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Post by KaiserShep on Sept 22, 2016 8:40:22 GMT
It's going to depend on what difficulty you play on, as I imagine on the lower ones it's a lot easier to get by without consumables. Something like the fight against Flemith in Origins is going to be virtually impossible to get by without your party taking damage because she does an AoE attack on a regular basis. And on top of that, the dragons' fireballs actually homed in on you, and there was no way to go for cover. Dragon encounters in Origins were pretty ridiculous.
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Post by wright1978 on Sept 22, 2016 9:54:10 GMT
<abbr title="Sept 19, 2016 10:28:17 GMT 1" class="o-timestamp time" data-timestamp="1474295297000">, </abbr>We actually know the answer to this, at least regarding MEA. David Smith @undyinghunter question, will there be an option for a relationship not having sex? Just if we want to add our own personal beliefs? Michael Gamble @gamblemike yep Well... don't get too excited. That could literally mean "Yes, there is a relationship that has that option" not that it would apply to most. And then it has to be one you like. It's hard to know from a "yep". For what it's worth, I'd like the option of delaying/skipping sex in romances, for various reasons. I mean, it's just bad roleplay otherwise, for one. I don't like having my characters railroaded into when they want to do it. Personally i'm not in favour of skipping/delaying because of worries of isolating the sexual component of the relationship from the romance dialogue arc or shunting sex to end of game. Equally i'm nervous after bad way DAI approached this that it'll equate to having some romances as sexual and some as chaste.
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Post by colfoley on Sept 22, 2016 10:03:52 GMT
Reading through the responses of late I have come to the conclusion that, for many players at least, BioWare did not do a good enough job tying the exploration elements of the game in as justification with the rest of the story. "Why is the Inquisitor doing menial tasks"...thing. And upon thinking about it to they really did try to do that. But it probably did not help they isolated the story of the game behind its own wall.
Anyways though, most maps in Inquisition took on the following basic formula. X enemy faction is doing y thing in location z, go investigate. So the Inquisitor would go off in search for that particular area to try and 'explore' what the bad guys were doing. And during the course of said explorations would often come across 'menial' tasks that the Inquisitor/ player had the freedom to do or not do based on their whim.
So, for the Hissing Wastes as a good example since I LOVE The Hissing Wastes. The Venatori were out exploring the ancient ruins of the Hissing Wastes, the Inquisitor goes there to stop them and find out just why they are interested in said ruins, on their way to do so they run into a bunch of fade rifts and a hunter that is hunting down a legendary beast.
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linksocarina
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Post by linksocarina on Sept 22, 2016 14:46:02 GMT
I have not, no. But truth be told I have little interest in playing it, at this point. Instead I watched some of the opening of the game via livestreams and what not. I can see some improvements, Geralt has mellowed out a bit but it's still the supporting cast that interest me, honestly. I just couldn't be bothered with Geralt as a character. The opening of the game is hardly the best part of it. As for the supporting cast, who do you mean specifically? In any case, during the game you get decent screen time with the supporting cast as well, and a deeper insight than ever into their personalities. (aside from the books possibly, but I'm not really interested in them) I would suggest throwing away any kind of assumptions and prejudices you have about the game, and actually give it a chance. The game is decent enough on its own, but the expansions are what completely blew my mind. Hearts of Stone gave me the creeps, and while playing Blood and Wine I had an almost constant smile on my face... (aside from the creepy parts) I guess that's one thing that is almost identical about those two expansions, they dance between amusement and tongue-in-cheek to horror elements rather skillfully. I just love it. Ciri in particular interests me, I like the idea of Geralt creating this sort of surrogate family, and I like her characterization arc, even though it has "chosen one" sort of plastered all over it. Triss and Shani also come to mind immediately. I was also entertained by Dandelion again, he's a good sort of comic relief. What we got from Vesemir was also good. Thats off the top of my head. A lot of them I found to be more entertaining or interesting over Geralt, who was more subdued. Maybe that's the point, I don't know, but it does make Geralt look a bit bland in comparison. Honestly, I should throw away assumptions, but the first two games have left me so cold that the third Witcher is kind of a low priority. Maybe someday I will get to it, but for now it's on a backburner.
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Post by Iakus on Sept 22, 2016 16:04:09 GMT
Have to disagree on that. I enjoy the combat in DAI. However i would like to be able to use more than 8 skills at the same time. I too like the combat. I like the tactical camera. I wasn't a fan of been limited to using only 8 skills either Eh, mages are still too pew-pew for my taste. And the tactical camera was a glorified pause button imo. AND GIVE ME BACK MY TACTICS MENU!!!
