it has a lot to do with how they handle damage output which, to be fair DAI does the same thing. It was one of the first RPG/Games I can think of where they decided 'yeah, you should be hit 99% of the time'. DAI throws out any concept of chance to hit (which I'm ok with, even like it). Pillars of Eternity took a middle of the ground approach with the whole hit, glancing, miss sliding percentages and all that. Personally I'm a fan of damage mitigation and all that so I tend to like those systems. Though looking at DnD again (really like what they did with 5th edition) I've always been a big fan of the whole rogues are damage power houses 'in the right situation'. It's not so much Warriors doing the whole WoW 75% dmg of pure DPS non-sense. It's more like Warriors are 100%, and Rogues are 80% until they hit that sweet spot then it's cranked to 11 and shit gets real lol. I dunno, always liked that more. It's a layer of tactics and thought that tends to be missing from MMO-esk systems. Positioning aside it tends to be more based off not screwing up timings and 'getting things down just right'. Which I enjoy too, just don't think it makes for the compelling single player stuff like ya mentioned. Meh I think more options is better either way. If someone 'wants' to make a pure impenetrable wall that should definitely be an option but much like DnD that should very much be a full defense thing where your not attacking at that point. It's a tactic, and it can definitely change the tide when used right. aaand I dunno where I'm going with this anymore. Kinda wish BioWare would make another DnD game though, using 5th edition. I miss those days. D&D/Pathfinder also gets away by making Rogues into skill monkeys, making them very useful outside of combat. Unfortunately Dragon Age doesn't seem to care much about out of combat skills anymore, so Rogues are just damage dealers now. I think my biggest complaint about RPG video games that don't utilize tanks is that CC tends to rule the day, taking the place of tanks as the thing that prevents you from taking damage. PoE did good though. Eder was tanky enough to be my frontline without being a god, and they threw in enough enemies that could counter CC to not allow CC spam to basically be an "I WIN" button in virtually every scenario.
|
|
inherit
Banshee
771
0
Sept 4, 2018 23:27:21 GMT
5,053
BansheeOwnage
I was called Ryder before it was cool... ...I'd love to, you know, be social and things.
1,231
August 2016
bansheeownage
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
11290
7428
|
Post by BansheeOwnage on Sept 22, 2016 0:23:05 GMT
The Fade rifts, imo, should have been far, far fewer. But far, far more of a big deal. More of a challenge to close. More of an impact on the surrounding area, which also should have covered a larger space. Its supposed to be a breach, a tear, between "dimensions", or whatever it is; tortured and vicious spirits are flooding through, but the game never shows the intensity of this story line. This is apocalyptic level stuff going on, yet that was never communicated effectively in the game. Did they bring the camera distance in MEA back around to the ME1 cam distance? I remember the cam got much closer to the over the PC shoulder in ME2 and ME3. I wonder if/how they're combining the two approaches? I completely agree about the Fade Rifts, they were a huge case of wasted potential - a phrase I find myself using much too frequently around Bioware games. They have lots of good ideas, but sometimes the execution falls a bit flat. Fade Rifts should have been fewer, scarier, harder, and more impactful, like you said. Even something simple like having demons attack nearby villages (in appropriate areas) and stopping once you closed the rifts, similarly to Skyrim's dragons (hey, they said they took inspiration from it) would have added much-needed urgency to the task of closing them. Instead, they're everywhere, not overly dangerous, and don't affect almost anything. I also agree that DA:I could have gotten the "It's the end of the world!" vibe across much better. A lot of people talk about it, but show us, don't tell. It's hard to say exactly what the cam distance is in ME:A, but I really hope it's adjustable this time around. I found it a bit too close in ME3, and in MP if my character was large, they blocked half the screen, which sort of defeats the advantage of the 3rd person perspective. I always felt like The Hinterlands was my Inky doing PR work. She was proving that they were better able to take care of people than the Chantry and were dedicated to ending the mage/Templar war by, erm, killing the lot of them apparently. Besides, she had this title thrust on her but she still didn't feel like she had any role. All those quests gave her something to do while she waited for her advisors to figure things out. Then there was all that glorious loot, ripe for the plucking. That point has definitely been made, and while I'm not entirely convinced by it, it makes some sense. But that only applies at the beginning/to the Hinterlands. Why should The Inquisitor continue to do menial tasks? Especially when you're the only person who can close rifts (which is why I think it still applies to the Herald). Yes, finally! Are devs starting to see this? That adding so much unnecessary padding just kills the pacing of the game? Would you rather have an 80-hour game where 50% is just padding and fetch quests, or a 40-hour game that has deep quests and a cohesive story? I've always preferred the latter, and that preference has become extremely apparently lately as the drive for open-world games has exploded. I prefer the former. I hate it when the developers try to control the pacing (which is a big part of why I thought ME2 and ME3 were terrible). I don't think that comment was really about pacing, but rather about the classic quality versus quantity debate regarding quests. "We should know better than they do what I like." Anecdotal, but generally false. I don't have vomit in my dorm's communal bathroom every weekend because every college student