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Post by Deleted on Jul 22, 2017 16:06:15 GMT
In ME1, you had a similarly long cooldown whenever you used any power. Worse, if you had your companion's powers set to auto, they would blow their entire arsenal the moment you entered the battle, leaving all their powers unusable for 15 - 20 seconds... at which point they would often just blow the whole wad on you again anyways. Shepard had maybe 3 offensive powers on his wheel and the others were passives. In ME:A, the passives are always on... you have 3 of those with each profile and you don't even have to have that profile on to benefit from the points you put in those passives. That is, I benefit from the points I have in Barrier even when I'm in an Infiltrator profile. The points I put in my shotgun rifle still work for me even when I'm not in a combat-related profile. The reality is that people who are complaining about having fewer powers at their disposal have no real understanding of the system. It's a baseless complaint. If we go by ME1 you had much more than 3 offensive capabilities. Throw, warp, singularity, lift and stasis(and i neglected to use stasis cause it's a shite waste of time so it just sat on my wheel)could all be used. That's 5 right there with the other wheel abilities being adrenaline and whatever the healing ability was called. I don't know why squad members matter cause they've nothing to do with player empowerment which was my point on the profile system. so the wheel option gives more abilities to use at once, you raise a good point on their passives carrying over even when you're not in that specific profile. So the passives play out better in Andromeda than any other ME game but it's still not an ability players use. you can think people have a baseless complaint, I guess that's how it'll always be for anyone having any issue with the game but I gave my own reasons to the lack of abilities being available all at once, it's a lack of player empowerment. See my answer to Anarchy re ME3 then - Shepard had 8 slots total, 1 was First Aid and usually 2 were ammo powers (3 if soldier). That leaves 4 or 5 slots for other offensive powers. In ME:A you can readily access 12 with only a short cooldown (and it's a shorter cooldown than the ones in ME1 and ME2 - remember in ME2 where using one power caused them all to go into cooldown?) In addition, you can open the skill tree instead and just re-select individual powers from any of the ones available. So, in reality, you can change your Ryder's class for every battle without penalty... and an adept can even carry any type of weapon and all 4 if they want... and still stay within weight and have no cooldown penalty. My liking the game is not baseless either... I have reasons for liking this game. If you want to blow your shit over what amounts to 1 more power available and not acknowledge the benefits you've received as a trade off that is your prerogative, of course. If it's not baseless then, I tend to think it's rather petty (of course, that's just my humble opinion).
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Post by maximusarael020 on Jul 22, 2017 16:11:25 GMT
Another reason Andromeda is awesome is the no-strings fun you can have with a certain character. Zero-G fun!
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
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Post by Cyan_Griffonclaw on Jul 22, 2017 16:14:05 GMT
In ME1, you had a similarly long cooldown whenever you used any power. Worse, if you had your companion's powers set to auto, they would blow their entire arsenal the moment you entered the battle, leaving all their powers unusable for 15 - 20 seconds... at which point they would often just blow the whole wad on you again anyways. Shepard had maybe 3 offensive powers on his wheel and the others were passives. In ME:A, the passives are always on... you have 3 of those with each profile and you don't even have to have that profile on to benefit from the points you put in those passives. That is, I benefit from the points I have in Barrier even when I'm in an Infiltrator profile. The points I put in my shotgun rifle still work for me even when I'm not in a combat-related profile. The reality is that people who are complaining about having fewer powers at their disposal have no real understanding of the system. It's a baseless complaint. If we go by ME1 you had much more than 3 offensive capabilities. Throw, warp, singularity, lift and stasis(and i neglected to use stasis cause it's a shite waste of time so it just sat on my wheel)could all be used. That's 5 right there with the other wheel abilities being adrenaline and whatever the healing ability was called. I don't know why squad members matter cause they've nothing to do with player empowerment which was my point on the profile system. so the wheel option gives more abilities to use at once, you raise a good point on their passives carrying over even when you're not in that specific profile. So the passives play out better in Andromeda than any other ME game but it's still not an ability players use. you can think people have a baseless complaint, I guess that's how it'll always be for anyone having any issue with the game but I gave my own reasons to the lack of abilities being available all at once, it's a lack of player empowerment. It's definitely a leap in a direction that is less single-player friendly. I missed the pausing power wheel in ME3MP. I sometimes just don't bother mapping skills to the keypad or gaming mouse because it's easier to pause and just move the camera around for targeting. Truth be told, I miss it .
