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Post by griffith82 on Jul 18, 2017 0:07:03 GMT
It's the worse reviewed Bioware game in history. True, yet I would play this over DA:I for example any day of the week. Opinions eh. Yup. Opinions are like assholes. Everyone has one. 😁
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Post by sjsharp2010 on Jul 18, 2017 0:07:23 GMT
Well they succeeded in making a great game in 18 months, so I think they are very competent. They just needed to think smaller and work their way up. yeah that was the main problem with the project really the tried to go further than they literally could and got to ambitious when they were handed the project had they continued and spent moer time building on the game and stuff they gave us instead of reaching for the impossible they may have had a game of the year on their hands because despite it's pitfalls MEA is still a decent game imo. A game I can see myself wanting to do many playthrough's of despite it's problems. Admittedly the game and story isn't up to the usual Bioware standard but I don't think it's a disaster or anything bad though. I would say that it's a moer middle of the road game much like DA2 is as well I think. Hopefully given a couple of DLC's I could see the game recovering a little bit so I hope they take a crack at that and try because the game and story I would say still needs closure if they don't plan on an MEA2
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Post by sjsharp2010 on Jul 18, 2017 0:08:20 GMT
True, yet I would play this over DA:I for example any day of the week. Opinions eh. Yup. Opinions are like assholes. Everyone has one. 😁 Very true.
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Post by maximusarael020 on Jul 18, 2017 0:51:03 GMT
It probably destroyed the possibility of MEA2 too so hopefully lesson learned. Don't publish unfinished games. I don't think that's the lesson EA is taking from it. I'd say they were very aware the state Andromeda was and only released it when they did because they knew it wouldn't improve much with time. They just decided to cut their loses. So the lesson was that that Bioware team couldn't make a great Mass Effect game. And that's why that team likely doesn't exist anymore. I completely disagree. EA knew the state it was in and released in anyway, not because they "knew it wouldn't improve with time" but the knew that that improvement wouldn't make them much more money. MEA had a maximum projected sales. Had EA delayed it a whole year, sales might have increased some from what we saw, for sure, but not enough to make up the difference of the added cost and the hit to their financial projections. They released it Q4 '17 because they needed the revenue on the books for Q4 '17. They needed to keep investors happy. It wasn't about game quality, is was about the very dry and dull world of accounting.
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Post by colfoley on Jul 18, 2017 1:00:58 GMT
I don't think that's the lesson EA is taking from it. I'd say they were very aware the state Andromeda was and only released it when they did because they knew it wouldn't improve much with time. They just decided to cut their loses. So the lesson was that that Bioware team couldn't make a great Mass Effect game. And that's why that team likely doesn't exist anymore. I completely disagree. EA knew the state it was in and released in anyway, not because they "knew it wouldn't improve with time" but the knew that that improvement wouldn't make them much more money. MEA had a maximum projected sales. Had EA delayed it a whole year, sales might have increased some from what we saw, for sure, but not enough to make up the difference of the added cost and the hit to their financial projections. They released it Q4 '17 because they needed the revenue on the books for Q4 '17. They needed to keep investors happy. It wasn't about game quality, is was about the very dry and dull world of accounting. this is the most reasonable post I've read on the bsn in a long time.
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Post by mmoblitz on Jul 18, 2017 1:08:47 GMT
Well they succeeded in making a great game in 18 months, so I think they are very competent. They just needed to think smaller and work their way up. Bioware can make a really good game in 2 yrs or less. I think the dev time on DA2 was about 2 yrs (could be mistaken). Other than the copy and paste that went on outside of the city, it had the best story, characters, and dialog of any DA game. Just my opinion of course. I know I'm in the minority on this one. I would take it over any other Bioware game for companions. I doubt Biowares current "A" team could pull it off in 2 yrs or less. They are insistent on open worlds and world building. This seems to reign supreme and the real core of the game suffers for it.