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Post by Beerfish on Sept 22, 2016 16:44:16 GMT
The opening of the game is hardly the best part of it. As for the supporting cast, who do you mean specifically? In any case, during the game you get decent screen time with the supporting cast as well, and a deeper insight than ever into their personalities. (aside from the books possibly, but I'm not really interested in them) I would suggest throwing away any kind of assumptions and prejudices you have about the game, and actually give it a chance. The game is decent enough on its own, but the expansions are what completely blew my mind. Hearts of Stone gave me the creeps, and while playing Blood and Wine I had an almost constant smile on my face... (aside from the creepy parts) I guess that's one thing that is almost identical about those two expansions, they dance between amusement and tongue-in-cheek to horror elements rather skillfully. I just love it. Ciri in particular interests me, I like the idea of Geralt creating this sort of surrogate family, and I like her characterization arc, even though it has "chosen one" sort of plastered all over it. Triss and Shani also come to mind immediately. I was also entertained by Dandelion again, he's a good sort of comic relief. What we got from Vesemir was also good. Thats off the top of my head. A lot of them I found to be more entertaining or interesting over Geralt, who was more subdued. Maybe that's the point, I don't know, but it does make Geralt look a bit bland in comparison. Honestly, I should throw away assumptions, but the first two games have left me so cold that the third Witcher is kind of a low priority. Maybe someday I will get to it, but for now it's on a backburner. This is actually quite prevalent in a lot of story media. The problem the game makers have both in TW and all bioware games is that since you are playing a character such as geralt or shep or the warden etc they have to steer that character into a bit of blandness both writing and voice acting wise because if they go too far with the character the people playing it will disconnect and say ' I'd never do that, or say that'. An author who is pretty classic for this is Dickens, his heros or heriones are usually the least interesting people in the book but he make sup for it with just great villains and great ancillary characters. I am getting close to finishing TW3 and it is the 1st Witcher game I have played, I hate combat too much in #1 I have #2 now and will play it after I finish 3. I think 3 is well worth it in my mind, it has a lot of interesting side characters.
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Post by themikefest on Sept 22, 2016 16:53:27 GMT
Eh, mages are still too pew-pew for my taste. And the tactical camera was a glorified pause button imo. Most likely will be seen again in the next DA game NO. THEY BELONG TO ME!!!!! HAHAHAHAHAHAHAHAHAHA
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linksocarina
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Post by linksocarina on Sept 22, 2016 17:19:48 GMT
Ciri in particular interests me, I like the idea of Geralt creating this sort of surrogate family, and I like her characterization arc, even though it has "chosen one" sort of plastered all over it. Triss and Shani also come to mind immediately. I was also entertained by Dandelion again, he's a good sort of comic relief. What we got from Vesemir was also good. Thats off the top of my head. A lot of them I found to be more entertaining or interesting over Geralt, who was more subdued. Maybe that's the point, I don't know, but it does make Geralt look a bit bland in comparison. Honestly, I should throw away assumptions, but the first two games have left me so cold that the third Witcher is kind of a low priority. Maybe someday I will get to it, but for now it's on a backburner. This is actually quite prevalent in a lot of story media. The problem the game makers have both in TW and all bioware games is that since you are playing a character such as geralt or shep or the warden etc they have to steer that character into a bit of blandness both writing and voice acting wise because if they go too far with the character the people playing it will disconnect and say ' I'd never do that, or say that'. An author who is pretty classic for this is Dickens, his heros or heriones are usually the least interesting people in the book but he make sup for it with just great villains and great ancillary characters. I am getting close to finishing TW3 and it is the 1st Witcher game I have played, I hate combat too much in #1 I have #2 now and will play it after I finish 3. I think 3 is well worth it in my mind, it has a lot of interesting side characters. See, it's odd. I didn't find Shepard boring as a character, for a comparison sake. The first game Sehpard was very bland across the board, but the second and third game gave Shepard a lot more personality, and it was one that was malleable to the point where it can be dynamic for a RP challenge. A full on Paragon-style Shepard for example had a lot of opportunities to sneakily gain an advantage, but it would be struggle to not do that, especially with interrupts prompting the player to do that. Maybe the Witcher 3 does do this, but I probably need to play the game more to see it fully.
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Post by goishen on Sept 22, 2016 18:48:02 GMT
Myself, I just find the Witcher series to be completely unbelievable. Someone without emotions and uhhhhhh yeh, I just stop reading right there. Unbelievable.
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Adhin
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Post by Adhin on Sept 22, 2016 19:01:06 GMT
Yeah, never understood why people think Geralt or Witchers don't have emotions. That's just the whole 'what the general populace' think of them. They very obviously have emotions, there just not viewed as human cause people are bigotty assholes.