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Post by kotoreffect3 on Jul 22, 2017 16:18:14 GMT
lol you just sited metacritic? I hope you don't plan on using the the user scores for your argument. Most of those are just Cletus and Dingus rambling on about "sjw" and other things that have nothing to do with the game. Are you going to use youtube clickbait videos as your next source?
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Fen'Harel Faceman
N7
GIF Addict
Workin' so hard, to make it easy.
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Post by Fen'Harel Faceman on Jul 22, 2017 16:20:36 GMT
If you desire to lean on reviews to validate your opinion of the game, you're going to be cherry-picking. As EA pointed out, there were over a 100 reviews that scored the game at 80% or above. I didn't (and don't) base my opinions on reviews. I played the trial, liked it a lot, then bought the game, played it, and still like it a lot. You don't like it, that's fine, too. No piece of entertainment pleases everyone. I just said my "opinion" is the actual opinion of pretty much public and critics. And the difference between my "opinion" and yours is that mine actually has base. Yours is just "I enjoyed the game". Doesn't mean the game is good.
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Post by themikefest on Jul 22, 2017 16:22:43 GMT
Fiend is awesome
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Post by kotoreffect3 on Jul 22, 2017 16:31:03 GMT
Fiend is awesome Took out 3 yesterday on Voeld. Used the infiltrator profile cloaked it up and used a combination of invasion, incinerate, and the dhan shotgun to bring them down.
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Post by KaiserShep on Jul 22, 2017 16:33:28 GMT
Fiend is awesome The big red eirochs are the best ones, but none last against my Piranha shotgun.
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Post by trinity0 on Jul 22, 2017 16:34:46 GMT
There is possibly a Universe where MEA is Awesome , but it is not the one we live in.
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Post by pouf on Jul 22, 2017 16:40:59 GMT
There is possibly a Universe where MEA is Awesome , but it is not the one we live in. There is possibly a universe where people like you have liv... ...oh wait, I checked. Nope, there aren't.
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Post by Deleted on Jul 22, 2017 16:43:30 GMT
If we go by ME1 you had much more than 3 offensive capabilities. Throw, warp, singularity, lift and stasis(and i neglected to use stasis cause it's a shite waste of time so it just sat on my wheel)could all be used. That's 5 right there with the other wheel abilities being adrenaline and whatever the healing ability was called. I don't know why squad members matter cause they've nothing to do with player empowerment which was my point on the profile system. so the wheel option gives more abilities to use at once, you raise a good point on their passives carrying over even when you're not in that specific profile. So the passives play out better in Andromeda than any other ME game but it's still not an ability players use. you can think people have a baseless complaint, I guess that's how it'll always be for anyone having any issue with the game but I gave my own reasons to the lack of abilities being available all at once, it's a lack of player empowerment. It's definitely a leap in a direction that is less single-player friendly. I missed the pausing power wheel in ME3MP. I sometimes just don't bother mapping skills to the keypad or gaming mouse because it's easier to pause and just move the camera around for targeting. Truth be told, I miss it . I enjoyed the system in ME3 in particular as well. Before I started playing ME:A, I really though I would miss the power wheel a lot. It turns out though that I don't and I much prefer having the flexibility to change up my gameplay a lot... particularly now that I'm into an NG+ game and have a lot of points invested in areas that were the exclusive realm of certain classes and I couldn't formerly access without starting a whole new playthrough. I can enter a mission as a biotic and be an engineer going out of the same mission or I can be a different biotic with three completely different powers even if I don't have them keyed into any of my favorites. When I level up, I can select a new power right away from the skill tree... and because I put points in the combat passives, I can carry a 4 types of weapons all at once and sample with a sniping vanguard or a shotgun infiltrator. I can even carry 4 of the same class of weapon if I want... comparing different models of SR in one battle, for example. The combinations are endless and can be changed around without very little difficulty. Heck, I can even respec everything with just a quick visit to the Tempest and some credits. TheTrilogy just never offered that sort of flexibility. Yes, I would like to be able to tell my squad mates to use a specific power at specific times... but that is really the only thing I miss about the old power wheel... and even so, I do much prefer the fact that my squad mates are quite a bit smarter about independently using their talents than the ones in ME1.