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At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Atemporal Vanguardian-Debugger on Jul 18, 2017 3:49:54 GMT
Why? ( i) They would have an additional 7-8 months to polish the game and make it even better than it is now at launch. ( ii) Reviews wouldn't have been soo harsh for a more polished game ( Early 80's maybe?). ( iii) More sales due to better reviews and it being released in the fall. ( iv) Releasing it on * November 7, 2017* would be perfect as it falls on Tuesday which is also the iconic N7 Day. ( v) Wouldn't have to compete with other big AAA open-world games such as Horizon and BOTW. EA said they would have provided BioWare as much time as they needed to, then why did BioWare not delay the game to further polish it? Was EA actually secretly forcing them to release it early or did BioWare just wanted it to get out of the gates asap? Thoughts? 1. Would not have helped the FaceFX stuff that so many have complained about -don't count myself among them -Bioware outsourced this. 2. It would not have mattered if the game came out a year later -people would still have found something to complain about -harshly or otherwise. 3. Yes -That would have been good -lots of holidays around that time more buying. 4. Indeed N7 day would have been a good idea... or actually a bad idea for those expecting a MET clone. 5. Nothing is ever granted as non-competition - AAA games release year round -Fall usually sees Assassins' Creed, COD, NFS and something from Bethesda. EA said what they said basically so all the heat over the game would go to Biowares' doorstep and not theirs: EA -A plan that has failed -again.
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Post by vonuber on Jul 18, 2017 6:23:58 GMT
3. Yes -That would have been good -lots of holidays around that time more buying. Sure, if the entire world is the United States of America.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Atemporal Vanguardian-Debugger on Jul 18, 2017 6:28:10 GMT
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Post by vonuber on Jul 18, 2017 6:46:02 GMT
Also, it's 'Autumn', not 'fall'.
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Post by Gileadan on Jul 18, 2017 6:46:27 GMT
I doubt that a further delay would have done them that much good, let alone an entire year.
After 18 months of soul destroying crunch time they probably just needed to ship what they had. A human can only function so long under that amount of stress and duress, before the physical and mental strain leads to a state where more bugs are produced than progress is made. I've had that experience myself, though not for a game. At some point, your mind is no longer in a state that allows you to create functional code in an acceptable time.
18 months of crunch time is a horror, and wishing them to do even more of that is a pretty mean thing to do. The fault lies entirely with the management that allowed the situation to escalate like this. With good project management, that incredible crunch time might not have happened, and maybe the facial animations would not have required an outsourcing either.
The actual devs are unsung heroes in my book.
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Post by clips7 on Jul 18, 2017 9:28:50 GMT
EA needed a game for Q4 Fiscal year so it went out unready...boom This....EA stated they would have given them more time, but are they going to tell their investors that one of their biggest investments won't make their fiscal year release?.....Nope...the game had a huge amount of pre-orders and anticipation was high at the time...any mishaps with the game would be handled with patches shortly afterwards which they probably thought could handle the onslaught of criticisms afterwards. Thing is, the glitches and animation issues almost buried this game. It's a much better game now, but eh the game should have never been released in the first place in that condition. For me the issue wasn't even really the animation issues (make no mistake tho the animation issues was apparent) but for me it was the story and characters that was lacking. Not a bad game, just not a great ME game....
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Post by abaris on Jul 18, 2017 9:35:06 GMT
Thing is, the glitches and animation issues almost buried this game. It's a much better game now, but eh the game should have never been released in the first place in that condition. For me the issue wasn't even really the animation issues (make no mistake tho the animation issues was apparent) but for me it was the story and characters that was lacking. Not a bad game, just not a great ME game.... What really burried the game was the totally failed Origin Access promotion. That opened the doors to youtube hell. Every wayward vid maker suddenly saw a chance to cash in by producing an Andromeda movie - way before serious reviewers had a chance to look at the game. I daresay, this game wouldn't have been received as well as ME2 or 3 in any case. Too many story elements and squad interactions are missing to make it a great game, but it wouldn't have been subject to that level of ridicule either, if they had avoided early access.
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Post by Croatsky on Jul 18, 2017 9:49:57 GMT
No way EA would ever allow Mass Effect Andromeda to be released so close to Star Wars Battlefront 2! Especially not after last year mistake of releasing Battlefront One and Titanfall 2 so close to one another.
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Post by sjsharp2010 on Jul 18, 2017 11:06:21 GMT
No way EA would ever allow Mass Effect Andromeda to be released so close to Star Wars Battlefront 2! Especially not after last year mistake of releasing Battlefront One and Titanfall 2 so close to one another. yeah both games would have suffered from it MEA more so than Battlefront I think so it needed to get out earlier if it was going to have a good window. To be fair it probably only needed a couple moer months added t oit's development cycle to iron out the problems it had at launch so really should have had a May/June release date not a March one. It would stil have had it's window but at the same time it would have been a more polished game.
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Post by abaris on Jul 18, 2017 11:41:23 GMT
yeah both games would have suffered from it MEA more so than Battlefront I think so it needed to get out earlier if it was going to have a good window. To be fair it probably only needed a couple moer months added t oit's development cycle to iron out the problems it had at launch so really should have had a May/June release date not a March one. It would stil have had it's window but at the same time it would have been a more polished game. It wouldn't have met the fiscal year requirement. They needed to get it out the door before the end of march.