knows better than the warning labels. And alcohol has objective scientific research behind it. We can guarantee bad things will happen, and people still drink too much. The fact is: what people think is fun in the moment might not work out in the long term. Games are almost worse in that theoretically, none of the content in a game can cause you physical harm, so players may get lulled into a false sense of security. They won't get a hangover, but they may inadvertently tire themselves out because they think playing through all a game's content couldn't have any negative side effects. Hell, I shouldn't need to even argue this point. The fact that exhausted themselves in the Hinterlands proves that players can't control themselves. That's all the evidence we need.I think it's less about players not being able to control themselves and more about hoping that the next quest they pick up won't be as boring/unimpactful as the last. "Maybe this one will be interesting!" At least on a first playthrough, when you have no idea what will be boring and what won't until you finish them, nor which will affect the story/companions. It creates an incentive to maintain basic awareness. Otherwise you could plow ahead mindlessly. I don't know, usually I find you can plow ahead mindlessly in Inquisition... EDIT: on topic - I never know whether to worry or be happy when BioWare claims to have learned from previous mis-steps. What they took away from the DA2 criticisms was apparently "no recycled levels please" (which was good) and "we want a more epic story!" - and I have no idea where they got that from. Consequently we got huge maps... but lacking in content quality, and a story where demons rained from the sky. Given what was criticized about DAI, are we going to get smaller maps without any side quests now? Agreed, I've seen way too many over-corrections not to be worried I'll only be able to make an opinion about this when the game is out. Frankly, I'd rather Bioware made nude scenes completely optional (I seem to recall threads on this back on the old forum) After all, what if I don't want my character to have that kind of relationship with suchandsuch character? Or what if I do but want them to wait to have sex? Or heck what if I simply don't want to "see the sausage being made" winkwinknudgenudge We actually know the answer to this, at least regarding MEA. David Smith @undyinghunter question, will there be an option for a relationship not having sex? Just if we want to add our own personal beliefs? Michael Gamble @gamblemike yep Well... don't get too excited. That could literally mean "Yes, there is a relationship that has that option" not that it would apply to most. And then it has to be one you like. It's hard to know from a "yep". For what it's worth, I'd like the option of delaying/skipping sex in romances, for various reasons. I mean, it's just bad roleplay otherwise, for one. I don't like having my characters railroaded into when they want to do it.
|
|
linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,186 Likes: 4,072
inherit
Always teacher, sometimes writer
370
0
4,072
linksocarina
Teaching Mode Activated
3,186
August 2016
linksocarina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
LinksOcarina
|
Post by linksocarina on Sept 22, 2016 4:00:33 GMT
I honestly don't agree with that. I find Geralt's character to be rather flat, at least in the first two games. Have you played the third? As I said, personally I find it to be a substantial improvement from all aspects. I have not, no. But truth be told I have little interest in playing it, at this point. Instead I watched some of the opening of the game via livestreams and what not. I can see some improvements, Geralt has mellowed out a bit but it's still the supporting cast that interest me, honestly. I just couldn't be bothered with Geralt as a character.
|
|
Adhin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 512 Likes: 523
inherit
996
0
Sept 3, 2017 12:01:10 GMT
523
Adhin
512
Aug 15, 2016 13:14:38 GMT
August 2016
adhin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Adhin on Sept 22, 2016 8:18:30 GMT
D&D/Pathfinder also gets away by making Rogues into skill monkeys, making them very useful outside of combat. Unfortunately Dragon Age doesn't seem to care much about out of combat skills anymore, so Rogues are just damage dealers now. I think my biggest complaint about RPG video games that don't utilize tanks is that CC tends to rule the day, taking the place of tanks as the thing that prevents you from taking damage. PoE did good though. Eder was tanky enough to be my frontline without being a god, and they threw in enough enemies that could counter CC to not allow CC spam to basically be an "I WIN" button in virtually every scenario. Yeah I agree. And the whole rogue having extra abilities outside of combat that keep them useful. That's actually a good point I wasn't thinking of. That's like true of every class in DnD and older RPG's in general - characters are more then just how they stab things. It would be nice to kinda get back to that again. PoE definitely did a good job of things. Guild Wars 2 is the most recent game I've played (which has been a long time since I've played it) that talked up the whole 'we got rid of the trinity' like they somehow magically where the first to invent the idea of not 'requiring' classes. Problem they just got rid of the concept of Tanks and Healers in general instead of giving players options and not making said roles 'required'. So you just have like 12 flavors of DPS. Hell, due to how absurd they did that meant often times all people wanted was a one Mesmer and the rest all Warriors. Wars did the most dmg and Mesmers made people do that dmg faster I think? Forget if they had some CC or not. Either way anything else, ANYTHING else was less efficient. Taking away options is an awful way to 'remove the trinity'. I think just doing what DnD started with 3E and just make none of it required is the generally better path. Options, we just all need more options for customization in general.
|
|