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linksocarina
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Post by linksocarina on Sept 22, 2016 20:00:33 GMT
Yeah, never understood why people think Geralt or Witchers don't have emotions. That's just the whole 'what the general populace' think of them. They very obviously have emotions, there just not viewed as human cause people are bigotty assholes. According to the lore there is a reason for it, it can be one of the side effects of the mutations. I think the problem is not so much he can't have emotions, it's the range of emotions we see. You noted that Geralt shows off more emotion in the third game, which is good, but the first and second he is still fairly muted, at least in what I saw. There were times where it was brilliant though, especially in Witcher 2 and his scenes with Triss he was a bit more animated, if that makes sense. It's definitly a good character study. I wonder though, as an RPG, can it work every time as a fixed or sort of hybrid character? We see it a lot, really, these sort of hybrid-style characters where we control parts of their personality, but not the whole personality. Does it work all the time, or is it dependant on writing, presentation, and the like?
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Post by colfoley on Sept 22, 2016 20:02:00 GMT
Rather ironic since Geralt is not supposed to not have emotions.
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Adhin
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Post by Adhin on Sept 22, 2016 20:19:14 GMT
Rather ironic since Geralt is not supposed to not have emotions. This whole line hurts my brain. I keep re-reading it trying to figure out how your double (?) negative is meant to be taken. Technically I think that might be a triple negative. Either way guys full of emotions in the books I can't stand 'reading' (audio books). So I guess you mean hes supposed to have emotions? Cause yeah, he does lol.
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Post by caridounette on Sept 22, 2016 23:50:52 GMT
I feel youre right here. Really how can you know, without hindsight, that lots the available quests in the region would be prove pointless? With all the hype about 'your choices having consequences' and no solid grasp about where the storyline may take you, the safe bet is to put in the work. Best example are the shards, with which I never bothered after half the first playthrough. How is one supposed to know they arent necessary to fight an important sidequest boss linking to the main storyline or what not? I think it would have been less of an issue have the devs made a better job at managing ingame expectations (like making it clear what youre working toward when taking on a sidequest). They definitely lost track of what a first time player can and should expect of the greater universe presented to them. Hell, id prefer a more straightforward experience the first time around, letting me get engaged in the main storyline, and more options to choose out of on subsequent runs so I can get more of what I enjoyed. Anyway I dont see from a good eye calling it 'completionist drive' when I feel it actually stems from a lack of clarity about what to expect will or wont be useful later on.
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Post by Adhin on Sept 23, 2016 0:19:47 GMT
caridounette : Agreed! Those silly shards... I looked em up eventually after ignoring them to see if there was anything important from that stupid 'dungeon'. Turns out I got a bonus skill so I got just enough to get through the cold section. Apparently they've removed that bonus skill amulet all together so they serve absolutely no purpose for me now. I'm hoping due to it being Space and different planets that we wont have the same level of 'all maps have these 5 things'. Setting up camps in DAI made sense, setting up a settlement on most planets would make sense but not on all. Hopefully theres less of that 'always there' and more explanation or reasoning?
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Sylvius the Mad
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Post by Sylvius the Mad on Sept 23, 2016 2:56:17 GMT
It's going to depend on what difficulty you play on, as I imagine on the lower ones it's a lot easier to get by without consumables. This seems obviously true. I tend to play on Hard. True. Of course, that fight is optional. Spam was hardly necessary. Paralysis explosion once and the fight was usually yours. Aside from dragons, most enemies could be immobilized before they hit you. I meant out of combat. Having health and stamina regenerate between encounters removes any need for tactical decisions to take strategic considerations into account. This was an explicit goal of DAO's design - BioWare wanted all tactics and no strategy - and DAI undid this. When BioWare announced that health wouldn't regenerate in DAI, I immediately asked whether mana would, because I was hoping it would not. I was disappointed by the answer. That's certainly true. DAI was laughably easy. I don't like the idea of taking damage being a character objective. Why would anyone do that? I generally think that Warrior classes should be the best at using weapons and the best at using armour. Rogue classes should balance their deficiencies in those areas by having non-combat and other utility skills. Modern games, though, are typically too combat heavy for that to work. The difference in damage output between warriors and rogues in MMOs not only goes the wrong way, but also is way too big. Those class differences are extremely hard to defend in terms of world coherence.
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Sylvius the Mad
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Post by Sylvius the Mad on Sept 23, 2016 2:59:54 GMT
The only problem with DAO was that each potion was on its own separate cooldown. If they shared one, it wouldn't matter how many you were carrying. I strongly object to cooldowns for item use without some sort of lore-based explanation for it. That said, it's not hard to come up with one of those for similar potions of varying efficacy. I will not allow game design decisions for purely gamist reasons without some effort made to placate roleplayers. I don't care what effect on gameplay the cooldowns have; I need to understand the lore.