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Post by Deleted on Jul 18, 2017 12:04:31 GMT
No way EA would ever allow Mass Effect Andromeda to be released so close to Star Wars Battlefront 2! Especially not after last year mistake of releasing Battlefront One and Titanfall 2 so close to one another. They could've moved Titanfall 2 to March and saved Andromeda for early summer or early fall, problem solved. The decision makers over at EA can't be very smart.
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Post by sjsharp2010 on Jul 18, 2017 12:13:52 GMT
yeah both games would have suffered from it MEA more so than Battlefront I think so it needed to get out earlier if it was going to have a good window. To be fair it probably only needed a couple moer months added t oit's development cycle to iron out the problems it had at launch so really should have had a May/June release date not a March one. It would stil have had it's window but at the same time it would have been a more polished game. It wouldn't have met the fiscal year requirement. They needed to get it out the door before the end of march. I know they did I'm just asying that a 2 month push back would have helped the game and prevented a lot of the criticism aimed at it.
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Post by abaris on Jul 18, 2017 12:20:14 GMT
I know they did I'm just asying that a 2 month push back would have helped the game and prevented a lot of the criticism aimed at it. They would have avoided the bulk of it simply by not running their Origin Access promotion on the back of MEA. Before any serious reviewer got a chance to lay their hands on a copy. So they had to deal with the youtube crowd and the ensuing memes.
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Post by Croatsky on Jul 18, 2017 12:38:27 GMT
No way EA would ever allow Mass Effect Andromeda to be released so close to Star Wars Battlefront 2! Especially not after last year mistake of releasing Battlefront One and Titanfall 2 so close to one another. They could've moved Titanfall 2 to March and saved Andromeda for early summer or early fall, problem solved. The decision makers over at EA can't be very smart. Not possible, Respawn Entertainment isn't owned by EA and they wanted to release their game near winter holidays. EA simply made a big mistake to not coordinate at least with 1 month difference of releasing TF2 and BF One. Remember, BF One was released on 21st October while TF on 28th October. Only a one week difference. If there at least one month difference, many people could have get next monthly paycheck and be able to buy both games. Also TF2 is too big of a game to release after winter holidays. That's when you maximize sales of multiplayer shooters. It's unrealistic to delay TF2 for March.
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Post by sjsharp2010 on Jul 18, 2017 12:41:46 GMT
I know they did I'm just asying that a 2 month push back would have helped the game and prevented a lot of the criticism aimed at it. They would have avoided the bulk of it simply by not running their Origin Access promotion on the back of MEA. Before any serious reviewer got a chance to lay their hands on a copy. So they had to deal with the youtube crowd and the ensuing memes. I don' t think so really it would have just taken them longer to get hold of it because it was just as bad in terms of shape on the 21st of March when the full game launched as it was on the 16th when the early aceess began. The real significant improvements only came in the last 2/3 patches
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Post by griffith82 on Jul 18, 2017 12:43:26 GMT
No way EA would ever allow Mass Effect Andromeda to be released so close to Star Wars Battlefront 2! Especially not after last year mistake of releasing Battlefront One and Titanfall 2 so close to one another. Yeah that would have been Corporate suicide.
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Post by abaris on Jul 18, 2017 12:45:55 GMT
I don' t think so really it would have just taken them longer to get hold of it because it was just as bad in terms of shape on the 21st of March when the full game launched as it was on the 16th when the early aceess began. The real significant improvements only came in the last 2/3 patches 1.05 already went a long way towards erasing the worst of it. Point is, if the shitstorm was inevitable it would have broken lose two or three days after release. After intial sales and close to the first patch being released.
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Post by sjsharp2010 on Jul 18, 2017 12:47:39 GMT
No way EA would ever allow Mass Effect Andromeda to be released so close to Star Wars Battlefront 2! Especially not after last year mistake of releasing Battlefront One and Titanfall 2 so close to one another. Yeah that would have been Corporate suicide. Yeah Starwars might have survived that but ME certainly wouldn't it would hasve been crushed so needed an earlier release window they just tried to get it out too early.
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Post by griffith82 on Jul 18, 2017 12:53:19 GMT
Yeah that would have been Corporate suicide. Yeah Starwars might have survived that but ME certainly wouldn't it would hasve been crushed so needed an earlier release window they just tried to get it out too early. I'd be like releasing Infinity War against The Last Jedi.
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