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Cyan_Griffonclaw
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Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
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Post by Cyan_Griffonclaw on Jul 22, 2017 16:53:26 GMT
It's definitely a leap in a direction that is less single-player friendly. I missed the pausing power wheel in ME3MP. I sometimes just don't bother mapping skills to the keypad or gaming mouse because it's easier to pause and just move the camera around for targeting. Truth be told, I miss it . I enjoyed the system in ME3 in particular as well. Before I started playing ME:A, I really though I would miss the power wheel a lot. It turns out though that I don't and I much prefer having the flexibility to change up my gameplay a lot... particularly now that I'm into an NG+ game and have a lot of points invested in areas that were the exclusive realm of certain classes and I couldn't formerly access without starting a whole new playthrough. I can enter a mission as a biotic and be an engineer going out of the same mission or I can be a different biotic with three completely different powers even if I don't have them keyed into any of my favorites. When I level up, I can select a new power right away from the skill tree... and because I put points in the combat passives, I can carry a 4 types of weapons all at once and sample with a sniping vanguard or a shotgun infiltrator. I can even carry 4 of the same class of weapon if I want... comparing different models of SR in one battle, for example. The combinations are endless and can be changed around without very little difficulty. Heck, I can even respec everything with just a quick visit to the Tempest and some credits. TheTrilogy just never offered that sort of flexibility. Yes, I would like to be able to tell my squad mates to use a specific power at specific times... but that is really the only thing I miss about the old power wheel... and even so, I do much prefer the fact that my squad mates are quite a bit smarter about independently using their talents than the ones in ME1. However... I'm heading back to PC Master Race and I have mods waiting for me.
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Post by Deleted on Jul 22, 2017 16:56:09 GMT
I enjoyed the system in ME3 in particular as well. Before I started playing ME:A, I really though I would miss the power wheel a lot. It turns out though that I don't and I much prefer having the flexibility to change up my gameplay a lot... particularly now that I'm into an NG+ game and have a lot of points invested in areas that were the exclusive realm of certain classes and I couldn't formerly access without starting a whole new playthrough. I can enter a mission as a biotic and be an engineer going out of the same mission or I can be a different biotic with three completely different powers even if I don't have them keyed into any of my favorites. When I level up, I can select a new power right away from the skill tree... and because I put points in the combat passives, I can carry a 4 types of weapons all at once and sample with a sniping vanguard or a shotgun infiltrator. I can even carry 4 of the same class of weapon if I want... comparing different models of SR in one battle, for example. The combinations are endless and can be changed around without very little difficulty. Heck, I can even respec everything with just a quick visit to the Tempest and some credits. TheTrilogy just never offered that sort of flexibility. Yes, I would like to be able to tell my squad mates to use a specific power at specific times... but that is really the only thing I miss about the old power wheel... and even so, I do much prefer the fact that my squad mates are quite a bit smarter about independently using their talents than the ones in ME1. However... I'm heading back to PC Master Race and I have mods waiting for me. More power to you. I take it that means there's now a way to mod in more powers to quick keys.
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Post by themikefest on Jul 22, 2017 17:00:38 GMT
The big red eirochs are the best ones, but none last against my Piranha shotgun. True, but Fiend is still awesome especially when the car takes more damage instead of the Fiend after hitting it Hopefully Bioware will release a Fiend dlc where Ryder gets to visit their homeworld
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Post by kotoreffect3 on Jul 22, 2017 17:06:09 GMT
The big red eirochs are the best ones, but none last against my Piranha shotgun. True, but Fiend is still awesome especially when the car takes more damage instead of the Fiend after hitting it Hopefully Bioware will release a Fiend dlc where Ryder gets to visit their homeworld Someone can correct me if I am wrong but fiends appear to be exhalted eirochs. We already see how the khett use other animals to make wraiths.