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Post by Sylvius the Mad on Sept 23, 2016 3:01:05 GMT
That's simply not true, especially not with TW3. Really? The emotionlessness was something I liked about Geralt. It's annoying that it's not real.
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Post by Iakus on Sept 23, 2016 3:56:14 GMT
The only problem with DAO was that each potion was on its own separate cooldown. If they shared one, it wouldn't matter how many you were carrying. I strongly object to cooldowns for item use without some sort of lore-based explanation for it. That said, it's not hard to come up with one of those for similar potions of varying efficacy. I will not allow game design decisions for purely gamist reasons without some effort made to placate roleplayers. I don't care what effect on gameplay the cooldowns have; I need to understand the lore. Just say you want to avoid a toxic buildup or avoid an OD or something. I mean, you're EATING POULTICES!
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Post by bshep on Sept 23, 2016 4:03:43 GMT
That's simply not true, especially not with TW3. Really? The emotionlessness was something I liked about Geralt. It's annoying that it's not real. He wasn't emotionless. It was more like the image of himself he sold to people who didn't know him mixed with a lot of sarcasm. Personally i enjoyed that. His conversations with Dijkstra on TW3 are really interesting with them throwing sarcastics remarks at each other.
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Post by kalvarez on Sept 23, 2016 10:18:15 GMT
All games have fetch quest so I didn't hate them in DAI, aside from the freaking shards. Hated those useless craps. My grip with DAI is the ratio of main/compaion/plot quest compared to fetch quests. It was ridiculous, like you have 10 or so main quest troughout the game, roughly the same for companion's quests, but then over 100 fetch pointless ones. That's just bad design.
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Sylvius the Mad
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Post by Sylvius the Mad on Sept 23, 2016 14:09:35 GMT
So maybe that's less of a case of Geralt being more emotionally expressive and more them being able to show the subtleties of his character. This is probably a big part of why I prefer the pre-cinematic games, but I generally want to be in control of that aspect of the character I'm playing. The old games couldn't render faces meant that the game never decided what the character's facial expression was. I want that level of control back. Going cinematic hasn't given us anything.
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August 2016
sylvius
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Sylvius the Mad on Sept 23, 2016 14:38:36 GMT
All games have fetch quest so I didn't hate them in DAI, aside from the freaking shards. Hated those useless craps. My grip with DAI is the ratio of main/compaion/plot quest compared to fetch quests. It was ridiculous, like you have 10 or so main quest troughout the game, roughly the same for companion's quests, but then over 100 fetch pointless ones. That's just bad design. The shards I liked because there was a way to know where to look. The mosaic pieces and wine bottles were awful, but the real abomination was the infinitely respawning requisition quests, which seemed actively hostile to a journal-based approach to quest completion (something which had been actively encouraged in DA2).
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Jan 20, 2022 14:46:14 GMT
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goishen
twitch.tv/goishen
2,360
August 2016
goishen
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
goishen
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Post by goishen on Sept 23, 2016 14:56:46 GMT
I dunno. Whenever I read about The Witcher it says that he (and all witchers) are not supposed to have emotions. *shrug* Maybe it's me, but if I wanna read about that, I can go and read a Dexter book. And have it in the present day.
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Adhin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 512 Likes: 523
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Sept 3, 2017 12:01:10 GMT
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Adhin
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Aug 15, 2016 13:14:38 GMT
August 2016
adhin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Adhin on Sept 23, 2016 15:07:04 GMT
So maybe that's less of a case of Geralt being more emotionally expressive and more them being able to show the subtleties of his character. This is probably a big part of why I prefer the pre-cinematic games, but I generally want to be in control of that aspect of the character I'm playing. The old games couldn't render faces meant that the game never decided what the character's facial expression was. I want that level of control back. Going cinematic hasn't given us anything. Going cinematic hasn't given 'you' anything. But over the years you've established your kinda an outlayer of humans who play video games... if your even human (that was a joke). I've said it before (to you a few times), old games and new, regardless of VO or ability to show emotions effectively - they've always BEEN implied and intended by the writer/developers. The inability to hear/show them in older games just meant it was easier for you personally to pretend that wasn't the case. Not saying one way is better, I know which way I prefer it and thankfully for me it's the direction gamings taken. I realize that's not the same for you and that sucks. But just cause it's not your preference doesn't mean it's not valid or hasn't provided anything to the rest of us. On the plus side Obsidians seems to of taken a turn toward that old school no-VO protagonist top-down RPG lately. Kinda curious if they're even working on anything more mainstream after South Park (which I loved, fantastic game).
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