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Post by griffith82 on Jul 22, 2017 17:09:47 GMT
There's really only one way to play KOTOR2 and that's with the restored content mod. Yep. Yup and I don't blame Obsidian that mess is solely LucasArts.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
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Post by Cyan_Griffonclaw on Jul 22, 2017 17:11:26 GMT
However... I'm heading back to PC Master Race and I have mods waiting for me. More power to you. I take it that means there's now a way to mod in more powers to quick keys. No, the pause feature is in place. It's like inquisition tactics view from the screenshots. The profile system is perfect in that regard. I like having the non-biotic builds accessible at once. Next build is biotic heavy with maybe the soldier class to increase my chances when charging. The profile system gives me more flexibility but it's not intuitive for me quite yet. I need to accept the flexibility and keep in mind that it's easier to adjust in battle instead of relying on your class. This is a step forward in my opinion, but it's an acquired skill. Git gud kind of thing. I don't remember if there was any real modding on Unreal. Frostbite for being a fickle engine, it has a lot of mods. Nothing like Fallout, but Bethesda releases the GECK toolset.
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Post by Deleted on Jul 22, 2017 17:12:17 GMT
True, but Fiend is still awesome especially when the car takes more damage instead of the Fiend after hitting it Hopefully Bioware will release a Fiend dlc where Ryder gets to visit their homeworld Someone can correct me if I am wrong but fiends appear to be exhalted eirochs. We already see how the khett use other animals to make wraiths. Yes, I'm certain fiends are exalted eirochs and galorns. Wraiths are exalted adhi and challyrions Did anyone spot an exalted version of the Rylkor or Echidna, though?
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Post by griffith82 on Jul 22, 2017 17:12:23 GMT
Using metacritic to validate you. 😂 Metacritic is like saying "I know this guy who knows this guy who has a cousin who knows this guy who works at Bioware......"
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by brandoftime on Jul 22, 2017 17:13:34 GMT
Adding in my vote: yes the game was/ is still fun to play and hopefully more to come!
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Post by anarchy65 on Jul 22, 2017 17:15:48 GMT
Using metacritic to validate you. 😂 Metacritic is like saying "I know this guy who knows this guy who has a cousin who knows this guy who works at Bioware......" Gosh, another person that thinks I'm using metacritic to "validate my opinion", when I just used to show most people (not only public, but critics as well) disliked the game. I could use any other source, most of them would show the same. Damn, stop whining about "metacritic", it could be any other source, you guys know most people didn't like the game.
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Post by themikefest on Jul 22, 2017 17:43:41 GMT
Someone can correct me if I am wrong but fiends appear to be exhalted eirochs. We already see how the khett use other animals to make wraiths. They are. I just prefer saying Fiend
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Post by maximusarael020 on Jul 22, 2017 18:06:29 GMT
Yes yes, let's settle down and get back to why MEA is F***in awesome!!
(Seriously, just block Anarchy)
Anyway, I was really happy with the crafting system as well. That, as well as the Augments for weapons, made for some super cool experiences! Shotguns that shoot grenades?! Lightning out of my SMG?! Way cool!
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Post by Deleted on Jul 22, 2017 18:10:09 GMT
Yes yes, let's settle down and get back to why MEA is F***in awesome!! (Seriously, just block Anarchy) Anyway, I was really happy with the crafting system as well. That, as well as the Augments for weapons, made for some super cool experiences! Shotguns that shoot grenades?! Lightning out of my SMG?! Way cool! Yeah, I didn't try out a lot of those more "effect-type" weapons augments in my first playthrough... too busy just with the basic stuff. Looking forward to getting far more experimental during this NG+ run.
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Post by maximusarael020 on Jul 22, 2017 18:11:48 GMT
Yes yes, let's settle down and get back to why MEA is F***in awesome!! (Seriously, just block Anarchy) Anyway, I was really happy with the crafting system as well. That, as well as the Augments for weapons, made for some super cool experiences! Shotguns that shoot grenades?! Lightning out of my SMG?! Way cool! Yeah, I didn't try out a lot of those more "effect-type" weapons augments in my first playthrough... too busy just with the basic stuff. Looking forward to getting far more experimental during this NG+ run. Agreed. Now I have so much time for activities in my NG+, as well as romancing who I wanted to in my first playthrough before that Scottish minx got under my skin.
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